Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 16:09:22 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (451) 2255 Value Destroyed (24801) 24801 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (14718) 14718 TOTAL SCORE: 50794 Bonus ------- High Alert Combat Kills 9260 Follower Combat Kills 612 Entered Garrisons 1000 Used RIF Installer 3500 Destroyed MAIN.C Guards 500 Friendly Fire -154 Cogmind --------- Core Integrity 0/1600 Matter 72/300 Energy 100/100 System Corruption 96% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Improved Armor Integrity Analyzer Advanced Force Field High-powered Tractor Beam Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Experimental Heat Sink Huge Storage Unit Experimental Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Transmission Jammer Advanced Force Field > --- WEAPON ----------- Phase Gun Phase Gun Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Experimental Matter Compressor Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Kinecellerator Medium Insulated Plating Thermal Barrier Advanced Force Field High-powered Tractor Beam Heavy Laser Phase Gun Phase Gun HERF Cannon Compact HERF Cannon Improved Plasma Cutter [Rating: 210] Favorites ----------- Power Enhanced Fission Core Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Armored Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Linear Accelerator Energy Gun Heavy Dispersion Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Slots Evolved 18 | . . . 4 . . . 2 . 2 2 . . 2 . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . 1 . 1 . . Propulsion 5 | . . . 1 . . . . . 2 1 . . . . . . . 1 . Utility 7 | . . . . . . . 2 . . 1 . . 2 . 1 . 1 . . Weapon 4 | . . . 3 . . . . . . . . . . . . . . 1 . Parts Attached 416 | 6 7 13 16 21 22 22 3 32 6 21 . 2 1 37 . 29 89 33 56 Power 39 | 1 2 2 1 1 2 2 1 1 1 3 . . . 1 . 3 9 1 8 Engine 8 | 1 2 2 1 . 1 . 1 . . . . . . . . . . . . Core 10 | . . . . 1 1 2 . . . 2 . . . 1 . 3 . . . Reactor 21 | . . . . . . . . 1 1 1 . . . . . . 9 1 8 Propulsion 100 | 2 . 3 4 4 3 3 . 5 2 6 . 1 . 8 . 11 28 10 10 Treads 54 | 2 . 3 3 4 3 3 . 5 2 3 . 1 . 8 . 2 9 . 6 Leg 31 | . . . . . . . . . . . . . . . . 6 12 10 3 Wheel 15 | . . . 1 . . . . . . 3 . . . . . 3 7 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 111 | 1 3 3 2 . 2 1 1 16 . 6 . . 1 12 . 5 25 15 18 Device 67 | . 2 1 1 . 1 . . 9 . 3 . . . 8 . . 15 13 14 Storage 9 | 1 1 . 1 . . 1 . 3 . . . . . . . . 1 1 . Processor 10 | . . . . . . . . 1 . 2 . . . 2 . 1 2 1 1 Hackware 6 | . . . . . 1 . . . . 1 . . . . . 2 2 . . Protection 19 | . . 2 . . . . 1 3 . . . . 1 2 . 2 5 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 166 | 2 2 5 9 16 15 16 1 10 3 6 . 1 . 16 . 10 27 7 20 Energy Gun 32 | 2 . . . 3 1 1 . 1 . . . . . . . 3 4 6 11 Energy Cannon 22 | . . . 1 . . . . 1 1 3 . . . 7 . . 7 . 2 Ballistic Gun 77 | . 2 5 5 9 12 12 1 6 1 1 . . . 5 . 5 13 . . Ballistic Cannon 14 | . . . 3 1 . . . 2 1 2 . 1 . 1 . . 1 . 2 Launcher 8 | . . . . . . . . . . . . . . 1 . 1 1 . 5 Special Weapon 5 | . . . . . . . . . . . . . . 2 . 1 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 3 2 3 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . 4 . 1 1 2 2 . . . 4 . 3 3 4 . Corrupted Parts 17 | . . . . . . . . . . . . . . 3 . 3 8 2 1 System Corruption 103 | . . . . . . . . . . . . . . 23 . 19 39 21 1 Parts Lost 154 | . 3 . 3 5 8 5 1 4 . 7 . 3 . 7 . 6 47 4 51 Power 19 | . 2 . . . 1 1 . . . . . . . . . . 8 . 7 Propulsion 45 | . . . 2 2 2 2 . . . 3 . 2 . 1 . 4 16 1 10 Utility 31 | . 1 . . . 1 . . . . 1 . . . 3 . 1 7 1 16 Weapon 59 | . . . 1 3 4 2 1 4 . 3 . 1 . 3 . 1 16 2 18 Highest Loss Streak 21 | . 2 . 2 4 3 3 1 2 . 4 . 2 . 2 . 5 16 2 21 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 87 96 98 98 95 84 83 65 69 82 76 73 76 76 81 83 95 73 Engine 2 | . 13 14 8 1 6 2 5 2 . . . . . . . . . . . Core 2 | . . . . 7 2 5 1 . . 2 5 5 5 5 4 7 3 . . Reactor 2 | . . . . . . . . 4 6 2 . . . . . . 7 12 8 Treads 18 | . 28 28 23 17 24 26 23 21 20 12 11 10 10 21 23 12 4 . 4 Leg 3 | . . . . . . . . . . . . . . . . 8 12 26 15 Wheel 3 | . . . 2 9 2 . . . . 10 17 12 10 1 . 4 4 . . Device 7 | . 11 2 7 9 2 . . 12 6 2 5 5 5 8 9 7 8 16 15 Storage 6 | . 15 2 7 9 9 9 7 7 6 5 5 5 5 5 4 4 4 4 3 Processor 6 | . . . . . . . . 5 6 11 11 11 10 10 9 10 15 14 8 Hackware 1 | . . . . . 6 9 7 . . 1 . . . . . . 1 . . Protection 1 | . . 11 1 . . . . . . . . . 5 2 4 3 1 . . Energy Gun 3 | . 16 . . 8 2 . . . . . . . . . . 2 1 20 13 Energy Cannon 3 | . . . . 4 . . . . . 2 17 17 15 10 4 1 3 . 1 Ballistic Gun 15 | . 11 28 27 21 41 40 38 14 5 2 . . . 3 9 11 12 . . Ballistic Cannon 4 | . . . 16 9 . . . 10 13 9 5 4 5 4 4 2 . . . Peak Build Rating 210 | 6 10 13 30 43 44 42 50 90 101 113 86 86 92 116 113 141 175 208 210 Average Rating 78 | 4 8 11 27 35 38 38 42 71 100 95 86 81 90 105 113 118 148 190 153 On Entrance 74 | . 6 10 13 29 42 39 40 43 88 99 86 86 83 92 113 113 136 155 208 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 297 | 10 30 33 108 110 111 105 126 297 222 216 209 209 229 230 205 225 241 184 195 Greatest Support 225 | 40 40 40 60 20 60 60 60 98 173 225 34 34 22 191 169 174 163 193 215 Greatest Overweight (x) 18 | . 1 1 8 9 9 2 2 3 1 8 6 9 10 10 1 18 11 1 13 Average Overweight (x) 2 | . . . 3 8 3 1 1 1 1 3 6 8 10 1 1 2 3 . . Largest Inventory Capacity 30 | 8 15 15 25 25 25 25 25 30 30 30 30 30 30 30 30 30 30 25 25 Average Capacity 25 | 6 14 6 22 25 25 25 25 25 30 30 30 30 30 30 30 30 29 25 23 Most Carried 30 | 2 13 15 21 25 25 25 25 30 29 30 21 21 19 30 30 30 30 25 25 Average Carried 21 | . 7 5 15 22 23 23 24 24 28 24 19 18 17 27 30 27 24 20 15 Final Capacity 30 | 8 15 5 25 25 25 25 25 30 30 30 30 30 30 30 30 30 25 25 5 Final Carried 30 | 2 13 5 20 25 25 24 25 30 29 19 21 18 19 30 30 29 14 21 5 Class Distribution -------------------- 29% | Scavenger-Gunner 21% | Gunner 18% | Hauler-Gunner 6% | Mutant 5% | Bothacker-Gunner 5% | Scavenger-Executioner 4% | Botlord-Gunner 4% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -4/Factory Bothacker-Gunner | -4/Garrison Botlord-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Matter Collected 17245 | 195 212 337 1041 1235 1724 1115 340 1503 819 2233 151 118 . 1178 . 1091 2489 894 570 Remotely 1140 | . . . . . . . . . . . . . . . . . 883 257 . Salvage Created 24113 | . 652 392 969 1077 2202 1245 345 1730 956 1822 119 160 . 2168 . 1719 4983 2058 1516 Parts 986 | . 43 20 52 51 110 53 17 83 23 48 8 6 . 69 . 79 203 61 60 Haulers Intercepted 14 | . 2 . 2 . 4 . . . 1 1 . . . . . . 2 2 . Recyclers Shooed 11 | . 3 . 1 . 1 . . . 2 2 . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . 8 . . . . . . . . 7 13 . . . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Combat Hostiles Destroyed 361 | . 13 8 18 27 32 20 6 32 11 30 5 6 . 33 . 23 52 20 25 Guns 194 | . 13 8 8 15 32 20 6 22 . 1 . . . 3 . 10 28 16 12 Cannons 116 | . . . 10 12 . . . 10 11 28 5 3 . 17 . 3 13 . 4 AOE 17 | . . . . . . . . . . . . 1 . 3 . 9 . 1 3 Classes Destroyed 24 | . 6 2 3 4 1 . . 1 2 1 . . . 2 . . 2 . . Worker 21 | . 2 . 2 . 3 . . . 2 3 . . . . . . 3 3 3 Builder 10 | . . . 4 . 3 . . . 1 1 . . . . . . 1 . . Tunneler 5 | . . . . . 2 . . . . . . . . . . . 3 . . Hauler 14 | . 2 . 2 . 4 . . . 1 1 . . . . . . 2 2 . Recycler 19 | . 1 . 2 . 1 . . . 6 6 . . . . . . 2 1 . Mechanic 3 | . . . . . . . . . . . . . . . . . 2 . 1 Operator 4 | . . . . . . . . . 1 1 . . . . . . 1 . 1 Watcher 16 | . 2 . 3 . . . 1 . 2 2 . . . . . . 1 3 2 Swarmer 41 | . 3 . 4 . 2 . . 7 . . 4 5 . 6 . 10 . . . Cutter 6 | . . . . 2 . . . 3 . . . . . 1 . . . . . Grunt 157 | . 10 . 9 14 18 12 4 12 4 20 . . . 11 . 7 22 10 4 Brawler 15 | . . . . 1 2 1 . 1 . 3 . . . 2 . . 4 . 1 Duelist 14 | . . . . 1 . . . 4 . 1 . . . 2 . 2 1 . 3 Protector 2 | . . . . . . . . . . 1 . . . . . . 1 . . Sentry 38 | . . . 3 5 6 4 2 2 2 1 1 1 . 5 . 2 2 1 1 Specialist 3 | . . . . . . . . 1 . . . . . . . . 2 . . Hunter 30 | . . . 2 2 4 1 . 2 3 . . . . 1 . . 8 5 2 Programmer 30 | . . . . 2 . 2 . . 1 3 . . . . . . 10 3 9 Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 . Behemoth 7 | . . . . . . . . . 1 1 . . . 3 . . 1 . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . 1 . . . . . Executioner 3 | . . . . . . . . . . . . . . 1 . 2 . . . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 5 2 10 3 7 8 4 6 4 6 5 3 . 13 . 10 8 5 8 Combat Bots Only 13 | . 4 2 6 3 4 8 3 6 2 5 4 3 . 13 . 10 7 3 4 Max Kills in Single Turn 4 | . 2 1 2 2 2 2 1 2 2 2 1 1 . 3 . 4 3 2 4 Gunslinging 1 | . . . . 1 1 1 . . . . . . . . . . 1 1 1 Exploded 4 | . . . . . . . . . . . . 1 . 3 . 4 . 1 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Hostile Shots Fired 2722 | . 57 35 105 135 148 127 80 145 95 183 20 37 . 141 . 129 711 143 431 Missed 713 | . 12 8 29 43 43 39 34 33 26 35 5 4 . 28 . 45 197 44 88 Damage Taken 39145 | . 521 556 923 1415 1676 1378 386 1755 1040 2883 253 553 . 2611 . 1926 9749 1328 10192 Core 3640 | . 134 102 100 125 142 59 . 135 28 208 . 31 . 139 . 137 694 149 1457 Absorbed by Shields 2525 | . . . . 127 . . . . . . . . . 272 . . 1016 885 225 Reduced by Siege Mode 1740 | . . . . . . . . . 32 281 4 41 . 138 . 38 486 . 720 Redirected to Shielding 298 | . . . . . . . . . . . . . . . . . 85 . 213 Ignored by Resistances 440 | . . . . . . . . 13 . . . . . . . 40 20 65 302 Regen/Repaired (Parts) 202 | . . . . . 92 . . . . 110 . . . . . . . . . Core Remaining (%) 67 | 100 . 5 . . . 22 . 80 96 . . 76 . 87 . 89 52 . . Volleys Fired 1169 | . 63 44 45 77 88 52 16 121 44 88 8 11 . 113 . 82 152 41 124 Largest 6 | . 2 2 5 5 5 5 5 5 2 4 4 4 . 5 . 5 5 6 6 Hottest 546 | . 80 60 172 294 154 125 122 187 166 369 369 369 . 424 . 259 395 546 523 Shots Fired 3386 | . 126 88 218 269 426 255 80 242 78 188 21 28 . 227 . 190 451 224 275 Gun 2459 | . 126 88 140 153 426 255 80 205 . 17 . . . 63 . 163 308 224 211 Cannon 896 | . . . 78 116 . . . 37 78 171 21 28 . 162 . 22 132 . 51 Launcher 21 | . . . . . . . . . . . . . . 2 . 4 2 . 13 Special 10 | . . . . . . . . . . . . . . . . 1 9 . . Kinetic 2291 | . 26 88 218 197 412 255 80 236 78 148 7 6 . 101 . 142 276 6 15 Thermal 933 | . 100 . . 72 14 . . 6 . 40 14 22 . 102 . 19 121 218 205 Explosive 13 | . . . . . . . . . . . . . . . . . . . 13 Electromagnetic 139 | . . . . . . . . . . . . . . 24 . 28 45 . 42 Robot Hit Streak 46 | . 16 26 6 8 17 29 12 46 13 23 5 7 . 19 . 18 38 25 12 Robot Miss Streak 8 | . 5 2 5 5 6 2 5 7 3 7 1 4 . 3 . 5 5 5 8 Penetration Max 2 | . . . 1 1 1 1 1 1 1 1 . . . . . . 2 . . Secondary Targets 37 | . 1 2 . 2 6 6 . 7 . . . . . . . . 4 5 4 Max Gunslinging Chain 2 | . 1 1 . 1 1 1 . 1 . . . . . . . . 1 2 1 Capacitor 19 | . . . . . . . . . . . . . . . . . . . 19 Shots Hit Robots 2058 | . 95 45 110 121 234 174 50 162 48 119 11 14 . 144 . 118 296 137 180 Core Hits 967 | . 39 17 49 49 94 62 24 106 14 51 6 3 . 62 . 80 153 61 97 Critical Kills 40 | . . 1 . 6 6 2 1 1 . . . 1 . 3 . 2 8 9 . Critical Parts Destroyed 47 | . . . 1 2 16 1 . . . . . . . . . 6 4 15 2 Critical Strikes 147 | . . 1 6 17 23 4 1 3 7 9 . 1 . 6 . 9 13 28 19 Burn 17 | . . . . 1 . . . . . . . . . . . 1 . 4 11 Meltdown 5 | . . . . . . . . . . . . 1 . 3 . . 1 . . Destroy 85 | . . 1 1 8 23 3 1 1 . . . . . . . 8 12 24 3 Blast 36 | . . . 5 8 . . . 2 7 9 . . . 3 . . . . 2 Corrupt 3 | . . . . . . . . . . . . . . . . . . . 3 Sever 1 | . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 21 | . . . . 4 4 13 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . 4 4 13 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 66336 | . 1205 757 2490 2313 3513 2730 746 4898 4597 8149 531 564 . 6211 . 3875 11249 4407 8101 Guns 32583 | . 1186 757 1340 1020 3475 2488 746 3330 . 297 . . . 1350 . 2089 5904 4255 4346 Cannons 28398 | . . . 1136 1293 . . . 1568 4524 7830 531 564 . 4604 . 751 4617 . 980 Explosions 4928 | . . . . . . . . . 68 . . . . 257 . 1035 684 152 2732 Melee 233 | . . . . . . 233 . . . . . . . . . . . . . Ramming 194 | . 19 . 14 . 38 9 . . 5 22 . . . . . . 44 . 43 Kinetic 40951 | . 364 757 2476 1879 3334 2488 746 4786 4524 7321 277 235 . 3305 . 2095 6015 22 327 Thermal 17396 | . 822 . . 434 141 . . 112 68 806 254 329 . 2018 . 585 3208 4318 4301 Explosive 2732 | . . . . . . . . . . . . . . . . . . . 2732 Electromagnetic 4830 | . . . . . . . . . . . . . . 888 . 1195 1982 67 698 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 233 | . . . . . . 233 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 96 | . . . . 2 9 10 . . . 3 3 3 . 24 . 20 76 27 96 Average Corruption 17 | . . . . 1 4 9 . . . 2 3 3 . 9 . 8 62 18 48 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 432 | . . . . 1 37 61 . . . 7 13 9 . 55 . 19 94 32 104 Message Errors 83 | . . . . 1 8 17 . . . . 3 2 . 14 . 1 14 5 18 Matter Fused 86 | . . . . . 9 10 . . . 3 4 5 . 13 . 5 12 9 16 Heat Flow Errors 51 | . . . . . 1 10 . . . 1 2 1 . 6 . 6 8 6 10 Energy Discharges 35 | . . . . . 9 4 . . . 1 1 . . 6 . 2 4 3 5 Parts Rejected 5 | . . . . . . . . . . . . . . . . 1 2 . 2 Parts Fused 7 | . . . . . . . . . . . 1 . . . . . 2 2 2 Data Loss (minor) 42 | . . . . . 3 8 . . . 2 . . . 7 . 2 5 1 14 Data Loss (major) 24 | . . . . . 1 4 . . . . 1 . . 4 . 2 4 3 5 Misfires 17 | . . . . . 4 2 . . . . . 1 . 1 . . 4 . 5 Alerts 7 | . . . . . . 1 . . . . 1 . . 1 . . 1 . 3 Misdirections 7 | . . . . . . . . . . . . . . . . . 2 . 5 Weapon Failures 68 | . . . . . 2 5 . . . . . . . 3 . . 36 3 19 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 3244 | . . . 24 12 1 . . 308 927 1057 57 100 . 171 . 45 256 23 263 Projectiles 2988 | . . . 24 12 . . . 308 909 1057 57 100 . 170 . 45 248 . 58 Explosions 251 | . . . . . . . . . 18 . . . . 1 . . 8 23 201 Melee 5 | . . . . . 1 . . . . . . . . . . . . . 4 Knockbacks 105 | . 1 . 10 13 1 . . 3 15 40 . . . 9 . 5 6 . 2 Impact 2 | . 1 . . . 1 . . . . . . . . . . . . . . Kinetic 95 | . . . 9 13 . . . 2 15 35 . . . 8 . 5 6 . 2 Secondary 8 | . . . 1 . . . . 1 . 5 . . . 1 . . . . . Self-Inflicted Damage 506 | . . . . . . 9 . . 73 . . . . . . 16 92 85 231 Shots 16 | . . . . . . . . . 1 . . . . . . 2 7 2 4 Rammed 23 | . 5 . 4 . 4 . . . 1 1 . . . . . . . . 8 Targets Rammed 25 | . 5 . 4 . 5 . . . 1 1 . . . . . . 1 . 8 Kicked 1 | . . . . . . . . . . . . . . . . . 1 . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 561 | . 407 . 315 561 334 561 223 353 321 335 337 346 . 230 . 235 382 197 467 Average Temperature 108 | . 177 . 75 154 83 106 88 144 116 101 92 163 . 116 . 51 110 88 89 Received Heat Transfer 5828 | . 282 123 243 371 630 459 132 474 117 1162 18 18 . 402 . 241 796 81 279 Effects 37 | . 2 . . 18 3 3 . 3 3 1 . 1 . . . . 2 . 1 Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 15 | . 1 . . 4 2 1 . 2 2 1 . 1 . . . . . . 1 Interference 8 | . . . . 5 1 . . 1 . . . . . . . . 1 . . Matter Decay 4 | . . . . 3 . 1 . . . . . . . . . . . . . Short Circuit 2 | . 1 . . . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . 1 . 1 . . . . . . . . . . 1 . . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . . . . Siege Activations 30 | . . . . . . . . . 5 8 1 2 . 5 . 1 5 . 3 Total Turns 802 | . . . . . . . . . 59 193 10 28 . 143 . 14 234 . 121 Longest Duration 91 | . . . . . . . . . 21 65 10 19 . 91 . 14 58 . 76 Robots Corrupted 18 | . . . . . . . . . . . . . . 4 . 1 10 . 3 Combat Hostiles 17 | . . . . . . . . . . . . . . 4 . . 10 . 3 Parts Fried 43 | . . . . . 2 . . . . . . . . 10 . 5 25 . 1 Impact Corruptions 4 | . . . . . 1 . . . . 1 . . . 1 . . . . 1 Robots Melted 16 | . . . . . . . . . . 1 . 2 . 6 . . 1 3 3 Combat Hostiles 16 | . . . . . . . . . . 1 . 2 . 6 . . 1 3 3 Parts Melted 50 | . 3 2 . . . . . . . 2 . 2 . 7 . . 8 11 15 Heat Transferred 22815 | . 1875 . . 962 259 . . 250 50 1250 400 500 . 2998 . 668 2867 5822 4914 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 1 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 1 . 1 . Alert | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Peak Influence 2809 | . 199 . 478 1234 1095 1445 936 2809 1845 1148 . . 157 1683 946 1624 1218 1078 840 Initial 1474 | . . . . 232 601 711 758 655 1474 903 . . 157 109 946 709 913 552 603 Average 955 | . 92 . 222 670 847 1220 826 1641 1648 944 . . 157 800 946 1244 934 807 627 Maximum Alert Level 5 | . . . 2 4 3 4 3 5 5 4 . . . 5 3 5 4 3 3 Low Security (%) 10 | 100 100 . 51 . . . . . . . . . 100 16 . . . . . Level 1 4 | . . . 40 13 . . . . . . . . . 10 . . . . . Level 2 16 | . . . 7 52 12 . . 4 . . . . . 14 . . 21 27 77 Level 3 35 | . . . . 26 87 21 100 17 . 89 . . . 30 100 28 55 72 22 Level 4 22 | . . . . 7 . 78 . 31 38 10 . . . 23 . 64 22 . . Level 5 10 | . . . . . . . . 46 61 . . . . 4 . 7 . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 . 4 . 10 . 2 . 5 5 . . . . . . 12 9 7 Investigation 8 | . 2 . 1 . 3 . . . 1 1 . . . . . . . . . Extermination 11 | . . . . . . . 1 . 1 1 . . . . . . 3 1 4 Reinforcement 19 | . . . 3 . 5 . . . 1 1 . . . . . . 5 3 1 Assault 16 | . . . . . 1 . . . 2 2 . . . . . . 4 5 2 Garrison 2 | . . . . . 1 . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . 2 . . . . . . . . . . . . 1 . Haulers Reinforced 5 | . . . . . . . . . 1 1 . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Distress Signals 19 | . 4 . 1 . 3 . 1 . 2 2 . . . 2 . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 479 | . 20 9 26 29 47 21 10 31 22 44 4 7 . 42 . 28 72 27 40 Peak Tracking Total 9 | . 5 2 7 7 5 4 4 7 6 6 3 3 . 7 . 9 9 6 7 Tactical Retreats 31 | . 2 . 4 2 3 1 . 2 3 4 . . . 4 . 3 1 2 . Traps | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Traps Triggered 39 | . 1 . 2 10 3 2 . 4 . . . . . 9 . 7 1 . . Indirectly 3 | . . . . . . . . . . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . 6 . . . 2 . . . Machines | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Machines Disabled 42 | . . 1 . 3 8 3 . 4 5 3 . . . 9 . 2 1 3 . Max in Single Turn 2 | . . 1 . 1 1 1 . 1 2 1 . . . 1 . 1 1 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . Garrison Relay 13 | . . . . 3 . 2 . 4 . . . . . 3 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . 1 . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Machines Accessed 45 | . 4 1 4 3 9 2 1 1 2 3 . . 1 2 1 2 1 6 2 Terminals 33 | . 3 . 3 3 7 2 . 1 1 2 . . . 2 . 2 1 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . . . . . 1 . 1 . . 2 . Total Hacks 105 | . 12 9 10 7 18 4 1 1 10 12 . . 1 4 1 2 2 9 2 Successful 45 | . 5 9 3 1 7 2 1 1 4 5 . . 1 1 1 . . 4 . Failed 60 | . 7 . 7 6 11 2 . . 6 7 . . . 3 . 2 2 5 2 Catastrophic 13 | . . . . 1 4 . . . 2 3 . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 43 | . 12 . 9 . 11 . . . 5 6 . . . . . . . . . Terminals 78 | . 11 . 9 7 16 4 . 1 5 8 . . . 4 . 2 2 7 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 . . . . 4 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . . . . . 1 . 1 . . 2 . Terminal Hacks 26 | . 3 9 . 1 4 2 . 1 . 3 . . . 1 . . . 2 . Record 8 | . . 8 . . . . . . . . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . 2 . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . . . . . 1 . 1 . . 2 . Unlock Access 5 | . . . 1 . 1 . 1 . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . Terminals 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . 3 2 6 2 1 . 2 3 . . 1 2 1 2 1 3 2 Full Trace Events 8 | . 1 . 1 2 1 1 . . 1 1 . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . Time 43 | . . . . . . . . . . 43 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Used RIF Installer 7 | . . . . 1 . 2 . 1 . . . . . 2 . 1 . . . Hotswap 1 | . . . . . . 1 . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 8 | . . . . . . . . . . . . . . . . 1 7 . . purge_threat 7 | . . . . . . . . . . . . . . . . . 7 . . formatsys_high 1 | . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 63 | . . . . 16 . 9 . 20 . . . . . 15 . 3 . . . Machine Destruction 60 | . . . . 13 . 9 . 20 . . . . . 15 . 3 . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . . . . Attached 4 | . . . . . . . . . . . . . . . . 2 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . 9 . . . . . . . . . 2 . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Total Allies 14 | . . . . 9 . 1 . . . . . . . 3 . 1 . . . Largest Group 6 | . . . . 6 . 1 . . . . . . . 1 . 1 . . . Highest-Rated Group 116 | . . . . 82 . 31 . . . . . . . 99 . 116 . . . Highest-Rated Ally 116 | . . . . 24 . 31 . . . . . . . 99 . 116 . . . Total Orders 1 | . . . . 1 . . . . . . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 86 | . . . . 42 . 4 . . . . . . . 27 . 13 . . . Total Damage 2725 | . . . . 736 . 106 . . . . . . . 1097 . 786 . . . Kills 17 | . . . . 4 . . . . . . . . . 6 . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Turns Passed 23710 | 72 1107 1127 1102 1815 1780 1796 318 3366 734 1295 905 592 82 2516 46 1292 1507 851 1407 Spaces Moved 8459 | 40 423 500 408 606 566 464 98 995 215 501 494 261 33 819 20 477 454 434 651 Core 24 | 2 . . . . . . . . . . . . . . . . . . 22 Treads 4761 | 38 423 500 279 1 410 464 98 995 215 208 . . . 789 20 155 14 . 152 Legs 1289 | . . . . . . . . . . . . . . . . 195 234 434 426 Wheels 2385 | . . . 129 605 156 . . . . 293 494 261 33 30 . 127 206 . 51 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 210 225 250 250 240 240 160 176 161 235 235 240 165 115 115 50 Average Speed 209 | 154 196 160 217 220 243 258 251 290 240 167 176 206 235 240 240 200 183 122 137 Slowest Speed 570 | 160 240 240 320 570 250 330 330 400 240 240 176 220 235 400 240 360 325 188 275 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 39 | 4 73 45 43 69 58 67 3 77 10 16 68 32 2 95 1 69 15 12 24 Regions Visited 19 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . . . . . . . . 1 . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 . . 1 . . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 . . . . . . 1 . 1 1 . . . . 1 . . Scrap Searched 3 | . . 1 . . . . . . . . 1 1 . . . . . . . Spaces Dug 45 | . . . . 1 4 1 . 3 . 4 3 . . . . . 9 . 20 Terrain Destroyed 473 | . . . 45 4 9 1 . 18 42 44 9 14 . 23 . 20 41 13 190 Melee 5 | . . . . . 4 1 . . . . . . . . . . . . . Projectile 235 | . . . 45 3 1 . . 18 17 44 9 14 . 23 . 14 41 . 6 AOE 228 | . . . . . . . . . 25 . . . . . . 6 . 13 184 Terrain Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Fac Upp Upp Fac Gar Res Gar Res Acc Com Total 11916 | 47 570 750 510 915 719 899 125 1296 317 726 509 292 37 1154 19 665 802 604 960 Wait 1065 | . 57 168 14 56 13 319 5 18 44 97 6 19 . 85 . 14 54 17 79 Move 8443 | 39 422 499 407 605 566 463 98 994 214 500 493 260 33 818 19 476 453 433 651 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 292 | 2 13 4 20 13 10 11 1 57 3 11 2 . 3 33 . 26 35 27 21 Fast Attach 128 | 6 5 5 9 9 8 4 2 13 3 3 . . . 7 . 10 20 6 18 Attach 190 | . 2 1 7 4 7 9 1 16 3 13 . 2 1 20 . 13 47 15 29 Detach 18 | . . . . . . 3 1 2 . 1 . . . 3 . 1 4 2 1 Swap 98 | . . 7 . 8 7 9 . 3 . 5 . . . 10 . 6 22 12 9 Drop 231 | . 3 20 4 12 11 11 1 64 5 7 . . . 21 . 21 14 18 19 Fire 1169 | . 63 44 45 77 88 52 16 121 44 88 8 11 . 113 . 82 152 41 124 Melee 21 | . . . . 4 4 13 . . . . . . . . . . . . . Ram 3 | . . . . . . 1 . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . 1 . . Crush 23 | . 5 . 4 . 5 . . . 1 1 . . . . . . . . 7 Escape Stasis 94 | . . . . 61 . 4 . 8 . . . . . 5 . 16 . . . Rewire 97 | . . . . 66 . . . . . . . . . 31 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 43 | . . 2 . . . . . . . . . . . 8 . . . 33 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison (discovered 2 exits: *Res x2) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Discovered new exit (range 8) 911 | -10/Materials | Discovered new exit (range 14) 1002 | -10/Materials | Discovered new exit (range 4) 1150 | -10/Materials | Core integrity fell below 50% 1180 | -10/Materials | Entered Subcaves 1350 | -10/Subcaves | Core integrity fell below 20% 1680 | -10/Subcaves | Build established: Subdweller-Mutant 1740 | -10/Subcaves | Learned location of Zion (-7) 1740 | -10/Subcaves | Met a Zionite searching for "candidates" 2058 | -10/Subcaves | Visited 4L-MR0's lab 2077 | -10/Subcaves | Found Prototype Leg 2081 | -10/Subcaves | Identified Cargo Legs 2177 | -10/Subcaves | Learned Materials emergency access door positions 2293 | -10/Subcaves | Discovered new exit (range 5) 2307 | -10/Subcaves | Entered Materials 2307 | -8/Materials | Evolved 4 slots: Propulsion x1, Weapon x3 2762 | -8/Materials | Build established: Scavenger-Gunner 2901 | -8/Materials | Discovered new exit (range 13) 3403 | -8/Materials | Identified exit to Garrison 3409 | -8/Materials | Entered Garrison 3445 | -8/Garrison | Installed Relay Interface Framework 3543 | -8/Garrison | Garrison Relay disabled 3585 | -8/Garrison | Triggered checkpoint 3777 | -8/Garrison | Lost 4 parts (1n3w) 3969 | -8/Garrison | Discovered new exit (range 12) 4171 | -8/Garrison | Triggered checkpoint 4469 | -8/Garrison | Triggered checkpoint 4533 | -8/Garrison | Triggered checkpoint 4557 | -8/Garrison | Triggered checkpoint 4609 | -8/Garrison | Garrison Relay disabled 4737 | -8/Garrison | Triggered checkpoint 4739 | -8/Garrison | Discovered new exit (range 6) 4765 | -8/Garrison | Triggered checkpoint 4985 | -8/Garrison | Triggered checkpoint 5091 | -8/Garrison | Garrison Relay disabled 5186 | -8/Garrison | Discovered new exit (range 12) 5186 | -8/Garrison | Discovered new exit (range 45) 5186 | -8/Garrison | Discovered new exit (range 60) 5224 | -8/Garrison | Entered Materials 5624 | -8/Materials | First assault squad dispatched 5646 | -8/Materials | Discovered new exit (range 16) 5723 | -8/Materials | Lost 3 parts (1n2w) 5728 | -8/Materials | Core integrity fell below 50% 6585 | -8/Materials | Discovered new exit (range 14) 6809 | -8/Materials | Garrison activated, responded to threat 7004 | -8/Materials | Identified exit to Garrison 7004 | -8/Materials | Entered Garrison 7127 | -8/Garrison | Triggered checkpoint 7136 | -8/Garrison | Triggered checkpoint 7181 | -8/Garrison | Destroyed 8 combat bots 7208 | -8/Garrison | Build established: Gunner 7338 | -8/Garrison | Triggered checkpoint 7343 | -8/Garrison | Garrison Relay disabled 7386 | -8/Garrison | Garrison Relay disabled 7469 | -8/Garrison | Discovered new exit (range 15) 7474 | -8/Garrison | Triggered checkpoint 7572 | -8/Garrison | Lost 3 parts (1p1n1w) 7843 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 8062 | -8/Garrison | Rescued a captive Derelict 8277 | -8/Garrison | Discovered new exit (range 15) 8311 | -8/Garrison | System corruption reached 10% 8725 | -8/Garrison | Expanded RIF knowledge: Hotswap 8800 | -8/Garrison | Entered Factory 8800 | -7/Factory | Evolved 2 slots: Utility x2 8955 | -7/Factory | Garrison activated, responded to threat 9118 | -7/Factory | Identified exit to Garrison 9118 | -7/Factory | Entered Garrison 9269 | -7/Garrison | Rescued a captive Derelict 9398 | -7/Garrison | Triggered checkpoint 9448 | -7/Garrison | Triggered checkpoint 9571 | -7/Garrison | Discovered new exit (range 15) 9840 | -7/Garrison | Triggered checkpoint 9966 | -7/Garrison | Triggered checkpoint 10079 | -7/Garrison | Discovered new exit (range 15) 10323 | -7/Garrison | Garrison Relay disabled 10552 | -7/Garrison | Triggered checkpoint 10610 | -7/Garrison | Triggered checkpoint 10724 | -7/Garrison | Expanded RIF knowledge: Structural Interface 10788 | -7/Garrison | Garrison Relay disabled 11033 | -7/Garrison | Garrison Relay disabled 11230 | -7/Garrison | Discovered new exit (range 10) 11520 | -7/Garrison | Triggered checkpoint 11562 | -7/Garrison | Garrison Relay disabled 12484 | -7/Garrison | Entered Factory 12484 | -6/Factory | Evolved 2 slots: Propulsion x2 12562 | -6/Factory | Build established: Hauler-Gunner 12929 | -6/Factory | Destroyed B-75 Beast 13117 | -6/Factory | Discovered new exit (range 15) 13184 | -6/Factory | First assault squad dispatched 13218 | -6/Factory | Entered another Factory area 13218 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13242 | -5/Factory | Discovered new exit (range 9) 13301 | -5/Factory | Identified exit to Upper Caves 13301 | -5/Factory | Identified exit to Extension 13518 | -5/Factory | First assault squad dispatched 13730 | -5/Factory | Lost 4 parts (1n3w) 14010 | -5/Factory | Repaired Broken Imp. Heavy Treads 14045 | -5/Factory | Spotted B-75 Beast 14056 | -5/Factory | Destroyed B-75 Beast 14513 | -5/Factory | Entered Upper Caves 14871 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15414 | -5/Upper Caves | Discovered new exit (range 3) 15418 | -5/Upper Caves | Entered another Upper Caves area 15540 | -5/Upper Caves | Discovered new exit (range 7) 15571 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15759 | -5/Upper Caves | Identified exit to Warlord 16010 | -5/Upper Caves | Entered Factory 16010 | -4/Factory | Evolved 2 slots: Utility x2 16059 | -4/Factory | Discovered new exit (range 17) 16092 | -4/Factory | Identified exit to Garrison 16092 | -4/Factory | Entered Garrison 16132 | -4/Garrison | Spotted B-90 Cyclops 16149 | -4/Garrison | Destroyed B-90 Cyclops 16241 | -4/Garrison | Destroyed B-75 Beast 16354 | -4/Garrison | Rewired B-75 Beast 16690 | -4/Garrison | Triggered checkpoint 16716 | -4/Garrison | Spotted B-86 Titan 16752 | -4/Garrison | Destroyed B-86 Titan 16852 | -4/Garrison | Destroyed 13 combat bots 16897 | -4/Garrison | Garrison Relay disabled 16959 | -4/Garrison | Rescued a captive Derelict 17131 | -4/Garrison | Garrison Relay disabled 17209 | -4/Garrison | Build established: Bothacker-Gunner 17271 | -4/Garrison | Discovered new exit (range 15) 17292 | -4/Garrison | Triggered checkpoint 17320 | -4/Garrison | Spotted Executioner 17322 | -4/Garrison | Spotted Striker 17349 | -4/Garrison | Destroyed Striker 17367 | -4/Garrison | Destroyed Executioner 17390 | -4/Garrison | Found Corrupted Prototype Processor 17392 | -4/Garrison | Identified Exp. Core Analyzer 17436 | -4/Garrison | Rewired Striker 17768 | -4/Garrison | Expanded RIF knowledge: Program Shield 17837 | -4/Garrison | Discovered new exit (range 13) 17964 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 18012 | -4/Garrison | Garrison Relay disabled 18026 | -4/Garrison | Triggered checkpoint 18054 | -4/Garrison | System corruption reached 10% 18089 | -4/Garrison | Found Gamma Bomb Array 18252 | -4/Garrison | Triggered checkpoint 18319 | -4/Garrison | Build established: Botlord-Gunner 18338 | -4/Garrison | Discovered new exit (range 10) 18378 | -4/Garrison | Learned Research security intel 18462 | -4/Garrison | Triggered checkpoint 18608 | -4/Garrison | Entered Research 18608 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18644 | -3/Research | Identified exit to Garrison 18654 | -3/Research | Entered Garrison 18728 | -3/Garrison | Triggered checkpoint 18772 | -3/Garrison | Expanded RIF knowledge: Robot Detection 18907 | -3/Garrison | Garrison Relay disabled 18987 | -3/Garrison | Triggered checkpoint 18992 | -3/Garrison | Spotted B-86 Titan 19011 | -3/Garrison | Assimilated Titan 8a with formatsys_high 19018 | -3/Garrison | Destroyed 10 combat bots 19057 | -3/Garrison | Lost 5 parts (3n1u1w) 19252 | -3/Garrison | Triggered checkpoint 19464 | -3/Garrison | Triggered checkpoint 19549 | -3/Garrison | Destroyed Executioner 19560 | -3/Garrison | Destroyed Executioner 19577 | -3/Garrison | System corruption reached 10% 19586 | -3/Garrison | Found Corrupted Prototype Processor 19586 | -3/Garrison | Identified Exp. Targeting Computer 19589 | -3/Garrison | Found Corrupted Prototype Device 19632 | -3/Garrison | Build established: Scavenger-Gunner 19679 | -3/Garrison | Discovered new exit (range 12) 19884 | -3/Garrison | Discovered new exit (range 11) 19946 | -3/Garrison | Entered Research 19946 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20196 | -2/Research | First assault squad dispatched 20459 | -2/Research | Spotted B-90 Cyclops 20494 | -2/Research | Destroyed B-90 Cyclops 20499 | -2/Research | System corruption reached 10% 20531 | -2/Research | System corruption reached 30% 20596 | -2/Research | Lost 15 parts (2p6n2u5w) 20692 | -2/Research | Destroyed 7 combat bots 20695 | -2/Research | Lost 7 parts (2p1n2u2w) 20993 | -2/Research | Lost 4 parts (1n1u2w) 21019 | -2/Research | Destroyed 7 combat bots 21231 | -2/Research | Found Prototype Device 21232 | -2/Research | Identified Thermal Barrier 21373 | -2/Research | Lost 16 parts (4p5n1u6w) 21422 | -2/Research | Discovered new exit (range 11) 21453 | -2/Research | Entered Access 21453 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 21467 | -1/Access | Identified exit to Command 21661 | -1/Access | System corruption reached 10% 21953 | -1/Access | First assault squad dispatched 21976 | -1/Access | Build established: Scavenger-Executioner 22102 | -1/Access | Found Prototype Device 22102 | -1/Access | Identified Exp. Transmission Jammer 22109 | -1/Access | Identified Adv. Kinecellerator 22304 | -1/Access | Entered Command 22455 | -1/Command | Spotted B-99 Colossus 22525 | -1/Command | Destroyed B-99 Colossus 22554 | -1/Command | Lost 5 parts (1p1u3w) 22558 | -1/Command | Found Quantum Capacitor 22560 | -1/Command | Found Fusion Bomb Launcher 22589 | -1/Command | System corruption reached 30% 22616 | -1/Command | Lost 3 parts (1p1u1w) 22968 | -1/Command | Spotted Combat Programmer 22969 | -1/Command | Spotted Combat Programmer 22973 | -1/Command | Destroyed Combat Programmer 22986 | -1/Command | Spotted M Guard 22989 | -1/Command | Spotted M Guard 22993 | -1/Command | Destroyed Combat Programmer 23012 | -1/Command | Crushed by falling debris 23018 | -1/Command | Destroyed M Guard 23028 | -1/Command | Crushed by falling debris 23031 | -1/Command | Destroyed M Guard 23031 | -1/Command | All MAIN.C guards destroyed 23054 | -1/Command | First assault squad dispatched 23059 | -1/Command | Lost 21 parts (2p4n6u9w) 23088 | -1/Command | Core integrity fell below 50% 23352 | -1/Command | Build established: Scavenger-Tank 23425 | -1/Command | Lost 6 parts (1p2n2u1w) 23686 | -1/Command | Core integrity fell below 20% 23711 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 23688_ P-80 Master Imp. Antigrav System blasted off. 23688_ P-80 Master knocked back. 23691_ System corrupted: Linear Accelerator jammed. 23691_ P-80 Master Adv. Remote Datajack blasted off. 23691_ P-80 Master knocked back. 23695_ Linear Accelerator destroyed. 23697_ P-80 Master destroyed. 23697_ Rnf. Quantum Reactor destroyed. 23699_ IG>RH1NMQ/0XVPYDR79=E>UYNRY>PPZ0#O 5LMF/ 23699_ Dropped Linear Accelerator. 23700_ P-80 Master resets Y-72 Warden, system corruption cleaned. 23701_ RIF reveals location of hidden door. 23708_ Penetrated by Slug. 23710_ Adv. Target Analyzer destroyed. 23710_ System corrupted by crushing effect (+4). 23711_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | """ ## # #????????# #??????????????????? | | """ ###### +????????# #??????????????????? | | """ #????##+######???#+#### #??????????????????? | | """ #?????# ########## ? ??????????????????? | | #?????# ##!!! # #"##/###????????????????? | | #?????# /!!!!! + # #????????????????? | | #+#########?#### " # #????????????????? | | #????#########%|%% ]#????????????????? | | #?????# #%+= ]!##???????????????? | | +?????+ T"" #%" ] #???????????????? | | ! #?????# """" + # % ##???????????????? | | "" """ #?????# """" # ##""####????????????????? | | ""T""" #?????? """ # ## ##???????????????????? | | ###########?????? ?# ## #????????????????????? | | #???????????????######?# ## #????????????????????? | | #??????????????????????# ## #????????????????????? | | #??????????????????????# ## #????????????????????? | | #??????????????????????# ## #????????????????????? | | #??????????????????????# ## #????????????????????? | | #??????????????????????? ?# #????????????????????? | | ???????????????????????? ?# #????????????????????? | | ???????????????????????? ?# #????????????????????? | | ???????????????????????# ##+########?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????#g#b #?????????????? | | ???????????????????????# @ #?????????????? | | ???????????????????????# # ! #?????????????? | | ???????????????????????# ###########?????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | "" ?????????????????????????????????????????????? | | """" ????????????????????????????????????????????? | | """" +??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" ????????????????????????????????????????????? | | "" ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 100 Energy Generation 83 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 50 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 20 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hvy. Linear Accelerator | -6/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionBladeNetwork Manual? 0 Play Time 02:26:57 Cumulative 922.0 hours Start 2024.12.01 @ 13:38:22 End 2024.12.01 @ 16:09:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 571 Rogue 564 Adventurer 0 Explorer 7 Win Type - Total 63 Types 23/6/22/2/0/1/6/1/2 Lore% 87 Gallery% 95 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebe886d6-4974-4bc4-a044-91797117bea8