Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 17:10:10 // Halloween2020/ForbiddenLore Player: Shodan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (2724) 2724 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 8595 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 93 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 135/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (12) --- Advanced Heat Sink Cooling System ECM Suite Deep Network Scanner System Shield System Shield Spear Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Targeting Computer Hacking Suite System Shield Trap Reconfigurator > --- WEAPON ----------- Gauss Rifle Spear > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Advanced Sensor Array ECM Suite Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Gauss Rifle Mini Assault Cannon Missile Launcher Spear [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 86 | . 5 1 6 2 3 . 14 35 6 3 3 8 Power 8 | . 1 . . . . . 2 3 . . . 2 Engine 7 | . 1 . . . . . 2 2 . . . 2 Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 15 | . 2 . 1 1 . . 3 4 . 1 . 3 Treads . | . . . . . . . . . . . . . Leg 5 | . . . . . . . 3 . . . . 2 Wheel 10 | . 2 . 1 1 . . . 4 . 1 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | . 1 . 4 . 2 . 3 11 4 . 2 . Device 7 | . . . 1 . . . 1 4 1 . . . Storage 4 | . 1 . 2 . 1 . . . . . . . Processor 4 | . . . . . 1 . . 2 1 . . . Hackware 4 | . . . . . . . 1 2 1 . . . Protection 8 | . . . 1 . . . 1 3 1 . 2 . Artifact . | . . . . . . . . . . . . . Weapon 36 | . 1 1 1 1 1 . 6 17 2 2 1 3 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 15 | . . . 1 . 1 . 3 6 1 1 . 2 Ballistic Cannon 4 | . . . . . . . . 3 . . . 1 Launcher 8 | . . 1 . 1 . . 2 2 1 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . 1 6 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . Parts Lost 23 | . . . 1 1 . . 1 5 . 1 3 11 Power 4 | . . . . . . . . 2 . . . 2 Propulsion 9 | . . . 1 1 . . 1 1 . . 1 4 Utility 6 | . . . . . . . . 1 . . 2 3 Weapon 4 | . . . . . . . . 1 . 1 . 2 Highest Loss Streak 9 | . . . 1 1 . . 1 3 . 1 3 9 Average Slot Usage (%) 87 | . 99 100 95 99 98 100 97 82 83 84 83 77 Engine 7 | . 14 14 11 11 11 11 9 5 7 7 7 6 Leg 3 | . 1 . . . . . 21 1 . . . 3 Wheel 14 | . 26 28 21 22 22 22 3 13 15 15 14 9 Device 8 | . . . 8 11 11 11 9 11 7 7 6 . Storage 10 | . 27 28 21 22 21 11 9 7 7 7 7 7 Processor 8 | . . . . . . 11 9 8 15 15 15 14 Hackware 6 | . . . . . . . 8 9 7 7 7 7 Protection 7 | . . . 9 11 11 11 9 5 6 7 7 10 Energy Gun 1 | . 14 14 9 . . . . . . . . . Ballistic Gun 7 | . 13 . 1 11 21 22 14 4 . 6 . 10 Launcher 1 | . . 5 11 10 . . . . 3 . . . Piercing Weapon 5 | . . . . . . . 3 8 7 7 14 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 11 23 24 49 50 64 48 51 59 58 57 57 57 Greatest Support 56 | 20 26 26 26 26 20 20 45 56 56 56 56 56 Greatest Overweight (x) 4 | . . . 1 4 3 2 4 1 1 1 1 3 Average Overweight (x) . | . . . . 1 2 2 1 . . 1 . . Largest Inventory Capacity 18 | . 10 10 16 16 18 12 12 12 12 12 12 12 Average Capacity 12 | . 9 10 15 16 15 12 12 12 12 12 12 12 Most Carried 16 | . 9 9 14 16 16 11 12 12 12 12 11 11 Average Carried 11 | . 6 9 12 15 15 11 11 10 11 11 9 9 Final Capacity 16 | 6 10 10 16 16 12 12 12 12 12 12 12 12 Final Carried 16 | 6 9 9 14 16 11 11 12 12 12 11 10 8 Class Distribution -------------------- 72% | Mutant 14% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2349 | 200 70 . 135 148 . . 379 860 136 69 . 352 Remotely . | . . . . . . . . . . . . . Salvage Created 2922 | . 147 23 327 134 . . 561 1020 56 89 22 543 Parts 182 | . 10 3 20 14 . . 40 69 3 6 1 16 Haulers Intercepted 3 | . 1 . . . . . 1 1 . . . . Recyclers Shooed 5 | . . . 1 . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 5 4 . 13 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 68 | . 2 3 8 10 . . 11 19 2 4 . 9 Melee 5 | . . . . . . . 3 2 . . . . Guns 30 | . 2 . 5 2 . . 4 8 . 3 . 6 Cannons 5 | . . . . . . . . 2 . . . 3 AOE 28 | . . 3 3 8 . . 4 7 2 1 . . Classes Destroyed 15 | . 4 . 3 2 . . 2 2 1 1 . . Worker 8 | . 1 . 2 1 . . 2 2 . . . . Builder 5 | . . . . . . . 1 4 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 3 | . 1 . . . . . 1 1 . . . . Recycler 5 | . . . . 1 . . 2 2 . . . . Operator 2 | . . . 1 . . . . 1 . . . . Watcher 7 | . 1 . 1 . . . 2 3 . . . . Swarmer 25 | . 2 3 . 8 . . 4 5 . 3 . . Grunt 28 | . . . 6 . . . 5 7 1 . . 9 Brawler 1 | . . . . . . . . . 1 . . . Sentry 5 | . . . 2 . . . . 3 . . . . Hunter 3 | . . . . . . . 2 1 . . . . Programmer 3 | . . . . . . . . 3 . . . . Thief 1 | . . . . . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 7 | . 2 3 7 5 . . 6 6 2 4 1 4 Combat Bots Only 6 | . 1 3 6 4 . . 3 5 2 4 . 4 Max Kills in Single Turn 5 | . 1 3 3 3 . . 3 5 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 1 2 . . 2 2 2 1 . . Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5434 | . 40 . 289 224 . . 743 1916 33 264 593 1332 Core 938 | . . . 52 9 . . 163 389 11 36 48 230 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 100 . . . 84 70 . . . . . Volleys Fired 208 | . 11 1 23 16 . . 36 61 2 16 . 42 Largest 2 | . 2 1 1 2 . . 2 2 1 1 . 2 Hottest 84 | . 60 30 40 56 . . 51 84 36 36 . 76 Shots Fired 305 | . 21 1 23 19 1 . 51 92 4 19 . 74 Gun 231 | . 20 . 17 12 1 . 46 61 . 17 . 57 Cannon 37 | . . . . . . . . 19 1 . . 17 Launcher 36 | . . 1 6 7 . . 5 12 3 2 . . Special 1 | . 1 . . . . . . . . . . . Kinetic 241 | . 10 . . 12 1 . 46 80 1 17 . 74 Thermal 1 | . 1 . . . . . . . . . . . Explosive 36 | . . 1 6 7 . . 5 12 3 2 . . Electromagnetic 27 | . 10 . 17 . . . . . . . . . Robot Hit Streak 15 | . 6 . 6 2 . . 15 12 5 3 . 14 Robot Miss Streak 5 | . 1 . 2 3 . . 3 5 . 2 . 1 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 228 | . 15 . 13 7 . . 47 71 2 10 1 62 Core Hits 174 | . 7 3 20 15 . . 32 64 2 5 1 25 Critical Hits 4 | . . . . . . . . 2 . . . 2 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Melee Attacks 105 | . . . . . . . 16 78 3 1 7 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 105 | . . . . . . . 16 78 3 1 7 . Sneak Attacks 5 | . . . . . . . . 4 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . Damage Inflicted 7820 | . 244 117 547 556 . . 1394 2917 175 294 92 1484 Guns 3239 | . 244 . 145 91 . . 526 894 . 242 . 1097 Cannons 551 | . . . . . . . . 164 . . . 387 Explosions 3076 | . . 117 402 465 . . 695 1170 175 52 . . Melee 954 | . . . . . . . 173 689 . . 92 . Ramming . | . . . . . . . . . . . . . Kinetic 3500 | . 99 . . 91 . . 526 1058 . 242 . 1484 Thermal . | . . . . . . . . . . . . . Explosive 2981 | . . 117 402 465 . . 695 1075 175 52 . . Electromagnetic 385 | . 145 . 145 . . . . 95 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 954 | . . . . . . . 173 689 . . 92 . Highest Corruption 14 | . . . . 5 5 5 . 14 14 14 14 14 Average Corruption 10 | . . . . 5 5 5 . 9 14 14 14 14 Corruption Purged . | . . . . . . . . . . . . . Effects 162 | . . . . 9 8 1 . 61 27 24 3 29 Message Errors 30 | . . . . 2 2 . . 12 7 3 . 4 Matter Fused 21 | . . . . 1 . . . 8 4 4 1 3 Heat Flow Errors 11 | . . . . 1 1 1 . 5 2 1 . . Energy Discharges 17 | . . . . 4 1 . . 6 . 2 1 3 Parts Rejected 3 | . . . . . . . . 2 . 1 . . Data Loss (minor) 18 | . . . . . 3 . . 3 1 2 . 9 Data Loss (major) 6 | . . . . . . . . 3 1 1 . 1 Misfires 6 | . . . . . 1 . . . 2 3 . . Alerts 2 | . . . . . . . . 1 1 . . . Misdirections 21 | . . . . . . . . 7 7 4 1 2 Targeting Errors 26 | . . . . 1 . . . 14 2 3 . 6 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 122 | . . . . 53 . . 52 17 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 122 | . . . . 53 . . 52 17 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 85 | . . . . 48 . . 2 . 35 . . . Shots 3 | . . . . 1 . . 1 . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 245 | . 25 . . 212 171 67 . 245 174 112 . 85 Average Temperature 42 | . 8 . . 178 86 50 . 103 76 64 . 20 Received Heat Transfer 1125 | . . . 120 . . . 153 237 . . 78 537 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 481 | . 219 174 444 354 . . 310 481 . . . . Initial 114 | . . 85 67 114 . . . 4 . . . . Average 165 | . 47 118 283 186 . . 107 185 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . 1 2 . . . . Low Security (%) 65 | . 96 100 31 47 . 100 80 62 . . . . Level 1 17 | . 3 . 50 52 . . 19 9 . . . . Level 2 17 | . . . 17 . . . . 28 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . 2 10 . . . . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 10 | . 1 . 2 . . . 2 5 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 . 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 9 . 12 7 . . 16 38 1 4 4 12 Peak Tracking Total 7 | . 5 . 4 4 . . 5 6 2 3 4 7 Tactical Retreats 6 | . 1 . . . . . . 4 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . Traps Reconfigurated 9 | . . . . . . . . 9 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . 1 . . Exploded 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 11 | . . 1 2 4 . . 1 2 . . 1 . Max in Single Turn 2 | . . 1 1 2 . . 1 2 . . 1 . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 27 | . 2 . 3 . 2 . 5 11 . . 4 . Terminals 9 | . 1 . 3 . . . 3 2 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . 1 3 . . . . Recycling Units 4 | . 1 . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 80 | . 5 . 5 . 2 . 11 28 . . 29 . Successful 53 | . 3 . 3 . 2 . 7 9 . . 29 . Failed 27 | . 2 . 2 . . . 4 19 . . . . Catastrophic 6 | . 1 . . . . . 1 4 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . 4 . . . 1 . 1 4 . . . . Terminals 23 | . 4 . 5 . . . 8 6 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 9 | . . . . . . . 1 8 . . . . Recycling Units 11 | . 1 . . . . . . 10 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 . . . . Terminal Hacks 41 | . . . 3 . 2 . 5 2 . . 29 . Record 12 | . . . . . 1 . . . . . 11 . Part Schematic 9 | . . . . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . Alert Level 3 | . . . 1 . . . 1 1 . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 3 . . . . Report Inventory 3 | . 1 . . . . . . 2 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 3 | . 2 . . . . . 1 . . . . . Terminals 3 | . 2 . . . . . 1 . . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 3 . . . 5 8 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 16 | . . . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . . . . . Total Damage 192 | . . . 192 . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 5623 | . 193 134 202 446 230 44 678 2243 432 443 124 454 Spaces Moved 4021 | 1 149 145 139 393 222 45 352 1563 340 345 103 224 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 461 | 1 12 . . . . . 268 111 . . . 69 Wheels 3560 | . 137 145 139 393 222 45 84 1452 340 345 103 155 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 90 | 120 90 90 90 100 100 100 100 100 100 110 100 100 Average Speed 108 | 120 92 90 99 100 100 100 138 105 105 110 101 136 Slowest Speed 220 | 120 120 90 100 120 110 100 210 150 110 110 110 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 1 38 33 22 86 59 14 25 44 46 45 76 41 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 8 | . . . . 2 . . . . 4 . . 2 Spaces Dug 50 | . . . . . . . 6 41 2 1 . . Terrain Destroyed 283 | . . 19 34 56 . . 44 89 20 19 . 2 Melee 44 | . . . . . . . 6 35 2 1 . . Projectile 14 | . . . . . . . 1 8 . 3 . 2 AOE 225 | . . 19 34 56 . . 37 46 18 15 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Doors Sealed 1 | . 1 . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4819 | . 182 146 178 426 233 44 465 1939 407 390 115 294 Wait 327 | . 8 . 3 12 . . 33 180 51 23 1 16 Move 4008 | . 148 144 138 392 221 44 351 1561 339 344 102 224 Hop . | . . . . . . . . . . . . . Pick Up 44 | . 6 . 5 3 2 . 6 13 2 2 2 3 Fast Attach 25 | . 1 . 5 . . . 5 9 2 . 1 2 Attach 22 | . . . 1 1 2 . 1 8 1 2 2 4 Detach 2 | . . . 1 . . . 1 . . . . . Swap 39 | . 4 1 . 1 1 . 8 18 3 1 . 2 Drop 45 | . 4 . 2 1 7 . 8 15 4 1 2 1 Fire 208 | . 11 1 23 16 . . 36 61 2 16 . 42 Melee 98 | . . . . . . . 16 73 3 1 5 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 8) 141 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered Mines 217 | -10/Mines | Received a Mining Laser from a helpful Derelict 316 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 8) 328 | -10/Mines | Entered Materials 328 | -9/Materials | Accompanied by 1 ally 328 | -9/Materials | Evolved 2 slots: Utility x2 439 | -9/Materials | Identified exit to Mines 439 | -9/Materials | Identified exit to Storage 530 | -9/Materials | Entered Mines 575 | -9/Mines | Discovered new exit (range 6) 627 | -9/Mines | Learned Materials emergency access door positions 662 | -9/Mines | Assembled infested the area 667 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 798 | -9/Mines | Learned location of Storage (-9) 890 | -9/Mines | Discovered new exit (range 14) 972 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 972 | -9/Mines | Discovered new exit (range 5) 976 | -9/Mines | Entered Exiles 1003 | -9/Exiles | Met 8R-AWN 1020 | -9/Exiles | Met EX-HEX 1049 | -9/Exiles | Met EX-BIN 1060 | -9/Exiles | Aligned with FarCom system 1061 | -9/Exiles | Given EX-Vault access code 1084 | -9/Exiles | Opened EX-Vault 1092 | -9/Exiles | Found Trap Reconfigurator 1116 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1148 | -9/Exiles | Learned location of Zion (-6) 1198 | -9/Exiles | Discovered new exit (range 10) 1206 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1206 | -9/Exiles | Entered Mines 1218 | -8/Mines | Discovered new exit (range 14) 1250 | -8/Mines | Entered Materials 1250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -8/Materials | Build established: Scavenger-Mutant 1910 | -8/Materials | Discovered new exit (range 3) 1928 | -8/Materials | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2436 | -7/Factory | Build established: Mutant 2658 | -7/Factory | Discovered new exit (range 14) 3062 | -7/Factory | Build established: Hacker-Mutant 3072 | -7/Factory | Repaired Med. Armor Plating 3382 | -7/Factory | Lost 3 parts (1p1n1w) 3578 | -7/Factory | Crushed by falling debris 3579 | -7/Factory | Core integrity fell below 50% 3579 | -7/Factory | System corruption reached 10% 3670 | -7/Factory | Discovered new exit (range 16) 3843 | -7/Factory | Identified exit to Factory 3882 | -7/Factory | Build established: Mutant 4146 | -7/Factory | Discovered new exit (range 5) 4152 | -7/Factory | Identified exit to Lower Caves 4171 | -7/Factory | Entered Lower Caves 4186 | -7/Lower Caves | Learned Factory emergency access door positions 4322 | -7/Lower Caves | Encountered a Warlord checkpoint 4588 | -7/Lower Caves | Discovered new exit (range 15) 4602 | -7/Lower Caves | Identified exit to Lower Caves 4603 | -7/Lower Caves | Entered another Lower Caves area 5035 | -7/Lower Caves | Discovered new exit (range 11) 5045 | -7/Lower Caves | Identified exit to Data Miner 5046 | -7/Lower Caves | Entered Data Miner 5046 | -7/Data Miner | Discovered new exit (range 6) 5051 | -7/Data Miner | Identified exit to Proximity Caves 5069 | -7/Data Miner | Met Data Miner 5089 | -7/Data Miner | Learned location of Section 7 (-2) 5089 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5105 | -7/Data Miner | Received God Mode back door access code from Data Miner 5124 | -7/Data Miner | Destroyed Data Miner 5127 | -7/Data Miner | Found Prototype Hackware 5134 | -7/Data Miner | Data Conduit disabled 5170 | -7/Data Miner | Entered Proximity Caves 5194 | -6/Proximity Caves | Lost 3 parts (1n2u) 5601 | -6/Proximity Caves | Discovered exit to Factory (range 11) 5611 | -6/Proximity Caves | Core integrity fell below 20% 5624 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05588_ Adv. Heat Sink fries itself beyond repair. 05592_ Slug penetrates G-50 Soldier. 05592_ System corrupted: Mni. Assault Cannon targeting data glitched. 05592_ G-50 Soldier destroyed. 05598_ Slug penetrates G-50 Soldier. 05598_ G-50 Soldier destroyed. 05601_ Imp. Light Armor Plating destroyed. 05601_ EXIT=FOUND: FACTORY 05603_ Acquired Carbon-fiber Leg. 05604_ System corrupted: Matter fused (-8). 05605_ Hvy. Laser fries itself beyond repair. 05605_ Titanium Leg destroyed. 05605_ System corrupted: Gauss Rifle targeting data glitched. 05605_ Slug penetrates G-50 Soldier. 05606_ Lgt. Deuterium Engine destroyed. 05608_ Gauss Rifle destroyed. 05608_ G-50 Soldier knocked back. 05612_ G-50 Soldier destroyed. 05614_ Carbon-fiber Leg destroyed. 05616_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??###???????????????????????????????????????? | | ?## #?####??????????? ?????????????????????? | | ## ### #????????? #????????????????????? | | ## #???###???? #???????????????????? | | #?## #????? #??????????????????? | | #### #?# #????? < #?????????????????? | | ##?## ### ##????? ?????????????????? | | ##??# #????? ?????????????????? | | ????# #?????? ?????????????????? | | ????# ####???? ?????????????????? | | ???## ## ????? #?????????????????? | | ??## ### #????? ##????????????????? | | ?## ### #?????? #????????????????? | | ## ## #????## g #????????????????? | | # # ##?###%# g#????????????????? | | #?# %%%@ #????????????????? | | ### ### #????????????????? | | ## ## #?# #???????????????? | | #?# #?## #####?# #??????????????? | | ??# ##???##### #?????#g ##??????????????? | | ??###?????????# #????? #???????????????? | | ?????????????# ????? ???????????????? | | ???????????? ???? ??????????????? | | ??????????? ### ??? ?????????????? | | ??????????#####??? "??" """" ?????????????? | | ?????????????????? ""?" """" ????????????? | | ?????????????????? ""?" """? ???????????? | | ?????????????????? ""?? ????? ???????????? | | ?????????????????? ""?? ??????????????????? | | ?????????????????? "??? ??????????????????? | | ??????????????????? ??? ??????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefCoordinationWarhead Manual? 0 Play Time 01:05:21 Cumulative 99.0 hours Start 2020.10.31 @ 13:56:48 End 2020.10.31 @ 17:10:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d03d330a-f46d-46fa-aa17-0b4d38c842e7