Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 22:35:29 Player: CrossedViper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (125) 625 Value Destroyed (3516) 3516 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (-309) -309 TOTAL SCORE: 10012 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 284 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -1515 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 70/160 System Corruption 9% Temperature Cool (295) Movement Walking (180) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Particle Charger Propulsion Shielding > --- WEAPON (4) ------- Storm Laser > --- INVENTORY (16) --- Cesium-ion Thruster Thermal Shield Phasing AFG Battle Rifle Phasing Sabre Phasing Sabre CR-A16's Pointy Stick Fire Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Particle Charger Propulsion Shielding > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Cesium-ion Thruster Large Storage Unit Thermal Shield Phasing AFG Battle Rifle Phasing Sabre Phasing Sabre CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . . 2 . . . . 2 . . . . 1 . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . . . Parts Attached 143 | . 6 3 6 7 20 2 14 6 1 3 10 11 5 32 16 1 . Power 18 | . . 1 1 2 . 1 4 1 . 1 . 1 1 3 2 . . Engine 15 | . . 1 1 2 . 1 4 . . 1 . 1 1 2 1 . . Core 3 | . . . . . . . . 1 . . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 31 | . 2 . 2 3 5 . 4 . . . 1 2 . 9 3 . . Treads 6 | . 2 . 2 . 1 . . . . . . . . 1 . . . Leg 25 | . . . . 3 4 . 4 . . . 1 2 . 8 3 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 30 | . 3 . 2 1 4 . . 2 1 . 2 5 1 5 4 . . Device 12 | . 1 . 2 . 1 . . 1 . . . 2 1 2 2 . . Storage 3 | . 2 . . . . . . . . . . . . . 1 . . Processor 4 | . . . . . 2 . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . . . 1 1 . . 1 1 . 2 2 . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 64 | . 1 2 1 1 11 1 6 3 . 2 7 3 3 15 7 1 . Energy Gun 11 | . . . . . . . . . . . 1 2 . 4 3 1 . Energy Cannon 3 | . . . . . . . . 1 . . 1 . 1 . . . . Ballistic Gun 24 | . 1 1 1 1 4 . 5 2 . 1 4 . . 3 1 . . Ballistic Cannon 4 | . . 1 . . . . . . . . 1 . 1 . 1 . . Launcher 9 | . . . . . 1 1 . . . 1 . 1 1 4 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 5 . 1 . . . . . . 3 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . . . . . . Parts Lost 43 | . 1 . . 1 6 . . . . 1 . 2 4 20 7 . 1 Power 6 | . . . . 1 1 . . . . . . . 1 2 . . 1 Propulsion 9 | . . . . . 1 . . . . . . 1 . 4 3 . . Utility 8 | . . . . . 1 . . . . 1 . 1 . 3 2 . . Weapon 20 | . 1 . . . 3 . . . . . . . 3 11 2 . . Highest Loss Streak 11 | . 1 . . 1 4 . . . . 1 . 1 3 11 7 . 1 Average Slot Usage (%) 95 | . 99 100 93 99 88 95 96 100 100 98 98 99 86 81 83 76 76 Engine 7 | . 14 14 11 10 3 7 8 2 . 6 7 7 7 5 1 6 3 Treads 4 | . 7 28 22 13 5 . . . . . . . . . . . . Leg 13 | . 20 . . 8 16 22 17 15 15 15 15 14 13 12 12 13 13 Device 8 | . 2 . 16 16 4 11 9 15 15 13 7 2 10 8 8 6 6 Storage 18 | . 24 28 22 22 22 22 18 15 15 15 15 15 13 13 13 13 13 Processor 7 | . . . . . 7 11 9 7 7 7 7 14 13 14 20 20 20 Protection 6 | . . . . 5 9 . . 7 7 7 13 12 6 4 2 6 6 Energy Gun 1 | . 10 . . . . . . . . . . 5 6 5 1 3 6 Energy Cannon 2 | . . . . . . . . 1 7 7 6 3 2 . . . . Ballistic Gun 14 | . 17 15 11 16 6 . 29 28 23 22 20 11 3 6 . . . Ballistic Cannon 2 | . . 12 11 5 . . . . . . 2 7 4 . 3 . . Launcher 1 | . . . . . 3 5 1 . . . . . 3 1 . . . Slashing Weapon 2 | . . . . . 8 16 1 . . . . . . 3 8 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 10 38 44 47 49 48 44 55 65 66 75 83 83 80 70 69 69 . Greatest Support 60 | 20 40 40 40 40 60 30 34 34 34 34 34 34 30 35 30 30 . Greatest Overweight (x) 4 | . 1 1 1 4 1 1 3 1 1 2 2 4 2 3 3 2 . Average Overweight (x) 1 | . . . 1 1 . 1 1 1 1 1 1 2 2 1 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 13 16 16 16 16 13 16 16 16 16 16 16 16 16 13 12 8 Average Carried 14 | 6 7 15 15 15 10 11 15 15 16 16 15 15 14 15 10 10 8 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 13 16 15 16 10 13 16 16 16 16 16 16 14 11 8 8 8 Class Distribution -------------------- 35% | Mutant 24% | Gunner 16% | Scavenger-Mutant 12% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 4124 | 200 78 161 160 323 247 115 736 626 36 233 52 321 292 425 119 . . Remotely 14 | . . . . . . . . . . . . . . . 14 . . Salvage Created 5056 | . 195 130 167 356 237 183 1194 690 75 397 . 329 451 550 42 . 60 Parts 265 | . 10 13 17 25 2 12 67 40 3 21 . 13 18 21 . . 3 Haulers Intercepted 5 | . 1 . . . . . 4 . . . . . . . . . . Recyclers Shooed 6 | . 1 . 2 1 . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 2 15 . 15 . 6 . . . Prevented 24 | . . . . . . . . . 2 5 . 7 . 10 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 92 | . 5 6 5 10 1 4 19 8 1 10 . 5 7 7 3 . 1 Melee 12 | . . . . . 1 1 5 . . . . . . 3 2 . . Guns 58 | . 5 4 2 9 . . 14 8 1 5 . 4 4 1 . . 1 Cannons 12 | . . 2 3 1 . . . . . 2 . . 3 . 1 . . AOE 9 | . . . . . . 3 . . . 3 . 1 . 2 . . . Classes Destroyed 14 | . 3 . 3 1 2 2 1 1 . . . . . 1 . . . Worker 12 | . . . 1 3 . 2 3 1 . . . . 2 . . . . Builder 4 | . . . 1 . . . 1 1 . . . . 1 . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 5 | . 1 . . . . . 4 . . . . . . . . . . Recycler 7 | . . . . 1 . . 1 5 . . . . . . . . . Turret 3 | . . . . . 3 . . . . . . . . . . . . Swarmer 32 | . 3 3 1 6 . . 3 7 . 3 . 2 1 . 3 . . Grunt 40 | . 2 3 3 2 . 2 10 . . 5 . 2 6 5 . . . Brawler 5 | . . . . . . 1 2 . . 1 . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . Sentry 9 | . . . 1 2 . . 4 . 1 1 . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . . 1 . . 1 Programmer 1 | . . . . . . . . 1 . . . . . . . . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . 2 . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 2 2 4 1 3 6 7 1 3 . 2 5 3 2 . 1 Combat Bots Only 5 | . 3 2 2 4 1 3 5 3 1 3 . 2 4 3 2 . 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 2 2 1 1 2 . 2 1 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . 2 . 1 . 1 . . . Melee 1 | . . . . . 1 1 1 . . . . . . 1 1 . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . . . EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 9148 | . 197 176 317 309 1431 109 277 432 78 346 . 1214 667 2227 904 . 464 Core 1458 | . 6 30 54 35 214 35 23 73 . 47 . 75 148 387 272 . 59 Absorbed by Shields 86 | . . . . . 86 . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 85 . . . 15 95 . . . . 72 . . . . . Volleys Fired 311 | . 23 14 21 22 27 5 38 38 3 17 . 22 34 38 6 . 3 Largest 4 | . 2 2 2 2 2 1 4 4 4 4 . 4 3 4 3 . 1 Hottest 250 | . 60 64 67 67 46 33 92 143 143 143 . 223 195 182 153 . 250 Shots Fired 766 | . 45 28 41 44 53 5 143 125 12 60 . 50 81 63 13 . 3 Gun 622 | . 45 19 20 38 52 . 140 122 9 44 . 34 51 37 8 . 3 Cannon 100 | . . 9 21 6 . . . 3 3 14 . 11 28 . 5 . . Launcher 44 | . . . . . 1 5 3 . . 2 . 5 2 26 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 604 | . 25 28 41 44 52 . 140 122 9 44 . 34 40 15 10 . . Thermal 85 | . 20 . . . . . . . . . . 4 33 22 3 . 3 Explosive 22 | . . . . . 1 5 3 . . 2 . . . 11 . . . Electromagnetic 55 | . . . . . . . . 3 3 14 . 12 8 15 . . . Robot Hit Streak 11 | . 10 11 7 10 7 5 9 6 8 9 . 8 11 11 2 . 6 Robot Miss Streak 8 | . 5 5 8 4 3 1 4 5 1 5 . 6 6 3 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 1 . . . . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . . . . . . Shots Hit Robots 520 | . 29 16 26 31 74 13 93 59 9 31 . 35 48 41 12 . 3 Core Hits 291 | . 10 14 19 25 21 9 48 24 2 17 . 25 43 27 4 . 3 Critical Hits 39 | . . . . 2 3 2 13 1 1 6 . 3 3 2 3 . . Critical Kills 16 | . . . . . . . 9 . . 2 . 1 1 2 1 . . Critical Parts Destroyed 17 | . . . . 2 1 2 4 1 1 4 . 1 . . 1 . . Melee Attacks 84 | . . . . . 37 10 15 . . . . . . 12 10 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 76 | . . . . . 36 10 15 . . . . . . 5 10 . . Piercing 7 | . . . . . . . . . . . . . . 7 . . . Sneak Attacks 18 | . . . . . 10 6 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 1 . . . . . . . . 1 1 . . Damage Inflicted 12313 | . 340 234 426 472 1879 1084 1871 692 182 882 . 773 980 1816 362 . 320 Guns 5749 | . 340 102 124 393 827 . 1139 681 112 362 . 410 637 269 33 . 320 Cannons 1401 | . . 132 302 79 . . . 11 70 298 . 151 251 . 107 . . Explosions 2155 | . . . . . 50 271 216 . . 222 . 212 92 1092 . . . Melee 3007 | . . . . . 1002 813 515 . . . . . . 455 222 . . Ramming 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 5395 | . 205 234 426 472 827 . 1139 681 112 362 . 352 367 101 117 . . Thermal 1360 | . 135 . . . . . . . . . . 58 402 422 23 . 320 Explosive 933 | . . . . . 50 271 51 . . 222 . . . 339 . . . Electromagnetic 1617 | . . . . . . . 165 11 70 298 . 363 211 499 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2643 | . . . . . 1002 813 515 . . . . . . 91 222 . . Piercing 364 | . . . . . . . . . . . . . . 364 . . . Highest Corruption 9 | . . . . . . . . 2 2 2 2 . 5 9 9 9 9 Average Corruption 4 | . . . . . . . . 1 2 2 2 . 5 5 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . . . 2 6 11 2 . 2 31 20 6 . Message Errors 11 | . . . . . . . . . 1 3 . . . 4 2 1 . Matter Fused 13 | . . . . . . . . . . . . . 1 5 5 2 . Heat Flow Errors 13 | . . . . . . . . . 1 1 1 . . 5 5 . . Energy Discharges 11 | . . . . . . . . 1 1 4 1 . . 1 2 1 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 14 | . . . . . . . . . 3 2 . . . 5 3 1 . Data Loss (major) 5 | . . . . . . . . . . . . . . 3 1 1 . Misfires 2 | . . . . . . . . . . . . . 1 1 . . . Targeting Errors 7 | . . . . . . . . 1 . . . . . 5 1 . . Weapon Failures 2 | . . . . . . . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 545 | . . 4 . . 78 248 3 . . 11 . . . 153 48 . . Projectiles 15 | . . 4 . . . . . . . 11 . . . . . . . Explosions 53 | . . . . . . 5 3 . . . . . . 45 . . . Melee 477 | . . . . . 78 243 . . . . . . . 108 48 . . Knockbacks 12 | . . 4 5 1 . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . 4 5 1 . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . . . . . . 25 . . . . . . 148 . . . Shots 12 | . . . . . . . 1 . . . . . . 11 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 468 | . 48 78 . . . . 15 4 120 248 268 342 45 254 256 . 468 Average Temperature 106 | . 24 28 . . . . 8 2 75 64 143 175 17 70 115 . 293 Received Heat Transfer 1527 | . 57 21 75 111 . 45 108 . . 90 . 405 207 408 . . . Effects 5 | . . . . . . . . . . 1 . 1 . . 1 . 2 Shutdowns 2 | . . . . . . . . . . . . 1 . . . . 1 Energy Bleed 3 | . . . . . . . . . . 1 . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 3 | . . . . . . . 1 . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . . . . . . . 2 Heat Transferred 2209 | . 300 . . . . . . . . . . 111 740 633 50 . 375 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . . . . . 4 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 490 | . 117 165 116 206 . 88 490 316 . . . . 272 . . . . Initial 171 | . . . 11 33 . . . 171 . . . . 51 . . . . Average 94 | . 60 42 50 63 . 36 180 199 . . . . 191 . . . . Maximum Alert Level 2 | . . . . 1 . . 2 1 . . . . 1 . . . . Low Security (%) 86 | 100 100 100 100 95 . 100 62 58 . . . . 50 . . . . Level 1 12 | . . . . 4 . . 28 41 . . . . 49 . . . . Level 2 1 | . . . . . . . 9 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . . 1 1 . . . . 3 . . . . Investigation 1 | . . 1 . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . . 1 . . . . Reinforcement 3 | . . . . . . . 1 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . . . 2 . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 7 7 17 12 11 4 25 13 1 12 . 13 13 12 5 . 2 Peak Tracking Total 8 | . 3 3 4 4 8 3 3 4 1 3 . 4 4 4 4 . 2 Tactical Retreats 13 | . . 1 . 1 . . . 2 . 3 . . 2 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 6 | . 1 1 . . 1 . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . 1 . . . . . 1 . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 6 | . . . . . 2 . 4 . . . . . . . . . . Max in Single Turn 2 | . . . . . 1 . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 15 | . 1 2 2 . 1 . 2 2 . . . . . 1 . 4 . Terminals 7 | . 1 . 2 . . . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 50 | . 2 2 7 . 1 . 6 4 . . . . . 1 . 27 . Successful 47 | . 2 2 6 . 1 . 5 3 . . . . . 1 . 27 . Failed 3 | . . . 1 . . . 1 1 . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . 1 . 5 . 1 . 4 3 . . . . . . . . . Terminals 19 | . 2 . 7 . . . 6 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 39 | . 1 2 3 . 1 . 2 2 . . . . . 1 . 27 . Record 11 | . . . . . . . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . . . . . 3 . Open Door 3 | . . 2 . . . . . . . . . . . 1 . . . Branch Access Points 5 | . 1 . 2 . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 3 . . . 3 1 . . . . . . . . . Terminals 8 | . 1 . 3 . . . 3 1 . . . . . . . . . Track 3 | . 1 . 1 . . . 1 . . . . . . . . . . Botnet 4 | . . . 2 . . . 1 1 . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . . 2 2 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 8 | . . . . 2 . . . . . . 2 . 4 . . . . Largest Group 4 | . . . . 2 . . . . . . 2 2 4 4 . . . Highest-Rated Group 73 | . . . . 42 . . . . . . 51 51 73 73 . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 93 | . . . . 5 28 . . . . . . 40 7 13 . . . Total Damage 2299 | . . . . 66 1490 . . . . . . 590 104 49 . . . Kills 27 | . . . . . 17 . . . . . . 7 2 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Turrets Deployed 4 | . . . . . 4 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . 3 1 1 1 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 15305 | 12 462 1128 576 1250 1776 1015 940 920 573 1099 2382 1151 255 1126 494 129 17 Spaces Moved 7999 | 11 258 600 277 665 969 613 473 503 352 562 1240 438 79 612 268 79 . Core . | . . . . . . . . . . . . . . . . . . Treads 1773 | . 64 600 277 390 436 . . . . . . . . 6 . . . Legs 6226 | 11 194 . . 275 533 613 473 503 352 562 1240 438 79 606 268 79 . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 160 180 160 90 160 160 160 160 160 160 180 180 150 150 150 . Average Speed 170 | 120 145 178 180 174 158 160 160 160 160 185 189 187 180 154 159 163 . Slowest Speed 250 | 120 160 180 180 240 180 160 220 160 160 190 190 250 180 210 210 180 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 44 95 34 99 80 98 46 12 59 69 88 57 3 63 54 69 1 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 6 | . . . . 1 . . . . . 1 2 . . 1 . 1 . Known Exits Taken 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . Unknown Exits Taken 13 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . 1 . 1 . 1 . . 2 1 5 4 . 2 2 . . Spaces Dug 44 | . . . . . . . 4 . . . . . . 40 . . . Terrain Destroyed 207 | . . . . . 4 27 14 . . 12 . 3 11 134 2 . . Melee 7 | . . . . . . . 4 . . . . . . 3 . . . Projectile 17 | . . . . . . . . . . . . 3 11 1 2 . . AOE 183 | . . . . . 4 27 10 . . 12 . . . 130 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9019 | 10 302 635 320 718 1088 632 584 554 356 584 1271 728 121 718 310 80 8 Wait 295 | . 1 2 4 5 6 . 10 1 . 2 . 245 4 10 . . 5 Move 7980 | 10 257 599 276 664 966 612 472 502 351 561 1239 437 78 611 267 78 . Hop 1 | . . . . . 1 . . . . . . . . . . . . Pick Up 98 | . 11 10 6 8 12 4 17 4 . . 6 4 . 11 5 . . Fast Attach 54 | . 1 . 1 4 7 . 6 2 . 1 7 7 2 12 4 . . Attach 44 | . 2 1 2 1 5 1 1 4 . . . 2 2 13 9 1 . Detach 6 | . . . . . . . . . . . . . . . 5 1 . Swap 45 | . 3 2 3 2 8 1 7 . 1 2 3 2 1 7 3 . . Drop 103 | . 4 7 7 12 20 . 17 3 1 1 15 9 . 5 2 . . Fire 311 | . 23 14 21 22 27 5 38 38 3 17 . 22 34 38 6 . 3 Melee 79 | . . . . . 35 9 15 . . . . . . 11 9 . . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . 1 . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 4) 475 | -10/Materials | Entered Mines 556 | -10/Mines | Met a Derelict shopkeep closing up shop 730 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Learned Materials emergency access door positions 926 | -10/Mines | Learned Materials terminal intel 1183 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1256 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1469 | -10/Mines | Discovered new exit (range 16) 1603 | -10/Mines | Entered Materials 1603 | -9/Materials | Evolved 2 slots: Utility x2 1605 | -9/Materials | Loaded intel: 12 terminal locations 1641 | -9/Materials | Identified exit to Mines 1641 | -9/Materials | Identified exit to Storage 2179 | -9/Materials | Entered Mines 2203 | -9/Mines | Learned location of Storage (-9) 2239 | -9/Mines | Discovered new exit (range 6) 2397 | -9/Mines | Found a hidden stash of uninstalled traps 2910 | -9/Mines | Discovered new exit (range 6) 3029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3082 | -9/Mines | Build established: Scavenger-Mutant 3202 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3202 | -9/Mines | Discovered new exit (range 5) 3429 | -9/Mines | Entered Exiles 3600 | -9/Exiles | Met 8R-AWN 3623 | -9/Exiles | Met EX-HEX 3671 | -9/Exiles | Met EX-BIN 3693 | -9/Exiles | Aligned with FarCom system 3695 | -9/Exiles | Given EX-Vault access code 3731 | -9/Exiles | Opened EX-Vault 3744 | -9/Exiles | Found Potential Leg 3746 | -9/Exiles | Found Potential Leg 3750 | -9/Exiles | Found Deploy-a-Sentry 3752 | -9/Exiles | Found Deploy-a-Sentry 3779 | -9/Exiles | Found Deploy-a-Sentry 3799 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3824 | -9/Exiles | Met EX-DEC 3832 | -9/Exiles | DAS Turret deployed 3835 | -9/Exiles | DAS Turret deployed 3874 | -9/Exiles | DAS Turret deployed 3895 | -9/Exiles | Attacked by the Exiles 3896 | -9/Exiles | Allies destroyed EX-DEC 3902 | -9/Exiles | Allies destroyed EX-BIN 3907 | -9/Exiles | Allies destroyed EX-HEX 3986 | -9/Exiles | Lost 4 parts (1p1u2w) 3990 | -9/Exiles | Core integrity fell below 50% 4044 | -9/Exiles | Build established: Mutant 4059 | -9/Exiles | Destroyed 8R-AWN 4172 | -9/Exiles | Found Deploy-a-Sentry 4231 | -9/Exiles | DAS Turret deployed 5183 | -9/Exiles | Discovered new exit (range 15) 5205 | -9/Exiles | Entered Mines 5430 | -8/Mines | Core integrity fell below 20% 5586 | -8/Mines | Discovered new exit (range 12) 5791 | -8/Mines | Discovered new exit (range 7) 5849 | -8/Mines | Build established: Scavenger-Mutant 6220 | -8/Mines | Entered Materials 6220 | -8/Materials | Evolved 2 slots: Weapon x2 6675 | -8/Materials | Build established: Gunner 7024 | -8/Materials | Discovered new exit (range 13) 7160 | -8/Materials | Entered Factory 7160 | -7/Factory | Evolved 2 slots: Utility x2 7476 | -7/Factory | Identified exit to Lower Caves 8080 | -7/Factory | Entered Lower Caves 8096 | -7/Lower Caves | Encountered a Warlord checkpoint 8165 | -7/Lower Caves | Learned Factory emergency access door positions 8327 | -7/Lower Caves | Learned Factory terminal intel 8450 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8459 | -7/Lower Caves | Discovered new exit (range 9) 8653 | -7/Lower Caves | Entered another Lower Caves area 8701 | -7/Lower Caves | Discovered new exit (range 12) 8753 | -7/Lower Caves | Learned location of Extension (-6) 8978 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9564 | -7/Lower Caves | Spotted B-75 Beast 9688 | -7/Lower Caves | Discovered new exit (range 9) 9752 | -7/Lower Caves | Entered Zion 9789 | -7/Zion | Given A8's code to call for help 9931 | -7/Zion | Discovered new exit (range 12) 10072 | -7/Zion | System corruption cleaned by Quarantine Array 10182 | -7/Zion | Learned 12 Factory zone layouts 10552 | -7/Zion | Build established: Tank 10673 | -7/Zion | Found CR-A16's Pointy Stick 10885 | -7/Zion | Gained Derelict followers 11143 | -7/Zion | Found Prototype Energy Gun 11143 | -7/Zion | Identified Storm Laser 11309 | -7/Zion | Learned Factory emergency access door positions 11497 | -7/Zion | Found Prototype Device 12134 | -7/Zion | Entered Proximity Caves 12134 | -6/Proximity Caves | Accompanied by 2 allies 12455 | -6/Proximity Caves | Build established: Mutant 12507 | -6/Proximity Caves | Learned Factory emergency access door positions 12881 | -6/Proximity Caves | Discovered new exit (range 15) 12990 | -6/Proximity Caves | Spotted B-75 Beast 13098 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13114 | -6/Proximity Caves | Build established: Scavenger-Gunner 13285 | -6/Proximity Caves | Entered Factory 13285 | -6/Factory | Accompanied by 1 ally 13285 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13286 | -6/Factory | Identified exit to Extension 13286 | -6/Factory | Identified exit to Lower Caves 13288 | -6/Factory | Loaded intel: 22 terminal locations 13467 | -6/Factory | Lost 3 parts (1p2w) 13518 | -6/Factory | Discovered exit to Lower Caves (range 10) 13540 | -6/Factory | Entered Lower Caves 13540 | -6/Lower Caves | Accompanied by 4 allies 13541 | -6/Lower Caves | Encountered a Warlord checkpoint 13742 | -6/Lower Caves | Learned Factory interactive machine intel 14194 | -6/Lower Caves | Lost 11 parts (1p2n3u5w) 14397 | -6/Lower Caves | Discovered new exit (range 15) 14455 | -6/Lower Caves | Build established: Scavenger-Mutant 14607 | -6/Lower Caves | Core integrity fell below 50% 14645 | -6/Lower Caves | Lost 7 parts (1p2n4w) 14666 | -6/Lower Caves | Entered another Lower Caves area 14892 | -6/Lower Caves | Build established: Derelict-Mutant 14969 | -6/Lower Caves | Core integrity fell below 20% 15006 | -6/Lower Caves | Lost 7 parts (3n2u2w) 15085 | -6/Lower Caves | Encountered a Warlord checkpoint 15150 | -6/Lower Caves | Discovered new exit (range 5) 15160 | -6/Lower Caves | Entered Data Miner 15160 | -6/Data Miner | Discovered new exit (range 6) 15195 | -6/Data Miner | Met Data Miner 15228 | -6/Data Miner | Learned location of Section 7 (-2) 15228 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15254 | -6/Data Miner | Received God Mode back door access code from Data Miner 15289 | -6/Data Miner | Entered Proximity Caves 15306 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 15240_ System corrupted: Component data lost. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\JEKW to gain control via the back door I've installed. Now off with you. 15255_ System corrupted: Matter fused (-7). 15282_ System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 15290_ Penetrated by Slug. 15293_ Lgt. Deuterium Engine destroyed. 15295_ H-66 Slayer heat damages Hvy. Assault Rifle. 15296_ Penetrated by Slug. 15297_ Targeting Computer melted. 15297_ H-66 Slayer destroyed. 15299_ Penetrated by Slug. 15301_ Overheating: Energy bleed (-9). 15302_ Power failure, Lgt. Fission Core shutdown. 15302_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? #????????###????????????????????????? | | ???????????? ?????## ###?????????????????????? | | ?????????????? #### ##????????????????????? | | ???????????????? [ #????????????????????? | | ??????????????????? %h #????????????????????? | | ?????????????????????# [ #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 42 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedTiamatWeb Manual? 0 Play Time 01:04:16 Cumulative 157.9 hours Start 2020.12.18 @ 21:31:06 End 2020.12.18 @ 22:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 152 Adventurer 0 Explorer 7 Win Type - Total 3 Types 0/0/3/0/0/0/0/0/0 Lore% 59 Gallery% 87 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44a9dfd8-f9da-4630-9b4a-9f00363c72dc