Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.01 @ 22:23:38

Player: Departed

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1514)     1514
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 3642

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     89/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Weight Redist. System
           Targeting Computer
>          --- WEAPON (2) -------
     Heavy Hammer
     Heavy Hammer
>          --- INVENTORY (5) ----
  Enhanced Autogun
           Flak Cannon
           Mining Laser
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
           Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Cannon
  Improved Datajack
>          --- INVENTORY --------
           Mining Laser
           Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Hammer
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 6   3   11  9   16  
  Power                    10   | 1   .   3   2   4   
    Engine                 10   | 1   .   3   2   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   3   1   5   
    Treads                 4    | .   .   .   .   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   1   .   1   1   
    Hover                  3    | .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   2   2   1   
    Device                 2    | .   .   .   1   1   
    Storage                2    | 1   .   1   .   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   3   4   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | 2   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         5    | .   .   1   4   .   
    Impact Weapon          4    | .   .   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   .   4   8   12  
  Power                    6    | .   .   1   2   3   
  Propulsion               8    | .   .   1   2   5   
  Utility                  4    | .   .   .   1   3   
  Weapon                   6    | .   .   2   3   1   
  Highest Loss Streak      7    | .   .   3   4   7   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     79   | .   97  77  71  75  
  Engine                   9    | .   14  8   10  5   
  Treads                   7    | .   .   .   .   21  
  Wheel                    8    | .   28  1   4   3   
  Hover                    3    | .   .   12  2   .   
  Device                   1    | .   .   .   .   3   
  Storage                  10   | .   14  11  11  8   
  Processor                13   | .   12  22  14  9   
  Protection               3    | .   .   .   8   5   
  Ballistic Gun            6    | .   17  10  3   .   
  Launcher                 4    | .   10  8   1   .   
  Special Weapon           3    | .   .   1   13  .   
  Impact Weapon            4    | .   .   .   .   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 11  13  14  14  21  
  Greatest Support         83   | 26  26  26  12  83  
  Greatest Overweight (x)  4    | .   .   4   4   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 1   7   7   3   8   
  Average Carried          3    | .   3   2   1   5   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            7    | 1   7   3   .   4   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           857  | 203 136 93  267 158 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1591 | .   191 398 223 779 
  Parts                    66   | .   13  27  6   20  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  43   | .   6   15  5   17  
  Melee                    8    | .   .   .   .   8   
  Guns                     10   | .   3   4   3   .   
  Cannons                  4    | .   .   2   2   .   
  AOE                      12   | .   3   9   .   .   
Classes Destroyed          12   | .   4   3   2   3   
  Worker                   5    | .   .   1   2   2   
  Builder                  4    | .   2   .   1   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 2    | .   .   .   2   .   
  Watcher                  3    | .   1   1   .   1   
  Swarmer                  12   | .   3   4   .   5   
  Grunt                    21   | .   3   8   2   8   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   2   .   2   
  Demolisher               2    | .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   5   7   2   5   
  Combat Bots Only         7    | .   2   7   2   4   
Max Kills in Single Turn   4    | .   2   4   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   4   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   1   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2766 | .    48   364  540  1814 
  Core                     744  | .    .    98   93   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  100  .    52   .    
Volleys Fired              63   | .    12   17   27   7    
  Largest                  2    | .    2    2    2    1    
  Hottest                  200  | .    50   120  200  63   
Shots Fired                96   | .    20   27   42   7    
  Gun                      41   | .    13   14   14   .    
  Cannon                   7    | .    .    .    .    7    
  Launcher                 19   | .    7    9    3    .    
  Special                  29   | .    .    4    25   .    
  Kinetic                  41   | .    13   14   14   .    
  Thermal                  29   | .    .    4    25   .    
  Explosive                19   | .    7    9    3    .    
  Electromagnetic          7    | .    .    .    .    7    
  Robot Hit Streak         8    | .    5    4    8    5    
  Robot Miss Streak        2    | .    1    1    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           114  | .    12   7    29   66   
  Core Hits                81   | .    16   32   20   13   
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 12   | .    .    .    .    12   
  Critical Strikes         14   | .    .    .    .    14   
    Smash                  14   | .    .    .    .    14   
Melee Attacks              70   | .    .    .    .    70   
  Impact                   69   | .    .    .    .    69   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    5    
Damage Inflicted           4470 | .    572  826  770  2302 
  Guns                     288  | .    108  87   93   .    
  Cannons                  158  | .    .    .    .    158  
  Explosions               1424 | .    464  691  269  .    
  Melee                    2124 | .    .    .    .    2124 
  Ramming                  20   | .    .    .    .    20   
  Kinetic                  288  | .    108  87   93   .    
  Thermal                  456  | .    .    48   408  .    
  Explosive                1424 | .    464  691  269  .    
  Electromagnetic          158  | .    .    .    .    158  
  Impact                   2124 | .    .    .    .    2124 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    1    
  Average Corruption       2    | .    .    .    3    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    
    Matter Fused           1    | .    .    .    1    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            533  | .    8    .    .    525  
  Projectiles              .    | .    .    .    .    .    
  Explosions               8    | .    8    .    .    .    
  Melee                    525  | .    .    .    .    525  
Knockbacks                 6    | .    .    .    .    6    
  Impact                   6    | .    .    .    .    6    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      22   | .    13   .    .    9    
  Shots                    1    | .    1    .    .    .    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        208  | .    .    55   208  25   
  Average Temperature      42   | .    .    15   52   9    
  Received Heat Transfer   1197 | .    .    234  90   873  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              17   | .    .    .    .    17   
  Impact Corruptions       24   | .    .    .    .    24   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         950  | .    .    100  850  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             653  | .   320 653 233 340 
  Initial                  149  | .   .   115 149 76  
  Average                  218  | .   167 372 181 181 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         57   | 100 39  31  89  64  
  Level 1                  27   | .   60  4   10  35  
  Level 2                  14   | .   .   63  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   2   1   4   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   2   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   10  20  5   30  
  Peak Tracking Total      9    | .   4   9   2   6   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          8    | .   2   4   .   2   
  Terminals                4    | .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   6   6   .   3   
  Successful               12   | .   4   6   .   2   
  Failed                   3    | .   2   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   2   3   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   4   1   .   1   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   3   .   1   
  Robot Analysis           1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Security Status          1    | .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   1   .   1   
  Retrieve Matter          2    | .   2   .   .   .   
  Retrieve Components      3    | .   1   1   .   1   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   .   2   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   .   3   .   1   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1739 | 48  342 410 349 590 
Spaces Moved               1090 | 44  332 293 194 227 
  Core                     71   | 2   .   1   55  13  
  Treads                   187  | .   .   .   .   187 
  Legs                     .    | .   .   .   .   .   
  Wheels                   498  | 42  332 18  79  27  
  Hover                    334  | .   .   274 60  .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  56  56  50  
  Average Speed            112  | 87  90  115 112 146 
  Slowest Speed            250  | 90  90  250 250 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   
Exploration Rate (%)       29   | 3   59  39  31  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 8    | .   6   2   .   .   
Terrain Destroyed          109  | .   32  57  20  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   2   2   .   
  AOE                      105  | .   32  55  18  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1331 | 50  353 332 232 364 
  Wait                     40   | .   2   .   .   38  
  Move                     1085 | 43  331 292 192 227 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 1   5   3   2   7   
  Fast Attach              18   | 6   1   2   4   5   
  Attach                   15   | .   .   6   5   4   
  Detach                   4    | .   .   3   .   1   
  Swap                     12   | .   2   3   .   7   
  Drop                     7    | .   .   6   .   1   
  Fire                     63   | .   12  17  27  7   
  Melee                    62   | .   .   .   .   62  
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            1    | .   .   .   1   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 14)
  217 | -10/Materials | Discovered new exit (range 16)
  270 | -10/Materials | Discovered new exit (range 5)
  290 | -10/Materials | Discovered new exit (range 9)
  307 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Entered another Materials area
  391 | -9/Materials  | Evolved 2 slots: Utility x2
  524 | -9/Materials  | Lost 3 parts (1p1n1w)
  562 | -9/Materials  | Destroyed 7 combat bots
  588 | -9/Materials  | Discovered new exit (range 17)
  801 | -9/Materials  | Entered Mines
  802 | -9/Mines      | Assembled infested the area
  830 | -9/Mines      | Met 8R-AWN
  882 | -9/Mines      | Lost 4 parts (1p2n1w)
  904 | -9/Mines      | Destroyed YI-UF0
  921 | -9/Mines      | Crushed by falling debris
  952 | -9/Mines      | Lost 3 parts (1p1u1w)
 1109 | -9/Mines      | Discovered new exit (range 9)
 1150 | -9/Mines      | Entered Materials
 1150 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1593 | -8/Materials  | Lost 3 parts (1p1n1u)
 1695 | -8/Materials  | Core integrity fell below 50%
 1716 | -8/Materials  | Core integrity fell below 20%
 1720 | -8/Materials  | Garrison activated, responded to threat
 1732 | -8/Materials  | Lost 7 parts (1p4n1u1w)
 1740 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01715_ G-47 Trooper system corrupted by crushing effect.
01715_ Hvy. Hammer follow-up attack on G-47 Trooper.
01715_ Critical hit (Burn: +37).
01716_ G-47 Trooper system terminally corrupted.
01716_ Aluminum Leg fried. <x2>
01718_ Acquired 6 matter.
01720_ Sneak attack on U-05 Engineer.
01720_ U-05 Engineer knocked back.
01720_ U-05 Engineer calls for garrison support.
01720_ ALERT: Activating Garrison Access M001.
01720_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01729_ The unstable cave ceiling collapses.
01729_ Destroyed Adv. Heat Sink.
01729_ G-50 Soldier system corrupted by crushing effect.
01730_ G-50 Soldier system terminally corrupted.
01734_ The unstable cave ceiling collapses.
01738_ Hvy. Hammer follow-up attack on G-47 Trooper.
01739_ The unstable cave ceiling collapses.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
| ?????????????????????????   ?????????              |
| ?????????????????????????   ?????????              |
| ?????????????????????????    ????????              |
| ?????????????????????????    #???????              |
| ???????????????????????##    ##??????              |
| ?????????###########???#      #??????              |
| ?????????#    #    #???#  o   #??????              |
| ?????????     #     ???       ???????              |
| ??????????    #    ????   YT  ???????              |
| ??????????    #    #####     ????????              |
| ??????????#  #?#  #   #     ?????????              |
| ###########  #?#  # #      #?????????              |
| #         #  #?#         gg#?????????              |
| #         #  #?#           #?????????              |
| #         #  ###  #        #########?              |
| #         +         [  /%          #?              |
| #       ! # %     # =[|=[ %""  """ #?              |
| #         # ####   =   %%%%""  """ #?              |
| #         # #??#  #     [ g"T  """ #?              |
| #         # #??#       =%@%""      #?              |
| ##+##+##### #??#        %# ""  %   #?              |
| ?#%%%%#???# #??#         +         #?              |
| ?#  [=#???# #??# ####   %#         #?              |
| ?#    #???# #??#+#??##  ####;#######?              |
| ?#    ##### #????????#  #      #?????              |
| ?#          #????????+  + ""   #?????              |
| ?#    #####+#????????#  # """  #?????              |
| ## %  #??????????????#  # """  #?????              |
|       #??????????????####      #?????              |
| #######?????????????????#      #?????              |
| ????????????????????????########?????              |
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| ?????????????????????????????????????              |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                53
Targeting Accuracy         10
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Mining Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              MiniThrusterNetwork
  Manual?         0
Play Time         00:27:16
  Cumulative      45.9 hours
  Start           2022.03.30 @ 23:24:22
  End             2022.04.01 @ 22:23:38
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          61
  Rogue           0
  Adventurer      45
  Explorer        16
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f3af800-2cfe-459e-8c46-f1c0504b62e3