Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 21:06:23 Player: Phxntom Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1476) 1476 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4716 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Mining Claw > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Assault Rifle Autogun Improved Light Cannon Remote Datajack [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 1 . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 58 | 7 5 15 7 13 11 Power 13 | 1 . 4 2 4 2 Engine 10 | 1 . 4 2 1 2 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 14 | 2 2 2 1 4 3 Treads 7 | 1 1 2 1 2 . Leg . | . . . . . . Wheel 2 | 1 1 . . . . Hover . | . . . . . . Flight 5 | . . . . 2 3 Utility 16 | 2 1 5 2 2 4 Device 7 | 1 . 2 . 1 3 Storage 4 | 1 1 2 . . . Processor 3 | . . 1 1 . 1 Hackware 1 | . . . 1 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 2 4 2 3 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 2 1 1 1 Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . 2 3 14 17 Power 9 | . . . 1 4 4 Propulsion 11 | . . . 1 5 5 Utility 8 | . . 1 . 3 4 Weapon 8 | . . 1 1 2 4 Highest Loss Streak 11 | . . 1 1 5 11 To Critical Strikes . | . . . . . . Average Backups 11 | 4 7 14 12 11 9 Power . | . 1 1 . . . Propulsion 2 | 2 4 4 2 1 . Utility 4 | . . 3 5 5 6 Weapon 2 | 1 1 3 3 2 2 Tool/Special . | . . . . . . Unused Backups 10 | . 1 2 1 2 4 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 8 | . 1 . 1 2 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 97 97 92 70 Engine 16 | . 14 22 24 13 3 Core 3 | . . . . 7 7 Treads 14 | . 10 21 17 11 . Wheel 4 | . 17 . . 7 . Flight 1 | . . . . . 12 Device 10 | . 14 9 7 11 11 Storage 9 | . 14 11 9 7 6 Processor 12 | . . 10 17 15 17 Energy Gun 3 | . 6 6 . . 3 Ballistic Gun 10 | . 17 13 17 4 . Ballistic Cannon 1 | . . . . 5 . Slashing Weapon 1 | . 3 . . 2 5 Peak Build Rating 33 | 9 10 13 20 30 33 Average Rating 17 | 3 9 12 16 23 27 On Entrance 11 | . 9 10 13 17 19 Avg Prop Armor Cover (%) 13 | 11 11 . . 13 . Naked Turns . | . . . . . . Heaviest Build 93 | 15 29 93 36 53 42 Greatest Support 40 | 10 40 40 40 20 16 Greatest Overweight (x) 10 | 3 1 2 1 10 6 Average Overweight (x) 1 | 1 . . . 3 3 Largest Inventory Capacity 25 | 8 15 25 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 Most Carried 15 | 8 13 15 15 15 14 Average Carried 11 | 5 7 14 14 11 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 8 Class Distribution -------------------- 48% | Scavenger-Mutant 42% | Mutant 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1611 | 194 204 391 173 579 70 Remotely . | . . . . . . Salvage Created 1610 | 29 204 369 227 590 191 Parts 114 | 3 13 28 21 40 9 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 5 12 7 13 5 Melee 10 | . . . . 7 3 Guns 28 | . 5 12 7 2 2 Cannons 4 | . . . . 4 . Classes Destroyed 10 | 1 1 3 . 5 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Tunneler 2 | 1 . . . 1 . Hauler 1 | . . . . 1 . Operator 1 | . . 1 . . . Swarmer 19 | . . 7 3 6 3 Grunt 13 | . 5 2 3 2 1 Sentry 6 | . . 3 1 2 . Hunter 2 | . . . . 1 1 Programmer 2 | . . . . 2 . Best Kill Streak 5 | 1 2 5 2 3 4 Combat Bots Only 5 | . 2 5 2 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 435 | . 18 67 44 164 142 Missed 117 | . 9 16 10 43 39 Hits 318 | . 9 51 34 121 103 Projectile 318 | . 9 51 34 121 103 Critical Strikes 8 | . . . 1 6 1 Damage Taken 4411 | . 114 519 435 1522 1821 Core 1221 | . 26 75 46 220 854 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 25 | . . . 25 . . Core Remaining (%) 85 | 100 89 81 91 68 . Volleys Fired 145 | 3 15 42 38 37 10 Largest 2 | 2 2 2 2 2 2 Hottest 80 | 60 60 60 40 61 80 Shots Fired 234 | 6 27 70 71 47 13 Gun 207 | 6 27 70 69 22 13 Cannon 25 | . . . . 25 . Launcher . | . . . . . . Special 2 | . . . 2 . . Kinetic 201 | 3 21 54 69 47 7 Thermal 6 | . . . . . 6 Explosive . | . . . . . . Electromagnetic 25 | 3 6 16 . . . Robot Hit Streak 15 | 2 11 15 15 6 5 Robot Miss Streak 4 | 2 3 3 3 3 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 178 | 3 17 50 42 43 23 Core Hits 83 | 1 10 22 15 24 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 60 | . 16 . . 29 15 Impact . | . . . . . . Slashing 60 | . 16 . . 29 15 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2831 | 37 196 649 516 997 436 Guns 1818 | 37 196 641 513 290 141 Cannons 263 | . . . . 263 . Explosions . | . . . . . . Melee 697 | . . . . 406 291 Ramming 53 | . . 8 3 38 4 Kinetic 1817 | 24 131 531 513 553 65 Thermal 76 | . . . . . 76 Explosive . | . . . . . . Electromagnetic 188 | 13 65 110 . . . Impact . | . . . . . . Slashing 697 | . . . . 406 291 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . 15 . Message Errors 5 | . . . . 5 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 21 | . . . . 21 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee 15 | . . . . 15 . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 18 | . . . . 18 . Shots . | . . . . . . Rammed 17 | . . 2 3 3 9 Targets Rammed 17 | . . 2 3 3 9 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 36 60 24 315 40 Average Temperature 52 | . 21 15 9 95 20 Received Heat Transfer 687 | . 66 114 171 309 27 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 175 | . . . . . 175 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 99 | 5 55 99 62 67 40 Initial 16 | . 3 5 13 16 11 Average 21 | . 15 35 20 18 7 Influence Increases 1282 | 5 192 334 257 384 110 Destroy 0b10 Robot/C 840 | . 100 240 140 260 100 Destroy 0b10 Robot/NC 30 | 5 . 5 . 20 . Destroy Leader 202 | . 20 60 40 72 10 Successful Hack 13 | . . 13 . . . Disable Machine 45 | . . 15 . 30 . Destroy Structure 17 | . 12 1 2 2 . Lose Combat Pursuer 135 | . 60 . 75 . . Influence Decreases 1282 | . 183 316 253 396 134 Entered New Map 63 | . 2 9 19 20 13 Time Decay 973 | . 181 287 207 237 61 Lost Part 246 | . . 20 27 139 60 Squads Dispatched 10 | . 1 2 2 4 1 Investigation 2 | . . 1 1 . . Extermination 2 | . . . . 1 1 Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 13 19 17 22 9 Peak Tracking Total 6 | . 4 4 3 6 4 Tactical Retreats 4 | . 2 . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . 1 . 2 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . 2 1 1 . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 2 6 . . Successful 7 | . . 2 5 . . Failed 5 | . 4 . 1 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 1 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3869 | 8 580 1231 527 1174 349 Sensors 347 | . . . . . 347 Terrain 3848 | 8 580 1231 527 1174 328 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4370 | 95 580 1365 601 1277 452 Spaces Moved 1660 | 51 383 436 200 490 100 Core 31 | 27 . . . 1 3 Treads 652 | . 65 387 200 . . Legs . | . . . . . . Wheels 862 | 24 318 49 . 471 . Hover . | . . . . . . Flight 115 | . . . . 18 97 Fastest Speed 50 | 50 80 95 160 110 106 Average Speed 146 | 133 94 155 161 136 329 Slowest Speed 675 | 200 160 320 240 675 435 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 47 44 16 9 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . 12 . . . . Terrain Destroyed 12 | . 12 . . . . Melee 12 | . 12 . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3211 | 70 537 1049 405 994 156 Wait 1172 | . 97 525 144 396 10 Move 1655 | 50 382 435 199 489 100 Hop . | . . . . . . Pick Up 45 | 10 8 12 4 11 . Fast Attach 17 | 3 . . 4 5 5 Attach 27 | 4 . 4 3 9 7 Detach 3 | . . . . 3 . Swap 49 | . 17 19 6 7 . Drop 21 | . 2 10 4 5 . Fire 145 | 3 15 42 38 37 10 Melee 60 | . 16 . . 29 15 Ram 12 | . . . . 3 9 Kick . | . . . . . . Crush 5 | . . 2 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 787 | -9/Materials | Identified exit to Mines 1935 | -9/Materials | Discovered new exit (range 16) 2041 | -9/Materials | Entered another Materials area 2041 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2079 | -8/Materials | Build established: Scavenger-Mutant 2570 | -8/Materials | Repaired Lgt. Ion Engine 2596 | -8/Materials | Repaired Lgt. Ion Engine 2638 | -8/Materials | Discovered new exit (range 3) 2642 | -8/Materials | Entered Factory 2642 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3446 | -7/Factory | Garrison activated, responded to threat 3555 | -7/Factory | Lost 3 parts (1p1n1u) 3574 | -7/Factory | Discovered new exit (range 14) 3866 | -7/Factory | Lost 5 parts (1p2n2u) 3919 | -7/Factory | Entered another Factory area 3919 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4249 | -6/Factory | Lost 6 parts (3p1n1u1w) 4321 | -6/Factory | Core integrity fell below 50% 4353 | -6/Factory | Core integrity fell below 20% 4361 | -6/Factory | Lost 11 parts (1p4n3u3w) 4371 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04335_ Slammed into H-66 Slayer. 04337_ Penetrated by Slug. 04338_ Slammed into H-66 Slayer. 04340_ Slug penetrates Wall. 04342_ Slammed into H-66 Slayer. 04343_ Slug penetrates Wall. 04345_ Slammed into H-66 Slayer. 04347_ Penetrated by Slug. 04349_ Slammed into H-66 Slayer. 04350_ Penetrated by Slug. 04352_ Slammed into H-66 Slayer. 04352_ Destabilizing: Core damaged (-8). 04353_ M-28 Smith repairs R-10 Processor. 04353_ Slug penetrates Wall. 04353_ Penetrated by Slug. 04356_ Slammed into H-66 Slayer. 04356_ Destabilizing: Core damaged (-34). 04358_ Penetrated by Slug. 04359_ Slammed into H-66 Slayer. 04365_ Penetrated by Slug. 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Ion Engine | 37% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Part-time Excavator Challenges ------------ None Game ------ Seed MetaGaussSheargun Manual? 0 Play Time 00:41:16 Cumulative 9.7 hours Start 2026.01.18 @ 14:44:49 End 2026.01.18 @ 21:06:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e048739-0338-4783-92a1-e0ec8d6efee6