Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 08:43:25 Player: Vineheart01 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1835) 1835 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3755 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Core Analyzer > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (15) --- Armored Treads Advanced Treads VSS Leg VSS Leg Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (144) Seismic Detector Light Armor Plating Tractor Beam Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Rocket Launcher Heavy Flail > --- INVENTORY -------- Armored Treads Advanced Treads VSS Leg VSS Leg VSS Leg Cooling System High-capacity Matter Pod High-capacity Matter Pod Seismic Detector Light Armor Plating Tractor Beam Light Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 63 | 8 10 24 21 Power 6 | 1 2 1 2 Engine 5 | 1 2 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 2 7 6 Treads 2 | 2 . . . Leg 15 | . 2 7 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 20 | 3 4 6 7 Device 9 | 2 3 2 2 Storage 2 | 1 1 . . Processor 5 | . . 3 2 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 20 | 2 2 10 6 Energy Gun 4 | 1 2 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 9 | . . 6 3 Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 4 1 14 Power 5 | . 2 . 3 Propulsion 4 | . . . 4 Utility 5 | . 1 . 4 Weapon 5 | . 1 1 3 Highest Loss Streak 10 | . 3 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 99 85 Engine 12 | . 13 11 10 Treads 12 | . 25 . . Leg 17 | . 1 32 23 Device 14 | . 14 16 10 Storage 12 | . 14 11 9 Processor 3 | . . 5 8 Energy Gun 6 | . 14 . . Ballistic Gun 6 | . 14 . . Ballistic Cannon 8 | . . 17 10 Launcher 1 | . . 3 2 Peak Build Rating 32 | 9 8 18 32 Average Rating 12 | 7 7 15 23 On Entrance 7 | . 7 8 16 Naked Turns . | . . . . Heaviest Build 51 | 15 30 38 51 Greatest Support 40 | 40 40 36 36 Greatest Overweight (x) 9 | . 9 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 5 14 15 14 Average Carried 11 | 3 9 14 10 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 4 13 14 11 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1947 | 326 623 646 352 Remotely . | . . . . Salvage Created 1693 | 121 514 500 558 Parts 120 | 14 46 32 28 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 13 14 14 Melee 1 | . . . 1 Guns 13 | . 13 . . Cannons 18 | . . 12 6 AOE 7 | . . 2 5 Classes Destroyed 13 | 1 6 2 4 Worker 3 | . 1 2 . Builder 1 | . 1 . . Tunneler 9 | 7 . 1 1 Hauler 1 | . . 1 . Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 7 | . 3 4 . Swarmer 6 | . 6 . . Grunt 21 | . 7 9 5 Duelist 1 | . . . 1 Sentry 8 | . . 5 3 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 3 4 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 329 | . 50 55 224 Missed 93 | . 9 18 66 Damage Taken 3231 | . 496 507 2228 Core 690 | . 71 64 555 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 121 | . . 121 . Core Remaining (%) 85 | 100 71 84 . Volleys Fired 145 | 22 45 52 26 Largest 2 | 2 2 2 2 Hottest 104 | 70 70 104 74 Shots Fired 282 | 44 90 101 47 Gun 138 | 44 90 4 . Cannon 132 | . . 90 42 Launcher 12 | . . 7 5 Special . | . . . . Kinetic 199 | 22 45 90 42 Thermal 45 | 22 19 4 . Explosive 12 | . . 7 5 Electromagnetic 26 | . 26 . . Robot Hit Streak 12 | 6 12 10 11 Robot Miss Streak 8 | 4 3 8 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 198 | 25 60 63 50 Core Hits 86 | 7 28 26 25 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 5 | . . 2 3 Blast 3 | . . 2 1 Smash 2 | . . . 2 Melee Attacks 24 | . . . 24 Impact 24 | . . . 24 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4868 | 334 819 1732 1983 Guns 1169 | 334 791 44 . Cannons 1831 | . . 1249 582 Explosions 1070 | . 28 439 603 Melee 798 | . . . 798 Ramming . | . . . . Kinetic 2394 | 182 381 1249 582 Thermal 390 | 152 194 44 . Explosive 1042 | . . 439 603 Electromagnetic 244 | . 244 . . Impact 798 | . . . 798 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 233 | . . 12 221 Projectiles 1 | . . 1 . Explosions 36 | . . 11 25 Melee 196 | . . . 196 Knockbacks 16 | . . 11 5 Impact 3 | . . . 3 Kinetic 11 | . . 11 . Secondary 2 | . . . 2 Self-Inflicted Damage 73 | . . 19 54 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | 54 45 147 346 Average Temperature 52 | 20 17 32 192 Received Heat Transfer 1257 | . 162 240 855 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 2 | . . . 2 Impact Corruptions 6 | . . . 6 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 2 . . Heat Transferred 1003 | 444 448 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 384 | 35 178 305 384 Initial 98 | . 22 70 98 Average 119 | 14 77 163 189 Maximum Alert Level 1 | . . 1 1 Low Security (%) 82 | 100 100 68 54 Level 1 17 | . . 31 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 1 3 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 31 23 21 Peak Tracking Total 10 | . 4 5 10 Tactical Retreats 6 | . 4 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 5 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 8 5 . Terminals 9 | . 6 3 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 27 14 . Successful 21 | . 11 10 . Failed 20 | . 16 4 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 10 | . 8 2 . Terminals 27 | . 19 8 . Fabricators . | . . . . Repair Stations 8 | . 4 4 . Recycling Units 6 | . 4 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Record 2 | . 2 . . Emergency Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 2 | . . 2 . Refit 1 | . 1 . . Recycling Unit Hacks 3 | . 2 1 . Report Inventory 1 | . 1 . . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Reject 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 5 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 70 | . . 70 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 10 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4446 | 282 1938 1738 488 Spaces Moved 1944 | 126 872 773 173 Core 8 | 2 6 . . Treads 942 | 124 818 . . Legs 994 | . 48 773 173 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 90 Average Speed 178 | 158 176 184 174 Slowest Speed 500 | 160 500 190 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 7 96 52 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 96 | . 5 70 21 Melee 1 | . . . 1 Projectile 6 | . . 5 1 AOE 89 | . 5 65 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2588 | 161 1178 979 270 Wait 362 | . 235 108 19 Move 1941 | 125 871 772 173 Hop . | . . . . Pick Up 33 | 5 13 12 3 Fast Attach 13 | 7 1 2 3 Attach 13 | . 4 3 6 Detach . | . . . . Swap 37 | 1 5 19 12 Drop 20 | 1 4 11 4 Fire 145 | 22 45 52 26 Melee 24 | . . . 24 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 283 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 7) 718 | -10/Materials | Discovered new exit (range 14) 1568 | -10/Materials | Discovered new exit (range 8) 1655 | -10/Materials | Lost 3 parts (1p1u1w) 1655 | -10/Materials | Discovered new exit (range 12) 2221 | -10/Materials | Entered another Materials area 2221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2765 | -9/Materials | Discovered new exit (range 12) 3047 | -9/Materials | Discovered new exit (range 5) 3245 | -9/Materials | Build established: Scavenger-Mutant 3255 | -9/Materials | Repaired VSS Leg 3289 | -9/Materials | Repaired Imp. Light Cannon 3649 | -9/Materials | Discovered new exit (range 6) 3959 | -9/Materials | Entered another Materials area 3959 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4156 | -8/Materials | Lost 4 parts (1p2u1w) 4412 | -8/Materials | Core integrity fell below 50% 4430 | -8/Materials | Core integrity fell below 20% 4447 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Destroyed Aluminum Leg. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper destroyed. Critical hit (Burn: +37). VSS Leg destroyed. G-47 Trooper suffers critical hit (Smash). Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Aluminum Leg fried. G-47 Trooper misfires. Acquired 47 matter. Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Smash). Destroyed Aluminum Leg. G-47 Trooper system corrupted by crushing effect. G-47 Trooper destroyed. Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. 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