Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 17:09:35 Player: BVrutally Odd Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (313) 1565 Value Destroyed (12329) 12329 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (5978) 5978 TOTAL SCORE: 30212 Bonus ------- High Alert Combat Kills 1587 Follower Combat Kills 111 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -20 Cogmind --------- Core Integrity 675/1600 Matter 117/300 Energy 99/100 System Corruption 10% Temperature Hot (264) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Machine Analyzer Advanced Visual Processing Unit Core Analyzer Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced Kinecellerator Advanced Transmission Jammer Improved Phase Shifter Layered Medium Armor Plating Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Railgun Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Advanced Medium Treads Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Experimental Heat Sink Experimental Energy Well Structural Scanner Machine Analyzer Advanced Weapon Cycler Advanced ECM Suite Graphene Brace Experimental Focal Shield Long-range Tractor Beam Nova Cannon KE Penetrator Fusion Bomb Launcher Advanced Remote Datajack Longsword +1 [Rating: 169] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . 2 Utility 9 | . . . 1 . . . 1 . . 1 . . . . 2 . . . . . 1 2 1 . Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 460 | 7 1 2 10 7 2 6 20 22 27 22 7 4 5 10 21 2 18 3 10 60 18 69 70 37 Power 24 | 1 . . 1 . . . 2 1 1 2 1 . . . 1 . 1 . . 4 3 3 2 1 Engine 9 | 1 . . 1 . . . 2 1 1 . 1 . . . . . 1 . . . . . 1 . Core 5 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . 2 3 3 1 1 Propulsion 113 | 2 . . 5 1 . 3 6 6 16 5 2 3 . 2 2 . 8 . 3 21 3 8 8 9 Treads 56 | 2 . . 4 1 . 1 4 6 9 . 2 . . 1 . . 6 . 3 1 . 7 6 3 Leg 10 | . . . . . . . . . . . . . . 1 . . 1 . . 2 . . 1 5 Wheel 27 | . . . 1 . . 2 2 . 5 5 . 3 . . 2 . 1 . . 6 . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . 7 3 1 1 1 Flight 7 | . . . . . . . . . 2 . . . . . . . . . . 5 . . . . Utility 182 | 2 . 1 1 2 2 1 2 6 6 9 3 . 2 5 6 2 5 . 1 20 5 41 47 13 Device 107 | 1 . 1 . 2 . 1 . 1 1 4 1 . 1 3 5 1 4 . 1 7 2 29 38 4 Storage 9 | 1 . . . . 2 . . . 1 . . . . . . . . . . 1 . 2 2 . Processor 14 | . . . . . . . . 1 . 1 . . . 1 1 . . . . 1 3 . 2 4 Hackware 13 | . . . . . . . . . 2 . . . . . . . . . . 2 . 1 3 5 Protection 39 | . . . 1 . . . 2 4 2 4 2 . 1 1 . 1 1 . . 9 . 9 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 1 1 3 4 . 2 10 9 4 6 1 1 3 3 12 . 4 3 6 15 7 17 13 14 Energy Gun 17 | 1 . 1 1 1 . . . . . 3 1 . . . 1 . 2 1 . 1 . 2 1 1 Energy Cannon 29 | . . . . 1 . . 4 4 1 1 . . 1 1 3 . . . 2 5 1 2 3 . Ballistic Gun 20 | 1 . . . . . . . . . . . . . 1 . . . 1 . 5 3 6 3 . Ballistic Cannon 23 | . 1 . 1 1 . . 2 1 1 1 . 1 2 . 3 . . 1 2 . . 5 1 . Launcher 20 | . . . 1 . . 2 1 4 2 . . . . 1 . . 1 . 2 2 . . 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . . . 3 . . 1 . . . . 5 . 1 . . 2 3 2 3 10 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . . 1 . 2 1 . . . . 2 . . . . 4 1 2 4 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Lost 87 | . . . 1 2 . . 1 . 4 . 4 . 2 3 . . 4 . 9 12 . 3 24 18 Power 7 | . . . 1 . . . . . . . 1 . . . . . . . . . . 1 3 1 Propulsion 33 | . . . . . . . 1 . 3 . 2 . . 1 . . 3 . 5 7 . . 5 6 Utility 30 | . . . . 1 . . . . 1 . 1 . 2 1 . . 1 . 1 3 . 1 10 8 Weapon 17 | . . . . 1 . . . . . . . . . 1 . . . . 3 2 . 1 6 3 Highest Loss Streak 22 | . . . 1 2 . . 1 . 3 . 4 . 1 1 . . 2 . 5 5 . 2 22 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 94 99 100 98 97 100 99 99 98 100 91 96 100 100 98 81 86 91 95 82 80 66 Engine 4 | . 14 14 10 11 11 11 9 9 9 3 1 7 7 7 1 . . 6 6 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 6 8 7 . Treads 17 | . 28 28 22 22 22 22 19 27 28 21 18 17 15 12 9 6 12 13 13 7 . 13 12 10 Leg 1 | . . . . . . . . . . . . . . 5 6 6 6 6 . 1 . . . 12 Wheel 6 | . . . 11 11 11 11 14 9 7 8 10 12 15 10 9 13 5 6 . 12 . . . . Device 12 | . 14 14 11 21 22 22 18 9 8 14 6 7 5 10 20 20 16 13 12 10 10 14 17 9 Storage 6 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 . Processor 11 | . . . . . . . . 6 9 7 7 7 7 12 20 20 20 20 20 13 19 14 13 21 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 3 8 Protection 6 | . . . 6 . . . 8 11 8 7 14 15 13 3 . . 2 6 6 8 . 3 4 . Energy Gun 2 | . 10 7 15 8 . . . . . 6 6 1 . . . 6 4 . 6 . . 1 . . Energy Cannon 5 | . . . . 2 11 9 8 8 9 7 7 7 5 6 4 . . . 3 10 5 2 3 . Ballistic Gun 1 | . 14 6 . . . . . . . . . . . 4 5 . . . 2 2 9 3 4 . Ballistic Cannon 6 | . 3 14 3 2 11 9 8 8 9 7 7 13 11 9 5 13 13 . 5 . . 3 7 . Peak Build Rating 169 | 7 9 15 18 19 20 24 36 33 35 44 46 47 48 50 61 61 64 55 56 98 108 150 169 131 Average Rating 64 | 4 7 11 16 17 19 23 29 29 29 39 44 46 42 47 54 58 59 42 53 68 98 140 156 111 On Entrance 45 | . 7 9 15 18 19 20 17 33 28 35 43 46 46 44 49 58 58 57 55 55 95 108 146 77 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 14 17 20 21 25 40 40 50 57 110 116 133 136 141 132 111 111 119 115 119 137 67 158 183 12 Greatest Support 210 | 40 40 40 40 40 10 10 69 63 86 86 86 86 28 28 20 20 71 10 63 69 71 210 195 120 Greatest Overweight (x) 21 | 1 . . 2 2 3 3 3 3 10 11 4 8 5 10 10 5 11 11 11 21 . . . 1 Average Overweight (x) 2 | . . . . . 2 2 1 2 2 3 3 3 4 6 6 5 7 9 2 2 . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 15 25 25 5 Average Capacity 20 | 6 8 8 8 8 8 15 15 15 17 25 25 25 25 25 25 25 25 25 25 23 15 23 24 5 Most Carried 25 | 8 8 8 8 8 9 13 15 15 25 25 25 25 25 25 25 25 25 25 25 25 15 25 25 5 Average Carried 19 | 4 7 7 7 7 8 11 13 15 17 24 24 24 25 23 23 25 24 24 23 23 14 22 23 4 Final Capacity 25 | 8 8 8 8 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 15 15 25 5 5 Final Carried 25 | 7 8 8 8 8 8 13 15 15 25 25 22 25 25 23 25 25 25 25 24 15 15 25 5 2 Class Distribution -------------------- 17% | Scavenger-Mutant 15% | Scavenger-Gunner 15% | Mutant 13% | Infiltrator-Gunner 9% | Gunner 8% | Skirmisher 6% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -4/Factory Infiltrator-Gunner | -3/Research Infiltrator-Gunner | -2/Research Hacker-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 10649 | 279 31 121 214 60 . 82 390 653 471 400 222 152 63 314 240 267 499 . 474 808 160 2101 1965 683 Remotely 3123 | . . . . . . . . 125 . 83 . . . 44 240 . 159 . . 107 . 1252 1113 . Salvage Created 12967 | 27 98 110 582 44 . 92 549 770 733 666 249 170 36 209 240 121 163 . 389 1625 203 2312 2392 1187 Parts 648 | 4 8 5 37 . . 3 35 46 45 41 5 10 2 18 8 4 9 . 13 83 7 94 106 65 Haulers Intercepted 14 | . 1 . 2 . . . 2 . 3 1 . . . . 1 . . . . 1 . 2 1 . Recyclers Shooed 14 | 1 . . . . . . 2 . . . . . . . 1 1 . . . 2 . 3 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . . . 3 10 . 17 . 1 11 . 16 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 228 | . 5 3 16 1 . 3 10 27 14 8 4 7 1 9 . 1 9 . 6 26 . 24 31 23 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . 2 2 8 Guns 43 | . 3 1 12 . . . . . . 2 . . . 1 . . 1 . 4 2 . 9 8 . Cannons 115 | . 2 2 3 . . . 5 18 14 6 4 7 1 6 . 1 6 . 2 8 . 11 19 . AOE 51 | . . . 1 . . 3 4 8 . . . . . 2 . . 2 . . 14 . . 2 15 Classes Destroyed 20 | 1 2 1 3 1 . . 2 2 1 3 1 . . 1 . . . . 1 . . . 1 . Worker 21 | . . . . . . . 1 . 1 3 . . . . 1 . . . . 6 . 2 7 . Builder 13 | . . . . . . . . . . 1 . . . . . . . . . 4 . 1 5 2 Tunneler 3 | 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . Hauler 14 | . 1 . 2 . . . 2 . 3 1 . . . . 1 . . . . 1 . 2 1 . Recycler 22 | . . . 1 . . . 3 . . 2 . . . . 1 . . . . 2 1 6 4 2 Operator 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 9 | . . . 1 . . . . . 4 1 . . . . . . . . . . 1 . 1 1 Swarmer 70 | . 5 . 11 . . . 4 8 3 . . 5 . 3 . . 4 . . 14 . 3 4 6 Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Grunt 50 | . . 3 1 . . 3 2 9 6 4 1 1 . . . . . . 3 5 . 2 7 3 Brawler 5 | . . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 1 . Duelist 8 | . . . . 1 . . . . . . 1 . . . . . 3 . . . . 1 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 26 | . . . 4 . . . 2 7 3 . 1 1 . . . . 1 . . 2 . 1 1 3 Hunter 22 | . . . . . . . 2 . 1 2 . . . 3 . . . . 1 2 . 6 1 4 Programmer 35 | . . . . . . . . . . 2 . . . 2 . 1 1 . 1 2 . 8 12 6 Heavy 5 | . . . . . . . . . 1 . . . . . . . . . . . . 2 1 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | 1 3 2 8 1 . 3 5 6 4 4 3 4 1 3 3 1 5 . 4 7 1 4 11 6 Combat Bots Only 6 | . 3 2 5 1 . 3 5 6 3 4 3 4 1 3 . 1 5 . 4 6 . 4 4 6 Max Kills in Single Turn 4 | 1 2 1 2 1 . 2 4 4 2 2 1 2 1 2 1 1 2 . 1 3 1 2 3 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 2 4 4 . . . . . 1 . . 1 . . 2 . . 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Hostile Shots Fired 1835 | . 29 12 89 16 . 3 36 106 47 36 109 27 75 50 9 4 46 . 98 139 2 245 406 251 Missed 500 | . 8 3 27 3 . 1 12 37 16 13 36 5 30 18 3 2 16 . 30 44 . 40 75 81 Damage Taken 26591 | . 171 99 524 231 . 37 331 1227 712 337 755 215 529 413 50 32 567 . 1272 1833 47 4652 7919 4638 Core 2589 | . 18 . 123 . . . 43 191 57 31 60 25 17 22 16 . 32 . 38 203 . 154 634 925 Absorbed by Shields 572 | . . . . . . . . 8 . . . . . . . . . . . . . . 564 . Reduced by Siege Mode 1427 | . . . . . . . . . . . . . . . . . . . . . . 642 679 106 Ignored by Resistances 821 | . . . . . . . . . . . . 66 139 106 . . . . . 44 . . . 466 Core Remaining (%) 76 | 100 . 92 . . . 69 . . 47 . . . . 77 . . . . 89 79 100 88 56 42 Volleys Fired 670 | 3 20 8 32 3 . 6 29 84 44 33 14 8 2 19 16 6 16 . 24 54 2 130 87 30 Largest 4 | 2 2 2 2 2 . 2 2 2 2 3 3 3 3 3 3 3 3 . 3 3 3 3 4 1 Hottest 303 | 60 60 114 131 131 . 63 128 128 123 168 203 181 181 181 168 168 168 . 163 213 158 253 303 69 Shots Fired 1504 | 6 40 16 62 6 . 7 54 132 86 85 37 25 6 55 41 15 40 . 61 113 6 299 282 30 Gun 438 | 6 22 8 45 6 . . . . . 21 11 . . 8 15 6 6 . 34 23 4 128 91 4 Cannon 992 | . 18 8 16 . . . 53 122 84 64 26 25 6 44 26 9 31 . 22 78 2 171 187 . Launcher 73 | . . . 1 . . 7 1 10 2 . . . . 3 . . 3 . 5 12 . . 3 26 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 814 | 3 38 9 16 . . . 26 45 42 33 14 16 4 36 25 9 31 . 33 23 4 195 212 . Thermal 589 | 3 2 7 45 6 . . 27 77 42 31 22 9 2 16 16 6 6 . 18 78 2 104 66 4 Explosive 61 | . . . 1 . . 7 1 10 2 . . . . 3 . . 3 . 5 . . . 3 26 Electromagnetic 39 | . . . . . . . . . . 21 1 . . . . . . . 5 12 . . . . Robot Hit Streak 28 | 4 7 9 6 3 . 4 10 8 22 19 9 21 6 5 17 4 7 . 16 7 3 28 22 21 Robot Miss Streak 16 | 2 4 3 6 2 . . 2 3 2 4 2 1 2 16 1 4 7 . 6 4 1 3 5 3 Penetration Max 2 | . . . . . . . 1 1 1 1 . . . . . . . . . 1 . 1 2 . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 949 | 4 24 8 26 10 . 1 33 48 62 47 23 14 4 28 18 10 24 . 49 57 6 204 182 67 Core Hits 558 | 1 7 3 20 . . 9 16 42 28 25 10 10 4 19 13 9 23 . 45 57 3 72 84 58 Critical Kills 6 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 2 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 51 | . . 1 6 1 . . 4 6 1 1 3 1 . . . 1 . . . 1 . 9 12 4 Burn 9 | . . 1 5 1 . . . . . . 1 . . . . 1 . . . . . . . . Meltdown 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 . Destroy 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Blast 28 | . . . 1 . . . 3 5 1 1 2 1 . . . . . . . . . 7 7 . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 Melee Attacks 110 | . . . . 8 . . 4 . . 2 . . . . 5 . . . . 4 5 17 9 56 Impact 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . . 4 . . 2 . . . . 5 . . . . 4 5 17 9 56 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 3 . . . . . . . . . . . . 4 1 2 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39220 | 64 410 202 695 259 . 307 1562 2212 1759 1194 589 472 116 899 446 296 908 . 1413 4114 287 6955 8367 5694 Guns 7275 | 64 198 118 497 78 . . . . . 325 130 . . 43 92 87 43 . 673 268 34 2697 1892 36 Cannons 18756 | . 212 84 174 . . . 885 1464 1759 812 459 472 116 521 354 209 599 . 467 1906 35 3451 4777 . Explosions 8425 | . . . 24 . . 307 381 748 . 47 . . . 335 . . 266 . 273 1585 . . 1109 3350 Melee 4618 | . . . . 181 . . 296 . . . . . . . . . . . . 355 218 769 493 2306 Ramming 146 | . . . . . . . . . . 10 . . . . . . . . . . . 38 96 2 Kinetic 14823 | 42 387 98 174 . . . 460 729 934 450 252 264 67 295 272 209 599 . 627 268 34 3707 4955 . Thermal 11576 | 22 23 104 497 78 . . 610 735 825 409 314 208 49 269 174 87 43 . 400 2503 35 2441 1714 36 Explosive 6608 | . . . 24 . . 307 196 748 . . . . . 335 . . 266 . 273 . . . 1109 3350 Electromagnetic 1449 | . . . . . . . . . . 325 23 . . . . . . . 113 988 . . . . Impact 181 | . . . . 181 . . . . . . . . . . . . . . . . . . . . Slashing 4437 | . . . . . . . 296 . . . . . . . . . . . . 355 218 769 493 2306 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 . . . . . . . 2 2 2 2 2 7 8 8 8 13 9 . 7 16 8 Average Corruption 5 | . 1 1 . . . . . . . 1 2 2 2 1 6 7 8 8 12 5 . 4 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 318 | . 4 1 . . . . . . . 8 10 15 2 10 11 22 41 7 55 20 . 72 26 14 Message Errors 65 | . 2 1 . . . . . . . 3 1 6 1 2 1 3 10 1 8 4 . 14 5 3 Matter Fused 86 | . . . . . . . . . . 2 1 1 1 3 1 4 11 3 16 8 . 21 7 7 Heat Flow Errors 38 | . . . . . . . . . . . 1 1 . 1 3 6 4 . 8 3 . 9 . 2 Energy Discharges 43 | . . . . . . . . . . 2 2 3 . 2 1 2 11 2 7 3 . 5 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Data Loss (minor) 37 | . 1 . . . . . . . . . 4 3 . 1 2 3 3 . 10 . . 6 2 2 Data Loss (major) 11 | . 1 . . . . . . . . 1 . . . . 2 1 1 . 1 1 . 3 . . Misfires 16 | . . . . . . . . . . . 1 1 . . 1 2 . . 3 . . 6 2 . Alerts 6 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . 2 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 9 | . . . . . . . . . . . . . . . . 1 1 . 1 . . 4 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1752 | . . . 3 39 . . 135 . 30 38 29 56 . 22 5 7 68 . 4 160 85 227 532 312 Projectiles 643 | . . . 3 . . . 25 . 30 32 29 56 . 22 5 7 34 . . 52 . 64 284 . Explosions 373 | . . . . . . . 42 . . . . . . . . . 34 . 4 56 . . 85 152 Melee 736 | . . . . 39 . . 68 . . 6 . . . . . . . . . 52 85 163 163 160 Knockbacks 76 | . 4 . 1 1 . . 3 2 6 4 4 2 1 4 . 1 13 . 1 . . 9 20 . Impact 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . Kinetic 71 | . 4 . 1 . . . 3 2 6 4 4 2 1 4 . 1 13 . 1 . . 8 17 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 785 | . . . . . . . . 143 31 . . . . 18 . . 30 . . 227 . . 168 168 Shots 22 | . . . . . . . . 3 1 . . . . 2 . . 1 . . 10 . . 3 2 Rammed 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 3 1 Targets Rammed 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 3 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 545 | . . 225 108 39 . . 3 66 21 112 277 264 246 228 211 197 183 . 253 500 192 384 545 234 Average Temperature 85 | . . 103 26 22 . . 3 27 11 29 126 109 132 86 49 77 40 . 89 109 28 95 133 132 Received Heat Transfer 3782 | . . 54 6 54 . 18 108 366 126 126 240 45 117 . 18 . 24 . 189 162 9 48 1604 468 Effects 22 | . . . . . . . . . . . 2 . . 1 . . . . 3 6 . . 10 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 4 | . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . Interference 10 | . . . . . . . . . . . . . . . . . . . 3 4 . . 3 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Siege Activations 19 | . . . . . . . . . . . . . . . . . . . . . . 9 9 1 Total Turns 482 | . . . . . . . . . . . . . . . . . . . . . . 273 178 31 Longest Duration 70 | . . . . . . . . . . . . . . . . . . . . . . 70 58 31 Robots Corrupted 6 | . . . . 1 . . . . . 1 . . . . . . . . . 2 . . 2 . Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Parts Fried 8 | . . . . 1 . . . . . . . . . . . . . . . 4 . . 3 . Impact Corruptions 6 | . . . . 3 . . . . . 1 . . . . . . . . . . . . 2 . Robots Melted 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 . Combat Hostiles 4 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 . . Parts Melted 26 | . . 1 . . . . . 4 3 . . 1 . 2 1 . . . 1 1 . 5 7 . Heat Transferred 13924 | 50 50 259 1295 222 . . 950 1372 1221 568 659 400 100 500 337 222 74 . 875 700 . 2553 1443 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . 1 . . . . . . . . . 10 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 1413 | 5 122 148 439 286 . 101 397 1413 688 268 . . . . 941 . . . . 644 331 480 910 1139 Initial 900 | . 3 47 57 171 . . 39 156 688 210 . . . . 900 . . . . 2 262 102 263 521 Average 351 | 2 53 95 197 202 . 9 195 852 364 119 . . . . 859 . . . . 155 275 212 448 640 Maximum Alert Level 4 | . . . 2 1 . . 1 4 2 1 . . . . 3 . . . . 2 1 2 3 4 Low Security (%) 40 | 100 100 100 64 30 . 100 47 1 16 78 . . . . . . . . . 72 21 60 8 . Level 1 24 | . . . 32 69 . . 52 12 42 21 . . . . . . . . . 4 78 19 42 1 Level 2 21 | . . . 2 . . . . 13 41 . . . . . 12 . . . . 22 . 20 31 67 Level 3 11 | . . . . . . . . 51 . . . . . . 87 . . . . . . . 16 27 Level 4 2 | . . . . . . . . 20 . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 1 1 . . . . . 3 6 . . . . 1 . . . . 3 3 9 14 8 Investigation 8 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 2 2 1 Extermination 16 | . . . . . . . . . . 2 . . . . . . . . . 1 1 5 5 2 Reinforcement 19 | . . . 1 . . . . . 1 4 . . . . 1 . . . . 2 1 2 4 3 Assault 7 | . . 1 . . . . . . 1 . . . . . . . . . . . . . 3 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 Construction Impeded 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 13 | . . . 4 . . . . . 1 . . . . 1 . . . . . 1 . 3 2 1 Communications Jammed 80 | . . . . . . . . . . 9 . . . . . . . . . 19 . 33 19 . Distress Signals 62 | . . . . . . . . . . 9 . . . . . . . . . 19 . 17 17 . Times Spotted 340 | . 9 6 24 7 . 3 14 27 18 18 5 7 3 14 2 1 10 . 7 27 3 37 61 37 Peak Tracking Total 14 | . 3 4 5 2 . 3 6 9 3 4 5 4 3 4 2 1 4 . 4 6 2 5 14 12 Tactical Retreats 19 | . . 1 1 6 . . . 2 . . . . . . . . . . . . 1 2 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 35 | . 2 . . . . . . 11 1 1 . . . . 3 . . . . 6 1 8 1 1 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 19 | . 1 . 2 . . . 2 4 . . . . . . 1 . 1 . . 1 . 3 3 1 Max in Single Turn 2 | . 1 . 1 . . . 2 1 . . . . . . 1 . 1 . . 1 . 2 1 1 Garrison Access 8 | . . . . . . . . . 1 1 . . . . 1 . . . . 1 . 3 . 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 64 | . 3 . 6 1 4 . 3 1 3 7 1 . . . 1 . . 4 . 4 5 11 4 6 Terminals 39 | . 2 . 4 . . . 2 1 2 5 . . . . . . . . . 3 4 7 4 5 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 1 . . . . 1 . . . . 1 . 3 . 1 Total Hacks 160 | . 8 . 15 1 9 . 7 2 8 13 1 . . . 1 . . 31 . 8 12 20 13 11 Successful 83 | . 2 . 5 1 9 . 3 . 3 5 1 . . . 1 . . 31 . 3 5 6 4 4 Failed 77 | . 6 . 10 . . . 4 2 5 8 . . . . . . . . . 5 7 14 9 7 Catastrophic 17 | . . . 3 . . . . . 1 . . . . . . . . . . . 3 4 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . . . . . 1 . . . 6 2 . . . . . . . . . . . 5 4 3 Terminals 98 | . 7 . 12 . . . 6 2 7 9 . . . . . . . . . 7 9 16 13 10 Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 3 . . . . . . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 1 . . . . 1 . . . . 1 . 3 . 1 Terminal Hacks 63 | . 1 . 2 1 9 . 2 . 2 3 1 . . . . . . 31 . 2 3 3 1 2 Record 19 | . . . . . 8 . . . . . . . . . . . . 11 . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . Zone Layout 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . 1 1 . . . . 1 . . . . 1 . 3 . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . 1 1 . . . . 1 . . . . 1 . 3 . 1 Unauthorized Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 4 . . . 1 1 2 6 . . . . . . . . . 3 4 8 4 5 Full Trace Events 9 | . 1 . 1 . . . . . 1 . . . . . . . . . . . 1 2 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . 14 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 3 . 4 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 3 | . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Largest Group 1 | . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Highest-Rated Group 32 | . . 31 . . . . . . . . . . . . . . 32 . . . . . 26 . Highest-Rated Ally 32 | . . 31 . . . . . . . . . . . . . . 32 . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . 9 . . . . . . . . . . . . . . 9 . . . . . . . Total Damage 371 | . . 171 . . . . . . . . . . . . . . 200 . . . . . . . Kills 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . . 2 2 . 3 . 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 25678 | 122 546 264 359 504 418 618 553 2268 3203 1839 631 780 413 1348 459 547 1097 232 1529 1377 334 3385 1779 1073 Spaces Moved 11115 | 65 145 130 179 145 373 194 278 1314 414 677 344 444 256 563 195 341 437 105 377 675 441 1410 694 919 Core 909 | 12 . . . . . . . . . . . . . . . . . . . 1 . . 54 842 Treads 3845 | 53 145 130 4 63 . . 51 383 246 227 60 47 . . . . 98 . 376 67 . 1255 640 . Legs 77 | . . . . . . . . . . . . . . . . . . . . . . . . 77 Wheels 5510 | . . . 175 82 373 194 227 931 168 450 284 397 256 563 195 341 339 105 1 429 . . . . Hover 766 | . . . . . . . . . . . . . . . . . . . . 170 441 155 . . Flight 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . Fastest Speed 50 | 50 160 160 95 95 110 110 105 145 140 150 150 155 155 155 155 155 155 215 240 50 50 50 50 50 Average Speed 153 | 142 160 160 96 126 111 121 134 149 205 184 166 166 155 187 179 155 229 216 342 135 50 145 154 70 Slowest Speed 1100 | 160 160 160 160 160 125 125 232 160 242 245 242 405 170 240 230 155 320 245 560 1100 51 170 170 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 38 35 26 43 79 39 32 80 38 21 57 89 13 71 10 62 65 79 62 14 13 46 20 21 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 . . 1 . . . 1 . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . 1 . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . 1 . 1 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 18 | . . . . 1 . 1 . . . . 3 4 . 2 . 3 3 . 1 . . . . . Spaces Dug 137 | . . . . . . . 2 23 17 6 1 . . . 6 . . . . 9 2 35 17 19 Terrain Destroyed 774 | . . . 12 . . 39 38 56 37 16 5 2 1 45 6 1 41 . 35 62 4 76 127 171 Melee 21 | . . . . . . . . . . 2 . . . . 5 . . . . . 2 2 . 10 Projectile 273 | . . . 2 . . . 18 1 20 11 5 2 1 7 1 1 7 . 5 28 2 74 88 . AOE 480 | . . . 10 . . 39 20 55 17 3 . . . 38 . . 34 . 30 34 . . 39 161 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total 18348 | 86 420 170 301 445 378 567 397 1478 2682 1197 379 463 266 810 263 348 494 111 564 1014 541 2527 1189 1258 Wait 5678 | 4 251 24 78 278 . 359 48 39 2170 438 9 6 1 218 20 . 8 . 149 180 66 835 305 192 Move 11091 | 64 144 129 178 144 372 193 278 1313 413 676 343 443 255 562 194 340 436 104 376 674 440 1409 693 918 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 123 | 8 2 1 . 3 1 1 9 . 15 10 3 2 . 1 2 . 3 1 5 18 3 27 7 1 Fast Attach 105 | 6 1 1 2 1 . . 3 . 3 4 1 . 4 1 5 . 2 2 1 21 3 20 6 18 Attach 89 | 1 . . 1 2 . . 3 . 6 2 4 . . 3 2 . 3 1 6 10 2 7 23 13 Detach 24 | . . . . . . 2 . . 2 . . . . . 1 . . . . 1 1 1 4 12 Swap 266 | . . 1 7 4 2 6 14 22 18 16 2 4 1 6 14 2 13 . 3 29 13 42 41 6 Drop 156 | . 2 2 3 2 3 . 9 3 11 15 3 . 3 . 4 . 4 3 . 23 6 38 11 11 Fire 670 | 3 20 8 32 3 . 6 29 84 44 33 14 8 2 19 16 6 16 . 24 54 2 130 87 30 Melee 110 | . . . . 8 . . 4 . . 2 . . . . 5 . . . . 4 5 17 9 56 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 3 1 Escape Stasis 17 | . . . . . . . . 17 . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 10) 669 | -10/Materials | Entered Mines 692 | -10/Mines | Found a hidden stash of uninstalled traps 722 | -10/Mines | Met a Derelict testing a Signal Generator 914 | -10/Mines | Discovered new exit (range 13) 933 | -10/Mines | Entered Materials 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Discovered new exit (range 15) 1261 | -9/Materials | Discovered new exit (range 9) 1292 | -9/Materials | Entered Mines 1299 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1362 | -9/Mines | Discovered new exit (range 5) 1369 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1392 | -9/Mines | Build established: Scavenger-Mutant 1765 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1788 | -9/Mines | Learned Materials stockpile data 1791 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1791 | -9/Mines | Discovered new exit (range 5) 1796 | -9/Mines | Entered Exiles 1823 | -9/Exiles | Met 8R-AWN 1842 | -9/Exiles | Met EX-HEX 1873 | -9/Exiles | Met EX-BIN 1887 | -9/Exiles | Aligned with FarCom system 1888 | -9/Exiles | Given EX-Vault access code 1913 | -9/Exiles | Opened EX-Vault 1921 | -9/Exiles | Found Longsword +1 1961 | -9/Exiles | Build established: Mutant 1965 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1997 | -9/Exiles | Met EX-DEC 2001 | -9/Exiles | Learned location of Zion (-7) 2057 | -9/Exiles | Visited The Gauntlet 2203 | -9/Exiles | Discovered new exit (range 10) 2214 | -9/Exiles | Left Exiles lab with Longsword +1 2214 | -9/Exiles | Entered Mines 2515 | -8/Mines | Build established: Skirmisher 2765 | -8/Mines | Discovered new exit (range 15) 2832 | -8/Mines | Entered Materials 2832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3198 | -8/Materials | Identified exit to Storage 3385 | -8/Materials | Identified exit to Garrison 3385 | -8/Materials | Entered Garrison 3449 | -8/Garrison | Triggered checkpoint 3553 | -8/Garrison | Triggered checkpoint 3698 | -8/Garrison | Build established: Mutant 3803 | -8/Garrison | Triggered checkpoint 3846 | -8/Garrison | Discovered new exit (range 8) 3891 | -8/Garrison | Triggered checkpoint 3943 | -8/Garrison | Discovered new exit (range 10) 4015 | -8/Garrison | Triggered checkpoint 4279 | -8/Garrison | Triggered checkpoint 4293 | -8/Garrison | Discovered new exit (range 15) 4415 | -8/Garrison | Triggered checkpoint 4481 | -8/Garrison | Triggered checkpoint 4583 | -8/Garrison | Build established: Scavenger-Mutant 4891 | -8/Garrison | Triggered checkpoint 5529 | -8/Garrison | Installed Relay Interface Framework 5653 | -8/Garrison | Entered Materials 8144 | -8/Materials | Core integrity fell below 50% 8165 | -8/Materials | Discovered new exit (range 16) 8176 | -8/Materials | Lost 3 parts (3n) 8429 | -8/Materials | Build established: Mutant 8853 | -8/Materials | First assault squad dispatched 8856 | -8/Materials | Entered Factory 8856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9259 | -7/Factory | Identified exit to Lower Caves 9577 | -7/Factory | Build established: Skirmisher 10049 | -7/Factory | Build established: Scavenger-Skirmisher 10648 | -7/Factory | Build established: Skirmisher 10695 | -7/Factory | Entered Lower Caves 10811 | -7/Lower Caves | Encountered a Warlord checkpoint 10990 | -7/Lower Caves | Build established: Tank 11141 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11189 | -7/Lower Caves | Lost 4 parts (1p2n1u) 11223 | -7/Lower Caves | Discovered new exit (range 10) 11270 | -7/Lower Caves | Learned Factory security intel 11326 | -7/Lower Caves | Entered another Lower Caves area 11522 | -7/Lower Caves | Discovered new exit (range 12) 11635 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11791 | -7/Lower Caves | Learned 4 Factory zone layouts 11810 | -7/Lower Caves | Learned Factory security intel 12095 | -7/Lower Caves | Discovered new exit (range 7) 12106 | -7/Lower Caves | Entered Zion 12198 | -7/Zion | System corruption cleaned by Quarantine Array 12354 | -7/Zion | RIF detected upon attempting to enter Zion 12354 | -7/Zion | Attacked by Zionites 12354 | -7/Zion | Spotted JQ-YW7(B) 12354 | -7/Zion | Spotted 0M-281(B) 12499 | -7/Zion | Discovered new exit (range 12) 12519 | -7/Zion | Entered Proximity Caves 12726 | -6/Proximity Caves | Build established: Gunner 12915 | -6/Proximity Caves | Spotter reported a threat 12968 | -6/Proximity Caves | Spotter reported a threat 12981 | -6/Proximity Caves | Learned Factory stockpile data 13050 | -6/Proximity Caves | Ambushed by research squad 13197 | -6/Proximity Caves | Spotter reported a threat 13250 | -6/Proximity Caves | Spotter reported a threat 13303 | -6/Proximity Caves | Spotter reported a threat 13373 | -6/Proximity Caves | Learned 12 Factory zone layouts 13666 | -6/Proximity Caves | Spotter reported a threat 13856 | -6/Proximity Caves | Discovered new exit (range 6) 13867 | -6/Proximity Caves | Entered Factory 13867 | -6/Factory | Evolved 2 slots: Utility x2 13868 | -6/Factory | Identified exit to Lower Caves 14217 | -6/Factory | Search patrols dispatched 14326 | -6/Factory | Entered Lower Caves 14327 | -6/Lower Caves | Encountered a Warlord checkpoint 14563 | -6/Lower Caves | Learned 4 Factory zone layouts 14616 | -6/Lower Caves | Build established: Scavenger-Gunner 14732 | -6/Lower Caves | Learned Factory emergency access door positions 14860 | -6/Lower Caves | Discovered new exit (range 6) 14873 | -6/Lower Caves | Entered another Lower Caves area 14994 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15928 | -6/Lower Caves | Discovered new exit (range 18) 15970 | -6/Lower Caves | Entered Data Miner 15972 | -6/Data Miner | Discovered new exit (range 6) 16004 | -6/Data Miner | Met Data Miner 16056 | -6/Data Miner | Learned location of Section 7 (-2) 16056 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16092 | -6/Data Miner | Received God Mode back door access code from Data Miner 16202 | -6/Data Miner | Entered Proximity Caves 16215 | -5/Proximity Caves | System corruption reached 10% 16261 | -5/Proximity Caves | Lost 5 parts (3n1u1w) 16868 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16881 | -5/Proximity Caves | Spotted B-75 Beast 16953 | -5/Proximity Caves | Destroyed B-75 Beast 16979 | -5/Proximity Caves | Lost 4 parts (2n2w) 17648 | -5/Proximity Caves | Learned 4 Factory zone layouts 17674 | -5/Proximity Caves | Discovered new exit (range 15) 17731 | -5/Proximity Caves | Entered Factory 17731 | -5/Factory | Evolved 2 slots: Propulsion x2 17732 | -5/Factory | Identified exit to Upper Caves 17732 | -5/Factory | Identified exit to Factory 18107 | -5/Factory | Lost 3 parts (1n1u1w) 18359 | -5/Factory | Spotted B-75 Beast 18847 | -5/Factory | Lost 4 parts (3n1u) 18920 | -5/Factory | Lost 5 parts (3n1u1w) 19108 | -5/Factory | Entered another Factory area 19108 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19234 | -4/Factory | Build established: Gunner 19236 | -4/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 19439 | -4/Factory | Discovered new exit (range 5) 19442 | -4/Factory | Identified exit to Research 19442 | -4/Factory | Entered Research 19442 | -3/Research | Evolved 2 slots: Utility x2 19448 | -3/Research | Found Prototype Device 19448 | -3/Research | Identified Exp. Focal Shield 19476 | -3/Research | Found Imp. Powered Armor 19799 | -3/Research | Build established: Hacker-Mutant 20522 | -3/Research | Build established: Infiltrator-Gunner 21671 | -3/Research | Found Fusion Bomb Launcher 22197 | -3/Research | Spotted B-86 Titan 22679 | -3/Research | Discovered new exit (range 12) 22696 | -3/Research | Identified exit to Research 22827 | -3/Research | Entered another Research area 22827 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23884 | -2/Research | Build established: Infiltrator-Tank 23939 | -2/Research | Spotted B-90 Cyclops 23977 | -2/Research | Destroyed B-90 Cyclops 24017 | -2/Research | Identified exit to Access 24044 | -2/Research | Incoming investigation squad redirected 24145 | -2/Research | Found Prototype Device 24145 | -2/Research | Identified Adv. Kinecellerator 24376 | -2/Research | First assault squad dispatched 24468 | -2/Research | System corruption reached 10% 24478 | -2/Research | Incoming assault squad redirected 24517 | -2/Research | Spotted B-90 Cyclops 24602 | -2/Research | Lost 22 parts (3p5n8u6w) 24606 | -2/Research | Entered Access 24606 | -1/Access | Evolved 2 slots: Propulsion x2 24841 | -1/Access | Incoming investigation squad redirected 24930 | -1/Access | Found Prototype Launcher 24930 | -1/Access | Identified Adv. Micro-nuke Launcher 25295 | -1/Access | Build established: Hacker-Assassin 25356 | -1/Access | First assault squad dispatched 25385 | -1/Access | Incoming assault squad redirected 25541 | -1/Access | Discovered new exit (range 6) 25679 | -1/Access | Core integrity fell below 50% 25679 | *** | Escaped! Last Messages --------------- 25667_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 25668_ The unstable cave ceiling collapses. 25668_ 98 Matter crushed. 25668_ K-01 Serf collects debris. 25669_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 25669_ Critical hit (Burn: +37). 25672_ Longsword +1 destroyed. 25673_ G-73 Enforcer IFF system glitched. 25674_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 25674_ G-73 Enforcer destroyed. 25674_ Centrium Leg destroyed. 25675_ Adv. Targeting Computer destroyed. 25676_ Centrium Leg destroyed. 25676_ Adv. Melee Analysis Suite destroyed. 25677_ K-01 Serf collects debris. 25679_ System corrupted: Heat flow error (+264). 25679_ K-01 Serf cleans the Terminal. 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Regenerative Plating | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingDeuteriumDeflector Manual? 0 Play Time 03:57:51 Cumulative 199.0 hours Start 2024.10.02 @ 12:52:35 End 2024.10.04 @ 17:09:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 41 Adventurer 16 Explorer 36 Win Type 0 Total 27 Types 17/5/2/1/0/0/1/1/0 Lore% 79 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74408282-a858-4bdd-bfe3-bf8dc1ffa6aa