Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:10:09 Player: HorseLips Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2420) 2420 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 6952 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 744 Aligned with FarCom 300 Friendly Fire -430 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 6/100 System Corruption 11% Temperature Cool (0) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Target Analyzer Transmission Jammer Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Backup Power I Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads System Restoration Module Lightning Gun Light EM Pulse Cannon Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Target Analyzer Improved Utility Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Cannon > --- INVENTORY -------- Backup Power I Deuterium Engine Armored Treads Armored Treads Transmission Jammer System Restoration Module Field Recycling Unit Light EM Pulse Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 . 2 Weapon . | . . . . . . . . Parts Attached 111 | 6 9 5 1 16 33 16 25 Power 20 | 1 2 . . . 7 4 6 Engine 17 | 1 2 . . . 6 2 6 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 2 . . . 7 3 . Treads 14 | 2 2 . . . 7 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 3 1 1 2 9 6 7 Device 13 | . 1 1 1 1 4 2 3 Storage 8 | 1 2 . . 1 2 1 1 Processor 1 | . . . . . . . 1 Hackware 3 | . . . . . 1 2 . Protection 5 | . . . . . 2 1 2 Artifact . | . . . . . . . . Weapon 47 | 2 2 4 . 14 10 3 12 Energy Gun 9 | . . . . . 5 1 3 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 14 | 2 2 2 . 7 1 . . Ballistic Cannon 2 | . . . . . . . 2 Launcher 17 | . . . . 7 2 1 7 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon 2 | . . 2 . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 19 | . 2 . . . 2 5 10 Power 7 | . 1 . . . 2 2 2 Propulsion 4 | . 1 . . . . . 3 Utility 4 | . . . . . . 1 3 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 8 | . 2 . . . 1 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 98 100 100 100 92 90 82 Engine 12 | . 13 14 14 14 14 4 12 Core 1 | . . . . . 2 9 . Treads 26 | . 27 28 28 28 26 26 17 Device 9 | . 8 4 14 13 9 8 6 Storage 14 | . 19 23 14 14 13 8 7 Hackware 2 | . . . . . 2 10 3 Protection 3 | . . . . . 5 4 12 Energy Gun 3 | . . . . . 8 9 3 Ballistic Gun 14 | . 28 27 28 16 4 . . Launcher 3 | . . . . 11 . 1 6 Peak Build Rating 44 | 6 8 11 15 16 35 39 44 Average Rating 19 | 5 7 8 11 15 29 33 36 On Entrance 13 | . 6 8 7 15 15 34 20 Naked Turns . | . . . . . . . . Heaviest Build 135 | 12 23 22 25 29 50 54 135 Greatest Support 66 | 40 40 40 40 40 62 66 66 Greatest Overweight (x) 35 | . . . . . 1 3 35 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 25 Average Capacity 11 | 7 9 10 10 10 10 9 18 Most Carried 14 | 6 10 10 10 10 10 10 14 Average Carried 9 | 4 9 9 9 10 9 8 10 Final Capacity 25 | 8 10 10 10 10 10 10 25 Final Carried 12 | 6 10 9 10 10 10 9 12 Class Distribution -------------------- 85% | Mutant 9% | Commander-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 2271 | 185 656 122 . 271 493 323 221 Remotely . | . . . . . . . . Salvage Created 2591 | . 626 151 . 263 674 612 265 Parts 166 | . 46 5 . 15 52 38 10 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 61 | . 16 2 . 8 20 7 8 Melee 3 | . . . . . 3 . . Guns 27 | . 16 2 . . 5 3 1 Cannons 4 | . . . . . . 1 3 AOE 23 | . . . . 8 11 . 4 Classes Destroyed 13 | . 5 . . 1 5 1 1 Worker 8 | . 2 . . . 3 2 1 Builder 8 | . . . . . 4 1 3 Tunneler 1 | . . . . 1 . . . Hauler 2 | . 1 . . . . 1 . Recycler 2 | . . . . . . 1 1 Mechanic 1 | . . . . . 1 . . Watcher 5 | . 1 . . . 3 1 . Swarmer 18 | . 6 . . 3 6 . 3 Grunt 29 | . 10 2 . 6 8 . 3 Brawler 3 | . . . . . 2 1 . Sentry 9 | . . . . . 2 6 1 Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . . . 1 Thug 1 | . . 1 . . . . . Best Kill Streak 17 | . 5 2 . 3 17 3 6 Combat Bots Only 11 | . 4 2 . 3 11 3 3 Max Kills in Single Turn 5 | . 1 1 . 3 5 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 3 . 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 631 | . 84 14 . 21 113 119 280 Missed 181 | . 25 2 . 6 32 30 86 Damage Taken 6159 | . 637 173 . 331 1081 1421 2516 Core 1123 | . 120 29 . 14 80 173 707 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 106 | . . . . . . . 106 Regen/Repaired (Parts) 1043 | . . . . . 199 780 64 Core Remaining (%) 62 | 100 . . . 34 . 54 . Volleys Fired 203 | . 59 16 . 11 42 50 25 Largest 2 | . 2 2 . 2 2 2 2 Hottest 130 | . 40 40 . 60 130 110 103 Shots Fired 369 | . 118 19 . 22 80 80 50 Gun 287 | . 118 19 . 11 66 59 14 Cannon 37 | . . . . . . 21 16 Launcher 45 | . . . . 11 14 . 20 Special . | . . . . . . . . Kinetic 172 | . 118 19 . 11 8 . 16 Thermal 47 | . . . . . 26 21 . Explosive 45 | . . . . 11 14 . 20 Electromagnetic 105 | . . . . . 32 59 14 Robot Hit Streak 25 | . 10 6 . 10 13 13 25 Robot Miss Streak 6 | . 3 2 . 1 6 4 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 256 | . 79 13 . 6 71 52 35 Core Hits 182 | . 33 7 . 18 83 16 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . . 2 1 3 Blast 3 | . . . . . . . 3 Corrupt 1 | . . . . . . 1 . Sever 2 | . . . . . 2 . . Melee Attacks 28 | . . . . . 28 . . Impact . | . . . . . . . . Slashing 28 | . . . . . 28 . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 4 . . Damage Inflicted 7241 | . 1060 104 . 702 2724 1335 1316 Guns 2758 | . 1060 104 . 19 740 769 66 Cannons 832 | . . . . . . 484 348 Explosions 2930 | . . . . 677 1311 61 881 Melee 673 | . . . . . 673 . . Ramming 48 | . . . . 6 . 21 21 Kinetic 1567 | . 1060 104 . 19 36 . 348 Thermal 867 | . . . . . 322 545 . Explosive 2869 | . . . . 677 1311 . 881 Electromagnetic 1217 | . . . . . 382 769 66 Impact . | . . . . . . . . Slashing 673 | . . . . . 673 . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 1 11 Average Corruption 1 | . . . . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 6 5 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . . 8 16 52 Projectiles 35 | . . . . . . 16 19 Explosions 23 | . . . . . . . 23 Melee 18 | . . . . . 8 . 10 Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 265 | . . . . 122 71 23 49 Shots 12 | . . . . 6 3 1 2 Rammed 11 | . . . . 1 . 6 4 Targets Rammed 11 | . . . . 1 . 6 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 670 | . 9 27 . 54 324 670 15 Average Temperature 126 | . 4 11 . 32 101 267 5 Received Heat Transfer 1551 | . 285 123 . 102 288 513 240 Effects 13 | . . . . . . 13 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Matter Decay 4 | . . . . . . 4 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . 1 3 . Combat Hostiles 4 | . . . . . 1 3 . Parts Fried 9 | . . . . . 5 4 . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1197 | . . . . . 420 777 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Peak Influence 893 | . 227 69 . 134 587 893 428 Initial 382 | . . 69 . . 22 211 382 Average 190 | . 68 21 . 21 166 645 326 Maximum Alert Level 3 | . 1 . . . 2 3 2 Low Security (%) 65 | 100 98 100 . 100 73 . . Level 1 18 | . 1 . . . 4 19 92 Level 2 8 | . . . . . 22 27 7 Level 3 7 | . . . . . . 52 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 5 . . . 5 6 6 Investigation 6 | . 2 . . . 1 2 1 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 3 . . . 1 . 1 Assault 3 | . . . . . 2 1 . Garrison 6 | . . . . . 1 3 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 7 | . 2 . . . 1 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 22 2 . 11 29 30 16 Peak Tracking Total 7 | . 5 2 . 3 7 6 4 Tactical Retreats 10 | . 1 . . . 1 3 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 8 | . 2 . . . 3 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 8 | . 1 . . 4 2 1 . Max in Single Turn 2 | . 1 . . 2 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 14 | . 1 . 3 . 2 5 3 Terminals 5 | . 1 . . . . 3 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 2 1 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 2 . 17 . 10 20 9 Successful 53 | . 1 . 17 . 9 18 8 Failed 5 | . 1 . . . 1 2 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . 7 . . . . Terminals 6 | . 2 . . . . 3 1 Fabricators . | . . . . . . . . Repair Stations 30 | . . . . . 10 15 5 Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 22 | . 1 . 17 . . 3 1 Record 16 | . . . 16 . . . . Open Door 2 | . . . . . . 2 . Open DSF 1 | . . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 28 | . . . . . 9 14 5 Scan Component 14 | . . . . . 5 7 2 Repair 13 | . . . . . 4 7 2 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 Process 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 5 | . . . . . 1 2 2 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 13 | . . . . . 4 7 2 Time 458 | . . . . . 104 284 70 Parts Recycled . | . . . . . . . . Recycled Matter 58 | . . . . . . . 58 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies 13 | . . . . 3 . 10 . Largest Group 10 | . . . . 3 . 10 . Highest-Rated Group 173 | . . . . 40 . 173 . Highest-Rated Ally 29 | . . . . 16 . 29 . Total Orders . | . . . . . . . . Ally Attacks 186 | . . . . 28 . 158 . Total Damage 2311 | . . . . 275 . 2036 . Kills 29 | . . . . 2 . 27 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 10991 | 305 1470 1509 1121 1981 1622 1428 1555 Spaces Moved 5344 | 99 605 883 698 1134 735 641 549 Core 11 | 4 . . . . . 1 6 Treads 5333 | 95 605 883 698 1134 735 640 543 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 145 145 Average Speed 167 | 155 160 160 160 160 163 148 243 Slowest Speed 1800 | 160 160 160 160 160 250 305 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 6 68 99 92 101 45 82 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 219 | . . . . 66 50 10 93 Melee . | . . . . . . . . Projectile 8 | . . . . . . 4 4 AOE 211 | . . . . 66 50 6 89 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 6943 | 247 993 963 702 1275 1033 1029 701 Wait 1149 | 137 295 57 . 110 163 305 82 Move 5337 | 98 604 882 697 1133 734 640 549 Hop . | . . . . . . . . Pick Up 63 | 6 15 1 1 2 19 8 11 Fast Attach 25 | 6 1 . . . 10 6 2 Attach 20 | . 2 . . . 7 3 8 Detach 4 | . . . . . 1 1 2 Swap 66 | . 6 5 1 16 16 7 15 Drop 40 | . 11 2 . 2 19 3 3 Fire 203 | . 59 16 . 11 42 50 25 Melee 22 | . . . . . 22 . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 10 | . . . . 1 . 6 3 Escape Stasis . | . . . . . . . . Rewire 3 | . . . 3 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 830 | -10/Materials | Discovered new exit (range 16) 1551 | -10/Materials | Discovered new exit (range 14) 1656 | -10/Materials | Discovered new exit (range 8) 1776 | -10/Materials | Entered Mines 1782 | -10/Mines | Met a Derelict bent on vengeance 2117 | -10/Mines | Learned location of Storage (-8) 2633 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2759 | -10/Mines | Discovered new exit (range 8) 2874 | -10/Mines | Learned location of Recycling (-8) 3068 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3069 | -10/Mines | Discovered new exit (range 5) 3178 | -10/Mines | Core integrity fell below 50% 3194 | -10/Mines | Discovered new exit (range 6) 3285 | -10/Mines | Entered Exiles 3329 | -10/Exiles | Discovered new exit (range 14) 3393 | -10/Exiles | Met 8R-AWN 3437 | -10/Exiles | Met EX-HEX 3528 | -10/Exiles | Met EX-BIN 3570 | -10/Exiles | Aligned with FarCom system 3572 | -10/Exiles | Given EX-Vault access code 3764 | -10/Exiles | Opened EX-Vault 3778 | -10/Exiles | Found Cloak of Protection 3827 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4030 | -10/Exiles | Met EX-DEC 4078 | -10/Exiles | Visited The Gauntlet 4377 | -10/Exiles | Discovered new exit (range 14) 4406 | -10/Exiles | Left Exiles lab with Cloak of Protection 4406 | -10/Exiles | Entered Mines 4434 | -9/Mines | Learned location of 1 exit from Proximity Caves 4693 | -9/Mines | Discovered new exit (range 12) 4815 | -9/Mines | Discovered new exit (range 15) 5014 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5471 | -9/Mines | Learned Materials emergency access door positions 6387 | -9/Mines | Entered Materials 6387 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6454 | -8/Materials | Repaired Lgt. Assault Rifle 6481 | -8/Materials | Repaired Lgt. Treads 6509 | -8/Materials | Repaired Grenade Launcher 7104 | -8/Materials | Discovered new exit (range 15) 7517 | -8/Materials | Repaired Ion Engine 7574 | -8/Materials | Garrison activated, responded to threat 7614 | -8/Materials | Destroyed 11 combat bots 7987 | -8/Materials | First assault squad dispatched 7999 | -8/Materials | Discovered new exit (range 5) 8009 | -8/Materials | Entered Storage 8061 | -8/Storage | Garrison activated, responded to threat 8174 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8237 | -8/Storage | Identified exit to Garrison 8469 | -8/Storage | Build established: Commander-Mutant 8666 | -8/Storage | Repaired Broken Arm. Treads 8699 | -8/Storage | Repaired Cooling System 8753 | -8/Storage | Repaired Broken Arm. Treads 8798 | -8/Storage | Repaired Lightning Gun 8838 | -8/Storage | Repaired Lgt. Nuclear Core 8865 | -8/Storage | Repaired Med. Storage Unit 8922 | -8/Storage | Repaired Adv. Treads 9014 | -8/Storage | Discovered new exit (range 12) 9209 | -8/Storage | First assault squad dispatched 9293 | -8/Storage | Lost 3 allies 9437 | -8/Storage | Entered Factory 9437 | -7/Factory | Evolved 2 slots: Utility x2 9556 | -7/Factory | Build established: Hacker-Mutant 9727 | -7/Factory | Repaired Lgt. Deuterium Engine 9761 | -7/Factory | Repaired Cooling System 10052 | -7/Factory | Build established: Mutant 10882 | -7/Factory | Garrison activated, responded to threat 10972 | -7/Factory | System corruption reached 10% 10975 | -7/Factory | Core integrity fell below 50% 10984 | -7/Factory | Core integrity fell below 20% 10991 | -7/Factory | Lost 8 parts (2p2n2u2w) 10992 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- K-01 Serf cleans the DSF Access. U-05 Engineer lays Concrete. Imp. Grenade Launcher destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the DSF Access. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf cleans the DSF Access. Imp. Deuterium Engine destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Component data lost. U-05 Engineer builds a Wall. Imp. Utility Shielding destroyed. Cooling System destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the DSF Access. Connecting with DSF Access... JFUY8|K KB=%OXYXMSRPPY6D,XD6WV8 QZW3T Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????? | | ????##########+#####??????????????????????? | | ????# #??????????????????????????? | | ????# #??????????????????????????? | | ????# #???###########????????????? | | ????# #???# !! #????????????? | | ????########## #???# ! """ #????????????? | | ?????????????# #???# ! 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"" ^ #???# #% #????? | | ??? #???# # #???????? | | ??? #???# # #??????????? ? | | ????##########???# # #????????????? | | ?????????????????#p# #????????????? | | ????????????????##@# #????????????? | | ????????????????# # #????????????? | | ????????????????#TY# #????????????? | | ????????????????## ###########????????????? | | ?????????????????#k#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #####??????????????????? | | ??????????######## # ##?????????????????? | | ????####### # # ##????????######### | | ????# + """ # # # ########## ! !# | | ????# ##### "Y" # !! # | | ????# #???# + ! # | | ????# #???# ######### | | ????# #???# ########## | | ????# ########+ # ] | | ????# +] ! | | ????# ### # # ############ ! | | ????# #?## # #####??????# ! | | ????# #?# ## # #??????????# | | ????####### #?###?################ | | ??????????# #??????????# ## | | ??????????# #??????????# """"" ########### | | ??????????# #??????????# """"" #?????????? | | ??????????# #??????????# """ #?????????? | | ??????????# #??????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 650 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 5 Armor Coverage 600 Utility Shielding 66 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab The More The Merrier Challenges ------------ None Game ------ Seed MappingTrackerComputer Manual? 0 Play Time 01:55:31 Cumulative 8.5 hours Start 2025.02.18 @ 16:38:25 End 2025.02.18 @ 21:10:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59f6a9d8-3390-4d89-b0d4-ef127f138fc3