Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:10:09

Player: HorseLips

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (90)      450
Value Destroyed (2420)     2420
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (702)                702
              TOTAL SCORE: 6952

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      744
Aligned with FarCom        300
Friendly Fire              -430

 Cogmind 
---------
Core Integrity             0/700
Matter                     7/300
Energy                     6/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Target Analyzer
           Transmission Jammer
           Field Recycling Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Backup Power I
           Deuterium Engine
     Light Deuterium Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
   Armored Treads
   Armored Treads
           System Restoration Module
           Lightning Gun
     Light EM Pulse Cannon
           Gauss Cannon
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Cooling System
           Huge Storage Unit
           Target Analyzer
  Improved Utility Shielding
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Lightning Gun
           Gauss Cannon
>          --- INVENTORY --------
           Backup Power I
           Deuterium Engine
   Armored Treads
   Armored Treads
           Transmission Jammer
           System Restoration Module
           Field Recycling Unit
     Light EM Pulse Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             111  | 6   9   5   1   16  33  16  25  
  Power                    20   | 1   2   .   .   .   7   4   6   
    Engine                 17   | 1   2   .   .   .   6   2   6   
    Core                   3    | .   .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   .   .   .   7   3   .   
    Treads                 14   | 2   2   .   .   .   7   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 1   3   1   1   2   9   6   7   
    Device                 13   | .   1   1   1   1   4   2   3   
    Storage                8    | 1   2   .   .   1   2   1   1   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   2   .   
    Protection             5    | .   .   .   .   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   4   .   14  10  3   12  
    Energy Gun             9    | .   .   .   .   .   5   1   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          14   | 2   2   2   .   7   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               17   | .   .   .   .   7   2   1   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   
    Piercing Weapon        2    | .   .   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 19   | .   2   .   .   .   2   5   10  
  Power                    7    | .   1   .   .   .   2   2   2   
  Propulsion               4    | .   1   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   1   3   
  Weapon                   4    | .   .   .   .   .   .   2   2   
  Highest Loss Streak      8    | .   2   .   .   .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 100 100 92  90  82  
  Engine                   12   | .   13  14  14  14  14  4   12  
  Core                     1    | .   .   .   .   .   2   9   .   
  Treads                   26   | .   27  28  28  28  26  26  17  
  Device                   9    | .   8   4   14  13  9   8   6   
  Storage                  14   | .   19  23  14  14  13  8   7   
  Hackware                 2    | .   .   .   .   .   2   10  3   
  Protection               3    | .   .   .   .   .   5   4   12  
  Energy Gun               3    | .   .   .   .   .   8   9   3   
  Ballistic Gun            14   | .   28  27  28  16  4   .   .   
  Launcher                 3    | .   .   .   .   11  .   1   6   
Peak Build Rating          44   | 6   8   11  15  16  35  39  44  
  Average Rating           19   | 5   7   8   11  15  29  33  36  
  On Entrance              13   | .   6   8   7   15  15  34  20  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             135  | 12  23  22  25  29  50  54  135 
  Greatest Support         66   | 40  40  40  40  40  62  66  66  
  Greatest Overweight (x)  35   | .   .   .   .   .   1   3   35  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   10  10  10  10  10  10  25  
  Average Capacity         11   | 7   9   10  10  10  10  9   18  
  Most Carried             14   | 6   10  10  10  10  10  10  14  
  Average Carried          9    | 4   9   9   9   10  9   8   10  
  Final Capacity           25   | 8   10  10  10  10  10  10  25  
  Final Carried            12   | 6   10  9   10  10  10  9   12  

 Class Distribution 
--------------------
 85% | Mutant
  9% | Commander-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Matter Collected           2271 | 185 656 122 .   271 493 323 221 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2591 | .   626 151 .   263 674 612 265 
  Parts                    166  | .   46  5   .   15  52  38  10  
Haulers Intercepted        2    | .   1   .   .   .   .   1   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  61   | .   16  2   .   8   20  7   8   
  Melee                    3    | .   .   .   .   .   3   .   .   
  Guns                     27   | .   16  2   .   .   5   3   1   
  Cannons                  4    | .   .   .   .   .   .   1   3   
  AOE                      23   | .   .   .   .   8   11  .   4   
Classes Destroyed          13   | .   5   .   .   1   5   1   1   
  Worker                   8    | .   2   .   .   .   3   2   1   
  Builder                  8    | .   .   .   .   .   4   1   3   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   .   .   3   1   .   
  Swarmer                  18   | .   6   .   .   3   6   .   3   
  Grunt                    29   | .   10  2   .   6   8   .   3   
  Brawler                  3    | .   .   .   .   .   2   1   .   
  Sentry                   9    | .   .   .   .   .   2   6   1   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   1   .   .   .   .   .   
Best Kill Streak           17   | .   5   2   .   3   17  3   6   
  Combat Bots Only         11   | .   4   2   .   3   11  3   3   
Max Kills in Single Turn   5    | .   1   1   .   3   5   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   3   .   2   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Hostile Shots Fired        631  | .    84   14   .    21   113  119  280  
  Missed                   181  | .    25   2    .    6    32   30   86   
Damage Taken               6159 | .    637  173  .    331  1081 1421 2516 
  Core                     1123 | .    120  29   .    14   80   173  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    .    .    106  
  Regen/Repaired (Parts)   1043 | .    .    .    .    .    199  780  64   
Core Remaining (%)         62   | 100  .    .    .    34   .    54   .    
Volleys Fired              203  | .    59   16   .    11   42   50   25   
  Largest                  2    | .    2    2    .    2    2    2    2    
  Hottest                  130  | .    40   40   .    60   130  110  103  
Shots Fired                369  | .    118  19   .    22   80   80   50   
  Gun                      287  | .    118  19   .    11   66   59   14   
  Cannon                   37   | .    .    .    .    .    .    21   16   
  Launcher                 45   | .    .    .    .    11   14   .    20   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  172  | .    118  19   .    11   8    .    16   
  Thermal                  47   | .    .    .    .    .    26   21   .    
  Explosive                45   | .    .    .    .    11   14   .    20   
  Electromagnetic          105  | .    .    .    .    .    32   59   14   
  Robot Hit Streak         25   | .    10   6    .    10   13   13   25   
  Robot Miss Streak        6    | .    3    2    .    1    6    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           256  | .    79   13   .    6    71   52   35   
  Core Hits                182  | .    33   7    .    18   83   16   25   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    2    1    3    
    Blast                  3    | .    .    .    .    .    .    .    3    
    Corrupt                1    | .    .    .    .    .    .    1    .    
    Sever                  2    | .    .    .    .    .    2    .    .    
Melee Attacks              28   | .    .    .    .    .    28   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    28   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    4    .    .    
Damage Inflicted           7241 | .    1060 104  .    702  2724 1335 1316 
  Guns                     2758 | .    1060 104  .    19   740  769  66   
  Cannons                  832  | .    .    .    .    .    .    484  348  
  Explosions               2930 | .    .    .    .    677  1311 61   881  
  Melee                    673  | .    .    .    .    .    673  .    .    
  Ramming                  48   | .    .    .    .    6    .    21   21   
  Kinetic                  1567 | .    1060 104  .    19   36   .    348  
  Thermal                  867  | .    .    .    .    .    322  545  .    
  Explosive                2869 | .    .    .    .    677  1311 .    881  
  Electromagnetic          1217 | .    .    .    .    .    382  769  66   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 673  | .    .    .    .    .    673  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    1    11   
  Average Corruption       1    | .    .    .    .    .    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    6    5    
    Message Errors         2    | .    .    .    .    .    .    1    1    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            76   | .    .    .    .    .    8    16   52   
  Projectiles              35   | .    .    .    .    .    .    16   19   
  Explosions               23   | .    .    .    .    .    .    .    23   
  Melee                    18   | .    .    .    .    .    8    .    10   
Knockbacks                 3    | .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      265  | .    .    .    .    122  71   23   49   
  Shots                    12   | .    .    .    .    6    3    1    2    
  Rammed                   11   | .    .    .    .    1    .    6    4    
Targets Rammed             11   | .    .    .    .    1    .    6    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        670  | .    9    27   .    54   324  670  15   
  Average Temperature      126  | .    4    11   .    32   101  267  5    
  Received Heat Transfer   1551 | .    285  123  .    102  288  513  240  
  Effects                  13   | .    .    .    .    .    .    13   .    
    Shutdowns              3    | .    .    .    .    .    .    3    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    .    1    .    
    Matter Decay           4    | .    .    .    .    .    .    4    .    
    Short Circuit          3    | .    .    .    .    .    .    3    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    1    3    .    
  Combat Hostiles          4    | .    .    .    .    .    1    3    .    
  Parts Fried              9    | .    .    .    .    .    5    4    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    
  Heat Transferred         1197 | .    .    .    .    .    420  777  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Peak Influence             893  | .   227 69  .   134 587 893 428 
  Initial                  382  | .   .   69  .   .   22  211 382 
  Average                  190  | .   68  21  .   21  166 645 326 
Maximum Alert Level        3    | .   1   .   .   .   2   3   2   
  Low Security (%)         65   | 100 98  100 .   100 73  .   .   
  Level 1                  18   | .   1   .   .   .   4   19  92  
  Level 2                  8    | .   .   .   .   .   22  27  7   
  Level 3                  7    | .   .   .   .   .   .   52  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   5   .   .   .   5   6   6   
  Investigation            6    | .   2   .   .   .   1   2   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   3   .   .   .   1   .   1   
  Assault                  3    | .   .   .   .   .   2   1   .   
  Garrison                 6    | .   .   .   .   .   1   3   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Distress Signals           7    | .   2   .   .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   22  2   .   11  29  30  16  
  Peak Tracking Total      7    | .   5   2   .   3   7   6   4   
  Tactical Retreats        10   | .   1   .   .   .   1   3   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Traps Triggered            8    | .   2   .   .   .   3   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Machines Disabled          8    | .   1   .   .   4   2   1   .   
  Max in Single Turn       2    | .   1   .   .   2   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Machines Accessed          14   | .   1   .   3   .   2   5   3   
  Terminals                5    | .   1   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   1   1   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                58   | .   2   .   17  .   10  20  9   
  Successful               53   | .   1   .   17  .   9   18  8   
  Failed                   5    | .   1   .   .   .   1   2   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   7   .   .   .   .   
  Terminals                6    | .   2   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          30   | .   .   .   .   .   10  15  5   
  Recycling Units          3    | .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             22   | .   1   .   17  .   .   3   1   
  Record                   16   | .   .   .   16  .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       28   | .   .   .   .   .   9   14  5   
  Scan Component           14   | .   .   .   .   .   5   7   2   
  Repair                   13   | .   .   .   .   .   4   7   2   
  Refit                    1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   1   2   2   
  Full Trace Events        3    | .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   .   .   .   .   4   7   2   
  Time                     458  | .   .   .   .   .   104 284 70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          58   | .   .   .   .   .   .   .   58  
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total Allies               13   | .    .    .    .    3    .    10   .    
  Largest Group            10   | .    .    .    .    3    .    10   .    
  Highest-Rated Group      173  | .    .    .    .    40   .    173  .    
  Highest-Rated Ally       29   | .    .    .    .    16   .    29   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               186  | .    .    .    .    28   .    158  .    
  Total Damage             2311 | .    .    .    .    275  .    2036 .    
  Kills                    29   | .    .    .    .    2    .    27   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               10991 | 305  1470 1509 1121 1981 1622 1428 1555 
Spaces Moved               5344  | 99   605  883  698  1134 735  641  549  
  Core                     11    | 4    .    .    .    .    .    1    6    
  Treads                   5333  | 95   605  883  698  1134 735  640  543  
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  145  145  
  Average Speed            167   | 155  160  160  160  160  163  148  243  
  Slowest Speed            1800  | 160  160  160  160  160  250  305  1800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 6    68   99   92   101  45   82   9    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    2    .    1    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          219   | .    .    .    .    66   50   10   93   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               8     | .    .    .    .    .    .    4    4    
  AOE                      211   | .    .    .    .    66   50   6    89   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      6943 | 247  993  963  702  1275 1033 1029 701  
  Wait                     1149 | 137  295  57   .    110  163  305  82   
  Move                     5337 | 98   604  882  697  1133 734  640  549  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  63   | 6    15   1    1    2    19   8    11   
  Fast Attach              25   | 6    1    .    .    .    10   6    2    
  Attach                   20   | .    2    .    .    .    7    3    8    
  Detach                   4    | .    .    .    .    .    1    1    2    
  Swap                     66   | .    6    5    1    16   16   7    15   
  Drop                     40   | .    11   2    .    2    19   3    3    
  Fire                     203  | .    59   16   .    11   42   50   25   
  Melee                    22   | .    .    .    .    .    22   .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    1    .    6    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Gar)
-7/Factory

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
   306 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   830 | -10/Materials | Discovered new exit (range 16)
  1551 | -10/Materials | Discovered new exit (range 14)
  1656 | -10/Materials | Discovered new exit (range 8)
  1776 | -10/Materials | Entered Mines
  1782 | -10/Mines     | Met a Derelict bent on vengeance
  2117 | -10/Mines     | Learned location of Storage (-8)
  2633 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2759 | -10/Mines     | Discovered new exit (range 8)
  2874 | -10/Mines     | Learned location of Recycling (-8)
  3068 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3069 | -10/Mines     | Discovered new exit (range 5)
  3178 | -10/Mines     | Core integrity fell below 50%
  3194 | -10/Mines     | Discovered new exit (range 6)
  3285 | -10/Mines     | Entered Exiles
  3329 | -10/Exiles    | Discovered new exit (range 14)
  3393 | -10/Exiles    | Met 8R-AWN
  3437 | -10/Exiles    | Met EX-HEX
  3528 | -10/Exiles    | Met EX-BIN
  3570 | -10/Exiles    | Aligned with FarCom system
  3572 | -10/Exiles    | Given EX-Vault access code
  3764 | -10/Exiles    | Opened EX-Vault
  3778 | -10/Exiles    | Found Cloak of Protection
  3827 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4030 | -10/Exiles    | Met EX-DEC
  4078 | -10/Exiles    | Visited The Gauntlet
  4377 | -10/Exiles    | Discovered new exit (range 14)
  4406 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  4406 | -10/Exiles    | Entered Mines
  4434 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  4693 | -9/Mines      | Discovered new exit (range 12)
  4815 | -9/Mines      | Discovered new exit (range 15)
  5014 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5471 | -9/Mines      | Learned Materials emergency access door positions
  6387 | -9/Mines      | Entered Materials
  6387 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  6454 | -8/Materials  | Repaired Lgt. Assault Rifle
  6481 | -8/Materials  | Repaired Lgt. Treads
  6509 | -8/Materials  | Repaired Grenade Launcher
  7104 | -8/Materials  | Discovered new exit (range 15)
  7517 | -8/Materials  | Repaired Ion Engine
  7574 | -8/Materials  | Garrison activated, responded to threat
  7614 | -8/Materials  | Destroyed 11 combat bots
  7987 | -8/Materials  | First assault squad dispatched
  7999 | -8/Materials  | Discovered new exit (range 5)
  8009 | -8/Materials  | Entered Storage
  8061 | -8/Storage    | Garrison activated, responded to threat
  8174 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  8237 | -8/Storage    | Identified exit to Garrison
  8469 | -8/Storage    | Build established: Commander-Mutant
  8666 | -8/Storage    | Repaired Broken Arm. Treads
  8699 | -8/Storage    | Repaired Cooling System
  8753 | -8/Storage    | Repaired Broken Arm. Treads
  8798 | -8/Storage    | Repaired Lightning Gun
  8838 | -8/Storage    | Repaired Lgt. Nuclear Core
  8865 | -8/Storage    | Repaired Med. Storage Unit
  8922 | -8/Storage    | Repaired Adv. Treads
  9014 | -8/Storage    | Discovered new exit (range 12)
  9209 | -8/Storage    | First assault squad dispatched
  9293 | -8/Storage    | Lost 3 allies
  9437 | -8/Storage    | Entered Factory
  9437 | -7/Factory    | Evolved 2 slots: Utility x2
  9556 | -7/Factory    | Build established: Hacker-Mutant
  9727 | -7/Factory    | Repaired Lgt. Deuterium Engine
  9761 | -7/Factory    | Repaired Cooling System
 10052 | -7/Factory    | Build established: Mutant
 10882 | -7/Factory    | Garrison activated, responded to threat
 10972 | -7/Factory    | System corruption reached 10%
 10975 | -7/Factory    | Core integrity fell below 50%
 10984 | -7/Factory    | Core integrity fell below 20%
 10991 | -7/Factory    | Lost 8 parts (2p2n2u2w)
 10992 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
K-01 Serf cleans the DSF Access.
U-05 Engineer lays Concrete. <x2>
Imp. Grenade Launcher destroyed.
U-05 Engineer lays Concrete. <x3>
K-01 Serf cleans the DSF Access.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf cleans the DSF Access.
Imp. Deuterium Engine destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
System corrupted: Component data lost.
U-05 Engineer builds a Wall.
Imp. Utility Shielding destroyed.
Cooling System destroyed.
U-05 Engineer lays Concrete.
K-01 Serf cleans the DSF Access. <x2>
Connecting with DSF Access...
 JFUY8|K KB=%OXYXMSRPPY6D,XD6WV8 QZW3T
Slammed into P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
|        ?????????#         #??????????????????????? |
|        ????##########+#####??????????????????????? |
|        ????#          #??????????????????????????? |
|        ????#          #??????????????????????????? |
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|        ?????????????# #???#     """ #?????????? ?? |
|        ?????????????# #???#         #?????????   ? |
|        ????########## #???#         #????????    ? |
|        ???""""      # #???#         #???????  [*   |
|        # ""R""      # #?###         #??????   **   |
|        #  " "   *   # ### #####+##########    *    |
|        #            #                              |
|        ?            # *                            |
|        ???"" """    + !                            |
|        ???"" """    #                              |
|        ????" """    #                          #?? |
|        ????"  ""    ### # # ###+######## ##   ##?? |
|        ???""  "" ^  #???# #%        #?????         |
|        ???          #???# #         #????????      |
|        ???          #???# #         #??????????? ? |
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|        ?????????????????#p#         #????????????? |
|        ????????????????##@#         #????????????? |
|        ????????????????#  #         #????????????? |
|        ????????????????#TY#         #????????????? |
|        ????????????????## ###########????????????? |
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|        ????# #####  "Y"                  #   !!  # |
|        ????# #???#                       +   !   # |
|        ????# #???#                       ######### |
|        ????# #???#                      ########## |
|        ????# ########+                  # ]        |
|        ????#                            +] !       |
|        ????#       ### # #   ############  !       |
|        ????#       #?## #    #####??????#  !       |
|        ????#       #?#  ## # #??????????#          |
|        ????####### #?###?################          |
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|        ??????????# #??????????# """""  ########### |
|        ??????????# #??????????# """""  #?????????? |
|        ??????????# #??????????# """    #?????????? |
|        ??????????# #??????????#        #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            650
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             5
Armor Coverage             600
Utility Shielding          66
Evasion (%)                40
Target Analysis            5
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              MappingTrackerComputer
  Manual?         0
Play Time         01:55:31
  Cumulative      8.5 hours
  Start           2025.02.18 @ 16:38:25
  End             2025.02.18 @ 21:10:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59f6a9d8-3390-4d89-b0d4-ef127f138fc3