Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 08:38:32 Player: Elxavo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2855) 2855 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8260 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Faulty Impact Mace Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced ECM Suite Improved Light Armor Plating Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Heavy Riot Gun Assault Cannon > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Flexi-carbon Leg Actuator Array Heavy Armor Plating Improved Light Armor Plating Improved Shield Generator Gauss Rifle Flak Gun Flak Gun Mini Grenade Launcher Impact Mace Ripper [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 . 2 . . 2 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 1 . . . . 1 1 . . Utility 4 | . . . 1 1 . 1 . . 1 . . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 81 | 7 2 1 7 7 22 14 6 . 5 . 10 . Power 11 | 1 . . . 1 3 4 . . 2 . . . Engine 7 | 1 . . . 1 2 2 . . 1 . . . Core 4 | . . . . . 1 2 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . . 4 3 10 3 4 . 1 . 3 . Treads 11 | 2 . . . 3 . . 4 . 1 . 1 . Leg 6 | . . . 4 . . . . . . . 2 . Wheel 3 | . . . . . 3 . . . . . . . Hover 9 | . . . . . 6 3 . . . . . . Flight 1 | . . . . . 1 . . . . . . . Utility 21 | 2 . . 1 2 5 5 1 . 2 . 3 . Device 10 | 1 . . . 1 2 1 1 . 2 . 2 . Storage 3 | 1 . . 1 . . 1 . . . . . . Processor . | . . . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . Protection 7 | . . . . 1 3 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 1 2 1 4 2 1 . . . 4 . Energy Gun 2 | 1 . . . . . . 1 . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . Ballistic Gun 9 | 1 2 1 1 . . 1 . . . . 3 . Ballistic Cannon 3 | . . . 1 . 1 1 . . . . . . Launcher 2 | . . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . . . . . Parts Lost 45 | . . . . . 9 9 . 1 1 . 24 1 Power 6 | . . . . . 1 2 . 1 . . 2 . Propulsion 15 | . . . . . 3 4 . . . . 8 . Utility 15 | . . . . . 4 2 . . 1 . 7 1 Weapon 9 | . . . . . 1 1 . . . . 7 . Highest Loss Streak 7 | . . . . . 3 7 . 1 1 . 6 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 6 7 8 9 9 6 10 11 11 10 13 7 1 Power 1 | 1 2 2 1 1 1 1 2 2 . . . . Propulsion 3 | 3 4 4 5 4 1 4 1 1 1 3 1 . Utility 1 | . 1 1 . 1 . 2 4 5 4 4 2 . Weapon 1 | . . 1 1 2 1 1 3 3 4 6 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . 1 . 4 . 1 . . . 1 . . 1 Power 1 | . . . 1 . . . . . . . . . Propulsion 4 | . 1 . 2 . . . . . 1 . . . Utility 2 | . . . 1 . 1 . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 98 94 82 92 99 100 97 82 60 7 Engine 10 | . 14 14 10 9 8 9 15 15 6 5 4 . Core 1 | . . . . . . 4 . . 5 5 3 . Treads 17 | . 28 28 . 17 13 . 28 30 33 29 16 . Leg 5 | . . . 32 15 3 . . . . . 1 . Hover 5 | . . . . . 7 27 1 . . . . . Device 12 | . 14 14 11 16 10 11 14 15 17 11 7 1 Storage 10 | . 14 14 21 10 9 7 7 7 6 5 5 5 Hackware 2 | . . . . . . 5 7 7 6 5 4 . Protection 4 | . . . . 7 8 8 7 7 6 5 2 . Energy Gun 1 | . 2 . . . . . 4 7 5 . . . Energy Cannon 1 | . . . . . 2 7 2 . . . . . Ballistic Gun 7 | . 25 28 18 1 . 2 . . . . 4 . Ballistic Cannon 3 | . . . 2 9 4 . 7 7 6 5 1 . Launcher 1 | . . . . 7 3 4 . . . 5 1 . Slashing Weapon 1 | . . . . . 5 . . . . . 2 . Peak Build Rating 51 | 7 8 8 13 25 33 44 41 40 51 45 51 4 Average Rating 21 | 6 7 8 10 22 22 38 39 39 46 45 34 1 On Entrance 23 | . 7 8 8 13 25 31 39 40 36 45 45 4 Avg Prop Armor Cover (%) 4 | . . . . 4 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 14 15 15 29 36 42 52 51 50 51 47 63 25 Greatest Support 102 | 40 40 40 30 69 69 32 80 80 102 102 102 3 Greatest Overweight (x) 11 | . . . . 1 8 2 2 . . . 11 8 Average Overweight (x) . | . . . . . 1 1 . . . . . 6 Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 15 15 Average Capacity 10 | 7 8 8 9 10 10 13 15 15 15 15 15 15 Most Carried 15 | 7 8 8 10 10 10 15 15 12 14 14 14 1 Average Carried 8 | 6 7 8 9 9 6 10 12 12 11 14 7 1 Final Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 7 8 8 10 10 6 15 12 12 14 14 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Matter Collected 2435 | 287 27 120 327 295 331 202 212 . 168 . 466 . Remotely . | . . . . . . . . . . . . . Salvage Created 2963 | 141 27 148 350 380 861 253 54 . 371 21 357 . Parts 152 | 8 3 7 25 27 41 8 2 . 14 4 13 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled 18 | . . . . . 18 . . . . . . . Retrieved Matter 170 | . . . . . 170 . . . . . . . Parts Self-Destructed 26 | . . . . . . . 2 . . . 21 3 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 71 | 1 . 5 13 15 16 5 1 . 5 1 9 . Melee 10 | . . . . . 10 . . . . . . . Guns 25 | 1 . 5 9 . . 1 . . . . 9 . Cannons 33 | . . . 4 15 6 4 1 . 3 . . . AOE 3 | . . . . . . . . . 2 1 . . Classes Destroyed 12 | 3 1 2 1 1 1 1 . . 1 1 . . Worker 1 | . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 5 | 1 . . . . 3 . . . 1 . . . Watcher 5 | . 1 . 2 1 1 . . . . . . . Swarmer 19 | . . 3 6 7 . . . . . . 3 . Grunt 31 | . . 2 7 3 10 2 . . 2 . 5 . Sentry 15 | . . . . 5 5 . 1 . 2 1 1 . Hunter 3 | . . . . . 1 2 . . . . . . Programmer 2 | . . . . . . 1 . . 1 . . . Assembled 1 | 1 . . . . . . . . . . . . Best Kill Streak 8 | 1 1 2 8 7 4 1 1 . 2 2 6 . Combat Bots Only 8 | 1 . 2 8 7 4 1 1 . 1 1 6 . Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 . 2 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 1 . . Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Hostile Shots Fired 965 | 4 18 26 62 61 160 147 18 15 88 20 305 41 Missed 288 | 2 3 4 23 18 44 33 7 5 35 7 99 8 Hits 677 | 2 15 22 39 43 116 114 11 10 53 13 206 33 Projectile 677 | 2 15 22 39 43 116 114 11 10 53 13 206 33 AOE 1 | . . . . . 1 . . . . . . . Critical Strikes 21 | . . . . 1 6 4 . 1 1 . 8 . Actively Blocked 1 | . . . . . 1 . . . . . . . Damage Taken 9413 | 23 162 238 350 494 1858 1318 61 174 536 232 3449 518 Core 1786 | . 52 7 29 65 402 197 5 . 21 18 602 388 Absorbed by Shields 1124 | . . . . . . 190 . . 53 85 796 . Redirected to Shielding 105 | . . . . . 105 . . . . . . . Regen/Repaired (Parts) 86 | . . . 86 . . . . . . . . . Core Remaining (%) 75 | 100 . 76 92 . 15 . . 71 97 . . . Volleys Fired 282 | 17 6 17 42 45 29 45 4 3 24 13 37 . Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 2 . Hottest 105 | 70 40 40 57 57 104 104 105 97 97 30 65 . Shots Fired 444 | 34 12 34 84 46 36 66 7 5 43 13 64 . Gun 257 | 34 12 34 70 1 . 20 1 3 20 . 62 . Cannon 163 | . . . 14 45 30 44 6 2 20 . 2 . Launcher 24 | . . . . . 6 2 . . 3 13 . . Special . | . . . . . . . . . . . . . Kinetic 326 | 17 12 34 84 46 24 20 5 2 20 . 62 . Thermal 68 | 17 . . . . 6 44 1 . . . . . Explosive 16 | . . . . . . . . . 3 13 . . Electromagnetic 34 | . . . . . 6 2 1 3 20 . 2 . Robot Hit Streak 17 | 10 5 8 8 9 17 6 3 2 8 12 7 . Robot Miss Streak 10 | 4 3 3 6 10 6 4 2 2 7 1 8 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 5 | . . 1 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . Shots Hit Robots 340 | 22 6 23 54 44 56 36 3 4 30 12 50 . Core Hits 251 | 8 2 7 31 58 43 12 2 . 22 8 58 . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 6 | 1 . . 2 . 1 . 1 . 1 . . . Burn 1 | 1 . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . Blast 2 | . . . . . . . 1 . 1 . . . Sever 1 | . . . . . 1 . . . . . . . Melee Attacks 38 | . . . . . 38 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 38 | . . . . . 38 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6774 | 241 86 298 675 789 1739 815 69 75 673 271 1043 . Guns 2439 | 241 86 298 444 10 . 95 . 28 216 . 1021 . Cannons 2688 | . . . 231 779 616 690 69 47 234 . 22 . Explosions 664 | . . . . . 140 30 . . 223 271 . . Melee 983 | . . . . . 983 . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 3944 | 103 86 298 675 789 532 95 69 47 234 . 1016 . Thermal 966 | 138 . . . . 84 690 . . 54 . . . Explosive 440 | . . . . . . . . . 169 271 . . Electromagnetic 441 | . . . . . 140 30 . 28 216 . 27 . Impact . | . . . . . . . . . . . . . Slashing 983 | . . . . . 983 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 4 8 8 8 5 . 4 4 Average Corruption 4 | . . . . 1 1 7 8 8 4 . 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . 4 17 13 28 3 5 . . 1 Message Errors 20 | . . . . 2 6 3 8 . 1 . . . Matter Fused 15 | . . . . 1 2 2 7 1 1 . . 1 Heat Flow Errors 7 | . . . . . 2 2 2 . 1 . . . Energy Discharges 6 | . . . . 1 1 1 3 . . . . . Parts Rejected 2 | . . . . . . 1 . . 1 . . . Data Loss (minor) 11 | . . . . . 3 2 5 1 . . . . Data Loss (major) 4 | . . . . . 2 1 1 . . . . . Misfires 3 | . . . . . 1 . 2 . . . . . Weapon Failures 3 | . . . . . . 1 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 60 | . . . . . 25 13 . . 22 . . . Projectiles 13 | . . . . . . 13 . . . . . . Explosions 22 | . . . . . . . . . 22 . . . Melee 25 | . . . . . 25 . . . . . . . Knockbacks 48 | . . . 6 27 13 . . . 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 44 | . . . 6 24 12 . . . 2 . . . Secondary 4 | . . . . 3 1 . . . . . . . Self-Inflicted Damage 171 | . . . . . 171 . . . . . . . Shots 7 | . . . . . 7 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 420 | 140 . 2 3 62 253 420 112 135 152 . 31 . Average Temperature 87 | 51 . 2 2 28 68 136 38 84 56 . 17 . Received Heat Transfer 2194 | . 90 69 90 117 729 51 . 108 117 42 781 . Effects 10 | . . . . . . 10 . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 5 | . . . . . . 5 . . . . . . Matter Decay 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | 2 . . . . . 1 . . . . . . Heat Transferred 1839 | 481 . . . . 148 1110 . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Maximum Alert Level 1 | . . . 1 1 . . . . . . . . Low Security (%) 95 | 100 100 100 84 52 100 100 . . 100 100 . . Level 1 4 | . . . 15 47 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 311 | 5 7 80 233 311 141 54 . . 44 60 . . Initial 120 | . . . 8 77 120 54 . . . 17 . . Average 36 | . . 21 85 176 87 15 . . 9 29 . . Influence Increases 2219 | 15 14 156 356 432 573 181 20 . 184 63 225 . Destroy 0b10 Robot/C 1400 | . . 100 260 300 320 100 20 . 100 20 180 . Destroy 0b10 Robot/NC 75 | 15 5 . 15 5 20 . . . 10 5 . . Destroy Leader 322 | . 2 20 46 82 92 30 . . 40 10 . . Successful Hack 78 | . 7 6 20 . 14 21 . . 10 . . . Disable Machine 75 | . . . . . 75 . . . . . . . Destroy Structure 44 | . . . . . 7 . . . 9 28 . . Partial Spotted 30 | . . . . 15 15 . . . . . . . Lose Combat Pursuer 195 | . . 30 15 30 30 30 . . 15 . 45 . Influence Decreases 2219 | 15 14 134 194 329 740 301 20 . 148 39 285 . Entered New Map 396 | . . . 14 107 167 66 . . . 19 23 . Time Decay 1608 | 15 14 134 180 222 483 215 20 . 146 20 159 . Lost Part 215 | . . . . . 90 20 . . 2 . 103 . Squads Dispatched 19 | . 2 . 3 3 3 3 . . 5 . . . Investigation 5 | . 1 . . . 1 1 . . 2 . . . Extermination 2 | . . . . . . 1 . . 1 . . . Reinforcement 8 | . 1 . 3 . 1 1 . . 2 . . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Distress Signals 5 | . 1 . 1 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 128 | 2 3 7 21 21 29 10 1 4 6 1 19 4 Peak Tracking Total 11 | 1 2 3 10 5 8 3 1 4 2 1 11 4 Tactical Retreats 12 | . . 1 1 2 2 2 . . 1 . 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Traps Triggered 9 | . 1 . . 1 5 1 . . 1 . . . Indirectly 2 | . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Machines Disabled 5 | . . . . . 5 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Machines Accessed 26 | . 4 2 2 1 7 5 . . 4 . 1 . Terminals 16 | . 4 2 . . 4 2 . . 3 . 1 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 3 | . . . 1 . 2 . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 64 | . 11 4 7 1 17 7 . . 12 . 5 . Successful 32 | . 2 3 5 1 6 5 . . 5 . 5 . Failed 30 | . 9 1 1 . 11 2 . . 6 . . . Catastrophic 5 | . 1 . . . 3 1 . . . . . . Database Lockouts 2 | . . . 1 . . . . . 1 . . . Manual 1 | . . 1 . . . . . . . . . . Terminals 42 | . 11 4 . . 10 2 . . 10 . 5 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 10 | . . . 5 . 5 . . . . . . . Recycling Units 4 | . . . . 1 . 3 . . . . . . Scanalyzers 4 | . . . 2 . . . . . 2 . . . Garrison Access 3 | . . . . . 2 1 . . . . . . Terminal Hacks 19 | . 2 3 . . 3 2 . . 4 . 5 . Record 7 | . . 1 . . . . . . 1 . 5 . Robot Analysis 2 | . 1 . . . . . . . 1 . . . Open Door 3 | . . . . . 3 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . . 2 . . . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . . . . . Scan Component 3 | . . . 2 . 1 . . . . . . . Repair 3 | . . . 2 . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 2 . . . . . . Report Inventory 2 | . . . . 1 . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 2 | . . . 1 . . . . . 1 . . . Retrieve Study 2 | . . . 1 . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 4 2 2 . 5 2 . . 4 . 1 . Full Trace Events 6 | . 1 . 1 . 1 . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . . . 1 . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 90 | . . . 52 . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Active Infowar (turns) 8655 | 2455 892 410 901 460 885 887 1044 42 439 55 185 . Seismic 8620 | 2455 892 410 901 460 885 887 1044 42 404 55 185 . ECM 63 | . . . . . . . . . 63 . . . Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Turns Passed 9995 | 2576 892 410 901 460 1264 1015 1044 42 646 55 666 24 Spaces Moved 4337 | 899 211 181 343 231 590 651 599 20 295 18 292 7 Core 49 | 3 . . . . 29 . . . . . 10 7 Treads 2723 | 896 211 181 . 136 171 . 582 20 295 18 213 . Legs 507 | . . . 343 95 . . . . . . 69 . Wheels 100 | . . . . . 100 . . . . . . . Hover 958 | . . . . . 290 651 17 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 120 120 38 98 165 170 165 165 112 350 Average Speed 147 | 159 160 160 120 153 129 104 170 170 165 165 183 364 Slowest Speed 600 | 160 160 160 120 190 450 165 330 170 165 165 600 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 44 24 38 32 23 80 16 83 5 8 2 41 2 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . 1 . . . . 11 . . . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 32 | . . . . . 5 . 1 . 9 16 1 . Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . 1 . . . 1 . AOE 30 | . . . . . 5 . . . 9 16 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Upp Upp Total 7441 | 2006 755 268 758 293 995 919 616 22 410 30 362 7 Wait 2569 | 1076 531 69 342 1 264 188 . . 76 . 22 . Move 4325 | 898 210 180 342 230 589 650 598 19 294 17 291 7 Hop . | . . . . . . . . . . . . . Pick Up 79 | 8 3 . 13 5 18 21 3 . 8 . . . Fast Attach 8 | 6 . . 1 1 . . . . . . . . Attach 56 | 1 . . 5 4 14 12 4 . 4 . 12 . Detach 2 | . . . 2 . . . . . . . . . Swap 21 | . 2 1 2 2 8 2 2 . 2 . . . Drop 34 | . 3 1 9 5 8 1 5 . 2 . . . Fire 282 | 17 6 17 42 45 29 45 4 3 24 13 37 . Melee 38 | . . . . . 38 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 27 | . . . . . 27 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 2391 | -11/Scrapyard | Assembled infested the area 2577 | -11/Scrapyard | Entered Materials 2578 | -10/Materials | Build established: Mutant 3427 | -10/Materials | Discovered new exit (range 14) 3469 | -10/Materials | Entered Mines 3782 | -10/Mines | Discovered new exit (range 8) 3796 | -10/Mines | Discovered new exit (range 15) 3879 | -10/Mines | Entered Materials 3879 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4270 | -9/Materials | Repaired Ion Engine 4298 | -9/Materials | Repaired Assault Rifle 4399 | -9/Materials | Destroyed 8 combat bots 4713 | -9/Materials | Central database locked down 4734 | -9/Materials | Discovered new exit (range 15) 4780 | -9/Materials | Entered another Materials area 4780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4980 | -8/Materials | Garrison activated, responded to threat 5090 | -8/Materials | Destroyed 7 combat bots 5145 | -8/Materials | Discovered new exit (range 15) 5240 | -8/Materials | Entered Storage 5729 | -8/Storage | Garrison activated, responded to threat 5911 | -8/Storage | Core integrity fell below 50% 5976 | -8/Storage | Lost 3 parts (1p1n1u) 5983 | -8/Storage | Core integrity fell below 20% 6500 | -8/Storage | Discovered new exit (range 5) 6504 | -8/Storage | Entered Factory 6504 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7213 | -7/Factory | Lost 7 parts (2p3n1u1w) 7505 | -7/Factory | Discovered new exit (range 8) 7519 | -7/Factory | Entered Lower Caves 8181 | -7/Lower Caves | Encountered a Warlord checkpoint 8394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8538 | -7/Lower Caves | Learned location of 1 exit from Factory 8538 | -7/Lower Caves | Discovered new exit (range 16) 8563 | -7/Lower Caves | Entered another Lower Caves area 8574 | -7/Lower Caves | Discovered new exit (range 7) 8605 | -7/Lower Caves | Entered Factory 8605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8606 | -6/Factory | Identified exit to Lower Caves 9065 | -6/Factory | Central database locked down 9226 | -6/Factory | Discovered new exit (range 8) 9251 | -6/Factory | Entered another Factory area 9251 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9252 | -5/Factory | Identified exit to Upper Caves 9306 | -5/Factory | Entered Upper Caves 9576 | -5/Upper Caves | Lost 6 parts (2n2u2w) 9716 | -5/Upper Caves | Attracted the attention of an 0b10 base 9782 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 9826 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9899 | -5/Upper Caves | Lost 4 parts (1p1u2w) 9911 | -5/Upper Caves | Learned 8 Factory zone layouts 9916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9948 | -5/Upper Caves | Discovered new exit (range 13) 9958 | -5/Upper Caves | Core integrity fell below 50% 9972 | -5/Upper Caves | Entered another Upper Caves area 9984 | -5/Upper Caves | Core integrity fell below 20% 9996 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09861_ Shield Generator destroyed. 09861_ Slug penetrates Wall. 09868_ Hvy. Riot Gun destroyed. 09868_ Penetrated by Slug. 09911_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 09916_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09916_ Hacking Suite destroyed. 09917_ Slug penetrates Wall. 09919_ Penetrated by Slug. 09923_ Carbon-fiber Leg destroyed. 09948_ EXIT=FOUND 09966_ Flexi-carbon Leg+ destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 09973_ S-27 Virus destroyed. 09974_ Actuator Array destroyed. 09977_ VTOL Module fries itself beyond repair. 09987_ System corrupted: Matter fused (-8). 09990_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????#gY#????????????????? | | ????????????????????????????? #????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????#### ???????????????????? | | ????????????????????????# $ ????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????###@ #?????????????????????? | | ?????????????????????## #?????????????????????? | | ????????????????????## ##????????????????????? | | ????????????????????# ##???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????###s % ##???????????????????? | | ?????????????????????##ss ##????????????????????? | | ?????????????????????# ###?????????????????????? | | ????????????????????# ##???????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????### ????????????????????????? | | ??????????????????????#$#????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 600 Power Shielding 66 Evasion (%) 57 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 30% | -9/Materials Assault Rifle | 56% | -9/Materials Studied --------- Flak Cannon | -9/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Leap Before You Look Challenges ------------ None Game ------ Seed IonDecoderFocus Manual? 0 Play Time 01:33:57 Cumulative 53.7 hours Start 2026.03.29 @ 11:30:17 End 2026.03.30 @ 08:38:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 1f6cde0b-013a-48de-b253-96dfa985ab84