Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.05 @ 09:13:23 Player: Eric Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2620) 2620 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 5750 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 259/700 Matter 232/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Compact Battery Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Xenon Bombardment Thruster Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Compact Battery Advanced Targeting Computer Maneuvering Thrusters Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Improved Light Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Improved Cooling System Flak Gun [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Maneuvering Thrusters Storage Compact Battery Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . . 2 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 89 | 7 8 13 23 33 5 Power 6 | 1 1 . 1 2 1 Engine 2 | 1 . . 1 . . Core 4 | . 1 . . 2 1 Reactor . | . . . . . . Propulsion 29 | 2 1 6 9 10 1 Treads 9 | . . 4 5 . . Leg 5 | 2 1 1 . . 1 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 14 | . . 1 4 9 . Utility 16 | 1 2 3 4 6 . Device 3 | . 1 . . 2 . Storage 3 | 1 . . 2 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 8 | . 1 2 1 4 . Artifact . | . . . . . . Weapon 38 | 3 4 4 9 15 3 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon 8 | . . 2 3 3 . Ballistic Gun 9 | 2 2 2 2 1 . Ballistic Cannon 10 | . . . 2 6 2 Launcher 8 | . 2 . 1 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 25 | . 1 1 2 10 11 Power 3 | . . . 1 . 2 Propulsion 9 | . . . . 5 4 Utility 3 | . . . 1 1 1 Weapon 10 | . 1 1 . 4 4 Highest Loss Streak 6 | . 1 1 1 3 6 Average Slot Usage (%) 91 | . 94 100 97 94 58 Engine 1 | . 4 . 1 . . Core 7 | . 9 11 7 6 6 Treads 7 | . . 17 22 . . Leg 4 | . 28 4 . . . Flight 17 | . . . 12 35 15 Device 3 | . 1 . . 7 6 Storage 8 | . 14 11 8 7 7 Processor 7 | . . 10 9 7 7 Protection 6 | . 7 11 8 5 . Energy Cannon 9 | . . 15 17 7 . Ballistic Gun 7 | . 14 14 6 1 6 Ballistic Cannon 3 | . . . 1 5 5 Launcher 3 | . 9 3 . 4 . Naked Turns . | . . . . . . Heaviest Build 32 | 11 19 28 32 31 20 Greatest Support 83 | 20 20 43 83 35 23 Greatest Overweight (x) 5 | 2 . 2 5 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 4 4 Average Capacity 4 | 5 6 6 5 4 4 Most Carried 7 | 6 6 6 7 4 4 Average Carried 4 | 4 5 5 4 3 3 Final Capacity 6 | 6 6 6 4 4 4 Final Carried 6 | 6 6 6 3 4 1 Class Distribution -------------------- 42% | Sprinter 33% | Mutant 13% | Tank 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2164 | 187 171 328 397 857 224 Remotely 65 | . 65 . . . . Salvage Created 2557 | . 195 354 698 1124 186 Parts 166 | . 21 31 44 60 10 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 57 | . 5 7 15 25 5 Guns 5 | . 3 . . 1 1 Cannons 34 | . . 6 15 9 4 AOE 18 | . 2 1 . 15 . Classes Destroyed 13 | . 4 2 2 4 1 Builder 6 | . . 1 1 4 . Tunneler 1 | . . . . 1 . Hauler 3 | . . . 1 2 . Recycler 2 | . 1 . . 1 . Minesweeper 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 6 | . 3 1 1 1 . Swarmer 11 | . 3 . 4 4 . Grunt 28 | . 2 2 5 14 5 Duelist 1 | . . . . 1 . Sentry 14 | . . 5 5 4 . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 4 4 7 7 3 Combat Bots Only 7 | . 2 3 6 7 2 Max Kills in Single Turn 4 | . 4 1 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3586 | . 249 479 702 1304 852 Core 585 | . 56 16 72 130 311 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 77 96 86 . . Volleys Fired 180 | . 24 23 37 64 32 Largest 3 | . 2 3 3 3 2 Hottest 172 | . 80 159 161 172 76 Shots Fired 376 | . 46 60 76 151 43 Gun 116 | . 40 30 15 13 18 Cannon 213 | . . 23 61 104 25 Launcher 47 | . 6 7 . 34 . Special . | . . . . . . Kinetic 192 | . 26 30 24 72 40 Thermal 134 | . 14 23 52 45 . Explosive 34 | . 6 7 . 21 . Electromagnetic 16 | . . . . 13 3 Robot Hit Streak 22 | . 7 13 22 10 10 Robot Miss Streak 5 | . 5 3 2 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 243 | . 23 37 58 96 29 Core Hits 125 | . 14 12 29 60 10 Critical Hits 18 | . . 2 7 6 3 Critical Kills 10 | . . 2 4 2 2 Critical Parts Destroyed 8 | . . . 3 4 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6272 | . 445 721 1099 3440 567 Guns 1034 | . 234 277 122 192 209 Cannons 3284 | . . 347 977 1602 358 Explosions 1954 | . 211 97 . 1646 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2179 | . 147 277 194 1055 506 Thermal 2078 | . 87 347 905 739 . Explosive 1751 | . 211 97 . 1443 . Electromagnetic 264 | . . . . 203 61 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 115 | . . . 9 106 . Projectiles 47 | . . . 9 38 . Explosions 68 | . . . . 68 . Melee . | . . . . . . Knockbacks 17 | . . . 5 10 2 Impact . | . . . . . . Kinetic 16 | . . . 4 10 2 Secondary 1 | . . . 1 . . Self-Inflicted Damage 243 | . . 38 . 205 . Shots 7 | . . 1 . 6 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 476 | . 177 359 437 476 54 Average Temperature 121 | . 62 125 143 125 20 Received Heat Transfer 1236 | . 120 132 297 219 468 Effects 19 | . . . 6 13 . Shutdowns 6 | . . . 2 4 . Energy Bleed 4 | . . . 1 3 . Interference 6 | . . . 3 3 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . 1 . . Heat Transferred 3700 | . 259 629 1628 1184 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 705 | . 181 137 303 705 . Average Influence 207 | . 125 88 132 355 . Maximum Alert Level 3 | . . . 1 3 . Low Security (%) 61 | 100 100 100 72 20 . Level 1 26 | . . . 27 50 . Level 2 9 | . . . . 22 . Level 3 2 | . . . . 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 1 5 . Investigation 1 | . . . 1 . . Extermination 1 | . . . . 1 . Reinforcement 5 | . . 1 . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 11 8 21 30 10 Peak Tracking Total 7 | . 6 3 7 4 5 Tactical Retreats 6 | . 1 . 3 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 8 | . 1 . . 7 . Max in Single Turn 3 | . 1 . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3637 | 92 429 649 730 1272 465 Spaces Moved 3499 | 63 280 325 476 1571 784 Core 11 | 11 . . . . . Treads 467 | . . 262 205 . . Legs 415 | 52 280 63 . . 20 Wheels . | . . . . . . Hover . | . . . . . . Flight 2606 | . . . 271 1571 764 Fastest Speed 26 | 50 120 150 29 26 32 Average Speed 60 | 115 120 163 93 28 38 Slowest Speed 385 | 150 120 180 385 107 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . 5 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 25 21 29 36 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 89 | . 22 . . 67 . Terrain Destroyed 384 | . 50 51 . 279 4 Melee . | . . . . . . Projectile 12 | . . . . 8 4 AOE 372 | . 50 51 . 271 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 4669 | 81 327 396 696 2266 903 Wait 802 | . 4 21 129 568 80 Move 3474 | 62 279 324 465 1560 784 Hop 10 | . . . 5 5 . Pick Up 55 | 12 6 6 16 14 1 Fast Attach 16 | . 2 2 2 10 . Attach 39 | 6 2 3 12 11 5 Detach 10 | . . 1 3 5 1 Swap 34 | 1 4 8 9 12 . Drop 49 | . 6 8 18 17 . Fire 180 | . 24 23 37 64 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 781 | -9/Materials | Discovered new exit (range 7) 1171 | -9/Materials | Entered another Materials area 1171 | -8/Materials | Evolved 2 slots: Propulsion x2 1797 | -8/Materials | Discovered new exit (range 13) 1901 | -8/Materials | Entered Factory 1901 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2204 | -7/Factory | Build established: Sprinter 2922 | -7/Factory | Discovered new exit (range 12) 2953 | -7/Factory | Destroyed 7 combat bots 2957 | -7/Factory | Lost 3 parts (1n2w) 3040 | -7/Factory | Discovered new exit (range 3) 3086 | -7/Factory | Discovered new exit (range 11) 3147 | -7/Factory | Lost 3 parts (2n1u) 3173 | -7/Factory | Entered Lower Caves 3187 | -7/Lower Caves | Encountered a Warlord checkpoint 3189 | -7/Lower Caves | Learned location of 1 exit from Factory 3303 | -7/Lower Caves | Identified exit to Lower Caves 3623 | -7/Lower Caves | Core integrity fell below 50% 3638 | -7/Lower Caves | Self-destructed Last Messages --------------- 03580_ Lightning Gun destroyed. 03580_ G-47 Trooper destroyed. 03582_ Slug penetrates G-47 Trooper. 03582_ G-47 Trooper destroyed. 03585_ Acquired Aluminum Leg. 03587_ Acquired 52 matter. 03588_ Acquired 34 matter. 03595_ Lgt. Nuclear Core fries itself beyond repair. 03609_ Slug penetrates G-50 Soldier. 03609_ G-50 Soldier knocked back. 03615_ Weight Redist. System destroyed. 03619_ Gauss Cannon destroyed. 03620_ Cld. VTOL Module destroyed. 03624_ G-47 Trooper destroyed. 03627_ Lgt. Nuclear Core destroyed. 03629_ Aluminum Leg destroyed. 03633_ Lgt. Nuclear Core fries itself beyond repair. 03634_ G-47 Trooper destroyed. 03636_ G-50 Soldier knocked back. 03637_ Imp. Light Cannon destroyed. 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