Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 22:49:51 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (7) 35 Value Destroyed (84) 84 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (27025) 27025 TOTAL SCORE: 34104 Bonus ------- Pacifist 200 Follower Combat Kills 35 Win 3000 Win Speed 23790 Cogmind --------- Core Integrity 1508/1600 Matter 277/300 Energy 98/100 System Corruption 1% Temperature Cool (4) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (11) -- Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (10) ----- Advanced Cooling System Structural Scanner Advanced Visual Processing Unit Experimental Core Analyzer Layered Light Armor Plating Graphene Brace Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Plasma Sword > --- INVENTORY (5) ---- Backup Power I Light Quantum Reactor Light Quantum Reactor Matter Neutralizer Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Advanced Visual Processing Unit Seismic Detector Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Plasma Sword > --- INVENTORY -------- Backup Power I Backup Power III Light Quantum Reactor Matter Neutralizer [Rating: 123] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Improved Coolant Injector Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Backup Plating I Weapon Enhanced Autogun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 9 | . . 2 . . . . 2 1 1 2 1 . Utility 8 | . . . 2 . . . 2 . 1 . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 44 | 2 2 1 5 4 . . 4 7 3 3 8 5 Power 6 | . . . . 1 . . . . 2 . 2 1 Engine 2 | . . . . . . . . . 1 . . 1 Core 1 | . . . . 1 . . . . . . . . Reactor 3 | . . . . . . . . . 1 . 2 . Propulsion 15 | . 2 1 3 1 . . 3 3 . 2 . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 15 | . 2 1 3 1 . . 3 3 . 2 . . Utility 15 | . . . 2 . . . 1 3 . 1 4 4 Device 8 | . . . . . . . 1 2 . 1 2 2 Storage . | . . . . . . . . . . . . . Processor 2 | . . . 1 . . . . . . . . 1 Hackware 4 | . . . 1 . . . . 1 . . 2 . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 8 | 2 . . . 2 . . . 1 1 . 2 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 . 1 . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . 1 1 Parts Lost 13 | . . . 1 2 . . . 1 . 2 5 2 Power 3 | . . . . . . . . 1 . 1 1 . Propulsion 8 | . . . 1 2 . . . . . 1 3 1 Utility 2 | . . . . . . . . . . . 1 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 2 . . . 1 . 1 3 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 2 | . . . . 1 3 5 3 3 2 2 3 4 Power 1 | . . . . . 1 1 1 1 . 1 2 3 Propulsion 1 | . . . . . 2 4 2 2 2 1 . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 37 64 82 91 81 81 73 82 73 71 70 60 Engine 2 | . . 6 9 3 . . . 4 2 1 . 4 Core 2 | . . . . 6 9 9 6 5 5 . . . Reactor 2 | . . . . . . . . . 2 4 7 . Flight 26 | . 9 23 24 33 36 36 38 35 26 28 21 11 Device 5 | . . . . . . . 1 2 5 6 11 12 Processor 5 | . . . 7 9 9 9 6 5 5 4 4 7 Hackware 9 | . . . 6 9 9 9 6 10 10 9 12 15 Protection 6 | . . 12 18 17 9 9 6 5 5 4 1 1 Energy Cannon 1 | . . . . . . . . . 1 4 4 3 Ballistic Gun 6 | . 28 22 18 14 9 9 6 5 3 . . . Impact Weapon 1 | . . . . . . . . 3 5 4 . . Slashing Weapon 1 | . . . . . . . . . . . 3 4 Peak Build Rating 123 | 2 4 8 21 25 22 22 33 65 74 96 123 97 Average Rating 60 | 1 3 6 13 21 22 22 26 50 71 91 108 91 On Entrance 33 | . 2 4 8 21 22 22 22 33 64 74 93 76 Avg Prop Armor Cover (%) 1 | . . . . . . . 3 1 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 49 | 3 3 6 6 13 9 9 15 19 32 32 49 26 Greatest Support 72 | 3 8 12 19 19 18 18 28 43 43 70 72 35 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 2 5 5 4 5 5 4 5 5 Average Carried 3 | . . . . 1 3 5 3 4 4 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 2 5 5 4 5 5 2 5 5 Class Distribution -------------------- 60% | Hacker-Sprinter 24% | Sprinter 12% | Mutant Dominant Class ---------------- Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 632 | 220 . 16 . 124 15 . . 98 . . 137 22 Remotely . | . . . . . . . . . . . . . Salvage Created 259 | . . 16 . 15 . . . . . . 206 22 Parts 24 | . . 2 . 2 . . . . . . 16 4 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 2 | . . 1 . 1 . . . . . . . . Guns 2 | . . 1 . 1 . . . . . . . . Classes Destroyed 5 | . . 1 . . . . . . . . 4 . Builder 2 | . . . . . . . . . . . 1 1 Tunneler 1 | . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 . Swarmer 2 | . . 1 . 1 . . . . . . . . Best Kill Streak 2 | . . 1 . 1 . . . . . . 2 1 Combat Bots Only 1 | . . 1 . 1 . . . . . . . . Max Kills in Single Turn 1 | . . 1 . 1 . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 212 | . . 8 15 23 . . 4 29 . 15 95 23 Missed 112 | . . 3 5 9 . . . 16 . 4 63 12 Hits 100 | . . 5 10 14 . . 4 13 . 11 32 11 Projectile 100 | . . 5 10 14 . . 4 13 . 11 32 11 AOE 1 | . . . . . . . . . . . 1 . Critical Strikes 3 | . . . 1 1 . . . . . . 1 . Damage Taken 1862 | . . 44 154 202 . . 58 198 . 259 706 241 Core 388 | . . 8 29 60 . . 14 29 . . 156 92 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 10 | . . . 5 2 . . . 3 . . . . Core Remaining (%) 95 | 100 100 98 . . . 83 98 97 100 100 89 94 Volleys Fired 18 | . . 5 . 5 . . . . . 1 3 4 Largest 2 | . . 2 . 1 . . . . . 1 1 1 Hottest 120 | . . 40 . 25 . . . . . 105 120 120 Shots Fired 23 | . . 10 . 5 . . . . . 1 3 4 Gun 15 | . . 10 . 5 . . . . . . . . Cannon 8 | . . . . . . . . . . 1 3 4 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 15 | . . 10 . 5 . . . . . . . . Thermal 8 | . . . . . . . . . . 1 3 4 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 2 | . . 2 . 1 . . . . . . . . Robot Miss Streak 2 | . . 2 . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 17 | . . 5 . 2 . . . . . . 7 3 Core Hits 4 | . . 1 . 1 . . . . . . 2 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 23 | . . . . . . . . 8 . . 11 4 Impact 8 | . . . . . . . . 8 . . . . Slashing 15 | . . . . . . . . . . . 11 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . 5 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 957 | . . 50 . 33 . . . . . . 561 313 Guns 83 | . . 50 . 33 . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 874 | . . . . . . . . . . . 561 313 Ramming . | . . . . . . . . . . . . . Kinetic 83 | . . 50 . 33 . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 874 | . . . . . . . . . . . 561 313 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . . . . . 1 Average Corruption 1 | . . . 1 1 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . 1 2 . . . . . . . Energy Discharges 2 | . . . . 1 1 . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 354 | . . . . . . . . . . . 202 152 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 354 | . . . . . . . . . . . 202 152 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 216 | . . . 9 29 1 . 91 216 8 112 20 47 Average Temperature 60 | . . . 9 9 1 . 51 89 3 91 11 27 Received Heat Transfer 189 | . . . 81 45 . . . . . 18 45 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . 2 1 Low Security (%) 77 | 100 100 100 100 100 100 . 100 100 100 100 66 . Level 1 21 | . . . . . . . . . . . 25 100 Level 2 1 | . . . . . . . . . . . 7 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 528 | . 10 59 24 120 135 . 15 79 37 138 528 339 Initial 316 | . . 3 24 . 39 . . 7 37 13 72 316 Average 110 | . 4 23 10 23 90 . 4 36 32 65 168 309 Influence Increases 1454 | . 10 74 4 184 136 . 15 149 . 165 616 101 Destroy 0b10 Robot/C 140 | . . 20 . 120 . . . . . . . . Destroy 0b10 Robot/NC 25 | . . . . . . . . . . . 20 5 Destroy Leader 22 | . . . . 20 . . . . . . 2 . Allied During Kill 14 | . . . . 14 . . . . . . . . Successful Hack 164 | . 10 9 4 . 16 . . . . 43 28 54 Select Force Hacks 170 | . . . . . 120 . . . . . 50 . Destroy Structure 49 | . . . . . . . . 14 . 2 21 12 Partial Spotted 105 | . . . . 15 . . 15 . . 30 30 15 Lose Combat Pursuer 765 | . . 45 . 15 . . . 135 . 90 465 15 Influence Decreases 1137 | . . 25 63 84 111 125 . 87 50 64 216 312 Entered New Map 558 | . . 7 35 . 61 125 . 8 40 14 56 212 Time Decay 379 | . . 18 18 24 50 . . 49 10 30 110 70 Lost Part 130 | . . . 10 20 . . . 10 . 20 50 20 Lost Ally 70 | . . . . 40 . . . 20 . . . 10 Squads Dispatched 23 | . . . 4 2 . . . 1 . 3 9 4 Investigation 13 | . . . 2 2 . . . 1 . 2 3 3 Extermination 4 | . . . . . . . . . . . 3 1 Reinforcement 4 | . . . . . . . . . . 1 3 . Assault 2 | . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 10 | . . . 1 2 . . 1 . . . 6 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 1 5 9 11 . . 6 15 . 11 58 10 Peak Tracking Total 23 | . 1 4 9 10 . . 6 10 . 8 23 7 Tactical Retreats 13 | . . 1 . 1 . . . 2 . 2 6 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . 2 . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 38 | . 1 4 2 3 6 . . 2 . 7 6 7 Terminals 25 | . 1 3 1 2 2 . . . . 4 5 7 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 5 | . . 1 1 1 . . . 1 . 1 . . Recycling Units 4 | . . . . . 4 . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 110 | . 3 13 4 6 12 . . 6 . 16 18 32 Successful 45 | . 2 4 2 2 7 . . 3 . 7 5 13 Failed 64 | . 1 9 2 4 5 . . 2 . 9 13 19 Catastrophic 19 | . . 3 . 2 1 . . . . 4 3 6 Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 75 | . 1 12 4 5 11 . . 1 . 5 12 24 Terminals 91 | . 3 12 3 5 8 . . . . 11 17 32 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 6 | . . 1 1 1 . . . 2 . 1 . . Recycling Units 4 | . . . . . 4 . . . . . . . Scanalyzers 7 | . . . . . . . . 4 . 3 . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 18 | . 1 . . . 3 . . . . 3 4 7 Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . . . 1 1 Branch Access Points 4 | . . . . . 1 . . . . 1 1 1 Terminal Index 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . 1 . . Zone Layout 7 | . 1 . . . 2 . . . . . 1 3 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . 1 . . . . . 1 . 1 . . Refit 3 | . . 1 . . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 1 . 1 . . Retrieve Study 2 | . . . . . . . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 21 | . 1 3 2 2 4 . . 1 . 1 1 6 Terminals 13 | . 1 3 1 1 . . . . . 1 . 6 Track 1 | . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . 1 Botnet 11 | . 1 3 1 1 . . . . . 1 . 4 Fabricators 1 | . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . . . 1 1 . . . 1 . . . . Patch 3 | . . . 1 1 . . . 1 . . . . Recycling Units 4 | . . . . . 4 . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 1 3 1 2 2 . . 1 . 5 5 7 Full Trace Events 10 | . . 1 1 . 1 . . . . 2 2 3 Feedback Events 3 | . . . 1 . . . . . . . . 2 Corruption 2 | . . . 1 . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 1 . 1 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 1 . . . . . . 1 . . Machine Destruction 2 | . . . 1 . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 11 | . . . . 10 . . . . . . . 1 Largest Group 10 | . . . . 10 . . . . . . . 1 Highest-Rated Group 173 | . . . . 173 . . . . . . . 45 Highest-Rated Ally 45 | . . . . 29 . . . . . . . 45 Total Orders 4 | . . . . . . . 2 2 . . . . EXPLORE 4 | . . . . . . . 2 2 . . . . Ally Attacks 31 | . . . . 31 . . . . . . . . Total Damage 472 | . . . . 472 . . . . . . . . Kills 6 | . . . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 945 | . . . 51 77 110 25 56 128 32 74 239 153 Optics 945 | . . . 51 77 110 25 56 128 32 74 239 153 Terrain 38 | . . . . . . . . . . . 38 . Structural 109 | . . . . . . . . . . . . 109 Seismic 144 | . . . . . . . . . . . 144 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . 2 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 1041 | 15 17 58 57 77 110 25 56 128 32 74 239 153 Spaces Moved 3048 | 24 34 112 142 191 380 87 221 366 101 296 702 392 Core 31 | 24 7 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3017 | . 27 112 142 191 380 87 221 366 101 296 702 392 Fastest Speed 21 | 50 37 34 27 27 28 28 23 21 27 23 25 32 Average Speed 27 | 50 39 36 34 28 28 28 23 24 27 23 27 32 Slowest Speed 50 | 50 50 37 37 30 28 28 26 27 27 27 32 34 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 71 | . . 2 3 9 4 . 5 4 . 2 28 14 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 11 17 19 59 87 16 12 16 3 17 36 14 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 4 | . . . . . 4 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 19 | . . . . . . . . 7 . 1 7 4 Terrain Destroyed 19 | . . . . . . . . 7 . 1 7 4 Melee 11 | . . . . . . . . 7 . . 4 . Projectile 8 | . . . . . . . . . . 1 3 4 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 3086 | 25 35 117 143 201 378 86 219 388 104 298 700 392 Wait 7 | . . 2 . 5 . . . . . . . . Move 2904 | 23 33 107 136 174 371 86 210 358 100 291 648 367 Hop 60 | . . 2 2 7 4 . 5 3 . 2 25 10 Pick Up 7 | . . . . 1 3 . . 2 . . 1 . Fast Attach 30 | 2 2 1 4 3 . . 1 7 1 1 4 4 Attach 8 | . . . . 1 . . 2 . 1 2 1 1 Detach 4 | . . . . . . . . 1 . 1 1 1 Swap 8 | . . . 1 1 . . 1 . 1 . 4 . Drop 17 | . . . . 4 . . . 9 1 . 2 1 Fire 18 | . . 5 . 5 . . . . . 1 3 4 Melee 23 | . . . . . . . . 8 . . 11 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown -6/Factory -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 20) 33 | -10/Materials | Entered another Materials area 33 | -9/Materials | Evolved 2 slots: Propulsion x2 87 | -9/Materials | Discovered new exit (range 14) 91 | -9/Materials | Entered another Materials area 91 | -8/Materials | Evolved 2 slots: Utility x2 135 | -8/Materials | Discovered new exit (range 20) 148 | -8/Materials | Entered Storage 161 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 224 | -8/Storage | Used back door to open Recycling access 224 | -8/Storage | Discovered new exit (range 5) 225 | -8/Storage | Entered Recycling 279 | -8/Recycling | Discovered new exit (range 8) 328 | -8/Recycling | Scanned before Scraplab entrance 332 | -8/Recycling | Entered Scraplab 334 | -8/Recycling | Discovered new exit (range 3) 335 | -8/Recycling | Entered Scraptown 335 | -8/Scraptown | System corruption cleaned by C-Scrubber 348 | -8/Scraptown | Visited Shadow of the Wyrm 358 | -8/Scraptown | Discovered new exit (range 7) 360 | -8/Scraptown | Entered Factory 360 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 414 | -6/Factory | Discovered new exit (range 10) 416 | -6/Factory | Entered another Factory area 416 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 435 | -5/Factory | Central database locked down 477 | -5/Factory | Discovered new exit (range 99) 544 | -5/Factory | Entered another Factory area 544 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 572 | -4/Factory | Discovered new exit (range 13) 576 | -4/Factory | Entered Research 576 | -3/Research | Evolved 2 slots: Propulsion x2 628 | -3/Research | Spotted B-86 Titan 637 | -3/Research | Identified exit to Armory 637 | -3/Research | Identified exit to Quarantine 640 | -3/Research | Spotted B-86 Titan 647 | -3/Research | Discovered new exit (range 15) 650 | -3/Research | Entered another Research area 650 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 695 | -2/Research | Build established: Hacker-Sprinter 771 | -2/Research | Spotted B-90 Cyclops 795 | -2/Research | Identified exit to Testing 799 | -2/Research | Spotted B-90 Cyclops 842 | -2/Research | Identified exit to Access 889 | -2/Research | Entered Access 889 | -1/Access | Evolved 2 slots: Utility x2 902 | -1/Access | Found Prototype Processor 902 | -1/Access | Identified Exp. Core Analyzer 917 | -1/Access | Lost 3 parts (1p1n1u) 957 | -1/Access | Identified exit to Command 957 | -1/Access | Identified exit to Surface 1023 | -1/Access | Spotted B-99 Colossus 1039 | -1/Access | System Shield fried by hacking feedback 1042 | *** | Escaped! Last Messages --------------- Downloaded map data. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 01004_ Director 10a reveals location of hidden door. 01013_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3S. 01020_ Nuclear Pulse Array+ destroyed. 01037_ K-01 Serf cleans the Terminal. 01039_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). Feedback: System Shield fried. 01039_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01040_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????## # ##????????????????? | | ?????????## # ##????????????????? | | ?????????## + + ????????????????? | | ?????????## ######+#############????????????????? | | ?????????## # ########????????????????? | | ?????????## # ##??????????????????????? | | ?????????## # ##??????????????????????? | | ?????????## # ##???############ ??????? | | ?????????## # ! ################# | | ########### # ####### = ######### | | ########### ######/####### # # | | # " # " # | | # + """ # | | # ############## # """# """""" | | / ################### " # """""" | | ! # ##??????????####### # """""" | | # ##???????????????## " """""" | | ########### ##???#####???????############ """""" | | ########### ############################# | | ?????????## ####### ###########????????## | | ?????????## """T""" ""???????? # | | ?????????## s""" """ "????????? # | | ?????????## s "????????? ###+##### | | ?????????## "????????? | | ?????????## "" "????????? ? | | ?????????## u @" "??????? | | ?????????## "????? | | ?????????## "??? ###+##### | | ?????????## "??" # | | ?????????## """" ?????????? | | ?????????##k ####### ###################?????????? | | ?????????## ###########################?????????? | | ?????????## ##???#####??????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? + ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ?????????## ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 41 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 160 Evasion (%) 65 Core Analysis 8 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -5/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrodissipatorSmallParser Manual? 0 Play Time 00:32:41 Cumulative 648.3 hours Start 2025.11.13 @ 22:18:50 End 2025.11.13 @ 22:49:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type 0 Total 51 Types 23/4/8/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98bd6388-463c-4bb4-aaec-b9f911d933fd