Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 21:16:44

Player: Prakos

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (155)     775
Value Destroyed (8057)     8057
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (5492)               5492
              TOTAL SCORE: 20984

 Bonus
-------
High Alert Combat Kills    1035
Follower Combat Kills      669
Entered Garrisons          1000
Used RIF Installer         2500
Entered DSFs               500
Friendly Fire              -212

 Cogmind 
---------
Core Integrity             0/1300
Matter                     285/300
Energy                     36/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Treads
   Armored Medium Treads
  Advanced Heat Sink
           Relay Coupler [Specialist] (31)
           System Restoration Module

 Peak State 
------------
>            --- POWER ------------
             Fusion Reactor
       Light Antimatter Reactor
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
             Coolant Injector
       Large Storage Unit
             Active Sensor Suite
             Graphene Brace
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Advanced System Shield
             Relay Coupler [Hunter]
             Relay Coupler [Behemoth]
>            --- WEAPON -----------
    Advanced Plasma Cannon
       Heavy Phase Cannon
             Coil Gun
>            --- INVENTORY --------
  Reinforced Deuterium Engine
             Fission Core
    Improved Treads
     Armored Medium Treads
             Biometal Medium Treads
             Flexi-carbon Leg
    Advanced Heat Sink
    Advanced Heat Sink
    Improved Weapon Cycler
             Antimissile System
             Relay Coupler [Specialist]
             Relay Coupler [Behemoth]
             System Restoration Module
             Remote Datajack
[Rating: 123]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Corruption Screen
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Slots Evolved              14   | .   .   2   2   .   .   2   .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   .   .   2   .   2   2   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             205  | 6   16  14  3   11  22  2   8   28  30  10  18  7   13  1   16  
  Power                    28   | 1   2   1   .   .   3   1   3   6   3   1   3   1   1   .   2   
    Engine                 12   | 1   2   1   .   .   1   .   2   1   2   1   .   .   .   .   1   
    Core                   9    | .   .   .   .   .   2   1   1   .   1   .   2   1   .   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   5   .   .   1   .   1   .   .   
  Propulsion               50   | 2   6   6   .   4   8   .   1   1   6   2   3   1   5   .   5   
    Treads                 18   | .   .   .   .   .   5   .   1   1   4   2   3   1   .   .   1   
    Leg                    32   | 2   6   6   .   4   3   .   .   .   2   .   .   .   5   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 1   2   2   1   5   7   .   1   7   14  3   8   4   6   1   2   
    Device                 34   | .   1   1   1   3   4   .   1   2   7   2   2   2   6   1   1   
    Storage                4    | 1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               19   | .   .   .   .   1   1   .   .   3   6   1   4   2   .   .   1   
    Protection             5    | .   .   .   .   1   1   .   .   2   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   6   5   2   2   4   1   3   14  7   4   4   1   1   .   7   
    Energy Gun             14   | .   5   4   .   .   .   .   .   1   .   .   .   .   .   .   4   
    Energy Cannon          31   | .   .   .   2   2   4   1   2   9   4   3   3   1   .   .   .   
    Ballistic Gun          6    | 2   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   .   2   3   1   1   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   2   .   .   .   .   .   .   2   .   2   .   1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Lost                 61   | .   .   .   .   4   7   .   3   4   3   .   6   .   6   .   28  
  Power                    9    | .   .   .   .   .   1   .   1   1   .   .   1   .   1   .   4   
  Propulsion               23   | .   .   .   .   1   3   .   .   2   3   .   4   .   1   .   9   
  Utility                  17   | .   .   .   .   3   2   .   1   .   .   .   1   .   3   .   7   
  Weapon                   12   | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   8   
  Highest Loss Streak      24   | .   .   .   .   1   3   .   1   3   2   .   3   .   6   .   24  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  99  90  97  91  100 96  95  98  100 97  93  96  90  72  
  Engine                   5    | .   13  11  9   9   2   .   7   7   3   6   1   .   .   .   .   
  Core                     1    | .   .   .   .   .   5   15  6   .   1   .   5   4   1   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   5   6   6   2   5   8   9   4   
  Treads                   14   | .   .   .   .   .   12  23  27  26  20  26  22  15  4   .   .   
  Leg                      12   | .   28  44  36  35  21  7   2   .   4   .   .   .   13  19  14  
  Device                   15   | .   12  11  18  15  15  15  15  11  17  19  18  19  14  14  13  
  Storage                  7    | .   14  11  9   9   9   7   7   7   6   6   5   5   5   4   3   
  Hackware                 10   | .   .   .   .   7   6   7   4   3   11  13  17  25  31  28  22  
  Protection               2    | .   .   .   .   2   1   .   .   6   3   .   .   .   .   .   .   
  Energy Gun               2    | .   21  18  2   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            13   | .   .   .   15  18  17  23  20  15  15  19  11  14  11  9   4   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   1   
Peak Build Rating          123  | 6   10  19  24  25  31  37  44  59  74  77  92  94  99  118 123 
  Average Rating           55   | 4   9   16  23  24  26  36  40  52  69  75  84  92  93  117 94  
  On Entrance              48   | .   6   10  18  24  24  31  37  43  59  73  74  71  90  97  118 
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             100  | 13  52  52  44  45  42  50  68  100 100 79  81  84  82  74  74  
  Greatest Support         107  | 20  20  43  43  45  62  62  82  82  96  96  107 80  80  80  80  
  Greatest Overweight (x)  9    | 3   2   1   1   1   1   .   .   1   9   .   .   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 1   8   15  15  15  15  14  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   6   11  14  14  14  13  14  14  14  14  14  12  14  13  12  
  Final Capacity           20   | 8   20  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 1   8   15  15  15  15  13  14  15  15  15  14  14  15  15  5   

 Class Distribution 
--------------------
 40% | Bothacker-Tank
 21% | Scavenger-Mutant
 12% | Hacker-Tank
 10% | Bothacker-Mutant
  5% | Bothacker-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Bothacker-Mutant | -8/Materials
     Bothacker-Mutant | -7/Factory
     Bothacker-Gunner | -7/DSF
       Bothacker-Tank | -7/Garrison
       Bothacker-Tank | -6/Factory
                 Tank | -6/Garrison
       Bothacker-Tank | -5/Factory
          Hacker-Tank | -4/Factory
       Scavenger-Tank | -4/Garrison
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  
Matter Collected           2887 | 226  220  220  30   210  250  .    126  457  363  88   239  60   245  .    153  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7623 | .    508  347  41   757  1069 .    438  643  691  549  1083 167  988  .    342  
  Parts                    334  | .    38   18   2    21   58   .    21   28   32   22   40   8    22   .    24   
Haulers Intercepted        6    | .    1    1    1    .    1    .    .    .    1    .    1    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    1    .    .    .    1    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Combat Hostiles Destroyed  115  | .   11  6   .   15  17  .   7   15  11  11  10  2   5   .   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     20   | .   9   6   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Cannons                  89   | .   .   .   .   13  17  .   6   14  11  11  9   2   5   .   1   
  AOE                      3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          15   | .   6   2   .   3   1   .   1   .   .   1   1   .   .   .   .   
  Worker                   9    | .   1   .   .   .   2   .   .   .   1   .   5   .   .   .   .   
  Builder                  5    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   1   1   .   1   .   .   .   1   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Operator                 6    | .   .   1   .   .   .   .   .   .   3   .   1   1   .   .   .   
  Watcher                  9    | .   3   2   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  31   | .   3   .   .   .   4   .   3   4   4   5   5   .   3   .   .   
  Grunt                    53   | .   8   5   .   8   8   .   2   8   3   3   3   .   1   .   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  5    | .   .   1   .   .   1   .   .   1   1   .   .   .   1   .   .   
  Sentry                   15   | .   .   .   .   4   4   .   .   1   2   2   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   1   1   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | .   5   5   1   4   8   .   3   4   3   8   10  3   3   .   3   
  Combat Bots Only         8    | .   3   3   .   4   3   .   3   4   2   8   7   2   3   .   3   
Max Kills in Single Turn   6    | .   2   2   1   1   2   .   1   1   1   2   6   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  
Hostile Shots Fired        1110  | .    67   6    .    78   128  .    58   100  124  65   95   48   59   .    282  
  Missed                   331   | .    17   1    .    24   31   .    17   27   38   24   38   15   12   .    87   
Damage Taken               12104 | .    626  55   .    852  1108 .    805  771  989  554  1095 299  881  104  3965 
  Core                     2218  | .    87   .    .    98   170  .    101  38   113  76   80   67   80   104  1204 
  Absorbed by Shields      350   | .    .    .    .    .    .    .    .    .    .    .    185  111  54   .    .    
  Ignored by Resistances   307   | .    .    .    .    .    .    .    .    113  194  .    .    .    .    .    .    
  Regen/Repaired (Parts)   293   | .    .    .    .    .    273  .    .    .    20   .    .    .    .    .    .    
Core Remaining (%)         81    | 100  65   100  .    .    51   .    .    80   .    77   92   .    87   .    .    
Volleys Fired              520   | .    54   21   1    71   68   .    24   59   60   34   47   6    42   .    33   
  Largest                  3     | .    2    2    2    2    2    .    3    3    3    3    3    3    3    .    2    
  Hottest                  300   | .    115  112  150  150  150  .    225  270  300  300  278  278  278  .    188  
Shots Fired                1030  | .    100  38   2    115  135  .    72   117  118  72   86   18   108  .    49   
  Gun                      215   | .    96   38   .    .    .    .    .    15   .    .    .    .    31   .    35   
  Cannon                   779   | .    .    .    2    115  135  .    72   96   107  69   80   18   77   .    8    
  Launcher                 4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  32    | .    .    .    .    .    .    .    .    6    11   3    6    .    .    .    6    
  Kinetic                  133   | .    28   12   .    .    .    .    6    40   .    .    .    .    31   .    16   
  Thermal                  792   | .    68   26   2    115  127  .    49   28   107  69   80   18   77   .    26   
  Explosive                4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          69    | .    .    .    .    .    8    .    17   43   .    .    .    .    .    .    1    
  Robot Hit Streak         26    | .    10   11   7    10   7    .    4    15   16   17   6    4    26   .    10   
  Robot Miss Streak        8     | .    5    3    .    4    8    .    3    4    7    4    4    2    3    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           566   | .    52   24   1    50   71   .    37   64   68   35   43   11   78   .    32   
  Core Hits                257   | .    27   16   1    20   34   .    12   28   24   17   29   5    29   .    15   
  Critical Kills           5     | .    .    .    .    2    1    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
  Critical Strikes         13    | .    4    1    .    2    1    .    .    1    .    .    .    .    3    .    1    
    Burn                   5     | .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    2    1    .    .    .    .    .    .    .    2    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
Melee Attacks              3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17140 | .    950  317  28   1289 2047 .    1022 1645 2117 1365 2691 400  2539 .    730  
  Guns                     2190  | .    688  317  .    .    .    .    .    183  .    .    .    .    408  .    594  
  Cannons                  13384 | .    .    .    28   1289 2047 .    977  1341 2076 1365 1599 400  2131 .    131  
  Explosions               1444  | .    259  .    .    .    .    .    38   121  .    .    1026 .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  122   | .    3    .    .    .    .    .    7    .    41   .    66   .    .    .    5    
  Kinetic                  1549  | .    117  90   .    .    .    .    119  502  .    .    .    .    408  .    313  
  Thermal                  14327 | .    698  227  28   1289 1975 .    590  533  2076 1365 2603 400  2131 .    412  
  Explosive                132   | .    132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1010  | .    .    .    .    .    72   .    306  610  .    .    22   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    1    1    .    1    3    .    .    .    .    .    .    3    
  Average Corruption       1     | .    .    .    .    1    1    .    1    1    .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Effects                  23    | .    .    .    .    5    4    .    .    12   .    .    .    .    .    .    2    
    Message Errors         3     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Matter Fused           7     | .    .    .    .    2    1    .    .    3    .    .    .    .    .    .    1    
    Heat Flow Errors       6     | .    .    .    .    2    .    .    .    4    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
Overload Shots             28    | .    .    .    .    .    .    .    .    .    12   10   6    .    .    .    .    
Overflow Damage            391   | .    39   .    .    .    45   .    8    6    32   39   222  .    .    .    .    
  Projectiles              161   | .    .    .    .    .    45   .    8    6    32   39   31   .    .    .    .    
  Explosions               225   | .    39   .    .    .    .    .    .    .    .    .    186  .    .    .    .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    2    5    .    .    2    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      231   | .    74   .    .    .    .    .    .    28   .    .    129  .    .    .    .    
  Shots                    6     | .    3    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    6    .    4    .    .    .    .    
Targets Rammed             14    | .    1    .    .    .    .    .    1    .    6    .    5    .    .    .    1    
  Kicked                   2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Highest Temperature        518   | .    144  39   39   356  432  .    36   156  445  303  518  369  394  .    199  
  Average Temperature      112   | .    39   14   21   96   133  .    16   72   134  145  165  175  170  .    101  
  Received Heat Transfer   2242  | .    261  30   .    342  315  .    126  276  213  138  178  .    162  .    201  
  Effects                  19    | .    .    .    .    2    7    .    .    .    1    .    3    2    4    .    .    
    Shutdowns              7     | .    .    .    .    .    1    .    .    .    .    .    2    1    3    .    .    
    Interference           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
    Damage (major)         4     | .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              5     | .    .    .    .    2    1    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             51    | .    6    3    .    6    11   .    1    1    7    1    5    2    8    .    .    
  Heat Transferred         20440 | .    1913 629  37   1850 2923 .    864  785  3130 1572 2724 496  2721 .    796  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  
Peak Influence             1196 | .    250  344  152  967  875  378  429  1196 747  789  659  308  297  166  131  
  Initial                  627  | .    .    100  144  98   471  378  267  321  627  359  413  308  156  166  124  
  Average                  502  | .    151  211  147  657  719  378  338  828  487  556  466  214  190  166  79   
Maximum Alert Level        4    | .    1    1    .    3    3    1    2    4    3    3    2    1    1    .    .    
  Low Security (%)         16   | 100  52   40   100  2    .    .    .    .    6    .    .    18   61   100  100  
  Level 1                  23   | .    47   59   .    18   .    100  90   4    23   17   18   81   38   .    .    
  Level 2                  35   | .    .    .    .    27   33   .    9    36   56   73   81   .    .    .    .    
  Level 3                  21   | .    .    .    .    50   66   .    .    36   13   9    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    1    2    .    2    .    1    .    7    .    4    .    .    .    .    
  Investigation            2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Reinforcement            11   | .    .    1    2    .    2    .    1    .    3    .    2    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Distress Signals           6    | .   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   16  10  .   18  28  .   8   26  29  18  36  3   6   .   16  
  Peak Tracking Total      13   | .   4   4   .   4   6   .   3   4   4   7   13  2   4   .   7   
  Tactical Retreats        15   | .   .   1   .   1   3   .   .   4   3   2   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Traps Triggered            12   | .   2   .   .   4   .   .   1   1   .   .   2   .   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Machines Disabled          37   | .   5   .   .   9   1   .   1   8   3   2   7   .   1   .   .   
  Max in Single Turn       4    | .   2   .   .   1   1   .   1   1   1   1   4   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           11   | .   .   .   .   7   .   .   .   2   .   1   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Machines Accessed          39   | .   4   4   1   2   3   1   .   3   10  .   6   4   .   1   .   
  Terminals                27   | .   4   4   .   2   1   1   .   3   5   .   4   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   
Total Hacks                102  | .   15  10  2   5   12  1   .   5   27  .   15  9   .   1   .   
  Successful               50   | .   5   5   1   2   8   1   .   .   15  .   7   5   .   1   .   
  Failed                   52   | .   10  5   1   3   4   .   .   5   12  .   8   4   .   .   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   2   3   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   7   8   .   .   3   .   .   .   14  .   9   6   .   .   .   
  Terminals                78   | .   15  10  .   5   3   1   .   5   18  .   13  8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   7   .   .   .   3   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   1   .   
Terminal Hacks             19   | .   3   3   .   2   .   1   .   .   5   .   3   2   .   .   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   6   .   .   .   2   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   
  Unlock Access            4    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   
Unauthorized Hacks         13   | .   2   2   .   .   .   .   .   .   4   .   3   2   .   .   .   
  Terminals                13   | .   2   2   .   .   .   .   .   .   4   .   3   2   .   .   .   
    Botnet                 13   | .   2   2   .   .   .   .   .   .   4   .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         28   | .   4   2   .   2   2   .   .   3   8   .   4   3   .   .   .   
  Full Trace Events        4    | .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Time                     139  | .   .   .   .   .   114 .   .   .   25  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   .   .   .   .   .   .   10  .   9   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Used RIF Installer         5    | .   .   .   .   2   .   .   .   1   .   1   .   .   1   .   .   
  Coupler Efficiency       2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              23   | .   .   .   .   .   .   .   .   5   9   2   4   .   .   .   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   23   | .   .   .   .   .   .   .   .   5   9   2   4   .   .   .   3   
Robot Hacks Applied        26   | .   .   .   .   .   .   .   .   5   10  3   5   .   .   .   3   
  disable_weapons          8    | .   .   .   .   .   .   .   .   1   3   1   2   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_high           16   | .   .   .   .   .   .   .   .   4   6   2   3   .   .   .   1   
Relay Couplers Released    45   | .   .   .   .   25  .   .   .   9   3   5   .   .   3   .   .   
  Machine Destruction      45   | .   .   .   .   25  .   .   .   9   3   5   .   .   3   .   .   
  Attached                 12   | .   .   .   .   .   .   .   .   3   4   1   3   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  
Total Allies               22   | .    .    .    .    .    .    .    .    7    7    2    3    .    .    .    3    
  Largest Group            4    | .    .    .    .    .    .    .    .    4    3    1    3    .    .    .    1    
  Highest-Rated Group      130  | .    .    .    .    .    .    .    .    80   126  41   130  .    .    .    116  
  Highest-Rated Ally       116  | .    .    .    .    .    .    .    .    32   85   41   49   .    .    .    116  
Total Orders               10   | .    .    .    .    .    .    .    .    8    2    .    .    .    .    .    .    
  STAY                     6    | .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Ally Attacks               117  | .    .    .    .    .    .    .    .    27   43   11   33   .    .    .    3    
  Total Damage             3575 | .    .    .    .    .    .    .    .    766  1241 472  1022 .    .    .    74   
  Kills                    28   | .    .    .    .    .    .    .    .    5    10   3    10   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  
Turns Passed               9203 | 63   569  339  132  1141 711  21   207  1611 1796 486  882  382  507  137  219  
Spaces Moved               3932 | 43   268  188  67   487  207  13   71   538  765  229  457  152  232  110  105  
  Core                     25   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Treads                   2331 | .    .    .    .    .    92   13   71   538  723  229  457  152  54   .    2    
  Legs                     1576 | 37   268  188  67   487  115  .    .    .    42   .    .    .    178  110  84   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  155  155  156  145  148  148  163  120  120  50   
  Average Speed            171  | 126  127  125  173  175  141  155  155  234  192  148  151  227  150  120  110  
  Slowest Speed            750  | 200  260  190  190  190  225  155  156  236  750  148  165  243  260  120  225  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    59   23   6    76   26   1    69   72   27   36   19   6    35   6    23   
  Regions Visited          15
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    .    .    1    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    .    4    .    1    .    1    .    .    
Terrain Destroyed          171  | .    4    .    1    .    33   .    2    10   35   9    66   5    6    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               116  | .    .    .    1    .    33   .    .    3    35   9    24   5    6    .    .    
  AOE                      55   | .    4    .    .    .    .    .    2    7    .    .    42   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Fac Gar Res Gar 
Total                      5479 | 49  396 256 84  661 490 14  114 789 981 318 570 175 306 115 161 
  Wait                     556  | .   47  17  .   56  178 .   .   93  95  30  23  4   7   .   6   
  Move                     3920 | 42  267 187 66  486 206 12  70  537 765 228 456 152 231 110 105 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  84   | 1   4   7   6   8   6   .   4   10  9   6   10  4   6   3   .   
  Fast Attach              88   | 6   8   5   3   3   10  .   5   11  12  4   5   1   7   .   8   
  Attach                   48   | .   .   2   .   3   4   2   3   2   6   1   7   5   6   1   6   
  Detach                   16   | .   2   3   .   .   2   .   .   .   3   2   1   1   2   .   .   
  Swap                     69   | .   8   7   .   5   8   .   .   15  12  5   6   1   .   .   2   
  Drop                     100  | .   5   7   8   9   8   .   7   18  13  8   10  1   5   1   .   
  Fire                     520  | .   54  21  1   71  68  .   24  59  60  34  47  6   42  .   33  
  Melee                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Crush                    12   | .   .   .   .   .   .   .   1   .   6   .   5   .   .   .   .   
  Escape Stasis            22   | .   .   .   .   20  .   .   .   2   .   .   .   .   .   .   .   
  Rewire                   39   | .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/DSF
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Garrison
-3/Research
-3/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  412 | -10/Materials | Build established: Scavenger-Mutant
  556 | -10/Materials | Discovered new exit (range 11)
  633 | -10/Materials | Entered another Materials area
  633 | -9/Materials  | Evolved 2 slots: Propulsion x2
  827 | -9/Materials  | Identified exit to Materials
  972 | -9/Materials  | Entered another Materials area
  972 | -8/Materials  | Evolved 2 slots: Utility x2
 1098 | -8/Materials  | Identified exit to Garrison
 1104 | -8/Materials  | Entered Garrison
 1129 | -8/Garrison   | Garrison Relay disabled
 1131 | -8/Garrison   | Garrison Relay disabled
 1133 | -8/Garrison   | Garrison Relay disabled
 1135 | -8/Garrison   | Garrison Relay disabled
 1232 | -8/Garrison   | Triggered checkpoint
 1252 | -8/Garrison   | Triggered checkpoint
 1328 | -8/Garrison   | Discovered new exit (range 8)
 1349 | -8/Garrison   | Discovered new exit (range 7)
 1349 | -8/Garrison   | Discovered new exit (range 46)
 1349 | -8/Garrison   | Discovered new exit (range 82)
 1349 | -8/Garrison   | Discovered new exit (range 52)
 1411 | -8/Garrison   | Garrison Relay disabled
 1680 | -8/Garrison   | Triggered checkpoint
 1760 | -8/Garrison   | Triggered checkpoint
 1789 | -8/Garrison   | Garrison Relay disabled
 1837 | -8/Garrison   | Installed Relay Interface Framework
 2089 | -8/Garrison   | Garrison Relay disabled
 2172 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 2245 | -8/Garrison   | Entered Materials
 2385 | -8/Materials  | Lost 3 parts (1p2n)
 2413 | -8/Materials  | Build established: Bothacker-Mutant
 2510 | -8/Materials  | Lost 3 parts (1n1u1w)
 2738 | -8/Materials  | Repaired Adv. Treads
 2776 | -8/Materials  | Repaired Hvy. Particle Cannon
 2814 | -8/Materials  | Repaired Lgt. Nuclear Core
 2864 | -8/Materials  | Discovered new exit (range 3)
 2956 | -8/Materials  | Entered Factory
 2956 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2977 | -7/Factory    | Identified exit to DSF
 2977 | -7/Factory    | Entered DSF
 3019 | -7/DSF        | Additional patrols routed to DSF
 3061 | -7/DSF        | Found Prototype Device
 3140 | -7/DSF        | Discovered new exit (range 16)
 3184 | -7/DSF        | Entered Garrison
 3202 | -7/Garrison   | Triggered checkpoint
 3318 | -7/Garrison   | Triggered checkpoint
 3430 | -7/Garrison   | Triggered checkpoint
 3475 | -7/Garrison   | Garrison Relay disabled
 3656 | -7/Garrison   | Discovered new exit (range 8)
 3759 | -7/Garrison   | Build established: Bothacker-Tank
 3822 | -7/Garrison   | Triggered checkpoint
 3938 | -7/Garrison   | Triggered checkpoint
 4082 | -7/Garrison   | Phase Generator disabled
 4113 | -7/Garrison   | Lost 3 parts (1p2n)
 4298 | -7/Garrison   | Triggered checkpoint
 4308 | -7/Garrison   | Lost 3 allies
 4489 | -7/Garrison   | Discovered new exit (range 11)
 4510 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 4616 | -7/Garrison   | Triggered checkpoint
 4623 | -7/Garrison   | Garrison Relay disabled
 4795 | -7/Garrison   | Entered Factory
 4795 | -6/Factory    | Accompanied by 3 allies
 4795 | -6/Factory    | Evolved 2 slots: Utility x2
 4920 | -6/Factory    | Lost 3 allies
 5110 | -6/Factory    | Spotted B-75 Beast
 5142 | -6/Factory    | Assimilated Beast 5a with formatsys_high
 5866 | -6/Factory    | Repaired Imp. Cryofiber Web
 6591 | -6/Factory    | Identified exit to Garrison
 6591 | -6/Factory    | Entered Garrison
 6591 | -6/Garrison   | Accompanied by 1 ally
 6650 | -6/Garrison   | Build established: Hacker-Tank
 6652 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 6776 | -6/Garrison   | Spotted B-75 Beast
 6793 | -6/Garrison   | Destroyed B-75 Beast
 6823 | -6/Garrison   | Triggered checkpoint
 6838 | -6/Garrison   | Destroyed 8 combat bots
 6911 | -6/Garrison   | Triggered checkpoint
 6969 | -6/Garrison   | Garrison Relay disabled
 7021 | -6/Garrison   | Triggered checkpoint
 7039 | -6/Garrison   | Discovered new exit (range 12)
 7051 | -6/Garrison   | Triggered checkpoint
 7077 | -6/Garrison   | Entered Factory
 7077 | -5/Factory    | Accompanied by 1 ally
 7077 | -5/Factory    | Evolved 2 slots: Utility x2
 7104 | -5/Factory    | Identified exit to DSF
 7279 | -5/Factory    | Build established: Bothacker-Tank
 7769 | -5/Factory    | Discovered new exit (range 4)
 7867 | -5/Factory    | Discovered new exit (range 5)
 7882 | -5/Factory    | Garrison activated, responded to threat
 7955 | -5/Factory    | Cargo convoy interrupted
 7959 | -5/Factory    | Entered another Factory area
 7959 | -4/Factory    | Evolved 2 slots: Utility x2
 7969 | -4/Factory    | Destroyed 7 combat bots
 7988 | -4/Factory    | Lost 3 parts (1p2n)
 8144 | -4/Factory    | Build established: Hacker-Tank
 8341 | -4/Factory    | Identified exit to Garrison
 8341 | -4/Factory    | Entered Garrison
 8459 | -4/Garrison   | Triggered checkpoint
 8522 | -4/Garrison   | Lost 6 parts (1p1n3u1w)
 8595 | -4/Garrison   | Discovered new exit (range 12)
 8647 | -4/Garrison   | Triggered checkpoint
 8786 | -4/Garrison   | Garrison Relay disabled
 8802 | -4/Garrison   | Expanded RIF knowledge: Signal Jamming
 8848 | -4/Garrison   | Entered Research
 8848 | -3/Research   | Evolved 2 slots: Utility x2
 8849 | -3/Research   | Identified Active Sensor Suite
 8985 | -3/Research   | Identified exit to Garrison
 8985 | -3/Research   | Entered Garrison
 9060 | -3/Garrison   | Spotted B-86 Titan
 9069 | -3/Garrison   | Triggered checkpoint
 9069 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
 9115 | -3/Garrison   | Lost 3 allies
 9123 | -3/Garrison   | Triggered checkpoint
 9123 | -3/Garrison   | Lost 4 parts (1p1u2w)
 9163 | -3/Garrison   | Core integrity fell below 50%
 9188 | -3/Garrison   | Core integrity fell below 20%
 9195 | -3/Garrison   | Released all parts (5)
 9204 | -3/Garrison   | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
09193_ S-43 Plague destroyed.
09193_ Slug penetrates Wall.
09194_ Biometal Medium Treads destroyed.
09194_ Penetrated by Slug.
09194_ Slug penetrates Wall.
09194_ Penetrated by Slug.
09194_ Slug penetrates Wall.
09195_ Released Hacking Suite.
09195_ Released Graphene Brace.
09195_ Released Relay Coupler [Hunter].
09195_ Released Lrg. Storage Unit.
09195_ Released Field Laser.
09196_ Slug penetrates Reinforced Barrier.
09197_ Slug penetrates Wall. <x3>
09198_ H-77 Assassin heat short circuits Hpw.
  Shotgun.
09200_ H-77 Assassin heat damages Myomer Leg,
  Coil Gun.
09203_ Slug penetrates Wall. <x2>
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????#######""""#### |
| ????????????????????????????????????               |
| ???????????????????????????????????                |
| ???????????????????????????????????? ^^            |
| ????????????????????????????????????# ^ ##    ##   |
| ??????????????????????????????????###   ##    ##   |
| ??????????????????????????????????#        [!      |
| ??????????????????????????????????#       !%]      |
| ??????????????????????????????????#        !       |
| ???????????????????####????????????                |
| ???????????????????#""""????????????#   ##  !!*"   |
| ???????????????????##   #############   ## [=!##   |
| ???????????????????#     @             =s!!!!=%    |
| ???????????????????#                h [[s[!*=* %!  |
| ???????????????????#######   ######## =%*=!=[*% =  |
| ?????????????????????????#gg #??????##[[##%![%##"" |
| ?????????????????????????#####???????#  ##*=[=##   |
| ?????????????????????????????????????#  ########   |
| ?????????????????????????????????????#  #??????#   |
| ?????????????????????????????????????#  #??????#   |
| ?????????????????????????????????????#  #??????#   |
| ?????????????????????????????????????#  #??????#   |
| ?????????????????????????????????????#  #??????#   |
| ?????????????????????????????????????   #??????#   |
| ?????????????????????????????????????   #??????### |
| ?????????????????????????????????????####????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          65
Energy Generation          41
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       150
Corruption Block           15
Armor Coverage             225
Resistance: KI             30
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          30
Defensive Hacking          14
Relay Coupler Types        2
Relay Coupler Value        60

 Item Schematics 
-----------------
 Hvy. Particle Cannon | -8/Materials | Scanalyzed
   Hvy. Plasma Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club

 Challenges 
------------
None

 Game 
------
Seed              DiametricPlasmaEngine
  Manual?         0
Play Time         03:13:05
  Cumulative      45.6 hours
  Start           2025.04.08 @ 13:49:07
  End             2025.04.09 @ 21:16:44
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95e83698-ed5b-41e3-a654-6a5b95cb8678