Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 18:48:48

Player: Wyvric

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (142)     710
Value Destroyed (6667)     6667
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2943)               2943
              TOTAL SCORE: 17640

 Bonus
-------
High Alert Combat Kills    570
Follower Combat Kills      273
Entered Garrisons          600
Used RIF Installer         1500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     291/300
Energy                     224/600
System Corruption          24%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
  Advanced Heavy Siege Treads
  Advanced Heavy Siege Treads
>          --- UTILITY (12) -----
           Energy Well
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Improved Core Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
                Centrium Leg
                Antigrav System
                Gyrokinetic Inverter
                Gyrokinetic Inverter
       Improved Antigrav System
       Improved Antigrav System
       Improved Gyrokinetic Inverter
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
       Improved Core Analyzer
       Improved Core Analyzer
       Advanced Transmission Jammer
       Advanced Force Field
                Relay Coupler [NC]
>               --- WEAPON -----------
                Dispersion Rifle
                Linear Accelerator
>               --- INVENTORY --------
                Cesium-ion Thruster
       Improved Cesium-ion Thruster
                Nuclear Pulse Array
                Field Propulsion Array
                Energy Well
                Energy Well
       Advanced Terrain Scan Processor
       Improved Core Analyzer
       Advanced ECM Suite
                Relay Coupler [NC]
                Relay Coupler [ARC]
                Relay Coupler [Grunt]
                Linear Accelerator
          Heavy Rocket Launcher
       Advanced Datajack
                Remote Datajack
                Chainsword
[Rating: 131]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Spread Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   .   .   2   .   .   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Utility                  10   | .   .   .   .   2   .   .   2   .   .   2   .   .   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             370  | 5   15  13  16  13  32  29  19  32  11  34  12  35  26  11  7   60  
  Power                    26   | 1   2   2   1   1   2   1   1   2   1   3   .   1   2   1   1   4   
    Engine                 17   | 1   2   2   1   .   1   .   1   2   1   2   .   1   2   1   .   .   
    Core                   4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   
  Propulsion               105  | 1   2   5   7   4   11  14  5   5   4   6   1   8   8   3   1   20  
    Treads                 22   | .   .   .   .   .   3   11  1   5   .   .   .   .   .   .   .   2   
    Leg                    47   | 1   2   5   6   3   8   1   .   .   4   5   1   8   .   .   .   3   
    Wheel                  8    | .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   2   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   3   1   10  
    Flight                 6    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   3   
  Utility                  122  | 1   3   .   .   2   10  3   10  14  5   20  6   8   14  6   2   18  
    Device                 60   | .   1   .   .   1   5   2   6   6   2   13  2   3   6   3   2   8   
    Storage                16   | 1   2   .   .   .   .   .   .   .   2   3   .   .   4   1   .   3   
    Processor              13   | .   .   .   .   1   2   1   2   .   .   1   .   .   .   1   .   5   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   .   2   
    Protection             24   | .   .   .   .   .   3   .   2   8   1   3   2   2   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | 2   8   6   8   6   9   11  3   11  1   5   5   18  2   1   3   18  
    Energy Gun             20   | 1   4   .   4   3   1   .   .   .   .   .   .   2   .   .   .   5   
    Energy Cannon          9    | .   1   4   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
    Ballistic Gun          17   | 1   2   .   .   .   2   7   .   1   .   .   2   1   .   .   .   1   
    Ballistic Cannon       6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Launcher               17   | .   .   2   3   1   2   1   1   2   .   1   .   2   1   .   .   1   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   1   1   2   4   .   1   1   2   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   1   1   4   .   .   .   .   
    Slashing Weapon        22   | .   .   .   1   2   4   3   2   5   .   1   .   .   1   .   .   3   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   
Parts Lost                 83   | .   3   .   4   2   11  .   .   9   .   .   .   5   2   2   1   44  
  Power                    12   | .   1   .   1   .   2   .   .   .   .   .   .   1   .   1   .   6   
  Propulsion               32   | .   1   .   2   2   5   .   .   4   .   .   .   2   1   1   .   14  
  Utility                  28   | .   .   .   .   .   4   .   .   5   .   .   .   2   1   .   1   15  
  Weapon                   11   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Highest Loss Streak      17   | .   2   .   2   1   3   .   .   6   .   .   .   4   2   2   1   17  
Average Slot Usage (%)     94   | .   91  99  98  98  94  97  99  94  97  99  93  99  91  93  91  79  
  Engine                   6    | .   14  11  10  6   6   2   2   7   7   5   6   5   11  9   4   .   
  Treads                   3    | .   .   .   .   .   4   33  13  7   8   .   .   .   .   .   .   .   
  Leg                      19   | .   27  44  40  34  29  1   .   .   20  25  26  25  .   .   .   4   
  Wheel                    1    | .   .   .   1   .   .   .   16  18  .   .   .   .   .   .   .   1   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   28  31  24  12  
  Device                   7    | .   1   .   .   9   6   11  9   5   7   14  2   7   10  10  13  8   
  Storage                  19   | .   19  22  22  18  18  18  15  15  18  26  26  26  11  15  14  13  
  Processor                7    | .   .   .   .   9   6   5   15  13  7   6   6   6   5   6   9   17  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   4   8   10  10  9   6   
  Protection               2    | .   .   .   .   .   1   .   4   8   10  4   5   2   4   .   .   .   
  Energy Gun               2    | .   17  .   8   10  .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            1    | .   2   19  5   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   6   .   .   .   .   15  5   .   .   .   2   3   .   .   .   .   
  Launcher                 1    | .   .   .   3   .   2   .   .   1   .   1   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   5   6   13  .   8   11  13  4   .   .   4   5   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             169  | 12  43  53  53  50  64  64  68  61  102 153 169 156 96  92  96  131 
  Greatest Support         160  | 10  20  40  43  48  60  112 101 80  80  80  80  80  84  96  99  160 
  Greatest Overweight (x)  6    | 2   2   1   5   2   4   6   4   2   1   2   2   2   1   1   .   5   
  Average Overweight (x)   .    | 1   .   .   1   .   1   .   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 42   | 6   16  16  16  16  16  16  16  16  26  42  36  36  36  22  22  26  
  Average Capacity         21   | 5   10  16  16  16  16  16  16  16  19  35  36  36  17  21  22  21  
  Most Carried             36   | 5   16  16  16  16  16  16  16  16  26  36  36  36  34  22  22  26  
  Average Carried          20   | 3   9   15  15  15  15  15  15  15  19  32  35  35  17  18  21  19  
  Final Capacity           36   | 6   16  16  16  16  16  16  16  16  26  36  36  36  18  22  22  4   
  Final Carried            36   | 5   16  16  16  16  16  16  16  16  26  36  36  35  18  22  22  .   

 Class Distribution 
--------------------
 28% | Mutant
 27% | Scavenger-Mutant
 24% | Bothacker-Mutant
  6% | Hauler-Assassin
  3% | Bothacker-Scout
  3% | Bothacker-Assassin
  3% | Bothacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
  Hauler-Assassin | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
  Bothacker-Scout | -5/Factory
 Bothacker-Mutant | -4/Factory
  Bothacker-Ninja | -3/Research
 Bothacker-Mutant | -2/Research

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Fac  Res  Res  
Matter Collected           4988 | 235  278  160  293  143  463  318  66   472  132  175  421  489  11   .    .    1332 
  Remotely                 176  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  
Salvage Created            5915 | .    376  265  357  172  1042 395  66   711  231  175  226  497  35   .    .    1367 
  Parts                    307  | .    12   26   26   13   54   14   4    29   11   11   7    19   4    .    .    77   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       29   | .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    9    
  Retrieved Matter         345  | .    .    .    .    .    .    .    297  .    .    .    .    .    .    .    .    48   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Combat Hostiles Destroyed  134  | .   13  7   19  5   28  9   1   14  4   3   5   7   4   .   .   15  
  Melee                    48   | .   .   .   1   2   14  2   1   10  4   3   2   6   .   .   .   3   
  Guns                     37   | .   10  .   6   .   3   7   .   .   .   .   3   1   .   .   .   7   
  Cannons                  14   | .   3   4   1   .   .   .   .   1   .   .   .   .   .   .   .   5   
  AOE                      35   | .   .   3   11  3   11  .   .   3   .   .   .   .   4   .   .   .   
Classes Destroyed          13   | .   1   3   4   1   .   .   .   .   1   .   .   1   1   .   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  27   | .   .   3   7   3   7   .   .   .   .   .   2   1   4   .   .   .   
  Grunt                    44   | .   13  1   6   .   8   5   .   4   .   .   3   2   .   .   .   2   
  Brawler                  7    | .   .   .   1   .   3   1   .   2   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   3   .   1   8   2   1   5   2   1   .   3   .   .   .   3   
  Hunter                   6    | .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   1   
  Programmer               14   | .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   9   
  Assembled                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   5   4   6   3   1   4   1   1   1   1   4   .   .   4   
  Combat Bots Only         6    | .   3   3   4   3   6   3   1   4   1   1   1   1   4   .   .   3   
Max Kills in Single Turn   4    | .   1   3   3   3   3   1   1   1   1   1   1   1   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   3   3   3   .   .   1   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   1   1   1   1   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Fac  Res  Res  
Damage Taken               17607 | .    613  191  629  262  1951 549  17   1880 441  506  817  1343 460  463  192  7293 
  Core                     2742  | .    70   15   76   .    310  28   .    176  49   50   27   213  134  98   28   1468 
  Absorbed by Shields      147   | .    .    .    .    .    92   .    .    .    .    .    55   .    .    .    .    .    
Core Remaining (%)         77    | 100  72   .    77   .    .    38   .    .    67   .    .    65   86   91   97   .    
Volleys Fired              295   | .    43   9    31   7    20   20   .    11   .    1    24   17   1    2    2    107  
  Largest                  2     | .    2    2    2    2    2    2    .    2    .    1    2    2    1    1    1    2    
  Hottest                  186   | .    130  126  126  138  70   60   .    138  .    39   56   88   39   30   30   186  
Shots Fired                480   | .    85   16   52   13   27   40   .    14   .    1    35   20   1    2    2    172  
  Gun                      284   | .    69   .    32   12   14   40   .    1    .    .    25   6    .    .    .    85   
  Cannon                   122   | .    16   14   7    .    .    .    .    5    .    .    .    .    .    .    .    80   
  Launcher                 42    | .    .    2    13   1    13   .    .    8    .    1    .    2    1    .    .    1    
  Special                  32    | .    .    .    .    .    .    .    .    .    .    .    10   12   .    2    2    6    
  Kinetic                  188   | .    21   .    .    .    9    40   .    1    .    .    25   3    .    .    .    89   
  Thermal                  138   | .    64   .    32   12   .    .    .    .    .    .    .    .    .    .    .    30   
  Explosive                42    | .    .    2    13   1    13   .    .    8    .    1    .    2    1    .    .    1    
  Electromagnetic          80    | .    .    14   7    .    5    .    .    5    .    .    .    3    .    .    .    46   
  Robot Hit Streak         15    | .    12   7    6    2    10   12   .    5    .    .    8    4    .    2    1    15   
  Robot Miss Streak        6     | .    3    2    6    5    3    4    .    2    .    .    2    6    .    .    1    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           488   | .    73   7    25   12   61   27   3    46   13   14   33   31   2    2    3    136  
  Core Hits                271   | .    49   9    24   7    40   11   3    31   6    6    12   11   5    .    .    57   
  Critical Hits            23    | .    .    .    .    .    1    5    .    .    .    .    1    .    .    .    .    16   
  Critical Kills           9     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    6    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    8    
Melee Attacks              294   | .    .    .    2    11   75   3    6    46   16   28   13   28   13   10   15   28   
  Impact                   21    | .    .    .    .    .    .    .    .    .    .    7    4    10   .    .    .    .    
  Slashing                 224   | .    .    .    2    11   75   3    6    46   16   1    .    .    13   10   13   28   
  Piercing                 47    | .    .    .    .    .    .    .    .    .    .    20   9    18   .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        22    | .    .    .    .    .    5    .    1    5    2    4    3    2    .    .    .    .    
Damage Inflicted           16159 | .    742  270  1100 509  3005 793  106  2007 488  415  707  712  697  48   .    4560 
  Guns                     3798  | .    624  .    318  59   204  789  .    23   .    .    407  65   .    .    .    1309 
  Cannons                  2424  | .    118  176  43   .    .    .    .    71   .    .    .    .    .    .    .    2016 
  Explosions               3823  | .    .    94   707  176  1084 .    .    725  .    .    .    54   606  .    .    377  
  Melee                    6103  | .    .    .    32   274  1717 .    106  1188 488  415  300  593  91   48   .    851  
  Ramming                  11    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  3776  | .    170  .    .    .    154  789  .    23   .    .    407  44   .    .    .    2189 
  Thermal                  1792  | .    572  .    318  59   .    .    .    .    .    .    .    .    .    .    .    843  
  Explosive                3595  | .    .    94   707  176  1084 .    .    725  .    .    .    54   606  .    .    149  
  Electromagnetic          882   | .    .    176  43   .    50   .    .    71   .    .    .    21   .    .    .    521  
  Impact                   310   | .    .    .    .    .    .    .    .    .    .    93   91   126  .    .    .    .    
  Slashing                 4795  | .    .    .    32   274  1717 .    106  1188 488  .    .    .    91   48   .    851  
  Piercing                 998   | .    .    .    .    .    .    .    .    .    .    322  209  467  .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    3    3    .    2    5    5    4    4    7    .    1    24   
  Average Corruption       4     | .    .    .    .    .    3    3    .    1    3    4    4    2    7    .    1    9    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    
  Effects                  102   | .    .    .    .    .    9    7    .    1    7    8    9    11   .    .    .    50   
    Message Errors         14    | .    .    .    .    .    2    .    .    .    1    2    1    3    .    .    .    5    
    Matter Fused           18    | .    .    .    .    .    2    1    .    .    3    1    2    2    .    .    .    7    
    Heat Flow Errors       13    | .    .    .    .    .    .    3    .    .    1    1    4    2    .    .    .    2    
    Energy Discharges      12    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    8    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    2    .    .    2    2    .    .    .    .    .    5    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       27    | .    .    .    .    .    1    1    .    1    .    1    2    4    .    .    .    17   
    Weapon Failures        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            553   | .    .    .    20   .    193  .    .    54   1    9    9    74   103  .    .    90   
  Projectiles              48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Explosions               245   | .    .    .    20   .    7    .    .    54   .    .    .    26   103  .    .    35   
  Melee                    260   | .    .    .    .    .    186  .    .    .    1    9    9    48   .    .    .    7    
Knockbacks                 16    | .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    12   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  13    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Secondary                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      375   | .    .    5    61   .    120  .    .    44   .    .    .    14   41   .    .    90   
  Shots                    15    | .    .    1    3    .    5    .    .    2    .    .    .    1    2    .    .    1    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | .    456  195  420  252  42   430  .    69   259  101  323  162  84   314  301  306  
  Average Temperature      99    | .    160  70   144  109  13   106  .    26   136  52   94   32   25   122  83   99   
  Received Heat Transfer   2844  | .    345  42   72   36   660  216  6    576  60   42   189  276  .    54   27   243  
  Effects                  20    | .    9    .    2    .    .    .    .    .    .    .    2    .    .    2    1    4    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Energy Bleed           6     | .    2    .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    
    Interference           4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    4    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         2339  | .    759  .    703  111  .    .    .    .    .    .    .    .    .    .    .    766  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Fac  Res  Res  
Peak Influence             1276 | .    165  152  256  202  1276 779  348  553  292  78   378  219  429  195  253  253  
  Initial                  622  | .    .    42   46   99   22   622  285  243  289  44   32   187  59   63   6    141  
  Average                  225  | .    74   77   82   102  618  646  311  418  206  36   196  118  119  104  102  141  
Maximum Alert Level        4    | .    .    .    1    1    4    3    1    2    1    .    1    1    2    .    1    1    
  Low Security (%)         63   | 100  100  100  89   86   14   .    .    .    42   100  51   78   91   100  92   71   
  Level 1                  18   | .    .    .    10   13   13   .    100  38   57   .    48   21   3    .    7    28   
  Level 2                  12   | .    .    .    .    .    32   78   .    61   .    .    .    .    5    .    .    .    
  Level 3                  4    | .    .    .    .    .    25   21   .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    3    1    .    1    .    4    .    .    1    1    .    3    2    2    1    4    
  Investigation            2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    1    3    
  Reinforcement            11   | .    2    1    .    1    .    1    .    .    .    .    .    2    2    1    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Distress Signals           5    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              259  | .   25  8   22  10  38  15  1   16  4   3   19  19  18  10  6   45  
  Peak Tracking Total      10   | .   3   2   5   6   7   3   1   4   2   1   7   5   6   5   3   10  
  Tactical Retreats        36   | .   .   .   3   .   11  1   .   1   .   .   4   2   4   4   3   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Traps Triggered            21   | .   1   1   .   1   8   2   .   4   .   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Machines Disabled          15   | .   .   .   4   .   4   2   .   .   .   .   1   .   4   .   .   .   
  Max in Single Turn       4    | .   .   .   4   .   1   1   .   .   .   .   1   .   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Garrison Relay           4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Machines Accessed          45   | .   2   3   .   6   .   5   3   .   1   6   .   3   6   4   3   3   
  Terminals                28   | .   2   2   .   4   .   2   .   .   1   4   .   3   4   2   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   1   .   1   1   .   .   1   .   .   1   1   1   .   
Total Hacks                128  | .   4   9   .   15  .   14  8   .   7   14  .   8   19  13  7   10  
  Successful               58   | .   .   8   .   9   .   7   5   .   4   4   .   3   5   4   4   5   
  Failed                   70   | .   4   1   .   6   .   7   3   .   3   10  .   5   14  9   3   5   
    Catastrophic           18   | .   .   .   .   .   .   1   1   .   2   2   .   2   5   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   4   4   .   13  .   5   1   .   7   9   .   7   10  8   4   3   
  Terminals                84   | .   4   5   .   12  .   5   .   .   7   10  .   8   16  8   5   4   
  Fabricators              7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   4   .   2   .   6   2   .   .   .   .   .   .   .   .   6   
  Garrison Access          10   | .   .   .   .   1   .   1   3   .   .   1   .   .   1   1   2   .   
Terminal Hacks             17   | .   .   3   .   3   .   1   .   .   3   .   .   2   3   .   2   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Branch Access Points     3    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   1   .   1   .   1   .   .   1   .   .   .   2   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   4   .   2   .   4   1   .   .   .   .   .   .   .   .   5   
  Insert Component         8    | .   .   2   .   1   .   2   1   .   .   .   .   .   .   .   .   2   
  Analyze                  8    | .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      8    | .   .   .   .   1   .   1   2   .   .   1   .   .   1   1   1   .   
  Unlock Access            3    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   .   1   .   3   .   .   .   .   1   2   .   1   1   1   1   .   
  Terminals                11   | .   .   1   .   3   .   .   .   .   1   2   .   1   1   1   1   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 10   | .   .   1   .   3   .   .   .   .   1   2   .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   2   3   .   6   .   4   2   .   1   6   .   3   5   2   2   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   2   
  Parts Built              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Matter                 248  | .   .   .   .   .   .   .   124 .   .   .   .   .   .   124 .   .   
    Time                   124  | .   .   .   .   .   .   .   62  .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   2   .   1   .   2   1   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 7    | .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Used RIF Installer         3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              17   | .   .   .   .   .   .   .   .   .   .   .   5   5   .   1   2   4   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   
  Combat                   12   | .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   4   
Robot Hacks Applied        20   | .   .   .   .   .   .   .   .   .   .   .   6   6   .   1   3   4   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  start_evac               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  link_fov                 5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   4   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   .   11  .   .   .   .   4   3   .   .   .   .   .   
  Machine Destruction      14   | .   .   .   .   .   11  .   .   .   .   .   3   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 8    | .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Total Allies               11   | .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   4   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Highest-Rated Group      58   | .   .   .   .   .   .   .   .   .   .   .   32  41  .   .   .   58  
  Highest-Rated Ally       58   | .   .   .   .   .   .   .   .   .   .   .   32  41  .   .   .   58  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   .   .   .   .   .   21  9   .   .   .   10  
  Total Damage             1025 | .   .   .   .   .   .   .   .   .   .   .   436 305 .   .   .   284 
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Fac  Res  Res  
Turns Passed               11391 | 118  947  543  697  477  1459 656  358  599  461  1097 549  1055 375  419  343  1238 
Spaces Moved               6499  | 71   495  311  362  263  687  309  233  283  247  497  196  554  491  400  376  724  
  Core                     37    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Treads                   598   | .    .    .    .    .    55   295  92   90   63   .    .    .    .    .    .    3    
  Legs                     3684  | 56   495  311  350  263  632  10   .    .    184  497  196  554  .    .    .    136  
  Wheels                   448   | .    .    .    12   .    .    4    141  193  .    .    .    .    .    .    .    98   
  Hover                    1622  | .    .    .    .    .    .    .    .    .    .    .    .    .    491  400  376  355  
  Flight                   110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  
  Fastest Speed            37    | 50   120  120  120  120  150  140  90   100  120  152  152  150  48   46   48   37   
  Average Speed            126   | 145  140  149  150  142  160  160  120  121  146  181  178  152  52   55   52   91   
  Slowest Speed            300   | 150  180  150  180  180  240  300  200  200  160  182  182  180  110  110  54   240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       29    | 5    60   26   72   30   87   23   6    60   4    15   50   15   13   17   12   14   
  Regions Visited          16
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    1    .    .    1    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 119   | .    .    .    14   .    11   3    3    1    .    28   .    27   11   9    12   .    
Terrain Destroyed          479   | .    .    13   123  5    69   17   3    59   .    28   .    36   54   9    12   51   
  Melee                    58    | .    .    .    .    .    5    3    3    1    .    7    .    7    11   9    12   .    
  Projectile               44    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    30   
  AOE                      377   | .    .    13   123  5    64   .    .    58   .    21   .    29   43   .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Fac  Res  Res  
Total                      8783 | 83   669  376  457  336  904  423  302  451  325  645  348  704  594  580  503  1083 
  Wait                     771  | 3    71   11   35   20   12   22   23   43   34   43   60   26   35   141  89   103  
  Move                     6474 | 70   494  310  361  262  685  308  232  281  246  496  194  553  490  399  375  718  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  261  | 5    28   15   5    13   22   17   9    8    12   29   15   23   6    11   7    36   
  Fast Attach              82   | 5    5    3    5    5    9    11   8    8    3    3    1    .    1    1    1    13   
  Attach                   108  | .    5    2    3    4    7    6    2    1    2    8    4    6    15   8    3    32   
  Detach                   12   | .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    7    
  Swap                     180  | .    5    8    8    4    16   12   9    23   6    23   7    29   10   2    3    15   
  Drop                     236  | .    18   18   7    11   20   22   14   9    8    19   15   25   20   5    8    17   
  Fire                     295  | .    43   9    31   7    20   20   .    11   .    1    24   17   1    2    2    107  
  Melee                    264  | .    .    .    2    10   66   3    5    41   14   22   10   25   13   10   15   28   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            79   | .    .    .    .    .    35   .    .    26   .    .    18   .    .    .    .    .    
  Rewire                   12   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-6/Garrison
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / [*Arm])
-3/Research (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 15)
   119 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   849 | -10/Materials | Discovered new exit (range 4)
  1066 | -10/Materials | Entered another Materials area
  1066 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1076 | -9/Materials  | Identified exit to Materials
  1574 | -9/Materials  | Discovered new exit (range 14)
  1585 | -9/Materials  | Build established: Scavenger-Mutant
  1609 | -9/Materials  | Entered Mines
  1700 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1715 | -9/Mines      | Excavation squad dispatched
  1715 | -9/Mines      | A large section of the Mines collapsed
  1965 | -9/Mines      | Excavation squad dispatched
  2189 | -9/Mines      | Discovered exit to Materials (range 14)
  2306 | -9/Mines      | Entered Materials
  2306 | -8/Materials  | Evolved 2 slots: Utility x2
  2782 | -8/Materials  | Identified exit to Garrison
  2783 | -8/Materials  | Entered Garrison
  2864 | -8/Garrison   | Triggered checkpoint
  2912 | -8/Garrison   | Garrison Relay disabled
  2980 | -8/Garrison   | Triggered checkpoint
  3065 | -8/Garrison   | Lost 3 parts (1p1n1u)
  3133 | -8/Garrison   | Triggered checkpoint
  3201 | -8/Garrison   | Garrison Relay disabled
  3244 | -8/Garrison   | Discovered new exit (range 12)
  3322 | -8/Garrison   | Triggered checkpoint
  3402 | -8/Garrison   | Triggered checkpoint
  3450 | -8/Garrison   | Discovered new exit (range 13)
  3509 | -8/Garrison   | Build established: Mutant
  3757 | -8/Garrison   | Garrison Relay disabled
  3788 | -8/Garrison   | Triggered checkpoint
  3856 | -8/Garrison   | Found Launcher Loader
  3898 | -8/Garrison   | Build established: Scavenger-Mutant
  3954 | -8/Garrison   | Triggered checkpoint
  3961 | -8/Garrison   | Discovered new exit (range 13)
  4022 | -8/Garrison   | Triggered checkpoint
  4031 | -8/Garrison   | Core integrity fell below 50%
  4234 | -8/Garrison   | Installed Relay Interface Framework
  4242 | -8/Garrison   | Entered Materials
  4550 | -8/Materials  | Build established: Mutant
  4709 | -8/Materials  | Garrison activated, responded to threat
  4887 | -8/Materials  | Discovered new exit (range 7)
  4898 | -8/Materials  | Entered Factory
  4898 | -7/Factory    | Evolved 2 slots: Utility x2
  5174 | -7/Factory    | Fabricated Imp. Sensor Array (x1)
  5255 | -7/Factory    | Identified exit to Garrison
  5256 | -7/Factory    | Entered Garrison
  5340 | -7/Garrison   | Triggered checkpoint
  5476 | -7/Garrison   | Triggered checkpoint
  5521 | -7/Garrison   | Discovered new exit (range 12)
  5608 | -7/Garrison   | Triggered checkpoint
  5662 | -7/Garrison   | Triggered checkpoint
  5671 | -7/Garrison   | Lost 6 parts (4n2u)
  5714 | -7/Garrison   | Triggered checkpoint
  5782 | -7/Garrison   | Lost 3 parts (3u)
  5820 | -7/Garrison   | Discovered new exit (range 8)
  5839 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  5855 | -7/Garrison   | Entered Factory
  5867 | -7/Factory    | Identified exit to Lower Caves
  5942 | -7/Factory    | Discovered new exit (range 7)
  6316 | -7/Factory    | Entered another Factory area
  6316 | -6/Factory    | Evolved 2 slots: Utility x2
  6863 | -6/Factory    | Build established: Hauler-Assassin
  7406 | -6/Factory    | Identified exit to Garrison
  7413 | -6/Factory    | Entered Garrison
  7578 | -6/Garrison   | Garrison Relay disabled
  7737 | -6/Garrison   | Build established: Bothacker-Mutant
  7842 | -6/Garrison   | Triggered checkpoint
  7940 | -6/Garrison   | Discovered new exit (range 5)
  7948 | -6/Garrison   | Triggered checkpoint
  7954 | -6/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  7962 | -6/Garrison   | Entered Factory
  8285 | -6/Factory    | Discovered new exit (range 6)
  8755 | -6/Factory    | Lost 4 parts (1p2n1u)
  8883 | -6/Factory    | Identified exit to Lower Caves
  8883 | -6/Factory    | Identified exit to Factory
  9017 | -6/Factory    | Entered another Factory area
  9017 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  9341 | -5/Factory    | Crushed by falling debris
  9360 | -5/Factory    | Discovered new exit (range 4)
  9389 | -5/Factory    | Identified exit to Factory
  9392 | -5/Factory    | Entered another Factory area
  9392 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9433 | -4/Factory    | Spotted B-86 Titan
  9547 | -4/Factory    | Fabricated Imp. Sensor Array (x1)
  9583 | -4/Factory    | Discovered new exit (range 17)
  9781 | -4/Factory    | Discovered new exit (range 9)
  9810 | -4/Factory    | Identified exit to Research
  9811 | -4/Factory    | Entered Research
  9811 | -3/Research   | Evolved 2 slots: Utility x2
  9972 | -3/Research   | Discovered new exit (range 11)
 10089 | -3/Research   | Identified exit to Research
 10154 | -3/Research   | Entered another Research area
 10154 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 10353 | -2/Research   | Lost 5 parts (1p2n2u)
 10782 | -2/Research   | Lost 3 parts (1p1n1u)
 10974 | -2/Research   | System corruption reached 10%
 11044 | -2/Research   | Lost 10 parts (1p3n1u5w)
 11242 | -2/Research   | P-80 Master assimilated allied G-73 Enforcer
 11251 | -2/Research   | Core integrity fell below 50%
 11312 | -2/Research   | Core integrity fell below 20%
 11322 | -2/Research   | Spotted B-90 Cyclops
 11339 | -2/Research   | Lost 17 parts (2p3n8u4w)
 11392 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
11326_ K-01 Serf cleans the Garrison Access.
11329_ W-44 Eye sends out distress signal.
11330_ RIF reveals location of hidden door. <x2>
11333_ Slug penetrates Door.
11339_ Penetrated by Slug. <x2>
11342_ Slug penetrates Wall.
11342_ Penetrated by Slug.
11343_ System corrupted: Component data lost.
11346_ Connecting with Terminal... <x2>
11362_ UY16VX|FVQSRDIZZVLONX>Q8QUA GOV:Q,Z,=
11363_ RIF reveals location of hidden door. <x2>
11372_ Acquired Field Propulsion Drive.
11378_ System corrupted: Slammed into ceiling.
11378_ Adv. Target Analyzer destroyed.
11378_ Field Propulsion Drive destroyed.
11379_ Field Propulsion Array destroyed.
11379_ Acquired Adv. Heavy Siege Treads. <x2>
11384_ Slammed into S-43 Plague.
11386_ System corrupted: Energy discharge (-106).
11387_ Slammed into S-43 Plague. <x3>

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #?????????????????????? ???????????????????????? |
|   #?????????????????????? ???????????????????????? |
|   #?????????????????????? ???????????????????????? |
|   ########??????????????? ???????????????????????? |
|          ####???????????? ???????????????????????? |
|                ?????????? ???????????????????????? |
|                ?????????? #??????????????????????? |
|                ?????????# #??????????????????????? |
|  """   """      ????????# #??????????????????????? |
|  """   """      ######### #??????????????????????? |
|  """   """                #??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|                           +??????????????????????? |
|                        ##s#####??????????????????? |
|                        # @s   #??????????????????? |
| ###########            #  s   #??????????????????? |
|  #?????#######+#####   ss s   #??????????????????? |
|  #?????#           #   #sss ! #??????????????????? |
|  #?????#           +   #    ! #??????????????????? |
|  #?????#   """""   #####   !  #??????????????????? |
|  #######   """""   #???########??????????????????? |
|  +     +   """""   #?????????????????????????????? |
|  #######           #?????????????????????????????? |
|  #?????#           #?????????????????????????????? |
| ##?????#############?????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          39
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Armor Coverage             600
Phase Shifting             5
Evasion (%)                62
Melee Accuracy             8
Target Analysis            8
Core Analysis              8
Recoil Reduction           4
Defensive Hacking          10
Relay Coupler Types        31
Relay Coupler Value        2

 Item Schematics 
-----------------
       Signal Interpreter | -9/Materials | Scanalyzed
         Seismic Analyzer | -9/Materials | Scanalyzed
     Adv. Terrain Scanner | -8/Materials | Scanalyzed
        Imp. Sensor Array | -8/Materials | Scanalyzed
    Hvy. Missile Launcher | -8/Materials | Scanalyzed
              Cmb. Airjet | -2/Research  | Scanalyzed
 Imp. Cesium-ion Thruster | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Sensor Array | x1 | -7/Factory 
 Imp. Sensor Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Quantum Hacking
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ChainManeuveringScanner
  Manual?         0
Play Time         04:09:26
  Cumulative      28.2 hours
  Start           2020.12.21 @ 22:59:08
  End             2020.12.22 @ 18:48:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c5449ea-cacb-4089-bf7c-bd66d7f9c0b3