Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 21:49:02 Player: Levitus Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (5112) 5112 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (863) 863 TOTAL SCORE: 14000 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 277 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -304 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 80/100 System Corruption 24% Temperature Cool (11) Movement Treading (145) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Advanced Medium Treads > --- UTILITY (15) ----- Visual Processing Unit Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Stealth Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Biometal Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Improved Matter Compressor Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Improved Target Analyzer Improved Core Analyzer Advanced Transmission Jammer Improved Hardlight Generator Stealth Drone Bay > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Heavy Treads Advanced Core Analyzer Improved Component Analysis Suite Improved Recalibrator Phasing AFG Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Enhanced Nova Cannon Tri-rail Accelerator [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Improved Field Recycling Unit Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Barrage Gun Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Barrage Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 13 | . . . 2 1 . . 2 . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 161 | 6 2 8 3 16 2 15 3 5 15 6 3 9 13 5 50 Power 18 | 1 1 . . 3 . 2 1 . 1 . . 1 2 . 6 Engine 4 | 1 1 . . 1 . 1 . . . . . . . . . Core 8 | . . . . 2 . 1 1 . 1 . . 1 2 . . Reactor 6 | . . . . . . . . . . . . . . . 6 Propulsion 32 | 2 . 3 . 4 1 2 . . 3 . 1 2 1 2 11 Treads 13 | 1 . 1 . 1 . . . . 1 . 1 . 1 2 5 Leg 10 | . . 2 . 1 1 . . . . . . . . . 6 Wheel 3 | 1 . . . 2 . . . . . . . . . . . Hover 5 | . . . . . . 1 . . 2 . . 2 . . . Flight 1 | . . . . . . 1 . . . . . . . . . Utility 63 | 1 1 1 3 3 . 7 2 1 5 6 . 4 5 3 21 Device 40 | . . 1 2 1 . 5 2 . 4 4 . 2 3 3 13 Storage 8 | 1 1 . 1 . . 1 . . 1 . . . . . 3 Processor 8 | . . . . 2 . 1 . 1 . . . 2 1 . 1 Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 6 | . . . . . . . . . . 2 . . . . 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 . 4 . 6 1 4 . 4 6 . 2 2 5 . 12 Energy Gun 21 | 1 . 3 . 4 . 1 . 2 1 . . . 1 . 8 Energy Cannon 5 | . . . . . . . . . . . . 1 2 . 2 Ballistic Gun 10 | 1 . 1 . 1 . 2 . . 4 . 1 . . . . Ballistic Cannon 7 | . . . . 1 1 1 . . . . . 1 1 . 2 Launcher 5 | . . . . . . . . 2 1 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . 1 2 . . 1 . 10 Parts Lost 81 | . . 1 1 7 10 1 . 1 8 . . 1 3 . 48 Power 12 | . . . . 1 2 . . 1 2 . . . . . 6 Propulsion 21 | . . . . 3 4 1 . . 2 . . 1 . . 10 Utility 28 | . . . . 1 2 . . . 2 . . . 2 . 21 Weapon 20 | . . 1 1 2 2 . . . 2 . . . 1 . 11 Highest Loss Streak 14 | . . 1 1 6 5 1 . 1 7 . . 1 2 . 14 Average Slot Usage (%) 81 | . 98 99 99 93 67 75 84 82 70 75 80 82 84 88 83 Engine 2 | . 14 11 9 6 . 7 6 6 2 . . . . . . Core 3 | . . . . 5 2 5 6 2 . . . . 7 13 8 Treads 7 | . 14 14 9 6 6 . . . 3 6 11 11 13 13 9 Leg 2 | . . 17 18 14 11 5 . . . . . . . . 1 Wheel 1 | . 14 11 9 6 5 . . . . . . . . . . Hover 6 | . . . . . . 6 6 6 6 12 12 10 2 . . Device 21 | . . 6 23 25 15 16 31 27 19 18 18 23 29 24 24 Storage 3 | . 26 15 12 7 5 5 . . 2 1 . . . . 4 Processor 16 | . . . . 4 7 8 13 18 18 18 18 21 21 22 19 Protection 1 | . . . . . . . . . . 4 6 2 . . 1 Energy Gun 3 | . 14 15 18 13 1 . 6 5 2 . . . . 4 4 Energy Cannon 1 | . . . . . . . . . . . . 4 2 . . Ballistic Gun 4 | . 14 6 . . 4 8 . . 7 12 11 2 . . . Ballistic Cannon 2 | . . . . . 3 2 6 6 2 . . 2 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 129 | 13 17 15 20 35 23 32 45 45 26 23 23 39 67 67 129 Greatest Support 145 | 16 16 40 16 20 20 20 11 11 28 11 28 28 131 145 145 Greatest Overweight (x) 4 | . 1 1 1 3 2 2 4 4 2 2 2 1 1 . 2 Average Overweight (x) . | . . . . 1 . 1 2 2 . 1 . . . . . Largest Inventory Capacity 12 | 6 8 8 8 6 6 4 4 4 4 4 4 4 4 4 12 Average Capacity 5 | 5 7 6 6 6 5 4 4 4 4 4 4 4 4 4 10 Most Carried 12 | 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 12 Average Carried 4 | 4 5 4 5 4 4 3 3 4 3 3 3 3 3 3 8 Final Capacity 8 | 6 8 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 5 5 6 6 4 4 4 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 66% | Scavenger-Mutant 23% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 2863 | 186 14 251 . 221 176 146 24 119 296 30 110 82 165 123 920 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4264 | . 42 109 . 659 98 135 24 96 173 . 53 182 282 194 2217 Parts 241 | . 7 6 . 30 7 11 3 9 8 . 3 15 14 7 121 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 Parts Field Recycled 20 | . . . . . . . 2 . 2 . . 4 6 2 4 Retrieved Matter 215 | . . . . . . . 18 . 7 . . 62 83 22 23 Parts Self-Destructed 16 | . . . . . . . . 8 5 . 3 . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 82 | . 2 2 . 7 5 4 . 7 5 . 4 3 7 3 33 Guns 37 | . 2 2 . 7 2 4 . 2 3 . 1 . 2 2 10 Cannons 31 | . . . . . 3 . . 1 . . . 3 2 1 21 AOE 13 | . . . . . . . . 4 2 . 3 . 3 . 1 Classes Destroyed 14 | . 2 1 . 2 . 2 1 1 2 . . . 1 . 2 Worker 12 | . . . . 5 . . . . . . . 1 1 . 5 Builder 6 | . . . . . . 1 . . . . . . 1 . 4 Hauler 1 | . . . . . . . . . . . . . . . 1 Recycler 4 | . . . . 4 . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . Watcher 7 | . 1 1 . 1 . . . . . . . 1 . . 3 Swarmer 26 | . 2 . . . 5 3 . 6 . . 4 . . . 6 Grunt 22 | . . 2 . 7 . . . . 2 . . . 3 3 5 Duelist 1 | . . . . . . . . . 1 . . . . . . Sentry 3 | . . . . . . 1 . . . . . . . . 2 Hunter 6 | . . . . . . . . . . . . . . . 6 Programmer 23 | . . . . . . . . 1 1 . . 3 4 . 14 Mutant 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 3 1 . 12 3 3 1 3 3 . 4 2 3 3 10 Combat Bots Only 8 | . 2 1 . 3 3 3 . 3 3 . 4 2 3 3 8 Max Kills in Single Turn 9 | . 1 1 . 9 2 1 1 2 2 . 3 1 3 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . 2 2 . 3 . 2 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 14716 | . 129 338 157 813 866 367 . 345 594 . 302 302 567 273 9663 Core 2528 | . 12 61 41 157 264 108 . 102 173 . 56 64 28 . 1462 Absorbed by Shields 615 | . . 15 62 31 21 . . . . . . . . . 486 Reduced by Siege Mode 657 | . . . . . . . . . . . . . 23 38 596 Core Remaining (%) 82 | 100 95 84 92 . . 24 . . . . 61 93 97 100 . Volleys Fired 400 | . 5 21 . 36 11 15 8 11 22 . 5 105 36 6 119 Largest 2 | . 2 2 . 2 2 2 2 2 2 . 2 2 2 2 2 Hottest 240 | . 70 112 . 125 85 71 117 117 117 . 67 147 90 83 240 Shots Fired 584 | . 10 39 . 50 22 28 10 17 34 . 10 107 44 12 201 Gun 303 | . 10 39 . 50 17 20 8 5 19 . 9 . 8 6 112 Cannon 267 | . . . . . 5 8 2 7 11 . . 107 32 6 89 Launcher 14 | . . . . . . . . 5 4 . 1 . 4 . . Special . | . . . . . . . . . . . . . . . . Kinetic 222 | . 5 27 . 4 16 25 2 7 22 . 9 11 14 6 74 Thermal 309 | . 5 12 . 37 6 3 8 5 8 . . 96 26 6 97 Explosive 14 | . . . . . . . . 5 4 . 1 . 4 . . Electromagnetic 36 | . . . . 9 . . . . . . . . . . 27 Phasic 3 | . . . . . . . . . . . . . . . 3 Robot Hit Streak 30 | . 1 5 . 17 6 6 1 3 9 . 3 12 23 24 30 Robot Miss Streak 4 | . 3 3 . 4 3 3 1 3 1 . 1 1 . 1 3 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 322 | . 3 22 . 36 12 16 2 7 19 . 6 13 21 9 156 Core Hits 211 | . 3 6 . 27 8 10 2 7 15 . 5 8 16 7 97 Critical Hits 20 | . . . . . . . . . . . . 1 2 1 16 Critical Kills 8 | . . . . . . . . . . . . 1 . 1 6 Critical Parts Destroyed 12 | . . . . . . . . . . . . . 2 . 10 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12573 | . 47 257 1 1757 228 308 38 502 684 . 344 543 1391 318 6155 Guns 4713 | . 47 257 . 682 125 222 38 38 227 . 77 . 257 160 2583 Cannons 4528 | . . . . . 103 86 . 53 112 . . 525 539 134 2976 Explosions 3096 | . . . . 1055 . . . 411 345 . 267 . 574 . 444 Melee . | . . . . . . . . . . . . . . . . Ramming 236 | . . . 1 20 . . . . . . . 18 21 24 152 Kinetic 4671 | . 11 170 . 29 200 308 . 53 244 . 77 417 539 134 2489 Thermal 4524 | . 36 87 . 517 28 . 38 38 95 . . 108 425 160 2992 Explosive 2484 | . . . . 1055 . . . 411 345 . 267 . 406 . . Electromagnetic 614 | . . . . 136 . . . . . . . . . . 478 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 44 | . . . . . . . . . . . . . . . 44 Highest Corruption 24 | . . . . 4 6 6 . . 1 1 . 4 5 . 24 Average Corruption 6 | . . . . 4 4 6 . . 1 1 . 3 2 . 11 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 110 | . . . . 5 4 17 . . 2 . . 6 8 . 68 Message Errors 16 | . . . . . . 3 . . 2 . . 2 3 . 6 Matter Fused 16 | . . . . 1 1 3 . . . . . 1 . . 10 Heat Flow Errors 12 | . . . . . 1 3 . . . . . 2 1 . 5 Energy Discharges 8 | . . . . 1 1 1 . . . . . 1 1 . 3 Parts Rejected 3 | . . . . 1 . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . 1 . 1 . . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 7 | . . . . . . 3 . . . . . . . . 4 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . 7 Targeting Errors 29 | . . . . 1 1 3 . . . . . . 2 . 22 Weapon Failures 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 562 | . . . . 226 16 . . 20 . . 1 32 94 . 173 Projectiles 259 | . . . . . 16 . . . . . . 32 85 . 126 Explosions 302 | . . . . 226 . . . 20 . . 1 . 8 . 47 Melee 1 | . . . . . . . . . . . . . 1 . . Knockbacks 31 | . . . . . . . . 1 . . . 1 5 1 23 Impact 3 | . . . . . . . . . . . . . . . 3 Kinetic 25 | . . . . . . . . 1 . . . 1 5 1 17 Secondary 3 | . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 349 | . . . . 181 . . . 51 . . 56 . 60 . 1 Shots 5 | . . . . 2 . . . 1 . . 1 . 1 . . Rammed 47 | . . . 2 12 1 . . . 1 . . 5 . 1 25 Targets Rammed 51 | . . . 2 12 1 . . . 1 . . 5 1 1 28 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed 2 | . . . . . . . . . . . . . 1 . 1 Highest Temperature 393 | . 45 72 . 393 210 240 190 108 91 . . 352 280 146 325 Average Temperature 84 | . 22 45 . 211 114 73 97 44 48 . . 54 68 74 128 Received Heat Transfer 1113 | . 18 187 72 345 18 42 . . 18 . . . 9 78 326 Effects 3 | . . . . 3 . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . 3 1 10 Total Turns 305 | . . . . . . . . . . . . . 29 17 259 Longest Duration 73 | . . . . . . . . . . . . . 19 17 73 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . 2 . . . . . . . . 1 . 4 Heat Transferred 5815 | . 111 259 . 1147 74 . 74 74 185 . . 111 446 222 3112 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 483 | . 96 123 180 368 397 318 83 . . . . 72 231 111 483 Initial 257 | . . 46 51 77 257 207 58 . . . . . . 47 56 Average 120 | . 49 96 126 159 276 229 67 . . . . 12 136 87 191 Maximum Alert Level 2 | . . . . 1 1 1 . . . . . . 1 . 2 Low Security (%) 75 | 100 100 100 100 88 . 21 100 . . . . 100 67 100 56 Level 1 21 | . . . . 11 100 78 . . . . . . 32 . 31 Level 2 2 | . . . . . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 . 4 . 1 1 . . . . 2 2 1 5 Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 8 | . . . . . . 1 . . . . . 2 2 . 3 Reinforcement 7 | . 1 . . 2 . . 1 . . . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 6 | . . 1 2 . . . . . . . . . 1 1 1 Communications Jammed 54 | . . . . . . . . . . . . . . . 54 Distress Signals 54 | . . . . . . . . . . . . . . . 54 Times Spotted 160 | . 6 14 10 13 17 4 1 7 5 . 9 5 8 3 58 Peak Tracking Total 12 | . 4 10 7 3 12 3 1 3 3 . 4 2 3 3 9 Tactical Retreats 13 | . 1 1 2 1 1 . . 1 . . 2 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 3 | . 1 1 . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 19 | . . . . 12 . . . . 1 . . . 2 . 4 Max in Single Turn 4 | . . . . 4 . . . . 1 . . . 2 . 1 Garrison Access 2 | . . . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 18 | . 1 3 3 1 . 2 1 . 1 1 . 3 . . 2 Terminals 11 | . 1 3 3 . . 2 1 . 1 . . . . . . Fabricators 3 | . . . . . . . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . 2 . . . Total Hacks 35 | . 3 5 4 1 . 6 2 . 1 4 . 6 . . 3 Successful 18 | . 1 3 2 1 . 1 2 . 1 4 . 2 . . 1 Failed 17 | . 2 2 2 . . 5 . . . . . 4 . . 2 Catastrophic 6 | . 1 1 1 . . 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . 2 2 3 . . . . . 1 2 . . 3 . 6 Terminals 21 | . 3 5 4 . . 6 2 . 1 . . . . . . Fabricators 6 | . . . . . . . . . . . . 3 . . 3 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . 3 . . . Terminal Hacks 14 | . 1 3 2 . . 1 2 . 1 4 . . . . . Record 2 | . . 1 . . . . . . 1 . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . . . . Alert Level 5 | . . 2 1 . . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 3 2 . . 2 1 . . . . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 Matter 278 | . . . . . . . . . . . . . . . 278 Time 139 | . . . . . . . . . . . . . . . 139 Total Part Build Rating 9 | . . . . . . . . . . . . . . . 9 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 9 | . . . . . . . . . . 7 . . . . 2 Largest Group 7 | . . . . . . . . . . 7 7 . . . 2 Highest-Rated Group 244 | . . . . . . . . . . 218 218 . . . 244 Highest-Rated Ally 122 | . . . . . . . . . . 41 41 . . . 122 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . 1 Total Orders 15 | . . . . . . . . . . . . 3 4 2 6 EXPLORE 10 | . . . . . . . . . . . . . 3 2 5 RETURN 5 | . . . . . . . . . . . . 3 1 . 1 Ally Attacks 21 | . . . . . . . . . . . 18 . . . 3 Total Damage 1120 | . . . . . . . . . . . 862 . . . 258 Kills 8 | . . . . . . . . . . . 6 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . . . . Drone Launches 15 | . . . . . . . . . . . . 3 4 2 6 Drone Recoveries 9 | . . . . . . . . . . . . 3 1 1 4 Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 10041 | 86 112 383 231 507 183 510 192 499 862 1693 608 1692 616 232 1635 Spaces Moved 5096 | 75 88 263 197 288 165 285 70 211 512 921 334 531 276 115 765 Core 199 | 16 . . . . 71 8 . . 3 . . . . . 101 Treads 1940 | . . 36 . 41 6 . . . 105 . 306 403 272 115 656 Legs 165 | . . 2 . 5 . 150 . . . . . . . . 8 Wheels 899 | 59 88 225 197 242 88 . . . . . . . . . . Hover 1893 | . . . . . . 127 70 211 404 921 28 128 4 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 90 50 50 180 180 76 140 160 156 156 150 50 Average Speed 151 | 89 105 108 109 122 77 153 232 192 145 181 163 171 165 152 136 Slowest Speed 300 | 100 110 160 110 210 160 180 300 300 180 200 200 180 180 160 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 27 29 29 8 38 8 3 39 58 91 55 15 10 6 27 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . Known Exits Taken 12 | . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 2 3 1 . . . . Spaces Dug 125 | . . . . . . 1 . . 5 . . 93 25 . 1 Terrain Destroyed 359 | . . . . 43 1 2 2 67 34 . 10 97 67 1 35 Melee . | . . . . . . . . . . . . . . . . Projectile 161 | . . . . . 1 2 2 4 5 . . 97 21 1 28 AOE 198 | . . . . 43 . . . 63 29 . 10 . 46 . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Fac Res Res Total 6866 | 95 97 320 209 387 201 337 93 284 593 943 387 1203 393 164 1160 Wait 866 | . . 17 6 10 1 . 1 58 26 3 43 530 45 18 108 Move 5081 | 74 87 262 196 287 164 284 69 210 511 920 333 530 275 114 765 Hop . | . . . . . . . . . . . . . . . . Pick Up 191 | 13 2 8 2 18 5 16 7 . 13 7 2 14 14 11 59 Fast Attach . | . . . . . . . . . . . . . . . . Attach 104 | 6 1 3 2 11 2 9 2 . 9 . 1 4 10 3 41 Detach 4 | . . . . . . . . . . . . . 1 . 3 Swap 58 | . 1 5 1 5 . 6 1 5 7 6 2 5 3 2 9 Drop 99 | 2 1 4 . 8 5 7 5 . 4 7 1 10 8 9 28 Fire 400 | . 5 21 . 36 11 15 8 11 22 . 5 105 36 6 119 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . 1 . . . 1 . . . . . . Kick 15 | . . . . . . . . . . . . . . . 15 Crush 34 | . . . 2 12 . . . . . . . 5 1 1 13 Escape Stasis 12 | . . . . . 12 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Materials 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Build established: Mutant 567 | -9/Materials | Discovered new exit (range 16) 582 | -9/Materials | Entered another Materials area 582 | -8/Materials | Evolved 2 slots: Utility x2 618 | -8/Materials | Identified exit to Factory 813 | -8/Materials | Entered Factory 813 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1217 | -7/Factory | Garrison activated, responded to threat 1287 | -7/Factory | Lost 6 parts (1p3n2w) 1311 | -7/Factory | Identified exit to Garrison 1320 | -7/Factory | Entered Garrison 1342 | -7/Garrison | Triggered checkpoint 1399 | -7/Garrison | Lost 5 parts (2p1n1u1w) 1458 | -7/Garrison | Triggered checkpoint 1482 | -7/Garrison | Triggered checkpoint 1488 | -7/Garrison | Triggered checkpoint 1490 | -7/Garrison | Core integrity fell below 50% 1499 | -7/Garrison | Discovered new exit (range 9) 1503 | -7/Garrison | Entered Factory 1522 | -7/Factory | Lost 5 parts (3n1u1w) 1964 | -7/Factory | Discovered new exit (range 19) 2004 | -7/Factory | Identified exit to Factory 2013 | -7/Factory | Entered another Factory area 2013 | -6/Factory | Evolved 2 slots: Utility x2 2098 | -6/Factory | Discovered new exit (range 11) 2189 | -6/Factory | Identified exit to Lower Caves 2205 | -6/Factory | Entered Lower Caves 2460 | -6/Lower Caves | Build established: Skirmisher 2694 | -6/Lower Caves | Discovered new exit (range 7) 2703 | -6/Lower Caves | Identified exit to Lower Caves 2704 | -6/Lower Caves | Entered another Lower Caves area 2720 | -6/Lower Caves | Discovered new exit (range 23) 2803 | -6/Lower Caves | Identified exit to Factory 2870 | -6/Lower Caves | Found Alien Artifact 2871 | -6/Lower Caves | Identified Core Expander 2871 | -6/Lower Caves | Installed Core Expander, added new Power slot 2986 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3037 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 3497 | -6/Lower Caves | Discovered new exit (range 8) 3507 | -6/Lower Caves | Identified exit to Zion 3529 | -6/Lower Caves | Build established: Scavenger-Mutant 3566 | -6/Lower Caves | Entered Zion 3628 | -6/Zion | System corruption cleaned by Quarantine Array 3863 | -6/Zion | Gained Derelict followers 4115 | -6/Zion | Imprinted 4117 | -6/Zion | Declared Zion's savior 4409 | -6/Zion | Learned location of 1 exit from Proximity Caves 4423 | -6/Zion | Identified exit to Proximity Caves 4435 | -6/Zion | Learned Factory recycling unit intel 4726 | -6/Zion | Found Prototype Device 4727 | -6/Zion | Identified Phasing AFG 5192 | -6/Zion | Given the Hacking Drone Bay 5192 | -6/Zion | Found Prototype Device 5193 | -6/Zion | Identified Hacking Drone Bay 5259 | -6/Zion | Entered Proximity Caves 5259 | -5/Proximity Caves | Accompanied by 7 allies 5325 | -5/Proximity Caves | Learned 8 Factory zone layouts 5474 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5867 | -5/Proximity Caves | Entered Factory 5867 | -5/Factory | Evolved 2 slots: Utility x2 5868 | -5/Factory | Identified exit to Factory 5869 | -5/Factory | Loaded intel: 6 recycling unit locations 7228 | -5/Factory | Terminal network hard line cut 7559 | -5/Factory | Entered another Factory area 7559 | -4/Factory | Evolved 2 slots: Utility x2 8160 | -4/Factory | Discovered new exit (range 8) 8174 | -4/Factory | Identified exit to Research 8175 | -4/Factory | Entered Research 8175 | -3/Research | Evolved 2 slots: Utility x2 8397 | -3/Research | Discovered new exit (range 7) 8406 | -3/Research | Identified exit to Research 8407 | -3/Research | Entered another Research area 8407 | -2/Research | Evolved 2 slots: Utility x2 8572 | -2/Research | Fabricated Imp. Stasis Canceller? 8632 | -2/Research | Spotted B-90 Cyclops 9272 | -2/Research | Lost 3 parts (2u1w) 9365 | -2/Research | System corruption reached 10% 9419 | -2/Research | Lost 5 parts (1n3u1w) 9573 | -2/Research | Retrieved Zion intel report: Guard Positions 9574 | -2/Research | Zion Heavy squad teleported in 9633 | -2/Research | Found Prototype Protection 9717 | -2/Research | Identified Zio. Weapon Casing 9797 | -2/Research | Destroyed 8 combat bots 9806 | -2/Research | Lost 12 parts (2p2n5u3w) 9858 | -2/Research | Lost 7 parts (1p3u3w) 9886 | -2/Research | Discovered new exit (range 23) 9925 | -2/Research | Terminal network hard line cut 9961 | -2/Research | Core integrity fell below 50% 9997 | -2/Research | Lost 14 parts (3p5n3u3w) 10020 | -2/Research | Core integrity fell below 20% 10042 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- behavior you can tweak in Cogmind's advanced.cfg file, the functionality of which is described in the manual under Advanced UI: Advanced Options. 10018_ System corrupted: Heat flow error (+169). 10019_ Slammed into S-43 Plague. 10019_ Destabilizing: Core damaged (-72). 10020_ Slammed into S-43 Plague. 10021_ Adv. Signal Interpreter destroyed. 10021_ Slammed into S-43 Plague. 10022_ Kicked S-43 Plague out of the way. 10024_ Slammed into S-43 Plague. 10025_ Imp. Target Analyzer destroyed. 10026_ Slammed into S-43 Plague. 10027_ Kicked S-43 Plague out of the way. 10028_ Slammed into S-43 Plague. 10030_ Destabilizing: Core damaged (-58). 10031_ Slammed into S-43 Plague. 10036_ Penetrated by Slug. 10036_ Myomer Leg destroyed. 10036_ Penetrated by Slug. 10040_ Acquired Adv. Medium Treads. Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????# # ?? | | ??????????????????????????# #????????# # ?? | | ??????????????????????????# #????????# # "" | | ??????????????############# ########## #| "" | | ?????????????? # "" | | ????????????? # "" | | ????????????? # "" | | ????????????? # | | ????????????? ########## #? | | ????????????? # # #? | | ???????????????############ # # ###+# | | ??????????????????????# # + # | | ??????????????????????# # # ! # | | ???????????????######## # # # | | ???????????????# ## # #? # | | ???????????????# ## # #? ##"T#### | | ???????????????# ## # #?? ##""#??# | | ???????????????# ## # #?? #####??# | | ???????????????# ###+## #???######??????# | | ???????????????# /%%%%%% #???????????????# | | ???????????????# # %%%%% #???????????????# | | ???????????????# ######% #???????????????# | | ???????????????# # #% #???????????????### | | ???????????????# # # #????????????????# | | ???????????????# #! # ##########+##????# | | ???????????????# # @s ## # ###### | | ???????????????####### # ## = # # # | | ?????????????????????# # ## / # # | | ?????????????????????# # ## # # # | | ?????????????????????#== # ##### # # # | | ?????????????????????#== # #???# # # # | | ?????????????????????###Y## #???######## # # | | ???????????????????????#### #??????????# + # | | ??????????????????????????# #??######### # # | | ??????????????????????????? ???# ## ###### | | ??????????????????????????? ???# * # #????? | | ??????????????????????????? ???# !| # ###### | | ??????????????????????????? ???# !! + | | ???????????????????????????+???# |! # | | ???????????????????????????????# # | | ???????????????????????????????########## | | ?????????????????????????????????# * # | | ?????????????????????????????????# = + | | ?????????????????????????????????# # ## | | ?????????????????????????????????# # # | | ?????????????????????????????????# ! + + | | ?????????????????????????????????# ## #### | | ?????????????????????????????????######### #??#! | | ????????????????????????????????????????## ##?#! | | ????????????????????????????????????????# #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 80 Energy Generation 86 Energy Capacity 1100 Matter Stores 600 Matter Capacity 600 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Power Amplification 20 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 1200 Propulsion Shielding 66 Weapon Shielding 100 Reclamation Efficiency 15 Evasion (%) 50 Target Analysis 6 Core Analysis 10 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Stasis Canceller | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed LightMachineEngine Manual? 0 Play Time 03:05:43 Cumulative 38.0 hours Start 2021.06.08 @ 21:53:20 End 2021.06.14 @ 21:49:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2cea16a-26d2-4614-8a21-e2ab63d55c20