Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 11:43:24 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (151) 755 Value Destroyed (8278) 8278 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (6486) 6486 TOTAL SCORE: 24779 Bonus ------- High Alert Combat Kills 1453 Follower Combat Kills 1570 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -437 Cogmind --------- Core Integrity 1263/1600 Matter 300/300 Energy 82/100 System Corruption 19% Temperature Cool (9) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Heavy Treads Improved Heavy Treads (fused) Improved Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (20) --- Quantum Reactor Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Centrium Wheel Zionite Biocell (600) Hacking Drone Bay (1/1) Transdimensional Reconstructor Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Linear Accelerator Smartbomb Launcher Plasma Sword Spear Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Graviton Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Wheel Advanced Heat Sink Zionite Biocell Hacking Drone Bay Transdimensional Reconstructor Enhanced Quantum Rifle Enhanced Quantum Rifle Smartbomb Launcher Plasma Sword Spear [Rating: 189] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Slashing Weapon Plasma Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . 1 . . . . . 1 . . 2 Utility 9 | . . . . 2 . . . . 2 . . . . . 2 1 . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 205 | 7 1 8 22 7 4 4 5 . 15 4 13 3 5 2 22 6 24 3 50 Power 19 | 1 . . 1 2 . . . . 2 1 . . 1 . 3 1 2 . 5 Engine 7 | 1 . . 1 2 . . . . 1 1 . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . 1 . . . 1 . 2 1 2 . 5 Propulsion 59 | 2 . . 13 1 . 2 2 . . 1 12 . . . 1 2 4 . 19 Treads 29 | . . . 3 . . 2 2 . . 1 12 . . . 1 1 . . 7 Leg 18 | 2 . . 1 . . . . . . . . . . . . 1 3 . 11 Wheel 5 | . . . 2 1 . . . . . . . . . . . . 1 . 1 Hover 7 | . . . 7 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 72 | 2 1 1 3 3 2 2 . . 13 . 1 3 4 . 16 1 4 3 13 Device 38 | 1 . 1 . 1 1 . . . 7 . 1 . 2 . 10 1 1 2 10 Storage 5 | 1 1 . 1 1 . . . . . . . 1 . . . . . . . Processor 9 | . . . . 1 . 1 . . 2 . . . . . 2 . 1 . 2 Hackware 1 | . . . 1 . . . . . . . . . . . . . . . . Protection 19 | . . . 1 . 1 1 . . 4 . . 2 2 . 4 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 . 7 5 1 2 . 3 . . 2 . . . 2 2 2 14 . 13 Energy Gun 25 | 1 . . . . . . 2 . . 1 . . . 1 1 1 9 . 9 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 17 | 1 . 7 5 1 1 . . . . . . . . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . 1 . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Piercing Weapon 6 | . . . . . . . 1 . . . . . . . 1 1 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 2 . . . 1 . 4 . . 2 4 . 1 . 9 . 2 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . System Corruption 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Lost 33 | . . . 2 . . . . . . . . . . . 1 1 6 . 23 Power 4 | . . . . . . . . . . . . . . . . . . . 4 Propulsion 11 | . . . 2 . . . . . . . . . . . . 1 4 . 4 Utility 12 | . . . . . . . . . . . . . . . 1 . 1 . 10 Weapon 6 | . . . . . . . . . . . . . . . . . 1 . 5 Highest Loss Streak 6 | . . . 1 . . . . . . . . . . . 1 1 2 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 99 98 98 92 92 73 69 67 76 75 76 75 75 77 79 80 85 81 Engine 4 | . 14 11 9 7 7 7 7 7 5 5 5 5 2 . . . . . . Reactor 4 | . . . . . . . . . . 5 5 5 7 11 9 9 9 8 7 Treads 11 | . . . 10 15 15 15 15 15 13 17 17 17 17 17 15 17 11 . 6 Leg 4 | . 28 22 . . . . . . . . . . . . . 1 5 17 9 Wheel 5 | . . . 11 13 7 7 7 7 6 5 5 5 5 5 5 4 4 4 5 Device 9 | . 14 11 . 7 7 2 . . 7 5 6 6 5 5 13 14 13 13 15 Storage 5 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 4 Processor 11 | . . . . 7 7 12 15 15 13 11 11 11 11 11 16 19 15 13 13 Protection 5 | . . . . 7 7 7 7 7 5 11 9 9 10 11 5 4 4 7 4 Energy Gun 5 | . 14 3 . . . . 5 7 6 4 5 5 5 4 4 3 7 13 10 Ballistic Gun 9 | . 14 39 36 30 29 30 6 . . . . . . . . . 1 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 14 19 23 49 72 76 72 74 74 76 86 86 85 93 93 94 96 122 142 146 Greatest Support 300 | 20 20 20 30 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 300 Greatest Overweight (x) 5 | . . 1 2 3 2 2 2 2 2 3 3 3 3 3 3 3 4 5 2 Average Overweight (x) 2 | . . 1 1 2 2 2 1 2 2 3 2 2 3 3 2 2 3 4 1 Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 12 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 17 | 4 7 9 11 16 19 19 19 20 19 18 20 19 19 19 19 17 17 18 19 Final Capacity 20 | 8 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 17 18 20 20 Class Distribution -------------------- 33% | Scavenger-Skirmisher 20% | Scavenger-Tank 13% | Gunner 11% | Scavenger-Gunner 5% | Derelict-Gunner 5% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 4185 | 270 91 313 637 46 146 127 50 . 400 54 23 137 60 76 50 168 391 . 1146 Remotely 30 | . . . . . 30 . . . . . . . . . . . . . . Salvage Created 8726 | 137 168 259 630 46 38 125 . 113 181 180 192 66 104 173 457 217 1751 . 3889 Parts 384 | 7 6 20 46 6 3 9 . 7 5 2 6 6 . 1 17 7 74 . 162 Haulers Intercepted 4 | . 1 . 2 . . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . 9 9 2 29 . . 20 10 . 2 . . . . . Prevented 8 | . . . . . . . . 8 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 132 | . 5 7 9 . 4 3 . 2 3 1 2 . . 4 5 4 25 . 58 Guns 118 | . 5 7 9 . . 3 . 2 2 1 2 . . 4 4 4 24 . 51 AOE 8 | . . . . . 4 . . . . . . . . . . . . . 4 Classes Destroyed 18 | 2 3 2 3 1 . . . 1 . . 1 . . 2 . . 1 . 2 Worker 3 | . . . 1 . . . . . . . . . . . . . 2 . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . . . . 1 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . 1 1 . . . . . . . . . . 1 . . . . Watcher 5 | . . 1 1 . . . . . . . . . . . 1 . 2 . . Swarmer 28 | . 3 3 3 . 4 1 . . . . . . . . . 2 4 . 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 41 | . 2 2 1 . . 1 . . . . 2 . . 1 2 . 6 . 24 Brawler 2 | . . . . . . . . . . . . . . 1 . . . . 1 Duelist 2 | . . . . . . . . . . . . . . 1 . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 15 | . . 2 4 . . 1 . . 2 1 . . . 1 1 1 . . 2 Hunter 12 | . . . 1 . . . . 1 . . . . . . 2 . 4 . 4 Programmer 29 | . . . . . . . . 1 1 . . . . . . 1 10 . 16 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Protovariant G 1 | . . . . . . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . 1 1 . . . . . . . Best Kill Streak 8 | 2 3 4 3 2 4 3 . 1 1 1 2 . . 2 3 2 7 . 8 Combat Bots Only 8 | . 3 3 2 . 4 3 . 1 1 1 2 . . 2 3 2 7 . 8 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 . 1 1 1 1 1 . 2 2 2 2 . 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . 3 . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 13862 | . 201 317 773 103 81 69 . 133 283 110 52 75 . 446 274 89 2652 . 8204 Core 1124 | . 84 63 89 . . . . 8 70 23 23 . . 26 36 . 365 . 337 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 315 | . . . . . . . . . . . . . . . . . . . 315 Redirected to Shielding 130 | . . . . . . . . . . . . . . 91 39 . . . . Core Remaining (%) 87 | 100 66 84 83 . . . . 98 91 . . . . 92 96 . 71 100 78 Volleys Fired 308 | 10 17 17 35 2 4 5 . 4 7 5 3 1 2 8 11 4 50 . 123 Largest 4 | 2 2 4 4 4 1 4 . 1 1 1 1 1 1 1 1 1 3 . 4 Hottest 318 | 70 70 110 96 96 39 101 . 250 250 250 250 250 250 250 250 250 250 . 318 Shots Fired 821 | 20 34 68 140 8 4 20 . 4 7 5 3 1 2 8 11 4 75 . 407 Gun 797 | 20 34 68 140 8 . 20 . 4 7 4 3 1 2 4 11 4 75 . 392 Cannon 13 | . . . . . . . . . . . . . . . . . . . 13 Launcher 11 | . . . . . 4 . . . . 1 . . . 4 . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 395 | 10 17 64 140 8 . 20 . . . . . . . . . . 12 . 124 Thermal 413 | 10 17 4 . . . . . 4 7 4 3 1 2 4 11 4 63 . 279 Explosive 11 | . . . . . 4 . . . . 1 . . . 4 . . . . 2 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 54 | 5 7 15 13 2 . 5 . 3 7 7 4 3 7 17 12 7 25 . 54 Robot Miss Streak 10 | 2 4 3 3 2 . 1 . 10 8 2 5 2 2 4 5 4 6 . 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . 2 Secondary Targets 16 | . . 1 . . . . . . . . . . . . . . . . 15 Max Gunslinging Chain 2 | . . 1 . . . . . . . . . . . . . . . . 2 Shots Hit Robots 573 | 13 21 38 90 3 . 12 . 4 6 4 3 1 2 7 11 4 69 . 285 Core Hits 375 | 5 10 16 30 3 3 6 . 9 8 8 11 3 1 18 23 8 89 . 124 Critical Kills 21 | . . . . . . . . . . . . . . . . . 3 . 18 Critical Parts Destroyed 24 | . . . . . . . . . . . . . . . . . 3 . 21 Critical Strikes 46 | . . 1 . . . . . . . . . . . . . . 6 . 39 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . Destroy 45 | . . . . . . . . . . . . . . . . . 6 . 39 Melee Attacks 23 | . . . . . . . 1 . . . . . . . 1 4 16 . 1 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . 4 . 1 Piercing 18 | . . . . . . . 1 . . . . . . . 1 4 12 . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21274 | 135 230 371 1204 69 320 153 . 402 496 372 307 134 314 828 1216 388 4838 . 9497 Guns 19884 | 135 225 371 1204 69 . 153 . 402 496 357 307 134 314 544 1216 388 4645 . 8924 Cannons 44 | . . . . . . . . . . . . . . . . . . . 44 Explosions 1148 | . . . . . 320 . . . . 15 . . . 284 . . . . 529 Melee 193 | . . . . . . . . . . . . . . . . . 193 . . Ramming 5 | . 5 . . . . . . . . . . . . . . . . . . Kinetic 4245 | 37 75 333 1204 69 . 153 . . . . . . . . . . 229 . 2145 Thermal 15678 | 98 150 38 . . . . . 402 496 357 307 134 314 544 1216 388 4416 . 6818 Explosive 1148 | . . . . . 320 . . . . 15 . . . 284 . . . . 529 Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 193 | . . . . . . . . . . . . . . . . . 193 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 3 . . . . . . . 8 . 19 Average Corruption 7 | . . . . . . . . . 3 . . . . . . . 3 . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . 24 6 . . Effects 76 | . . . . . . . . . 1 . . . . . . . 25 . 50 Message Errors 18 | . . . . . . . . . 1 . . . . . . . 6 . 11 Matter Fused 18 | . . . . . . . . . . . . . . . . . 7 . 11 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . 1 . 5 Energy Discharges 8 | . . . . . . . . . . . . . . . . . 4 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . 5 . 4 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . 4 Misfires 4 | . . . . . . . . . . . . . . . . . 1 . 3 Alerts 3 | . . . . . . . . . . . . . . . . . 1 . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 106 | . . . . . 48 . . . . . . . . . . . 52 . 6 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 54 | . . . . . 48 . . . . . . . . . . . . . 6 Melee 52 | . . . . . . . . . . . . . . . . . 52 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . . 51 . . . . 11 . . . . . . . . . Shots 2 | . . . . . 1 . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | 80 258 90 138 54 . 130 . 320 166 354 224 112 240 282 108 . 120 . 300 Average Temperature 69 | 30 99 37 48 28 . 49 . 138 71 152 97 58 124 143 19 . 22 . 61 Received Heat Transfer 1716 | . 78 57 333 36 . 18 . 9 48 18 9 18 . 96 21 12 324 . 639 Effects 2 | . . . . . . . . 2 . . . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . 12 Total Turns 281 | . . . . . . . . . . . . . . . . . . . 281 Longest Duration 59 | . . . . . . . . . . . . . . . . . . . 59 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . 1 . . . 1 . 1 . 1 . 3 Combat Hostiles 7 | . . . . . . . . . 1 . . . 1 . 1 . 1 . 3 Parts Melted 55 | 1 . . . . . . . 1 3 5 . . . 1 3 3 28 . 10 Heat Transferred 20299 | 296 444 185 . . . . . 462 700 525 450 200 375 800 1800 525 5938 . 7599 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 1318 | 15 189 243 333 170 . . . . 221 113 . . . . 231 215 450 175 1318 Initial 175 | . 9 2 17 131 . . . . 113 30 . . . . 50 12 120 175 104 Average 280 | 4 95 78 215 76 . . . . 129 79 . . . . 95 61 290 175 622 Maximum Alert Level 4 | . . 1 1 . . . . . 1 . . . . . 1 1 2 . 4 Low Security (%) 50 | 100 100 88 36 100 . . . . 84 100 . . . . 78 77 14 100 3 Level 1 30 | . . 11 63 . . . . . 15 . . . . . 21 22 79 . 34 Level 2 7 | . . . . . . . . . . . . . . . . . 6 . 23 Level 3 6 | . . . . . . . . . . . . . . . . . . . 22 Level 4 4 | . . . . . . . . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 1 . . . . . 3 1 . . . . 6 3 3 . 16 Investigation 4 | . . . . . . . . . 1 . . . . . 1 . . . 2 Extermination 14 | . . . . . . . . . 1 1 . . . . 1 1 3 . 7 Reinforcement 7 | . 1 . 1 . . . . . 1 . . . . . . 2 . . 2 Assault 2 | . . . . . . . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . . . . . . . 4 . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 15 | . 1 6 1 . . . . . . . . . . . . 2 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 12 15 22 3 4 3 . 13 22 1 8 5 . 5 7 7 35 . 78 Peak Tracking Total 12 | . 6 6 7 2 4 3 . 7 6 1 5 4 . 5 2 3 9 . 12 Tactical Retreats 14 | . . 2 3 . . . . . 1 . . . . . . . 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 7 | . . . . 1 . . . . 1 . . . . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 10 | . . . . . . . . . 2 . . . . . . 1 1 . 6 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . 1 Garrison Access 4 | . . . . . . . . . 1 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 34 | . 1 2 3 6 2 . 1 . 1 2 1 . 4 1 3 . 4 . 3 Terminals 11 | . 1 2 3 3 . . . . . . . . . 1 . . 1 . . Fabricators 6 | . . . . 2 . . . . . 1 . . . . 1 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 . . . . 1 1 . . . . 2 . 1 . 3 Total Hacks 80 | . 1 9 9 12 3 . 2 . 2 2 1 . 17 1 5 . 9 . 7 Successful 41 | . . 4 5 2 3 . 2 . 1 1 1 . 17 1 2 . 2 . . Failed 39 | . 1 5 4 10 . . . . 1 1 . . . . 3 . 7 . 7 Catastrophic 9 | . . . 1 3 . . . . . 1 . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 51 | . 1 6 5 8 . . . . 5 3 . . . . 4 . 11 2 6 Terminals 30 | . 1 9 9 7 . . . . . . . . . 1 . . 3 . . Fabricators 11 | . . . . 4 . . . . . 1 . . . . 2 . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . 1 . . . . 2 1 . . . . 3 . 2 . 7 Terminal Hacks 30 | . . 2 3 1 3 . 2 . . . 1 . 17 1 . . . . . Record 8 | . . . . . 2 . . . . . . . 5 1 . . . . . Part Schematic 6 | . . . . . . . 2 . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . 1 . . . . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 1 . . . . 2 . . . . Seal Access 4 | . . . . . . . . . 1 1 . . . . 2 . . . . Unauthorized Hacks 6 | . . 2 2 1 . . . . . . . . . . . . 1 . . Terminals 5 | . . 2 2 1 . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . . 1 2 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . . . . . . . . 1 . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 3 5 . . . . . 1 . . . 1 2 . 3 . 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 17 . . . . . 4 . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 1 Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 25 | . . . . . . . 4 . 6 3 1 . . . 4 . . 3 4 Largest Group 5 | . . . . . . . 4 4 5 3 3 3 1 1 4 3 1 3 5 Highest-Rated Group 589 | . . . . . . . 157 157 332 210 210 170 30 30 270 243 72 345 589 Highest-Rated Ally 122 | . . . . . . . 41 41 70 70 70 70 30 30 81 81 72 115 122 Zionite Dispatches 8 | . . . . . . . . . 2 1 . . . . 2 . . 1 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . 2 Light 4 | . . . . . . . . . 2 1 . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 10 | . . . . . . . . . 6 . . . . . 3 . . 1 . ROAM 3 | . . . . . . . . . 2 . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . RETURN 4 | . . . . . . . . . 2 . . . . . 1 . . 1 . Ally Attacks 234 | . . . . . . . . 42 43 . 39 21 . 4 . 39 2 . 44 Total Damage 7276 | . . . . . . . . 1535 1138 . 818 361 . 136 . 753 2 . 2533 Kills 43 | . . . . . . . . 13 10 . 6 5 . 1 . 3 . . 5 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 1 2 . . 2 1 . 1 . . . . . Drone Launches 5 | . . . . . . . . . 3 . . . . . 1 . . 1 . Drone Recoveries 5 | . . . . . . . . . 3 . . . . . 1 . . 1 . Decoded 0b10 Intel 63 | . . . . . . . . . . . . . . . 14 26 23 . . Items 63 | . . . . . . . . . . . . . . . 14 26 23 . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . 2 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 13462 | 131 473 594 537 827 559 289 1071 476 859 389 735 430 230 357 790 396 1458 242 2619 Spaces Moved 7901 | 74 211 243 398 625 418 198 805 315 536 244 473 282 144 220 435 137 698 127 1318 Core 6 | 6 . . . . . . . . . . . . . . . . . . . Treads 252 | . . . . . . . . . . . . . . . . . . . 252 Legs 748 | 68 211 243 . . . . . . . . . . . . . . . . 226 Wheels 6735 | . . . 238 625 418 198 805 315 536 244 473 282 144 220 435 137 698 127 840 Hover 160 | . . . 160 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 190 43 110 130 130 115 130 130 145 130 130 145 145 115 130 145 160 117 Average Speed 135 | 114 120 190 83 125 130 130 129 130 130 145 144 144 145 145 143 144 155 173 133 Slowest Speed 190 | 120 120 190 112 130 130 130 130 130 130 145 145 145 145 145 145 145 160 175 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 35 24 40 17 59 40 88 44 20 8 75 51 61 49 18 3 92 4 37 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 6 | . . . . . 2 1 . . . . . . 3 . . . . . . Known Exits Taken 8 | . . . 1 . . . . . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 . . 1 1 1 . . . . . . Scrap Searched 14 | . . . . . 3 2 3 2 . . 2 1 . 1 . . . . . Spaces Dug 31 | . . . . . . . . . . 18 . . . . 1 1 4 . 7 Terrain Destroyed 127 | . . . . . 22 1 . . . 18 . . . 30 1 1 4 . 50 Melee 7 | . . . . . . . . . . . . . . . 1 1 4 . 1 Projectile 10 | . . . . . . 1 . . . . . . . . . . . . 9 AOE 109 | . . . . . 22 . . . . 18 . . . 30 . . . . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 9943 | 99 400 349 554 672 428 223 834 369 679 267 520 302 159 242 563 317 911 148 1907 Wait 1212 | 3 163 57 43 19 . 10 10 50 97 11 10 11 1 11 78 163 102 15 358 Move 7881 | 73 210 242 397 624 417 197 804 314 535 243 472 281 143 219 434 136 697 126 1317 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 103 | 6 5 11 25 10 1 1 3 . 6 2 . 1 1 . 4 . 3 4 20 Fast Attach 87 | 7 . 2 5 1 . 1 2 . 6 1 1 3 6 1 11 2 12 . 26 Attach 49 | . . 2 7 2 . . 1 . . 3 . . . 1 4 3 10 1 15 Detach 27 | . . . 4 . . . 1 . 1 1 . 1 . 1 1 1 12 . 4 Swap 71 | . 1 4 10 4 4 3 2 . 9 . 12 . . . 7 1 3 2 9 Drop 163 | . 2 14 28 10 2 6 10 . 11 1 13 4 6 1 12 3 6 . 34 Fire 308 | 10 17 17 35 2 4 5 . 4 7 5 3 1 2 8 11 4 50 . 123 Melee 23 | . . . . . . . 1 . . . . . . . 1 4 16 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . 7 . . . . . . . . . . Rewire 10 | . . . . . . . . 1 . . 9 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 132 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 4) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Weapon x2 1168 | -9/Materials | Discovered new exit (range 16) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x2 1465 | -8/Materials | Identified exit to Factory 1704 | -8/Materials | Build established: Scavenger-Gunner 1736 | -8/Materials | Entered Factory 1736 | -7/Factory | Evolved 2 slots: Utility x2 2011 | -7/Factory | Build established: Scavenger-Tank 2334 | -7/Factory | Discovered new exit (range 20) 2563 | -7/Factory | Entered Lower Caves 2662 | -7/Lower Caves | Learned 8 Research zone layouts 2737 | -7/Lower Caves | Build established: Tank 2891 | -7/Lower Caves | Encountered a Warlord checkpoint 3102 | -7/Lower Caves | Discovered new exit (range 17) 3122 | -7/Lower Caves | Entered another Lower Caves area 3132 | -7/Lower Caves | Discovered new exit (range 7) 3171 | -7/Lower Caves | Learned location of Extension (-5) 3230 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3359 | -7/Lower Caves | Discovered new exit (range 19) 3411 | -7/Lower Caves | Entered Zion 3483 | -7/Zion | Build established: Gunner 3500 | -7/Zion | Discovered new exit (range 11) 3640 | -7/Zion | Found Prototype Energy Gun 3640 | -7/Zion | Identified Storm Laser 3715 | -7/Zion | Learned Factory terminal intel 3984 | -7/Zion | Given the Hacking Drone Bay 3984 | -7/Zion | Found Prototype Device 4224 | -7/Zion | Imprinted 4226 | -7/Zion | Declared Zion's savior 4482 | -7/Zion | Entered Proximity Caves 4482 | -6/Proximity Caves | Accompanied by 4 allies 4512 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4591 | -6/Proximity Caves | Learned 8 Factory zone layouts 4613 | -6/Proximity Caves | Learned 4 Factory zone layouts 4682 | -6/Proximity Caves | Build established: Derelict-Gunner 4946 | -6/Proximity Caves | Discovered new exit (range 9) 4958 | -6/Proximity Caves | Entered Factory 4958 | -6/Factory | Accompanied by 1 ally 4958 | -6/Factory | Evolved 2 slots: Utility x2 4959 | -6/Factory | Identified exit to Factory 4960 | -6/Factory | Loaded intel: 26 terminal locations 5012 | -6/Factory | Discovered new exit (range 6) 5299 | -6/Factory | Discovered new exit (range 17) 5420 | -6/Factory | Identified Hacking Drone Bay 5472 | -6/Factory | Zion Light squad teleported in 5679 | -6/Factory | Zion Light squad teleported in 5707 | -6/Factory | Build established: Scavenger-Gunner 5817 | -6/Factory | Entered another Factory area 5817 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5818 | -5/Factory | Identified exit to Upper Caves 6067 | -5/Factory | Build established: Scavenger-Tank 6097 | -5/Factory | Zion Light squad teleported in 6206 | -5/Factory | Entered Upper Caves 6206 | -5/Upper Caves | Accompanied by 3 allies 6237 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 6328 | -5/Upper Caves | Learned location of 1 exit from Factory 6399 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6933 | -5/Upper Caves | Discovered new exit (range 4) 6941 | -5/Upper Caves | Entered another Upper Caves area 6941 | -5/Upper Caves | Accompanied by 3 allies 6942 | -5/Upper Caves | Encountered a Warlord checkpoint 6950 | -5/Upper Caves | Discovered new exit (range 13) 7050 | -5/Upper Caves | Found Prototype Protection 7050 | -5/Upper Caves | Identified Zio. Weapon Casing 7327 | -5/Upper Caves | Discovered new exit (range 17) 7371 | -5/Upper Caves | Entered Zhirov 7371 | -5/Zhirov | Accompanied by 1 ally 7371 | -5/Zhirov | Discovered new exit (range 3) 7398 | -5/Zhirov | Met Zhirov 7429 | -5/Zhirov | Learned location of Quarantine (-2) 7429 | -5/Zhirov | Learned location of Testing (-3) 7429 | -5/Zhirov | Learned location of Command (-1) 7438 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7460 | -5/Zhirov | Found Alien Artifact 7460 | -5/Zhirov | Identified Integrated Reactor 7460 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7481 | -5/Zhirov | Found Alien Artifact 7601 | -5/Zhirov | Entered Proximity Caves 7601 | -4/Proximity Caves | Accompanied by 1 ally 7602 | -4/Proximity Caves | Identified exit to Factory 7693 | -4/Proximity Caves | Learned Research terminal intel 7806 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7901 | -4/Proximity Caves | Spotted B-86 Titan 7958 | -4/Proximity Caves | Entered Factory 7958 | -4/Factory | Evolved 2 slots: Utility x2 7958 | -4/Factory | Garrison activated, responded to threat 7959 | -4/Factory | Identified exit to Armory 8063 | -4/Factory | Garrison activated, responded to threat 8409 | -4/Factory | Build established: Scavenger-Gunner 8459 | -4/Factory | Zion Infowar Resupply teleported in 8549 | -4/Factory | Zion Hacker squad teleported in 8630 | -4/Factory | Found Quantum Capacitor 8678 | -4/Factory | Discovered new exit (range 20) 8704 | -4/Factory | Identified exit to Research 8748 | -4/Factory | Entered Research 8748 | -3/Research | Accompanied by 3 allies 8748 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8750 | -3/Research | Loaded intel: 22 terminal locations 8770 | -3/Research | Build established: Scavenger-Skirmisher 9104 | -3/Research | Discovered new exit (range 22) 9139 | -3/Research | Identified exit to Testing 9144 | -3/Research | Entered Testing 9144 | -3/Testing | Accompanied by 1 ally 9312 | -3/Testing | Destroyed 7 combat bots 9377 | -3/Testing | Retrieved Zion intel report: Trap Installations 9393 | -3/Testing | Spotted Striker 9394 | -3/Testing | Spotted Striker 9528 | -3/Testing | Found Prototype Protection 9528 | -3/Testing | Identified Centrium Heavy Armor Plating 9759 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 9855 | -3/Testing | Spotted PG-MQCOQW6KKN 9873 | -3/Testing | Destroyed PG-MQCOQW6KKN 10175 | -3/Testing | Found Prototype Energy Gun 10175 | -3/Testing | Identified Warp Gun 10368 | -3/Testing | Terminal network hard line cut 10485 | -3/Testing | Discovered new exit (range 22) 10601 | -3/Testing | Identified exit to Research 10602 | -3/Testing | Entered Research 10602 | -2/Research | Evolved 2 slots: Utility x2 10702 | -2/Research | Zion Light squad teleported in 10706 | -2/Research | Discovered new exit (range 17) 10753 | -2/Research | Identified exit to Access 10844 | -2/Research | Entered Access 10844 | -1/Access | Accompanied by 3 allies 10844 | -1/Access | Evolved 2 slots: Propulsion x2 10902 | -1/Access | Zion Heavy squad teleported in 11072 | -1/Access | Garrison activated, responded to threat 11085 | -1/Access | Zion Heavy squad teleported in 11258 | -1/Access | Spotted B-99 Colossus 12152 | -1/Access | Terminal network hard line cut 12371 | -1/Access | First assault squad dispatched 12491 | -1/Access | Destroyed 8 combat bots 12500 | -1/Access | Lost 4 parts (1p1n2u) 12550 | -1/Access | System corruption reached 10% 12754 | -1/Access | Lost 6 parts (2n2u2w) 12763 | -1/Access | Destroyed 7 combat bots 12835 | -1/Access | Found Prototype Processor 12835 | -1/Access | Identified Exp. Core Analyzer 13421 | -1/Access | Spotted B-99 Colossus 13425 | -1/Access | Spotted B-99 Colossus 13435 | -1/Access | Discovered new exit (range 18) 13461 | -1/Access | Identified exit to Surface 13463 | *** | Escaped! Last Messages --------------- 13444_ Slug penetrates Reinforced Barrier. 13447_ Penetrated by Slug. 13447_ Slug penetrates B-99 Colossus. 13448_ Penetrated by Slug. 13448_ Slug penetrates B-99 Colossus. 13448_ Penetrated by Slug. 13448_ Slug penetrates B-99 Colossus. 13450_ Slug penetrates Sealed Heavy Doors. 13451_ Penetrated by Slug. 13451_ Slug penetrates Sealed Heavy Doors. 13451_ Penetrated by Slug. 13451_ Lrn. Sensor Array destroyed. 13451_ Slug penetrates Sealed Heavy Doors. 13451_ Penetrated by Slug. 13454_ Slug penetrates Sealed Heavy Doors. 13455_ System corrupted: FCS attempts to trigger Enh. Quantum Rifle. 13455_ System corrupted: Enh. Quantum Rifle misfires. 13455_ Slug penetrates Sealed Heavy Doors. 13461_ EXIT=IDENTIFIED: SURFACE 13462_ The unstable cave ceiling collapses. 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"??????# "T # ! | | ????????????????????#""""" """"#??# "" # | | ????????????????????# % % #??# "" # * | | ????????????????????# #?## # [ | | ????????????????????# % #?#" #######+# | | ????????????????????# #?#""#####"#### | | ????????????????????# #?## ## # | | ??????????????????#?# #??# ## + | | ????????????????### # % #??#### # | | ??????????????### # # ###%;###?????# # [ | | ??????????????# #[###??????# ### # | | ??????????????# %% %#??????#########?# # | | ??????????????# # = ################## # | | ??????????????# %[ | | ??????????????# ! ###############+##+# | | ??????????????# #????????????# ?? | | ??????????????# ! # #####????????????# | | ??????????????# ?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Coolant Potential 80 Energy Generation 59 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 2400 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Deuterium Engine | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Remote Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Wave Gun | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Hardcell Cannon | -3/Testing | Archive Exp. Myomer Leg | -3/Testing | Archive Helical Railgun | -3/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive A-27 Freighter | -3/Testing | Z-intel Y-72 Warden | -3/Testing | Z-intel M-36 Artificer | -3/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityPulseAxe Manual? 0 Play Time 01:39:32 Cumulative 328.0 hours Start 2023.03.31 @ 19:26:51 End 2023.04.02 @ 11:43:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type 0 Total 21 Types 18/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf4dfc39-60d2-4e8c-8407-0a1873fc0925