Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 18:53:35

Player: epillipses

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1229)     1229
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2700

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (2) ------
                Core Shielding
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Battery (400)
         Medium Matter Pod (100)
       Improved Targeting Computer
                Shield Generator

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
                Gravmag System
>               --- UTILITY ----------
                Hacking Suite
     Long-range Tractor Beam
>               --- WEAPON -----------
          Small Laser
          Heavy Assault Rifle
                Flak Gun
>               --- INVENTORY --------
         Cooled Ion Engine
  High-capacity Battery
         Medium Matter Pod
                Shield Generator
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Hacking Suite
  Device                   Long-range Tractor Beam
  Storage                  Small Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             51   | 5   5   34  7   
  Power                    9    | 1   .   7   1   
    Engine                 8    | 1   .   6   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   2   11  2   
    Treads                 .    | .   .   .   .   
    Leg                    8    | .   .   8   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  6    | .   2   3   1   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   2   6   2   
    Device                 3    | .   1   2   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   1   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 1   1   10  2   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 1   1   6   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | .   .   12  4   
  Power                    .    | .   .   .   .   
  Propulsion               6    | .   .   4   2   
  Utility                  3    | .   .   2   1   
  Weapon                   7    | .   .   6   1   
  Highest Loss Streak      5    | .   .   5   2   
Average Slot Usage (%)     87   | .   96  84  87  
  Engine                   9    | .   14  8   11  
  Core                     1    | .   .   2   .   
  Leg                      15   | .   .   20  11  
  Wheel                    4    | .   20  .   6   
  Hover                    7    | .   7   7   7   
  Device                   5    | .   12  4   5   
  Storage                  7    | .   13  7   .   
  Hackware                 7    | .   .   7   11  
  Energy Gun               4    | .   .   4   7   
  Ballistic Gun            20   | .   26  18  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 9   12  16  17  
  Greatest Support         30   | 26  26  30  30  
  Greatest Overweight (x)  3    | .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   
  Average Capacity         4    | 5   5   4   4   
  Most Carried             6    | 1   6   4   4   
  Average Carried          3    | .   3   3   3   
  Final Capacity           6    | 6   4   4   4   
  Final Carried            4    | 1   4   4   4   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 24% | Mutant
 19% | Scavenger-Gunner
  6% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           1510 | 250  112  944  204  
  Remotely                 549  | .    112  330  107  
Salvage Created            1547 | .    40   1184 323  
  Parts                    100  | .    5    78   17   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  35   | .   .   29  6   
  Guns                     34   | .   .   28  6   
  Cannons                  1    | .   .   1   .   
Classes Destroyed          9    | .   2   6   1   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | .   .   1   1   
  Operator                 2    | .   1   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    20   | .   .   17  3   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   5   2   
Best Kill Streak           7    | .   1   7   2   
  Combat Bots Only         7    | .   .   7   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2154 | .    .    1448 706  
  Core                     402  | .    .    302  100  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              128  | .    5    108  15   
  Largest                  3    | .    2    3    3    
  Hottest                  91   | .    40   86   91   
Shots Fired                266  | .    10   216  40   
  Gun                      260  | .    10   210  40   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  6    | .    .    6    .    
  Kinetic                  222  | .    10   182  30   
  Thermal                  44   | .    .    34   10   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    5    10   13   
  Robot Miss Streak        5    | .    2    5    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    5    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           168  | .    6    134  28   
  Core Hits                73   | .    3    51   19   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2231 | .    65   1699 467  
  Guns                     2209 | .    65   1677 467  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1923 | .    65   1479 379  
  Thermal                  308  | .    .    220  88   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        209  | .    209  38   57   
  Average Temperature      20   | .    109  12   23   
  Received Heat Transfer   624  | .    .    525  99   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         724  | .    .    524  200  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             430  | .   147 430 307 
  Initial                  167  | .   .   61  167 
  Average                  261  | .   71  322 229 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         27   | 100 100 4   39  
  Level 1                  68   | .   .   89  60  
  Level 2                  3    | .   .   5   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   5   47  8   
  Peak Tracking Total      9    | .   2   9   2   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 7    | .   .   7   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          17   | .   9   7   1   
  Terminals                14   | .   8   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                54   | .   30  23  1   
  Successful               28   | .   14  13  1   
  Failed                   26   | .   16  10  .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   2   .   
  Terminals                50   | .   29  21  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             25   | .   13  11  1   
  Record                   5    | .   1   4   .   
  Prototype ID Bank        4    | .   3   1   .   
  Open Door                1    | .   .   .   1   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Disarm Traps             2    | .   .   2   .   
  Dispatch Records         2    | .   2   .   .   
  Patrol Status            1    | .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   
  Zone Layout              4    | .   3   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   
  Used                     2    | .   1   1   .   
Hacking Detections         12   | .   6   6   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2219 | 32   357  1454 376  
Spaces Moved               1704 | 28   417  986  273  
  Core                     5    | 1    .    2    2    
  Treads                   .    | .    .    .    .    
  Legs                     782  | .    .    680  102  
  Wheels                   458  | 27   266  .    165  
  Hover                    459  | .    151  304  4    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   52   100  
  Average Speed            95   | 87   77   99   108  
  Slowest Speed            200  | 90   120  200  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    65   62   63   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      2048 | 33   439  1253 323  
  Wait                     114  | .    1    95   18   
  Move                     1701 | 27   416  985  273  
  Hop                      .    | .    .    .    .    
  Pick Up                  15   | 1    6    7    1    
  Fast Attach              38   | 5    5    24   4    
  Attach                   2    | .    .    2    .    
  Detach                   5    | .    2    3    .    
  Swap                     11   | .    .    8    3    
  Drop                     34   | .    4    21   9    
  Fire                     128  | .    5    108  15   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   33 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 9)
  259 | -10/Materials | Discovered new exit (range 8)
  336 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 5)
  365 | -10/Materials | Discovered new exit (range 11)
  390 | -10/Materials | Entered another Materials area
  390 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  505 | -9/Materials  | Destroyed 7 combat bots
  913 | -9/Materials  | Lost 5 parts (3n2w)
  975 | -9/Materials  | Discovered new exit (range 3)
 1004 | -9/Materials  | Discovered new exit (range 16)
 1042 | -9/Materials  | Core integrity fell below 50%
 1206 | -9/Materials  | Build established: Scavenger-Mutant
 1621 | -9/Materials  | Discovered new exit (range 16)
 1691 | -9/Materials  | Identified exit to Mines
 1754 | -9/Materials  | Repaired Hvy. Assault Rifle
 1844 | -9/Materials  | Entered Mines
 1938 | -9/Mines      | Learned location of Zion (-7)
 1963 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2019 | -9/Mines      | Discovered new exit (range 5)
 2106 | -9/Mines      | Core integrity fell below 20%
 2175 | -9/Mines      | Assembled infested the area
 2220 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02056_ Acquired 10 matter.
02116_ Sml. Laser destroyed.
02120_ Y-45 Defender destroyed. <x2>
02131_ Acquired 51 matter.
02137_ Dropped Core Shielding.
02141_ Dropped Cld. Ion Engine.
02142_ Acquired Imp. Targeting Computer.
02144_ Acquired 20 matter.
02149_ K-01 Serf collects debris.
02155_ T-07 Excavator destroyed.
02158_ Acquired 8 matter.
02159_ K-01 Serf collects debris. <x3>
02175_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02210_ C-30 ARC bursts open, deploying its payload.
02210_ D-53 Grenadier unfolds itself. <x2>
02212_ T-07 Excavator destroyed. <x2>
02216_ Arm. Huge Wheel destroyed.
02217_ Dropped Flak Gun.
02217_ Dropped Hvy. Assault Rifle.
02218_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
|                 ??????????????????????#   ##?# #?# |
|                 ??????????????????????#    #?# #?# |
|                 ??????????????????????##   #?# #?# |
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|                 ???????????????????????##   ## ##  |
|                 ???????????????????????#    ## #   |
|                 ???????????????????????#           |
|                 ?????????????????# #####   ######  |
|                 ?????????????????#        ##????## |
|                 ?????????????????#######  #??????# |
|                 ??????????????####?????#  #??????? |
|                 ?????????????##  ##????#  #??????? |
|                 ?????????????#    ######  #??????? |
|                 ?????????###?#            #???#### |
|                 ???????### ###     ########??## !# |
|                 ?????###          ##?????????#"!!  |
|                 ?????#           ##??????????# * % |
|                 ?????#      *=| ##???????????#   = |
|                 ?????##      %  #????????????#"|[  |
|                 ?????#       =  #????????????##]!# |
|                 ?????##         #?????????????#### |
|                 ??????#  d      #????????????????? |
|                 ??????#         #????????????????? |
|                 ?????##    [    #????????????????? |
|                 ????##      d  ##????????????????? |
|                 ????#    @      #????????????????? |
|                 ????#          ##????????????????? |
|                 ????#         ##?????????????????? |
|                 ????#    ### ##??????????????????? |
|                 ????#    ???##???????????????????? |
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|                 ?????#   ????????????????????????? |
|                 ?????#   ????????????????????????? |
|                 ?????#   ????????????????????????? |
|                 ?????   ?????????????????????????? |
|                 ?????   ?????????????????????????? |
|                 ????#   ?????????????????????????? |
|                 ????##  ?????????????????????????? |
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|                 ?????????????????????????????????? |
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|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
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|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityArmageddonFlakker
  Manual?         0
Play Time         00:40:40
  Cumulative      30.0 hours
  Start           2021.10.18 @ 18:10:14
  End             2021.10.18 @ 18:53:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4390cf86-7695-419b-aa7a-8b1572c4bd66