Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 15:02:54 Player: LandRaider Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (818) 818 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1398 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (13) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Medium Storage Unit Seismic Detector > --- WEAPON (2) ------- Subdweller Machine Gun Dirty Datajack > --- INVENTORY (10) --- Ion Engine Disposable Heat Sink Huge Storage Unit Sensor Array ECM Suite Light Armor Plating Hacking Suite Light Assault Rifle Battle Cannon Multitool Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Subdweller Optics > --- WEAPON ----------- Subdweller Machine Gun Dirty Datajack > --- INVENTORY -------- Ion Engine Huge Storage Unit Sensor Array Seismic Detector ECM Suite Light Armor Plating Hacking Suite Light Assault Rifle Multitool [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Dirty Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 27 | 7 12 8 Power 6 | 1 4 1 Engine 6 | 1 4 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads 4 | . 3 1 Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 6 | 2 2 2 Device 3 | 1 . 2 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 3 4 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 5 | 1 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 9 | . 2 7 Power 1 | . . 1 Propulsion 4 | . 1 3 Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 8 | 5 9 9 Power 1 | . 1 1 Propulsion 1 | 3 2 1 Utility 4 | . 3 5 Weapon 1 | 1 2 1 Tool/Special . | . . . Unused Backups 10 | . 2 8 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 5 | . . 5 Weapon 1 | . . 1 Tool/Special 1 | . . 1 Average Slot Usage (%) 96 | . 96 96 Engine 13 | . 14 13 Treads 23 | . 19 27 Wheel 3 | . 8 . Device 12 | . 14 12 Storage 14 | . 14 14 Energy Gun 6 | . 11 2 Ballistic Gun 14 | . 13 14 Special Weapon 4 | . . 8 Special Melee Weapon 1 | . . 2 Peak Build Rating 15 | 8 8 15 Average Rating 8 | 6 7 9 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) 13 | . 13 . Naked Turns . | . . . Heaviest Build 88 | 13 88 22 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 8 | . 8 . Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 8 10 10 Average Carried 9 | 5 9 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 8 9 10 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 655 | 285 191 179 Remotely . | . . . Salvage Created 1142 | 173 761 208 Parts 74 | 14 49 11 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 9 | . . 9 Prevented 2 | . . 2 Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 25 | . 18 7 Guns 22 | . 18 4 Cannons 1 | . . 1 AOE 2 | . . 2 Classes Destroyed 9 | 2 5 2 Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 7 | . 5 2 Grunt 13 | . 13 . Artisan 1 | . . 1 Subdweller 5 | . . 5 Best Kill Streak 6 | 6 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 184 | . 111 73 Missed 64 | . 34 30 Hits 120 | . 77 43 Projectile 120 | . 77 43 Critical Strikes 1 | . . 1 Damage Taken 1533 | . 831 702 Core 251 | . 154 97 Absorbed by Shields . | . . . Regen/Repaired (Parts) 42 | . 42 . Core Remaining (%) 100 | 100 . . Volleys Fired 168 | 15 77 76 Largest 2 | 2 2 2 Hottest 140 | 60 60 140 Shots Fired 258 | 30 136 92 Gun 197 | 30 136 31 Cannon . | . . . Launcher . | . . . Special 61 | . . 61 Kinetic 97 | 15 68 14 Thermal 161 | 15 68 78 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 19 | 9 11 19 Robot Miss Streak 6 | 2 6 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 138 | 18 89 31 Core Hits 68 | 10 43 15 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks 9 | . . 9 Impact . | . . . Slashing . | . . . Piercing 9 | . . 9 Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1329 | 187 866 276 Guns 1242 | 187 866 189 Cannons . | . . . Explosions . | . . . Melee 15 | . . 15 Ramming . | . . . Kinetic 486 | 76 339 71 Thermal 828 | 111 527 190 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing 15 | . . 15 Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 116 | 40 116 . Average Temperature 35 | 22 38 . Received Heat Transfer 495 | . 354 141 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | 1 2 . Heat Transferred 1875 | 250 1200 425 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 140 | 10 140 . Initial . | . . . Average 74 | 2 82 . Influence Increases 706 | 30 576 100 Destroy 0b10 Robot/C 400 | . 360 40 Destroy 0b10 Robot/NC 55 | 30 25 . Destroy Leader 78 | . 78 . Successful Hack 38 | . 38 . Select Force Hacks 60 | . 60 . Lose Combat Pursuer 75 | . 15 60 Influence Decreases 682 | 30 485 167 Entered New Map 44 | . . 44 Time Decay 578 | 30 465 83 Lost Part 40 | . 20 20 Lost Ally 20 | . . 20 Squads Dispatched 5 | . 5 . Investigation 5 | . 5 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 45 | . 26 19 Peak Tracking Total 6 | . 5 6 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 12 | . 11 1 Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 22 4 Successful 19 | . 15 4 Failed 7 | . 7 . Catastrophic . | . . . Database Lockouts . | . . . Manual 18 | . 18 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 2 4 Record 4 | . . 4 Robot Analysis 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 12 | . 12 . Terminals 9 | . 9 . Track 1 | . 1 . Botnet 7 | . 7 . Disrupt 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Patch 1 | . 1 . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter 83 | . 83 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies 2 | . . 2 Largest Group 1 | . . 1 Highest-Rated Group 5 | . . 5 Highest-Rated Ally 5 | . . 5 Total Orders . | . . . Ally Attacks 2 | . . 2 Total Damage 7 | . . 7 Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 2771 | 71 1283 1417 Optics 395 | . . 395 Seismic 2376 | 71 1283 1022 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3058 | 129 1283 1646 Spaces Moved 1629 | 84 750 795 Core 1 | 1 . . Treads 1092 | . 297 795 Legs . | . . . Wheels 536 | 83 453 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 160 Average Speed 136 | 79 118 160 Slowest Speed 320 | 80 320 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 4 95 46 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2100 | 115 1028 957 Wait 210 | . 164 46 Move 1627 | 83 749 795 Hop . | . . . Pick Up 24 | 9 10 5 Fast Attach 13 | 7 4 2 Attach 7 | . 3 4 Detach 1 | . 1 . Swap 19 | . 7 12 Drop 17 | 1 13 3 Fire 168 | 15 77 76 Melee 9 | . . 9 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire 5 | . . 5 Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 7) 327 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 6) 813 | -10/Materials | Discovered new exit (range 10) 1124 | -10/Materials | Discovered new exit (range 4) 1159 | -10/Materials | Core integrity fell below 50% 1175 | -10/Materials | Identified exit to Mines 1302 | -10/Materials | Discovered new exit (range 6) 1413 | -10/Materials | Entered Subcaves 1417 | -10/Subcaves | Learned 2 Materials zone layouts 1444 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1666 | -10/Subcaves | Build established: Scavenger-Mutant 1895 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1916 | -10/Subcaves | Visited Clippyterm 1921 | -10/Subcaves | Learned Factory fabricator intel 1921 | -10/Subcaves | Learned location of Section 7 (-2) 1949 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3048 | -10/Subcaves | Core integrity fell below 20% 3057 | -10/Subcaves | Discovered new exit (range 9) 3059 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 03039_ S-10 Pest system inaccessible. 03039_ Attempting to rewire S-10 Pest. 03039_ S-10 Pest is rebooting, system inaccessible. 03041_ Attempting to rewire S-10 Pest. 03041_ S-10 Pest is rebooting, system inaccessible. 03042_ Attempting to rewire S-10 Pest. 03042_ S-10 Pest is rebooting, system inaccessible. 03043_ Attempting to rewire S-10 Pest. 03043_ S-10 Pest is rebooting, system inaccessible. 03044_ Attempting to rewire S-10 Pest. 03044_ S-10 Pest is rebooting, system inaccessible. 03045_ S-10 Pest reactivates. 03045_ Splicing S-10 Pest... Initiated overload sequence, T-5 to critical power. 03049_ Lgt. Ion Engine destroyed. 03050_ S-10 Pest Lgt. Ion Engine critical detonation. 03050_ S-10 Pest destroyed. 03055_ Lgt. Assault Rifle fries itself beyond repair. 03057_ EXIT=FOUND 03057_ Lgt. Treads destroyed. 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