Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 02:02:02

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (255)     1275
Value Destroyed (11378)    11378
Prototype IDs (77)         1540
Alien Tech Used (1)        200
Bonus (7308)               7308
              TOTAL SCORE: 30801

 Bonus
-------
High Alert Combat Kills    323
Follower Combat Kills      1297
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3902
Win                        3000
Friendly Fire              -2814

 Cogmind 
---------
Core Integrity             1516/1600
Matter                     57/300
Energy                     87/600
System Corruption          2%
Temperature                Cool (8)
Movement                   Hovering (59)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
        Combat Antigrav System
        Combat Antigrav System
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
        Cooled Impulse Thruster
>              --- UTILITY (11) -----
               Coolant Network
      Advanced Energy Well
  Experimental Signal Interpreter
      Improved Melee Analysis Suite
               ECM Suite
               Powered Armor
               Graphene Brace
               System Mapper
               System Shield
>              --- WEAPON (3) -------
               Matter Neutralizer
      Enhanced Nova Cannon
      Advanced Remote Datajack
>              --- INVENTORY (5) ----
      Improved System Restoration Module
               Transdimensional Reconstructor
      Enhanced Nova Cannon
     Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
                Backup Power III
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
                Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
       Advanced Cooling System
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Sensor Array
   Experimental Signal Interpreter
       Improved Transmission Jammer
                Backup Plating III
                Backup Plating III
      Makeshift Ablative Armor
       Advanced Shield Generator
                System Mapper
>               --- WEAPON -----------
       Advanced Plasma Cannon
                Matter Neutralizer
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Backup Power III
                Quantum Reactor
                Biometal Medium Treads
         Cooled Impulse Thruster
   Experimental Coolant Injector
       Advanced Energy Well
       Advanced Reaction Control System
                Graphene Brace
       Improved Energy Mantle
                AEGIS Remote Shield
       Improved Component Analysis Suite
       Improved Trap Extractor
                Transdimensional Reconstructor
                Backup Laser III
                Backup Laser III
                Backup Laser III
       Improved Grenade Launcher
       Advanced Remote Datajack
                CPS Tube
      Makeshift Hammer
[Rating: 173]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Cooled Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Vortex Shotgun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Utility                  9    | .   .   .   1   .   2   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             341  | 6   5   2   9   2   27  23  38  6   17  17  3   7   5   11  19  11  2   29  3   17  25  38  19  
  Power                    23   | 1   1   .   .   .   1   .   2   .   .   3   .   .   .   2   2   1   .   1   .   2   2   5   .   
    Engine                 10   | 1   1   .   .   .   1   .   2   .   .   2   .   .   .   1   .   .   .   .   .   .   1   1   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   4   .   
  Propulsion               73   | 2   1   .   2   1   8   6   7   2   6   4   .   .   .   1   8   .   .   .   .   1   7   9   8   
    Treads                 50   | 2   1   .   2   1   8   6   6   2   6   4   .   .   .   1   7   .   .   .   .   1   2   1   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   7   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  142  | 1   1   2   5   1   8   8   14  .   7   10  3   3   4   5   9   7   1   8   1   10  12  15  7   
    Device                 95   | .   1   .   2   .   2   4   9   .   6   8   3   3   3   4   6   7   1   8   1   6   7   11  3   
    Storage                4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Processor              8    | .   .   .   1   1   .   2   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Hackware               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
    Protection             29   | .   .   1   2   .   4   2   4   .   .   2   .   .   .   1   2   .   .   .   .   2   5   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | 2   2   .   2   .   10  9   15  4   4   .   .   4   1   3   .   3   1   20  2   4   4   9   4   
    Energy Gun             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
    Energy Cannon          36   | .   .   .   .   .   .   1   3   .   2   .   .   2   1   2   .   1   1   11  1   2   2   4   3   
    Ballistic Gun          19   | 2   .   .   .   .   6   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       8    | .   2   .   1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   .   1   .   1   1   3   1   .   .   .   1   .   1   .   2   .   4   1   .   .   3   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Impact Weapon          10   | .   .   .   .   .   2   1   3   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
  Unidentified Prototypes  16   | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   2   1   1   2   
Parts Lost                 57   | .   .   1   .   1   2   2   9   .   .   1   .   .   .   2   2   .   .   2   .   4   10  19  2   
  Power                    8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   5   .   
  Propulsion               10   | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   .   
  Utility                  27   | .   .   1   .   .   .   1   3   .   .   1   .   .   .   1   1   .   .   1   .   2   5   9   2   
  Weapon                   12   | .   .   .   .   .   1   .   4   .   .   .   .   .   .   1   .   .   .   1   .   1   1   3   .   
  Highest Loss Streak      9    | .   .   1   .   1   1   1   2   .   .   1   .   .   .   2   1   .   .   2   .   3   4   9   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     91   | .   94  94  97  100 99  99  99  100 99  90  87  87  87  87  85  77  78  75  77  76  81  81  59  
  Engine                   7    | .   14  14  11  11  9   7   7   7   7   9   11  11  11  10  6   5   5   2   .   .   .   4   .   
  Treads                   23   | .   27  28  31  33  26  29  29  30  30  25  23  23  23  23  22  15  15  15  15  13  9   1   .   
  Device                   13   | .   2   .   .   .   8   3   6   15  20  17  16  17  16  17  14  15  15  17  25  18  18  18  12  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   5   5   5   5   5   5   5   5   5   5   4   4   4   4   
  Processor                11   | .   .   .   9   11  9   15  15  15  15  11  11  11  11  11  15  15  15  12  10  9   4   4   6   
  Hackware                 1    | .   .   .   .   .   1   7   7   7   2   .   .   .   .   .   .   .   .   .   .   4   4   5   6   
  Protection               6    | .   6   8   10  11  16  11  7   .   .   5   5   5   5   5   5   5   5   5   5   3   5   7   2   
  Energy Cannon            3    | .   .   .   .   .   .   .   1   5   .   5   5   4   1   9   10  9   9   7   9   10  8   6   3   
  Ballistic Gun            3    | .   8   .   .   .   14  14  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   18  28  21  22  2   .   1   5   .   5   5   5   5   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   1   .   1   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   1   6   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 11  20  62  62  62  74  72  73  72  72  94  94  94  93  93  93  97  91  119 120 157 157 129 46  
  Greatest Support         210  | 40  40  40  60  60  63  83  80  80  90  150 149 149 149 155 210 210 210 210 210 210 210 115 82  
  Greatest Overweight (x)  3    | .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         19   | 6   8   11  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 6   8   16  19  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  17  20  20  20  5   
  Average Carried          17   | 3   7   10  14  19  19  19  19  19  18  17  19  19  19  18  18  19  19  18  16  17  17  14  4   
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 6   8   15  19  20  20  20  19  20  18  19  20  20  20  19  20  19  19  17  16  20  20  5   4   

 Class Distribution 
--------------------
 59% | Mutant
 24% | Scavenger-Mutant
  5% | Trapper-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Storage
     Scavenger-Mutant | -7/Recycling
     Scavenger-Mutant | -7/Scraptown
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -5/Zhirov
               Mutant | -4/Proximity Caves
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Warlord
               Mutant | -3/Proximity Caves
        Hacker-Gunner | -3/Research
 Scavenger-Skirmisher | -3/Testing
        Hacker-Mutant | -2/Research
        Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Matter Collected           6898  | 239  185  156  288  239  1028 585  1267 109  169  301  48   213  70   131  176  143  50   420  204  76   265  471  65   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10051 | .    261  125  444  105  1269 900  1786 50   .    287  .    464  112  241  853  259  51   678  290  325  796  690  65   
  Parts                    464   | .    16   11   39   1    66   45   96   4    .    20   .    16   .    10   32   7    1    25   6    18   14   33   4    
Haulers Intercepted        10    | .    .    .    .    .    4    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    3    .    .    .    .    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    9    .    2    1    .    4    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  200  | .   7   5   14  1   22  13  23  .   .   11  .   9   .   6   9   3   .   28  7   5   19  17  1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     55   | .   3   .   .   .   14  12  17  .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   
  Cannons                  69   | .   4   5   10  1   5   1   5   .   .   4   .   5   .   1   8   1   .   3   1   5   7   3   .   
  AOE                      64   | .   .   .   4   .   3   .   1   .   .   7   .   4   .   4   .   2   .   22  3   .   1   13  .   
Classes Destroyed          23   | .   2   1   5   1   4   1   2   .   .   1   .   1   .   .   1   .   .   3   .   .   1   .   .   
  Worker                   10   | .   .   .   1   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | .   .   .   1   1   2   2   5   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 5    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Swarmer                  42   | .   .   2   3   .   3   3   3   .   .   7   .   4   .   4   .   3   .   1   3   .   .   6   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    71   | .   7   3   6   .   10  2   6   .   .   1   .   2   .   .   4   .   .   7   1   3   11  8   .   
  Brawler                  8    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Sentry                   26   | .   .   .   4   .   7   4   8   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Hunter                   12   | .   .   .   .   .   1   1   2   .   .   .   .   2   .   .   2   .   .   1   2   .   1   .   .   
  Programmer               21   | .   .   .   .   .   .   3   2   .   .   2   .   .   .   1   1   .   .   4   .   .   6   1   1   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   2   2   8   2   4   8   6   1   .   7   .   4   .   4   8   3   .   13  5   3   9   6   1   
  Combat Bots Only         13   | .   2   2   6   1   4   4   3   .   .   7   .   4   .   4   7   3   .   13  5   3   8   5   1   
Max Kills in Single Turn   7    | .   1   1   3   1   2   2   1   1   .   7   .   4   .   4   1   1   .   3   2   1   2   3   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   2   .   2   .   1   .   .   7   .   4   .   4   .   1   .   3   2   .   1   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Hostile Shots Fired        1762  | .    18   29   33   7    110  168  482  .    .    37   .    28   .    31   73   14   .    105  8    20   255  304  40   
  Missed                   613   | .    5    11   12   4    29   65   201  .    .    15   .    7    .    9    17   2    .    32   1    5    57   123  18   
Damage Taken               18223 | .    177  214  261  38   1196 992  2339 .    .    293  .    271  .    622  1252 113  .    1491 197  770  3371 4082 544  
  Core                     1957  | .    10   33   54   .    150  74   197  .    .    .    .    14   .    48   123  7    .    85   27   50   254  747  84   
  Absorbed by Shields      1796  | .    .    .    .    .    .    .    .    .    .    67   .    99   .    85   .    59   .    442  190  .    409  445  .    
  Reduced by Siege Mode    242   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   77   .    .    .    .    .    64   91   .    
  Redirected to Shielding  114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  .    
  Ignored by Resistances   524   | .    .    .    .    .    41   60   174  .    .    .    .    .    .    .    .    .    .    .    .    .    249  .    .    
  Regen/Repaired (Parts)   931   | .    .    .    .    .    243  190  .    .    10   15   .    3    .    .    49   .    .    421  .    .    .    .    .    
Core Remaining (%)         79    | 100  .    82   .    86   72   .    .    .    61   .    .    .    .    93   .    .    .    .    78   .    76   48   94   
Volleys Fired              673   | .    20   20   24   11   95   44   125  .    .    25   7    27   4    8    39   23   2    49   17   17   65   43   8    
  Largest                  3     | .    2    2    2    2    2    2    2    .    .    2    1    2    1    2    2    2    2    2    2    3    3    3    1    
  Hottest                  323   | .    70   70   70   70   70   90   113  .    .    138  90   146  98   196  196  196  196  196  196  301  308  323  120  
Shots Fired                1266  | .    40   40   46   23   186  85   244  .    .    44   7    44   4    16   75   41   5    65   31   38   151  73   8    
  Gun                      467   | .    20   .    .    .    124  80   171  .    .    .    .    .    .    .    .    .    .    .    .    3    58   11   .    
  Cannon                   730   | .    20   40   43   23   58   2    70   .    .    44   7    41   4    15   75   38   5    35   29   34   93   47   7    
  Launcher                 67    | .    .    .    3    .    4    3    3    .    .    .    .    3    .    1    .    3    .    30   2    .    .    15   .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Kinetic                  657   | .    40   40   43   23   182  80   197  .    .    19   .    19   .    3    .    .    .    .    .    .    .    11   .    
  Thermal                  479   | .    .    .    .    .    .    2    44   .    .    25   7    22   4    12   75   38   5    35   29   34   93   47   7    
  Explosive                57    | .    .    .    3    .    4    3    3    .    .    .    .    3    .    1    .    3    .    20   2    .    .    15   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    3    58   .    .    
  Robot Hit Streak         29    | .    6    3    8    4    12   13   11   .    .    11   .    8    8    7    29   9    .    7    7    11   21   14   2    
  Robot Miss Streak        5     | .    2    4    2    1    4    4    5    .    .    1    .    3    .    1    3    3    1    2    1    1    5    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           820   | .    25   17   30   15   125  59   163  .    4    31   .    31   7    10   53   20   .    38   18   28   106  38   2    
  Core Hits                486   | .    14   7    21   5    63   36   62   1    .    15   .    17   2    8    21   12   1    90   7    9    40   55   .    
  Critical Kills           11    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    2    2    .    3    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Critical Strikes         28    | .    1    1    1    .    3    .    4    .    .    4    .    1    .    2    1    .    .    2    2    .    5    .    1    
    Meltdown               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    2    .    3    .    1    
    Destroy                3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  11    | .    1    1    1    .    1    .    1    .    .    4    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Detonate               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              104   | .    .    .    .    .    2    2    85   .    4    .    .    .    3    .    .    .    .    7    .    .    .    1    .    
  Impact                   94    | .    .    .    .    .    2    2    85   .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    1    .    4    .    4    .    .    .    3    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           37069 | 1    336  324  950  284  2814 1168 3878 8    .    1852 .    1264 96   555  1854 968  33   9401 930  1252 5469 3577 55   
  Guns                     8462  | .    139  .    .    .    1520 1010 2160 .    .    .    .    .    .    .    .    .    .    .    .    242  3138 253  .    
  Cannons                  13593 | .    189  324  560  284  659  53   1046 .    .    967  .    905  96   335  1853 674  33   720  699  1010 2069 1062 55   
  Explosions               14259 | .    .    .    379  .    487  72   173  .    .    885  .    359  .    220  .    294  .    8681 231  .    256  2222 .    
  Melee                    575   | .    .    .    .    .    115  .    460  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  180   | 1    8    .    11   .    33   33   39   8    .    .    .    .    .    .    1    .    .    .    .    .    6    40   .    
  Kinetic                  8437  | .    328  324  560  284  2179 1010 2661 .    .    379  .    368  .    91   .    .    .    .    .    .    .    253  .    
  Thermal                  11379 | .    .    .    .    .    .    53   545  .    .    1473 .    537  96   244  1853 674  33   720  699  1010 2325 1062 55   
  Explosive                7333  | .    .    .    379  .    487  72   173  .    .    .    .    359  .    220  .    294  .    2896 231  .    .    2222 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   575   | .    .    .    .    .    115  .    460  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 9165  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5785 .    242  3138 .    .    
Highest Corruption         14    | .    .    .    1    1    .    3    6    6    .    .    .    .    .    1    2    2    2    3    3    1    8    14   2    
  Average Corruption       2     | .    .    .    1    1    .    1    4    6    .    .    .    .    .    1    2    2    2    2    3    1    4    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  165   | .    .    .    6    8    .    13   48   7    .    .    .    .    .    3    1    14   8    9    12   1    27   7    1    
    Message Errors         45    | .    .    .    1    2    .    3    12   2    .    .    .    .    .    .    .    5    3    4    4    1    5    3    .    
    Matter Fused           36    | .    .    .    .    1    .    2    15   2    .    .    .    .    .    1    .    1    1    1    2    .    8    2    .    
    Heat Flow Errors       20    | .    .    .    1    1    .    .    4    2    .    .    .    .    .    .    .    1    .    1    3    .    6    .    1    
    Energy Discharges      21    | .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    3    1    .    1    .    5    2    .    
    Parts Rejected         2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    2    2    .    3    3    .    .    .    .    .    .    .    1    3    .    1    1    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Misfires               7     | .    .    .    1    1    .    .    2    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1515  | .    .    .    38   10   1    .    297  .    .    245  .    66   18   .    17   56   .    446  78   25   183  35   .    
  Projectiles              445   | .    .    .    .    10   .    .    33   .    .    76   .    24   18   .    17   21   .    38   16   25   148  19   .    
  Explosions               801   | .    .    .    38   .    1    .    .    .    .    169  .    42   .    .    .    35   .    408  62   .    30   16   .    
  Melee                    269   | .    .    .    .    .    .    .    264  .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Knockbacks                 36    | .    4    5    3    3    4    .    12   .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  32    | .    4    5    3    3    4    .    9    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      136   | .    .    .    16   .    11   .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    81   .    
  Shots                    5     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Rammed                   31    | 1    2    .    4    .    3    4    8    1    .    .    .    .    .    .    1    .    .    .    .    1    2    4    .    
Targets Rammed             34    | 1    2    .    5    .    4    4    8    2    .    .    .    .    .    .    1    .    .    .    .    1    2    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    51   63   255  234  13   75   285  111  .    345  192  184  .    161  199  186  93   190  190  306  198  187  151  
  Average Temperature      64    | .    17   25   47   50   3    16   37   63   .    86   88   86   .    57   107  74   45   87   78   57   88   62   54   
  Received Heat Transfer   3656  | .    99   108  63   .    531  291  636  .    .    33   .    48   .    309  135  .    .    146  .    398  554  242  63   
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    2    2    .    
  Total Turns              196   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    11   65   .    .    .    .    .    75   34   .    
  Longest Duration         65    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    11   65   .    .    .    .    .    64   17   .    
Robots Corrupted           4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    3    .    3    .    1    
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    3    .    3    .    1    
  Parts Melted             40    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    2    15   .    .    2    4    .    8    4    1    
  Heat Transferred         13747 | .    .    .    .    .    .    74   703  .    .    1400 .    800  200  350  2700 1000 50   976  850  1135 2269 1203 37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Peak Influence             731  | .   207 188 308 86  385 403 637 224 .   731 .   .   .   .   254 .   .   .   .   235 310 673 701 
  Initial                  403  | .   .   8   5   81  .   163 183 219 .   .   .   .   .   .   .   .   .   .   .   36  6   174 403 
  Average                  182  | .   68  41  95  33  114 251 368 222 .   195 .   .   .   .   85  .   .   .   .   153 209 398 576 
Maximum Alert Level        3    | .   1   .   1   .   1   2   2   1   .   3   .   .   .   .   1   .   .   .   .   1   1   2   3   
  Low Security (%)         60   | 100 93  100 92  100 78  19  14  .   .   67  .   .   .   .   92  .   .   .   .   65  39  14  .   
  Level 1                  28   | .   6   .   7   .   21  78  45  100 .   10  .   .   .   .   7   .   .   .   .   34  60  39  .   
  Level 2                  10   | .   .   .   .   .   .   1   40  .   .   10  .   .   .   .   .   .   .   .   .   .   .   46  96  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          50   | .   2   .   3   .   4   3   11  .   .   2   .   .   .   .   3   .   .   .   .   2   9   6   5   
  Investigation            12   | .   .   .   3   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   
  Extermination            8    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Reinforcement            18   | .   2   .   .   .   1   1   2   .   .   1   .   .   .   .   2   .   .   .   .   1   4   3   1   
  Assault                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 9    | .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           13   | .   2   .   3   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   3   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
Times Spotted              353  | .   12  10  29  1   36  20  37  .   .   18  .   13  .   6   15  4   .   44  9   7   30  44  18  
  Peak Tracking Total      11   | .   4   3   7   1   4   5   5   .   .   6   .   5   .   4   6   4   .   11  4   3   7   11  8   
  Tactical Retreats        20   | .   .   5   .   .   2   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            11   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             16   | .   .   .   10  .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   15   | .   .   .   2   .   1   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Traps Extracted            12   | .   .   .   6   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                15   | .   .   .   .   2   1   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Triggered                41   | .   .   .   2   .   1   .   9   .   .   .   .   .   .   .   .   1   .   22  3   .   .   3   .   
Most Traps Carried         7    | .   .   .   6   7   7   6   6   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          36   | .   .   .   2   .   2   2   8   .   .   13  .   .   .   .   2   .   .   1   .   .   5   .   1   
  Max in Single Turn       13   | .   .   .   1   .   1   2   3   .   .   13  .   .   .   .   1   .   .   1   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          76   | .   3   1   6   .   8   7   13  1   5   5   .   1   4   .   3   .   .   1   .   4   4   4   6   
  Terminals                39   | .   2   .   5   .   4   4   9   .   .   3   .   .   .   .   2   .   .   .   .   3   2   2   3   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   2   
  Repair Stations          8    | .   1   .   1   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          7    | .   .   .   .   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                198  | .   7   1   19  .   31  19  30  1   14  11  .   1   17  .   9   .   .   1   .   8   8   9   12  
  Successful               109  | .   3   1   7   .   19  11  11  1   14  4   .   1   17  .   5   .   .   1   .   7   3   2   2   
  Failed                   89   | .   4   .   12  .   12  8   19  .   .   7   .   .   .   .   4   .   .   .   .   1   5   7   10  
    Catastrophic           14   | .   .   .   4   .   .   .   7   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   5   .   14  .   8   4   12  1   .   5   .   .   .   .   5   .   .   .   .   2   1   6   2   
  Terminals                96   | .   5   .   16  .   10  9   22  .   .   6   .   .   .   .   6   .   .   .   .   7   4   4   7   
  Fabricators              15   | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   3   .   .   .   .   .   1   2   4   
  Repair Stations          29   | .   2   .   3   .   10  8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          13   | .   .   .   .   .   2   .   4   1   .   2   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             65   | .   2   1   6   .   4   3   7   .   14  1   .   1   17  .   2   .   .   1   .   5   1   .   .   
  Record                   18   | .   .   .   .   .   .   .   .   .   13  .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   2   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             5    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Reprogram Traps          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       15   | .   1   .   .   .   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           9    | .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair                   5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         14   | .   .   .   1   .   2   3   1   1   .   1   .   .   .   .   2   .   .   .   .   2   .   1   .   
  Terminals                6    | .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Botnet                 5    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   2   .   6   .   8   7   9   .   .   4   .   .   .   .   2   .   .   .   .   3   4   4   5   
  Full Trace Events        9    | .   .   .   3   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Feedback Events          4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     241  | .   .   .   .   .   206 35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   .   .   .   .   5   .   .   10  .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   3   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  parse_system             10   | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    1    1    1    1    3    .    
  Highest-Rated Group      138  | .    .    .    .    .    .    .    .    .    62   62   62   62   62   62   59   .    .    85   85   85   85   138  .    
  Highest-Rated Ally       85   | .    .    .    .    .    .    .    .    .    62   62   62   62   62   62   59   .    .    85   85   85   85   46   .    
Total Orders               9    | .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    3    .    .    1    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               156  | .    .    .    .    .    .    .    .    .    .    32   .    13   .    8    14   .    .    36   14   17   14   8    .    
  Total Damage             5496 | .    .    .    .    .    .    .    .    .    .    1145 .    254  .    180  308  .    .    1439 668  752  597  153  .    
  Kills                    32   | .    .    .    .    .    .    .    .    .    .    8    .    2    .    .    2    .    .    12   2    1    4    1    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       9    | .   2   .   2   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   .   2   1   .   1   .   .   3   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               27232 | 80   531  978  891  935  3266 1190 1630 258  5620 883  740  1498 300  715  718  1537 720  1444 682  467  1061 729  359  
Spaces Moved               13831 | 43   274  388  327  372  1130 595  601  139  3367 451  441  872  167  394  319  805  395  646  351  211  398  516  629  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12568 | 39   274  388  327  372  1130 595  601  139  3367 451  441  872  167  394  319  805  395  646  351  211  284  .    .    
  Legs                     243   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  129  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    729   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    387  342  
  Flight                   287   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    287  
  Fastest Speed            35    | 50   160  160  160  240  163  165  162  162  156  156  158  158  158  158  164  180  180  180  180  173  160  65   35   
  Average Speed            168   | 149  160  186  238  240  232  166  164  164  160  157  158  158  158  160  169  180  180  180  180  178  190  98   48   
  Slowest Speed            290   | 160  160  240  240  240  243  246  246  165  165  158  158  158  158  162  180  180  180  180  180  180  240  290  59   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    51   81   30   51   65   17   86   39   94   7    61   86   60   55   10   90   52   69   56   7    52   23   20   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    1    .    1    .    .    .    .    10   .    2    3    .    3    .    2    1    .    .    .    .    .    .    
Spaces Dug                 83    | .    .    .    7    .    1    2    13   .    .    2    7    .    .    8    3    12   3    2    7    .    10   3    3    
Terrain Destroyed          605   | .    .    .    11   1    34   7    58   .    .    53   7    29   .    11   12   31   4    168  33   8    35   75   28   
  Melee                    5     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Projectile               152   | .    .    .    .    1    .    .    25   .    .    8    7    7    .    3    12   18   4    6    10   8    28   11   4    
  AOE                      448   | .    .    .    11   .    33   5    33   .    .    45   .    22   .    8    .    13   .    160  23   .    7    64   24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      16526 | 55   330  605  385  394  1596 720  944  166  3588 587  477  946  199  461  422  848  399  855  370  265  569  674  671  
  Wait                     1149  | .    13   182  15   2    305  33   60   16   135  63   24   36   12   38   18   7    1    90   .    5    61   28   5    
  Move                     13806 | 42   273  387  327  371  1129 594  600  138  3366 450  440  871  166  393  318  804  394  645  350  210  397  515  626  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  162   | 6    7    10   6    4    14   12   8    1    29   12   1    2    2    4    8    .    .    11   .    6    13   3    3    
  Fast Attach              114   | 6    5    1    1    .    7    3    4    2    3    7    2    1    4    2    8    1    .    8    .    8    7    18   16   
  Attach                   75    | .    .    1    2    1    5    6    9    .    1    6    .    .    .    3    6    .    .    6    1    2    11   12   3    
  Detach                   53    | .    2    1    .    .    .    1    4    1    4    6    .    .    1    2    5    .    .    7    .    4    3    10   2    
  Swap                     153   | .    .    .    6    1    15   14   25   4    13   4    1    6    2    6    5    10   2    15   2    7    7    8    .    
  Drop                     172   | .    8    3    .    2    19   7    7    2    33   14   2    3    5    4    14   3    .    17   .    5    3    18   3    
  Fire                     673   | .    20   20   24   11   95   44   125  .    .    25   7    27   4    8    39   23   2    49   17   17   65   43   8    
  Melee                    104   | .    .    .    .    .    2    2    85   .    4    .    .    .    3    .    .    .    .    7    .    .    .    1    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    29    | 1    2    .    4    .    4    4    8    2    .    .    .    .    .    .    1    .    .    .    .    1    2    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   4    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     15    | .    .    .    .    2    1    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x2 / *Tes x2)
-3/Testing
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
    81 | -11/Scrapyard      | Entered Materials
   228 | -10/Materials      | Discovered new exit (range 16)
   309 | -10/Materials      | Build established: Mutant
   578 | -10/Materials      | Discovered new exit (range 16)
   612 | -10/Materials      | Entered Mines
  1003 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1026 | -10/Mines          | Learned Materials emergency access door positions
  1046 | -10/Mines          | Discovered new exit (range 10)
  1102 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1474 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1573 | -10/Mines          | Discovered new exit (range 11)
  1590 | -10/Mines          | Entered Materials
  1590 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2077 | -9/Materials       | Identified exit to Mines
  2481 | -9/Materials       | Entered Mines
  2550 | -9/Mines           | Assembled infested the area
  2551 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2554 | -9/Mines           | Met a Derelict bent on vengeance
  2556 | -9/Mines           | Found Prototype Device
  2595 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2891 | -9/Mines           | Found a hidden stash of uninstalled traps
  2910 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  3083 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3147 | -9/Mines           | Murdered YI-UF0
  3206 | -9/Mines           | Learned location of Storage (-7)
  3328 | -9/Mines           | Discovered new exit (range 9)
  3355 | -9/Mines           | Build established: Trapper-Mutant
  3416 | -9/Mines           | Entered Materials
  3416 | -8/Materials       | Evolved 2 slots: Utility x2
  4307 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  4803 | -8/Materials       | Discovered new exit (range 10)
  4865 | -8/Materials       | Build established: Mutant
  5816 | -8/Materials       | Repaired Imp. Treads
  5973 | -8/Materials       | Garrison activated, responded to threat
  6353 | -8/Materials       | Identified Exp. Sensor Array
  6587 | -8/Materials       | Repaired Broken Exp. Sensor Array
  6640 | -8/Materials       | Build established: Hacker-Mutant
  6682 | -8/Materials       | Entered Factory
  6682 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6831 | -7/Factory         | Identified exit to Storage
  6831 | -7/Factory         | Identified exit to Lower Caves
  7015 | -7/Factory         | Build established: Mutant
  7025 | -7/Factory         | Repaired Imp. Treads
  7050 | -7/Factory         | Repaired Arm. Treads
  7872 | -7/Factory         | Entered Storage
  7915 | -7/Storage         | Garrison activated, responded to threat
  8104 | -7/Storage         | Build established: Scavenger-Mutant
  8663 | -7/Storage         | Discovered new exit (range 12)
  9072 | -7/Storage         | First assault squad dispatched
  9499 | -7/Storage         | Used back door to open Recycling access
  9499 | -7/Storage         | Discovered new exit (range 3)
  9500 | -7/Storage         | Identified exit to Recycling
  9502 | -7/Storage         | Entered Recycling
  9713 | -7/Recycling       | Scanned before Scraplab entrance
  9738 | -7/Recycling       | Entered Scraplab
  9756 | -7/Recycling       | Discovered new exit (range 3)
  9758 | -7/Recycling       | Identified exit to Scraptown
  9760 | -7/Recycling       | Entered Scraptown
  9760 | -7/Scraptown       | System corruption cleaned by C-Scrubber
 10116 | -7/Scraptown       | Discovered new exit (range 6)
 10124 | -7/Scraptown       | Identified exit to Factory
 10266 | -7/Scraptown       | Visited Assassins FH
 10352 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 10359 | -7/Scraptown       | Visited Shadow of the Wyrm
 10446 | -7/Scraptown       | Visited Bundlers
 10629 | -7/Scraptown       | Visited Fellowship of the Rings
 10647 | -7/Scraptown       | Visited CPS Storage
 10713 | -7/Scraptown       | Visited Cyclists
 10791 | -7/Scraptown       | Visited SPCMW
 11106 | -7/Scraptown       | Visited UFD Registry
 11106 | -7/Scraptown       | Registered with UFD as "Ioncell"
 11196 | -7/Scraptown       | Visited LU-1G1's Boring Crew
 11273 | -7/Scraptown       | Visited Science Testing Area
 11341 | -7/Scraptown       | Visited Science Guys
 11394 | -7/Scraptown       | Visited Scrap Suit Storage
 11530 | -7/Scraptown       | Discovered exit to Factory (range 5)
 11615 | -7/Scraptown       | Found Scrap Suit
 11741 | -7/Scraptown       | Visited Infowarlord's Domain
 11754 | -7/Scraptown       | Found Exp. Signal Interpreter
 11792 | -7/Scraptown       | Visited Botcube Research
 12032 | -7/Scraptown       | Visited Abandonware Association
 12061 | -7/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
 12061 | -7/Scraptown       | Learned abandonware demo "ERRANTS.EXE"
 12107 | -7/Scraptown       | Visited Chapter 10
 12172 | -7/Scraptown       | Visited Scrapoid Research Area
 12270 | -7/Scraptown       | Entered Cyclist Reading Room
 12700 | -7/Scraptown       | Found Botcube
 14167 | -7/Scraptown       | Botcube activated
 14189 | -7/Scraptown       | Botcube completed mutation into treaded form, armed with 2 cannons.
 14455 | -7/Scraptown       | Build established: Mutant
 15380 | -7/Scraptown       | Entered Factory
 15380 | -5/Factory         | Accompanied by 1 ally
 15380 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 15476 | -5/Factory         | Discovered new exit (range 13)
 15500 | -5/Factory         | Identified exit to Upper Caves
 15737 | -5/Factory         | Discovered new exit (range 16)
 15767 | -5/Factory         | Spotted B-75 Beast
 15781 | -5/Factory         | Destroyed B-75 Beast
 15811 | -5/Factory         | Identified exit to Factory
 16092 | -5/Factory         | Destroyed 7 combat bots
 16263 | -5/Factory         | Entered Upper Caves
 16263 | -5/Upper Caves     | Accompanied by 1 ally
 16578 | -5/Upper Caves     | Learned Factory stockpile data
 16680 | -5/Upper Caves     | Identified exit to Upper Caves
 17003 | -5/Upper Caves     | Entered another Upper Caves area
 17003 | -5/Upper Caves     | Accompanied by 1 ally
 17205 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 17400 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17802 | -5/Upper Caves     | Discovered new exit (range 6)
 17811 | -5/Upper Caves     | Identified exit to Zhirov
 18501 | -5/Upper Caves     | Entered Zhirov
 18501 | -5/Zhirov          | Accompanied by 1 ally
 18501 | -5/Zhirov          | Discovered new exit (range 3)
 18530 | -5/Zhirov          | Met Zhirov
 18591 | -5/Zhirov          | Learned location of Quarantine (-2)
 18591 | -5/Zhirov          | Learned location of Testing (-3)
 18591 | -5/Zhirov          | Learned location of Command (-1)
 18601 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18627 | -5/Zhirov          | Found Alien Artifact
 18627 | -5/Zhirov          | Identified Integrated Reactor
 18627 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18732 | -5/Zhirov          | Found Alien Artifact
 18799 | -5/Zhirov          | Identified exit to Proximity Caves
 18801 | -5/Zhirov          | Entered Proximity Caves
 18801 | -4/Proximity Caves | Accompanied by 1 ally
 18920 | -4/Proximity Caves | Spotted B-86 Titan
 18948 | -4/Proximity Caves | Destroyed B-86 Titan
 19427 | -4/Proximity Caves | Learned location of 2 exits from Research
 19516 | -4/Proximity Caves | Entered Factory
 19516 | -4/Factory         | Accompanied by 1 ally
 19516 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19517 | -4/Factory         | Identified exit to Upper Caves
 19619 | -4/Factory         | Identified exit to Extension
 19619 | -4/Factory         | Identified exit to Armory
 19744 | -4/Factory         | Discovered new exit (range 18)
 19900 | -4/Factory         | Found Botcube
 19910 | -4/Factory         | Destroyed 7 combat bots
 20013 | -4/Factory         | Found Prototype Device
 20034 | -4/Factory         | Identified Exp. ECM Suite
 20234 | -4/Factory         | Entered Upper Caves
 20348 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20857 | -4/Upper Caves     | Discovered new exit (range 9)
 21766 | -4/Upper Caves     | Identified exit to Upper Caves
 21771 | -4/Upper Caves     | Entered another Upper Caves area
 21779 | -4/Upper Caves     | Learned Research stockpile data
 21872 | -4/Upper Caves     | Identified exit to Research
 22069 | -4/Upper Caves     | Spotted B-86 Titan
 22252 | -4/Upper Caves     | Identified exit to Warlord
 22491 | -4/Upper Caves     | Entered Warlord
 22554 | -4/Warlord         | System corruption cleaned by Quarantine Array
 23130 | -4/Warlord         | Visited the Vortex Lab
 23133 | -4/Warlord         | Warlord's base attacked by MAIN.C
 23143 | -4/Warlord         | Found Prototype Energy Gun
 23143 | -4/Warlord         | Identified Vortex Shotgun
 23147 | -4/Warlord         | Found Vortex Shotgun
 23150 | -4/Warlord         | Found Prototype Launcher
 23258 | -4/Warlord         | Rebuked by Warlord
 23299 | -4/Warlord         | Found Prototype Reactor
 23299 | -4/Warlord         | Identified Vortex Chain Reactor
 23321 | -4/Warlord         | Found Prototype Device
 23321 | -4/Warlord         | Identified Thermal Barrier
 23331 | -4/Warlord         | Found Prototype Hackware
 23422 | -4/Warlord         | Botcube activated
 23442 | -4/Warlord         | Botcube completed mutation into treaded form, armed with 2 cannons.
 23483 | -4/Warlord         | Warlord forces counterattacked
 23526 | -4/Warlord         | Spotted Executioner
 23545 | -4/Warlord         | Destroyed Executioner
 23580 | -4/Warlord         | Spotted Striker
 23590 | -4/Warlord         | Destroyed Striker
 23609 | -4/Warlord         | Lost 10 allies
 23652 | -4/Warlord         | Destroyed 7 combat bots
 23657 | -4/Warlord         | Spotted Striker
 23682 | -4/Warlord         | Allies destroyed Striker
 23736 | -4/Warlord         | Identified Vortex Catalyst Activator
 23748 | -4/Warlord         | Spotted Striker
 23749 | -4/Warlord         | Spotted Executioner
 23759 | -4/Warlord         | Destroyed Executioner
 23759 | -4/Warlord         | Destroyed Striker
 23780 | -4/Warlord         | Destroyed 13 combat bots
 23807 | -4/Warlord         | Discovered new exit (range 12)
 23808 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 23836 | -4/Warlord         | Identified exit to Proximity Caves
 23926 | -4/Warlord         | Spotted Striker
 23935 | -4/Warlord         | Entered Proximity Caves
 23935 | -3/Proximity Caves | Accompanied by 1 ally
 24473 | -3/Proximity Caves | Spotted B-86 Titan
 24560 | -3/Proximity Caves | Discovered exit to Research (range 10)
 24617 | -3/Proximity Caves | Entered Research
 24617 | -3/Research        | Accompanied by 1 ally
 24617 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 24618 | -3/Research        | Identified exit to Research
 24754 | -3/Research        | Identified System Mapper
 24755 | -3/Research        | Identified exit to Testing
 24953 | -3/Research        | Spotted B-86 Titan
 24967 | -3/Research        | Destroyed B-86 Titan
 24996 | -3/Research        | Lost 3 parts (1n2u)
 24997 | -3/Research        | Found Hvy. Reflective Plating
 25084 | -3/Research        | Entered Testing
 25084 | -3/Testing         | Accompanied by 1 ally
 25210 | -3/Testing         | Garrison activated, responded to threat
 25322 | -3/Testing         | Lost 4 parts (2n2u)
 25354 | -3/Testing         | Destroyed 8 combat bots
 25512 | -3/Testing         | Found Prototype Device
 25512 | -3/Testing         | Identified AEGIS Remote Shield
 25570 | -3/Testing         | Discovered exit to Research (range 3)
 25800 | -3/Testing         | Build established: Hacker-Tank
 25910 | -3/Testing         | Lost 4 parts (1p1n1u1w)
 26145 | -3/Testing         | Entered Research
 26145 | -2/Research        | Evolved 2 slots: Utility x2
 26714 | -2/Research        | Allied Derelicts emerged from ambush trap array
 26735 | -2/Research        | Lost 8 parts (2p5u1w)
 26751 | -2/Research        | Lost 3 allies
 26756 | -2/Research        | Build established: Hacker-Mutant
 26782 | -2/Research        | System corruption reached 10%
 26837 | -2/Research        | Core integrity fell below 50%
 26863 | -2/Research        | Lost 9 parts (3p2n2u2w)
 26867 | -2/Research        | Discovered new exit (range 10)
 26874 | -2/Research        | Identified exit to Access
 26874 | -2/Research        | Entered Access
 26874 | -1/Access          | Evolved 2 slots: Propulsion x2
 26929 | -1/Access          | Energy Cycler disabled
 26995 | -1/Access          | Found Powered Armor
 27108 | -1/Access          | Hacking Suite fried by hacking feedback
 27124 | -1/Access          | First assault squad dispatched
 27230 | -1/Access          | Discovered new exit (range 6)
 27232 | -1/Access          | Identified exit to Surface
 27233 | ***                | Escaped!

 Last Messages 
---------------
27188_ P-80 Master suffers critical hit (Meltdown).
27188_ Sml. Battery melted.
27192_ U-05 Engineer builds a Wall.
27193_ Acquired 65 matter.
27194_ Acquired Adv. Remote Datajack.
27196_ Jacked W-44 Eye...
27196_ Command string: \\KKG4
27196_ SHUTEYE.EXE: Sleepy time for W-44 Eye!
27203_ Triggered Alarm Trap.
27203_ An alarm sounds.
27203_ ALERT: Alarm triggered, dispatching investigation
  squad.
27204_ System corrupted: Heat flow error (+170).
27205_ R-10 Processor collects Imp. Antigrav System.
27206_ U-05 Engineer lays Concrete. <x4>
27214_ Acquired System Shield.
27217_ K-01 Serf cleans the Wave Collapse Detector.
27230_ The Access Shell folds into the floor.
27230_ EXIT=FOUND
27232_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????  ?????????? |
| ??????????????????????????????????????  #????????? |
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| ?????????????????????????????????????#  #????????? |
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| ???????????????????????             ?#  /    """   |
| ???????????????????????             ?#  #     "    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          120
Energy Generation          98
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Armor Coverage             825
Resistance: KI             20
Resistance: TH             25
Utility Shielding          66
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          30
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
           Exp. Sensor Array | -8/Materials | Scanalyzed
           Assault Drone Bay | -5/Zhirov    | Free
              Exp. Heat Sink | -5/Zhirov    | Free
          Exp. Optical Array | -5/Zhirov    | Free
            Imp. Arc Thrower | -5/Zhirov    | Free
 Exp. Terrain Scan Processor | -3/Testing   | Archive
        Imp. Diametric Drive | -3/Testing   | Archive
          Lgt. Neutrino Core | -3/Testing   | Archive
             Adv. Myomer Leg | -3/Testing   | Archive

 Robot Schematics 
------------------
 P-80 Master | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationNullDatajack
  Manual?         0
Play Time         02:41:09
  Cumulative      1565.2 hours
  Start           2024.07.15 @ 03:47:32
  End             2024.07.16 @ 02:02:02
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1083
  Rogue           1079
  Adventurer      4
  Explorer        0
Win Type          0
  Total           199
  Types           147/11/14/9/2/1/3/8/4
Lore%             87
Gallery%          94
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3ea1ae6-9d34-434d-8566-e181712eb3d7