Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 19:30:31 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1323) 1323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5008 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 335/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Weapon Shielding Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Great Axe Spear > --- INVENTORY (10) --- Angular Momentum Engine Advanced Sensor Array Improved Actuator Array Force Booster Improved Medium Armor Plating Hacking Suite Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Improved Weapon Shielding Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Great Axe Spear > --- INVENTORY -------- Improved Hover Unit Advanced Sensor Array Melee Analysis Suite Improved Actuator Array Force Booster Improved Medium Armor Plating Hacking Suite Hacking Suite Powered Hammer Powered Hammer [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility System Shield Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Weapon Shielding Weapon Katana Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 7 | . . . 1 2 2 2 . Weapon . | . . . . . . . . Parts Attached 67 | 6 7 5 12 5 14 10 8 Power 10 | 1 1 1 1 1 2 3 . Engine 8 | 1 1 1 1 1 . 3 . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 22 | 2 3 . 6 . 5 3 3 Treads . | . . . . . . . . Leg 7 | 2 3 . . . . . 2 Wheel . | . . . . . . . . Hover 15 | . . . 6 . 5 3 1 Flight . | . . . . . . . . Utility 19 | 1 1 . 3 3 4 4 3 Device 2 | . . . 1 1 . . . Storage 2 | 1 . . 1 . . . . Processor 8 | . 1 . 1 . 2 3 1 Hackware 4 | . . . . . 2 . 2 Protection 3 | . . . . 2 . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 2 4 2 1 3 . 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 2 4 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 4 | . . . 1 . 2 . 1 Piercing Weapon 2 | . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . . . 1 . 4 8 Power 1 | . . . . . . 1 . Propulsion 7 | . . . . . . 2 5 Utility 5 | . . . . 1 . 1 3 Weapon . | . . . . . . . . Highest Loss Streak 5 | . . . . 1 . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 96 100 92 97 99 97 77 Engine 5 | . 14 14 10 9 . 1 3 Core 3 | . . . . . 6 3 . Leg 6 | . 27 28 . . . . 2 Hover 15 | . . . 32 27 23 18 6 Device 5 | . . . 9 16 7 6 1 Storage 8 | . 14 14 11 9 7 6 6 Processor 14 | . 11 14 10 9 15 19 17 Hackware 9 | . . . . . 14 13 17 Protection 5 | . . . . 8 7 13 7 Ballistic Gun 7 | . 28 28 4 . . . . Impact Weapon 1 | . . . . 4 4 . . Slashing Weapon 5 | . . . 8 9 7 6 5 Piercing Weapon 2 | . . . . . 2 6 5 Naked Turns . | . . . . . . . . Heaviest Build 34 | 12 13 13 22 28 26 34 34 Greatest Support 36 | 20 20 20 30 30 36 36 34 Greatest Overweight (x) 5 | . 1 . . . . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 Most Carried 10 | . 8 8 10 10 10 10 10 Average Carried 8 | . 4 7 7 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | . 8 8 10 10 10 10 8 Class Distribution -------------------- 62% | Hacker-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1023 | 253 121 170 100 80 140 95 64 Remotely . | . . . . . . . . Salvage Created 1996 | . 161 106 144 146 407 575 457 Parts 131 | . 14 13 4 13 32 37 18 Haulers Intercepted 3 | . . . 1 . 1 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 32 | . 5 6 . 5 7 3 6 Melee 21 | . . . . 5 7 3 6 Guns 11 | . 5 6 . . . . . Classes Destroyed 15 | . 4 . 2 1 4 2 2 Worker 4 | . . . . . 1 3 . Builder 2 | . . . . . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 3 | . . . 1 . 1 1 . Recycler 2 | . . . 1 . . 1 . Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . 1 . . . . Watcher 7 | . 1 . . 1 2 3 . Swarmer 17 | . 3 6 . 4 4 . . Grunt 6 | . 2 . . . . . 4 Brawler 1 | . . . . . . . 1 Sentry 2 | . . . . 1 . . 1 Hunter 2 | . . . . . 1 1 . Programmer 4 | . . . . . 2 2 . Tinkerer 1 | . . . . . . . 1 Best Kill Streak 5 | . 3 3 1 4 3 5 4 Combat Bots Only 4 | . 3 3 . 4 3 1 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 2144 | . 145 119 13 187 199 304 1177 Core 627 | . 18 13 . 45 36 47 468 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 66 | . . . . 8 10 . 48 Core Remaining (%) 94 | 100 . 87 100 91 94 . . Volleys Fired 43 | . 26 12 5 . . . . Largest 2 | . 2 2 2 . . . . Hottest 40 | . 40 40 40 . . . . Shots Fired 86 | . 52 24 10 . . . . Gun 86 | . 52 24 10 . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 86 | . 52 24 10 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | . 6 7 4 . . . . Robot Miss Streak 3 | . 3 2 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 135 | . 28 14 10 8 22 30 23 Core Hits 59 | . 11 6 3 4 11 14 10 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 1 . 4 1 1 Destroy 1 | . . . 1 . . . . Sever 3 | . . . . . 2 . 1 Impale 3 | . . . . . 2 1 . Melee Attacks 120 | . . . 5 12 38 38 27 Impact 4 | . . . . 4 . . . Slashing 53 | . . . 5 8 20 8 12 Piercing 63 | . . . . . 18 30 15 Sneak Attacks 21 | . . . 2 . 5 12 2 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 7 | . . . . . 2 3 2 Damage Inflicted 4497 | . 308 159 268 319 985 1488 970 Guns 517 | . 308 159 50 . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 3980 | . . . 218 319 985 1488 970 Ramming . | . . . . . . . . Kinetic 517 | . 308 159 50 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 143 | . . . . 143 . . . Slashing 1681 | . . . 218 176 502 172 613 Piercing 2156 | . . . . . 483 1316 357 Highest Corruption 2 | . . . . . 1 . 2 Average Corruption 1 | . . . . . 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . 4 . 3 Message Errors 3 | . . . . . 2 . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 618 | . . . 67 61 148 193 149 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 618 | . . . 67 61 148 193 149 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 3 | . . . 3 . . . . Average Temperature 3 | . . . 3 . . . . Received Heat Transfer 372 | . 12 . . 63 27 . 270 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 420 | . 100 179 116 206 277 420 . Initial 91 | . . 39 69 48 88 91 . Average 111 | . 63 115 89 162 98 233 . Maximum Alert Level 2 | . . . . 1 1 2 . Low Security (%) 88 | 100 100 100 100 79 96 35 . Level 1 10 | . . . . 20 3 56 . Level 2 1 | . . . . . . 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 1 . 3 1 . Investigation 1 | . . 1 . . . . . Extermination 3 | . . . . . 2 1 . Reinforcement 3 | . 1 . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 4 | . 1 . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 12 5 2 9 21 14 15 Peak Tracking Total 7 | . 3 3 1 4 6 4 7 Tactical Retreats 10 | . 1 . . . 2 4 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 9 | . 1 1 . . 6 1 . Terminals 4 | . 1 . . . 3 . . Fabricators 2 | . . . . . 1 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . 6 1 . . 17 1 . Successful 13 | . 3 1 . . 9 . . Failed 12 | . 3 . . . 8 1 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 20 | . 6 . . . 13 1 . Terminals 18 | . 6 . . . 12 . . Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 1 | . . 1 . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 10 | . 3 . . . 7 . . Terminals 9 | . 3 . . . 6 . . Track 2 | . 1 . . . 1 . . Assimilate 2 | . . . . . 2 . . Botnet 3 | . 1 . . . 2 . . Operators 2 | . 1 . . . 1 . . Fabricators 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . . . 4 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 52 | . . . . . 52 . . Highest-Rated Ally 26 | . . . . . 26 . . Total Orders 2 | . . . . . 2 . . STAY 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 3332 | 47 546 233 276 150 1260 379 441 Spaces Moved 3097 | 35 355 150 289 192 1386 428 262 Core 16 | 5 . . . . . . 11 Treads . | . . . . . . . . Legs 610 | 30 355 150 . . . . 75 Wheels . | . . . . . . . . Hover 2471 | . . . 289 192 1386 428 176 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 52 52 52 52 52 Average Speed 70 | 110 120 120 52 52 52 56 123 Slowest Speed 300 | 120 190 120 52 52 52 116 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 52 43 21 25 27 15 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 Spaces Dug 13 | . . . . 1 9 1 2 Terrain Destroyed 13 | . . . . 1 9 1 2 Melee 13 | . . . . 1 9 1 2 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 3998 | 40 423 186 403 224 1870 511 341 Wait 597 | . 25 8 73 7 412 33 39 Move 3090 | 34 354 149 288 191 1385 427 262 Hop . | . . . . . . . . Pick Up 38 | . 9 4 8 4 9 4 . Fast Attach 29 | 6 5 . 4 3 2 6 3 Attach 16 | . 1 . 4 1 3 2 5 Detach 3 | . . . . . . . 3 Swap 22 | . 1 5 4 1 9 2 . Drop 48 | . 2 8 12 5 14 5 2 Fire 43 | . 26 12 5 . . . . Melee 108 | . . . 5 12 36 32 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . . 4 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 10) 594 | -10/Materials | Entered Mines 657 | -10/Mines | Met a Derelict shopkeep closing up shop 785 | -10/Mines | Discovered new exit (range 12) 827 | -10/Mines | Entered Materials 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Discovered new exit (range 10) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Utility x2 1245 | -8/Materials | Discovered new exit (range 14) 1253 | -8/Materials | Entered Factory 1253 | -7/Factory | Evolved 2 slots: Utility x2 1268 | -7/Factory | Discovered new exit (range 4) 1546 | -7/Factory | Build established: Hacker-Mutant 2510 | -7/Factory | Discovered new exit (range 8) 2513 | -7/Factory | Entered another Factory area 2513 | -6/Factory | Evolved 2 slots: Utility x2 2730 | -6/Factory | Discovered new exit (range 5) 2863 | -6/Factory | Search patrols dispatched 2892 | -6/Factory | Entered Lower Caves 2945 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3055 | -6/Lower Caves | Lost 5 parts (3n2u) 3204 | -6/Lower Caves | Core integrity fell below 50% 3333 | -6/Lower Caves | Self-destructed Last Messages --------------- 03202_ Adv. Heat Sink fries itself beyond repair. 03204_ Spear follow-up attack on G-67 Veteran. 03206_ Carbon-fiber Leg fries itself beyond repair. 03207_ G-67 Veteran destroyed. 03208_ Acquired 40 matter. 03209_ Hvy. Laser fries itself beyond repair. 03211_ Plasma Rifle fries itself beyond repair. 03213_ Flexi-carbon Leg fries itself beyond repair. 03218_ Adv. Heat Sink fries itself beyond repair. 03235_ AO-QXG(c): "I like it here. It's the perfect spot where no one bothers me, for obvious reasons." 03238_ Sneak attack on AO-QXG(c). 03238_ Destroyed Gravmag System. 03241_ Sneak attack on AO-QXG(c). 03241_ Destroyed Lgt. Nuclear Core. 03241_ AO-QXG(c) destroyed. 03297_ System corrupted: Energy discharge (-38). 03329_ Attempting to rewire G-50 Soldier. 03331_ Carbon-fiber Leg destroyed. 03332_ Attempting to rewire G-50 Soldier. 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