Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.03 @ 20:10:18 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (1834) 1834 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 6066 Bonus ------- High Alert Combat Kills 137 Met Data Miner 300 Cogmind --------- Core Integrity 461/700 Matter 300/300 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Rolling (140) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Armored Wheel > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle Makeshift Spear > --- INVENTORY (14) --- Ion Engine Improved Treads Improved Heat Sink Heavy Armor Plating Improved Shield Generator System Backup Module Heavy EM Pulse Gun Improved Spread Laser Improved Spread Laser Improved Spread Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink Sensor Array Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator System Backup Module Heavy EM Pulse Gun Improved Spread Laser Improved Spread Laser Plasma Cannon Great Axe [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 72 | 7 6 21 13 15 7 3 . . Power 5 | 1 . 2 . 2 . . . . Engine 5 | 1 . 2 . 2 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 5 5 1 2 2 . . Treads 9 | . . 3 2 1 1 2 . . Leg 5 | 2 . 2 1 . . . . . Wheel 3 | . . . 2 . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 2 1 2 5 1 1 . . Device 4 | . . 1 . 2 1 . . . Storage 4 | 2 2 . . . . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 1 . 1 . . Artifact . | . . . . . . . . . Weapon 36 | 2 4 13 6 7 4 . . . Energy Gun 17 | 2 3 8 1 2 1 . . . Energy Cannon 2 | . . 1 . 1 . . . . Ballistic Gun 11 | . . 3 4 4 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 1 . . 2 . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 4 . 2 . . . . Parts Lost 22 | . . 4 12 2 1 3 . . Power 1 | . . . . 1 . . . . Propulsion 9 | . . 1 5 . 1 2 . . Utility 2 | . . . 1 . . 1 . . Weapon 10 | . . 3 6 1 . . . . Highest Loss Streak 6 | . . 2 6 2 1 3 . . Average Slot Usage (%) 91 | . 100 97 81 90 91 88 92 . Engine 8 | . 14 11 9 6 7 7 7 . Treads 10 | . . 11 12 7 14 11 15 . Leg 7 | . 28 21 5 . . . . . Wheel 5 | . . . 3 15 7 7 7 . Device 6 | . . 10 2 6 7 7 7 . Storage 17 | . 28 22 18 15 15 15 15 . Processor 3 | . . . . 6 7 7 7 . Protection 5 | . . . 8 7 7 7 7 . Energy Gun 8 | . 25 12 8 9 4 . . . Ballistic Gun 10 | . . 3 12 10 15 15 15 . Piercing Weapon 1 | . . . . . . 7 7 . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 17 33 40 43 68 66 64 64 . Greatest Support 45 | 20 20 40 40 22 45 43 12 . Greatest Overweight (x) 6 | 1 1 1 4 3 6 5 5 . Average Overweight (x) 2 | . . . 1 2 5 4 5 . Largest Inventory Capacity 14 | 8 14 14 14 14 14 14 14 . Average Capacity 13 | 7 12 14 14 14 14 14 14 . Most Carried 14 | 5 6 14 12 14 14 14 12 . Average Carried 10 | 3 5 9 9 12 13 11 12 . Final Capacity 14 | 8 14 14 14 14 14 14 14 14 Final Carried 14 | 5 6 12 7 14 14 12 12 12 Class Distribution -------------------- 81% | Mutant 7% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1588 | 270 29 240 415 306 153 175 . . Remotely . | . . . . . . . . . Salvage Created 2935 | 168 79 1106 751 376 122 333 . . Parts 173 | 10 . 70 44 17 10 22 . . Haulers Intercepted 6 | . . 3 1 2 . . . . Recyclers Shooed 5 | . . 3 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . 15 19 . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 52 | . 1 17 18 4 4 8 . . Melee 1 | . . . . . . 1 . . Guns 47 | . 1 13 18 4 4 7 . . Cannons 3 | . . 3 . . . . . . AOE 1 | . . 1 . . . . . . Classes Destroyed 11 | 2 2 5 1 . 1 . . . Worker 1 | . . 1 . . . . . . Builder 2 | . . 1 1 . . . . . Tunneler 4 | 3 . 1 . . . . . . Hauler 6 | . . 3 1 2 . . . . Recycler 6 | 1 . 4 . 1 . . . . Watcher 4 | . 1 3 . . . . . . Swarmer 25 | . . 11 7 1 3 3 . . Grunt 15 | . 1 2 8 1 . 3 . . Duelist 2 | . . . 1 . . 1 . . Sentry 8 | . . 4 2 2 . . . . Mutant 2 | . . . . . 1 1 . . Best Kill Streak 11 | 3 1 11 7 2 3 5 . . Combat Bots Only 7 | . 1 5 7 2 3 5 . . Max Kills in Single Turn 3 | 1 1 3 2 1 2 1 . . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4438 | . 10 933 1478 831 560 626 . . Core 591 | . . 126 226 71 81 87 . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 100 68 58 . . . . . Volleys Fired 203 | 11 10 50 65 36 15 16 . . Largest 3 | 2 2 2 3 3 2 2 . . Hottest 200 | 80 80 112 157 200 56 56 . . Shots Fired 427 | 22 20 96 150 77 30 32 . . Gun 397 | 22 20 74 150 69 30 32 . . Cannon 28 | . . 22 . 6 . . . . Launcher . | . . . . . . . . . Special 2 | . . . . 2 . . . . Kinetic 239 | . . 14 121 42 30 32 . . Thermal 94 | . . 60 15 19 . . . . Explosive . | . . . . . . . . . Electromagnetic 94 | 22 20 22 14 16 . . . . Robot Hit Streak 34 | 2 9 9 18 10 16 34 . . Robot Miss Streak 7 | 3 2 2 4 7 2 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 4 6 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 303 | 9 15 58 111 56 24 30 . . Core Hits 135 | 5 3 45 38 22 6 16 . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 29 | . 3 3 . . 5 18 . . Impact . | . . . . . . . . . Slashing 11 | . 3 3 . . 5 . . . Piercing 18 | . . . . . . 18 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5242 | 146 254 1186 1602 899 480 675 . . Guns 4295 | 146 211 638 1568 797 451 484 . . Cannons 331 | . . 229 . 102 . . . . Explosions 362 | . 43 319 . . . . . . Melee 220 | . . . . . 29 191 . . Ramming 34 | . . . 34 . . . . . Kinetic 2883 | . . 96 1346 506 451 484 . . Thermal 1014 | . 43 593 78 300 . . . . Explosive . | . . . . . . . . . Electromagnetic 1091 | 146 211 497 144 93 . . . . Impact . | . . . . . . . . . Slashing 29 | . . . . . 29 . . . Piercing 191 | . . . . . . 191 . . Highest Corruption 2 | . . . . 2 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 . Corruption Purged 1 | . . . . 1 . . . . Effects 13 | . . . . 6 5 1 1 . Message Errors 5 | . . . . 2 2 . 1 . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 4 | . . . . 2 2 . . . Data Loss (minor) 3 | . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . 4 . 12 . 1 . . Projectiles 16 | . . 4 . 12 . . . . Explosions . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . 3 . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 507 | 72 94 1 60 507 . 36 . . Average Temperature 80 | 29 42 1 15 136 . 23 . . Received Heat Transfer 901 | . 6 123 495 147 9 121 . . Effects 5 | . . . . 5 . . . . Shutdowns 1 | . . . . 1 . . . . Interference 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | 1 5 1 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1895 | . 50 1295 185 365 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 607 | 20 108 545 607 132 . . . . Initial 230 | . 13 45 230 67 . . . . Average 210 | 7 65 323 372 66 . . . . Maximum Alert Level 2 | . . 2 2 . . . . . Low Security (%) 56 | 100 100 25 6 100 . . . . Level 1 19 | . . 33 39 . . . . . Level 2 24 | . . 41 53 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . 2 2 . . . . Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 4 27 28 9 6 12 . . Peak Tracking Total 12 | . 2 5 12 3 4 4 . . Tactical Retreats 10 | . 1 3 2 2 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 7 | . 1 4 1 1 . . . . Indirectly 4 | . . 4 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . 1 5 1 . 1 1 . . Max in Single Turn 3 | . 1 3 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 13 | . 1 2 3 4 . . 3 . Terminals 8 | . 1 1 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 2 4 8 10 . . 20 . Successful 33 | . 2 3 4 4 . . 20 . Failed 11 | . . 1 4 6 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 2 3 7 3 . . . . Terminals 22 | . 2 3 8 9 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . . . 3 1 . . 20 . Record 6 | . . . . . . . 6 . Part Schematic 5 | . . . . . . . 5 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . . Retrieve Components 2 | . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 2 1 2 . . . . Terminals 7 | . 2 2 1 2 . . . . Track 4 | . 1 1 1 1 . . . . Botnet 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 2 3 4 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . 9 . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 3 . Highest-Rated Group 75 | . . . . . . 75 75 . Highest-Rated Ally 25 | . . . . . . 25 25 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3753 | 115 317 722 517 675 777 521 109 . Spaces Moved 2067 | 55 187 335 194 450 488 280 78 . Core 6 | 6 . . . . . . . . Treads 283 | . . 61 125 13 61 23 . . Legs 512 | 49 187 274 2 . . . . . Wheels 1266 | . . . 67 437 427 257 78 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 90 90 140 140 140 . Average Speed 137 | 117 142 154 151 106 144 143 140 . Slowest Speed 210 | 150 150 180 210 185 172 200 140 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 36 37 25 10 67 51 68 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug 13 | . 2 2 . . 3 6 . . Terrain Destroyed 16 | . 5 2 . . 3 6 . . Melee 13 | . 2 2 . . 3 6 . . Projectile . | . . . . . . . . . AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2544 | 80 210 444 279 582 523 348 78 . Wait 92 | 3 2 7 4 57 1 17 1 . Move 2059 | 54 186 334 193 449 487 279 77 . Hop . | . . . . . . . . . Pick Up 33 | 5 1 13 1 9 3 1 . . Fast Attach 37 | 7 2 7 7 11 2 1 . . Attach 20 | . . 8 6 3 1 2 . . Detach 12 | . . 6 . 6 . . . . Swap 15 | . 4 6 . 1 4 . . . Drop 27 | . 2 10 . 10 5 . . . Fire 203 | 11 10 50 65 36 15 16 . . Melee 29 | . 3 3 . . 5 18 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . . . 14 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Discovered new exit (range 9) 1126 | -9/Materials | Discovered new exit (range 16) 1155 | -9/Materials | Entered another Materials area 1155 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1370 | -8/Materials | Lost 6 parts (2n1u3w) 1380 | -8/Materials | Destroyed 7 combat bots 1542 | -8/Materials | Lost 3 parts (1n2w) 1619 | -8/Materials | Discovered new exit (range 16) 1672 | -8/Materials | Entered Factory 1672 | -7/Factory | Evolved 2 slots: Utility x2 2282 | -7/Factory | Discovered new exit (range 12) 2347 | -7/Factory | Entered Lower Caves 2395 | -7/Lower Caves | Encountered a Warlord checkpoint 2592 | -7/Lower Caves | Learned location of Extension (-6) 2616 | -7/Lower Caves | Learned 4 Factory zone layouts 2988 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3074 | -7/Lower Caves | Discovered new exit (range 4) 3124 | -7/Lower Caves | Entered another Lower Caves area 3220 | -7/Lower Caves | Lost 3 parts (2n1u) 3386 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3628 | -7/Lower Caves | Discovered new exit (range 10) 3645 | -7/Lower Caves | Entered Data Miner 3645 | -7/Data Miner | Accompanied by 3 allies 3645 | -7/Data Miner | Discovered new exit (range 6) 3672 | -7/Data Miner | Met Data Miner 3697 | -7/Data Miner | Learned location of Section 7 (-2) 3697 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3721 | -7/Data Miner | Received God Mode back door access code from Data Miner 3754 | -7/Data Miner | Entered Proximity Caves 3754 | -6/Proximity Caves | Accompanied by 3 allies 3754 | -6/Proximity Caves | Self-destructed Last Messages --------------- >>Prototype ID Bank Downloading prototype IDs... Cld. Airjet Rocket Array >>Prototype ID Bank Downloading prototype IDs... Ion Burst Cannon Gui. EMP Blaster >>Prototype ID Bank Downloading prototype IDs... Exp. Targeting Computer Hvy. Particle Gun 03706_ Connecting with ORACLE Interface... Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\RMWF to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? "????????????????????? | | ?????????????????????????# "????????????????????? | | ????????????????????????#"" ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## l ### #?????????????????? | | ??????????????????????# l@l #?????????????????? | | ?????????????????????# #####?????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????## #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 750 Core Shielding 20 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentShadingThrusters Manual? 0 Play Time 00:24:36 Cumulative 301.7 hours Start 2021.08.25 @ 16:05:57 End 2021.09.03 @ 20:10:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 386 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e48cabe-dfa6-4051-9240-42e9f5dc1e14