Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:06:14 Player: Salek Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2975) 2975 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 5763 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 41 Entered Garrisons 200 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 79/300 Energy 160/160 System Corruption 7% Temperature Warm (183) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Heat Sink Improved Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Beam Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Cesium-ion Thruster Thermal Generator Heat Sink Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Ripper Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 85 | 5 5 14 15 24 22 Power 9 | . . 1 1 3 4 Engine 3 | . . . . 1 2 Core 6 | . . 1 1 2 2 Reactor . | . . . . . . Propulsion 24 | 2 1 4 4 8 5 Treads 3 | 2 1 . . . . Leg 17 | . . . 4 8 5 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 23 | 1 2 3 5 7 5 Device 9 | . 1 3 1 2 2 Storage 4 | 1 1 . 2 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 9 | . . . 2 5 2 Artifact . | . . . . . . Weapon 29 | 2 2 6 5 6 8 Energy Gun 12 | 2 . 3 4 2 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | . 1 3 1 2 3 Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Corrupted Parts 2 | . . . . 2 . System Corruption 5 | . . . . 5 . Parts Lost 30 | . . 9 1 12 8 Power 4 | . . . . 2 2 Propulsion 12 | . . 3 . 5 4 Utility 6 | . . 2 . 2 2 Weapon 8 | . . 4 1 3 . Highest Loss Streak 8 | . . 8 1 7 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 79 | . 80 73 96 81 74 Engine 1 | . . . . . 5 Core 3 | . . 4 9 5 1 Treads 4 | . 27 4 . . . Leg 15 | . . . 32 28 14 Flight 3 | . . 17 2 . . Device 11 | . . 15 18 14 9 Storage 11 | . 22 11 8 9 9 Processor 2 | . . . . . 7 Protection 6 | . . . 7 11 9 Energy Gun 5 | . 15 6 14 1 . Ballistic Gun 7 | . 6 12 3 4 7 Launcher 1 | . 6 2 . . 1 Slashing Weapon 3 | . . . . 5 6 Naked Turns . | . . . . . . Heaviest Build 67 | 9 30 32 63 67 67 Greatest Support 80 | 40 40 40 80 80 45 Greatest Overweight (x) 7 | . 1 7 2 2 5 Average Overweight (x) 1 | . . 1 . 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 12 15 16 20 20 Most Carried 20 | 5 3 13 15 20 20 Average Carried 13 | 1 2 6 12 17 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 18 | 1 2 13 14 17 18 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1754 | 188 146 268 223 447 482 Remotely . | . . . . . . Salvage Created 2841 | . 141 570 270 804 1056 Parts 182 | . 17 58 24 43 40 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 67 | . 2 19 9 17 20 Melee 12 | . . . . 6 6 Guns 36 | . . 15 6 11 4 Cannons 1 | . . . . . 1 AOE 18 | . 2 4 3 . 9 Classes Destroyed 13 | . 5 3 1 1 3 Worker 3 | . . 2 . . 1 Builder 6 | . 3 2 . . 1 Tunneler 1 | . . . . . 1 Hauler 3 | . 1 . . . 2 Recycler 2 | . 1 . . . 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 3 | . 2 1 . . . Swarmer 15 | . . 7 6 . 2 Cutter 3 | . . . . 3 . Grunt 35 | . 2 11 2 7 13 Sentry 13 | . . 1 1 7 4 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 5 7 3 5 5 Combat Bots Only 5 | . 2 5 3 5 5 Max Kills in Single Turn 3 | . 2 2 3 1 2 Gunslinging 1 | . . 1 1 . . Exploded 3 | . 1 1 3 . 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 595 | . 17 151 59 187 181 Missed 149 | . 5 40 14 38 52 Damage Taken 6059 | . 255 1159 536 2324 1785 Core 932 | . 11 370 56 269 226 Absorbed by Shields 35 | . . . . 35 . Ignored by Resistances 40 | . . . . 40 . Core Remaining (%) 67 | 100 95 7 . . . Volleys Fired 194 | . 17 47 35 50 45 Largest 2 | . 2 2 2 2 2 Hottest 115 | . 90 90 115 73 88 Shots Fired 345 | . 34 76 63 85 87 Gun 303 | . 27 70 63 85 58 Cannon 10 | . . . . . 10 Launcher 32 | . 7 6 . . 19 Special . | . . . . . . Kinetic 212 | . 7 42 29 66 68 Thermal 33 | . 10 5 6 12 . Explosive 32 | . 7 6 . . 19 Electromagnetic 68 | . 10 23 28 7 . Robot Hit Streak 14 | . 4 12 5 14 8 Robot Miss Streak 8 | . 2 5 4 3 8 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . . 3 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 231 | . 20 58 28 63 62 Core Hits 155 | . 16 35 13 36 55 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . . . 3 5 Burn 1 | . . . . 1 . Destroy 1 | . . . . . 1 Sever 6 | . . . . 2 4 Melee Attacks 61 | . . . . 28 33 Impact . | . . . . . . Slashing 61 | . . . . 28 33 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 6425 | . 534 1259 564 1650 2418 Guns 2949 | . 209 600 476 1086 578 Cannons 149 | . . . . . 149 Explosions 2187 | . 306 659 77 124 1021 Melee 1093 | . . . . 440 653 Ramming 47 | . 19 . 11 . 17 Kinetic 2092 | . 47 288 212 818 727 Thermal 846 | . 62 375 91 318 . Explosive 1648 | . 306 321 . . 1021 Electromagnetic 699 | . 100 275 250 74 . Impact . | . . . . . . Slashing 1093 | . . . . 440 653 Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 7 Average Corruption 6 | . . . . 5 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . . . . 26 43 Message Errors 21 | . . . . 8 13 Matter Fused 11 | . . . . 4 7 Heat Flow Errors 11 | . . . . 4 7 Energy Discharges 9 | . . . . 3 6 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . 1 4 Data Loss (major) 3 | . . . . 2 1 Misfires 3 | . . . . 2 1 Alerts 3 | . . . . . 3 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 132 | . . 65 . 2 65 Projectiles . | . . . . . . Explosions 87 | . . 65 . . 22 Melee 45 | . . . . 2 43 Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 195 | . 76 90 . 29 . Shots 7 | . 2 4 . 1 . Rammed 2 | . 2 . . . . Targets Rammed 9 | . 4 . 2 . 3 Kicked 5 | . . . 2 . 3 Crushed 2 | . 2 . . . . Highest Temperature 235 | . 138 15 193 222 235 Average Temperature 66 | . 44 8 69 85 59 Received Heat Transfer 2313 | . 75 354 216 948 720 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 1401 | . 185 511 37 668 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 4 1 1 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 616 | . 135 309 323 616 602 Initial 300 | . . 56 90 111 300 Average 224 | . 54 185 155 284 296 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 46 | 100 100 52 67 35 23 Level 1 38 | . . 47 32 34 54 Level 2 15 | . . . . 30 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 1 . 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 1 2 . . 4 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 2 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 1 1 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 9 20 11 20 41 Peak Tracking Total 6 | . 3 5 4 5 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . 1 . . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 9 | . 1 3 2 3 . Max in Single Turn 2 | . 1 2 1 1 . Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 4 | . 1 . 1 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 6 | . 2 . 1 3 . Successful 4 | . 1 . 1 2 . Failed 2 | . 1 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 3 | . 1 . . 2 . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . 13 . Machine Destruction 13 | . . . . 13 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 45 | . . . . 45 . Highest-Rated Ally 25 | . . . . 25 . Total Orders . | . . . . . . Ally Attacks 4 | . . . . 4 . Total Damage 111 | . . . . 111 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4806 | 55 611 875 486 1229 1550 Spaces Moved 1898 | 51 338 339 257 480 433 Core 45 | 33 . 12 . . . Treads 454 | 18 338 98 . . . Legs 1150 | . . . 237 480 433 Wheels . | . . . . . . Hover . | . . . . . . Flight 249 | . . 229 20 . . Fastest Speed 50 | 50 160 160 130 130 190 Average Speed 206 | 88 160 212 134 205 293 Slowest Speed 470 | 160 240 400 194 270 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 60 29 22 51 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 224 | . 32 42 2 1 147 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 223 | . 32 42 2 1 146 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2406 | 61 368 422 354 626 575 Wait 5 | . . . . 5 . Move 1890 | 50 337 338 256 476 433 Hop . | . . . . . . Pick Up 114 | 6 4 23 29 25 27 Fast Attach . | . . . . . . Attach 54 | 5 3 12 5 17 12 Detach 1 | . . . 1 . . Swap 31 | . 2 2 10 7 10 Drop 38 | . 1 . 16 6 15 Fire 194 | . 17 47 35 50 45 Melee 57 | . . . . 27 30 Ram . | . . . . . . Kick 5 | . . . 2 . 3 Crush 4 | . 4 . . . . Escape Stasis 13 | . . . . 13 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 288 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -9/Materials | Core integrity fell below 50% 917 | -9/Materials | Lost 8 parts (2n2u4w) 932 | -9/Materials | Core integrity fell below 20% 1018 | -9/Materials | Discovered new exit (range 15) 1245 | -9/Materials | Build established: Scavenger-Mutant 1542 | -9/Materials | Entered another Materials area 1542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1905 | -8/Materials | Build established: Mutant 1971 | -8/Materials | Garrison activated, responded to threat 2027 | -8/Materials | Identified exit to Garrison 2028 | -8/Materials | Entered Garrison 2046 | -8/Garrison | Triggered checkpoint 2076 | -8/Garrison | Triggered checkpoint 2159 | -8/Garrison | Lost 7 parts (1p3n1u2w) 2202 | -8/Garrison | Rescued a captive Derelict 2212 | -8/Garrison | Rescued a captive Derelict 2418 | -8/Garrison | Triggered checkpoint 2526 | -8/Garrison | Triggered checkpoint 2608 | -8/Garrison | Triggered checkpoint 2629 | -8/Garrison | Triggered checkpoint 2657 | -8/Garrison | Build established: Scavenger-Mutant 2722 | -8/Garrison | Discovered new exit (range 10) 2745 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2824 | -8/Garrison | Triggered checkpoint 2854 | -8/Garrison | Garrison Relay disabled 3042 | -8/Garrison | Core integrity fell below 50% 3215 | -8/Garrison | Garrison Relay disabled 3245 | -8/Garrison | Discovered new exit (range 5) 3257 | -8/Garrison | Entered Materials 3489 | -8/Materials | Lost 3 parts (1n2u) 3929 | -8/Materials | Core integrity fell below 20% 4219 | -8/Materials | Build established: Mutant 4807 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Dropped Prototype Energy Cannon. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Gauss Rifle crushed. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. VY Acquired 27 matter. U-05 Engineer lays Concrete. W-25 Informer knocked back. System corrupted: Heat flow error (+193). ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 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Y ?????????# ]! #???? | | ?????????????? ?????????########???? | | ?????????????? ????????????????????? | | ?????????????? ##???????????????????? | | ?????????????? ?????????????????????? | | ???????????????????????????########???? | | ???????????????????????????# #???? | | ???????????????????????????# """ ###?? | | ???????????????????????????# """ + #?? | | ???????????????????????????# """ # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call More Dakka Please Please Form A Line Remodeling Challenges ------------ None Game ------ Seed HeavyCooledRouter Manual? 0 Play Time 00:32:24 Cumulative 3.9 hours Start 2024.04.06 @ 18:34:11 End 2024.04.06 @ 19:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 653fe3e3-e891-4cef-83ae-2317def2298d