Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 14:23:08 Player: Olmer Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (718) 718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 2235 Bonus ------- Follower Combat Kills 127 Cogmind --------- Core Integrity 400/400 Matter 231/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads (fused) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Shield Generator Hacking Suite > --- WEAPON (2) ------- Autogun Grenade Launcher > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads High-capacity Storage Unit Sensor Array Experimental Sensor Array Signal Interpreter Core Shielding Shield Generator Shield Generator Shield Generator EM Pulse Gun Heavy EM Pulse Gun Particle Gun Light EM Pulse Cannon Autogun Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Shield Generator Hacking Suite > --- WEAPON ----------- Autogun Grenade Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads High-capacity Storage Unit Sensor Array Experimental Sensor Array Signal Interpreter Core Shielding Shield Generator Shield Generator Shield Generator EM Pulse Gun Heavy EM Pulse Gun Particle Gun Light EM Pulse Cannon Autogun Autogun [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 33 | 7 5 17 4 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 1 1 . Treads 4 | 2 1 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 22 | 3 2 15 2 Energy Gun 6 | 3 . 2 1 Energy Cannon . | . . . . Ballistic Gun 6 | . 1 5 . Ballistic Cannon . | . . . . Launcher 10 | . 1 8 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 4 . Power 1 | . . 1 . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 97 100 Engine 13 | . 14 13 11 Treads 27 | . 28 27 22 Device 1 | . . . 11 Storage 13 | . 14 14 11 Processor 12 | . 10 14 11 Hackware 1 | . . . 11 Energy Gun 11 | . 23 3 3 Ballistic Gun 8 | . 3 11 11 Launcher 6 | . 1 10 7 Naked Turns . | . . . . Heaviest Build 53 | 14 50 51 53 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | 3 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 5 20 20 20 Average Carried 17 | 2 15 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 19 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 806 | 208 189 351 58 Remotely . | . . . . Salvage Created 830 | . 477 164 189 Parts 75 | . 37 21 17 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 32 | . 13 13 6 Guns 13 | . 8 3 2 AOE 19 | . 5 10 4 Classes Destroyed 7 | . 6 . 1 Worker 2 | . . . 2 Builder 2 | . 1 . 1 Recycler 1 | . 1 . . Operator 3 | . 3 . . Watcher 2 | . 2 . . Swarmer 21 | . 6 11 4 Grunt 11 | . 7 2 2 Best Kill Streak 11 | . 11 3 7 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 4 | . 3 3 4 Gunslinging 1 | . 1 . . Exploded 3 | . 3 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 114 | . 36 50 28 Missed 37 | . 12 14 11 Damage Taken 1049 | . 462 474 113 Core 157 | . 83 74 . Absorbed by Shields 47 | . . . 47 Core Remaining (%) 68 | 100 . 37 . Volleys Fired 52 | . 24 15 13 Largest 2 | . 2 2 2 Hottest 90 | . 90 70 63 Shots Fired 94 | . 47 29 18 Gun 71 | . 40 15 16 Cannon . | . . . . Launcher 23 | . 7 14 2 Special . | . . . . Kinetic 20 | . . 7 13 Thermal 16 | . 16 . . Explosive 23 | . 7 14 2 Electromagnetic 35 | . 24 8 3 Robot Hit Streak 9 | . 7 9 2 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 57 | . 33 17 7 Core Hits 57 | . 32 15 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2026 | . 883 794 349 Guns 667 | . 401 148 118 Cannons . | . . . . Explosions 1359 | . 482 646 231 Melee . | . . . . Ramming . | . . . . Kinetic 204 | . . 86 118 Thermal 182 | . 182 . . Explosive 1326 | . 449 646 231 Electromagnetic 314 | . 252 62 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 . Average Corruption 2 | . 2 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 41 | . 13 28 . Message Errors 9 | . 4 5 . Matter Fused 8 | . 1 7 . Heat Flow Errors 3 | . . 3 . Energy Discharges 8 | . 2 6 . Parts Fused 1 | . . 1 . Data Loss (minor) 8 | . 4 4 . Data Loss (major) 1 | . 1 . . Misfires 2 | . 1 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 53 | . 3 50 . Projectiles . | . . . . Explosions 53 | . 3 50 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 175 | . 40 130 5 Shots 7 | . 2 4 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 216 | . 216 199 16 Average Temperature 57 | . 61 60 8 Received Heat Transfer 220 | . 120 84 16 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 642 | . 642 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 291 | . 291 268 149 Initial 70 | . . 70 7 Average 101 | . 88 136 24 Maximum Alert Level 1 | . 1 1 . Low Security (%) 78 | 100 85 65 100 Level 1 21 | . 14 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 18 18 13 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 4 . 2 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 17 | . 11 . 6 Successful 7 | . 3 . 4 Failed 10 | . 8 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 11 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . . 1 Maintenance Status 1 | . . . 1 Surveillance Status 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 1 Highest-Rated Group 45 | . . 45 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 27 | . . 21 6 Total Damage 454 | . . 392 62 Kills 5 | . . 4 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3634 | 83 1431 1705 415 Spaces Moved 1343 | 47 478 670 148 Core 13 | 13 . . . Treads 1330 | 34 478 670 148 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 236 | 142 238 240 240 Slowest Speed 240 | 200 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 76 97 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 144 | . 37 96 11 Melee . | . . . . Projectile . | . . . . AOE 144 | . 37 96 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1718 | 63 728 736 191 Wait 235 | . 184 27 24 Move 1340 | 46 477 669 148 Hop . | . . . . Pick Up 45 | 10 27 6 2 Fast Attach . | . . . . Attach 16 | 6 3 5 2 Detach 2 | . 1 1 . Swap 17 | 1 2 12 2 Drop 11 | . 10 1 . Fire 52 | . 24 15 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 902 | -10/Materials | Discovered new exit (range 5) 910 | -10/Materials | Identified exit to Materials 1428 | -10/Materials | Discovered exit to Materials (range 4) 1467 | -10/Materials | Discovered new exit (range 15) 1513 | -10/Materials | Identified exit to Mines 1515 | -10/Materials | Entered Mines 2037 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2042 | -10/Mines | Found Prototype Device 2524 | -10/Mines | Discovered exit to Materials (range 8) 2571 | -10/Mines | Core integrity fell below 50% 2584 | -10/Mines | Discovered exit to Materials (range 4) 3220 | -10/Mines | Entered Materials 3220 | -9/Materials | Accompanied by 1 ally 3220 | -9/Materials | Evolved 2 slots: Utility x2 3225 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3428 | -9/Materials | Identified Exp. Sensor Array 3635 | -9/Materials | Self-destructed Last Messages --------------- Acquired 6 matter. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 10 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 17 matter. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Lgt. Ion Engine crushed. U-05 Engineer lays Concrete. S-10 Pest destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. G-34 Mercenary destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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