Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.27 @ 20:21:38 Player: lqndo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (3207) 3207 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6477 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Nuclear Core Hardened Medium Armor Plating Improved EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Kinecellerator ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Minigun Minigun > --- INVENTORY -------- Ion Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Cooling System High-capacity Storage Unit Structural Scanner Sensor Array Target Analyzer Core Analyzer Armor Integrity Analyzer Weapon Cycler ECM Suite Power Shielding Improved Medium Armor Plating System Restoration Module Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Minigun Gauss Rifle Mini Grenade Launcher Heavy Mace [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 64 | 9 2 2 10 23 14 4 Power 7 | 1 . 1 . 3 2 . Engine 4 | 1 . . . 2 1 . Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . . . 4 5 . Treads 7 | 2 . . . 2 3 . Leg 2 | . . . . 2 . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 3 2 . 3 7 5 4 Device 14 | 2 1 . 2 4 3 2 Storage 2 | 1 1 . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 6 | . . . 1 2 1 2 Artifact . | . . . . . . . Weapon 22 | 3 . 1 7 9 2 . Energy Gun 7 | 2 . 1 2 1 1 . Energy Cannon 5 | . . . 1 3 1 . Ballistic Gun 7 | 1 . . 3 3 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 21 | . . . . 2 9 10 Power 1 | . . . . . . 1 Propulsion 7 | . . . . . 5 2 Utility 9 | . . . . 1 3 5 Weapon 4 | . . . . 1 1 2 Highest Loss Streak 10 | . . . . 1 5 10 To Critical Strikes . | . . . . . . . Average Backups 22 | 3 12 23 24 24 23 23 Power 2 | . 1 2 2 3 2 3 Propulsion 3 | 1 3 4 3 4 2 . Utility 10 | . 5 12 12 10 10 12 Weapon 5 | . 1 3 6 7 8 6 Tool/Special . | . . . . . . . Unused Backups 31 | . . 1 8 2 8 12 Power 4 | . . 1 1 . 1 1 Propulsion 3 | . . . 1 . 2 . Utility 16 | . . . 3 . 5 8 Weapon 7 | . . . 2 2 . 3 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 96 | . 100 100 99 99 98 80 Engine 7 | . 14 8 . 8 5 6 Core 2 | . . 5 11 . 1 . Treads 18 | . 28 28 22 13 16 14 Leg 1 | . . . . 4 . . Wheel 1 | . . . . . 12 . Device 16 | . 14 14 11 16 19 21 Storage 9 | . 14 14 11 9 7 6 Processor 3 | . . . . 7 6 . Protection 6 | . . . 10 11 3 6 Energy Gun 6 | . 14 14 6 4 2 . Energy Cannon 4 | . . . 3 5 8 6 Ballistic Gun 12 | . 14 14 14 11 8 14 Launcher 3 | . . . 8 5 1 . Peak Build Rating 45 | 9 9 15 20 29 45 36 Average Rating 22 | 4 8 12 17 25 34 34 On Entrance 15 | . 9 9 15 20 26 31 Avg Prop Armor Cover (%) 13 | . . . . . 13 . Naked Turns 44 | . . . . . . 44 Heaviest Build 115 | 15 90 91 97 109 115 115 Greatest Support 56 | 40 40 40 40 40 28 56 Greatest Overweight (x) 33 | 4 2 2 2 33 33 4 Average Overweight (x) 2 | . 1 2 2 2 4 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 24 Most Carried 25 | 8 22 25 25 25 25 25 Average Carried 22 | 3 12 23 24 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 8 22 25 25 25 25 5 Class Distribution -------------------- 25% | Mutant 25% | Tank 23% | Gunner 15% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 2154 | 302 76 234 204 786 504 48 Remotely 95 | 95 . . . . . . Salvage Created 3708 | 95 120 249 349 1570 1055 270 Parts 219 | 7 12 21 27 78 62 12 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 87 | . 4 8 14 36 20 5 Guns 48 | . 4 8 7 22 7 . Cannons 25 | . . . 1 9 12 3 AOE 14 | . . . 6 5 1 2 Classes Destroyed 14 | 2 3 . 1 3 4 1 Worker 1 | . . . 1 . . . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . . 1 Recycler 3 | 1 . . . 1 1 . Watcher 9 | . 1 . 3 4 1 . Swarmer 34 | . 3 3 9 12 7 . Grunt 37 | . 1 5 5 20 3 3 Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . . 1 . Sentry 7 | . . . . 3 3 1 Specialist 2 | . . . . . 2 . Programmer 3 | . . . . . 2 1 Best Kill Streak 11 | 1 3 3 4 11 4 6 Combat Bots Only 10 | . 3 3 3 10 4 5 Max Kills in Single Turn 3 | 1 1 2 3 3 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 2 2 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 512 | . 8 17 31 136 201 119 Missed 136 | . 3 3 9 30 56 35 Hits 376 | . 5 14 22 106 145 84 Melee 10 | . . . . . 10 . Projectile 366 | . 5 14 22 106 135 84 Critical Strikes 12 | . . . . 3 5 4 Damage Taken 4829 | . 36 136 204 1149 1831 1473 Core 852 | . . 39 24 81 144 564 Absorbed by Shields . | . . . . . . . Redirected to Shielding 108 | . . . . 105 . 3 Ignored by Resistances 1275 | . 11 40 64 341 535 284 Regen/Repaired (Parts) 527 | . . . . 347 180 . Core Remaining (%) 90 | 100 . 84 94 85 . . Volleys Fired 209 | 4 11 11 24 85 58 16 Largest 3 | 2 2 2 3 3 3 3 Hottest 210 | 70 70 85 143 210 210 180 Shots Fired 518 | 8 22 22 61 208 151 46 Gun 351 | 8 22 22 41 146 90 22 Cannon 149 | . . . 14 55 60 20 Launcher 18 | . . . 6 7 1 4 Special . | . . . . . . . Kinetic 247 | 4 11 11 20 108 71 22 Thermal 186 | 4 11 11 25 55 60 20 Explosive 18 | . . . 6 7 1 4 Electromagnetic 67 | . . . 10 38 19 . Robot Hit Streak 58 | 5 8 10 17 43 58 17 Robot Miss Streak 6 | 1 6 1 1 3 4 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 332 | 6 12 17 32 140 109 16 Core Hits 186 | 3 6 11 21 78 47 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | 1 1 . 2 . . . Burn 3 | 1 1 . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks 6 | . . . . 6 . . Impact 6 | . . . . 6 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7971 | 72 154 253 962 3519 2158 853 Guns 3922 | 72 154 247 348 2085 953 63 Cannons 2309 | . . . 128 819 1094 268 Explosions 1658 | . . . 486 566 111 495 Melee 49 | . . . . 49 . . Ramming 33 | . . 6 . . . 27 Kinetic 2397 | 46 66 93 119 1207 803 63 Thermal 2857 | 26 88 154 345 882 1094 268 Explosive 1468 | . . . 359 503 111 495 Electromagnetic 1167 | . . . 139 878 150 . Impact 49 | . . . . 49 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . 1 . . 14 Average Corruption 3 | . . . 1 . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . 2 . . 7 Matter Fused 3 | . . . 1 . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . 1 . . . Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 115 | . . . 78 37 . . Projectiles 17 | . . . . 17 . . Explosions 98 | . . . 78 20 . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . . 18 . . 42 Shots 4 | . . . 1 . . 3 Rammed 5 | . 1 1 . . . 3 Targets Rammed 5 | . 1 1 . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 398 | 18 36 126 336 306 325 398 Average Temperature 88 | 8 14 40 101 66 117 126 Received Heat Transfer 1413 | . 6 66 108 711 261 261 Effects 7 | . . . 1 1 5 . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . . 1 . . Interference 5 | . . . . . 5 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . 3 1 4 . Heat Transferred 4985 | 148 333 407 718 1308 1701 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 98 | 100 100 100 99 95 100 100 Level 1 1 | . . . . 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 232 | 5 70 77 208 232 85 118 Initial 5 | . . . . 5 . 3 Average 23 | . 3 19 37 41 15 3 Influence Increases 2481 | 10 97 229 453 957 501 234 Destroy 0b10 Robot/C 1740 | . 80 180 280 720 380 100 Destroy 0b10 Robot/NC 85 | 10 5 . 20 30 15 5 Destroy Leader 370 | . 12 40 66 138 82 32 Allied During Kill 9 | . . 9 . . . . Successful Hack 30 | . . . 10 18 2 . Disable Machine 54 | . . . 45 9 . . Destroy Structure 103 | . . . 32 27 7 37 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 75 | . . . . 15 15 45 Influence Decreases 2373 | 10 97 229 438 972 491 136 Entered New Map 17 | . . . . 10 . 7 Time Decay 2184 | 10 97 227 438 952 410 50 Lost Part 170 | . . . . 10 81 79 Lost Ally 2 | . . 2 . . . . Squads Dispatched 22 | . 1 . 2 5 7 7 Investigation 6 | . 1 . . 4 1 . Extermination 7 | . . . . . 3 4 Reinforcement 7 | . . . 2 1 1 3 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 7 | . 1 . 1 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 9 9 24 50 27 23 Peak Tracking Total 10 | . 4 3 4 7 4 10 Tactical Retreats 43 | . . . 2 3 1 37 ECM-based Alert Blocks 76 | . . . 3 2 . 71 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 7 | . 1 . 2 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 6 | . . . 5 1 . . Max in Single Turn 3 | . . . 3 1 . . Garrison Access 3 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 25 | . 5 1 2 10 5 2 Terminals 15 | . 5 1 1 4 2 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 2 1 . Recycling Units 3 | . . . 1 1 1 . Scanalyzers 2 | . . . . 2 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 85 | . 10 1 7 50 14 3 Successful 53 | . 3 1 4 36 8 1 Failed 31 | . 7 . 3 13 6 2 Catastrophic 5 | . 3 . . . 1 1 Database Lockouts 1 | . . . . 1 . . Manual 33 | . 8 . 3 17 4 1 Terminals 36 | . 10 1 3 15 4 3 Fabricators . | . . . . . . . Repair Stations 15 | . . . . 9 6 . Recycling Units 7 | . . . 4 1 2 . Scanalyzers 22 | . . . . 22 . . Garrison Access 5 | . . . . 3 2 . Terminal Hacks 8 | . 3 1 . 3 . 1 Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . . 1 . . Repair Station Index 1 | . . . . 1 . . Alert Level 2 | . 1 1 . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . . 8 5 . Scan Component 7 | . . . . 4 3 . Repair 6 | . . . . 4 2 . Recycling Unit Hacks 4 | . . . 2 . 2 . Report Inventory 2 | . . . 1 . 1 . Retrieve Components 2 | . . . 1 . 1 . Scanalyzer 21 | . . . . 21 . . Insert Component 9 | . . . . 9 . . Analyze 11 | . . . . 11 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 5 | . . . 2 3 . . Terminals 4 | . . . 2 2 . . Botnet 2 | . . . 1 1 . . Disrupt 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Broadcast 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 4 . 2 8 5 2 Full Trace Events 7 | . 1 . . 5 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . . 9 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired 6 | . . . . 4 2 . Time 180 | . . . . 116 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . 2 . 10 . Parts Scanalyzed 9 | . . . . 9 . . Part Schematics Acquired 8 | . . . . 8 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . 17 . . . . Total Damage 158 | . . 158 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Active Infowar (turns) 9869 | 27 1705 788 1788 2434 1527 1600 Sensors 6942 | . . . 1419 2434 1522 1567 Terrain 1948 | 27 760 763 1 1 396 . Structural 972 | . 945 25 . 2 . . Seismic 8 | . . . . . . 8 ECM 3532 | . . . 369 479 1092 1592 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 10991 | 173 1706 788 1788 3252 1627 1657 Spaces Moved 3144 | 91 632 232 521 738 791 139 Core 145 | 44 . . . 1 2 98 Treads 2046 | 47 632 232 521 567 6 41 Legs 170 | . . . . 170 . . Wheels 783 | . . . . . 783 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 320 320 140 50 Average Speed 260 | 154 253 320 320 355 160 108 Slowest Speed 1700 | 250 320 320 320 1700 1700 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 11 | . . . . 5 . 6 Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 38 | 5 64 65 43 46 14 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 24 | . . . . 15 . 9 Terrain Destroyed 103 | . . . 28 28 3 44 Melee 5 | . . . . 5 . . Projectile 25 | . . . . 15 . 10 AOE 73 | . . . 28 8 3 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 5547 | 112 711 256 600 1194 1059 1615 Wait 1962 | 1 46 4 12 309 150 1440 Move 3138 | 90 631 231 520 737 790 139 Hop . | . . . . . . . Pick Up 68 | 6 17 4 15 7 17 2 Fast Attach 39 | 9 2 . 5 12 10 1 Attach 24 | . . . 3 6 8 7 Detach 11 | 2 1 . 1 2 3 2 Swap 30 | . . 3 2 18 5 2 Drop 55 | . 2 2 18 12 18 3 Fire 209 | 4 11 11 24 85 58 16 Melee 6 | . . . . 6 . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 2 | . 1 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 15) 1049 | -10/Materials | Discovered new exit (range 14) 1382 | -10/Materials | Discovered new exit (range 5) 1880 | -10/Materials | Entered Mines 1895 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1944 | -10/Mines | Discovered new exit (range 5) 2354 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2553 | -10/Mines | Learned Materials security intel 2642 | -10/Mines | Discovered new exit (range 8) 2668 | -10/Mines | Entered Materials 2668 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2958 | -9/Materials | Build established: Tank 3351 | -9/Materials | Discovered new exit (range 3) 4456 | -9/Materials | Entered another Materials area 4456 | -8/Materials | Evolved 2 slots: Utility x2 5293 | -8/Materials | Central database locked down 5457 | -8/Materials | Build established: Scavenger-Tank 6024 | -8/Materials | Build established: Scavenger-Gunner 6208 | -8/Materials | Destroyed 10 combat bots 6473 | -8/Materials | Repaired Lgt. Treads 6501 | -8/Materials | Repaired Lgt. Treads 7103 | -8/Materials | Repaired Lgt. Armor Plating 7143 | -8/Materials | Repaired Minigun+ 7390 | -8/Materials | Discovered new exit (range 12) 7516 | -8/Materials | Build established: Gunner 7708 | -8/Materials | Entered Factory 7708 | -7/Factory | Evolved 2 slots: Propulsion x2 8020 | -7/Factory | Build established: Scavenger-Gunner 8183 | -7/Factory | Repaired Minigun+ 8210 | -7/Factory | Repaired Lgt. Treads 8608 | -7/Factory | Discovered new exit (range 11) 8839 | -7/Factory | Build established: Skirmisher 8850 | -7/Factory | Cargo convoy interrupted 8997 | -7/Factory | Lost 5 parts (3n1u1w) 9153 | -7/Factory | Discovered new exit (range 3) 9233 | -7/Factory | Garrison activated, responded to threat 9335 | -7/Factory | Entered Storage 9361 | -7/Storage | Lost 4 parts (2n2u) 9645 | -7/Storage | Build established: Gunner 10906 | -7/Storage | Crushed by falling debris 10918 | -7/Storage | Crushed by falling debris 10929 | -7/Storage | System corruption reached 10% 10931 | -7/Storage | Core integrity fell below 50% 10966 | -7/Storage | Core integrity fell below 20% 10971 | -7/Storage | Lost 10 parts (1p2n5u2w) 10992 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10953_ K-01 Serf cleans the Component Storage. 10955_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10955_ Component Storage disabled. 10957_ Acquired Seismic Detector. 10960_ O-16 Technician uses terminal to summon reinforcements. 10960_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S013. 10960_ O-16 Technician locks terminal. 10965_ Triggered Blade Trap. 10965_ Massive razor-sharp blades shoot up from within the floor. 10965_ Seismic Detector severed. 10971_ System corrupted: Heat flow error (+173). 10980_ K-01 Serf suffers critical hit (Burn). 10986_ System corrupted: Matter fused (-7). 10989_ Connecting with Terminal... 10991_ Slammed into G-47 Trooper. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????????# ##"""""#????? | | ????????????????????????????# ##""T""###??? | | ????????????????????????????# #!!!*[ #??? | | ????????????????????????????# #!!]!""" ##?? | | ??????????????????????#+##### %#|[!/""" ""#? | | ???????????????????? ]%![!""" Y"#? | | ???????????????????? %!%! 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""" #??? | | ??? #?#"""!!g """ ! #??? | | ??????????#####+## #?####g """ !! #??? | | ???????????# # ###### ] #??? | | ???????????# !! + #??? | | ???????????# ####+######## #??? | | ???????????# ????? ?????###/###### #??? | | ???????????# ??????? ?????# ! ### #??? | | ???????????????????! ????# / #??? | | ??????????????????? ????# """#######??? | | ??????????????????# ???# """#????????? | | ??????????????????# ???# """#????????? | | ??????????????????######+#??# #????????? | | ????????????????????????????####T###????????? | | ???????????????????????????????###??????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -8/Materials | Hacked Power Shielding | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 26% | -8/Materials Lgt. Treads | 29% | -8/Materials Lgt. Armor Plating | 3% | -8/Materials Minigun | 53% | -8/Materials Minigun | 36% | -7/Factory Lgt. Treads | 27% | -7/Factory Studied --------- Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Omniscient Cartographer True Hacker Challenges ------------ None Game ------ Seed MakeshiftDecoderRigger Manual? 0 Play Time 01:38:36 Cumulative 23.2 hours Start 2026.07.26 @ 12:37:09 End 2026.07.27 @ 20:21:38 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2696b60e-a4e4-4ce0-8c86-0019070a6036