Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 08:37:46 Player: Crophlin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2578) 2578 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 6169 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Terrain Scanner System Backup Module Improved Trap Extractor Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Gravity Neutralizing Apparatus Armor Integrity Analyzer Improved Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Fusion Compressor Improved Terrain Scanner System Backup Module Improved Trap Extractor Recalibrator Arc Projector Heavy Machine Gun Improved Datajack Heavy Flail [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Heavy Flail Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . . 1 2 1 Weapon 1 | . . 1 . . . Parts Attached 108 | 6 9 5 34 29 25 Power 17 | 1 2 1 6 2 5 Engine 12 | 1 2 1 4 2 2 Core 5 | . . . 2 . 3 Reactor . | . . . . . . Propulsion 21 | 2 2 2 7 6 2 Treads 3 | . . . . 2 1 Leg 18 | 2 2 2 7 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 2 1 6 9 8 Device 18 | . . . 3 8 7 Storage 4 | 1 1 1 . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 2 . 1 Artifact . | . . . . . . Weapon 43 | 2 3 1 15 12 10 Energy Gun 20 | 2 1 . 8 4 5 Energy Cannon 6 | . 1 1 . 2 2 Ballistic Gun 9 | . 1 . 4 3 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 Parts Lost 63 | . 2 . 20 16 25 Power 10 | . . . 3 2 5 Propulsion 17 | . . . 7 6 4 Utility 10 | . . . 1 2 7 Weapon 26 | . 2 . 9 6 9 Highest Loss Streak 22 | . 2 . 11 10 22 Average Slot Usage (%) 82 | . 96 100 84 74 76 Engine 7 | . 14 11 6 6 6 Core 1 | . . . 1 . 4 Treads 1 | . . . . 2 2 Leg 18 | . 28 33 25 8 7 Device 8 | . . . 2 14 19 Storage 8 | . 14 11 9 7 6 Processor 6 | . . . 8 7 5 Protection 5 | . 12 11 6 2 3 Energy Gun 9 | . 19 . 10 6 11 Energy Cannon 2 | . . 22 2 1 . Ballistic Gun 5 | . 6 11 7 4 . Ballistic Cannon 1 | . . . 3 . . Impact Weapon 2 | . . . . 6 4 Naked Turns . | . . . . . . Heaviest Build 74 | 13 19 32 42 64 74 Greatest Support 47 | 20 20 30 47 25 42 Greatest Overweight (x) 21 | . . 1 2 21 12 Average Overweight (x) 1 | . . . . 3 1 Largest Inventory Capacity 18 | 6 8 10 10 18 12 Average Capacity 10 | 5 7 9 10 11 12 Most Carried 12 | 4 8 10 10 12 12 Average Carried 9 | 1 5 8 9 10 11 Final Capacity 12 | 6 8 10 10 12 12 Final Carried 12 | 2 8 9 10 12 5 Class Distribution -------------------- 53% | Mutant 21% | Gunner 10% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1961 | 230 109 142 892 364 224 Remotely . | . . . . . . Salvage Created 3486 | . 419 142 1688 809 428 Parts 164 | . 29 8 69 47 11 Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 5 | . . . . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 7 3 26 14 6 Guns 27 | . 7 . 14 5 1 Cannons 11 | . . 3 4 2 2 AOE 13 | . . . 8 5 . Classes Destroyed 13 | . 6 1 5 1 . Worker 4 | . 1 . 2 . 1 Builder 3 | . . . 2 1 . Tunneler 1 | . 1 . . . . Hauler 7 | . 2 . 5 . . Recycler 3 | . . . 1 2 . Operator 1 | . 1 . . . . Watcher 3 | . . . 2 . 1 Swarmer 10 | . 2 . 8 . . Grunt 27 | . 5 2 14 4 2 Duelist 2 | . . . 1 1 . Sentry 10 | . . 1 2 6 1 Hunter 4 | . . . 1 1 2 Programmer 3 | . . . . 2 1 Best Kill Streak 7 | . 6 2 7 5 2 Combat Bots Only 5 | . 4 2 5 5 2 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8292 | . 478 91 2161 2535 3027 Core 1798 | . 96 18 250 577 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 61 95 54 17 . Volleys Fired 247 | 2 33 7 108 53 44 Largest 3 | 2 2 3 3 3 3 Hottest 193 | 90 90 140 193 127 187 Shots Fired 497 | 4 56 21 243 90 83 Gun 373 | 4 56 7 181 62 63 Cannon 102 | . . 14 52 16 20 Launcher 22 | . . . 10 12 . Special . | . . . . . . Kinetic 173 | . 15 7 103 28 20 Thermal 211 | 2 23 14 116 19 37 Explosive 12 | . . . . 12 . Electromagnetic 101 | 2 18 . 24 31 26 Robot Hit Streak 17 | 1 9 6 9 17 14 Robot Miss Streak 7 | 1 3 1 5 2 7 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 331 | 2 40 12 138 72 67 Core Hits 134 | 1 19 4 60 35 15 Critical Hits 5 | . . . . . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . . . 4 Melee Attacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7354 | 27 588 202 3075 1807 1655 Guns 3743 | 27 543 26 1477 696 974 Cannons 1721 | . . 176 750 306 489 Explosions 1749 | . 45 . 848 774 82 Melee 140 | . . . . 31 109 Ramming 1 | . . . . . 1 Kinetic 1763 | . 126 26 928 276 407 Thermal 2869 | 12 248 176 1390 419 624 Explosive 721 | . . . . 721 . Electromagnetic 1860 | 15 214 . 757 360 514 Impact 140 | . . . . 31 109 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 5 | . . . . 4 1 Message Errors 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 285 | . 12 . 46 88 139 Projectiles 50 | . . . 29 . 21 Explosions 166 | . 12 . 17 88 49 Melee 69 | . . . . . 69 Knockbacks 16 | . . . 7 2 7 Impact 2 | . . . . 1 1 Kinetic 13 | . . . 6 1 6 Secondary 1 | . . . 1 . . Self-Inflicted Damage 367 | . 21 . 55 291 . Shots 10 | . 1 . 4 5 . Rammed 2 | . . . . 1 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 588 | 32 117 202 588 161 222 Average Temperature 113 | 18 48 97 155 55 72 Received Heat Transfer 1881 | . 138 36 891 522 294 Effects 13 | . . . 13 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 7 | . . . 7 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 2 2 Combat Hostiles 4 | . . . . 2 2 Parts Fried 6 | . 1 . 2 . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . 1 3 . 2 Heat Transferred 5359 | 37 595 370 2629 642 1086 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 . 4 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 554 | . 249 104 554 389 269 Initial 252 | . . 20 43 252 190 Average 228 | . 117 52 338 235 138 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 49 | 100 66 100 25 40 82 Level 1 32 | . 33 . 27 59 17 Level 2 17 | . . . 47 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 1 5 5 3 Investigation 5 | . . 1 2 1 1 Extermination 2 | . . . . 1 1 Reinforcement 6 | . 2 . 3 . 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 . 5 . . Communications Jammed 1 | . . . . 1 . Distress Signals 1 | . . . . 1 . Times Spotted 117 | . 16 5 62 20 14 Peak Tracking Total 7 | . 6 2 7 4 6 Tactical Retreats 15 | . . . 14 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 10 | . . . 5 4 1 Max in Single Turn 2 | . . . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 4 4 2 1 Terminals 11 | . 2 4 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 33 | . 6 10 9 6 2 Successful 23 | . 5 8 7 3 . Failed 10 | . 1 2 2 3 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 29 | . 6 10 5 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 5 8 4 3 . Record 3 | . 1 1 . 1 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 3 | . . 1 2 . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Dispatch Records 2 | . 1 1 . . . Hauler Manifests 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 3 1 1 1 Full Trace Events 6 | . 1 2 1 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4184 | 57 424 254 1509 1159 781 Spaces Moved 1901 | 42 229 161 759 395 315 Core 30 | 16 . . . 3 11 Treads 97 | . . . . 5 92 Legs 1774 | 26 229 161 759 387 212 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 Average Speed 163 | 93 120 135 145 220 189 Slowest Speed 1100 | 120 120 150 180 1100 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 3 34 18 36 8 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . 6 . 10 76 4 Melee . | . . . . . . Projectile 5 | . . . 3 . 2 AOE 91 | . 6 . 7 76 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2560 | 55 322 181 991 596 415 Wait 165 | . 32 . 35 84 14 Move 1896 | 41 228 160 758 394 315 Hop . | . . . . . . Pick Up 93 | 6 14 6 35 23 9 Fast Attach 15 | 2 . . 4 4 5 Attach 60 | 4 3 2 18 20 13 Detach 4 | . . . . 3 1 Swap 33 | . 6 3 12 5 7 Drop 43 | . 6 3 21 8 5 Fire 247 | 2 33 7 108 53 44 Melee 2 | . . . . 1 1 Ram 1 | . . . . . 1 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 13) 425 | -10/Materials | Discovered new exit (range 13) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 684 | -9/Materials | Discovered new exit (range 3) 727 | -9/Materials | Identified exit to Materials 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -8/Materials | Discovered new exit (range 12) 1424 | -8/Materials | Lost 11 parts (1p4n1u5w) 1765 | -8/Materials | Lost 8 parts (2p3n3w) 2152 | -8/Materials | Build established: Gunner 2245 | -8/Materials | Entered Factory 2245 | -7/Factory | Evolved 2 slots: Utility x2 2592 | -7/Factory | Discovered new exit (range 11) 2646 | -7/Factory | Build established: Mutant 2725 | -7/Factory | Lost 3 parts (2n1u) 3173 | -7/Factory | Core integrity fell below 50% 3227 | -7/Factory | Lost 10 parts (1p3n1u5w) 3238 | -7/Factory | Core integrity fell below 20% 3404 | -7/Factory | Entered another Factory area 3404 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3660 | -6/Factory | Discovered new exit (range 5) 4141 | -6/Factory | Core integrity fell below 50% 4164 | -6/Factory | Core integrity fell below 20% 4178 | -6/Factory | Lost 22 parts (5p3n6u8w) 4185 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04144_ Penetrated by Slug. 04145_ System corrupted: Component data lost. 04145_ Penetrated by Slug. 04147_ Lgt. Deuterium Engine destroyed. 04151_ Penetrated by Slug. 04151_ Slug penetrates Wall. 04152_ Penetrated by Slug. 04155_ Acquired 18 matter. 04156_ K-01 Serf collects debris. 04157_ Slug penetrates H-66 Slayer. 04157_ Slug penetrates Wall. 04158_ Penetrated by Slug. 04158_ Slug penetrates Wall. 04159_ K-01 Serf collects debris. 04163_ Penetrated by Slug. 04165_ Slug penetrates Wall. 04166_ K-01 Serf collects debris. 04170_ Penetrated by Slug. 04175_ U-05 Engineer builds a Door. 04179_ Slug penetrates Wall. 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""""????? ??????? | | ??????????????### #???"""?????? ??????? | | ????????????????##############???"""?????????????? | | ??????????????????????????????????"??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Armor Integrity Analyzer | -8/Materials | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicDisruptionSuite Manual? 0 Play Time 00:54:42 Cumulative 10.2 hours Start 2021.02.25 @ 16:10:02 End 2021.02.26 @ 08:37:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd012edc-00fd-4fb9-9be7-8e25bbd01143