Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 17:01:15

Player: arkn

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (92)      460
Value Destroyed (2301)     2301
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (141)                141
              TOTAL SCORE: 5602

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      113

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     280/280
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (1550) Ox30
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
        Cooled Ion Engine
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
               Huge Storage Unit
               Structural Scanner
      Improved Terrain Scan Processor
  High-powered Tractor Beam
>              --- WEAPON (2) -------
     Makeshift Sword
>              --- INVENTORY (25) ---
        Cooled Ion Engine
        Medium Matter Pod (100)
               Structural Scanner
               Machine Analyzer
      Improved Signal Interpreter
      Improved Signal Interpreter
     Makeshift Terrain Scanner
     Makeshift Terrain Scanner
               Seismic Detector
               Seismic Detector
      Advanced Targeting Computer
               Kinecellerator
         Light Armor Plating
               PSU Rigger
      Improved Grenade Launcher
               Mining Laser

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
            Wheel
            Wheel
            Wheel
    Compact Wheel
>           --- UTILITY ----------
            Huge Storage Unit
  Makeshift Terrain Scanner
   Improved Terrain Scan Processor
   Hardened Medium Armor Plating
>           --- WEAPON -----------
            Field Laser
            Gauss Rifle
>           --- INVENTORY --------
      Light Nuclear Core
            Wheel
            Wheel
            Wheel
            Wheel
            Wheel
   Improved Heat Sink
            Structural Scanner
            Structural Scanner
            Signal Interpreter
   Improved Signal Interpreter
  Makeshift Terrain Scanner
            Seismic Detector
            Seismic Detector
   Advanced Targeting Computer
            Kinecellerator
            Kinecellerator
  Makeshift System Restoration Module
            Tractor Beam
            PSU Rigger
      Heavy Assault Rifle
   Improved Light Cannon
            Grenade Launcher
            Mining Laser
  Makeshift Sword
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             69   | 3   2   2   .   3   36  23  
  Power                    7    | .   .   .   .   .   4   3   
    Engine                 4    | .   .   .   .   .   1   3   
    Core                   3    | .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   1   .   1   13  6   
    Treads                 3    | .   .   .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  20   | 2   .   1   .   1   13  3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   2   1   .   1   11  9   
    Device                 16   | 1   .   .   .   .   7   8   
    Storage                2    | .   1   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | .   .   .   .   1   8   5   
    Energy Gun             3    | .   .   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   .   .   4   4   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   1   
Parts Lost                 41   | .   1   .   .   3   21  16  
  Power                    3    | .   .   .   .   .   3   .   
  Propulsion               18   | .   .   .   .   1   11  6   
  Utility                  9    | .   1   .   .   1   2   5   
  Weapon                   11   | .   .   .   .   1   5   5   
  Highest Loss Streak      6    | .   1   .   .   2   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 92  81  
  Engine                   9    | .   14  14  14  14  3   9   
  Core                     1    | .   .   .   .   .   5   .   
  Wheel                    26   | .   28  28  28  28  29  17  
  Device                   6    | .   7   .   .   .   12  12  
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                3    | .   .   .   .   .   6   9   
  Protection               9    | .   6   14  14  14  8   5   
  Energy Gun               2    | .   .   .   .   .   3   11  
  Ballistic Gun            17   | .   28  28  28  14  10  5   
  Ballistic Cannon         2    | .   .   .   .   14  3   .   
Peak Build Rating          34   | 7   8   8   11  12  34  31  
  Average Rating           17   | 6   7   8   9   11  27  26  
  On Entrance              11   | 6   7   8   8   11  12  28  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             107  | 15  32  92  92  93  106 107 
  Greatest Support         46   | 26  26  26  26  26  46  40  
  Greatest Overweight (x)  33   | 1   1   3   3   3   9   33  
  Average Overweight (x)   2    | .   .   1   3   3   2   4   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  
  Average Capacity         21   | 8   13  17  25  25  25  25  
  Most Carried             25   | 8   15  15  20  25  25  25  
  Average Carried          19   | 6   11  15  17  21  24  22  
  Final Capacity           25   | 8   15  25  25  25  25  25  
  Final Carried            25   | 8   15  15  20  25  25  16  

 Class Distribution 
--------------------
 74% | Mutant
 20% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           2107 | 266  267  98   .    90   908  478  
  Remotely                 165  | .    .    .    .    .    19   146  
Salvage Created            3152 | 163  500  123  .    145  1287 934  
  Parts                    209  | 14   34   13   .    4    86   58   
Haulers Intercepted        5    | .    2    .    .    .    3    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  62   | .   9   6   .   1   28  18  
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     45   | .   9   6   .   .   14  16  
  Cannons                  15   | .   .   .   .   1   14  .   
Classes Destroyed          12   | 2   5   .   .   .   2   3   
  Worker                   8    | .   1   1   .   .   5   1   
  Builder                  3    | .   .   .   .   .   1   2   
  Tunneler                 6    | 5   .   .   .   1   .   .   
  Hauler                   5    | .   2   .   .   .   3   .   
  Recycler                 2    | 1   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   3   .   
  Swarmer                  20   | .   3   6   .   .   7   4   
  Grunt                    30   | .   6   .   .   1   16  7   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   5   5   
Best Kill Streak           6    | 4   3   3   .   2   6   5   
  Combat Bots Only         5    | .   3   3   .   1   4   5   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        393  | .    32   20   .    10   199  132  
  Missed                   107  | .    13   4    .    2    52   36   
Damage Taken               4342 | .    220  122  .    114  2196 1690 
  Core                     598  | .    23   9    .    15   252  299  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    81   .    .    
Volleys Fired              270  | 6    42   13   .    10   125  74   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  100  | 40   40   40   .    55   100  100  
Shots Fired                509  | 12   84   26   .    20   229  138  
  Gun                      421  | 12   84   26   .    10   151  138  
  Cannon                   88   | .    .    .    .    10   78   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  429  | 12   84   26   .    20   205  82   
  Thermal                  18   | .    .    .    .    .    18   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          62   | .    .    .    .    .    6    56   
  Robot Hit Streak         21   | 4    5    5    .    3    21   20   
  Robot Miss Streak        6    | 1    4    4    .    2    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           323  | 7    45   14   .    9    143  105  
  Core Hits                155  | 6    22   7    .    5    75   40   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    
  Critical Strikes         5    | .    2    .    .    .    3    .    
    Destroy                3    | .    2    .    .    .    1    .    
    Blast                  2    | .    .    .    .    .    2    .    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5182 | 85   544  177  .    132  2448 1796 
  Guns                     3826 | 85   544  177  .    48   1361 1611 
  Cannons                  1171 | .    .    .    .    84   1087 .    
  Explosions               136  | .    .    .    .    .    .    136  
  Melee                    49   | .    .    .    .    .    .    49   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4072 | 85   544  177  .    132  2169 965  
  Thermal                  354  | .    .    .    .    .    218  136  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          707  | .    .    .    .    .    61   646  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    .    .    .    49   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        1    | .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    .    .    2    11   
  Projectiles              2    | .    .    .    .    .    2    .    
  Explosions               11   | .    .    .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    1    18   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    1    16   .    
  Secondary                2    | .    .    .    .    .    2    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        318  | 6    5    .    .    24   318  148  
  Average Temperature      72   | 6    2    .    .    6    88   59   
  Received Heat Transfer   1839 | .    84   .    .    36   1125 594  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         631  | .    .    .    .    .    481  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             488  | 30  188 180 .   157 488 366 
  Initial                  187  | .   19  20  .   .   3   187 
  Average                  163  | 15  100 81  .   100 213 268 
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         74   | 100 100 100 .   100 58  31  
  Level 1                  21   | .   .   .   .   .   27  68  
  Level 2                  4    | .   .   .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   5   3   
  Investigation            3    | .   .   .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           10   | .   .   .   .   .   8   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   17  7   .   5   46  22  
  Peak Tracking Total      9    | .   3   3   .   4   9   5   
  Tactical Retreats        7    | .   1   1   .   .   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          17   | .   5   1   1   1   6   3   
  Terminals                16   | .   5   1   .   1   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                47   | .   15  3   1   2   21  5   
  Successful               26   | .   9   1   1   .   13  2   
  Failed                   21   | .   6   2   .   2   8   3   
    Catastrophic           4    | .   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   40   | .   14  3   2   2   19  .   
  Terminals                46   | .   15  3   .   2   21  5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   1   1   .   5   2   
  Part Schematic           5    | .   1   1   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   7   .   .   .   8   .   
  Terminals                15   | .   7   .   .   .   8   .   
    Track                  6    | .   3   .   .   .   3   .   
    Botnet                 7    | .   3   .   .   .   4   .   
    Operators              2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   1   .   1   6   2   
  Full Trace Events        4    | .   .   1   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   1   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               4    | .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   4   3   .   .   
  Highest-Rated Group      58   | .   .   .   58  50  .   .   
  Highest-Rated Ally       21   | .   .   .   21  21  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   23  .   .   
  Total Damage             404  | .   .   .   .   404 .   .   
  Kills                    9    | .   .   .   .   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4982 | 88   905  585  636  546  1473 749  
Spaces Moved               3033 | 34   664  479  438  368  783  267  
  Core                     2    | .    .    .    .    .    .    2    
  Treads                   17   | .    .    .    .    .    .    17   
  Legs                     6    | 6    .    .    .    .    .    .    
  Wheels                   3008 | 28   664  479  438  368  783  248  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 90   90   105  135  135  100  110  
  Average Speed            124  | 95   101  112  135  135  123  175  
  Slowest Speed            1700 | 120  105  135  135  135  215  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 2    98   97   89   66   51   39   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          14   | .    .    .    .    .    1    13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    
  AOE                      13   | .    .    .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Total                      3787 | 77   814  500  483  399  1082 432  
  Wait                     286  | 27   94   5    3    9    85   63   
  Move                     3027 | 33   663  478  437  367  782  267  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  66   | 4    10   .    5    9    37   1    
  Fast Attach              13   | 3    .    .    .    .    1    9    
  Attach                   36   | .    1    .    .    3    22   10   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     20   | .    1    2    .    .    13   4    
  Drop                     29   | 4    3    2    .    1    17   2    
  Fire                     270  | 6    42   13   .    10   125  74   
  Melee                    2    | .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   38   | .    .    .    38   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   89 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 4)
  277 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 9)
  517 | -10/Materials | Discovered new exit (range 15)
  971 | -10/Materials | Discovered new exit (range 11)
  994 | -10/Materials | Entered Mines
 1013 | -10/Mines     | Discovered new exit (range 7)
 1197 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1197 | -10/Mines     | Discovered new exit (range 5)
 1278 | -10/Mines     | Discovered new exit (range 8)
 1370 | -10/Mines     | Learned 4 Materials zone layouts
 1579 | -10/Mines     | Entered Exiles
 1579 | -10/Exiles    | Found Exiles lab destroyed
 2025 | -10/Exiles    | Opened EX-Vault
 2031 | -10/Exiles    | Found Prototype Device
 2033 | -10/Exiles    | Identified PSU Rigger
 2198 | -10/Exiles    | Discovered new exit (range 12)
 2215 | -10/Exiles    | Entered Mines
 2215 | -9/Mines      | Accompanied by 4 allies
 2337 | -9/Mines      | Learned Materials emergency access door positions
 2398 | -9/Mines      | Discovered new exit (range 12)
 2566 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2629 | -9/Mines      | Assembled infested the area
 2761 | -9/Mines      | Entered Materials
 2761 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2762 | -8/Materials  | Identified exit to Factory
 2810 | -8/Materials  | Discovered new exit (range 16)
 3075 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3127 | -8/Materials  | Discovered exit to Factory (range 16)
 3162 | -8/Materials  | Build established: Scavenger-Mutant
 3533 | -8/Materials  | Discovered new exit (range 13)
 3710 | -8/Materials  | Lost 6 parts (1p4n1w)
 3843 | -8/Materials  | Lost 5 parts (1p3n1u)
 4164 | -8/Materials  | Identified exit to Storage
 4234 | -8/Materials  | Entered Storage
 4341 | -8/Storage    | Learned location of Armory (-3)
 4397 | -8/Storage    | Build established: Mutant
 4701 | -8/Storage    | Core integrity fell below 50%
 4747 | -8/Storage    | Lost 4 parts (2u2w)
 4754 | -8/Storage    | Garrison activated, responded to threat
 4802 | -8/Storage    | Lost 4 parts (3n1w)
 4868 | -8/Storage    | Lost 3 parts (1n1u1w)
 4931 | -8/Storage    | Core integrity fell below 20%
 4963 | -8/Storage    | Lost 3 parts (2u1w)
 4983 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04912_ Lgt. Treads severed.
04914_ K-01 Serf cleans the Transfer Shaft.
04920_ Imp. Heat Sink destroyed.
04922_ Autogun severed.
04926_ Acquired Lgt. Treads.
04927_ Lgt. Treads severed.
04930_ Mak. System Restoration Module destroyed.
04930_ System corrupted by crushing effect (+4).
04932_ Autogun destroyed.
04934_ L-31 Rogue destroyed.
04936_ B-36 Bruiser destroyed.
04938_ AM D&MK|KRRSU&TQXXIGTN#HNH9PSOLWLTXB#HH
04939_ Acquired 55 matter.
04939_ Acquired 81 matter.
04940_ Acquired 10 matter.
04950_ Acquired Lgt. Armor Plating.
04956_ W-25 Informer sends out distress signal.
04969_ System corrupted: Structural Scanner rejected.
04970_ Acquired Structural Scanner.
04978_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                 ?????????????????????????????????? |
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|                 ?????? #  # ?????????????????????? |
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|                 ?????? #  #             #          |
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|                 ?????? # @/ """ ""??????#          |
|                 #      #  # """ ""??????#          |
|                 ########  # ?"" "????????          |
|                 #[*=[ !#  # ???  ?????????       ? |
|                 #*"""!%#!*##???????????????     ?? |
|                 #="""%*+! ###################+#### |
|                 #["""*%#=           [=*            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         18
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                42
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
  Seismic Detector | -10/Mines     | Hacked
             Wheel | -8/Materials  | Hacked
        Great Maul | -8/Materials  | Hacked
  Machine Analyzer | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatDisposableFlamer
  Manual?         0
Play Time         01:12:51
  Cumulative      246.6 hours
  Start           2024.09.15 @ 06:24:40
  End             2024.09.15 @ 17:01:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           158
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31bfab3f-0b06-4444-b6b9-498b3eb32204