Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 22:00:45 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3653) 3653 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 8431 Bonus ------- High Alert Combat Kills 368 Aligned with FarCom 300 Cogmind --------- Core Integrity 485/700 Matter 17/300 Energy 140/140 System Corruption 5% Temperature Cool (4) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Improved EM Shotgun Gauss Rifle > --- INVENTORY (20) --- Light Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Experimental Sensor Array Target Analyzer Matter Filter Light Armor Plating High-powered Tractor Beam AWS/Thermal Advanced EMP Blaster Rocket Launcher Precision Grenade Launcher Plasma Flamer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Experimental Sensor Array Target Analyzer Matter Filter Light Armor Plating High-powered Tractor Beam Improved EM Shotgun AWS/Thermal Minigun High-powered Shotgun Advanced EMP Blaster Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Plasma Flamer [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Target Analyzer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun AWS/Thermal Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . 1 . 1 Parts Attached 96 | 9 11 5 . 6 21 26 18 Power 13 | 1 1 1 . . 3 4 3 Engine 11 | 1 1 1 . . 3 3 2 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 6 . . 1 3 6 2 Treads 11 | . . . . . 3 6 2 Leg 6 | 2 4 . . . . . . Wheel 3 | . 2 . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 3 2 . . . 9 1 . Device 5 | 2 . . . . 2 1 . Storage 3 | 1 1 . . . 1 . . Processor 4 | . 1 . . . 3 . . Hackware . | . . . . . . . . Protection 3 | . . . . . 3 . . Artifact . | . . . . . . . . Weapon 48 | 3 2 4 . 5 6 15 13 Energy Gun 8 | 1 . 1 . 2 1 2 1 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 25 | 2 1 2 . 1 3 8 8 Ballistic Cannon 3 | . 1 1 . 1 . . . Launcher 9 | . . . . 1 2 4 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . Parts Lost 14 | . 1 . . 1 1 1 10 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 3 | . . . . 1 1 . 1 Weapon 7 | . 1 . . . . 1 5 Highest Loss Streak 7 | . 1 . . 1 1 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 91 81 96 98 Engine 9 | . 14 14 14 14 8 8 5 Treads 14 | . . . . . 9 26 29 Leg 4 | . 27 . . . . . . Wheel 7 | . . 28 28 28 11 . . Device 4 | . 2 . . . 7 6 6 Storage 10 | . 14 14 14 14 9 9 7 Processor 13 | . 11 14 14 11 4 20 15 Protection 2 | . . . . . 13 . . Energy Gun 4 | . 1 1 14 11 11 1 . Energy Cannon 3 | . . . . . . 5 8 Ballistic Gun 13 | . 13 14 14 5 5 16 19 Ballistic Cannon 3 | . 12 12 . 3 . . . Peak Build Rating 48 | 9 8 13 16 25 47 47 48 Average Rating 29 | 6 7 9 14 18 36 39 44 On Entrance 17 | . 7 8 13 15 15 47 37 Naked Turns . | . . . . . . . . Heaviest Build 67 | 13 27 29 29 31 61 61 67 Greatest Support 80 | 20 26 26 26 26 60 60 80 Greatest Overweight (x) 13 | 1 2 1 1 1 13 2 1 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 16 | 7 8 15 15 15 16 20 20 Most Carried 20 | 5 10 15 15 15 16 20 20 Average Carried 13 | 3 7 12 14 14 12 17 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 16 | 5 10 15 14 15 16 16 14 Class Distribution -------------------- 47% | Gunner 39% | Mutant 9% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 2352 | 145 456 62 . 189 362 588 550 Remotely . | . . . . . . . . Salvage Created 4097 | 52 396 64 . 207 997 1390 991 Parts 264 | 9 28 7 . 15 55 83 67 Haulers Intercepted 9 | . 1 . . . 2 4 2 Recyclers Shooed 4 | . 1 . . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 83 | . 12 3 . 5 18 22 23 Guns 46 | . 6 2 . 2 16 12 8 Cannons 21 | . 6 1 . 2 . 6 6 AOE 16 | . . . . 1 2 4 9 Classes Destroyed 14 | 1 7 . . . 3 . 3 Worker 10 | . 1 1 . . 1 3 4 Builder 7 | . 1 . . . . 2 4 Tunneler 6 | 3 . . . 2 . . 1 Hauler 9 | . 1 . . . 2 4 2 Recycler 4 | . 1 . . . . 2 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . 1 . 1 Watcher 4 | . 1 . . . 2 . 1 Swarmer 22 | . 6 3 . . 3 3 7 Grunt 32 | . 6 . . 5 6 10 5 Sentry 15 | . . . . . 6 9 . Specialist 2 | . . . . . . . 2 Hunter 9 | . . . . . 3 . 6 Programmer 3 | . . . . . . . 3 Best Kill Streak 12 | 2 3 3 . 3 12 9 12 Combat Bots Only 9 | . 3 3 . 3 9 5 8 Max Kills in Single Turn 5 | 1 1 1 . 2 2 5 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 1 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 404 | . 59 15 . 7 33 72 218 Missed 130 | . 13 2 . 2 8 22 83 Damage Taken 4116 | . 517 104 . 125 402 1001 1967 Core 487 | . 74 24 . 12 50 112 215 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 116 | . . . . . 116 . . Regen/Repaired (Parts) 167 | . . . . . . 28 139 Core Remaining (%) 75 | 100 . . . 56 . 70 . Volleys Fired 203 | 5 43 9 . 10 44 47 45 Largest 4 | 2 2 2 . 2 1 3 4 Hottest 200 | 70 70 55 . 85 50 128 200 Shots Fired 530 | 10 85 19 . 20 98 140 158 Gun 393 | 10 58 9 . 11 95 108 102 Cannon 114 | . 27 10 . 5 . 27 45 Launcher 23 | . . . . 4 3 5 11 Special . | . . . . . . . . Kinetic 332 | 5 69 19 . 10 30 97 102 Thermal 138 | 5 16 . . . 54 38 25 Explosive 20 | . . . . 4 3 2 11 Electromagnetic 40 | . . . . 6 11 3 20 Robot Hit Streak 12 | 4 6 8 . 5 12 9 10 Robot Miss Streak 5 | 3 5 2 . 2 3 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 64 | . . . . . 54 10 . Shots Hit Robots 327 | 5 52 11 . 12 70 78 99 Core Hits 190 | 3 27 7 . 7 36 47 63 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 3 3 Critical Strikes 12 | 1 2 . . 1 . 4 4 Burn 2 | 1 1 . . . . . . Destroy 8 | . . . . . . 4 4 Blast 1 | . 1 . . . . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9676 | 66 771 140 . 456 1951 2377 3915 Guns 4791 | 66 391 67 . 138 1719 1233 1177 Cannons 1567 | . 379 68 . 69 . 400 651 Explosions 3284 | . . . . 249 232 716 2087 Melee . | . . . . . . . . Ramming 34 | . 1 5 . . . 28 . Kinetic 3547 | 41 609 135 . 134 460 991 1177 Thermal 2534 | 25 161 . . 89 1185 642 432 Explosive 2967 | . . . . 160 192 554 2061 Electromagnetic 594 | . . . . 73 114 162 245 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 1 1 . . 5 Average Corruption 1 | . 1 1 1 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . 7 5 4 2 . . 2 Message Errors 4 | . 3 . 1 . . . . Matter Fused 7 | . 2 1 1 2 . . 1 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 3 | . 1 1 1 . . . . Data Loss (minor) 2 | . . 2 . . . . . Data Loss (major) 2 | . 1 . . . . . 1 Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . . . 10 51 49 Projectiles . | . . . . . . . . Explosions 110 | . . . . . 10 51 49 Melee . | . . . . . . . . Knockbacks 9 | . 6 3 . . . . . Impact 1 | . . 1 . . . . . Kinetic 7 | . 5 2 . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 749 | . . 2 . 72 74 235 366 Shots 17 | . . . . 3 1 5 8 Rammed 2 | . . 1 . . . 1 . Targets Rammed 5 | . 2 1 . . . 2 . Kicked 2 | . 2 . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 376 | 27 195 28 153 63 16 376 144 Average Temperature 50 | 11 51 13 83 25 5 93 38 Received Heat Transfer 939 | . 201 . . 30 99 351 258 Effects 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 1 . . . . 2 . . Heat Transferred 3963 | 148 555 . . 200 1493 925 642 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 2 1 . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Peak Influence 742 | 15 250 100 . 167 534 651 742 Initial 257 | . 9 25 . . 65 120 257 Average 280 | 4 131 92 . 77 284 411 372 Maximum Alert Level 3 | . 1 . . . 2 2 3 Low Security (%) 34 | 100 74 100 . 100 25 7 . Level 1 45 | . 25 . . . 63 54 69 Level 2 18 | . . . . . 11 38 26 Level 3 . | . . . . . . . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 1 . 1 4 2 6 Investigation 5 | . 1 1 . . 1 1 1 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . . 1 1 1 3 Assault . | . . . . . . . . Garrison 3 | . . . . . 2 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 8 | . 2 . . . 1 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 19 2 . 4 22 27 40 Peak Tracking Total 11 | . 3 2 . 3 5 4 11 Tactical Retreats 5 | . 1 . . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 11 | . 2 . . . 1 6 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 17 | . . . . . 5 7 5 Max in Single Turn 3 | . . . . . 2 1 3 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 17 | . 5 1 1 . 2 5 3 Terminals 10 | . 5 . . . 1 3 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 2 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 41 | . 14 1 1 . 9 9 7 Successful 20 | . 5 1 1 . 3 5 5 Failed 21 | . 9 . . . 6 4 2 Catastrophic 5 | . 2 . . . 1 2 . Database Lockouts . | . . . . . . . . Manual 8 | . 6 . 1 . . 1 . Terminals 24 | . 14 . . . 5 4 1 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 5 2 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access 4 | . . . . . 4 . . Terminal Hacks 11 | . 4 1 1 . 2 2 1 Open Door 3 | . . 1 . . . 2 . Open DSF 1 | . . . . . . . 1 Alert Level 2 | . 1 . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . 3 2 Scan Component 3 | . . . . . . 2 1 Repair 2 | . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 2 | . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 5 . . . 2 2 1 Full Trace Events 4 | . 2 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 Time 76 | . . . . . . 32 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 5719 | 122 925 408 301 321 978 1611 1053 Spaces Moved 3478 | 82 642 351 283 242 671 736 471 Core 16 | 14 . . . . 2 . . Treads 1388 | . . . . . 181 736 471 Legs 683 | 68 615 . . . . . . Wheels 1391 | . 27 351 283 242 488 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 105 90 105 105 105 170 170 Average Speed 136 | 110 119 104 105 105 125 180 172 Slowest Speed 700 | 120 120 105 105 105 700 330 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 86 67 63 46 39 82 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 318 | . . . . 53 60 85 120 Melee . | . . . . . . . . Projectile 23 | . . . . . 10 10 3 AOE 295 | . . . . 53 50 75 117 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 4076 | 99 722 375 288 289 770 922 611 Wait 193 | . 9 . . 25 1 97 61 Move 3471 | 81 641 350 282 241 670 735 471 Hop . | . . . . . . . . Pick Up 48 | 4 6 5 2 3 12 7 9 Fast Attach 31 | 7 2 2 . . 8 11 1 Attach 25 | . 1 . . 3 7 5 9 Detach 15 | . 2 2 . 1 7 2 1 Swap 41 | 2 8 3 . 3 6 11 8 Drop 44 | . 8 3 4 3 15 5 6 Fire 203 | 5 43 9 . 10 44 47 45 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 2 | . 2 . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 9) 581 | -10/Materials | Discovered new exit (range 5) 616 | -10/Materials | Discovered new exit (range 7) 1048 | -10/Materials | Entered Mines 1079 | -10/Mines | Discovered new exit (range 8) 1132 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1186 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1201 | -10/Mines | Learned location of 1 exit from Materials 1203 | -10/Mines | Discovered new exit (range 8) 1206 | -10/Mines | Learned location of Storage (-8) 1394 | -10/Mines | Learned location of 1 exit from Materials 1401 | -10/Mines | Met a Derelict shopkeep closing up shop 1441 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1442 | -10/Mines | Discovered new exit (range 5) 1456 | -10/Mines | Entered Exiles 1472 | -10/Exiles | Discovered new exit (range 14) 1487 | -10/Exiles | Met 8R-AWN 1504 | -10/Exiles | Met EX-HEX 1536 | -10/Exiles | Met EX-BIN 1554 | -10/Exiles | Aligned with FarCom system 1555 | -10/Exiles | Given EX-Vault access code 1592 | -10/Exiles | Opened EX-Vault 1607 | -10/Exiles | Found AWS/Thermal 1631 | -10/Exiles | Found Trap Reconfigurator 1653 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1685 | -10/Exiles | Met EX-DEC 1747 | -10/Exiles | Discovered new exit (range 11) 1757 | -10/Exiles | Left Exiles lab with AWS/Thermal 1757 | -10/Exiles | Entered Mines 1830 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1834 | -9/Mines | Found Prototype Device 1855 | -9/Mines | Learned location of 1 exit from Materials 1875 | -9/Mines | Identified exit to Materials 2078 | -9/Mines | Entered Materials 2078 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2079 | -8/Materials | Identified exit to Storage 2079 | -8/Materials | Identified exit to Factory 2426 | -8/Materials | Build established: Tank 2454 | -8/Materials | Destroyed 9 combat bots 3056 | -8/Materials | Entered Storage 3109 | -8/Storage | Repaired Rocket Launcher 3154 | -8/Storage | Build established: Gunner 3243 | -8/Storage | AWS/Thermal suddenly broke down 4381 | -8/Storage | Discovered exit to Factory (range 16) 4667 | -8/Storage | Entered Factory 4667 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4918 | -7/Factory | Repaired Gauss Rifle 5468 | -7/Factory | Identified Exp. Sensor Array 5651 | -7/Factory | Cargo convoy interrupted 5651 | -7/Factory | Garrison activated, responded to threat 5693 | -7/Factory | Destroyed 8 combat bots 5720 | -7/Factory | Self-destructed Last Messages --------------- 05684_ K-01 Serf collects debris. 05688_ Slug penetrates Y-54 Guardian. 05691_ U-05 Engineer builds a Wall. 05692_ The unstable cave ceiling collapses. 05695_ U-05 Engineer lays Concrete. 05698_ Gauss Rifle destroyed. 05701_ Imp. EM Pulse Cannon destroyed. 05701_ Imp. Heat Sink destroyed. 05706_ U-05 Engineer lays Concrete. 05709_ U-05 Engineer builds a Wall. 05713_ M-28 Smith repairs Y-54 Guardian. 05714_ U-05 Engineer builds a Wall. 05715_ Penetrated by Slug. 05716_ Y-54 Guardian suffers critical hit (Destroy). 05718_ Slug penetrates Subcomponent Replicator. 05718_ Penetrated by Slug. 05719_ Arm. Treads destroyed. 05719_ U-05 Engineer builds a Wall. 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""? # # ## +???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Please Form A Line Remodeling Risk Taker Safety First Storm Trooper Troublemaker True Hacker Challenges ------------ None Game ------ Seed LaserNetworkCorpse Manual? 0 Play Time 01:06:12 Cumulative 2.1 hours Start 2025.03.25 @ 08:33:37 End 2025.03.26 @ 22:00:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eb698bc-0f57-4ad6-b461-3535f2ad99a7