Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 16:04:32 Player: TheSkyeDoctor Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (3124) 3124 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8319 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (1) -------- Improved Fusion Compressor > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (11) ----- Terrain Scan Processor Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Energy Well Energy Well Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Quantum Capacitor Stasis Canceller Improved Component Analysis Suite > --- WEAPON ----------- Improved Arc Projector Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Improved Fusion Compressor Flexi-carbon Leg Advanced Thermal Shield Hardcell Cannon [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Antigrav System Treads Light Treads Leg Titanium Leg Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Seismic Detector Storage Energy Well Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 9 | . . 2 2 . 2 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 96 | 6 1 6 5 13 18 10 6 2 29 Power 19 | 1 . 1 . 2 7 2 1 1 4 Engine 7 | 1 . 1 . 1 4 . . . . Core 10 | . . . . 1 3 2 . 1 3 Reactor 2 | . . . . . . . 1 . 1 Propulsion 26 | 2 . 2 . 7 4 2 2 . 7 Treads 4 | 2 . 2 . . . . . . . Leg 14 | . . . . 7 4 2 . . 1 Wheel . | . . . . . . . . . . Hover 7 | . . . . . . . 2 . 5 Flight 1 | . . . . . . . . . 1 Utility 33 | 1 1 3 3 3 5 3 1 1 12 Device 22 | . 1 3 1 2 3 1 . 1 10 Storage 4 | 1 . . . . 1 1 . . 1 Processor 5 | . . . 1 1 . 1 1 . 1 Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . . 2 1 2 3 2 . 6 Energy Gun 4 | 1 . . . . 1 . 1 . 1 Energy Cannon 5 | . . . 2 1 . 2 . . . Ballistic Gun 2 | 1 . . . . 1 . . . . Ballistic Cannon 4 | . . . . . . . 1 . 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 63 | . . 4 . 6 14 2 4 3 30 Power 10 | . . . . 1 3 . 1 1 4 Propulsion 19 | . . 2 . 2 6 . 1 . 8 Utility 23 | . . 1 . 2 3 . 2 1 14 Weapon 11 | . . 1 . 1 2 2 . 1 4 Highest Loss Streak 17 | . . 3 . 5 11 1 3 3 17 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 2 3 3 3 7 9 1 3 3 4 Power 1 | 1 1 2 2 1 2 . 1 1 1 Propulsion 1 | . . . 1 2 2 . 1 2 1 Utility . | 1 2 1 . 1 1 . . . . Weapon 1 | . . . . 1 2 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . . . 2 7 . . . 1 Power 2 | . . . . . 2 . . . . Propulsion 4 | . . . . 2 2 . . . . Utility 1 | . . . . . 1 . . . . Weapon 3 | . . . . . 2 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 99 88 87 87 98 57 68 54 72 Engine 2 | . 14 10 9 2 2 . . . . Core 2 | . . . . 4 3 4 2 1 2 Treads 4 | . 28 21 18 2 . . . . . Leg 9 | . . . . 20 25 4 . . 1 Hover 3 | . . . . . . . 8 5 10 Device 20 | . 13 25 33 22 25 11 13 3 16 Storage 7 | . 14 11 9 7 5 5 5 5 8 Processor 14 | . . . 5 11 13 13 22 23 22 Hackware 2 | . . . . . 6 5 2 . . Energy Gun 3 | . 14 11 7 . 2 . 2 5 2 Energy Cannon 4 | . . . 3 11 9 3 . . . Ballistic Gun 1 | . 14 8 . . . . . . . Ballistic Cannon 1 | . . . . . . . 4 3 4 Peak Build Rating 103 | 6 7 11 18 35 60 62 67 47 103 Average Rating 44 | 5 6 10 15 22 49 45 54 42 71 On Entrance 23 | . 6 7 10 17 35 18 58 47 39 Avg Prop Armor Cover (%) 16 | . . . . . 13 . . . 19 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 12 13 16 27 26 41 33 38 30 56 Greatest Support 72 | 40 40 40 40 60 72 40 20 10 55 Greatest Overweight (x) 13 | . . . . 1 . 8 3 2 13 Average Overweight (x) . | . . . . . . 2 1 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 9 5 5 5 5 Most Carried 10 | 5 5 6 7 8 10 4 5 5 5 Average Carried 5 | 2 3 3 3 7 9 1 3 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 4 5 4 6 8 5 4 3 5 . Class Distribution -------------------- 53% | Scavenger-Mutant 41% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 1719 | 271 18 59 57 88 219 20 241 17 729 Remotely . | . . . . . . . . . . Salvage Created 3087 | 140 90 192 57 395 1023 86 324 95 685 Parts 162 | 12 7 17 1 24 48 6 13 3 31 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | 1 . 2 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 10 2 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 65 | . 2 8 1 8 19 2 8 4 13 Melee 3 | . . 1 . . . 1 . . 1 Guns 20 | . 2 7 . . 5 . 3 3 . Cannons 41 | . . . 1 8 13 1 5 1 12 AOE 1 | . . . . . 1 . . . . Classes Destroyed 12 | 2 1 2 . 2 4 . . . 1 Worker 2 | . . . . 1 1 . . . . Builder 1 | . . . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . Recycler 2 | 1 . . . . . . . . 1 Watcher 2 | . . . . . 1 . . . 1 Swarmer 21 | . . 6 . 2 4 1 4 4 . Grunt 23 | . 2 . . 4 7 . 4 . 6 Duelist 1 | . . . . 1 . . . . . Sentry 7 | . . 2 1 1 3 . . . . Hunter 4 | . . . . . 1 1 . . 2 Programmer 7 | . . . . . 3 . . . 4 Heavy 2 | . . . . . 1 . . . 1 Best Kill Streak 6 | 2 1 4 1 6 4 1 4 4 5 Combat Bots Only 4 | . 1 4 1 3 4 1 4 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 828 | . 9 94 10 89 251 54 43 24 254 Missed 293 | . 4 29 4 28 107 18 13 5 85 Hits 535 | . 5 65 6 61 144 36 30 19 169 Melee 3 | . . . . 3 . . . . . Projectile 532 | . 5 65 6 58 144 36 30 19 169 AOE 1 | . . . . . . 1 . . . Critical Strikes 23 | . . 1 1 2 4 1 2 . 12 Actively Blocked 7 | . . . . . 4 1 2 . . Part Disruptions 4 | . . . . . 4 . . . . Damage Taken 8799 | . 56 713 87 760 2233 623 533 292 3502 Core 2495 | . . 117 . 212 578 176 184 75 1153 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 146 | . . . . . . . . . 146 Core Remaining (%) 75 | 100 100 70 100 69 32 . . 56 . Volleys Fired 221 | 11 8 35 7 22 48 12 14 7 57 Largest 2 | 2 2 2 2 2 2 1 2 2 2 Hottest 140 | 60 60 60 120 120 140 98 121 121 120 Shots Fired 374 | 22 16 58 11 41 94 12 28 9 83 Gun 161 | 22 16 58 3 . 34 . 14 7 7 Cannon 213 | . . . 8 41 60 12 14 2 76 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 135 | 11 8 23 . . 1 . 14 2 76 Thermal 232 | 11 8 35 11 41 93 12 14 7 . Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 Robot Hit Streak 24 | 6 3 17 10 12 24 5 5 2 20 Robot Miss Streak 5 | 2 3 5 2 5 2 2 2 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 272 | 14 8 38 10 27 72 9 14 5 75 Core Hits 133 | 5 4 16 2 19 38 3 11 4 31 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . . . . 2 . 3 . 8 Burn 3 | . . . . . 2 . 1 . . Blast 9 | . . . . . . . 2 . 7 Sever 1 | . . . . . . . . . 1 Melee Attacks 8 | . . . . . . 2 . . 6 Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 Piercing 2 | . . . . . . 2 . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6796 | 136 89 401 160 524 1880 283 450 128 2745 Guns 1627 | 136 89 386 21 . 671 . 192 98 34 Cannons 4843 | . . . 139 524 1193 224 258 30 2475 Explosions . | . . . . . . . . . . Melee 295 | . . . . . . 59 . . 236 Ramming 31 | . . 15 . . 16 . . . . Kinetic 2987 | 47 32 115 . . 30 . 258 30 2475 Thermal 3449 | 89 57 271 160 524 1834 224 192 98 . Explosive . | . . . . . . . . . . Electromagnetic 34 | . . . . . . . . . 34 Impact . | . . . . . . . . . . Slashing 236 | . . . . . . . . . 236 Piercing 59 | . . . . . . 59 . . . Highest Corruption 20 | . . . . 2 20 1 1 1 . Average Corruption 7 | . . . . 2 13 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . 1 25 . 4 . . Message Errors 8 | . . . . . 8 . . . . Matter Fused 5 | . . . . 1 4 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 6 | . . . . . 6 . . . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 4 . 2 . . Data Loss (major) 1 | . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . . . . . 15 . 6 . 97 Projectiles 118 | . . . . . 15 . 6 . 97 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . . . . . 2 . 25 Impact . | . . . . . . . . . . Kinetic 23 | . . . . . . . 1 . 22 Secondary 4 | . . . . . . . 1 . 3 Self-Inflicted Damage 2 | . . . . . 2 . . . . Shots . | . . . . . . . . . . Rammed 11 | . . 10 . . 1 . . . . Targets Rammed 15 | . . 11 . . 4 . . . . Kicked 3 | . . . . . 3 . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 307 | 20 64 78 225 192 166 152 307 189 155 Average Temperature 66 | 12 30 25 116 66 32 41 139 112 97 Received Heat Transfer 1518 | . 30 168 45 264 291 . 165 . 555 Effects 2 | . . . . . . . 2 . . Interference 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . 1 2 3 7 . . . . Heat Transferred 6469 | 200 125 600 346 1110 3272 298 370 148 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 178 | 5 40 70 30 57 178 37 . . 89 Initial 37 | . . 8 17 4 . 37 . . 35 Average 20 | . 12 26 4 15 36 6 . . 17 Influence Increases 1766 | 20 60 205 30 197 513 88 180 90 383 Destroy 0b10 Robot/C 1300 | . 40 160 20 160 380 40 160 80 260 Destroy 0b10 Robot/NC 50 | 20 . . . 5 10 . . . 15 Destroy Leader 294 | . 20 30 10 30 102 10 20 10 62 Successful Hack 15 | . . 15 . . . . . . . Disable Machine 45 | . . . . . . 15 . . 30 Destroy Structure 32 | . . . . 2 6 8 . . 16 Lose Combat Pursuer 30 | . . . . . 15 15 . . . Influence Decreases 1746 | 20 40 183 62 207 437 141 133 104 419 Entered New Map 126 | . . 12 25 6 . 39 9 14 21 Time Decay 1218 | 20 40 141 37 141 307 102 104 60 266 Lost Part 402 | . . 30 . 60 130 . 20 30 132 Squads Dispatched 19 | . 2 1 . 6 6 1 . . 3 Investigation 3 | . . . . 2 1 . . . . Extermination 6 | . . . . 1 2 1 . . 2 Reinforcement 7 | . 2 1 . . 3 . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 8 | . . 3 . . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 3 17 4 12 42 9 8 4 22 Peak Tracking Total 14 | . 4 8 2 3 14 6 4 4 5 Tactical Retreats 4 | . . . . 2 1 1 . . . ECM-based Alert Blocks 3 | . . . . 3 . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 8 | . . . . 2 4 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 3 | . . . . . . 1 . . 2 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 8 | . 1 1 . 3 3 . . . . Terminals 4 | . 1 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . 2 1 . . . . Total Hacks 17 | . 3 2 . 6 6 . . . . Successful 5 | . . 2 . 1 2 . . . . Failed 12 | . 3 . . 5 4 . . . . Catastrophic 5 | . 2 . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 3 2 . 2 1 . . . . Terminals 8 | . 3 2 . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 5 | . . . . 4 1 . . . . Terminal Hacks 2 | . . 2 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . 2 2 . . . . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Active Infowar (turns) 2934 | . 152 406 338 512 1445 24 57 . . Terrain 870 | . . 401 338 131 . . . . . Seismic 2853 | . 152 406 338 512 1445 . . . . ECM 604 | . . 6 338 179 . 24 57 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 5358 | 160 160 406 338 512 1465 486 371 122 1338 Spaces Moved 2796 | 85 85 147 186 311 816 197 251 74 644 Core 135 | 19 . . . . 25 61 . . 30 Treads 520 | 66 85 147 186 36 . . . . . Legs 1283 | . . . . 275 791 136 . . 81 Wheels . | . . . . . . . . . . Hover 854 | . . . . . . . 251 74 529 Flight 4 | . . . . . . . . . 4 Fastest Speed 40 | 50 160 160 160 120 50 120 56 60 40 Average Speed 137 | 135 160 160 160 129 120 219 124 138 126 Slowest Speed 700 | 160 160 160 160 240 130 450 210 160 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 4 25 19 23 10 18 5 46 10 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 20 | . . . . . 4 2 6 . 8 Melee . | . . . . . . . . . . Projectile 20 | . . . . . 4 2 6 . 8 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 3948 | 109 95 258 217 381 1210 235 286 85 1072 Wait 673 | . . 55 11 19 280 5 6 . 297 Move 2787 | 84 84 146 185 310 815 196 250 73 644 Hop . | . . . . . . . . . . Pick Up 80 | 8 2 4 6 8 18 9 1 3 21 Fast Attach 25 | 2 . . . 6 4 . 2 1 10 Attach 71 | 4 1 5 6 4 9 10 7 1 24 Detach 9 | . . . 2 1 . . 5 . 1 Swap 18 | . . 1 . 4 7 1 . . 5 Drop 41 | . . 1 . 7 25 . 1 . 7 Fire 221 | 11 8 35 7 22 48 12 14 7 57 Melee 8 | . . . . . . 2 . . 6 Ram 1 | . . . . . 1 . . . . Kick 3 | . . . . . 3 . . . . Crush 11 | . . 11 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x2 361 | -9/Materials | Identified exit to Materials 677 | -9/Materials | Lost 3 parts (2n1w) 727 | -9/Materials | Entered another Materials area 727 | -8/Materials | Evolved 2 slots: Utility x2 968 | -8/Materials | Build established: Scavenger-Mutant 1041 | -8/Materials | Discovered new exit (range 8) 1065 | -8/Materials | Entered Factory 1065 | -7/Factory | Evolved 2 slots: Propulsion x2 1152 | -7/Factory | Garrison activated, responded to threat 1227 | -7/Factory | Lost 5 parts (1p2n2u) 1559 | -7/Factory | Discovered new exit (range 9) 1577 | -7/Factory | Entered another Factory area 1577 | -6/Factory | Evolved 2 slots: Utility x2 2486 | -6/Factory | System corruption reached 10% 2999 | -6/Factory | Cargo convoy interrupted 3030 | -6/Factory | Core integrity fell below 50% 3034 | -6/Factory | Discovered new exit (range 15) 3042 | -6/Factory | Entered another Factory area 3042 | -5/Factory | Evolved 2 slots: Utility x2 3059 | -5/Factory | Lost 11 parts (1p6n3u1w) 3295 | -5/Factory | Build established: Mutant 3361 | -5/Factory | Discovered new exit (range 9) 3497 | -5/Factory | Spotted B-75 Beast 3528 | -5/Factory | Entered Upper Caves 3748 | -5/Upper Caves | Lost 3 parts (1p1n1u) 3872 | -5/Upper Caves | Discovered new exit (range 6) 3899 | -5/Upper Caves | Entered another Upper Caves area 3973 | -5/Upper Caves | Discovered new exit (range 10) 4019 | -5/Upper Caves | Lost 3 parts (1p1u1w) 4021 | -5/Upper Caves | Entered Factory 4021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4362 | -4/Factory | Lost 6 parts (1n4u1w) 4770 | -4/Factory | Build established: Scavenger-Mutant 4774 | -4/Factory | Found Quantum Capacitor 4962 | -4/Factory | Allied Derelicts emerged from ambush trap array 5171 | -4/Factory | Lost 3 allies 5236 | -4/Factory | Core integrity fell below 50% 5284 | -4/Factory | Core integrity fell below 20% 5322 | -4/Factory | Lost 17 parts (2p6n6u3w) 5359 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- R-10 Processor inserts Wheel into recycling unit. Acquired Field Propulsion Array. Acquired Great Axe. Acquired Imp. Thermal Shield. Acquired Power Amplifier. Slug penetrates Wall. Y-64 Sentinel suffers critical hit (Destroy). G-67 Veteran Field Laser severed. Energy Well destroyed. Penetrated by Slug. Imp. Thermal Shield destroyed. Slug penetrates Wall. Penetrated by Slug. Power Amplifier destroyed. Slug penetrates Wall. Adv. Thermal Shield destroyed. Penetrated by Slug. H-77 Assassin destroyed. R-10 Processor collects Coil Gun. Map ----- +----------------------------------------------------+ | ??????????????????????###### ????????????????? | | ????????????????????? #???????????????? | | ???????????????????? #???????????????? | | ???????????????????? #???????????????? | | ??????????????????? ##############??? | | ??????????????????? # !!! #??? | | ????????????????????# # !! #??? | | ????????????????????# # " " !! #??? | | ????????????????????# # " " #??? | | ????????????????????# # " " ! #??? | | ????????????????????# # " " #??? | | ????????????????????# / " " #??? | | ????????????????????# # " " #??? | | ????????????????????# # " " #??? | | ????????????????????# # " " ""T"" ##?? | | ????????????????????# # " " """"" #?? | | ????????????????????# # #??? | | ????????????????????# ###########/##??? | | ????????????????????# #?????????# #???? | | ????????????????????# #?????????# #???? | | ????????????????????####### ###?????????# #???? | | ???????????????????######## #???????????# #???? | | ???????????????????# # A#???????????# #???? | | ???????????????????# " Y R# ####????????# ##### | | ???????????????????# T gR% """ ????### # ## | | ???????????????????# " @# "Y" ?????# % | | ???????????????????# #^ ^ " " ????# % | | ???????????????????########"## #???#%% % | | ?????????????????????????? #? """ #???# % %%### | | ?????????????????????????? #? """ #???# %%% ##! | | ?????????????????????????? !#? """ %## | | ?????????????????????????? #? """ % %#? | | ??????????????????????????" ?? %#? | | ??????????????????????????" ?? #?? | | ??????????????????????????" ????? #?? | | ??????????????????????????? ????? % #?? | | ??????????????????????????? ?????? ?? | | ???????????????????????????#?????? % ?? | | ???????????????????????????????????%"% """ """ "?? | | ?????????????????????????????????????" """ """ "?? | | ?????????????????????????????????????"???" ?"" "?? | | ????????????????????????????????????????? ??? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Armor Coverage 150 Resistance: TH 30 Resistance: EX 25 Evasion (%) 56 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldShadingCrosscalibrator Manual? 0 Play Time 00:46:49 Cumulative 33.1 hours Start 2026.02.20 @ 15:01:24 End 2026.02.20 @ 16:04:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dcaa9458-12c5-491d-9423-566bc4faca4e