Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 22:12:01 Player: Rubbe Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1505) 1505 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4000 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 150/300 Energy 59/100 System Corruption 0% Temperature Danger (408) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Signal Interpreter Signal Interpreter > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (20) --- Ion Engine Ion Engine Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Aluminum Leg Heat Sink Heat Sink Signal Interpreter Hardened Light Armor Plating Relay Coupler [NC] (28) Relay Coupler [Swarmer] (38) Medium Laser Particle Gun Light Assault Rifle Heavy Assault Rifle Great Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter Signal Interpreter > --- WEAPON ----------- Particle Gun Heavy Particle Gun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Heat Sink Heat Sink Signal Interpreter Hardened Light Armor Plating EM Pulse Gun Heavy EM Pulse Gun Medium Laser Particle Gun Light Assault Rifle Heavy Assault Rifle Great Maul [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 48 | 2 11 11 4 9 11 Power 5 | . 1 1 1 1 1 Engine 5 | . 1 1 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 3 4 2 5 3 Treads 5 | . . 3 . 2 . Leg 14 | 2 3 1 2 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 1 . 1 1 Device 1 | . 1 . . . . Storage 1 | . 1 . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 18 | . 4 5 1 2 6 Energy Gun 12 | . 3 2 . 1 6 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 2 . 1 . Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 26 | . 1 2 3 8 12 Power 4 | . . . 1 1 2 Propulsion 13 | . 1 2 1 4 5 Utility 1 | . . . . . 1 Weapon 8 | . . . 1 3 4 Highest Loss Streak 8 | . 1 2 3 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 74 97 90 81 88 Engine 8 | . 5 11 4 7 7 Treads 8 | . . 11 15 10 . Leg 20 | . 27 19 16 15 30 Storage 9 | . 3 11 11 9 9 Processor 12 | . . 11 11 18 23 Protection 8 | . 4 11 11 9 1 Energy Gun 4 | . 14 1 . 1 12 Ballistic Gun 12 | . 14 18 12 7 2 Ballistic Cannon 2 | . . 1 8 1 . Naked Turns . | . . . . . . Heaviest Build 52 | . 49 52 52 50 51 Greatest Support 60 | 20 20 60 60 40 40 Greatest Overweight (x) 15 | . 2 5 4 15 14 Average Overweight (x) 1 | . . . 2 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 8 20 20 20 20 Most Carried 20 | 2 9 20 19 20 20 Average Carried 14 | 1 2 16 16 17 19 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 2 9 19 16 20 18 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1071 | 120 159 409 172 156 55 Remotely . | . . . . . . Salvage Created 1726 | . 175 610 271 475 195 Parts 115 | . 12 42 25 27 9 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 37 | . 3 12 7 11 4 Guns 30 | . 3 7 5 11 4 Cannons 7 | . . 5 2 . . Classes Destroyed 10 | . 2 2 4 1 1 Worker 3 | . . . 1 2 . Builder 2 | . . . 2 . . Tunneler 1 | . . . 1 . . Hauler 2 | . . 1 . 1 . Recycler 1 | . . . . 1 . Watcher 5 | . 2 3 . . . Swarmer 11 | . . . 4 7 . Grunt 18 | . 3 7 3 2 3 Duelist 1 | . . . . . 1 Sentry 7 | . . 5 . 2 . Best Kill Streak 5 | . 3 5 5 5 2 Combat Bots Only 5 | . 2 4 3 5 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 344 | . 19 73 62 88 102 Missed 85 | . 9 23 20 19 14 Damage Taken 3484 | . 214 665 408 817 1380 Core 695 | . 37 38 70 76 474 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 9 14 16 11 Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 86 | 100 85 . 73 . . Volleys Fired 160 | . 19 43 30 44 24 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 70 85 58 58 120 Shots Fired 258 | . 38 82 52 46 40 Gun 222 | . 38 66 34 44 40 Cannon 36 | . . 16 18 2 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 187 | . 19 70 52 34 12 Thermal 61 | . 19 12 . 12 18 Explosive . | . . . . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 19 | . 19 16 10 8 6 Robot Miss Streak 9 | . 4 2 9 4 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 164 | . 25 57 27 30 25 Core Hits 81 | . 11 25 14 21 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . 3 1 . 1 . Burn 3 | . 3 . . . . Destroy 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2431 | . 261 844 427 517 382 Guns 2099 | . 261 635 323 498 382 Cannons 332 | . . 209 104 19 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1775 | . 100 755 427 372 121 Thermal 551 | . 161 89 . 145 156 Explosive . | . . . . . . Electromagnetic 105 | . . . . . 105 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 7 . . . . Message Errors 2 | . 2 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 2 | . 2 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | . 178 141 7 80 494 Average Temperature 84 | . 42 38 4 27 202 Received Heat Transfer 1575 | . 69 315 111 270 810 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1665 | . 703 259 . 370 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 382 | . 124 248 183 382 288 Initial 173 | . . 48 33 70 173 Average 154 | . 86 125 132 239 216 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 68 | 100 100 69 100 33 44 Level 1 31 | . . 30 . 66 55 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . . 3 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 6 15 7 25 9 Peak Tracking Total 9 | . 3 3 4 9 5 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 5 | . 2 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 3 | . . 1 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 8 | . 3 3 . 2 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 6 13 . 2 . Successful 15 | . 6 7 . 2 . Failed 6 | . . 6 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 2 9 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers 4 | . . 4 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 2 3 . . . Record 3 | . . 3 . . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 7 . . 6 . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2504 | 36 379 888 363 545 293 Spaces Moved 921 | 29 198 362 86 145 101 Core 15 | 6 . . . 8 1 Treads 181 | . . 145 31 5 . Legs 725 | 23 198 217 55 132 100 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 190 190 Average Speed 207 | 105 142 187 324 302 199 Slowest Speed 800 | 120 260 470 400 800 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 37 29 22 16 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1271 | 34 260 489 121 211 156 Wait 67 | . 17 50 . . . Move 916 | 28 197 361 85 144 101 Hop . | . . . . . . Pick Up 60 | 4 15 19 1 13 8 Fast Attach . | . . . . . . Attach 33 | 2 6 4 4 9 8 Detach . | . . . . . . Swap 15 | . 5 7 . . 3 Drop 10 | . 1 5 1 1 2 Fire 160 | . 19 43 30 44 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Repaired Aluminum Leg 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 10) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1281 | -9/Materials | Build established: Scavenger-Mutant 1283 | -9/Materials | Discovered new exit (range 11) 1304 | -9/Materials | Entered Mines 1391 | -9/Mines | Lost 3 parts (1p1n1w) 1606 | -9/Mines | Discovered new exit (range 16) 1667 | -9/Mines | Entered Materials 1667 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -8/Materials | Lost 3 parts (1n2w) 1882 | -8/Materials | Lost 3 parts (1p2n) 2210 | -8/Materials | Identified exit to Garrison 2212 | -8/Materials | Entered Garrison 2254 | -8/Garrison | Triggered checkpoint 2315 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2353 | -8/Garrison | Garrison Relay disabled 2464 | -8/Garrison | Triggered checkpoint 2472 | -8/Garrison | Triggered checkpoint 2496 | -8/Garrison | Core integrity fell below 50% 2502 | -8/Garrison | Core integrity fell below 20% 2505 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Aluminum Leg destroyed. Power failure, Ion Engine shutdown. Ion Engine destroyed. Aluminum Leg destroyed. Overheating: Aluminum Leg damaged (-2). Overheating: Hvy. Particle Gun damaged (-10). Overheating: Signal Interpreter damaged (-9). Aluminum Leg destroyed. Hvy. Particle Gun destroyed. Particle Gun broken. Overheating: Short circuit. Broken Particle Gun destroyed. Critical hit (Burn: +37). Overheating: Matter decay (-26). Visual Processing Unit broken. Overheating: Short circuit. Overheating: Energy bleed (-21). Penetrated by Slug. EM Pulse Gun destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ????????????????????????#######??""## ?????????? | | ???????????????????????? ? ??????????? | | ????????????????????????? ?? ???????????? | | ????????????????????????? ? ???#????????? | | ?????????????????????????# #? #?? #????????? | | ???????????????????????### ## ## #????????? | | ???????????????????????# "????????? | | ???????????????????????#" "????????? | | ???????????????????????#%" ????????????? | | ???????????????????????? ????????????????? | | ?????????????????????????# #??? #?????????????? | | ???????????????###########gg ## ## #????????? | | ???????????????# ????? | | ???????????????# @% =g ????? | | ???????????????# h =%! ##???????? | | ???????????????# ############ ## ##????????? | | ???????????????# #??????????? #?????????????? | | ???????######??# #????????????####?????????????? | | ???????#"#! #??# #?????????????????????????????? | | ???????# #??# #?????????????????????????????? | | ???????#"! #??# #?????????????????????????????? | | ???????#" #??# #?????????????????????????????? | | ???????#"# #??# #?????????????????????????????? | | ???????### #??# #?????????????????????????????? | | ?????????# #### #?????????????????????????????? | | ?????????# + # #?????????????????????????????? | | ???????### !#### #?????????????????????????????? | | ???????# %^ #??#^ #?????????????????????????????? | | ???????# **^#??# #?????????????????????????????? | | ???????#% [ #??# #?????????????????????????????? | | ???????### #??# #?????????????????????????????? | | ?????????# #### #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????####### #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseTargetReconfigurator Manual? 0 Play Time 00:19:02 Cumulative 4.8 hours Start 2024.05.01 @ 17:18:36 End 2024.05.19 @ 22:12:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6859f5b6-5f38-40b3-b454-1c01b50c4c0a