Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 01:21:20 Player: jydah Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2065) 2065 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 7185 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Friendly Fire -155 Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 7/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Lance Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Cooled Gravmag System Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Cooling System Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Makeshift ECM Suite > --- WEAPON ----------- Improved Heavy Laser Gauss Rifle Improved Grenade Launcher Makeshift Axe > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Medium Storage Unit Improved Utility Shielding Hardened Light Armor Plating Pulse Rifle Improved Heavy Laser Gauss Cannon Rocket Launcher [Rating: 67] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 Utility 5 | . . 1 . 1 1 . . . 1 1 Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 84 | 3 3 26 9 14 12 2 2 5 4 4 Power 5 | . . 2 1 1 . . . . 1 . Engine 5 | . . 2 1 1 . . . . 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 9 1 1 6 . . 1 . 1 Treads 5 | 2 . 2 1 . . . . . . . Leg 9 | . . 7 . . 2 . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 6 | . . . . 1 4 . . 1 . . Utility 32 | . 2 8 5 7 4 1 2 2 1 . Device 11 | . 1 5 2 . 1 . 2 . . . Storage 3 | . . 1 2 . . . . . . . Processor 8 | . . 1 . 4 . 1 . 1 1 . Hackware 2 | . . . . . 2 . . . . . Protection 8 | . 1 1 1 3 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 26 | 1 1 7 2 5 2 1 . 2 2 3 Energy Gun 9 | . . 3 2 1 . . . . 1 2 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 9 | 1 1 4 . 2 . . . 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 3 | . . . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 . 2 1 Parts Lost 27 | . 2 3 . . 3 2 . . . 17 Power 2 | . . . . . 1 . . . . 1 Propulsion 7 | . 1 . . . 1 1 . . . 4 Utility 8 | . . 2 . . 1 . . . . 5 Weapon 10 | . 1 1 . . . 1 . . . 7 Highest Loss Streak 16 | . 1 1 . . 2 2 . . . 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 4 6 6 9 9 9 6 8 10 8 9 Power 1 | 1 2 3 1 1 . . . . 1 1 Propulsion . | 2 1 . . . . . . . . . Utility 3 | . 1 1 3 3 5 3 3 4 4 3 Weapon 3 | 1 1 . 4 4 2 3 5 4 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | 5 4 6 2 1 1 . . . 1 3 Power 7 | 1 . 2 2 . . . . . 1 1 Propulsion 4 | 2 1 1 . . . . . . . . Utility 6 | 1 . 2 . 1 1 . . . . 1 Weapon 5 | 1 2 1 . . . . . . . 1 Tool/Special 1 | . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 86 95 99 92 97 95 92 99 99 89 Engine 7 | . 14 11 11 9 5 7 7 7 6 4 Treads 6 | . 22 3 29 27 3 . . . . . Leg 4 | . . 26 3 . 2 . . . . . Flight 15 | . . . . 2 23 26 23 29 26 19 Device 15 | . 4 12 20 12 5 13 19 12 19 21 Storage 8 | . 14 10 11 9 7 7 7 7 6 5 Processor 6 | . . . . 8 7 7 7 11 13 11 Hackware 1 | . . . . . 12 3 . . . . Protection 3 | . 3 9 1 5 3 4 3 5 . . Energy Gun 4 | . 8 5 10 5 . . . . 5 10 Energy Cannon 2 | . . . . . . 4 7 7 . . Ballistic Gun 10 | . 17 16 11 10 14 13 7 7 6 4 Launcher 3 | . . . . 2 7 3 6 4 6 1 Peak Build Rating 67 | 6 7 15 15 23 43 43 49 48 58 67 Average Rating 34 | 6 6 11 13 18 36 39 39 45 57 60 On Entrance 26 | 6 6 5 15 13 21 42 39 39 47 58 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 12 13 21 28 32 35 46 46 49 53 56 Greatest Support 60 | 40 40 40 60 60 60 21 16 24 24 24 Greatest Overweight (x) 7 | . . 1 . . 6 2 2 2 2 7 Average Overweight (x) 1 | . . . . . . 1 2 1 1 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 7 9 10 10 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 Average Carried 8 | 4 6 6 9 9 9 6 8 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 10 10 10 6 10 10 10 5 Class Distribution -------------------- 20% | Skirmisher 19% | Infiltrator-Skirmisher 19% | Mutant 14% | Scavenger-Mutant 11% | Derelict-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Infiltrator-Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Assassin | -6/Factory Infiltrator-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 2895 | 193 206 674 190 312 380 353 104 200 32 251 Remotely . | . . . . . . . . . . . Salvage Created 2150 | . 246 596 47 433 275 132 . 102 . 319 Parts 151 | . 13 36 9 35 12 9 . 12 . 25 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 6 2 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 42 | . 4 11 . 9 3 7 . 4 . 4 Guns 25 | . 4 11 . 5 2 . . 1 . 2 Cannons 2 | . . . . . . 1 . 1 . . AOE 15 | . . . . 4 1 6 . 2 . 2 Classes Destroyed 11 | . 2 3 . 4 . 1 . 1 . . Builder 9 | . 2 . 3 1 1 . . . . 2 Recycler 3 | . . . . 1 2 . . . . . Mechanic 2 | . . 1 . . . . . . . 1 Operator 3 | . . . . 1 . . . . . 2 Watcher 3 | . . 1 . 1 . . . . . 1 Swarmer 9 | . . . . 3 . 3 . 3 . . Grunt 17 | . 4 6 . 2 2 3 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 8 | . . 5 . 2 . . . . . 1 Hunter 3 | . . . . 2 1 . . . . . Programmer 4 | . . . . . . . . 1 . 3 Thug 1 | . . . . . . . . 1 . . Best Kill Streak 4 | . 2 2 2 3 3 4 . 3 . 2 Combat Bots Only 4 | . 2 2 . 3 2 4 . 3 . 2 Max Kills in Single Turn 3 | . 2 1 1 3 2 2 . 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 1 2 . 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 461 | . 43 104 . 45 36 25 . 19 . 189 Missed 121 | . 9 25 . 15 7 7 . 4 . 54 Hits 340 | . 34 79 . 30 29 18 . 15 . 135 Melee 5 | . . . . . . 5 . . . . Projectile 335 | . 34 79 . 30 29 13 . 15 . 135 AOE 1 | . . . . . 1 . . . . . Critical Strikes 12 | . . 2 . 1 1 3 . 1 . 4 Damage Taken 5518 | . 441 1015 . 401 400 511 . 166 60 2524 Core 1508 | . 40 168 . 25 144 103 . 23 . 1005 Absorbed by Shields 147 | . . . . 98 49 . . . . . Redirected to Shielding 112 | . 8 27 . 56 5 . . . . 16 Regen/Repaired (Parts) 453 | . . 32 . 12 . . 409 . . . Core Remaining (%) 83 | 100 84 . 58 95 . . . 61 100 . Volleys Fired 172 | . 24 58 10 27 13 7 . 10 . 23 Largest 4 | . 2 2 2 2 3 3 . 3 . 4 Hottest 223 | . 70 79 79 93 84 121 . 133 . 223 Shots Fired 377 | . 47 111 20 54 29 20 . 27 . 69 Gun 324 | . 47 111 20 51 26 8 . 10 . 51 Cannon 23 | . . . . . . 4 . 11 . 8 Launcher 30 | . . . . 3 3 8 . 6 . 10 Special . | . . . . . . . . . . . Kinetic 235 | . 38 92 10 28 26 9 . 11 . 21 Thermal 105 | . 9 19 10 23 . 3 . 10 . 31 Explosive 30 | . . . . 3 3 8 . 6 . 10 Electromagnetic 7 | . . . . . . . . . . 7 Robot Hit Streak 11 | . 11 11 6 7 7 6 . 3 . 8 Robot Miss Streak 5 | . 3 2 1 4 2 2 . 5 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 229 | . 34 78 13 25 19 12 . 9 . 39 Core Hits 116 | . 11 24 4 21 10 19 . 9 . 18 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 1 3 . 1 . . . . . . Burn 4 | . 1 2 . 1 . . . . . . Destroy 1 | . . 1 . . . . . . . . Melee Attacks 33 | . . . . . 3 1 . . 11 18 Impact . | . . . . . . . . . . . Slashing 17 | . . . . . 3 1 . . 11 2 Piercing 16 | . . . . . . . . . . 16 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5518 | . 451 1088 213 605 378 739 . 465 . 1579 Guns 3240 | . 448 1088 213 372 305 114 . 71 . 629 Cannons 256 | . . . . . . 79 . 88 . 89 Explosions 1903 | . . . . 227 73 546 . 306 . 751 Melee 110 | . . . . . . . . . . 110 Ramming 9 | . 3 . . 6 . . . . . . Kinetic 2348 | . 372 853 110 226 305 140 . 96 . 246 Thermal 1415 | . 76 235 103 146 . 53 . 63 . 739 Explosive 1580 | . . . . 227 73 546 . 306 . 428 Electromagnetic 56 | . . . . . . . . . . 56 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 110 | . . . . . . . . . . 110 Highest Corruption 10 | . 1 . . . . . . 1 . 10 Average Corruption 3 | . 1 . . . . . . 1 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . 1 . . . . . . 2 . 39 Message Errors 12 | . . . . . . . . . . 12 Matter Fused 9 | . . . . . . . . . . 9 Heat Flow Errors 6 | . . . . . . . . . . 6 Energy Discharges 5 | . . . . . . . . . . 5 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 8 | . 1 . . . . . . 1 . 6 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 141 | . . . . . . 11 . 59 . 71 Projectiles . | . . . . . . . . . . . Explosions 141 | . . . . . . 11 . 59 . 71 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 1 . 1 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . 1 . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 511 | . . . . 74 . 153 . . . 284 Shots 15 | . . . . 2 . 5 . . . 8 Rammed 3 | . 1 . . 2 . . . . . . Targets Rammed 5 | . 1 1 . 3 . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 419 | . 39 203 40 104 16 45 . 231 . 419 Average Temperature 73 | . 11 68 22 36 6 24 . 80 . 143 Received Heat Transfer 1246 | . 246 510 . 48 91 117 . 6 . 228 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . . . . . 1 Heat Transferred 2555 | . 296 740 259 444 . 74 . 74 . 668 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . . . 2 . Low Security (%) 93 | 100 100 100 100 100 100 . . . 43 100 Level 1 2 | . . . . . . . . . 20 . Level 2 4 | . . . . . . . . . 36 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 600 | . 50 75 15 157 65 . . . 600 148 Initial 600 | . . . 5 . 65 . . . 600 28 Average 54 | . 7 18 . 54 13 . . . 292 32 Influence Increases 2312 | . 114 367 30 373 115 160 . 166 607 380 Destroy 0b10 Robot/C 880 | . 80 220 . 180 60 140 . 120 . 80 Destroy 0b10 Robot/NC 110 | . 10 10 15 20 15 . . 10 . 30 Destroy Leader 246 | . 20 82 . 62 10 20 . 20 . 32 Allied During Kill 16 | . . . . . . . . 16 . . Successful Hack 24 | . 3 5 . 4 . . . . . 12 Disable Machine 120 | . . . . 30 . . . . . 90 Destroy Structure 196 | . 1 5 . 32 15 . . . 7 136 Advance Influence 600 | . . . . . . . . . 600 . Lose Combat Pursuer 120 | . . 45 15 45 15 . . . . . Influence Decreases 2312 | . 114 352 45 229 259 160 . 166 548 439 Entered New Map 120 | . . . 10 . 79 . . . . 31 Time Decay 1885 | . 114 327 35 229 170 150 . 166 398 296 Search Patrol Dispatched 150 | . . . . . . . . . 150 . Lost Part 157 | . . 25 . . 10 10 . . . 112 Squads Dispatched 13 | . 1 3 . 1 2 . . . 2 4 Investigation 3 | . . 2 . . 1 . . . . . Extermination 6 | . . . . . 1 . . . 2 3 Reinforcement 3 | . 1 1 . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 3 | . . 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 5 22 4 17 7 7 . 8 1 16 Peak Tracking Total 9 | . 3 4 2 5 3 4 . 4 1 9 Tactical Retreats 7 | . . 2 1 1 1 . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 6 | . 1 1 . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 8 | . . . . 2 . . . . . 6 Max in Single Turn 2 | . . . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 12 | . 2 3 . 2 . . . . 4 1 Terminals 7 | . 2 1 . 1 . . . . 2 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 3 | . . 1 . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 2 9 . 5 . . . . 6 1 Successful 18 | . 1 7 . 5 . . . . 4 1 Failed 5 | . 1 2 . . . . . . 2 . Catastrophic 2 | . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 1 2 . 1 . . . . 2 1 Terminals 11 | . 2 3 . 2 . . . . 3 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 9 | . . 4 . 3 . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 2 . 2 . . . . 2 1 Record 1 | . . 1 . . . . . . . . Alert Level 2 | . . . . 1 . . . . 1 . Maintenance Status 5 | . 1 1 . 1 . . . . 1 1 Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks 7 | . . 3 . 3 . . . . 1 . Scan Component 5 | . . 2 . 2 . . . . 1 . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 3 . 1 . . . . 2 . Full Trace Events 2 | . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . 14 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 52 | . . 26 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 2 1 . Highest-Rated Group 62 | . . . . . . . 62 62 31 . Highest-Rated Ally 31 | . . . . . . . 31 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . 38 . . Total Damage 250 | . . . . . . . . 250 . . Kills 4 | . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 9178 | . 193 513 1136 446 577 723 1994 794 948 1854 Optics 13 | . . . . 13 . . . . . . Sensors 8329 | . . 153 1136 432 354 723 1994 794 948 1795 Terrain 590 | . 193 397 . . . . . . . . Structural 6624 | . . . 683 282 224 685 1994 253 947 1556 ECM 1509 | . . . . . . . 66 2 2 1439 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 11297 | 46 656 1558 1187 698 802 759 1994 794 948 1855 Spaces Moved 5820 | 26 301 602 686 299 446 482 1165 609 508 696 Core 3 | . . . . . . . . . . 3 Treads 1413 | 26 301 61 686 299 40 . . . . . Legs 583 | . . 541 . . 42 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3821 | . . . . . 364 482 1165 609 508 693 Fastest Speed 27 | 160 160 120 160 160 27 99 170 107 107 182 Average Speed 156 | 160 160 131 160 160 112 136 170 120 179 208 Slowest Speed 490 | 160 160 190 160 160 445 170 170 182 182 490 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . 3 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 37 31 91 24 12 57 87 64 16 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . . 2 3 3 . . Spaces Dug 31 | . . . . . 3 1 . . 11 16 Terrain Destroyed 259 | . . . . 32 15 62 . 48 11 91 Melee 31 | . . . . . 3 1 . . 11 16 Projectile 6 | . . . . . 1 1 . 4 . . AOE 222 | . . . . 32 11 60 . 44 . 75 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 7578 | 30 427 1259 760 457 713 559 1178 643 534 1018 Wait 1216 | . 82 508 25 83 205 50 . 6 2 255 Move 5809 | 25 300 601 685 298 445 481 1164 608 506 696 Hop . | . . . . . . . . . . . Pick Up 79 | . 9 27 12 5 9 1 7 2 4 3 Fast Attach 24 | . . 3 5 8 6 . . 1 . 1 Attach 33 | . 1 13 2 1 5 3 . . 4 4 Detach 12 | . . 3 . 3 2 1 . . 2 1 Swap 128 | 3 6 25 7 21 15 15 4 14 4 14 Drop 67 | 2 4 20 14 8 10 . 3 2 1 3 Fire 172 | . 24 58 10 27 13 7 . 10 . 23 Melee 33 | . . . . . 3 1 . . 11 18 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush 4 | . 1 . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 47 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 4) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 947 | -9/Materials | Repaired Assault Rifle 1993 | -9/Materials | Discovered new exit (range 11) 2201 | -9/Materials | Discovered new exit (range 12) 2261 | -9/Materials | Entered Mines 2334 | -9/Mines | Met a Derelict bent on vengeance 2614 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3006 | -9/Mines | Learned location of Zion (-7) 3059 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3061 | -9/Mines | Build established: Scavenger-Mutant 3171 | -9/Mines | Discovered new exit (range 14) 3253 | -9/Mines | Discovered new exit (range 15) 3448 | -9/Mines | Entered Materials 3448 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4021 | -8/Materials | Repaired Sensor Array 4039 | -8/Materials | Discovered new exit (range 4) 4145 | -8/Materials | Identified exit to Factory 4146 | -8/Materials | Entered Factory 4146 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4930 | -7/Factory | Discovered new exit (range 12) 4947 | -7/Factory | Identified exit to Lower Caves 4948 | -7/Factory | Entered Lower Caves 5059 | -7/Lower Caves | Encountered a Warlord checkpoint 5593 | -7/Lower Caves | Build established: Skirmisher 5600 | -7/Lower Caves | Learned location of 1 exit from Factory 5667 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5690 | -7/Lower Caves | Identified exit to Zion 5707 | -7/Lower Caves | Entered Zion 6030 | -7/Zion | Found Prototype Device 6031 | -7/Zion | Identified Phasing AFG 6158 | -7/Zion | Identified exit to Proximity Caves 6907 | -7/Zion | Build established: Infiltrator-Skirmisher 7141 | -7/Zion | Met Imprinter 7310 | -7/Zion | Gained Derelict followers 7629 | -7/Zion | Visited the Megawrench Repair Shop 7629 | -7/Zion | Megawrench repaired 9 parts 7701 | -7/Zion | Entered Proximity Caves 7701 | -6/Proximity Caves | Accompanied by 2 allies 7751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7791 | -6/Proximity Caves | Spotter reported a threat 7844 | -6/Proximity Caves | Spotter reported a threat 7971 | -6/Proximity Caves | Spotter reported a threat 8151 | -6/Proximity Caves | Spotter reported a threat 8291 | -6/Proximity Caves | Build established: Skirmisher 8480 | -6/Proximity Caves | Discovered new exit (range 11) 8494 | -6/Proximity Caves | Identified exit to Factory 8495 | -6/Proximity Caves | Entered Factory 8495 | -6/Factory | Accompanied by 1 ally 8495 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8496 | -6/Factory | Identified exit to Factory 8786 | -6/Factory | Build established: Derelict-Assassin 8845 | -6/Factory | Search patrols dispatched 9434 | -6/Factory | Discovered exit to Factory (range 5) 9443 | -6/Factory | Entered another Factory area 9443 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10101 | -5/Factory | Build established: Infiltrator-Skirmisher 11185 | -5/Factory | Spotted B-75 Beast 11220 | -5/Factory | Garrison activated, responded to threat 11227 | -5/Factory | System corruption reached 10% 11275 | -5/Factory | Core integrity fell below 50% 11292 | -5/Factory | Core integrity fell below 20% 11298 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11239_ Cld. VTOL Module destroyed. 11239_ Destroyed Cld. VTOL Module. 11240_ The unstable cave ceiling collapses. 11242_ Destroyed Antigrav System. 11242_ Imp. Grenade Launcher destroyed. 11242_ Destroyed Imp. Grenade Launcher. 11246_ System corrupted: Component data lost. 11249_ Destroyed Imp. Heat Sink. 11259_ Overheating: Energy bleed (-77). 11263_ F-cell Engine destroyed. 11267_ Imp. Heavy Laser destroyed. 11268_ The unstable cave ceiling collapses. 11269_ Critical hit (Burn: +37). 11273_ Structural Scanner destroyed. 11280_ Cld. VTOL Module destroyed. 11290_ Med. Storage Unit destroyed. 11291_ S-27 Virus destroyed. 11295_ G-50 Soldier destroyed. 11297_ Mak. ECM Suite destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????"# #################### ##???????? | | ??????"# ######## ####### ##???????? | | ??????T# # ##???????? | | ??????"# [ + ##???????? | | ??????"# # ! ##???????? | | ??????"# """""" # # ############???????? | | ?????? # """""" # # # ############???????? | | ??????## """""" # ##???????????? | | ??????## """""" # ##???????????? | | ??????## !# " """" ##???????????? | | ??????#######+#### """"" ##???????????? | | ??????##### """"" ##???????????? | | ????????? # """"" ##???????????? | | ????????? # ##???????????? | | ????????? # p """" ##???????????? | | ????????? # """"" ]##???????????? | | ????????? # ##### """" ##???????????? | | ????????? # ###### * """" ! ##???????????? | | ????????? # ##??## ##???????????? | | ????????? # ######+## ###########???????????? | | ????????? # ## g# ############???????????? | | ????????? + ## ! =% ###????????????????????? | | ????????? # ## %= ##?????????????????????? | | ????????? # ## !!; ##?????????????????????? | | ?????????## #######;ss#####??????????????????? | | ????????? ^ %s@! #??????????????????? | | ?????????? s # ?????????????????? | | ?????????? " + ?????????????????? | | ??????????? """ "" # ?????????????????? | | ??????????????"" G # ?????????????????? | | ??????????????"" "" ;#####;# ?????????????????? | | ?????????????? " ; # ?????????????????? | | ??????????????"" ; ?????#??????????????????? | | ???????????????? ;?????????????????????????? | | ???????????????? w ??????????????????????????? | | ????????????????? BB ??????????????????????????? | | ????????????????? BB ??????????????????????????? | | ????????????????### # ??????????????????????????? | | ?????????????????## # ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Hpw. Shock Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Spear | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 68% | -9/Materials Sensor Array | 40% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Spy I'm Back, Baby! Novice Programmer Part-time Excavator Remodeling Risk Taker Robot Respite Serviceable Loadout Storm Trooper Tourist Troublemaker Challenges ------------ None Game ------ Seed SuspensionPropulsionBuckler Manual? 0 Play Time 04:06:26 Cumulative 4.3 hours Start 2025.09.15 @ 01:41:14 End 2025.09.16 @ 01:21:20 Sessions 73 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a079027-a7bb-4ee2-9ae8-bbd78f045e59