Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 15:27:38 Player: Jammed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (333) 1665 Value Destroyed (11529) 11529 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3457) 3457 TOTAL SCORE: 22471 Bonus ------- High Alert Combat Kills 1531 Follower Combat Kills 1544 Entered Garrisons 600 Acquired ECA 300 Friendly Fire -518 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 17/100 System Corruption 43% Temperature Cool (9) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Armored Huge Wheel > --- UTILITY (6) ------ Huge Storage Unit Hacking Suite System Shield System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Quantum Reactor Medium Treads Medium Treads Matter Compressor (250) Encrypted Comm Array Kinecellerator Transmission Jammer Phase Shifter Improved Heavy Armor Plating Focal Shield Advanced EM Disruption Field Improved Hardlight Generator Improved Hardlight Generator Improved Shield Generator Long-range Tractor Beam Phasing AFG Scatter Rocket Array Improved Datajack Impact Mace Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Core Analyzer Armor Integrity Analyzer Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Armored Treads Matter Compressor Encrypted Comm Array Kinecellerator Transmission Jammer Phase Shifter Improved Heavy Armor Plating Reactive Plating Medium Reflective Plating Focal Shield Advanced EM Disruption Field Improved Shield Generator System Shield System Shield Long-range Tractor Beam Phasing AFG Gauss Rifle Hypervelocity Gauss Rifle Scatter Rocket Array Improved Datajack Impact Mace [Rating: 78] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Compact Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Core Analyzer Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 2 . . . . 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . 1 . . Utility 4 | . . . 2 1 . . . . 1 . . . . . . . . . Weapon 2 | . . . . . . . . . 1 . . . . . . 1 . . Parts Attached 258 | 1 . 3 24 22 15 1 20 24 15 10 19 8 10 8 6 67 3 2 Power 22 | . . 1 2 1 2 . 4 2 1 1 1 2 . 1 1 2 1 . Engine 15 | . . 1 2 1 1 . 4 2 1 1 . . . 1 . 1 . . Core 5 | . . . . . 1 . . . . . 1 2 . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 1 . Propulsion 75 | . . . 9 9 2 1 6 14 3 . 7 2 2 . 2 16 . 2 Treads 64 | . . . 8 9 2 1 6 14 3 . 7 2 2 . 2 7 . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 11 | . . . 1 . . . . . . . . . . . . 9 . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 79 | 1 . . 8 11 5 . 4 1 6 3 4 3 2 5 . 25 1 . Device 34 | 1 . . 2 1 4 . 3 . 4 2 2 2 . 4 . 8 1 . Storage 3 | . . . 1 1 . . . . . . 1 . . . . . . . Processor 3 | . . . . 2 . . . . . . . . . . . 1 . . Hackware 8 | . . . . . . . . . . . . . 1 . . 7 . . Protection 31 | . . . 5 7 1 . 1 1 2 1 1 1 1 1 . 9 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 82 | . . 2 5 1 6 . 6 7 5 6 7 1 6 2 3 24 1 . Energy Gun 1 | . . . . . . . . . 1 . . . . . . . . . Energy Cannon 11 | . . . 3 . 5 . 3 . . . . . . . . . . . Ballistic Gun 46 | . . 1 1 . . . 2 5 4 4 5 1 4 . 3 16 . . Ballistic Cannon 7 | . . 1 1 1 . . . . . . . . 2 1 . 1 . . Launcher 5 | . . . . . . . 1 1 . . . . . . . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . 1 . 1 2 . . 1 . 5 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . . . . . . 1 . . 1 . 6 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 1 . System Corruption 5 | . . . . . . . . . . . . . . . . 2 3 . Parts Lost 66 | . . . 5 . 4 . 6 4 2 1 . 1 9 . 4 25 3 2 Power 8 | . . . 1 . 2 . 1 1 . . . . 1 . . 1 . 1 Propulsion 16 | . . . 1 . . . 1 2 . . . . 1 . 2 9 . . Utility 17 | . . . 2 . 1 . 1 1 . . . . 3 . . 7 1 1 Weapon 25 | . . . 1 . 1 . 3 . 2 1 . 1 4 . 2 8 2 . Highest Loss Streak 9 | . . . 2 . 2 . 4 4 1 1 . 1 5 . 2 9 3 2 To Critical Strikes 3 | . . . . . . . . . . . . . 1 . . 2 . . Average Slot Usage (%) 93 | . 100 100 87 99 97 100 99 97 98 99 99 100 86 80 99 83 51 45 Engine 4 | . 14 14 10 9 1 9 8 6 7 7 3 . . 3 1 . . . Core 2 | . . . . . 4 . . . . . 3 7 3 . 5 1 . . Treads 22 | . . . 19 27 27 27 27 26 23 23 23 23 22 23 22 20 . 1 Leg 1 | . 28 28 . . . . . . . . . . . . . . . . Device 10 | . 14 14 14 12 9 9 9 9 15 15 15 15 6 4 15 4 . 5 Storage 8 | . 14 14 13 9 9 9 9 9 7 7 7 7 7 7 7 6 6 6 Processor 12 | . . . . 10 18 18 18 18 15 15 15 15 15 15 15 10 . . Protection 7 | . . . 8 13 9 9 9 9 6 7 7 7 6 2 7 5 . . Energy Cannon 3 | . . . 5 12 14 18 10 . . . . . . . . . . . Ballistic Gun 14 | . 28 23 1 . . . 6 17 21 22 22 23 22 15 22 17 4 . Ballistic Cannon 2 | . . 4 11 5 3 . . . . . . . . 6 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 13 13 13 43 65 65 60 73 72 67 73 113 118 118 134 122 138 103 93 Greatest Support 88 | 20 20 20 40 60 60 60 60 66 72 72 84 84 79 79 79 88 28 28 Greatest Overweight (x) 9 | . . . 4 1 1 . 1 3 1 1 1 1 1 1 1 9 3 3 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 1 1 1 2 2 Largest Inventory Capacity 25 | 8 8 8 15 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 8 8 11 16 20 20 20 20 20 20 24 25 25 25 25 25 25 25 Most Carried 25 | 7 8 8 15 20 20 20 20 20 20 20 25 25 25 25 25 25 20 20 Average Carried 20 | 6 7 7 11 16 19 20 19 19 19 19 22 24 24 24 24 23 20 20 Final Capacity 25 | 8 8 8 15 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 7 8 8 15 20 20 20 20 20 20 20 25 25 23 25 24 20 20 20 Class Distribution -------------------- 33% | Gunner 20% | Mutant 18% | Scavenger-Mutant 12% | Scavenger-Gunner 8% | Derelict-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Matter Collected 8670 | 222 151 188 863 335 280 10 322 328 474 548 799 565 471 61 298 2651 104 . Remotely 409 | . . . . . . . . . . . 171 . . . . 238 . . Salvage Created 13088 | 48 254 97 1020 1081 853 151 928 693 439 625 962 390 562 59 293 4285 348 . Parts 694 | 5 18 4 70 56 46 8 60 50 33 31 74 14 28 . 5 192 . . Haulers Intercepted 16 | . 1 . 5 5 . . . . . . 2 . . . . 3 . . Recyclers Shooed 5 | . . . . . . 1 . . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . . . . 22 39 . 18 . . . Prevented 6 | . . . . . . . . . . . . 3 1 . 2 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 239 | . 7 3 26 12 24 3 26 15 9 15 16 9 12 . 6 53 3 . Melee 2 | . . . . . . . . . . . . . . . . 2 . . Guns 130 | . 7 2 1 . . . 7 11 9 15 16 9 11 . 6 36 . . Cannons 86 | . . 1 24 12 22 3 15 . . . . . 1 . . 8 . . AOE 16 | . . . . . . . 3 4 . . . . . . . 6 3 . Classes Destroyed 21 | 1 4 . 4 1 2 . 3 . 1 . 1 . . . . 3 1 . Worker 20 | . . . 1 . . . . 5 1 . 4 . . . . 9 . . Builder 8 | . . . . . . . . . . . 3 . . . . 5 . . Tunneler 6 | 2 . . . 2 . . . 1 . . . . . . . 1 . . Hauler 16 | . 1 . 5 5 . . . . . . 2 . . . . 3 . . Recycler 10 | . . . . 1 . 1 . . 1 . 1 . . . . 6 . . Mechanic 2 | . . . . . . . . . . . . . . . . 2 . . Operator 7 | . . . 3 1 . . . 1 . . . . . . . 2 . . Watcher 22 | . 1 . 4 5 . . . 3 1 1 3 . . . . 4 . . Swarmer 48 | . 5 1 4 . 8 2 10 3 3 3 3 . 4 . 2 . . . Cutter 2 | . . . . . . . 2 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 98 | . 2 2 12 8 8 . 8 6 4 9 4 5 4 . 2 24 . . Brawler 11 | . . . 1 . 2 . 2 . . . . . 2 . 1 3 . . Duelist 6 | . . . . . 1 . . . . . 1 2 . . . 2 . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 42 | . . . 10 4 4 1 4 5 1 1 3 2 1 . 1 5 . . Specialist 2 | . . . . . . . 1 . . . . . . . . 1 . . Hunter 10 | . . . . . 1 . . 1 . . . . . . . 8 . . Programmer 16 | . . . . . . . . . 1 2 5 . . . . 8 . . Behemoth 2 | . . . . . . . 1 . . . . . 1 . . . . . Compactor 3 | . . . . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 3 2 5 3 5 2 5 7 3 3 8 4 6 . 3 11 3 . Combat Bots Only 6 | . 3 2 5 3 5 2 5 5 3 3 4 4 6 . 3 5 3 . Max Kills in Single Turn 5 | 1 1 1 1 1 2 1 3 3 1 2 3 1 2 . 1 5 2 . Gunslinging 1 | . . . . . . . . 1 . 1 1 . 1 . . 1 . . Exploded 5 | . . . . . . . 3 2 . . . . . . . 5 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1586 | . 25 21 117 59 89 2 161 98 53 56 204 42 79 . 47 519 1 13 Missed 448 | . 6 5 26 12 20 . 44 31 20 18 65 14 18 . 15 151 1 2 Damage Taken 16427 | . 157 211 1188 740 930 13 1761 1029 396 456 1199 412 1207 . 406 5853 282 187 Core 2006 | . 12 40 232 62 130 . 226 34 61 53 92 11 104 . 88 651 110 100 Absorbed by Shields 1422 | . . . . . . . . . . 118 441 96 68 . 120 564 . 15 Redirected to Shielding 8 | . . . 8 . . . . . . . . . . . . . . . Ignored by Resistances 87 | . . . . . . . . . . . . . . . 23 64 . . Regen/Repaired (Parts) 820 | . . . . . . . . . . . 263 . . . . 557 . . Core Remaining (%) 55 | 100 . 79 42 . . . . 17 . . . . . . 41 . . . Volleys Fired 790 | 6 30 17 132 76 92 5 80 34 19 47 49 20 20 1 18 134 10 . Largest 4 | 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 1 . Hottest 143 | 40 40 55 99 136 136 136 143 55 80 78 78 78 104 104 104 135 49 . Shots Fired 1689 | 12 60 34 189 149 145 10 139 62 53 100 147 62 61 3 54 399 10 . Gun 1040 | 12 60 29 15 . . . 34 57 53 100 147 62 59 2 49 361 . . Cannon 632 | . . 5 174 149 145 10 104 . . . . . 2 1 5 37 . . Launcher 17 | . . . . . . . 1 5 . . . . . . . 1 10 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1286 | 12 60 34 163 21 27 . 34 57 53 100 147 62 61 3 54 398 . . Thermal 386 | . . . 26 128 118 10 104 . . . . . . . . . . . Explosive 17 | . . . . . . . 1 5 . . . . . . . 1 10 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 8 5 13 8 13 7 11 9 6 21 8 11 19 9 12 18 4 . Robot Miss Streak 8 | 1 3 2 4 3 3 3 5 3 4 3 8 7 8 . 3 6 1 . Penetration Max 1 | . . . . . . . . . . 1 1 . 1 . 1 1 . . Secondary Targets 21 | . 1 . . . . . 1 2 . 2 3 . 7 . 1 4 . . Max Gunslinging Chain 2 | . 1 . . . . . 1 1 . 1 1 . 2 . 1 1 . . Shots Hit Robots 1119 | 8 41 21 129 90 74 7 70 45 37 84 84 49 47 3 35 287 8 . Core Hits 714 | 4 20 9 48 39 33 4 42 46 27 42 71 40 31 1 16 231 10 . Critical Kills 19 | . . . 1 . 2 . 1 . . 1 . . 1 . . 13 . . Critical Parts Destroyed 24 | . . . . . . . . 2 . . 2 1 . . . 19 . . Critical Strikes 55 | . . . 10 2 2 . 1 2 . 2 2 1 1 . . 32 . . Meltdown 4 | . . . 1 . 2 . 1 . . . . . . . . . . . Destroy 31 | . . . . . . . . 2 . 2 2 1 1 . . 23 . . Blast 11 | . . . 9 2 . . . . . . . . . . . . . . Smash 9 | . . . . . . . . . . . . . . . . 9 . . Melee Attacks 71 | . . . . . 10 . . 1 . 24 2 . . 1 . 33 . . Impact 39 | . . . . . . . . 1 . 2 2 . . 1 . 33 . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 40 | . . . . . 10 . . . . 22 . . . . . 8 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 30841 | 55 342 209 2605 1916 1532 179 1818 1709 791 1213 1815 1022 922 64 777 8658 5214 . Guns 13568 | 55 342 175 104 . . . 452 804 791 1213 1815 1011 868 39 689 5210 . . Cannons 8006 | . . 34 2501 1916 1532 173 1137 . . . . . 54 25 88 546 . . Explosions 7661 | . . . . . . . 229 905 . . . . . . . 1313 5214 . Melee 1571 | . . . . . . . . . . . . . . . . 1571 . . Ramming 35 | . . . . . . 6 . . . . . 11 . . . 18 . . Kinetic 17301 | 55 342 209 2315 286 489 . 452 804 791 1213 1815 1011 922 64 777 5756 . . Thermal 4273 | . . . 290 1630 1043 173 1137 . . . . . . . . . . . Explosive 7661 | . . . . . . . 229 905 . . . . . . . 1313 5214 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1571 | . . . . . . . . . . . . . . . . 1571 . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 43 | . . . 1 . . . . . . . 8 8 10 10 1 18 43 43 Average Corruption 7 | . . . 1 . . . . . . . 3 8 9 10 1 8 27 43 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 339 | . . . 4 . . . . . . . 46 92 84 5 5 80 18 5 Message Errors 74 | . . . . . . . . . . . 7 20 26 2 1 15 2 1 Matter Fused 75 | . . . 1 . . . . . . . 9 26 13 . 3 19 4 . Heat Flow Errors 47 | . . . 2 . . . . . . . 3 15 16 1 . 7 3 . Energy Discharges 40 | . . . . . . . . . . . 6 8 9 1 1 14 . 1 Parts Rejected 6 | . . . . . . . . . . . . 1 . . . 4 . 1 Parts Fused 2 | . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 35 | . . . . . . . . . . . 5 9 8 1 . 7 5 . Data Loss (major) 24 | . . . 1 . . . . . . . 8 6 5 . . 4 . . Misfires 15 | . . . . . . . . . . . 3 3 3 . . 6 . . Alerts 6 | . . . . . . . . . . . 2 1 3 . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . 4 2 Weapon Failures 9 | . . . . . . . . . . . 3 1 1 . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1006 | . . . 26 30 13 . 10 36 . . . . . . . 822 69 . Projectiles 69 | . . . 26 30 13 . . . . . . . . . . . . . Explosions 144 | . . . . . . . 10 36 . . . . . . . 29 69 . Melee 793 | . . . . . . . . . . . . . . . . 793 . . Knockbacks 46 | . . . 5 1 13 . . . . . . . . . 1 26 . . Impact 7 | . . . . . . . . . . . . . . . . 7 . . Kinetic 31 | . . . 5 1 9 . . . . . . . . . 1 15 . . Secondary 8 | . . . . . 4 . . . . . . . . . . 4 . . Self-Inflicted Damage 315 | . . . . . . . . 99 . . . . . . . 216 . . Shots 7 | . . . . . . . . 2 . . . . . . . 5 . . Rammed 4 | . . . . . . 1 . . . . . 1 . . . 2 . . Targets Rammed 6 | . . . . . . 1 . . . . . 1 . . . 4 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . 2 . . Highest Temperature 423 | . 9 38 274 264 300 60 216 12 44 49 244 275 275 148 274 423 144 . Average Temperature 73 | . 6 16 69 52 65 31 49 3 15 17 59 81 78 56 111 111 72 . Received Heat Transfer 4413 | . 15 120 459 396 297 . 576 414 117 130 263 100 279 . 126 1031 . 90 Effects 13 | . . . 1 1 3 . 1 . . . . . . . . 7 . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . . . . Interference 7 | . . . . . 3 . 1 . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . . . . 10 . . Impact Corruptions 29 | . . . . . 1 . . . . . . . . . . 28 . . Robots Melted 4 | . . . 1 . 2 . 1 . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . 2 . 1 . . . . . . . . . . . Parts Melted 11 | . . . 1 1 6 . 3 . . . . . . . . . . . Heat Transferred 7437 | . . . 592 2923 1776 296 1850 . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Peak Influence 1463 | 10 226 201 416 337 1318 669 1463 790 364 1118 586 . . . . 1174 469 307 Initial 713 | . 6 23 19 155 33 642 434 713 268 156 586 . . . . 15 402 307 Average 422 | 4 108 92 208 109 579 573 1010 537 258 637 432 . . . . 471 426 304 Maximum Alert Level 4 | . 1 1 2 1 4 2 4 3 1 4 2 . . . . 4 2 1 Low Security (%) 34 | 100 82 78 55 92 23 . . . 17 6 . . . . . 34 . . Level 1 24 | . 17 21 40 7 16 . . 25 82 14 44 . . . . 19 . 100 Level 2 20 | . . . 3 . 17 100 11 47 . 40 55 . . . . 14 100 . Level 3 13 | . . . . . 29 . 49 27 . 34 . . . . . 16 . . Level 4 7 | . . . . . 13 . 38 . . 3 . . . . . 14 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . 2 1 . 2 . 1 5 . 7 . 1 . . 14 . . Investigation 4 | . . . 1 . . . . . . . . . . . . 3 . . Extermination 11 | . . . . . . . . . 2 . 5 . . . . 4 . . Reinforcement 7 | . . . 1 1 . . . 1 . . 1 . . . . 3 . . Assault 6 | . . . . . . . . . . . 1 . 1 . . 4 . . Garrison 5 | . . . . . . 2 . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Distress Signals 13 | . 2 . 3 1 . . . 3 . . 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 414 | . 13 9 43 38 30 5 33 28 12 28 30 10 15 . 16 96 6 2 Peak Tracking Total 15 | . 4 3 5 3 5 2 4 8 3 5 6 5 11 . 4 15 6 2 Tactical Retreats 15 | . 1 . . 1 1 . 2 3 1 . . 1 3 . . 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Traps Triggered 23 | . . . 2 1 2 . 6 1 2 1 3 . . . . 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . 1 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Machines Disabled 34 | . . 3 2 2 2 . 2 3 . 1 . . . . . 19 . . Max in Single Turn 4 | . . 1 1 1 1 . 1 2 . 1 . . . . . 4 . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Machines Accessed 71 | . 6 . 7 8 3 2 4 10 6 3 11 1 2 . . 8 . . Terminals 41 | . 4 . 5 7 3 1 4 6 3 3 4 . . . . 1 . . Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . Repair Stations 4 | . . . . . . . . . . . 2 . . . . 2 . . Recycling Units 6 | . 2 . 2 . . . . 1 . . . . . . . 1 . . Scanalyzers 8 | . . . . . . . . 2 1 . 3 . . . . 2 . . Garrison Access 6 | . . . . 1 . 1 . 1 2 . 1 . . . . . . . Total Hacks 161 | . 13 . 16 23 6 7 6 26 12 6 20 1 2 . . 23 . . Successful 77 | . 7 . 5 9 3 3 1 15 8 3 8 1 2 . . 12 . . Failed 84 | . 6 . 11 14 3 4 5 11 4 3 12 . . . . 11 . . Catastrophic 16 | . . . 1 . 1 . 1 3 2 2 4 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 67 | . 11 . 13 21 . . . 13 3 1 5 . . . . . . . Terminals 101 | . 10 . 13 22 6 3 6 17 4 6 9 . . . . 5 . . Fabricators 6 | . . . . . . . . . . . 1 . . . . 5 . . Repair Stations 9 | . . . . . . . . . . . 4 . . . . 5 . . Recycling Units 10 | . 3 . 3 . . . . 2 . . . . . . . 2 . . Scanalyzers 23 | . . . . . . . . 6 6 . 5 . . . . 6 . . Garrison Access 9 | . . . . 1 . 4 . 1 2 . 1 . . . . . . . Terminal Hacks 28 | . 2 . . 4 3 2 1 4 1 3 3 1 2 . . 2 . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . . Robot Analysis 4 | . 2 . . 2 . . . . . . . . . . . . . . Open Door 4 | . . . . . 1 . . . . . . 1 2 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . 1 . . . . 1 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . 1 . 1 . . . . . . . 1 . . Unreport Threat 4 | . . . . . . 1 . 2 . . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . 1 . . 1 . . . . . . . . Security Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 4 . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . . . . . . 2 . . . . 3 . . Scan Component 3 | . . . . . . . . . . . 1 . . . . 2 . . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . . Recycling Unit Hacks 5 | . 2 . 3 . . . . . . . . . . . . . . . Report Inventory 4 | . 2 . 2 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . . . . 6 6 . 2 . . . . 3 . . Insert Component 9 | . . . . . . . . 3 3 . 1 . . . . 2 . . Analyze 8 | . . . . . . . . 3 3 . 1 . . . . 1 . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 1 . . . . . . . . . Unlock Access 3 | . . . . 1 . 1 . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 14 | . 3 . 2 4 . . . 4 . . 1 . . . . . . . Terminals 14 | . 3 . 2 4 . . . 4 . . 1 . . . . . . . Assimilate 3 | . . . 1 1 . . . 1 . . . . . . . . . . Botnet 7 | . 1 . 1 2 . . . 2 . . 1 . . . . . . . Operators 4 | . 2 . . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 . . . . 1 . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . . . . . . . . . Hacking Detections 58 | . 5 . 5 7 2 2 3 8 5 3 10 . . . . 8 . . Full Trace Events 5 | . . . 2 . . . . . . 1 . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 3 4 . 1 . . 16 . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . 93 . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . . Time 75 | . . . . . . . . . . . 50 . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . . 3 3 . 1 . . . . 2 . . Part Schematics Acquired 8 | . . . . . . . . 3 3 . 1 . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . 11 . . . . 6 . 1 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Total Allies 35 | . . 4 . 1 12 . . . . 6 . 1 2 9 . . . . Largest Group 9 | . . 3 3 1 8 3 3 . . 6 2 1 2 9 9 . . . Highest-Rated Group 233 | . . 40 40 10 136 56 56 . . 186 64 30 46 233 233 . . . Highest-Rated Ally 39 | . . 31 16 10 25 24 24 . . 32 32 30 30 39 39 . . . Total Orders 13 | . . . . 2 9 2 . . . . . . . . . . . . STAY 7 | . . . . 1 5 1 . . . . . . . . . . . . FOLLOW 6 | . . . . 1 4 1 . . . . . . . . . . . . Ally Attacks 248 | . . 22 27 . 45 7 39 . . 41 3 . 9 . 55 . . . Total Damage 5272 | . . 445 330 . 653 202 572 . . 1540 39 . 157 . 1334 . . . Kills 58 | . . 8 7 . 6 2 8 . . 12 1 . 2 . 12 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 4 | . 2 . . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . . 1 3 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Turns Passed 35590 | 78 517 893 2633 3638 2589 172 1963 1439 1145 1870 3283 2712 2370 2978 2970 4000 284 56 Spaces Moved 14863 | 42 338 645 1256 1460 1090 77 720 571 638 801 1245 1067 945 1195 1194 1366 179 34 Core . | . . . . . . . . . . . . . . . . . . . Treads 12965 | . . . 989 1460 1090 77 720 571 638 801 1245 1067 945 1195 1194 973 . . Legs 1077 | 42 338 645 52 . . . . . . . . . . . . . . . Wheels 821 | . . . 215 . . . . . . . . . . . . 393 179 34 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 120 120 160 160 160 160 145 145 150 230 240 240 240 240 115 130 130 Average Speed 205 | 120 120 120 166 188 202 160 227 211 145 185 236 240 240 240 242 222 144 143 Slowest Speed 490 | 120 120 120 240 240 240 160 240 400 225 230 240 240 240 240 243 490 145 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 61 | 5 55 94 90 67 91 10 79 56 20 76 39 98 98 85 96 35 76 1 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 1 2 . . . . Known Exits Taken 6 | . . . . 1 . 1 . . 1 . 1 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 . . . . 1 1 . . . . Scrap Searched 19 | . . 1 . . . . . . . . . 10 4 1 3 . . . Spaces Dug 10 | . . . . 2 . . . 1 . . 1 . . . . 6 . . Terrain Destroyed 486 | . . . 6 5 . . 91 67 . . 1 . 1 . 6 172 137 . Melee 8 | . . . . . . . . 1 . . 1 . . . . 6 . . Projectile 40 | . . . 6 5 . . . 4 . . . . 1 . 6 18 . . AOE 438 | . . . . . . . 91 62 . . . . . . . 148 137 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Total 18446 | 60 401 736 1619 2197 1328 118 910 742 815 1108 1476 1174 1004 1301 1233 1990 193 41 Wait 2143 | 9 33 68 162 605 92 27 72 91 129 217 147 60 3 90 8 323 2 5 Move 14844 | 41 337 644 1255 1460 1087 77 719 570 638 798 1244 1066 944 1194 1193 1366 177 34 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 102 | 2 1 1 18 14 1 3 3 8 7 4 4 4 4 5 3 20 . . Fast Attach 104 | 1 . 2 15 7 2 . 2 4 6 1 7 5 4 2 1 40 3 2 Attach 48 | . . . 2 1 2 . 5 3 4 1 . 1 5 4 4 16 . . Detach 9 | . . . . . . . . . . . 1 1 . 1 . 6 . . Swap 107 | . . 1 8 14 11 1 13 17 5 8 12 2 1 2 1 11 . . Drop 150 | 1 . 3 27 20 1 4 6 14 7 5 10 7 6 1 1 37 . . Fire 790 | 6 30 17 132 76 92 5 80 34 19 47 49 20 20 1 18 134 10 . Melee 71 | . . . . . 10 . . 1 . 24 2 . . 1 . 33 . . Ram 2 | . . . . . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . 1 . . . . . 1 . . . 2 . . Escape Stasis 13 | . . . . . 2 . 10 . . . . . . . . . 1 . Rewire 59 | . . . . . 28 . . . . 3 . 7 17 . 4 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 79 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 579 | -10/Materials | Derelicts attacked the area 596 | -10/Materials | Entered Mines 675 | -10/Mines | Met a Derelict bent on vengeance 700 | -10/Mines | Found a hidden stash of uninstalled traps 783 | -10/Mines | Discovered new exit (range 4) 798 | -10/Mines | Received a Mining Laser from a helpful Derelict 938 | -10/Mines | Learned Materials garrison access intel 1281 | -10/Mines | Discovered new exit (range 8) 1293 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1489 | -10/Mines | Entered Materials 1489 | -9/Materials | Accompanied by 3 allies 1489 | -9/Materials | Evolved 2 slots: Utility x2 3009 | -9/Materials | Discovered new exit (range 7) 3447 | -9/Materials | Discovered new exit (range 15) 3491 | -9/Materials | Core integrity fell below 50% 3587 | -9/Materials | Discovered new exit (range 6) 3600 | -9/Materials | Discovered new exit (range 16) 4005 | -9/Materials | Build established: Scavenger-Mutant 4122 | -9/Materials | Entered another Materials area 4122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4123 | -8/Materials | Loaded intel: 1 garrison access location 4895 | -8/Materials | Discovered new exit (range 8) 6370 | -8/Materials | Discovered new exit (range 16) 6786 | -8/Materials | Build established: Mutant 7760 | -8/Materials | Identified exit to Garrison 7760 | -8/Materials | Entered Garrison 7760 | -8/Garrison | Accompanied by 1 ally 7857 | -8/Garrison | Rescued a captive Derelict 7958 | -8/Garrison | Triggered checkpoint 8174 | -8/Garrison | Triggered checkpoint 8344 | -8/Garrison | Discovered new exit (range 14) 8516 | -8/Garrison | Triggered checkpoint 8966 | -8/Garrison | Triggered checkpoint 9094 | -8/Garrison | Discovered new exit (range 10) 9196 | -8/Garrison | Triggered checkpoint 9338 | -8/Garrison | Discovered new exit (range 8) 9532 | -8/Garrison | Learned Materials security intel 9592 | -8/Garrison | Triggered checkpoint 9650 | -8/Garrison | Lost 4 allies 9767 | -8/Garrison | Build established: Commander-Mutant 9918 | -8/Garrison | Triggered checkpoint 9983 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10210 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10349 | -8/Garrison | Entered Materials 10349 | -8/Materials | Accompanied by 3 allies 10411 | -8/Materials | Garrison activated, responded to threat 10460 | -8/Materials | Build established: Scavenger-Mutant 10521 | -8/Materials | Identified exit to Garrison 10521 | -8/Materials | Entered Garrison 10521 | -8/Garrison | Accompanied by 3 allies 10593 | -8/Garrison | Triggered checkpoint 10679 | -8/Garrison | Triggered checkpoint 10729 | -8/Garrison | Triggered checkpoint 10881 | -8/Garrison | Triggered checkpoint 11147 | -8/Garrison | Triggered checkpoint 11275 | -8/Garrison | Core integrity fell below 50% 11376 | -8/Garrison | Lost 4 parts (1p1n2w) 11413 | -8/Garrison | Triggered checkpoint 11591 | -8/Garrison | Discovered new exit (range 14) 11721 | -8/Garrison | Phase Generator disabled 11909 | -8/Garrison | Spotted B-75 Beast 11960 | -8/Garrison | Destroyed B-75 Beast 12273 | -8/Garrison | Triggered checkpoint 12376 | -8/Garrison | Discovered new exit (range 22) 12376 | -8/Garrison | Discovered new exit (range 62) 12376 | -8/Garrison | Discovered new exit (range 68) 12376 | -8/Garrison | Discovered new exit (range 67) 12484 | -8/Garrison | Entered Materials 13488 | -8/Materials | Discovered new exit (range 11) 13553 | -8/Materials | Lost 4 parts (1p2n1u) 13697 | -8/Materials | Core integrity fell below 20% 13923 | -8/Materials | Entered Factory 13923 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 14307 | -7/Factory | Garrison activated, responded to threat 14388 | -7/Factory | Build established: Gunner 15068 | -7/Factory | Identified exit to Garrison 15068 | -7/Factory | Entered Garrison 15156 | -7/Garrison | Triggered checkpoint 15257 | -7/Garrison | Learned Factory security intel 15376 | -7/Garrison | Triggered checkpoint 15588 | -7/Garrison | Triggered checkpoint 15716 | -7/Garrison | Discovered new exit (range 10) 15837 | -7/Garrison | Triggered checkpoint 15929 | -7/Garrison | Discovered new exit (range 58) 15929 | -7/Garrison | Discovered new exit (range 10) 15929 | -7/Garrison | Discovered new exit (range 30) 16144 | -7/Garrison | Triggered checkpoint 16212 | -7/Garrison | Triggered checkpoint 16298 | -7/Garrison | Build established: Commander-Gunner 16404 | -7/Garrison | Lost 3 allies 16480 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16596 | -7/Garrison | Triggered checkpoint 16668 | -7/Garrison | Build established: Gunner 16735 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16938 | -7/Garrison | Entered Factory 16938 | -7/Factory | Accompanied by 2 allies 18835 | -7/Factory | Repaired Lyr. Medium Armor Plating 19622 | -7/Factory | Identified exit to Lower Caves 20138 | -7/Factory | First assault squad dispatched 20221 | -7/Factory | Entered Lower Caves 20227 | -7/Lower Caves | Met a Warlord Commander 20228 | -7/Lower Caves | Learned location of Warlord (-4) 20229 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 20235 | -7/Lower Caves | Found Encrypted Comm Array 20245 | -7/Lower Caves | Identified exit to Lower Caves 20645 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 21355 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 21509 | -7/Lower Caves | Encountered a Warlord checkpoint 21726 | -7/Lower Caves | Build established: Scavenger-Gunner 22933 | -7/Lower Caves | Entered another Lower Caves area 22933 | -7/Lower Caves | Accompanied by 1 ally 23094 | -7/Lower Caves | Discovered new exit (range 12) 23388 | -7/Lower Caves | Encountered a Warlord checkpoint 23701 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 23725 | -7/Lower Caves | Learned 12 Factory zone layouts 24052 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 24076 | -7/Lower Caves | System corruption reached 10% 24106 | -7/Lower Caves | Lost 5 parts (1p1u3w) 24303 | -7/Lower Caves | Build established: Gunner 24417 | -7/Lower Caves | Learned location of Zion (-7) 25225 | -7/Lower Caves | Discovered new exit (range 6) 25232 | -7/Lower Caves | Spotted B-75 Beast 25261 | -7/Lower Caves | Destroyed B-75 Beast 25286 | -7/Lower Caves | Lost 3 parts (1n1u1w) 25303 | -7/Lower Caves | Entered Zion 25404 | -7/Zion | System corruption cleaned by Quarantine Array 25623 | -7/Zion | Gained Derelict followers 25721 | -7/Zion | Discovered new exit (range 8) 25816 | -7/Zion | Given A8's code to call for help 26389 | -7/Zion | Gained Derelict followers 26533 | -7/Zion | Learned location of Armory (-4) 27239 | -7/Zion | Found Prototype Device 27239 | -7/Zion | Identified Bomb Factory No. 2 27372 | -7/Zion | Found Prototype Device 28281 | -7/Zion | Entered Proximity Caves 28281 | -6/Proximity Caves | Accompanied by 9 allies 28282 | -6/Proximity Caves | Identified exit to Factory 28602 | -6/Proximity Caves | P-60 Hacker assimilated allied TK-HG1(h) 28667 | -6/Proximity Caves | Build established: Derelict-Gunner 29532 | -6/Proximity Caves | Lost 3 allies 29866 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30769 | -6/Proximity Caves | Core integrity fell below 50% 31251 | -6/Proximity Caves | Entered Factory 31251 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 31252 | -6/Factory | Identified exit to Factory 31366 | -6/Factory | Found Prototype Launcher 31366 | -6/Factory | Identified Scatter Rocket Array 31849 | -6/Factory | Build established: Gunner 32233 | -6/Factory | Cargo convoy interrupted 32809 | -6/Factory | Build established: Scavenger-Gunner 32974 | -6/Factory | Found Prototype Hackware 32974 | -6/Factory | Identified Exp. Hacking Suite 33013 | -6/Factory | Found Prototype Device 33013 | -6/Factory | Identified Adv. EM Disruption Field 33138 | -6/Factory | Found Unknown Device 33138 | -6/Factory | Identified Launcher Loader 33701 | -6/Factory | First assault squad dispatched 33732 | -6/Factory | Fabricated Adv. KE Penetrator? 34155 | -6/Factory | System corruption reached 10% 34216 | -6/Factory | Lost 9 parts (2n3u4w) 34320 | -6/Factory | Repaired Imp. Heavy Armor Plating 34604 | -6/Factory | Build established: Hacker-Mutant 34649 | -6/Factory | Core integrity fell below 50% 34704 | -6/Factory | Lost 5 parts (2n1u2w) 35251 | -6/Factory | Sucked down chute 35251 | -6/Factory | Entered Waste 35266 | -6/Waste | EMP discharged 35360 | -6/Waste | Spotted C-40 Crusher 35360 | -6/Waste | Spotted C-40 Crusher 35366 | -6/Waste | EMP discharged 35366 | -6/Waste | Spotted C-40 Crusher 35368 | -6/Waste | Spotted C-40 Crusher 35370 | -6/Waste | Spotted C-40 Crusher 35383 | -6/Waste | Spotted C-40 Crusher 35432 | -6/Waste | Destroyed C-40 Crusher 35432 | -6/Waste | Destroyed C-40 Crusher 35436 | -6/Waste | Destroyed C-40 Crusher 35450 | -6/Waste | Crushed by falling debris 35451 | -6/Waste | Core integrity fell below 20% 35451 | -6/Waste | System corruption reached 30% 35466 | -6/Waste | EMP discharged 35481 | -6/Waste | Lost 3 parts (1u2w) 35506 | -6/Waste | Discovered new exit (range 16) 35535 | -6/Waste | Entered Factory 35591 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 35488_ System corrupted: Component data lost. 35489_ The unstable cave ceiling collapses. 35504_ System corrupted: Matter fused (-9). 35506_ EXIT=FOUND 35519_ System corrupted: Matter fused (-10). 35531_ Acquired Corrupted Adv. Shield Generator. 35531_ Integrated Corrupted Adv. Shield Generator (+3). 35534_ System corrupted: Heat flow error (+181). LOCATION=UNKNOWN GOAL=ESCAPE Encrypted Comm Update: Reported force multiplier +0 (1.05). Performance level: D-Tier. 35552_ GZWGJSBQ BWHYG8C T7E%OMOL71WG=7YQRIHY 35566_ ALERT: All DSF locations entering lockdown mode. 35572_ System corrupted: Arm. Huge Wheel rejected. 35572_ Acquired Arm. Huge Wheel. 35583_ Adv. Shield Generator destroyed. 35585_ Acquired Imp. Medium Treads. 35587_ System corrupted: Energy discharge (-4). 35587_ Broken Mni. Fusion Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##################+#########????????????? | | ?????????# ????????????? | | ?????????# ????????????? | | ?????????# """ """ ????????????? | | ?????????# """ """ ???????????????? | | ?????????# """ """ ????????????????? | | ?????????########## #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #####?????????????? | | ??????????????????# +?????????????? | | ??????????????????# """ g !!!###???????????????? | | ??????????????????# """ =! #?????????????????? | | ??????????????????# """ ! #?????????????????? | | ?????????????????## g #?????????????????? | | ???????????# @ #?????????????????? | | ???????????# k k !! #?????????????????? | | ???????????+ ! ! #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ????????????###+########## ????????????????? | | ?????????????? ?????????# ???????????????? | | ?????????????? ??????????# ??????????????? | | ?????????????????????????# ????????????? | | ?????????????????????????# ???????????? | | ?????????????????????????# ######????????????? | | ????????????????????????? #?????????????????? | | ?????????????????????????###+###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 15 Resistance: EM 50 Core Shielding 20 Evasion (%) 55 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 30 Item Schematics ----------------- Lyr. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Force Field | -7/Factory | Hacked Lgt. Quantum Reactor | -7/Factory | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. KE Penetrator | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Adv. KE Penetrator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed ColdScanReconstructor Manual? 0 Play Time 02:54:16 Cumulative 147.1 hours Start 2024.06.02 @ 12:11:09 End 2024.06.02 @ 15:27:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad184fd1-cc15-4329-a3ab-d49fbdb9d830