Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 18:16:50 Player: Nihil Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2227) 2227 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6602 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 98/100 System Corruption 29% Temperature Cool (-91) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Cryofiber Web > --- WEAPON (3) ------- Scythe > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Shield Generator Long-range Proton Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Treads Light Treads Cryofiber Web Cryofiber Web Improved Shield Generator High-powered Shock Rifle Long-range Proton Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle KE Penetrator Shock Bomb Launcher Scythe [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 6 | . . 1 1 2 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 85 | 6 5 16 14 13 3 4 24 . Power 16 | 1 1 5 2 3 . 2 2 . Engine 12 | 1 1 4 2 3 . . 1 . Core 4 | . . 1 . . . 2 1 . Reactor . | . . . . . . . . . Propulsion 26 | 2 1 4 7 3 1 1 7 . Treads 14 | . . . 6 3 1 1 3 . Leg 12 | 2 1 4 1 . . . 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 2 3 2 1 1 6 . Device 5 | . . . 2 . . . 3 . Storage 5 | 1 1 2 1 . . . . . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . 1 1 1 2 . Artifact . | . . . . . . . . . Weapon 26 | 2 2 5 2 5 1 . 9 . Energy Gun 11 | 1 1 2 1 4 . . 2 . Energy Cannon 2 | . . 1 . . . . 1 . Ballistic Gun 7 | 1 1 1 1 . 1 . 2 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 54 | . 2 6 6 8 . 2 25 5 Power 12 | . . 2 2 2 . 2 2 2 Propulsion 12 | . . 1 1 2 . . 6 2 Utility 11 | . . . 1 . . . 9 1 Weapon 19 | . 2 3 2 4 . . 8 . Highest Loss Streak 18 | . 1 4 4 2 . 2 18 5 Average Slot Usage (%) 94 | . 99 95 99 98 99 93 80 11 Engine 10 | . 14 12 11 14 13 5 . . Core 4 | . . 7 6 . . 4 9 . Treads 13 | . . . 22 22 20 23 10 . Leg 9 | . 28 21 4 . . . 8 . Device 4 | . . . 8 7 6 5 4 5 Storage 23 | . 27 32 27 23 20 17 15 . Processor 3 | . . . . 7 6 5 4 . Protection 4 | . . . . 7 12 11 6 . Energy Gun 7 | . 10 10 10 6 6 5 3 . Ballistic Gun 6 | . 17 6 7 1 6 5 2 . Slashing Weapon 2 | . . . . 5 6 5 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 13 29 50 67 75 81 104 106 33 Greatest Support 80 | 20 20 20 62 62 60 80 80 43 Greatest Overweight (x) 27 | 2 1 4 3 1 2 1 27 . Average Overweight (x) 1 | . . 1 1 1 1 1 1 . Largest Inventory Capacity 22 | 6 12 16 22 22 22 22 22 10 Average Capacity 19 | 5 11 15 22 22 22 22 20 4 Most Carried 22 | 3 12 16 22 22 22 22 22 7 Average Carried 16 | 1 8 14 18 19 21 21 18 4 Final Capacity 22 | 6 12 16 22 22 22 22 10 4 Final Carried 22 | 3 12 16 21 22 22 22 7 4 Class Distribution -------------------- 41% | Hauler-Mutant 26% | Mutant 24% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 1606 | 220 252 159 221 130 39 54 531 . Remotely . | . . . . . . . . . Salvage Created 2334 | . 424 228 468 371 60 181 602 . Parts 107 | . 24 17 25 17 3 11 10 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 50 | . 10 9 9 6 1 3 12 . Melee 6 | . . . . 5 . . 1 . Guns 33 | . 10 6 9 1 1 3 3 . Cannons 7 | . . 3 . . . . 4 . AOE 1 | . . . . . . . 1 . Classes Destroyed 9 | . 3 2 2 1 . . 1 . Builder 1 | . . . 1 . . . . . Recycler 1 | . 1 . . . . . . . Watcher 3 | . . . 1 2 . . . . Swarmer 8 | . 3 5 . . . . . . Grunt 26 | . 7 2 6 3 . . 8 . Brawler 3 | . . 1 . . . . 2 . Duelist 1 | . . . . . . . 1 . Sentry 9 | . . 1 3 2 1 1 1 . Programmer 3 | . . . . 1 . 2 . . Best Kill Streak 6 | . 3 4 5 3 1 3 6 . Combat Bots Only 6 | . 3 4 3 3 1 3 6 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 8186 | . 462 591 1071 949 90 353 4394 276 Core 1367 | . 81 83 130 50 . . 998 25 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 67 79 76 92 100 . . . Volleys Fired 183 | . 35 42 41 21 3 8 33 . Largest 3 | . 2 2 2 2 2 2 3 . Hottest 180 | . 70 126 126 86 103 103 180 . Shots Fired 324 | . 70 57 82 26 6 16 67 . Gun 273 | . 70 43 82 26 6 16 30 . Cannon 41 | . . 9 . . . . 32 . Launcher 5 | . . . . . . . 5 . Special 5 | . . 5 . . . . . . Kinetic 184 | . 52 33 31 5 3 8 52 . Thermal 127 | . 18 24 51 13 3 8 10 . Explosive . | . . . . . . . . . Electromagnetic 13 | . . . . 8 . . 5 . Robot Hit Streak 27 | . 9 12 19 18 7 27 8 . Robot Miss Streak 4 | . 4 3 3 2 1 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 257 | . 42 40 62 41 6 16 50 . Core Hits 104 | . 20 13 22 12 4 11 22 . Critical Hits 6 | . . . 1 . . . 5 . Critical Kills 3 | . . . 1 . . . 2 . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks 29 | . . . . 20 . . 9 . Impact . | . . . . . . . . . Slashing 29 | . . . . 20 . . 9 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5069 | . 441 488 989 1060 124 348 1619 . Guns 3047 | . 441 364 989 374 124 348 407 . Cannons 685 | . . 100 . . . . 585 . Explosions 465 | . . . . 57 . . 408 . Melee 848 | . . . . 629 . . 219 . Ramming . | . . . . . . . . . Kinetic 1838 | . 265 206 275 74 35 142 841 . Thermal 1863 | . 176 282 714 245 89 206 151 . Explosive . | . . . . . . . . . Electromagnetic 520 | . . . . 112 . . 408 . Impact . | . . . . . . . . . Slashing 848 | . . . . 629 . . 219 . Piercing . | . . . . . . . . . Highest Corruption 29 | . . . . 3 . 5 29 29 Average Corruption 6 | . . . . 2 . 4 9 29 Corruption Purged . | . . . . . . . . . Effects 63 | . . . . 10 . 8 41 4 Message Errors 12 | . . . . 3 . 2 6 1 Matter Fused 13 | . . . . . . 2 10 1 Heat Flow Errors 10 | . . . . 3 . 1 6 . Energy Discharges 12 | . . . . 3 . 3 6 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . 1 2 Targeting Errors 7 | . . . . 1 . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 61 | . . 5 . 56 . . . . Projectiles 5 | . . 5 . . . . . . Explosions . | . . . . . . . . . Melee 56 | . . . . 56 . . . . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . . . . 17 . . 40 . Shots 5 | . . . . 1 . . 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 892 | . 81 375 345 192 47 238 892 . Average Temperature 178 | . 30 125 122 78 26 89 340 . Received Heat Transfer 2046 | . 216 111 477 231 42 9 861 99 Effects 59 | . . 2 7 . . . 50 . Shutdowns 6 | . . . 1 . . . 5 . Energy Bleed 6 | . . 1 1 . . . 4 . Interference 18 | . . . 5 . . . 13 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 5 | . . 1 . . . . 4 . Damage (minor) 3 | . . . . . . . 3 . Damage (major) 15 | . . . . . . . 15 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 3 | . . . . 1 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 2 1 3 . 1 . . Heat Transferred 3959 | . 518 531 1554 457 200 400 299 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 220 | . 220 129 174 133 60 104 . . Initial 29 | . . 29 . 10 . 29 . . Average 46 | . 74 40 69 39 10 30 . . Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 98 | 100 92 100 100 100 100 100 . . Level 1 1 | . 7 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . . 2 1 1 . . Investigation . | . . . . . . . . . Extermination 2 | . . . . 1 . 1 . . Reinforcement 4 | . 2 . . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 4 | . 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 16 14 12 10 3 3 13 6 Peak Tracking Total 7 | . 4 5 4 3 1 3 7 5 Tactical Retreats 3 | . 2 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 8 | . 2 1 3 . . 2 . . Terminals 7 | . 2 1 3 . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 3 2 4 . . 2 . . Successful 9 | . 1 2 4 . . 2 . . Failed 2 | . 2 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 1 2 . . 1 . . Terminals 10 | . 3 2 4 . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 1 2 . . . . . Alert Level 1 | . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 1 2 . . 1 . . Terminals 5 | . 1 1 2 . . 1 . . Track 5 | . 1 1 2 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 2 . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 5733 | 66 802 861 858 957 528 620 1018 23 Spaces Moved 2827 | 47 443 380 383 459 277 319 484 35 Core 53 | 18 . . . . . . 5 30 Treads 1649 | . . . 317 459 277 319 272 5 Legs 1125 | 29 443 380 66 . . . 207 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 155 172 183 182 150 50 Average Speed 171 | 115 148 176 177 179 183 182 176 65 Slowest Speed 1400 | 150 150 240 210 185 205 182 1400 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 4 . Exploration Rate (%) 23 | 4 48 31 31 10 8 8 60 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 32 | . . 9 . 3 . . 20 . Melee 1 | . . . . . . . 1 . Projectile 28 | . . 9 . . . . 19 . AOE 3 | . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 3349 | 55 521 509 480 535 293 344 577 35 Wait 128 | . 28 49 22 14 . 2 13 . Move 2819 | 46 442 379 382 458 276 318 483 35 Hop . | . . . . . . . . . Pick Up 64 | 3 10 14 13 8 4 8 4 . Fast Attach 26 | 6 1 6 2 5 1 1 4 . Attach 50 | . 2 7 9 7 2 3 20 . Detach 9 | . . 1 3 . . . 5 . Swap 9 | . 2 3 3 1 . . . . Drop 30 | . 1 8 5 1 5 4 6 . Fire 183 | . 35 42 41 21 3 8 33 . Melee 29 | . . . . 20 . . 9 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1185 | -9/Materials | Lost 4 parts (1p1n2w) 1628 | -9/Materials | Discovered new exit (range 16) 1730 | -9/Materials | Entered another Materials area 1730 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -8/Materials | Lost 4 parts (1p1n1u1w) 2029 | -8/Materials | Build established: Hauler-Mutant 2526 | -8/Materials | Discovered new exit (range 14) 2588 | -8/Materials | Entered Factory 2588 | -7/Factory | Evolved 2 slots: Utility x2 3485 | -7/Factory | Discovered new exit (range 8) 3545 | -7/Factory | Entered another Factory area 3545 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3972 | -6/Factory | Discovered new exit (range 13) 4073 | -6/Factory | Entered another Factory area 4073 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4320 | -5/Factory | Build established: Scavenger-Mutant 4392 | -5/Factory | Discovered new exit (range 16) 4693 | -5/Factory | Entered Upper Caves 5104 | -5/Upper Caves | Lost 4 parts (1n2u1w) 5350 | -5/Upper Caves | Learned location of 1 exit from Factory 5445 | -5/Upper Caves | Build established: Scavenger-Tank 5464 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5513 | -5/Upper Caves | Crushed by falling debris 5513 | -5/Upper Caves | System corruption reached 10% 5536 | -5/Upper Caves | Crushed by falling debris 5536 | -5/Upper Caves | Core integrity fell below 50% 5542 | -5/Upper Caves | Core integrity fell below 20% 5548 | -5/Upper Caves | Crushed by falling debris 5548 | -5/Upper Caves | Crushed by falling debris 5579 | -5/Upper Caves | Lost 18 parts (2p4n6u6w) 5648 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5689 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5705 | -5/Upper Caves | Discovered new exit (range 3) 5711 | -5/Upper Caves | Entered another Upper Caves area 5734 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- glitched. 05673_ Y-64 Sentinel destroyed. 05678_ Acquired Imp. Treads. 05679_ Acquired 73 matter. 05680_ Adv. Heat Sink fries itself beyond repair. 05682_ Acquired 33 matter. 05686_ Acquired 43 matter. 05689_ Acquired 56 matter. 05696_ System corrupted: Energy discharge (-54). 05705_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05712_ PX9>B&RL>6X 9FCH%>OURMG0 5BWKM &Y 05713_ Lgt. Treads destroyed. 05713_ Lrg. Storage Unit destroyed. 05714_ Lgt. Nuclear Core destroyed. 05715_ Lgt. Angular Momentum Engine destroyed. 05719_ Imp. Treads destroyed. 05728_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#???## | | ???????????????????????##???????????????????? ### | | ??????????????????????## ???????????????????? | | ?????????????????###### ?????????????#?#????## | | ?????????????????? ????????????? ? ????# | | ?????????????????? #?###???????? # ????# | | ?????????????????? ## ###?????? #?????# | | ????????????? ??? #####??# #???????# | | ????????????? ?????# #??# #???????# | | ???????????? ####??# #### ###?????? | | ???????????? ???# ## ####### | | ????????????? #??## ######### # | | ??????????????# ???# #???????# | | ??????????????# Y #??# #??? #?#### | | ?????????????## # ### ## #????## ## | | ???????????### # #?????####? | | ???????????# #?????????? | | ????????? #?????????? | | ????????? @ #?????????? | | ????????? #????????? | | ????????? ## #???????? | | ?????????? #####? ???????? | | ?????????? ##????? ???????? | | ??????????? ##?????? ???????? | | ??????????? #### ##????????# ?????????? | | ??????????? ????## ##?????????? ???????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????# ##?????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 400 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonGuidedSpear Manual? 0 Play Time 00:46:43 Cumulative 33.6 hours Start 2021.02.06 @ 17:27:02 End 2021.02.06 @ 18:16:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44a1a84a-a5f4-420a-85c6-649c113da826