Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 01:47:05 Player: Ev Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3334) 3334 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9534 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 114/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Antigrav Array > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Target Analyzer Improved Focal Shield System Shield System Restoration Module Drone Bay > --- WEAPON ----------- Quantum Rifle Advanced Plasma Cannon Improved Remote Datajack > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Small Battery Phase Shifter [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Antigrav Array Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 1 . . Utility 9 | . . 2 . . . 2 1 2 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 94 | 6 12 8 . 1 1 40 7 4 15 Power 13 | 1 . 1 . . 1 6 . . 4 Engine 6 | 1 . . . . . 4 . . 1 Core 4 | . . 1 . . 1 2 . . . Reactor 3 | . . . . . . . . . 3 Propulsion 21 | 2 5 2 . . . 10 1 . 1 Treads 4 | . . . . . . 4 . . . Leg 16 | 2 5 2 . . . 6 1 . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 30 | 1 4 2 . 1 . 12 1 3 6 Device 19 | . 1 1 . . . 11 . 2 4 Storage 3 | 1 1 . . . . . . . 1 Processor 4 | . 2 . . . . 1 . . 1 Hackware 1 | . . . . . . . . 1 . Protection 3 | . . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 30 | 2 3 3 . . . 12 5 1 4 Energy Gun 8 | 2 1 . . . . 4 . . 1 Energy Cannon 7 | . . . . . . 2 3 1 1 Ballistic Gun 6 | . . 3 . . . 2 1 . . Ballistic Cannon 4 | . 2 . . . . 1 1 . . Launcher 4 | . . . . . . 2 . . 2 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 2 . 1 Parts Lost 48 | . . . . . . 20 . 1 27 Power 6 | . . . . . . 3 . . 3 Propulsion 11 | . . . . . . 6 . 1 4 Utility 19 | . . . . . . 5 . . 14 Weapon 12 | . . . . . . 6 . . 6 Highest Loss Streak 18 | . . . . . . 11 . 1 18 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 1 5 5 6 7 8 4 7 7 3 Power . | . . . . 1 1 . 1 1 . Propulsion . | . 1 1 1 1 1 . 1 1 . Utility 2 | . 1 1 2 3 4 1 4 4 2 Weapon 1 | . 1 2 3 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . 3 2 . 1 . 2 . . 2 Power 2 | . 1 . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 4 | . 1 . . 1 . 1 . . 1 Weapon 2 | . 1 . . . . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 98 100 100 100 91 99 97 68 Engine 4 | . 14 . . . . 7 11 10 3 Core 5 | . . 10 11 11 11 4 . . . Leg 19 | . 27 22 22 22 22 16 23 20 8 Device 15 | . 1 10 11 11 11 18 23 25 27 Storage 7 | . 14 11 11 11 11 2 5 5 4 Processor 7 | . 10 11 11 11 11 6 5 5 2 Protection 7 | . . 11 11 11 11 8 4 5 2 Energy Gun 3 | . 17 . . . . 5 3 . . Energy Cannon 2 | . . . . . . 3 9 5 6 Ballistic Gun 10 | . . 4 22 22 22 8 . 5 . Ballistic Cannon 2 | . 10 17 . . . 1 2 5 . Peak Build Rating 82 | 6 9 19 19 22 24 64 72 81 82 Average Rating 36 | 4 7 15 19 21 23 45 69 78 65 On Entrance 30 | . 6 9 19 19 22 24 61 71 78 Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 82 | 13 21 19 19 26 28 57 63 61 82 Greatest Support 76 | 20 20 26 26 26 26 76 69 60 69 Greatest Overweight (x) 4 | . 1 . . . 1 3 4 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 9 8 8 8 8 6 8 8 7 Most Carried 9 | 3 9 7 7 8 8 8 8 8 8 Average Carried 5 | 1 5 5 6 7 8 4 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 8 6 7 8 8 7 8 8 1 Class Distribution -------------------- 56% | Mutant 16% | Scavenger-Tank 10% | Derelict-Tank 10% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2304 | 246 214 111 58 87 70 1054 . 5 459 Remotely . | . . . . . . . . . . Salvage Created 4294 | . 749 233 58 . 81 1961 157 . 1055 Parts 210 | . 42 15 11 . 7 98 10 . 27 Haulers Intercepted 6 | . 1 1 . . . 3 . . 1 Recyclers Shooed 6 | . 1 . . . . 2 . . 3 Parts Field Recycled 6 | . . . . . . . . . 6 Retrieved Matter 56 | . . . . . . . . . 56 Parts Self-Destructed 7 | . . . . . 7 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 65 | . 12 7 4 . 3 23 3 . 13 Guns 32 | . 11 . 4 . 3 14 . . . Cannons 23 | . . 7 . . . 8 3 . 5 AOE 6 | . . . . . . . . . 6 Classes Destroyed 15 | . 6 . . . . 7 1 . 1 Worker 7 | . 1 . . . . 3 . . 3 Builder 5 | . . . . . . 3 . . 2 Tunneler 1 | . . . . . . 1 . . . Hauler 6 | . 1 1 . . . 3 . . 1 Recycler 8 | . 2 1 . . . 2 . . 3 Operator 1 | . . . . . . 1 . . . Watcher 7 | . 3 . . . . 2 . . 2 Swarmer 20 | . 3 4 4 . 3 3 . . 3 Grunt 24 | . 9 3 . . . 9 . . 3 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 3 | . . . . . . 3 . . . Specialist 2 | . . . . . . . 2 . . Hunter 4 | . . . . . . 2 . . 2 Programmer 10 | . . . . . . 5 1 . 4 Best Kill Streak 15 | . 5 9 4 . 2 6 1 . 15 Combat Bots Only 7 | . 3 7 4 . 2 5 1 . 6 Max Kills in Single Turn 3 | . 1 2 2 . 1 2 1 . 3 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 826 | . 51 30 10 . 30 351 88 12 254 Missed 254 | . 11 5 2 . 11 103 33 5 84 Hits 572 | . 40 25 8 . 19 248 55 7 170 Melee 24 | . . . . . . . . . 24 Projectile 548 | . 40 25 8 . 19 248 55 7 146 AOE 3 | . . . . . . . . . 3 Critical Strikes 21 | . . . . . . 5 4 . 12 Actively Blocked 1 | . . . . . . 1 . . . Part Disruptions 6 | . . . . . . . 5 . 1 Damage Taken 7571 | . 445 159 42 . 203 2576 677 115 3354 Core 1870 | . 109 16 15 . . 359 55 15 1301 Absorbed by Shields 700 | . . 68 18 . 78 155 204 41 136 Redirected to Shielding 55 | . . 3 1 . . 51 . . . Ignored by Resistances 483 | . . . . . . 241 . . 242 Regen/Repaired (Parts) 237 | . . . . 222 . 15 . . . Core Remaining (%) 82 | 100 56 . . . 92 57 94 98 . Volleys Fired 304 | . 49 15 3 . 10 119 22 3 83 Largest 4 | . 2 2 2 . 2 4 3 3 2 Hottest 236 | . 95 60 46 . 46 228 236 161 192 Shots Fired 590 | . 89 30 6 . 20 304 36 9 96 Gun 337 | . 86 . 6 . 20 205 . 3 17 Cannon 234 | . 3 30 . . . 91 36 6 68 Launcher 15 | . . . . . . 4 . . 11 Special 4 | . . . . . . 4 . . . Kinetic 259 | . 3 30 6 . 20 172 22 6 . Thermal 278 | . 86 . . . . 101 14 . 77 Explosive 15 | . . . . . . 4 . . 11 Electromagnetic 34 | . . . . . . 23 . 3 8 Robot Hit Streak 20 | . 10 6 4 . 8 11 5 3 20 Robot Miss Streak 6 | . 3 4 2 . 3 6 2 4 2 Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 6 | . 1 . 2 . 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . Shots Hit Robots 357 | . 57 14 4 . 12 166 24 3 77 Core Hits 169 | . 31 11 4 . 5 77 5 3 33 Critical Kills 3 | . . . . . . 3 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 14 | . 1 . . . . 10 3 . . Burn 4 | . 1 . . . . 3 . . . Meltdown 1 | . . . . . . 1 . . . Destroy 4 | . . . . . . 4 . . . Blast 5 | . . . . . . 2 3 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11024 | . 741 336 74 . 174 4055 874 116 4654 Guns 3753 | . 704 . 74 . 174 2263 . 49 489 Cannons 4743 | . 37 281 . . . 1695 874 67 1789 Explosions 2528 | . . 55 . . . 97 . . 2376 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2966 | . 37 281 74 . 174 1919 403 78 . Thermal 5018 | . 704 . . . . 1810 471 . 2033 Explosive 2473 | . . . . . . 97 . . 2376 Electromagnetic 567 | . . 55 . . . 229 . 38 245 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . 5 13 . 6 Average Corruption 3 | . . . . . . 3 10 . 2 Corruption Purged 8 | . . . . . . 5 . . 3 Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 19 5 . 6 Message Errors 10 | . . . . . . 7 2 . 1 Matter Fused 11 | . . . . . . 6 1 . 4 Energy Discharges 2 | . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . 1 . . . Weapon Failures 3 | . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 352 | . . . . . . 48 37 . 267 Projectiles 120 | . . . . . . 35 37 . 48 Explosions 232 | . . . . . . 13 . . 219 Melee . | . . . . . . . . . . Knockbacks 13 | . . 2 . . . 5 6 . . Impact . | . . . . . . . . . . Kinetic 13 | . . 2 . . . 5 6 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . . . 62 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 536 | . 396 284 . . . 536 159 8 280 Average Temperature 161 | . 135 81 . . . 196 79 6 75 Received Heat Transfer 1180 | . 225 24 . . . 645 . 18 268 Effects 36 | . 3 . . . . 32 . . 1 Shutdowns 16 | . 1 . . . . 15 . . . Energy Bleed 3 | . 1 . . . . 1 . . 1 Interference 6 | . . . . . . 6 . . . Matter Decay 5 | . 1 . . . . 4 . . . Short Circuit 3 | . . . . . . 3 . . . Damage (minor) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . 1 . . . . 2 . . 2 Combat Hostiles 4 | . 1 . . . . 1 . . 2 Parts Melted 24 | . 2 . . . . 11 . . 11 Heat Transferred 8470 | . 1957 . . . . 3034 650 . 2829 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 . . 100 100 100 94 Level 1 1 | . . . . . . . . . 5 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 267 | . 199 158 151 . . 153 56 15 267 Initial 61 | . . 35 61 . . . 56 15 . Average 57 | . 109 69 128 . . 62 22 1 27 Influence Increases 2154 | . 364 214 90 . 70 752 82 . 582 Destroy 0b10 Robot/C 1300 | . 240 140 80 . 60 460 60 . 260 Destroy 0b10 Robot/NC 175 | . 35 10 . . . 75 . . 55 Destroy Leader 276 | . 58 12 10 . 10 130 10 . 46 Successful Hack 6 | . . 6 . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . Disable Machine 90 | . . 15 . . . 30 . . 45 Destroy Structure 172 | . 1 1 . . . 42 12 . 116 Lose Combat Pursuer 105 | . . 30 . . . 15 . . 60 Influence Decreases 1949 | . 278 142 137 111 70 637 165 32 377 Entered New Map 335 | . . 51 97 111 . . 59 17 . Time Decay 1238 | . 278 91 40 . 70 417 106 15 221 Lost Part 356 | . . . . . . 200 . . 156 Lost Ally 20 | . . . . . . 20 . . . Squads Dispatched 20 | . 3 1 . . . 8 3 . 5 Investigation 2 | . 1 . . . . . . . 1 Extermination 6 | . . . . . . 3 1 . 2 Reinforcement 8 | . 2 1 . . . 1 2 . 2 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 7 | . . . . . . 5 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 18 12 3 . 3 40 4 4 31 Peak Tracking Total 8 | . 4 5 3 . 3 5 4 4 8 Tactical Retreats 4 | . . 1 . . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 2 | . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 6 | . . 1 . . . 2 . . 3 Max in Single Turn 1 | . . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 7 | . 1 1 . 1 . 1 . . 3 Terminals 3 | . . 1 . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . 2 2 . 5 . 2 . . 6 Successful 10 | . 2 1 . 5 . 2 . . . Failed 7 | . . 1 . . . . . . 6 Catastrophic 3 | . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 2 . 2 . . . 1 3 Terminals 5 | . . 2 . . . . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 5 | . 2 . . . . . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . 5 . . . . . Part Schematic 5 | . . . . 5 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . . 3 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 44 | . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . no_distress 1 | . . . . . . 1 . . . find_fabricator 1 | . . . . . . 1 . . . find_dsf 1 | . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Active Infowar (turns) 5993 | . 514 208 92 1296 967 1687 334 215 680 Optics 5601 | . 514 208 92 1296 967 1687 334 215 288 Sensors 895 | . . . . . . . . 215 680 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 6521 | 61 703 208 92 1296 967 1743 334 215 902 Spaces Moved 3498 | 43 329 113 69 1075 577 633 151 131 377 Core 57 | 4 . . . . . 8 . . 45 Treads 55 | . . . . . . 55 . . . Legs 3292 | 39 329 113 69 1075 577 570 151 131 238 Wheels . | . . . . . . . . . . Hover 94 | . . . . . . . . . 94 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 143 | 113 141 120 120 120 162 167 168 146 148 Slowest Speed 400 | 120 190 120 120 120 190 330 400 190 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 55 18 27 84 77 14 7 3 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 102 | . . . . . . 40 4 . 58 Melee . | . . . . . . . . . . Projectile 38 | . . . . . . 23 4 . 11 AOE 64 | . . . . . . 17 . . 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 4480 | 55 476 156 72 1082 588 1083 195 148 625 Wait 417 | . 55 6 . . . 224 3 6 123 Move 3489 | 42 328 112 68 1074 576 632 150 130 377 Hop . | . . . . . . . . . . Pick Up 102 | 7 21 7 1 4 . 41 6 3 12 Fast Attach 9 | . . . . . 1 4 3 1 . Attach 61 | 6 3 3 . . . 29 2 2 16 Detach 3 | . . . . . . 1 . . 2 Swap 42 | . 11 6 . 1 . 16 3 1 4 Drop 52 | . 9 7 . 3 1 16 6 2 8 Fire 304 | . 49 15 3 . 10 119 22 3 83 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 17) 211 | -10/Materials | Discovered new exit (range 11) 323 | -10/Materials | Build established: Mutant 762 | -10/Materials | Discovered new exit (range 4) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x2 933 | -9/Materials | Destroyed 7 combat bots 954 | -9/Materials | Discovered new exit (range 15) 973 | -9/Materials | Entered Mines 1056 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1065 | -9/Mines | Entered Zion 1215 | -7/Zion | Learned Factory interactive machine intel 1342 | -7/Zion | Met Imprinter 1484 | -7/Zion | Received a hallucinogenic algorithm 1484 | -7/Zion | Ran a hallucination algorithm 1503 | -7/Zion | Ran a hallucination algorithm 2300 | -7/Zion | Visited the Megawrench Repair Shop 2300 | -7/Zion | Megawrench repaired 8 parts 2347 | -7/Zion | Discovered new exit (range 12) 2361 | -7/Zion | Entered Proximity Caves 2375 | -6/Proximity Caves | Learned Factory trap positions 3315 | -6/Proximity Caves | Discovered new exit (range 7) 3328 | -6/Proximity Caves | Entered Factory 3328 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3329 | -6/Factory | Loaded intel: 60 trap records 3330 | -6/Factory | Loaded intel: 54 interactive machine locations 3480 | -6/Factory | Garrison activated, responded to threat 3596 | -6/Factory | Garrison activated, responded to threat 3637 | -6/Factory | Build established: Derelict-Tank 3905 | -6/Factory | Repaired Broken Imp. Aluminum Leg 4329 | -6/Factory | Lost 11 parts (2p3n2u4w) 4597 | -6/Factory | Lost 5 parts (1p2n1u1w) 4711 | -6/Factory | Discovered new exit (range 17) 4903 | -6/Factory | Build established: Scavenger-Tank 5071 | -6/Factory | Entered another Factory area 5071 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5295 | -5/Factory | Discovered new exit (range 8) 5329 | -5/Factory | System corruption reached 10% 5405 | -5/Factory | Entered another Factory area 5405 | -4/Factory | Evolved 2 slots: Utility x2 5411 | -4/Factory | Discovered new exit (range 19) 5568 | -4/Factory | Ran a hallucination algorithm 5620 | -4/Factory | Entered Research 5620 | -3/Research | Evolved 2 slots: Utility x2 5912 | -3/Research | Build established: Scavenger-Mutant 5939 | -3/Research | Lost 3 parts (2n1u) 6157 | -3/Research | Lost 6 parts (1p1n3u1w) 6448 | -3/Research | Found Prototype Launcher 6449 | -3/Research | Identified Hellfire Missile Launcher 6473 | -3/Research | Found Hellfire Missile Launcher 6501 | -3/Research | Core integrity fell below 50% 6513 | -3/Research | Core integrity fell below 20% 6522 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 06504_ U-05 Engineer lays Concrete. 06504_ Acquired 17 matter. 06504_ P-80 Master resets C-35 Carver, system corruption cleaned. 06505_ U-05 Engineer lays Concrete. 06505_ Acquired Lgt. Ion Engine. 06505_ U-05 Engineer lays Concrete. 06506_ System Shield destroyed. 06506_ U-05 Engineer lays Concrete. 06507_ U-05 Engineer builds a Wall. 06508_ U-05 Engineer builds a Door. 06509_ U-05 Engineer builds a Wall. 06509_ P-80 Master resets P-80 Master, system corruption cleaned. 06512_ Adv. Target Analyzer destroyed. 06513_ U-05 Engineer lays Concrete. 06513_ U-05 Engineer builds a Wall. 06516_ Connecting with Recycling Unit... Feedback: System corruption (+1%). 06516_ ALERT: Suspicious activity at Recycling Unit R004. Dispatching Investigation squad. 06519_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ????????????? #????????????????????????????? | | ????????????? #????????????????????????????? | | ?????????????? #????????????????????????????? | | ??????????????? #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ###########??????????????????? | | ???????????????# # """"" #??????????????????? | | ??#+############ # ""Y"" #??????????????????? | | ??# + # c@ #??????????????????? | | ??# # # cc A #??????????????????? | | ??# # pp #??????????????????? | | ??# # # #??????????????????? | | ??# # #??????????????????? | | ??# # # #??????????????????? | | ??# # ###########??????????????????? | | ??# / #????????????????????????????? | | ??# # #????????????????????????????? | | ??# %! #????????????????????????????? | | ??# #????????????????????????????? | | ??# # #????? ??????????????????????? | | ??##### ##/ # ###+#/???????????????????????? | | ##### ??????????????????????? | | ! %! ???????????????????????? | | ####### ????????????????????????? | | ????????????????????????? | | ^ #####?????????????????????????? | | " """ ! #####+############?#??????????? | | " """ # ## """"""""""" #??????????? | | " ""% # # """"T"""" #??????????? | | ^ # #??????????? | | ^ + #??????????? | | " " " # #??????????? | | " "" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 34 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Utility Shielding 33 Phase Shifting 5 Evasion (%) 55 Target Analysis 8 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Bore Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 85% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualClaymoresDoublenader Manual? 0 Play Time 01:11:45 Cumulative 49.7 hours Start 2025.05.13 @ 19:56:02 End 2025.05.14 @ 01:47:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95e854fd-5928-4781-92a1-d545a720419a