Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 19:12:28 Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4119) 4119 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1635) 1635 TOTAL SCORE: 10224 Bonus ------- High Alert Combat Kills 469 Follower Combat Kills 1037 Registered with UFD 300 Friendly Fire -171 Cogmind --------- Core Integrity 0/850 Matter 136/300 Energy 26/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (20) --- High-capacity Matter Pod (200) Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Target Analyzer Improved Weapon Shielding A0-MCA's Component Scanner High-powered Tractor Beam Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Machine Gun Gauss Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- High-capacity Matter Pod Advanced Sensor Array Improved Signal Interpreter Improved Weapon Shielding Hardened Heavy Armor Plating A0-MCA's Component Scanner High-powered Tractor Beam High-powered Shock Rifle Improved EM Pulse Cannon Proton Cannon Heavy Plasma Cannon Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Improved Datajack Vortex Trap Vortex Trap Botcube [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility System Shield Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . 2 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 133 | 3 9 25 26 21 17 9 23 Power 9 | . 1 2 1 3 1 . 1 Engine 9 | . 1 2 1 3 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 27 | 2 2 6 4 2 5 . 6 Treads 25 | . 2 6 4 2 5 . 6 Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 3 5 3 6 5 3 8 Device 12 | . . . 3 5 . 1 3 Storage 2 | . 1 . . 1 . . . Processor 7 | . 1 . . . 4 1 1 Hackware 6 | . . 4 . . . 1 1 Protection 6 | . 1 1 . . 1 . 3 Artifact . | . . . . . . . . Weapon 64 | 1 3 12 18 10 6 6 8 Energy Gun 3 | . . 2 1 . . . . Energy Cannon 19 | . 2 1 4 5 4 3 . Ballistic Gun 3 | 1 1 1 . . . . . Ballistic Cannon 21 | . . 8 6 1 1 2 3 Launcher 14 | . . . 7 3 . . 4 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 1 1 . 1 Unidentified Prototypes 6 | . . 5 1 . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 19 | . . 2 1 1 4 . 11 Power 1 | . . . . . . . 1 Propulsion 7 | . . . 1 1 1 . 4 Utility 7 | . . 1 . . 1 . 5 Weapon 4 | . . 1 . . 2 . 1 Highest Loss Streak 10 | . . 1 1 1 2 . 10 To Critical Strikes 3 | . . . . 1 1 . 1 Average Slot Usage (%) 96 | . 96 94 97 98 92 99 97 Engine 9 | . 14 11 9 9 8 9 5 Treads 25 | . 28 21 26 26 26 27 24 Device 4 | . . . 8 9 1 3 12 Storage 9 | . 14 11 9 9 9 9 6 Processor 9 | . 5 . . . 16 23 19 Hackware 13 | . . 17 27 27 11 9 2 Protection 3 | . 5 11 . . 2 . 3 Energy Cannon 9 | . 14 3 5 15 15 13 . Ballistic Gun 1 | . 13 . . . . . . Ballistic Cannon 8 | . . 18 10 . . 4 19 Peak Build Rating 60 | 6 8 27 33 35 34 40 60 Average Rating 29 | 5 7 21 32 32 30 35 54 On Entrance 22 | 6 6 8 27 32 33 28 40 Naked Turns . | . . . . . . . . Heaviest Build 80 | 14 24 34 32 68 80 63 75 Greatest Support 102 | 26 40 40 60 60 64 64 102 Greatest Overweight (x) 1 | . . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 Average Capacity 14 | 8 8 10 10 15 20 20 20 Most Carried 20 | 8 10 10 10 14 20 20 20 Average Carried 13 | 5 8 9 9 11 14 19 18 Final Capacity 20 | 8 10 10 10 20 20 20 20 Final Carried 20 | 4 10 10 10 14 20 20 17 Class Distribution -------------------- 35% | Hacker-Mutant 27% | Commander-Mutant 25% | Mutant 11% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 3564 | 187 461 622 981 466 228 50 569 Remotely . | . . . . . . . . Salvage Created 3985 | . 490 571 864 1011 447 . 602 Parts 255 | . 30 41 68 71 21 . 24 Haulers Intercepted 12 | . 1 4 4 3 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 87 | . 7 12 23 24 7 . 14 Guns 5 | . 5 . . . . . . Cannons 54 | . 2 12 12 13 7 . 8 AOE 26 | . . . 10 10 . . 6 Classes Destroyed 17 | . 6 1 5 . 3 . 2 Worker 12 | . 2 2 4 3 . . 1 Builder 7 | . 1 2 3 1 . . . Hauler 12 | . 1 4 4 3 . . . Recycler 1 | . . . . . 1 . . Mechanic 2 | . . . 1 . . . 1 Operator 5 | . 1 1 1 2 . . . Watcher 7 | . 3 . 2 2 . . . Swarmer 13 | . . . 4 7 . . 2 Grunt 45 | . 7 9 14 9 . . 6 Brawler 1 | . . . . . 1 . . Duelist 4 | . . . 1 . 1 . 2 Protector 1 | . . . . . . . 1 Sentry 15 | . . 3 2 7 3 . . Specialist 1 | . . . . . . . 1 Hunter 5 | . . . 1 1 . . 3 Programmer 2 | . . . . . 2 . . Heavy 1 | . . . 1 . . . . Best Kill Streak 9 | . 3 5 8 9 2 . 8 Combat Bots Only 7 | . 2 4 5 6 2 . 7 Max Kills in Single Turn 4 | . 2 2 4 4 1 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 511 | . 34 41 117 89 35 . 195 Missed 146 | . 11 18 31 21 8 . 57 Damage Taken 6616 | . 297 288 1551 1053 516 . 2911 Core 1352 | . 33 61 225 159 19 . 855 Absorbed by Shields 36 | . . . . . . . 36 Redirected to Shielding 123 | . . . . . . . 123 Regen/Repaired (Parts) 663 | . . 43 . 231 . . 389 Core Remaining (%) 74 | 100 86 84 . . . 26 . Volleys Fired 244 | . 34 36 72 56 18 . 28 Largest 3 | . 2 2 2 2 2 . 3 Hottest 150 | . 120 120 150 150 150 . 144 Shots Fired 466 | . 68 72 121 94 32 . 79 Gun 58 | . 58 . . . . . . Cannon 372 | . 10 72 103 84 32 . 71 Launcher 36 | . . . 18 10 . . 8 Special . | . . . . . . . . Kinetic 248 | . 58 55 52 10 2 . 71 Thermal 182 | . 10 17 51 74 30 . . Explosive 36 | . . . 18 10 . . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 7 11 11 17 7 . 6 Robot Miss Streak 10 | . 3 10 8 3 3 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 307 | . 38 59 87 58 24 . 41 Core Hits 267 | . 24 55 77 48 10 . 53 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . 3 2 . . 3 Blast 8 | . . . 3 2 . . 3 Melee Attacks 6 | . . . . 1 4 . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 1 4 . 1 Combat Hostiles 4 | . . . . . 4 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12262 | . 530 1027 3638 3036 704 . 3327 Guns 423 | . 423 . . . . . . Cannons 6668 | . 71 1001 2306 1537 693 . 1060 Explosions 5071 | . . . 1317 1499 . . 2255 Melee . | . . . . . . . . Ramming 100 | . 36 26 15 . 11 . 12 Kinetic 4106 | . 423 758 1324 409 132 . 1060 Thermal 2985 | . 71 243 982 1128 561 . . Explosive 4326 | . . . 1317 1499 . . 1510 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Entropic 745 | . . . . . . . 745 Highest Corruption 11 | . . 4 . . 11 2 7 Average Corruption 5 | . . 4 . . 10 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . 30 . . 28 . 6 Message Errors 17 | . . 6 . . 9 . 2 Matter Fused 13 | . . 8 . . 4 . 1 Heat Flow Errors 12 | . . 5 . . 7 . . Energy Discharges 8 | . . 6 . . 1 . 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . . 3 . . 2 . 1 Data Loss (major) 4 | . . 1 . . 2 . 1 Misfires 2 | . . 1 . . 1 . . Misdirections 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 227 | . . . 76 51 44 . 56 Projectiles 166 | . . . 76 43 44 . 3 Explosions 61 | . . . . 8 . . 53 Melee . | . . . . . . . . Knockbacks 49 | . . 7 25 . . . 17 Impact . | . . . . . . . . Kinetic 43 | . . 7 21 . . . 15 Secondary 6 | . . . 4 . . . 2 Self-Inflicted Damage 460 | . . . 75 138 . . 247 Shots 12 | . . . 3 5 . . 4 Rammed 19 | . 9 5 2 . 1 . 2 Targets Rammed 22 | . 9 5 4 . 2 . 2 Kicked . | . . . . . . . . Crushed 3 | . . . 2 . 1 . . Highest Temperature 371 | . 294 309 177 225 371 . 23 Average Temperature 89 | . 115 85 52 59 148 . 11 Received Heat Transfer 1573 | . 189 135 504 324 63 . 358 Effects 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 14 | . . 3 5 4 1 . 1 Heat Transferred 4405 | . 148 518 1406 1628 705 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Peak Influence 941 | . 216 167 352 941 489 . 895 Initial 312 | . . . 19 144 312 . . Average 242 | . 66 71 164 639 313 . 377 Maximum Alert Level 3 | . 1 . 1 3 2 . 3 Low Security (%) 50 | 100 96 100 47 2 . . 24 Level 1 27 | . 3 . 52 11 77 . 26 Level 2 15 | . . . . 55 22 . 35 Level 3 5 | . . . . 31 . . 13 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 3 3 6 . . 7 Investigation 10 | . 2 2 . 2 . . 4 Extermination . | . . . . . . . . Reinforcement 7 | . 1 1 3 2 . . . Assault 3 | . . . . 2 . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 11 | . 1 5 2 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | . 11 23 34 26 8 . 54 Peak Tracking Total 16 | . 3 4 5 7 4 . 16 Tactical Retreats 4 | . . . 1 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 9 | . 2 2 . 1 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 9 | . . . . 9 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . . . 6 1 . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . . 2 Triggered 1 | . . . 1 . . . . Most Traps Carried 2 | . . . . . . 2 2 Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 13 | . . . . 10 . . 3 Max in Single Turn 2 | . . . . 1 . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 43 | . 8 9 7 2 9 2 6 Terminals 26 | . 6 6 7 . 6 . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . 2 . . 1 Recycling Units 8 | . 2 1 . . 3 . 2 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 192 | . 26 49 48 2 50 6 11 Successful 115 | . 15 34 27 2 25 6 6 Failed 76 | . 11 14 21 . 25 . 5 Catastrophic 12 | . 1 3 3 . 3 . 2 Database Lockouts 1 | . . 1 . . . . . Manual 134 | . 22 31 39 3 33 . 6 Terminals 129 | . 15 29 48 . 35 . 2 Fabricators . | . . . . . . . . Repair Stations 7 | . . 2 . 2 . . 3 Recycling Units 35 | . 11 7 . . 15 . 2 Scanalyzers 13 | . . 11 . . . . 2 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 37 | . 1 7 16 . 7 6 . Record 5 | . . . . . . 5 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 5 | . . 3 2 . . . . Prototype ID Bank 5 | . . . 2 . 3 . . Branch Access Points 2 | . . 1 1 . . . . Terminal Index 3 | . . 1 1 . 1 . . Alert Level 6 | . . 1 3 . 2 . . Unreport Threat 3 | . . . 3 . . . . Locate Traps 2 | . 1 . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 Scan Component 2 | . . 1 . . . . 1 Repair 2 | . . 1 . . . . 1 Recycling Unit Hacks 12 | . 3 3 . . 6 . . Process 2 | . . 1 . . 1 . . Report Inventory 6 | . 2 1 . . 3 . . Retrieve Matter 2 | . . 1 . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 8 | . . 8 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 53 | . 11 14 11 2 12 . 3 Terminals 33 | . 5 9 11 . 8 . . Botnet 12 | . . 4 6 . 2 . . Operators 1 | . . 1 . . . . . Skim 19 | . 5 4 5 . 5 . . Sabotage 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 2 . . 2 Patch 2 | . . . . 2 . . . Recycling Units 14 | . 6 4 . . 4 . . Monitor 3 | . 1 1 . . 1 . . Reject 4 | . 2 1 . . 1 . . Recyclers 2 | . 1 1 . . . . . Mask 3 | . 2 1 . . . . . Tunnel 2 | . . . . . 2 . . Scrapoids 2 | . . . . . . . 2 Scanalyzers 2 | . . 1 . . . . 1 Extract 2 | . . 1 . . . . 1 Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 6 6 7 . 7 . 4 Full Trace Events 3 | . 1 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . 7 . . 1 . 4 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 Time 48 | . . 26 . . . . 22 Parts Recycled . | . . . . . . . . Recycled Matter 254 | . . 162 . . 92 . . Retrieved Matter 493 | . . 389 . . 104 . . Retrieved Components 3 | . 1 . . . 2 . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 1 . . 1 Non-combat 1 | . . . . 1 . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . 1 . . 1 parse_system 1 | . . . . . . . 1 no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 10 | . . . . . 10 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 21 | . . . . . 10 . 11 Largest Group 12 | . . . . . 7 7 12 Highest-Rated Group 274 | . . . . . 113 113 274 Highest-Rated Ally 37 | . . . . . 27 27 37 Total Orders . | . . . . . . . . Ally Attacks 198 | . . . . . 15 . 183 Total Damage 3220 | . . . . . 142 . 3078 Kills 32 | . . . . . 2 . 30 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Robot Analysis Total 5 | . . 3 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 7735 | 12 1102 1433 1104 827 1118 1236 903 Spaces Moved 3700 | 6 503 734 494 293 503 765 402 Core . | . . . . . . . . Treads 3694 | . 503 734 494 293 503 765 402 Legs 5 | 5 . . . . . . . Wheels 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 90 160 160 170 170 153 153 155 Average Speed 169 | 115 160 167 170 211 181 153 167 Slowest Speed 250 | 120 160 250 170 250 246 153 233 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 2 72 70 50 78 76 65 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . . 2 . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched 5 | . . . . . . 5 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 391 | . . . 161 138 9 . 83 Melee . | . . . . . . . . Projectile 72 | . . . 17 23 9 . 23 AOE 319 | . . . 144 115 . . 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 4725 | 13 728 874 620 398 677 838 577 Wait 346 | . 159 32 4 6 26 31 88 Move 3694 | 5 502 734 493 292 502 764 402 Hop . | . . . . . . . . Pick Up 80 | . 9 18 8 6 12 17 10 Fast Attach 24 | . 2 8 4 2 3 2 3 Attach 33 | 3 2 3 2 3 7 4 9 Detach 21 | 3 . . . 1 7 2 8 Swap 77 | . 5 15 20 16 7 3 11 Drop 85 | 2 6 24 13 6 6 15 13 Fire 244 | . 34 36 72 56 18 . 28 Melee 6 | . . . . 1 4 . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 21 | . 9 4 4 . 2 . 2 Escape Stasis . | . . . . . . . . Rewire 83 | . . . . . 83 . . Trap 11 | . . . . 9 . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -8/Scraptown -6/Factory (discovered 4 exits: Fac x2 / *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Identified exit to Materials 679 | -10/Materials | Discovered exit to Materials (range 15) 791 | -10/Materials | Identified exit to Mines 862 | -10/Materials | Learned Storage emergency access door positions 1008 | -10/Materials | Learned location of 2 exits from Subcaves 1115 | -10/Materials | Entered another Materials area 1115 | -9/Materials | Evolved 2 slots: Utility x2 1116 | -9/Materials | Identified exit to Materials 1116 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Repaired Lgt. Treads 1956 | -9/Materials | Central database locked down 2239 | -9/Materials | Build established: Hacker-Mutant 2548 | -9/Materials | Entered another Materials area 2548 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -8/Materials | Identified exit to Storage 2812 | -8/Materials | Discovered new exit (range 4) 3038 | -8/Materials | Identified exit to Factory 3058 | -8/Materials | Learned location of 1 exit from Storage 3068 | -8/Materials | Learned location of 1 exit from Lower Caves 3069 | -8/Materials | Learned 4 Factory zone layouts 3076 | -8/Materials | Learned 2 Lower Caves zone layouts 3652 | -8/Materials | Entered Storage 3653 | -8/Storage | Identified exit to Recycling 3789 | -8/Storage | Core integrity fell below 50% 3834 | -8/Storage | Used back door to open Recycling access 4452 | -8/Storage | First assault squad dispatched 4479 | -8/Storage | Entered Recycling 4881 | -8/Recycling | System corruption reached 10% 4924 | -8/Recycling | Lost 3 allies 5225 | -8/Recycling | Build established: Commander-Mutant 5301 | -8/Recycling | Learned location of 2 exits from Factory 5378 | -8/Recycling | Learned Storage emergency access door positions 5446 | -8/Recycling | Learned Factory stockpile data 5506 | -8/Recycling | Learned Factory security intel 5542 | -8/Recycling | Scanned before Scraplab entrance 5557 | -8/Recycling | Learned 2 Storage zone layouts 5579 | -8/Recycling | Discovered new exit (range 2) 5597 | -8/Recycling | Learned Factory fabricator intel 5597 | -8/Recycling | Entered Scraptown 5597 | -8/Scraptown | Accompanied by 7 allies 5597 | -8/Scraptown | System corruption cleaned by C-Scrubber 5769 | -8/Scraptown | Visited Bundlers 5930 | -8/Scraptown | Visited Symbiants 6080 | -8/Scraptown | Visited The Evicted 6129 | -8/Scraptown | Visited Awakened 6155 | -8/Scraptown | Visited TADAMA 6285 | -8/Scraptown | Visited UFD Registry 6285 | -8/Scraptown | Registered with UFD as "Hammerface" 6355 | -8/Scraptown | Visited Botcube Research 6365 | -8/Scraptown | Found Botcube 6395 | -8/Scraptown | Visited Abandonware Association 6413 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 6413 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 6451 | -8/Scraptown | Visited Modified Component R&D 6468 | -8/Scraptown | Visited Research Penetration Think Tank 6502 | -8/Scraptown | Visited Supply Room 6559 | -8/Scraptown | Visited Science Guys 6626 | -8/Scraptown | Visited A0-MCA Data Center 6636 | -8/Scraptown | Given a B+ rating by A0-MCA 6638 | -8/Scraptown | Found A0-MCA's Component Scanner 6798 | -8/Scraptown | Discovered new exit (range 5) 6803 | -8/Scraptown | Identified exit to Factory 6833 | -8/Scraptown | Entered Factory 6833 | -6/Factory | Accompanied by 7 allies 6833 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6834 | -6/Factory | Identified exit to Lower Caves 6835 | -6/Factory | Identified exit to Factory 6839 | -6/Factory | Loaded intel: 6 fabricator locations 6871 | -6/Factory | Scrapoid reinforcements arrived 6993 | -6/Factory | Lost 3 allies 7155 | -6/Factory | Build established: Commander-Skirmisher 7157 | -6/Factory | Repaired Hrd. Heavy Armor Plating 7314 | -6/Factory | Scrapoid reinforcements arrived 7517 | -6/Factory | Botcube activated 7525 | -6/Factory | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 7533 | -6/Factory | First assault squad dispatched 7613 | -6/Factory | Garrison activated, responded to threat 7663 | -6/Factory | Lost 4 allies 7731 | -6/Factory | Core integrity fell below 50% 7733 | -6/Factory | Core integrity fell below 20% 7736 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07730_ System corrupted by crushing effect (+1). 07731_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 07731_ Penetrated by Slug. 07732_ Triggered Vortex Trap. 07732_ A wave of accelerated entropy washes over the area. 07732_ Destroyed Adv. Heat Sink. 07732_ G-50 Soldier destroyed. 07732_ M-28 Smith destroyed. 07732_ Fusion Modulator explodes. 07732_ Destroyed Adv. Heat Sink. 07732_ Fusion Modulator explodes. 07732_ Dropped Vortex Trap. 07733_ Penetrated by Slug. 07733_ Installed Vortex Trap. 07733_ Knocked back. 07734_ U-05 Engineer builds a Wall. 07735_ Penetrated by Slug. 07735_ Destroyed Unknown Processor. 07735_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 07736_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????"""????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???# ??????????#????????????????????????????????? | | ???# ????????? #????????????????????????????????? | | ???? ????????%##???? ??"""""""""???????????????? | | ????? ????????[!??""" #?????????????????????????? | | ?????# ########%#??""" # ????? ?????????????????? | | ?????# [%*## """ # " " ??????????????? | | ?????+ =## # ""G"" #?????????????? | | ?????# ## """ # g #?????????????? | | ?????# ####""""u# #!%* ##### ??????????? | | ?????# #??#%""" # x%=*[[ ""????????? | | ?????# #??#" =! ?T?????????? | | ?????# #??# % ????????????? | | ?????# #??# %%[ #?????????????? | | ?????# #??# p =h* #####??????????? | | ?????# #######+ %! ???????????? | | ### %=!%% h """????????????? | | ! % %[[=* """???????????"" | | ###### *% =% %[ g= """???????????"" | | #???????# ! ####### ; %b!; # ""???????"""??S | | ??????#####+###### ; ^ ;;;# ""???????"""?"" | | ??????# ## ]@ [ # ????????"""?"" | | ??????# """ """ ## [ # ?????????????? | | ####### """ """ ## ####?????????????? | | =" """[""" ## ####?????????????? | | === " %% ## ## ?????????????? | | === # ## ## ?????????????? | | == # ## ## ?????????????? | | # !## ## ?????????????? | | ############ ## ?????????????? | | ! /#??????????# ; ## ?????????????? | | #######??????????#####;;;;;;;;;#####?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 7 Offensive Hacking 10 Defensive Hacking 30 Authchip Count 6 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Extracted Datajack | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Shock Rifle | -8/Recycling | Hacked Mic. Nuclear Core | -6/Factory | Extracted Hvy. Pick | -6/Factory | Extracted Com. Matter Pod | -6/Factory | Extracted Lightning Gun | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialSmartbombSaw Manual? 0 Play Time 00:46:24 Cumulative 883.2 hours Start 2024.08.23 @ 18:28:43 End 2024.08.23 @ 19:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1072 Rogue 793 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 77 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 577fd8e4-08aa-43ce-8284-60d847f1a232