Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.02 @ 12:51:31 Player: lsend Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (93) 93 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 518 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Mace > --- INVENTORY (5) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Signal Interpreter Utility Shielding > --- WEAPON ----------- Mace > --- INVENTORY -------- Small Storage Unit [Rating: 6] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Processor Signal Interpreter Protection Utility Shielding Weapon Mace Impact Weapon Mace Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 5 | 2 3 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 1 | . 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 59 | . 59 59 Treads 20 | . 28 16 Processor 14 | . 14 14 Protection 12 | . 9 14 Impact Weapon 11 | . 7 14 Naked Turns . | . . . Heaviest Build 3 | . 3 3 Greatest Support 3 | 3 3 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 1 | 1 1 1 Average Carried . | . 1 1 Final Capacity 5 | 5 5 5 Final Carried 1 | 1 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 250 | 220 30 . Remotely . | . . . Salvage Created 152 | . . 152 Parts 2 | . . 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 3 | . . 3 Classes Destroyed 3 | . . 3 Worker 2 | . . 2 Swarmer 1 | . . 1 Grunt 2 | . . 2 Best Kill Streak 4 | . . 4 Combat Bots Only 2 | . . 2 Max Kills in Single Turn 1 | . . 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 568 | . 174 394 Core 255 | . 32 223 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 11 | . . 11 Core Hits 1 | . . 1 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 17 | . 2 15 Impact 17 | . 2 15 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 410 | . . 410 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee 410 | . . 410 Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 410 | . . 410 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 76 | . . 76 Projectiles . | . . . Explosions . | . . . Melee 76 | . . 76 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 216 | . 99 117 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 4 | . . 4 Impact Corruptions 7 | . . 7 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 82 | . 51 82 Initial 19 | . . 19 Average 48 | . 28 60 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 7 9 Peak Tracking Total 7 | . 5 7 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 7 | . 5 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 11 5 Successful 10 | . 6 4 Failed 6 | . 5 1 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 10 | . 7 3 Terminals 15 | . 10 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Patrol Status 1 | . . 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 2 2 Terminals 4 | . 2 2 Track 1 | . . 1 Assimilate 1 | . 1 . Botnet 1 | . 1 . Detonate 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 2 | . 1 1 Largest Group 1 | . 1 1 Highest-Rated Group 31 | . 10 31 Highest-Rated Ally 31 | . 10 31 Total Orders . | . . . Ally Attacks 7 | . . 7 Total Damage 85 | . . 85 Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 368 | 20 107 241 Spaces Moved 605 | 33 194 378 Core 605 | 33 194 378 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 50 | 50 50 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 3 42 62 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug 2 | . 1 1 Terrain Destroyed 2 | . 1 1 Melee 2 | . 1 1 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 640 | 35 198 407 Wait 14 | . . 14 Move 603 | 32 193 378 Hop . | . . . Pick Up 1 | 1 . . Fast Attach 5 | 2 3 . Attach . | . . . Detach . | . . . Swap . | . . . Drop . | . . . Fire . | . . . Melee 17 | . 2 15 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 1 exit: [*Exi]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 14) 85 | -10/Materials | Identified exit to Materials 114 | -10/Materials | Identified exit to Mines 128 | -10/Materials | Entered Mines 160 | -10/Mines | Discovered new exit (range 17) 229 | -10/Mines | Met a Derelict testing a Signal Generator 252 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 304 | -10/Mines | Build established: Mutant 352 | -10/Mines | Core integrity fell below 50% 360 | -10/Mines | Core integrity fell below 20% 369 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00231_ ALERT: Intercepting significant anomalous signal. Dispatching assault force. 00232_ 7K-BMG(g): "Okay, I guess that means it works. Now let's get out of here!" 00244_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 00249_ Signal Generator broadcasts a burst of procedurally generated transmissions. 00249_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 00249_ Signal Generator's internal power supply exhausted. 00252_ "No threat detected, you may enter." 00268_ Searching scrap... 00268_ Found Mining Laser. 00268_ Found 43 Matter. 00282_ K-01 Serf collects debris. 00347_ S-10 Pest: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." 00348_ Lgt. Treads destroyed. 00352_ Destroyed Flight Unit. 00352_ S-10 Pest system corrupted by crushing effect. 00356_ S-10 Pest IFF system glitched. 00359_ Destroyed Flight Unit. 00359_ S-10 Pest system corrupted by crushing effect. 00359_ S-10 Pest knocked back. 00360_ S-10 Pest system terminally corrupted. Map ----- +----------------------------------------------------+ | ?###??###### ##??????# ???????? | | ?#<##?# ######## #????????? | | ?# ## ########### % "%" #????????? | | ?### #?????????##### ####### #????????? | | ???### ##?????????????## ##?????# #????????? | | ###### #####???????????# ##??????# #????????? | | ##??????????# ##???????# #????????? | | ##?????????# #????????# #????????? | | #?????????# #???????# #????????? | | # #?????????# ???????# #????????? | | # ## ##?????????## #??????# #????????? | | # ### ###???????????### #??????# #####????? | | # #?# ##???????????????# ##??????# #????? | | # #?#####????????????????# ##???????##### #????? | | # #???###????????????????# ?????????????# #????? | | # #####T#????????????????# ?????????????# #????? | | #????????????????# ?????????????# ##???? | | #????????????????? ?????????????## ###?? | | #????????????####??????????????## ##? | | """ """ #????????????# ???????????##### #? | | """ """ #????????????# #??????????## #? | | """ """ ############## #??????????# ## | | """ """ #??????????# # | | # ############ #######????## ## | | ########## #??????????# ## ##????## #### | | ?????????# #?????????## @ #?????## # #??# | | ?????????# #?????????# ######## # #??## | | ?????##### #????????## ss % # #???## | | ?????#%%%*=#????????# # ##???# | | ####?# #####????????# ########### ### ##??# | | #?# #????????????## ###??######## #?# #### | | ### #?????????????#####????# #?## # | | T## #??????????????????????# ##### ##??## | | "" ###%#?????????????????????## #???# #????## | | "" #????????????????????## ##??# #????## # | | "" #####???????????????????## ##?# #????# ## | | #??????????????????###### ### #???# ##? | | ####?????????????????## ## #??# #?? | | ?????????????????????# #??# #?? | | ?????????????????????# #?### ##?? | | ?????????????????????## ## #???###???? | | ??????????????????????##### ###?# ##?????????? | | ??????????????????????????## ##????###??????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelUltimateReplicator Manual? 0 Play Time 00:09:17 Cumulative 595.4 hours Start 2021.03.24 @ 17:03:14 End 2021.04.02 @ 12:51:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 464 Rogue 464 Adventurer 0 Explorer 0 Win Type - Total 157 Types 89/9/42/6/3/2/4/1/1 Lore% 98 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d19288c3-5732-4b5a-a3c4-6d5c599063bd