Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.02 @ 12:10:46 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2301) 2301 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5393 Bonus ------- Follower Combat Kills 27 Cogmind --------- Core Integrity 574/700 Matter 10/300 Energy 160/160 System Corruption 7% Temperature Cool (0) Movement Walking (310) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Missile Launcher > --- INVENTORY (25) --- Light Nuclear Core Cryofiber Web Improved Heat Sink Compact Battery (200) Advanced Visual Processing Unit Improved Salvage Targeting Computer Melee Analysis Suite Melee Analysis Suite Core Analyzer Core Analyzer Matter Filter Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Missile Launcher Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Cryofiber Web Improved Heat Sink Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Core Analyzer Core Analyzer Matter Filter Reaction Control System Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Katana [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 7 | . 1 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . . . 2 1 . Utility 3 | . 1 1 . . 1 . Weapon 1 | . . 1 . . . . Parts Attached 66 | 7 6 20 3 11 19 . Power 9 | 1 1 3 . 1 3 . Engine 6 | 1 1 3 . . 1 . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 12 | 2 . 5 . 2 3 . Treads 5 | 2 . 3 . . . . Leg 7 | . . 2 . 2 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 2 5 2 2 5 . Device 3 | . 1 2 . . . . Storage 3 | 1 1 1 . . . . Processor 5 | . . 2 1 . 2 . Hackware 1 | . . . . . 1 . Protection 6 | 1 . . 1 2 2 . Artifact . | . . . . . . . Weapon 27 | 2 3 7 1 6 8 . Energy Gun 8 | . 1 3 1 2 1 . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 5 | 2 1 2 . . . . Ballistic Cannon 4 | . . . . . 4 . Launcher 6 | . 1 . . 2 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . 1 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . . . 1 2 Utility 2 | . . 1 . . 1 . Weapon 2 | . . . . 2 . . Highest Loss Streak 2 | . . 1 . 1 1 2 To Critical Strikes . | . . . . . . . Average Backups 18 | 3 9 16 20 21 23 20 Power 3 | . 1 3 5 5 2 1 Propulsion 1 | 1 1 2 2 . . . Utility 8 | 1 3 5 7 8 15 17 Weapon 4 | . 2 3 4 5 4 2 Tool/Special . | . . . . . . . Unused Backups 40 | . 6 1 . 11 6 16 Power 7 | . 2 . . 4 . 1 Propulsion 2 | . 2 . . . . . Utility 22 | . 1 . . 3 3 15 Weapon 7 | . 1 1 . 3 2 . Tool/Special 2 | . . . . 1 1 . Average Slot Usage (%) 97 | . 99 99 100 99 92 83 Engine 6 | . 12 10 10 5 . . Core 2 | . . . . 2 6 7 Treads 8 | . 24 15 . . . . Leg 18 | . . 4 20 32 30 26 Device 10 | . 11 18 10 7 5 . Storage 8 | . 12 10 10 8 7 7 Processor 6 | . . 8 10 7 7 14 Protection 9 | . 12 3 9 8 13 7 Energy Gun 9 | . 5 16 20 11 3 . Energy Cannon 1 | . . 2 . . 1 . Ballistic Gun 4 | . 17 6 . . . . Ballistic Cannon 1 | . . . . . 5 14 Launcher 2 | . 1 . . 4 4 7 Impact Weapon 3 | . . 4 10 7 . . Slashing Weapon 1 | . . . . . 4 . Peak Build Rating 53 | 7 9 23 24 39 53 48 Average Rating 27 | 4 8 16 23 31 47 47 On Entrance 21 | . 7 9 23 24 39 48 Naked Turns . | . . . . . . . Heaviest Build 119 | 17 31 102 101 101 119 105 Greatest Support 83 | 40 40 40 34 68 83 77 Greatest Overweight (x) 5 | 5 1 5 2 1 1 1 Average Overweight (x) . | 1 . . 2 1 1 1 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 Average Capacity 21 | 9 10 20 25 25 25 25 Most Carried 25 | 8 11 23 25 25 25 21 Average Carried 18 | 3 9 16 21 22 23 21 Final Capacity 25 | 10 15 25 25 25 25 25 Final Carried 25 | 7 11 23 25 24 21 21 Class Distribution -------------------- 64% | Hacker-Mutant 12% | Hacker-Gunner 11% | Hacker-Assassin 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Assassin | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1373 | 270 225 287 30 220 341 . Remotely . | . . . . . . . Salvage Created 2243 | . 338 919 . 760 226 . Parts 132 | . 27 53 . 43 9 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 56 | . 11 20 . 18 7 . Melee 7 | . . 3 . 4 . . Guns 25 | . 8 11 . 6 . . Cannons 3 | . . 1 . . 2 . AOE 15 | . 3 1 . 6 5 . Classes Destroyed 10 | . 5 2 . . 3 . Builder 2 | . 1 1 . . . . Tunneler 1 | . 1 . . . . . Recycler 2 | . . . . . 2 . Watcher 4 | . 1 2 . 1 . . Swarmer 10 | . 6 2 . 2 . . Grunt 26 | . 5 10 . 8 3 . Duelist 2 | . . 1 . 1 . . Sentry 15 | . . 7 . 7 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 4 | . 4 3 . 3 3 . Combat Bots Only 3 | . 3 3 . 3 2 . Max Kills in Single Turn 2 | . 2 2 . 2 2 . Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 1 . 2 2 . Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 565 | . 79 113 . 72 237 64 Missed 200 | . 27 40 . 22 95 16 Hits 365 | . 52 73 . 50 142 48 Melee 5 | . . 1 . 1 . 3 Projectile 360 | . 52 72 . 49 142 45 Critical Strikes 10 | . . 3 . . 4 3 Actively Blocked 1 | . . 1 . . . . Damage Taken 2902 | . 337 610 . 561 916 478 Core 376 | . 56 97 . 97 79 47 Absorbed by Shields . | . . . . . . . Redirected to Shielding 86 | . 25 25 . 16 14 6 Ignored by Resistances 1845 | . 226 385 . 337 608 289 Regen/Repaired (Parts) 8 | . . 8 . . . . Core Remaining (%) 83 | 100 77 . 75 82 . . Volleys Fired 114 | . 29 31 . 26 28 . Largest 3 | . 2 3 . 2 3 . Hottest 131 | . 60 90 . 90 131 . Shots Fired 204 | . 58 66 . 28 52 . Gun 146 | . 55 61 . 17 13 . Cannon 23 | . . 5 . . 18 . Launcher 35 | . 3 . . 11 21 . Special . | . . . . . . . Kinetic 88 | . 51 26 . . 11 . Thermal 9 | . . 5 . 1 3 . Explosive 35 | . 3 . . 11 21 . Electromagnetic 72 | . 4 35 . 16 17 . Robot Hit Streak 33 | . 25 28 . 23 33 . Robot Miss Streak 2 | . 1 2 . 1 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 197 | . 47 72 . 36 42 . Core Hits 107 | . 21 34 . 31 21 . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 5 | . . 2 . 3 . . Critical Strikes 10 | . . 3 . 6 1 . Corrupt 1 | . . . . . 1 . Smash 8 | . . 3 . 5 . . Sever 1 | . . . . 1 . . Melee Attacks 36 | . . 18 . 15 3 . Impact 28 | . . 18 . 10 . . Slashing 8 | . . . . 5 3 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5305 | . 747 1435 . 1203 1920 . Guns 1494 | . 472 702 . 255 65 . Cannons 443 | . . 70 . . 373 . Explosions 2061 | . 275 21 . 446 1319 . Melee 1276 | . . 633 . 490 153 . Ramming 31 | . . 9 . 12 10 . Kinetic 813 | . 419 221 . . 173 . Thermal 207 | . 48 91 . 16 52 . Explosive 1992 | . 227 . . 446 1319 . Electromagnetic 986 | . 53 481 . 239 213 . Impact 968 | . . 633 . 335 . . Slashing 308 | . . . . 155 153 . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 4 7 Average Corruption 3 | . . . . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 16 2 Message Errors 3 | . . . . . 3 . Matter Fused 8 | . . . . . 7 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 387 | . . 125 . 163 99 . Projectiles 14 | . . . . . 14 . Explosions 29 | . . . . . 29 . Melee 344 | . . 125 . 163 56 . Knockbacks 5 | . . 2 . 2 1 . Impact 4 | . . 2 . 2 . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . 22 25 . 60 52 . Shots 9 | . 1 1 . 4 3 . Rammed 2 | . . 2 . . . . Targets Rammed 7 | . . 3 . 2 2 . Kicked 4 | . . . . 2 2 . Crushed 1 | . . 1 . . . . Highest Temperature 128 | . 32 81 . 24 128 13 Average Temperature 27 | . 11 28 . 12 38 13 Received Heat Transfer 1350 | . 156 414 . 279 330 171 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . . 4 . 3 . . Combat Hostiles 6 | . . 4 . 2 . . Parts Fried 15 | . . 8 . 6 1 . Impact Corruptions 15 | . . 7 . 8 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 346 | . 50 148 . 37 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 140 | . 70 140 26 135 87 . Initial 26 | . . . 26 . 13 . Average 14 | . 11 13 1 32 7 . Influence Increases 1958 | . 341 598 . 650 369 . Destroy 0b10 Robot/C 1140 | . 220 400 . 380 140 . Destroy 0b10 Robot/NC 45 | . 15 15 . 5 10 . Destroy Leader 348 | . 62 114 . 122 50 . Trap Triggered on 0b10 20 | . . . . 20 . . Successful Hack 20 | . 14 6 . . . . Disable Machine 36 | . 4 . . 12 20 . Destroy Structure 259 | . 26 3 . 96 134 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 75 | . . 60 . 15 . . Influence Decreases 1958 | . 341 503 95 607 412 . Entered New Map 99 | . . . 69 . 30 . Time Decay 1794 | . 306 493 26 597 372 . Lost Part 30 | . . 10 . 10 10 . Purge Threat 35 | . 35 . . . . . Squads Dispatched 14 | . 2 1 . 3 8 . Investigation 3 | . 2 . . . 1 . Extermination 4 | . . . . . 4 . Reinforcement 5 | . . 1 . 2 2 . Assault . | . . . . . . . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 7 | . 2 3 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 24 37 . 24 20 8 Peak Tracking Total 8 | . 5 5 . 4 3 8 Tactical Retreats 11 | . 5 5 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 7 | . 1 1 . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed 4 | . . . . 4 . . Triggered 2 | . . . . 2 . . Most Traps Carried 4 | . . . 4 4 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 9 | . 1 . . 3 5 . Max in Single Turn 2 | . 1 . . 2 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 17 | . 5 5 . 5 2 . Terminals 12 | . 4 3 . 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 18 8 . 10 2 . Successful 31 | . 15 6 . 9 1 . Failed 7 | . 3 2 . 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 16 5 . 7 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . 1 . . Recycling Units 4 | . 2 . . 2 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 13 3 . 7 1 . Record 12 | . 6 . . 6 . . Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . . Alert Level 2 | . 1 . . . 1 . Unreport Threat 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . Recycle Component 1 | . . . . 1 . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 3 . 1 2 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 139 | . 139 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 87 | . . . . 87 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) 6207 | . 1118 1693 411 1450 1535 . Sensors 5089 | . . 1693 411 1450 1535 . Terrain 850 | . . 846 4 . . . ECM 1726 | . 1118 608 . . . . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 6914 | 98 1175 1693 411 1457 1980 100 Spaces Moved 2926 | 43 624 614 149 614 834 48 Core 14 | 14 . . . . . . Treads 1150 | 29 624 497 . . . . Legs 1762 | . . 117 149 614 834 48 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 270 200 197 207 Average Speed 199 | 186 160 217 270 200 204 208 Slowest Speed 480 | 300 240 480 270 200 213 213 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 6 78 42 39 40 21 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 314 | . 23 2 . 112 177 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 311 | . 23 2 . 112 174 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 3770 | 59 750 882 160 800 1071 48 Wait 394 | . 61 149 1 64 119 . Move 2920 | 42 623 613 148 613 833 48 Hop . | . . . . . . . Pick Up 111 | 10 16 27 5 31 22 . Fast Attach 15 | 4 . 4 . 3 4 . Attach 47 | 3 5 10 3 11 15 . Detach 7 | . . 1 . 1 5 . Swap 19 | . 6 8 . 2 3 . Drop 85 | . 9 18 3 28 27 . Fire 114 | . 29 31 . 26 28 . Melee 36 | . . 18 . 15 3 . Ram . | . . . . . . . Kick 4 | . . . . 2 2 . Crush 3 | . . 3 . . . . Escape Stasis 10 | . . . . . 10 . Rewire 1 | . 1 . . . . . Trap 4 | . . . . 4 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 352 | -10/Materials | Identified exit to Materials 352 | -10/Materials | Discovered exit to Materials (range 15) 1264 | -10/Materials | Discovered exit to Materials (range 7) 1274 | -10/Materials | Entered another Materials area 1274 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1867 | -9/Materials | Repaired Datajack 1871 | -9/Materials | Build established: Hacker-Gunner 2499 | -9/Materials | Build established: Hacker-Assassin 2522 | -9/Materials | Identified exit to Materials 2522 | -9/Materials | Discovered exit to Materials (range 16) 2739 | -9/Materials | Identified exit to Mines 2739 | -9/Materials | Discovered exit to Mines (range 14) 2967 | -9/Materials | Entered Mines 3207 | -9/Mines | Received a Mining Laser from a helpful Derelict 3279 | -9/Mines | Found a hidden stash of uninstalled traps 3280 | -9/Mines | Build established: Hacker-Mutant 3378 | -9/Mines | Entered Materials 3378 | -8/Materials | Accompanied by 1 ally 3378 | -8/Materials | Evolved 2 slots: Propulsion x2 4063 | -8/Materials | Garrison activated, responded to threat 4552 | -8/Materials | Identified exit to Factory 4552 | -8/Materials | Discovered exit to Factory (range 12) 4835 | -8/Materials | Entered Factory 4835 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5045 | -7/Factory | Allied Derelicts emerged from ambush trap array 5390 | -7/Factory | Garrison activated, responded to threat 6797 | -7/Factory | Identified exit to Lower Caves 6797 | -7/Factory | Discovered exit to Lower Caves (range 10) 6815 | -7/Factory | Entered Lower Caves 6915 | -7/Lower Caves | Self-destructed Last Messages --------------- Current Alert Level: Low Security System corrupted: Energy discharge (-40). EXIT=FOUND: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. System corrupted: Matter fused (-6). Critical hit (Burn: +37). Carbon-fiber Leg destroyed. System corrupted by crushing effect (+3). System corrupted: Energy discharge (-46). Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????# ### ???? | | ?????????????????????????????????#### ??? | | ????????????????????????????????? ??? | | ???????????????????????##????????? ???? | | ??????????????????????## #???????? ???? | | ?????????????????????## ????????? ?????? | | ?????????????????????? #???????? #??????? | | ???????????????????????# #???????# #???????? | | ???????????????????????# ##??????# #????????? | | ???????????????????????# ######## #????????? | | ????????????????????????# #?????????? | | ??????????????????##????## #?????????? | | ?????????????????## ????# g#### ##????????? | | ?????????????????# ##?# s#??## ##???????? | | ????????????????## ## #???#### #???????? | | ????????????????# bss#??????## ###???????? | | ???????????????# @ #???????# #????###??? | | ???????????????# #???????# #???## ##?? | | ???????????????# #???????# #???# ### | | ???????????????# ## s#??# #### ##### | | ???????????????# ?# ?# | | ??????????????# ?? s ########## | | ????????????? ?? ???????????# "" | | ???????????? ?? ???????????# """" | | ????????????? ###??? ??????????# "" | | ????????????? ???????## ??????????# | | ??????????????#?????????###### ?????????# " " | | ?????????????????????????????? ##????????# " | | ?????????????????????????????? #?????????# "" | | ??????????????????????????????? ??????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Datajack | 20% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Librarian Maybe Next Time I'll Detach My Launcher Shopping List Challenges ------------ None Game ------ Seed VampiricNullDisintegrator Manual? 0 Play Time 02:12:50 Cumulative 7.9 hours Start 2025.10.01 @ 21:15:10 End 2025.10.02 @ 12:10:46 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef8ac889-bef6-49d0-9f48-eea13478bb90