Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 22:42:55 Player: Ari Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (53) 265 Value Destroyed (2207) 2207 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7752 Bonus ------- Follower Combat Kills 68 Friendly Fire -28 Cogmind --------- Core Integrity 0/1150 Matter 287/300 Energy 65/100 System Corruption 6% Temperature Cool (9) Movement Core (550) Ox10 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Improved Component Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Long-range Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Weapon Cycler Layered Heavy Armor Plating Improved Focal Shield Improved Component Analysis Suite Mini Drone Bay > --- WEAPON ----------- Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Armored Medium Treads Tesla Rifle Heavy Beamcaster Long-range Proton Cannon Heavy Disruptor Cannon Heavy Disruptor Cannon Heavy Battle Rifle Enhanced Gauss Cannon Falx [Rating: 102] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility 0b10 Decoder Chip [Skirmisher] Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware System Shield Protection Layered Heavy Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 12 | . . . 2 2 2 2 . . 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 110 | 9 1 3 16 14 10 4 17 6 15 3 12 Power 11 | 1 . 1 2 . 1 . 3 . 1 . 2 Engine 8 | 1 . 1 2 . 1 . 2 . . . 1 Core 3 | . . . . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | 3 . . 3 3 4 . 3 . 1 . 1 Treads 7 | 1 . . 1 . 2 . 1 . 1 . 1 Leg 8 | 2 . . 2 3 . . 1 . . . . Wheel 3 | . . . . . 2 . 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 2 . 1 6 6 2 2 5 4 9 3 1 Device 25 | 1 . 1 3 5 2 2 2 1 5 3 . Storage 4 | 1 . . . . . . 1 1 1 . . Processor 10 | . . . 3 . . . 2 1 3 . 1 Hackware 1 | . . . . 1 . . . . . . . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 3 1 1 5 5 3 2 6 2 4 . 8 Energy Gun 13 | 2 1 . 1 3 . 1 1 1 1 . 2 Energy Cannon 5 | . . . . . . . . . 2 . 3 Ballistic Gun 12 | 1 . 1 2 2 2 . 2 . 1 . 1 Ballistic Cannon 4 | . . . . . . 1 1 1 . . 1 Launcher 4 | . . . 2 . 1 . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . Parts Lost 59 | . . 1 2 5 2 2 19 . 5 . 23 Power 5 | . . . . . . . 1 . 1 . 3 Propulsion 10 | . . . 1 2 1 . 3 . 1 . 2 Utility 24 | . . 1 1 1 . 1 9 . 2 . 9 Weapon 20 | . . . . 2 1 1 6 . 1 . 9 Highest Loss Streak 19 | . . 1 1 3 2 1 16 . 3 . 19 Average Slot Usage (%) 85 | . 100 97 92 97 97 84 72 68 81 89 79 Engine 6 | . 14 14 11 9 7 6 . 6 2 . . Core 1 | . . . . . . . 1 . 2 5 4 Treads 2 | . . . 3 . 10 . . . 2 5 4 Leg 8 | . 28 28 15 17 . . . 6 2 . . Device 17 | . 14 11 6 15 28 32 20 11 24 31 22 Storage 7 | . 14 14 11 9 7 6 10 4 5 5 5 Processor 19 | . . . 22 27 23 20 19 18 22 26 29 Protection 2 | . . . . . . . . 5 5 5 2 Energy Gun 3 | . 14 . 4 8 . 1 1 5 2 . . Ballistic Gun 7 | . 14 27 17 9 14 3 3 . . . 3 Ballistic Cannon 2 | . . . . . . 6 4 5 5 5 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 119 | 13 14 14 17 19 24 42 43 85 119 84 84 Greatest Support 70 | 20 20 20 26 32 55 25 25 15 70 70 70 Greatest Overweight (x) 16 | 1 . . 1 1 1 1 2 5 7 1 16 Average Overweight (x) 1 | . . . . . . 1 1 4 2 1 1 Largest Inventory Capacity 20 | 6 6 6 6 6 6 6 10 12 20 12 12 Average Capacity 8 | 5 6 6 6 6 6 6 8 10 12 12 12 Most Carried 12 | 6 6 6 6 6 6 6 10 4 12 12 12 Average Carried 7 | 4 5 5 5 5 5 5 8 3 10 11 10 Final Capacity 12 | 6 6 6 6 6 6 6 4 12 12 12 12 Final Carried 12 | 6 6 6 6 6 6 6 1 4 12 12 . Class Distribution -------------------- 54% | Mutant 37% | Derelict-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Matter Collected 2079 | 239 67 67 285 258 76 80 208 68 458 86 187 Remotely . | . . . . . . . . . . . . Salvage Created 1836 | 12 67 54 430 225 110 69 86 . 438 59 286 Parts 97 | 3 3 6 24 14 3 3 3 . 25 2 11 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 2 . . . 14 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 47 | . 1 3 11 4 2 2 4 . 11 1 8 Melee 1 | . . . . . . . . . . . 1 Guns 20 | . 1 3 7 4 1 1 2 . 1 . . Cannons 18 | . . . . . . 1 . . 9 1 7 AOE 8 | . . . 4 . 1 . 2 . 1 . . Classes Destroyed 11 | 1 2 1 2 1 1 2 . . 1 . . Worker 2 | . . . . 1 . . . . 1 . . Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 13 | . . 3 . . . . 3 . 3 . 4 Grunt 14 | . 1 . 6 4 2 . 1 . . . . Brawler 2 | . . . 2 . . . . . . . . Sentry 5 | . . . 3 . . 1 . . . . 1 Hunter 4 | . . . . . . . . . 2 . 2 Programmer 9 | . . . . . . 1 . . 6 1 1 Best Kill Streak 4 | 1 1 3 3 4 3 2 3 . 3 1 4 Combat Bots Only 4 | . 1 3 3 3 2 1 3 . 3 1 4 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 1 . 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 1 | . . . 1 . 1 . 1 . 1 . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Damage Taken 9361 | . 98 86 558 503 254 446 1986 . 1515 265 3650 Core 2124 | . 20 . 104 70 . 64 566 . 139 . 1161 Absorbed by Shields 14 | . . . 14 . . . . . . . . Core Remaining (%) 80 | 100 . 92 74 87 100 . . 25 86 . . Volleys Fired 191 | 2 13 4 38 34 4 21 11 . 36 7 21 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 Hottest 155 | 60 70 70 83 88 53 103 103 . 155 155 138 Shots Fired 335 | 4 26 8 75 54 8 26 15 . 68 14 37 Gun 218 | 4 26 8 68 54 4 7 6 . 24 . 17 Cannon 100 | . . . . . . 19 3 . 44 14 20 Launcher 13 | . . . 7 . 4 . 2 . . . . Special 4 | . . . . . . . 4 . . . . Kinetic 227 | 2 13 4 60 34 4 22 8 . 42 7 31 Thermal 75 | 2 13 4 8 20 . . 1 . 15 7 5 Explosive 13 | . . . 7 . 4 . 2 . . . . Electromagnetic 16 | . . . . . . 4 . . 11 . 1 Robot Hit Streak 15 | 2 8 3 15 15 3 4 5 . 10 2 9 Robot Miss Streak 6 | 1 6 2 6 3 1 2 3 . 3 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 217 | 2 15 4 51 34 6 18 10 . 46 5 26 Core Hits 101 | 1 4 5 19 11 8 5 12 . 21 1 14 Critical Hits 17 | . . 1 . . . 2 . . 7 . 7 Critical Kills 7 | . . 1 . . . 1 . . 1 . 4 Critical Parts Destroyed 8 | . . . . . . 1 . . 6 . 1 Melee Attacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5677 | 10 170 51 984 447 277 549 483 . 1718 79 909 Guns 1932 | 10 166 39 521 447 32 67 157 . 293 . 200 Cannons 2181 | . . . . . . 469 77 . 1038 79 518 Explosions 1426 | . . . 454 . 245 . 249 . 338 . 140 Melee 45 | . . . . . . . . . . . 45 Ramming 93 | . 4 12 9 . . 13 . . 49 . 6 Kinetic 2968 | . 99 14 399 354 32 487 199 . 829 . 555 Thermal 1451 | 10 67 25 122 93 . . 35 . 755 79 265 Explosive 948 | . . . 454 . 245 . 249 . . . . Electromagnetic 172 | . . . . . . 49 . . 85 . 38 Impact . | . . . . . . . . . . . . Slashing 45 | . . . . . . . . . . . 45 Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 5 . 1 2 2 2 5 4 6 Average Corruption 3 | . . . 5 . 1 1 2 2 3 3 4 Corruption Purged . | . . . . . . . . . . . . Effects 77 | . . . 23 . 1 1 3 8 27 3 11 Message Errors 26 | . . . 6 . 1 . 1 5 9 . 4 Matter Fused 21 | . . . 10 . . . . . 6 1 4 Heat Flow Errors 7 | . . . 2 . . . . 1 2 1 1 Energy Discharges 6 | . . . 1 . . . 1 1 3 . . Parts Rejected 1 | . . . 1 . . . . . . . . Data Loss (minor) 9 | . . . 1 . . . 1 1 4 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 2 | . . . 1 . . 1 . . . . . Weapon Failures 3 | . . . 1 . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 207 | . . . 16 . . 61 91 . 33 . 6 Projectiles 80 | . . . . . . 61 . . 19 . . Explosions 127 | . . . 16 . . . 91 . 14 . 6 Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . . 8 . . 10 . 4 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . . . 6 . . 9 . 3 Secondary 4 | . . . . . . 2 . . 1 . 1 Self-Inflicted Damage 301 | . 1 4 31 . . 6 62 . 120 . 77 Shots 7 | . . . 2 . . . 2 . 2 . 1 Rammed 17 | . 1 2 2 . . 2 . . 9 . 1 Targets Rammed 21 | . 2 3 4 . . 2 . . 9 . 1 Kicked 4 | . 1 1 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 402 | . 42 36 115 6 . 8 45 250 261 402 168 Average Temperature 72 | . 20 19 27 4 . 5 16 133 95 157 65 Received Heat Transfer 1826 | . 42 . 173 153 54 75 522 . 171 . 636 Effects 1 | . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . 1 1 . . . . . . 2 1 1 Heat Transferred 1978 | 25 162 74 259 222 . . 75 . 774 100 287 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Peak Influence 240 | 5 101 129 211 240 85 99 . . 207 109 . Initial 59 | . 3 39 . 59 11 36 . . . 34 . Average 61 | 1 55 60 83 137 39 47 . . 40 52 . Maximum Alert Level 1 | . . . 1 1 . . . . 1 . . Low Security (%) 97 | 100 100 100 97 82 100 100 . . 97 100 . Level 1 2 | . . . 2 17 . . . . 2 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 2 2 . . 4 1 . Investigation 2 | . . . . . 1 . . . . 1 . Extermination 4 | . . . . . 1 . . . 3 . . Reinforcement 3 | . . . . 1 . 1 . . 1 . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Distress Signals 2 | . . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 8 4 17 13 6 5 15 . 21 1 18 Peak Tracking Total 13 | . 3 3 5 7 4 3 12 . 5 1 13 Tactical Retreats 8 | . 1 1 . 2 1 . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Traps Triggered 3 | . . . . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . Triggered 3 | . . . 1 . . . 1 . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Machines Disabled 7 | . . . 2 2 . . . . 3 . . Max in Single Turn 3 | . . . 2 1 . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Machines Accessed 16 | . 2 1 5 . 1 . . 1 3 2 1 Terminals 9 | . 2 . 4 . . . . . 1 2 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 1 . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 45 | . 9 1 13 . 4 . . 1 8 8 1 Successful 21 | . 3 1 6 . 2 . . 1 4 3 1 Failed 24 | . 6 . 7 . 2 . . . 4 5 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 4 . 4 1 . . . . . 4 . Terminals 28 | . 9 . 9 . . . . . 2 8 . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 12 | . . . 4 . 4 . . . 4 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 3 1 4 . . . . 1 . 3 1 Record 3 | . 1 . . . . . . . . 2 . Part Schematic 1 | . 1 . . . . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . 1 Maintenance Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 2 . 2 . . . 2 . . Recycle Component 1 | . . . . . 1 . . . . . . Process 2 | . . . . . 1 . . . 1 . . Report Inventory 2 | . . . 1 . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 5 1 1 . . . 2 1 . Full Trace Events 6 | . 2 . 2 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . Matter 102 | . . . . . . . . . 102 . . Time 51 | . . . . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . Recycled Matter 13 | . . . . . 8 . . . 5 . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Total Allies 4 | . . 1 . . . . . . 3 . . Largest Group 3 | . . 1 . . . . . . 3 . . Highest-Rated Group 93 | . . 31 . . . . . . 93 . . Highest-Rated Ally 31 | . . 31 . . . . . . 31 . . Total Orders 12 | . . 4 2 . . 2 1 . . . 3 EXPLORE 9 | . . 3 1 . . 1 1 . . . 3 RETURN 3 | . . 1 1 . . 1 . . . . . Ally Attacks 24 | . . 4 2 . . . . . 18 . . Total Damage 315 | . . 18 9 . . . . . 288 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . . 3 Drone Launches 17 | . . 4 . . . 4 2 . . . 7 Drone Recoveries 9 | . . 2 1 . . 2 . . . . 4 Decoded 0b10 Intel 24 | . . . . . . . . . 23 1 . Patrols 5 | . . . . . . . . . 5 . . Reinforcements 1 | . . . . . . . . . 1 . . Guards 18 | . . . . . . . . . 17 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Turns Passed 7015 | 119 366 677 967 450 346 232 298 1071 1613 241 635 Spaces Moved 3959 | 78 250 538 616 279 249 189 257 416 683 120 284 Core 50 | 17 . . . 2 7 . 22 . . . 2 Treads 1014 | 19 . . . . 134 . 9 . 450 120 282 Legs 2378 | 42 250 538 616 277 . . 6 416 233 . . Wheels 517 | . . . . . 108 189 220 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 80 90 50 150 160 180 160 Average Speed 155 | 118 120 120 128 120 126 90 95 255 210 180 193 Slowest Speed 850 | 160 120 120 150 150 165 90 170 270 330 180 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 33 100 35 21 6 10 58 35 11 4 88 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . 1 . . . . 9 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 176 | . . . 34 . 12 3 13 . 83 7 24 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . . . 3 . . 16 7 8 AOE 142 | . . . 34 . 12 . 13 . 67 . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Upp Total 4470 | 96 290 562 722 336 272 225 294 424 776 136 337 Wait 110 | . 19 9 33 5 2 6 . . 18 4 14 Move 3948 | 77 249 537 615 278 248 188 256 415 682 119 284 Hop . | . . . . . . . . . . . . Pick Up 47 | 8 3 2 5 1 4 3 5 3 10 2 1 Fast Attach 51 | 5 . 2 7 8 4 2 6 6 10 . 1 Attach 36 | 2 . . 2 2 3 2 10 . 1 3 11 Detach 5 | . . . . . 1 . 3 . 1 . . Swap 23 | 2 1 1 7 4 3 . 1 . 4 . . Drop 35 | . 3 4 10 4 3 1 2 . 5 1 2 Fire 191 | 2 13 4 38 34 4 21 11 . 36 7 21 Melee 2 | . . . . . . . . . . . 2 Ram 2 | . . . . . . 2 . . . . . Kick 10 | . 2 3 4 . . . . . 1 . . Crush 9 | . . . . . . . . . 8 . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 9) 486 | -10/Materials | Entered Mines 526 | -10/Mines | Met a Derelict bent on vengeance 593 | -10/Mines | Found the Drone Emporium 602 | -10/Mines | Found Prototype Device 602 | -10/Mines | Identified Thief Drone Bay 699 | -10/Mines | Discovered new exit (range 25) 705 | -10/Mines | Discovered new exit (range 29) 739 | -10/Mines | Received a Mining Laser from a helpful Derelict 788 | -10/Mines | Found a hidden stash of uninstalled traps 921 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1163 | -10/Mines | Entered Materials 1163 | -9/Materials | Accompanied by 1 ally 1163 | -9/Materials | Evolved 2 slots: Utility x2 2128 | -9/Materials | Discovered new exit (range 3) 2130 | -9/Materials | Entered another Materials area 2130 | -8/Materials | Evolved 2 slots: Utility x2 2535 | -8/Materials | Discovered new exit (range 5) 2580 | -8/Materials | Entered Factory 2580 | -7/Factory | Evolved 2 slots: Utility x2 2611 | -7/Factory | Lost 3 parts (2n1w) 2916 | -7/Factory | Discovered new exit (range 14) 2926 | -7/Factory | Entered another Factory area 2926 | -6/Factory | Evolved 2 slots: Utility x2 3085 | -6/Factory | Garrison activated, responded to threat 3106 | -6/Factory | Discovered new exit (range 15) 3158 | -6/Factory | Entered Lower Caves 3271 | -6/Lower Caves | Lost 3 parts (1u2w) 3372 | -6/Lower Caves | Encountered a Warlord checkpoint 3385 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3430 | -6/Lower Caves | Core integrity fell below 50% 3437 | -6/Lower Caves | Discovered new exit (range 13) 3456 | -6/Lower Caves | Entered another Lower Caves area 3468 | -6/Lower Caves | Lost 16 parts (1p3n8u4w) 3551 | -6/Lower Caves | Learned Factory security intel 3553 | -6/Lower Caves | Discovered new exit (range 15) 3946 | -6/Lower Caves | Build established: Derelict-Mutant 4527 | -6/Lower Caves | Entered Factory 4527 | -5/Factory | Evolved 2 slots: Utility x2 4787 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 5237 | -5/Factory | Build established: Scavenger-Mutant 5268 | -5/Factory | Lost 3 parts (1p1n1w) 5459 | -5/Factory | Discovered new exit (range 15) 5496 | -5/Factory | Allied Derelicts emerged from ambush trap array 5538 | -5/Factory | Build established: Derelict-Mutant 6140 | -5/Factory | Entered another Factory area 6140 | -4/Factory | Evolved 2 slots: Utility x2 6297 | -4/Factory | Build established: Mutant 6315 | -4/Factory | Discovered new exit (range 16) 6381 | -4/Factory | Entered Upper Caves 6496 | -4/Upper Caves | Learned Research terminal intel 6595 | -4/Upper Caves | Learned Research emergency access door positions 6643 | -4/Upper Caves | Learned Research stockpile data 6711 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6771 | -4/Upper Caves | Build established: Derelict-Mutant 6987 | -4/Upper Caves | Attracted the attention of an 0b10 base 6999 | -4/Upper Caves | Core integrity fell below 50% 7011 | -4/Upper Caves | Core integrity fell below 20% 7016 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06996_ Chain reaction triggered in Lgt. Antimatter Reactor. 06996_ Destroyed Adv. Heat Sink. 06998_ System corrupted: Matter fused (-8). The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07000_ Mic. Fission Core destroyed. 07000_ Slug penetrates G-67 Veteran. 07000_ Hvy. Disruptor Cannon destroyed. 07001_ Slug penetrates Wall. 07003_ Lrn. Sensor Array destroyed. 07003_ Penetrated by Slug. 07007_ Hvy. Disruptor Cannon destroyed. 07007_ Imp. Melee Analysis Suite destroyed. 07009_ Core Analyzer destroyed. 07009_ Slug penetrates G-67 Veteran. 07012_ G-67 Veteran IFF system glitched. 07012_ Penetrated by Slug. 07012_ Slug penetrates Earth. 07015_ G-67 Veteran heat damages Adv. Heat Sink, Flexi-carbon Leg, Electrolaser. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????#######????? | | ?????????????????????????????????????## ##??? | | ????????????????????????????????????## #??? | | ????????????????????????????????????# ##?? | | ????????????????????????????????????# ### | | ?????????????????????????????????##?# | | ???????????????????????????????## #??# | | ??????????????????????????????? ??# ### | | ??????????????????????? ??????? #??## #?? | | ???????????????????????? ?????? #???### #?? | | ????????????????????????+####??# #?????## ##?? | | ????????????????????????? "# #??????## #??? | | ?????????????????????????? ""# #???????## #??? | | ???????????????????""?????# "# #??????### #??? | | ???????????????????? ???# ""# #??????# #??? | | ?????????????????????? ?# %"# #??????# #??? | | ??????????????????????? # + #?????## ##?? | | ???????????????????????? / + #???### #?? | | ??????????????????????????/ % + ##### #?? | | ??????????????????????????# +% ##?? | | ??????????????????????????# "# % ##??? | | ??????????????????????????#Yg""# ##??? | | ?????????????????????######g "# ##?? | | ?????????????????????# ""# % ### | | ?????????????????????# "#= ## | | ?????????????# ######;;;@;;;;## ##### | | ?????????????# Y gg ##???# | | ?????????? g g #????## ### | | ??????????? ## ##;;;; ####?????####?# | | ??????????? ?????#???# ; #????????????## | | ?????????????????????### ;# #????????????# # | | ???????????????????????# ## ####????????????# # | | ???????????????????????# ?? #???????????????# # | | ???????????????????????# ??##???????# ##????## # | | ???????????????????????##???????????# ## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????### #### | | ?????????????????????????????????????#########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 15 Armor Coverage 600 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 11 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Oops Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed DataDispersionImmobilizer Manual? 0 Play Time 01:41:05 Cumulative 19.4 hours Start 2022.02.22 @ 20:57:05 End 2022.02.22 @ 22:42:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b24ee8e5-809e-4c9f-97b1-5c8e158bee79