Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 23:43:44 Player: Lazz Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (96) 480 Value Destroyed (3756) 3756 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2544) 2544 TOTAL SCORE: 14200 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 1802 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -297 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Improved Cooling System Small Battery (100) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Leg Gravmag Array Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Layered Medium Armor Plating Focal Shield Advanced Force Field Advanced Field Recycling Unit > --- WEAPON ----------- Improved Lightning Gun Gamma Rifle Gamma Rifle Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Antigrav System Improved Antigrav System Improved Cooling System Small Battery Gamma Rifle Railgun [Rating: 137] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . 1 . . . 2 . . . . 1 . . 1 . . . Utility 6 | . . 1 . . . 2 . . . . . . . 1 . . 2 Weapon 2 | . . . . . . 2 . . . . . . . . . . . Parts Attached 127 | 7 1 7 1 2 7 11 5 4 . 9 5 2 20 1 13 3 29 Power 15 | 1 . 1 . . . 1 1 . . 2 1 . 3 . 1 . 4 Engine 7 | 1 . 1 . . . . . . . 1 1 . 2 . 1 . . Core 4 | . . . . . . 1 1 . . 1 . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 4 Propulsion 42 | 2 . 2 . 1 4 3 1 2 . 1 1 . 11 . 4 . 10 Treads 9 | . . . . . 2 . . . . . 1 . 4 . 2 . . Leg 17 | . . . . . . 3 1 2 . 1 . . 7 . 2 . 1 Wheel 7 | 2 . 2 . 1 2 . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . . . . Utility 37 | 2 . 3 . 1 1 4 2 . . 3 2 1 3 1 4 1 9 Device 16 | 1 . . . . . 1 . . . 2 . 1 1 1 2 1 6 Storage 3 | 1 . 1 . . . . . . . . 1 . . . . . . Processor 5 | . . 1 . 1 . . . . . . . . . . 1 . 2 Hackware 4 | . . . . . . 3 . . . . 1 . . . . . . Protection 9 | . . 1 . . 1 . 2 . . 1 . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | 2 1 1 1 . 2 3 1 2 . 3 1 1 3 . 4 2 6 Energy Gun 8 | 1 . . . . 1 . . . . . . . . . 2 . 4 Energy Cannon 6 | . . . 1 . 1 . . . . . . 1 . . 1 2 . Ballistic Gun 10 | 1 1 1 . . . 1 1 1 . . . . 3 . . . 1 Ballistic Cannon 5 | . . . . . . 2 . . . 1 1 . . . . . 1 Launcher 2 | . . . . . . . . 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 1 1 . . . 1 . . 3 . . 2 . . . 2 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . System Corruption 7 | . . . . . 7 . . . . . . . . . . . . Parts Lost 69 | . 1 2 . . 7 . . . . 4 . . 11 . 15 2 27 Power 7 | . 1 1 . . . . . . . . . . . . 1 . 4 Propulsion 27 | . . 1 . . 4 . . . . 1 . . 5 . 7 . 9 Utility 16 | . . . . . 1 . . . . 2 . . 2 . 3 . 8 Weapon 19 | . . . . . 2 . . . . 1 . . 4 . 4 2 6 Highest Loss Streak 24 | . 1 1 . . 3 . . . . 2 . . 5 . 11 2 24 To Critical Strikes 4 | . . . . . . . . . . . . . . . 4 . . Average Backups 16 | 1 5 11 19 19 19 16 20 20 20 18 17 17 20 17 9 4 4 Power 2 | . . 1 4 3 4 3 3 3 3 2 1 1 1 1 . . . Propulsion 2 | . 2 3 4 3 . . 2 2 2 2 2 2 4 4 2 . . Utility 7 | . 1 2 6 7 9 8 10 10 10 9 9 8 10 9 5 4 2 Weapon 3 | . 1 3 5 5 4 3 5 5 5 4 5 5 4 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 33 | 1 4 1 . 4 . 5 1 . . 3 . . 4 . 7 . 3 Power 6 | 1 . . . 1 . 1 . . . 2 . . . . 1 . . Propulsion 6 | . 2 . . 1 . . . . . . . . 1 . 1 . 1 Utility 15 | . 1 . . 1 . 2 1 . . . . . 3 . 5 . 2 Weapon 6 | . 1 1 . 1 . 2 . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 90 100 100 90 85 100 100 100 98 99 100 93 88 43 5 46 Engine 4 | . 11 4 11 11 11 . . . . 3 10 11 7 5 2 . . Core 2 | . . . . . . 5 6 6 6 2 . . 2 5 1 . . Treads 5 | . . . . . 4 13 12 2 . . 4 5 3 21 9 4 . Leg 14 | . . . . . . 5 20 29 33 33 29 29 26 5 5 . 1 Wheel 7 | . 28 31 33 33 19 4 . . . . . . . . . . . Device 8 | . 14 9 11 11 . 3 6 6 6 9 11 15 11 14 6 . 18 Storage 6 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 1 . 1 Processor 3 | . . 10 11 11 11 6 2 . . . . . . . 1 . 3 Hackware 3 | . . . . . . 4 6 6 6 6 8 6 5 5 2 . . Protection 5 | . . 1 . . 10 6 10 13 13 7 1 . 3 5 3 . 1 Energy Gun 3 | . 13 . . . 2 6 6 6 6 6 5 5 3 . . . 2 Energy Cannon 4 | . . . 11 11 16 6 6 6 6 6 5 5 . . . . . Ballistic Gun 6 | . 14 21 11 11 2 6 6 6 6 1 . . 9 15 5 . . Ballistic Cannon 3 | . . . . . . 5 6 5 6 5 9 6 5 5 1 . . Peak Build Rating 137 | 9 10 24 24 29 36 61 67 67 67 71 75 84 97 109 114 26 137 Average Rating 56 | 5 9 19 24 25 29 48 64 66 67 63 73 78 85 107 60 14 67 On Entrance 46 | . 9 10 24 24 29 36 61 67 67 67 64 74 84 97 109 13 4 Avg Prop Armor Cover (%) 6 | . . . . . 10 6 10 5 . . 4 5 4 2 2 . 4 Naked Turns 21 | . . . . . . . . . . . . . . . 21 . . Heaviest Build 139 | 12 12 55 56 56 60 67 74 75 75 86 137 139 138 133 133 18 135 Greatest Support 187 | 26 26 40 40 40 36 58 61 76 76 81 81 81 157 187 187 70 70 Greatest Overweight (x) 5 | 1 . 1 1 1 4 5 1 1 . 1 1 1 2 . 1 2 5 Average Overweight (x) . | . . . 1 1 2 1 1 . . . 1 1 . . . . . Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 20 Average Capacity 19 | 7 8 19 20 20 20 20 20 20 20 20 25 25 25 25 12 5 9 Most Carried 25 | 5 8 19 19 20 20 20 20 20 20 20 19 24 25 19 24 5 10 Average Carried 16 | 1 5 11 19 19 19 16 19 20 20 18 17 18 23 18 10 4 4 Final Capacity 25 | 8 8 20 20 20 20 20 20 20 20 20 25 25 25 25 5 5 5 Final Carried 24 | 4 8 19 19 20 19 20 20 20 20 19 17 24 18 19 4 4 3 Class Distribution -------------------- 40% | Scavenger-Tank 36% | Mutant 9% | Derelict-Tank 6% | Scavenger-Gunner 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Messiah-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Matter Collected 3681 | 312 53 316 . 99 125 184 150 138 . 296 . 287 510 63 748 . 400 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5131 | 179 131 587 . . 279 263 200 298 . 468 . 1100 546 48 1032 . . Parts 149 | 11 13 48 . . 5 12 7 8 . 8 . 3 26 1 7 . . Haulers Intercepted 4 | . . 2 . . . 1 . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . 20 . 25 17 . 12 . . . . . . . Prevented 13 | . . . . . 12 . . 1 . . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . 1 1 . . Broken 2 | . . . . . . . . . . . . . . 1 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Combat Hostiles Destroyed 80 | . 5 12 . . 6 3 5 6 . 18 . 5 14 1 5 . . Guns 32 | . 5 12 . . 1 2 . 1 . 2 . . 7 1 1 . . Cannons 22 | . . . . . 3 1 5 . . 2 . 2 5 . 4 . . AOE 24 | . . . . . . . . 5 . 14 . 3 2 . . . . Classes Destroyed 17 | 2 2 3 . . 1 2 1 . . 1 . 1 4 . . . . Worker 1 | . . . . . . . . . . . . . 1 . . . . Builder 2 | . . . . . . . . . . . . . 2 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . Hauler 4 | . . 2 . . . 1 . . . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . 1 . . . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . . . . 1 . . . . Swarmer 18 | . 3 3 . . 1 . 2 1 . 6 . . 2 . . . . Grunt 27 | . 2 6 . . 2 1 1 3 . 6 . . 6 . . . . Brawler 5 | . . . . . . . 1 2 . 2 . . . . . . . Duelist 3 | . . . . . . . . . . 3 . . . . . . . Sentry 9 | . . 3 . . 2 . 1 . . 1 . . 1 1 . . . Hunter 2 | . . . . . . . . . . . . . 2 . . . . Programmer 4 | . . . . . . 1 . . . . . . 3 . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Compactor 10 | . . . . . . . . . . . . 5 . . 5 . . Savage 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 15 | 3 3 5 . . 2 1 2 6 . 15 . 3 6 1 2 . . Combat Bots Only 15 | . 3 5 . . 2 1 2 6 . 15 . 3 4 1 2 . . Max Kills in Single Turn 5 | 1 1 1 . . 1 1 1 3 . 5 . 1 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 3 . 5 . 1 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Hostile Shots Fired 738 | . 30 48 . . 82 2 36 5 . 50 . . 115 8 48 72 242 Missed 202 | . 8 12 . . 24 . 4 1 . 12 . . 43 . 2 27 69 Hits 536 | . 22 36 . . 58 2 32 4 . 38 . . 72 8 46 45 173 Melee 51 | . . . . . 2 . 3 . . . . . . . 46 . . Projectile 485 | . 22 36 . . 56 2 29 4 . 38 . . 72 8 . 45 173 Critical Strikes 66 | . . . . . 4 . 3 . . 1 . . 3 1 27 2 25 Actively Blocked 1 | . . . . . . . 1 . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 Damage Taken 12350 | . 206 465 . . 1257 48 586 123 . 706 . 37 1949 184 2072 723 3994 Core 2740 | . 60 68 . . 299 . 94 . . 55 . . 135 46 435 240 1308 Absorbed by Shields 223 | . . . . . . . . . . . . . . . . . 223 Redirected to Shielding 266 | . . . . . . . 82 38 . 19 . . 127 . . . . Ignored by Resistances 87 | . . . . . . . . . . . . . . . . . 87 Core Remaining (%) 64 | 100 76 . . . 8 . . . . 82 . . 86 . . 37 . Volleys Fired 269 | 14 16 44 . . 26 8 10 8 . 15 . 18 45 8 42 . 15 Largest 4 | 2 2 2 . . 2 4 4 4 . 4 . 4 4 4 4 . 4 Hottest 265 | 60 60 46 . . 136 179 190 190 . 195 . 239 222 124 166 . 265 Shots Fired 756 | 28 32 88 . . 49 32 40 31 . 46 . 61 168 32 123 . 26 Gun 493 | 28 32 88 . . 13 16 20 16 . 12 . 17 116 24 90 . 21 Cannon 226 | . . . . . 36 16 20 13 . 20 . 29 46 8 33 . 5 Launcher 37 | . . . . . . . . 2 . 14 . 15 6 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 470 | 14 16 88 . . 9 16 20 13 . 6 . 18 124 32 103 . 11 Thermal 222 | 14 16 . . . 40 16 20 16 . 26 . 28 38 . 8 . . Explosive 37 | . . . . . . . . 2 . 14 . 15 6 . . . . Electromagnetic 27 | . . . . . . . . . . . . . . . 12 . 15 Robot Hit Streak 27 | 4 3 14 . . 11 11 8 7 . 7 . 10 9 12 27 . 7 Robot Miss Streak 5 | 5 3 2 . . 4 4 3 4 . 4 . 3 5 3 3 . 4 Penetration Max 1 | . . . . . . . . 1 . . . . 1 . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 489 | 12 13 66 . . 34 18 21 15 . 27 . 44 88 19 117 . 15 Core Hits 212 | 6 7 24 . . 13 8 11 19 . 47 . 11 41 6 14 . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 . . . . 3 1 . 3 . 3 6 1 4 . . Burn 13 | . . . . . . . 1 1 . 3 . 3 5 . . . . Destroy 2 | . . 1 . . . . . . . . . . . . 1 . . Blast 4 | . . . . . . . 2 . . . . . 1 1 . . . Smash 3 | . . . . . . . . . . . . . . . 3 . . Melee Attacks 16 | . . . . . . . . . . 2 . . 1 . 13 . . Impact 15 | . . . . . . . . . . 2 . . 1 . 12 . . Slashing 1 | . . . . . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16116 | 135 178 975 . . 678 345 506 880 . 2167 . 2642 3315 479 3444 4 368 Guns 5832 | 135 178 975 . . 125 194 168 179 . 85 . 209 1394 314 1642 . 234 Cannons 4963 | . . . . . 553 151 338 149 . 244 . 821 1137 165 1276 . 129 Explosions 4786 | . . . . . . . . 552 . 1838 . 1612 784 . . . . Melee 512 | . . . . . . . . . . . . . . . 512 . . Ramming 23 | . . . . . . . . . . . . . . . 14 4 5 Kinetic 7819 | 84 76 975 . . 74 127 279 166 . 61 . 389 2166 479 2620 . 323 Thermal 3283 | 51 102 . . . 604 218 227 162 . 268 . 641 736 . 274 . . Explosive 4415 | . . . . . . . . 552 . 1838 . 1612 413 . . . . Electromagnetic 64 | . . . . . . . . . . . . . . . 24 . 40 Impact 494 | . . . . . . . . . . . . . . . 494 . . Slashing 18 | . . . . . . . . . . . . . . . 18 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . 7 . . . . . . . 1 . 2 2 37 Average Corruption 4 | . . . . . 7 . . . . . . . 1 . 2 2 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . 5 . 2 2 11 Message Errors 7 | . . . . . . . . . . . . . 3 . . 1 3 Matter Fused 3 | . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 278 | . . . . . 17 . . 14 . 50 . 15 167 6 9 . . Projectiles 76 | . . . . . 17 . . . . . . 15 38 6 . . . Explosions 193 | . . . . . . . . 14 . 50 . . 129 . . . . Melee 9 | . . . . . . . . . . . . . . . 9 . . Knockbacks 10 | . . . . . . . 1 . . . . . 8 . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 1 . . . . . 7 . . . 1 Secondary 1 | . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 383 | . . . . . . . . . . 28 . . 348 . 5 . 2 Shots 7 | . . . . . . . . . . 1 . . 6 . . . . Rammed 10 | . . . . . . . . . . . . . . . 6 1 3 Targets Rammed 10 | . . . . . . . . . . . . . . . 6 1 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 872 | . 54 2 . . 509 91 304 107 . 142 . 402 222 32 410 . 872 Average Temperature 125 | . 38 2 . . 172 40 120 43 . 53 . 195 58 13 117 . 213 Received Heat Transfer 1182 | . 60 174 . . 336 9 144 27 . 117 . 9 234 54 9 . 9 Effects 36 | . . . . . 8 . . . . . . . . . 3 . 25 Shutdowns 7 | . . . . . 2 . . . . . . . . . 1 . 4 Energy Bleed 6 | . . . . . 1 . . . . . . . . . . . 5 Interference 8 | . . . . . 3 . . . . . . . . . 1 . 4 Matter Decay 2 | . . . . . . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . 1 . . . . . . . . . 1 . 2 Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . Damage (major) 7 | . . . . . . . . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . 1 . . Total Turns 2 | . . . . . . . . . . . . . . . 2 . . Longest Duration 2 | . . . . . . . . . . . . . . . 2 . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . Parts Melted 8 | . . . . . 4 . 1 . . 2 . . 1 . . . . Heat Transferred 6100 | 125 225 . . . 1110 407 518 407 . 740 . 1036 1273 . 259 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Maximum Alert Level 2 | . . . . . . . . . . . . . 2 1 . . . Low Security (%) 79 | 100 100 100 100 . . 100 . . . . 100 100 35 . 100 100 100 Level 1 6 | . . . . . . . . . . . . . 2 100 . . . Level 2 14 | . . . . . . . . . . . . . 61 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 664 | 10 80 118 39 . . 122 . . . . 61 68 664 314 77 . 86 Initial 295 | . . 29 39 . . 65 . . . . 61 . 12 295 77 . . Average 120 | 2 30 54 34 . . 33 . . . . 15 31 365 270 14 . 14 Influence Increases 4110 | 25 120 382 . . 553 192 446 328 . 436 . 128 1210 67 10 . 213 Destroy 0b10 Robot/C 2320 | . 100 240 . . 360 100 300 260 . 380 . . 500 20 . . 60 Destroy 0b10 Robot/NC 125 | 25 . 15 . . 10 5 . . . . . . 40 . . . 30 Destroy Leader 394 | . 20 66 . . 30 32 40 10 . 30 . . 116 10 . . 40 Allied During Kill 524 | . . . . . 153 50 106 58 . 11 . . 119 . . . 27 Successful Hack 27 | . . 15 . . . . . . . . . . . 12 . . . Disable Machine 225 | . . 15 . . . . . . . . . . 195 15 . . . Destroy Structure 420 | . . 1 . . . 5 . . . . . 128 240 10 10 . 26 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 60 | . . 30 . . . . . . . 15 . . . . . . 15 Influence Decreases 4110 | 25 50 351 72 29 448 270 354 333 114 338 98 110 624 449 232 . 213 Entered New Map 817 | . . 41 62 29 . 40 11 23 114 . 37 . 6 309 145 . . Time Decay 2617 | 25 40 290 10 . 278 170 303 290 . 298 61 110 408 140 70 . 124 Lost Part 313 | . 10 20 . . 70 . . . . 20 . . 110 . 14 . 69 Lost Ally 363 | . . . . . 100 60 40 20 . 20 . . 100 . 3 . 20 Squads Dispatched 16 | . 1 2 . . 1 2 . 1 . 1 1 . 4 1 . 1 1 Investigation 3 | . 1 1 . . . . . . . . . . . . . 1 . Extermination 4 | . . . . . . 1 . . . . 1 . 1 . . . 1 Reinforcement 6 | . . 1 . . . 1 . . . . . . 3 1 . . . Assault 3 | . . . . . 1 . . 1 . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Distress Signals 2 | . 1 . . . . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 161 | . 6 19 . . 19 4 15 13 . 15 . 6 29 5 6 4 20 Peak Tracking Total 13 | . 4 4 . . 7 2 5 9 . 10 . 2 4 2 3 3 13 Tactical Retreats 3 | . . 1 . . . . . . . 1 . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Traps Triggered 6 | . 1 . . . . . . . . . 1 . 1 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Machines Disabled 19 | . . 1 . . . . 1 2 . 1 . . 13 1 . . . Max in Single Turn 5 | . . 1 . . . . . 1 . 1 . . 5 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Machines Accessed 19 | . 1 5 . 1 . 1 . 1 4 . 1 . 1 2 . 1 1 Terminals 4 | . 1 2 . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . . . . . . . 1 . . 1 Scanalyzers 3 | . . 1 . . . . . . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 77 | . 2 13 . 4 . 5 . 1 28 . 3 . 8 10 . 2 1 Successful 62 | . 1 8 . 4 . 4 . 1 28 . 1 . 7 7 . 1 . Failed 14 | . 1 5 . . . 1 . . . . 2 . . 3 . 1 1 Catastrophic 1 | . . . . . . . . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . Manual 29 | . 2 2 . . . 7 . . . . 2 . 7 1 . . 8 Terminals 11 | . 2 7 . . . . . . . . . . . . . 2 . Fabricators 8 | . . . . . . 5 . . . . 3 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 . . . . . . . . . . . 4 . . 1 Scanalyzers 18 | . . 4 . . . . . . . . . . 8 6 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 36 | . . 2 . 4 . . . 1 28 . . . . . . 1 . Record 11 | . . . . . . . . . 11 . . . . . . . . Part Schematic 13 | . . . . 4 . . . . 9 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 4 . . . . 1 . . . . . . Load Schematic 3 | . . . . . . 2 . . . . 1 . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . 4 . . . Process 1 | . . . . . . . . . . . . . . 1 . . . Retrieve Matter 3 | . . . . . . . . . . . . . . 3 . . . Scanalyzer 13 | . . 3 . . . . . . . . . . 7 3 . . . Insert Component 4 | . . 1 . . . . . . . . . . 3 . . . . Analyze 2 | . . 1 . . . . . . . . . . 1 . . . . Retrieve Study 7 | . . 1 . . . . . . . . . . 3 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 3 . . . . . . . . 1 . 1 2 . 1 1 Full Trace Events 2 | . . 1 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . 5 . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . . . . . Authchips 2 | . . . . . . 2 . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . . . Part Schematics Acquired 30 | . . 1 . 19 . . . . 9 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . 1 . . . . . . . . . . 2 3 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 16 | . . . . . . . . . . . . . . 16 . . . Retrieved Matter 16 | . . . . . . . . . . . . . . 16 . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 2 . 1 2 . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Total Allies 27 | . . . . 4 2 9 1 2 . 2 2 1 . . 1 . 3 Largest Group 6 | . . . . 4 6 6 5 4 4 4 4 5 5 . 1 . 2 Highest-Rated Group 380 | . . . . 148 188 380 380 178 164 164 248 279 269 . 46 . 372 Highest-Rated Ally 269 | . . . . 40 40 85 85 85 85 85 85 85 85 . 46 . 269 Zionite Dispatches 6 | . . . . . . 2 . . . . 1 . 1 . . . 2 Heavy 3 | . . . . . . 1 . . . . 1 . . . . . 1 Light 1 | . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 352 | . . . . . 68 25 36 31 . 4 . 76 69 . 20 . 23 Total Damage 12500 | . . . . . 1906 1012 1190 899 . 169 . 2325 1967 . 550 . 2482 Kills 59 | . . . . . 15 3 10 7 . 1 . 1 13 . . . 9 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Active Infowar (turns) 1906 | 2 142 568 36 848 30 . . . . . . . . . . 4 276 Optics 244 | . . . . . . . . . . . . . . . . . 244 Terrain 1877 | 2 142 568 36 848 30 . . . . . . . . . . 4 247 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . 1 1 . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . . . Main Access 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Turns Passed 9085 | 123 142 640 36 848 606 732 1146 862 123 702 277 266 1112 283 473 168 546 Spaces Moved 4970 | 69 90 337 35 715 348 250 577 512 90 372 140 84 470 128 176 105 472 Core 158 | 3 . . . . . . . . . . . . . . 18 7 130 Treads 565 | . . . . . 1 147 . . . . . . 94 128 97 98 . Legs 2317 | . . . . . . 101 577 512 90 372 140 84 376 . 61 . 4 Wheels 1592 | 66 90 337 35 715 347 2 . . . . . . . . . . . Hover 338 | . . . . . . . . . . . . . . . . . 338 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 101 95 95 155 190 120 120 124 194 194 166 165 50 50 50 Average Speed 142 | 90 90 100 101 100 120 219 190 147 120 160 194 194 189 165 136 153 80 Slowest Speed 360 | 100 90 110 101 101 320 240 190 190 120 194 194 194 260 165 210 160 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 16 27 21 81 54 9 76 74 72 55 6 65 17 4 74 4 14 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 . . . . . 1 . Scrap Searched 13 | . . . . 2 2 . 2 3 . 4 . . . . . . . Spaces Dug 3 | . . . . . . . . . . 2 . . 1 . . . . Terrain Destroyed 264 | . . . . . . . 1 13 . 66 . 103 70 4 5 . 2 Melee 3 | . . . . . . . . . . 2 . . 1 . . . . Projectile 48 | . . . . . . . 1 2 . 3 . 7 24 4 5 . 2 AOE 213 | . . . . . . . . 11 . 61 . 96 45 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Total 6356 | 102 121 548 35 848 486 419 606 598 105 440 145 142 584 182 284 109 602 Wait 694 | . . 140 . 117 83 127 6 56 16 8 . 31 5 41 9 . 55 Move 4955 | 68 89 336 34 714 347 249 576 511 89 371 140 83 469 128 175 104 472 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 136 | 12 9 18 . 8 7 15 2 . . 6 . 6 13 3 15 1 21 Fast Attach 28 | . . . . . . . 1 1 . 2 . . 7 . 7 2 8 Attach 88 | 7 1 5 . 1 8 10 1 . . 3 2 1 12 2 11 1 23 Detach 5 | . . . . . . 1 . . . . . . 3 . . . 1 Swap 38 | . . 3 1 1 . 1 3 4 . 5 3 2 11 . 2 . 2 Drop 62 | 1 6 2 . 7 . 7 6 3 . 6 . 1 18 . 3 . 2 Fire 269 | 14 16 44 . . 26 8 10 8 . 15 . 18 45 8 42 . 15 Melee 16 | . . . . . . . . . . 2 . . 1 . 13 . . Ram 9 | . . . . . . . . . . . . . . . 6 . 3 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 55 | . . . . . 15 1 1 15 . 22 . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 9) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 805 | -9/Materials | Discovered new exit (range 14) 906 | -9/Materials | Entered Mines 934 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 942 | -9/Mines | Entered Zion 1250 | -7/Zion | Given the Hacking Drone Bay 1266 | -7/Zion | Found Prototype Device 1363 | -7/Zion | Met Imprinter 1391 | -7/Zion | Imprinted 1393 | -7/Zion | Declared Zion's savior 1720 | -7/Zion | Discovered new exit (range 15) 1790 | -7/Zion | Entered Proximity Caves 1790 | -6/Proximity Caves | Accompanied by 4 allies 1806 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1940 | -6/Proximity Caves | Spotted B-75 Beast 1959 | -6/Proximity Caves | Core integrity fell below 50% 1976 | -6/Proximity Caves | Allies destroyed B-75 Beast 1985 | -6/Proximity Caves | Lost 3 parts (2n1w) 2118 | -6/Proximity Caves | Core integrity fell below 20% 2162 | -6/Proximity Caves | Lost 3 allies 2245 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2307 | -6/Proximity Caves | Lost 3 allies 2366 | -6/Proximity Caves | Learned Factory stockpile data 2377 | -6/Proximity Caves | Discovered new exit (range 8) 2396 | -6/Proximity Caves | Entered Factory 2396 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2485 | -6/Factory | Fabricated X-62 Marksman (x2) 2552 | -6/Factory | Fabricated X-62 Marksman (x2) 2816 | -6/Factory | Zion Heavy squad teleported in 3001 | -6/Factory | Discovered new exit (range 10) 3053 | -6/Factory | Spotted B-75 Beast 3062 | -6/Factory | Destroyed B-75 Beast 3091 | -6/Factory | Lost 3 allies 3106 | -6/Factory | Zion Light squad teleported in 3128 | -6/Factory | Entered Lower Caves 3128 | -6/Lower Caves | Accompanied by 5 allies 3201 | -6/Lower Caves | Build established: Scavenger-Tank 3562 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3606 | -6/Lower Caves | Found Prototype Protection 3608 | -6/Lower Caves | Identified Zio. Weapon Casing 3623 | -6/Lower Caves | Identified exit to Lower Caves 4274 | -6/Lower Caves | Entered another Lower Caves area 4274 | -6/Lower Caves | Accompanied by 3 allies 4601 | -6/Lower Caves | Encountered a Warlord checkpoint 4720 | -6/Lower Caves | Learned 4 Factory zone layouts 4784 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4999 | -6/Lower Caves | Discovered new exit (range 4) 5136 | -6/Lower Caves | Entered Data Miner 5136 | -6/Data Miner | Accompanied by 4 allies 5136 | -6/Data Miner | Discovered new exit (range 6) 5159 | -6/Data Miner | Met Data Miner 5190 | -6/Data Miner | Learned location of Section 7 (-3) 5190 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5210 | -6/Data Miner | Received God Mode back door access code from Data Miner 5259 | -6/Data Miner | Entered Proximity Caves 5259 | -5/Proximity Caves | Accompanied by 4 allies 5268 | -5/Proximity Caves | Identified Hacking Drone Bay 5363 | -5/Proximity Caves | Spotted B-75 Beast 5421 | -5/Proximity Caves | Lost 4 allies 5422 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5454 | -5/Proximity Caves | Destroyed 15 combat bots 5561 | -5/Proximity Caves | Found DCF Scrap (13 items) 5564 | -5/Proximity Caves | Learned Factory emergency access door positions 5698 | -5/Proximity Caves | Discovered new exit (range 14) 5739 | -5/Proximity Caves | Build established: Derelict-Tank 5961 | -5/Proximity Caves | Entered Factory 5961 | -5/Factory | Accompanied by 2 allies 5961 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6198 | -5/Factory | Zion Heavy squad teleported in 6238 | -5/Factory | Sucked down chute 6238 | -5/Factory | Entered Waste 6239 | -5/Waste | Met a frightened Derelict 6281 | -5/Waste | Spotted C-40 Crusher 6283 | -5/Waste | 2 allies followed down the chute 6286 | -5/Waste | Spotted C-40 Crusher 6296 | -5/Waste | Destroyed C-40 Crusher 6298 | -5/Waste | Spotted C-40 Crusher 6301 | -5/Waste | Destroyed C-40 Crusher 6313 | -5/Waste | Destroyed C-40 Crusher 6330 | -5/Waste | Spotted C-40 Crusher 6345 | -5/Waste | Allies destroyed C-40 Crusher 6359 | -5/Waste | Build established: Scavenger-Gunner 6363 | -5/Waste | 2 allies followed down the chute 6363 | -5/Waste | Spotted C-40 Crusher 6368 | -5/Waste | Destroyed C-40 Crusher 6405 | -5/Waste | Spotted C-40 Crusher 6425 | -5/Waste | Destroyed C-40 Crusher 6449 | -5/Waste | Discovered new exit (range 16) 6504 | -5/Waste | Entered Factory 6504 | -5/Factory | Accompanied by 5 allies 6869 | -5/Factory | Found Zio. Weapon Casing 6918 | -5/Factory | Lost 3 allies 6961 | -5/Factory | Build established: Scavenger-Tank 7245 | -5/Factory | Retrieved Zion intel report: Main Access 7245 | -5/Factory | Identified exit to Factory 7246 | -5/Factory | Zion Recon squad teleported in 7308 | -5/Factory | Build established: Messiah-Tank 7359 | -5/Factory | Lost 5 parts (2n3w) 7451 | -5/Factory | Lost 4 parts (1n2u1w) 7472 | -5/Factory | Central database locked down 7616 | -5/Factory | Entered another Factory area 7616 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7899 | -4/Factory | Sucked down chute 7899 | -4/Factory | Entered Waste 7900 | -4/Waste | Met a frightened Derelict 7911 | -4/Waste | Spotted C-40 Crusher 7922 | -4/Waste | Build established: Scavenger-Tank 7928 | -4/Waste | Destroyed C-40 Crusher 7961 | -4/Waste | Spotted C-40 Crusher 7976 | -4/Waste | Destroyed C-40 Crusher 7981 | -4/Waste | Spotted C-40 Crusher 7985 | -4/Waste | Destroyed C-40 Crusher 8015 | -4/Waste | Spotted C-40 Crusher 8034 | -4/Waste | Spotted C-40 Crusher 8038 | -4/Waste | Destroyed C-40 Crusher 8044 | -4/Waste | Spotted C-40 Crusher 8046 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8048 | -4/Waste | Destroyed C-40 Crusher 8056 | -4/Waste | Crushed by Compactor (1 part destroyed) 8059 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8065 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8068 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8075 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8078 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8084 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8087 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8090 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8093 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8103 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8130 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8141 | -4/Waste | Crushed by Compactor (1 part destroyed) 8147 | -4/Waste | Crushed by Compactor (1 part destroyed) 8163 | -4/Waste | Found Damper Plating 8178 | -4/Waste | Lost 11 parts (7n1u3w) 8183 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8254 | -4/Waste | Crushed by Compactor (1 part destroyed) 8257 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8260 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8266 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8281 | -4/Waste | Crushed by Compactor (1 part destroyed) 8293 | -4/Waste | Crushed by Compactor (1 part destroyed) 8324 | -4/Waste | Lost 3 parts (1p1u1w) 8339 | -4/Waste | Discovered new exit (range 16) 8372 | -4/Waste | Entered Factory 8509 | -4/Factory | Discovered new exit (range 11) 8527 | -4/Factory | Core integrity fell below 50% 8540 | -4/Factory | Entered Research 8540 | -3/Research | Evolved 2 slots: Utility x2 8547 | -3/Research | Zion Heavy squad teleported in 8580 | -3/Research | Build established: Mutant 8740 | -3/Research | Spotted B-86 Titan 8770 | -3/Research | Zion Experimental squad teleported in 8863 | -3/Research | Allies destroyed B-86 Titan 8878 | -3/Research | Lost 3 parts (1n2u) 8939 | -3/Research | System corruption reached 10% 9002 | -3/Research | Core integrity fell below 50% 9005 | -3/Research | System corruption reached 30% 9054 | -3/Research | Found Prototype Processor 9055 | -3/Research | Identified Exp. Signal Interpreter 9061 | -3/Research | Lost 24 parts (4p8n6u6w) 9077 | -3/Research | Core integrity fell below 20% 9086 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09050_ ALERT: Security rotation in progress. 09054_ Acquired Prototype Processor. 09055_ Identified Exp. Signal Interpreter. 09061_ System corrupted: Matter fused (-9). 09065_ Slammed into K-01 Serf. 09065_ Destabilizing: System corrupted (+2). 09067_ Slammed into K-01 Serf. 09073_ Prototyping Station disabled. 09074_ K-01 Serf collects debris. 09076_ Penetrated by Slug. 09076_ Slug penetrates Wall. 09077_ K-01 Serf collects debris. 09082_ U-05 Engineer destroyed. 09083_ Detecting system override signal. 09084_ C-30 ARC bursts open, deploying its payload. 09084_ L-61 Swordsman unfolds itself. 09084_ G-67 Veteran unfolds itself. 09085_ Penetrated by Slug. 09086_ Acquired 12 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????s #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ss #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #??########??????????? | | ???????????????????????# u#?? ???????????? | | ???????????????????????# #? ?????????????? | | ???????????????????????#u s# ???????????????? | | ???????????????????????# g%#gA ???????????????#?? | | ???????????????????????# lg/ ???????????????? #?? | | ???????????????????????# = #???????????????? #?? | | ????????????????????????#@g#???????????????? #?? | | ????????????????????????#!=#???????######## #?? | | ????????????????????????# ######### #?? | | ????????????????????????# #?? | | ????????????????????????# #?? | | ???????????????????######+########## #?? | | ???????????????????# ######+##########?# | | ???????????????????# ! # #????# | | ???????????????????# # * #????# | | ???????????????????# # #????# | | ???????????????????# # """ #????# | | ???????????????????# # """" ! #????# | | ???????????????????# # """" #????# | | ?????????????H?????############# """" #????# | | ???????????????????????????????# """" #????# | | ???????????????????????????????# #????# | | ???????????????????????????????# ###### | | ???????????????????????????????# + | | ???????????????????????????????# ###### | | ???????????????????????????????##############????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????########## | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ?????????????????????????????????????#??# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 62 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 70 Armor Coverage 1825 Resistance: KI 20 Resistance: EM 90 Weapon Shielding 100 Evasion (%) 70 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Bore Cannon | -7/Zion | Free Power Amplifier | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Coil Gun | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Hvy. Shield Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ X-62 Marksman | x2 | -6/Factory | Authchip X-62 Marksman | x2 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Arm. Medium Treads | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Arm. Heavy Treads | -4/Factory | Hacked Lgt. Fission Core | -4/Factory | Hacked Wave Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalIonShotgun Manual? 0 Play Time 01:42:25 Cumulative 121.6 hours Start 2026.01.09 @ 10:23:01 End 2026.01.11 @ 23:43:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ba512fc5-fdff-405f-a8e3-2ff27c2a4c55