Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 16:17:55 Player: teag2 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (89) 445 Value Destroyed (3130) 3130 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (4880) 4880 TOTAL SCORE: 17115 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 354 Hunted by Unchained 500 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1428/1600 Matter 298/300 Energy 174/180 System Corruption 0% Temperature Cool (12) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (8) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Impulse Thruster Array Experimental Q-thruster > --- UTILITY (13) ----- Triangulator Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Advanced Datajack Vibroblade > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Advanced Signal Interpreter Improved Field Recycling Unit (100) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Triangulator Reaction Control System Advanced Reaction Control System Improved Medium Armor Plating Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Advanced System Shield System Restoration Module > --- WEAPON ----------- Advanced Datajack Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Experimental Q-thruster Advanced Signal Interpreter Improved Field Recycling Unit [Rating: 131] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Vibroblade Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 2 . . . 1 . . 1 . 1 1 . Utility 11 | . . . . . 2 . 2 . 1 . . . 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 112 | 6 2 2 . 1 39 . 20 1 9 3 2 7 4 5 9 2 Power 14 | 1 . 1 . . 3 . 4 . 1 1 . 2 . . 1 . Engine 10 | 1 . 1 . . 3 . 2 . 1 1 . 1 . . . . Core 2 | . . . . . . . 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 34 | 2 . . . . 15 . 3 . 4 . 2 3 2 . 3 . Treads 12 | 2 . . . . 10 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . . . 1 . . . . . . . Flight 20 | . . . . . 4 . 3 . 3 . 2 3 2 . 3 . Utility 40 | 1 2 . . . 12 . 9 1 4 . . 1 2 3 3 2 Device 12 | . . . . . 4 . 1 . 1 . . . 1 2 2 1 Storage 5 | 1 1 . . . 3 . . . . . . . . . . . Processor 3 | . . . . . 2 . . . . . . . . . 1 . Hackware 13 | . . . . . . . 6 1 3 . . 1 1 . . 1 Protection 7 | . 1 . . . 3 . 2 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 1 . 1 9 . 4 . . 2 . 1 . 2 2 . Energy Gun 8 | . . . . . 6 . 2 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . Ballistic Gun 4 | 2 . . . . 1 . 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . Launcher 4 | . . 1 . 1 2 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . 1 . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . 1 . Unidentified Prototypes 13 | . . . . . 5 . 2 . . . . . 2 1 3 . Parts Lost 42 | . . . . . 10 . 11 2 2 . 3 . 5 2 . 7 Power 4 | . . . . . . . 1 . 1 . . . 2 . . . Propulsion 16 | . . . . . 6 . 5 1 . . 1 . . 1 . 2 Utility 13 | . . . . . 2 . 2 1 . . 1 . 2 . . 5 Weapon 9 | . . . . . 2 . 3 . 1 . 1 . 1 1 . . Highest Loss Streak 6 | . . . . . 3 . 5 1 2 . 1 . 3 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 1 4 9 8 8 12 14 10 4 4 5 4 4 4 3 4 4 Power 1 | . 1 1 1 1 1 1 2 1 . . 1 1 . . 1 2 Propulsion 1 | . . 2 2 2 1 2 1 . . 1 1 . 1 . . . Utility 4 | . . 3 4 4 6 7 4 2 3 3 2 2 2 2 2 2 Weapon 1 | . 1 2 1 1 2 3 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 15 | . . 1 2 . 4 1 1 . 1 1 . . 1 . 1 2 Power 3 | . . . . . 1 . 1 . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . 3 1 . . 1 1 . . 1 . 1 1 Weapon 2 | . . 1 1 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 100 100 100 96 100 92 76 79 98 93 91 95 90 87 87 Engine 7 | . 14 14 14 14 9 9 2 7 5 5 6 4 2 . . . Treads 17 | . 28 28 28 28 30 36 13 . . . . . . . . . Flight 11 | . . . . . 2 . 11 16 17 33 31 33 31 32 29 27 Device 5 | . . . . . 13 9 4 . . . . 4 8 7 9 14 Storage 6 | . 14 14 14 14 9 9 4 . . . . . . . . . Processor 3 | . . . . . 8 9 4 . . . . . . . 1 . Hackware 15 | . . . . . . . 22 35 38 46 45 35 36 33 30 30 Protection 6 | . 8 14 14 14 4 9 7 6 4 . . . . 3 3 2 Energy Gun 5 | . . . . . 11 13 12 1 . . . . . . . . Ballistic Gun 5 | . 28 14 14 14 6 . . . . . . . . . . . Launcher 3 | . . 13 14 14 . 4 . . 3 . . . . . . . Peak Build Rating 131 | 6 7 8 8 10 36 33 49 47 55 62 62 76 99 103 127 131 Average Rating 39 | 4 6 7 8 8 25 32 38 35 48 59 56 66 88 94 116 126 On Entrance 42 | . 6 7 8 8 10 33 32 43 34 55 62 60 75 75 92 125 Avg Prop Armor Cover (%) 4 | . . . . . 1 . . . 11 . . 2 3 2 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 51 | 14 22 23 23 24 47 47 51 14 23 19 20 29 36 26 37 32 Greatest Support 82 | 40 40 40 40 40 82 82 82 15 27 27 27 31 39 30 50 50 Greatest Overweight (x) 13 | . . . . . 13 . 3 . 1 . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 6 9 10 10 10 13 15 10 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 9 10 10 10 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 8 | 1 4 9 9 9 12 14 10 4 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 9 10 9 10 15 14 5 5 5 5 5 5 4 5 5 4 Class Distribution -------------------- 29% | Wizard-Sprinter 28% | Mutant 24% | Scavenger-Mutant 8% | Hacker-Mutant 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Storage Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Matter Collected 2713 | 212 186 181 . 46 766 72 283 134 . 285 61 130 100 42 148 67 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3010 | . 144 4 . 70 1367 182 611 . . 72 91 53 166 42 148 60 Parts 168 | . 16 1 . 5 69 16 41 . . 2 6 3 . 2 4 3 Haulers Intercepted 7 | . 1 . . . 3 . 2 . . . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . Parts Field Recycled 11 | . . . . . . . . . 7 . . . . . 4 . Retrieved Matter 172 | . . . . . . . . . 87 . . . . . 85 . Parts Self-Destructed 14 | . . . . . . . . . . 6 8 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 59 | . 4 2 . 2 28 7 9 . . 1 5 . 1 . . . Melee 4 | . . . . . . . . . . 1 3 . . . . . Guns 39 | . 4 . . . 25 2 8 . . . . . . . . . Cannons 1 | . . . . . . . . . . . 1 . . . . . AOE 11 | . . 2 . 2 2 5 . . . . . . . . . . Classes Destroyed 14 | . 4 . . . 4 1 4 . . . . . 1 . . . Worker 2 | . . . . . . . 2 . . . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . . Hauler 7 | . 1 . . . 3 . 2 . . . . . . . 1 . Operator 7 | . . . . . 2 . 3 . . . . . 1 . 1 . Watcher 12 | . 1 . . . 3 . . . . . . 2 3 1 . 2 Swarmer 23 | . 3 2 . . 8 3 2 . . . 5 . . . . . Cutter 1 | . . . . . . . . . . . . . 1 . . . Grunt 19 | . 1 . . 2 10 2 3 . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 8 | . . . . . 7 1 . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . 1 2 . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 5 | . 3 2 . 2 3 3 5 . . 1 3 2 1 1 1 1 Combat Bots Only 3 | . 3 2 . 2 3 3 3 . . 1 3 . 1 . . . Max Kills in Single Turn 2 | . 1 1 . 2 2 2 2 . . 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . Exploded 2 | . . 1 . 2 2 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 619 | . 26 5 . 3 162 12 119 54 45 6 40 6 41 17 22 61 Missed 285 | . 5 2 . 1 53 6 42 36 21 2 20 3 19 14 18 43 Hits 334 | . 21 3 . 2 109 6 77 18 24 4 20 3 22 3 4 18 Melee 15 | . . . . . . . 9 . . . . . 6 . . . Projectile 319 | . 21 3 . 2 109 6 68 18 24 4 20 3 16 3 4 18 AOE 5 | . . . . . . . . 1 1 . . . 2 . . 1 Critical Strikes 19 | . . . . . 9 1 3 1 . . . . 3 1 . 1 Actively Blocked 1 | . . . . . . . . 1 . . . . . . . . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . Damage Taken 6132 | . 187 65 . 30 1848 104 1509 188 384 77 289 60 562 102 163 564 Core 1123 | . 29 6 . . 96 24 276 88 89 23 89 . 115 . 116 172 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 133 | . . . . . 8 . 11 21 93 . . . . . . . Ignored by Resistances 31 | . . . . . 15 2 14 . . . . . . . . . Regen/Repaired (Parts) 294 | . . . . . . . 83 . 56 . . 26 . 129 . . Core Remaining (%) 85 | 100 . . . 86 . 78 . 48 . . 76 100 90 100 92 89 Volleys Fired 224 | . 17 3 . 2 114 10 48 5 7 5 5 3 5 . . . Largest 2 | . 2 1 . 1 2 2 2 1 1 1 1 1 1 . . . Hottest 110 | . 40 30 . 30 110 110 110 36 36 40 40 5 5 . . . Shots Fired 388 | . 34 4 1 2 217 15 84 5 7 5 6 3 5 . . . Gun 345 | . 34 1 1 1 216 11 81 . . . . . . . . . Cannon 11 | . . . . . . . . . . 5 6 . . . . . Launcher 24 | . . 3 . 1 1 4 3 5 7 . . . . . . . Special 8 | . . . . . . . . . . . . 3 5 . . . Kinetic 134 | . 34 1 1 1 86 . . . . 5 6 . . . . . Thermal 222 | . . . . . 130 11 81 . . . . . . . . . Explosive 24 | . . 3 . 1 1 4 3 5 7 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 6 5 . . 17 8 20 . . 2 1 4 5 . . . Robot Miss Streak 6 | . 6 . . 1 4 1 4 . . 2 6 . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . 1 . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . . . . Shots Hit Robots 294 | . 19 2 . . 152 11 71 5 4 5 6 6 7 2 2 2 Core Hits 133 | . 8 5 . 3 70 8 27 . . 3 4 1 . . 2 2 Critical Kills 3 | . . . . . . . . . . 1 1 1 . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . 2 1 1 1 . . Critical Strikes 13 | . . . . . 4 . 1 . . 1 3 2 1 1 . . Burn 5 | . . . . . 4 . 1 . . . . . . . . . Smash 8 | . . . . . . . . . . 1 3 2 1 1 . . Melee Attacks 70 | . . . . . . . 4 5 4 3 9 5 19 6 7 8 Impact 42 | . . . . . . . . . . 3 9 5 19 6 . . Slashing 15 | . . . . . . . . . . . . . . . 7 8 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 3 4 4 2 . 1 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6998 | . 257 134 . 111 2603 677 1422 . 19 327 291 230 287 94 290 256 Guns 4139 | . 257 13 . . 2422 159 1288 . . . . . . . . . Cannons 116 | . . . . . . . . . . 49 67 . . . . . Explosions 1197 | . . 121 . 111 181 518 115 . 19 . . . . . . 132 Melee 1527 | . . . . . . . . . . 278 224 230 287 94 290 124 Ramming 19 | . . . . . . . 19 . . . . . . . . . Kinetic 1100 | . 257 13 . . 714 . . . . 49 67 . . . . . Thermal 3155 | . . . . . 1708 159 1288 . . . . . . . . . Explosive 1197 | . . 121 . 111 181 518 115 . 19 . . . . . . 132 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1113 | . . . . . . . . . . 278 224 230 287 94 . . Slashing 414 | . . . . . . . . . . . . . . . 290 124 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 2 2 . 1 2 2 1 1 1 . 3 1 . 1 Average Corruption 1 | . 2 2 2 2 . 1 1 2 1 1 1 . 2 1 . 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 60 | . 5 14 11 5 . 1 14 5 . 2 1 . 2 . . . Message Errors 14 | . 1 1 4 1 . . 3 2 . 1 . . 1 . . . Matter Fused 12 | . . 6 2 2 . . 2 . . . . . . . . . Heat Flow Errors 7 | . 1 2 . 2 . 1 . 1 . . . . . . . . Energy Discharges 10 | . 2 2 1 . . . 2 2 . . . . 1 . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . Data Loss (minor) 6 | . 1 1 3 . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . Misfires 7 | . . 1 1 . . . 4 . . . 1 . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 550 | . . 6 . . 14 42 14 . . 201 68 46 92 50 . 17 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 93 | . . 6 . . 14 42 14 . . . . . . . . 17 Melee 457 | . . . . . . . . . . 201 68 46 92 50 . . Knockbacks 4 | . . . . . . . . . . . . 1 3 . . . Impact 4 | . . . . . . . . . . . . 1 3 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 252 | . . 44 . . . 23 163 22 . . . . . . . . Shots 7 | . . 2 . . . 2 2 1 . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 148 244 . 272 45 107 72 117 4 15 16 21 248 8 16 242 Average Temperature 52 | . 58 102 . 137 18 70 24 63 4 5 7 8 100 6 16 104 Received Heat Transfer 940 | . 42 . . 15 555 9 124 33 72 18 . . 30 12 . 30 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . 1 1 5 . . . Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 . . . Parts Fried 7 | . . . . . . . . . . 1 . . 5 1 . . Impact Corruptions 16 | . . . . . . . . . . 6 2 2 5 1 . . Robots Melted 2 | . . . . . 1 . 1 . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . . . . Parts Melted 18 | . . . . . 12 2 4 . . . . . . . . . Heat Transferred 6512 | . . . . . 3737 259 2516 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . 1 2 1 . . . . . . . . 1 Low Security (%) 89 | 100 100 100 . 100 91 . 87 100 100 . . 100 100 100 100 94 Level 1 7 | . . . . . 8 55 12 . . . . . . . . 5 Level 2 2 | . . . . . . 44 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 515 | . 60 182 . 76 331 515 270 78 93 . . 50 67 70 83 337 Initial 270 | . . . . . . 209 270 36 30 . . 50 . 25 2 4 Average 75 | . 13 48 . 21 85 388 107 22 24 . . 7 15 23 11 85 Influence Increases 4610 | . 121 233 . 86 1016 306 558 186 231 65 170 104 290 229 181 834 Destroy 0b10 Robot/C 1480 | . 80 160 . 60 660 140 180 60 . 20 100 . 20 . . . Destroy 0b10 Robot/NC 150 | . 10 . . . 45 . 45 . . . . 10 20 5 5 10 Destroy Leader 350 | . 24 30 . 10 184 10 44 20 . . 10 4 6 2 2 4 Allied During Kill 86 | . . 26 . 7 25 . . 28 . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . . Successful Hack 297 | . 7 . . . 28 . 66 18 27 . . 48 27 34 . 42 Disable Machine 165 | . . . . . 60 . 45 15 15 . . . 15 . . 15 Anti-Garrison Action 100 | . . . . . . 100 . . . . . . . . . . Destroy Structure 297 | . . 17 . 9 14 26 28 30 54 . . 2 22 8 9 78 Partial Spotted 150 | . . . . . . . 30 . . . . . 75 45 . . Lose Combat Pursuer 1425 | . . . . . . 30 120 15 135 45 60 30 105 135 165 585 Miscellaneous 100 | . . . . . . . . . . . . . . . . 100 Influence Decreases 4379 | . 121 163 70 86 694 113 993 198 299 53 102 184 241 273 178 611 Entered New Map 574 | . . . 70 . . 113 245 44 38 . 3 30 . 24 3 4 Time Decay 2459 | . 121 143 . 86 553 . 549 87 215 53 79 154 200 86 49 84 Lost Part 374 | . . . . . 90 . 110 10 20 . 20 . 41 20 . 63 Lost Ally 126 | . . 20 . . 39 . . 57 . . . . . . . 10 Purge Threat 846 | . . . . . 12 . 89 . 26 . . . . 143 126 450 Squads Dispatched 53 | . 1 . . . 5 . 8 3 5 . . 8 7 5 5 6 Investigation 20 | . 1 . . . 1 . 2 1 3 . . 4 1 3 1 3 Extermination 16 | . . . . . . . 3 . 1 . . 3 4 1 2 2 Reinforcement 15 | . . . . . 4 . 3 . 1 . . 1 2 1 2 1 Assault 2 | . . . . . . . . 2 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Distress Signals 18 | . . 1 . . 4 . 1 1 1 . . 1 . 3 2 4 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . Times Spotted 262 | . 8 7 . 3 52 8 41 14 15 6 8 5 20 15 21 39 Peak Tracking Total 21 | . 2 3 . 3 5 3 8 10 8 3 5 3 9 9 12 21 Tactical Retreats 37 | . . . . . . 1 8 1 3 3 1 2 2 3 5 8 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Traps Triggered 13 | . 1 . . . 1 1 5 . . . . 1 . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 14 | . . . . . . . . 6 5 . . . 3 . . . Reprogrammed 11 | . . . . . . . . . . . . 4 . 6 . 1 Reused 1 | . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Machines Disabled 13 | . . . . . 4 2 3 1 1 . . . 1 . . 1 Max in Single Turn 2 | . . . . . 1 1 2 1 1 . . . 1 . . 1 Garrison Access 5 | . . . . . . . . . 1 . . 3 . 1 . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Machines Accessed 112 | . 3 . 1 . 9 . 15 7 12 . 2 21 12 11 8 11 Terminals 72 | . 2 . . . 5 . 9 6 5 . 1 11 9 7 8 9 Fabricators 10 | . . . . . . . 2 . 3 . . 3 1 . . 1 Repair Stations 5 | . . . . . . . 1 . 1 . . 1 1 1 . . Recycling Units 11 | . 1 . . . 2 . 1 1 2 . . 2 1 1 . . Scanalyzers 5 | . . . . . 1 . 1 . . . . 1 . 1 . 1 Garrison Access 7 | . . . . . 1 . 1 . 1 . . 3 . 1 . . Total Hacks 408 | . 9 . 1 . 32 . 59 25 47 . 2 71 53 37 26 46 Successful 258 | . 2 . 1 . 17 . 36 16 29 . 2 48 39 28 15 25 Failed 150 | . 7 . . . 15 . 23 9 18 . . 23 14 9 11 21 Catastrophic 25 | . 3 . . . 3 . 3 1 3 . . 4 2 . 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 193 | . 8 . 1 . 19 . 25 18 16 . . 32 25 17 12 20 Terminals 306 | . 8 . . . 19 . 37 24 23 . 1 47 48 29 26 44 Fabricators 23 | . . . . . . . 4 . 8 . . 8 2 . . 1 Repair Stations 20 | . . . . . . . 8 . 7 . . 2 1 2 . . Recycling Units 22 | . 1 . . . 3 . 3 1 8 . . 2 2 2 . . Scanalyzers 23 | . . . . . 6 . 5 . . . . 8 . 3 . 1 Garrison Access 12 | . . . . . 4 . 2 . 1 . . 4 . 1 . . Terminal Hacks 137 | . 1 . 1 . 3 . 13 11 9 . 2 23 27 16 12 19 Record 7 | . . . . . . . . 1 . . 1 1 3 . . 1 Part Schematic 4 | . . . . . . . 1 . 2 . . 1 . . . . Prototype ID Bank 7 | . . . . . 1 . . 2 . . . 1 2 1 . . Open Door 3 | . . . . . . . . 1 . . 1 . . . . 1 Level Access Points 7 | . . . . . . . 1 1 . . . 1 1 1 1 1 Branch Access Points 5 | . 1 . . . . . 1 . . . . 1 1 . . 1 Emergency Access Points 3 | . . . . . . . . . . . . 1 . 1 . 1 Machine Index 4 | . . . . . . . . . . . . 1 1 1 . 1 Terminal Index 8 | . . . . . . . 1 1 1 . . 1 1 1 1 1 Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer Index 3 | . . . . . 1 . 1 . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 11 | . . . . . 1 . 1 . 1 . . . . 2 2 4 Locate Traps 16 | . . . . . . . 1 2 . . . 1 5 3 1 3 Disarm Traps 5 | . . . . . . . . 2 2 . . . 1 . . . Reprogram Traps 4 | . . . . . . . . . . . . 1 . 1 1 1 Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . Extermination Status 2 | . . . . . . . . . . . . . 1 1 . . Assault Status 1 | . . . . . . . . . . . . . . 1 . . Recall Investigation 7 | . . . . . . . . 1 2 . . 4 . . . . Recall Extermination 13 | . . . . . . . 1 . . . . 4 4 1 2 1 Recall Reinforcements 2 | . . . . . . . . . . . . . 1 . . 1 Recall Assault 4 | . . . . . . . . . . . . . 2 . 1 1 Hauler Manifests 2 | . . . . . . . 1 . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 12 | . . . . . . . 2 . 1 . . 2 2 2 2 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . 4 . 6 . . 6 2 . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 Load Schematic 9 | . . . . . . . 2 . 3 . . 3 1 . . . Build 9 | . . . . . . . 2 . 3 . . 3 1 . . . Repair Station Hacks 14 | . . . . . . . 3 . 6 . . 2 1 2 . . Scan Component 7 | . . . . . . . 2 . 3 . . 1 . 1 . . Repair 6 | . . . . . . . 1 . 3 . . 1 . 1 . . Refit 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 16 | . . . . . 2 . 3 1 5 . . 2 2 1 . . Recycle Component 1 | . . . . . . . . . 1 . . . . . . . Process 2 | . . . . . . . 1 . 1 . . . . . . . Report Inventory 6 | . . . . . . . 1 . 1 . . 2 1 1 . . Retrieve Matter 2 | . . . . . . . 1 . 1 . . . . . . . Retrieve Components 5 | . . . . . 2 . . 1 1 . . . 1 . . . Scanalyzer 20 | . . . . . 6 . 4 . . . . 6 . 3 . 1 Insert Component 4 | . . . . . 1 . 2 . . . . 1 . . . . Analyze 3 | . . . . . 1 . 1 . . . . 1 . . . . Retrieve Study 13 | . . . . . 4 . 1 . . . . 4 . 3 . 1 Garrison Access Hacks 6 | . . . . . 1 . . . 1 . . 3 . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Seal Access 5 | . . . . . . . . . 1 . . 3 . 1 . . Unauthorized Hacks 46 | . 1 . . . 5 . 9 4 2 . . 6 7 5 3 4 Terminals 43 | . 1 . . . 4 . 8 4 2 . . 5 7 5 3 4 Track 5 | . . . . . . . 1 . . . . . 1 1 1 1 Assimilate 7 | . . . . . 1 . 1 1 . . . . 2 . 1 1 Botnet 24 | . 1 . . . 2 . 6 2 1 . . 5 3 3 . 1 Detonate 3 | . . . . . . . . 1 . . . . . . 1 1 Operators 4 | . . . . . 1 . . . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . Reprogram 2 | . . . . . . . 1 . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . Hacking Detections 83 | . 3 . . . 8 . 14 5 10 . . 13 10 6 5 9 Full Trace Events 15 | . 1 . . . 1 . 2 1 3 . . 4 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked 3 | . . . . . . . . . . . . . . . . 3 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . 2 . 2 . . 2 . . . . Parts Built 9 | . . . . . . . 2 . 3 . . 3 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 627 | . . . . . . . 89 . 240 . . 164 134 . . . Total Part Build Rating 41 | . . . . . . . 9 . 14 . . 14 4 . . . Part Studies Acquired 13 | . . . . . 4 . 1 . . . . 4 . 3 . 1 Parts Repaired 6 | . . . . . . . 1 . 3 . . 1 . 1 . . Time 235 | . . . . . . . 30 . 158 . . 25 . 22 . . Parts Recycled 1 | . . . . . . . . . 1 . . . . . . . Recycled Matter 323 | . . . . . . . 21 . 302 . . . . . . . Retrieved Matter 323 | . . . . . . . 21 . 302 . . . . . . . Retrieved Components 24 | . . . . . 20 . . 1 1 . . . 2 . . . Parts Scanalyzed 3 | . . . . . 1 . 1 . . . . 1 . . . . Part Schematics Acquired 3 | . . . . . 1 . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 13 | . . . . . . . 4 1 3 . . 3 2 . . . Non-combat 12 | . . . . . . . 4 . 3 . . 3 2 . . . Combat 1 | . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 14 | . . . . . . . 4 1 4 . . 3 2 . . . parse_system 2 | . . . . . . . 1 1 . . . . . . . . find_chute 7 | . . . . . . . 2 . 2 . . 1 2 . . . find_fabricator 2 | . . . . . . . . . 1 . . 1 . . . . find_dsf 1 | . . . . . . . . . 1 . . . . . . . find_recycling 2 | . . . . . . . 1 . . . . 1 . . . . Relay Couplers Released 11 | . . . . . . 11 . . . . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Total Allies 19 | . . 3 . . 1 . . 13 . . . . . . 1 1 Largest Group 10 | . . 3 2 2 2 . . 10 . . . . . . 1 1 Highest-Rated Group 173 | . . 40 24 24 24 . . 173 . . . . . . 45 45 Highest-Rated Ally 45 | . . 16 16 16 16 . . 31 . . . . . . 45 45 Total Orders 4 | . . . . . . . . 3 . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . . . . . 2 . . . . . . . . GUARD 1 | . . . . . . . . 1 . . . . . . . . Ally Attacks 106 | . . 10 . 2 65 . . 29 . . . . . . . . Total Damage 1124 | . . 127 . 24 601 . . 372 . . . . . . . . Kills 17 | . . 7 . 1 6 . . 3 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Active Infowar (turns) 2238 | . . . . . 1262 . 58 4 37 . 5 44 95 207 308 218 Terrain 1 | . . . . . . . . . . . . . . . 1 . Traps 1318 | . . . . . 1262 . 56 . . . . . . . . . Triangulation 733 | . . . . . . . . . . . . . . 207 308 218 Cloaking 152 | . . . . . . . 2 4 37 . 5 44 60 . . . Jamming 37 | . . . . . . . . . . . . . 37 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 3 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Turns Passed 11146 | 72 515 1036 708 324 2558 580 1582 231 797 405 211 693 699 209 308 218 Spaces Moved 15527 | 40 282 629 442 199 1244 349 1668 373 1250 1394 655 2105 2344 652 961 940 Core 5 | 4 . . . . 1 . . . . . . . . . . . Treads 3621 | 36 282 629 442 199 1243 349 441 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 197 | . . . . . . . . . 197 . . . . . . . Flight 11704 | . . . . . . . 1227 373 1053 1394 655 2105 2344 652 961 940 Fastest Speed 5 | 50 160 160 160 160 155 156 26 29 25 25 23 20 12 20 5 5 Average Speed 55 | 149 160 160 160 160 162 156 62 31 35 25 24 22 20 20 20 19 Slowest Speed 700 | 160 160 160 160 160 700 156 249 32 103 25 27 93 91 23 89 20 Overloaded Moves 63 | . . . . . . . . . . . . . 42 . 5 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . . . . 23 2 10 . . 16 14 3 4 7 Potential Cave-ins 2 | . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 41 81 89 42 68 35 36 46 28 93 87 41 36 28 28 31 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . 1 1 1 . . . . . Scrap Searched 7 | . . 1 . 2 . . . . . 2 2 . . . . . Spaces Dug 128 | . . . . . . . 9 25 69 . . 1 11 4 3 6 Terrain Destroyed 239 | . . 17 . 9 11 21 31 32 69 . 4 1 11 4 3 26 Melee 25 | . . . . . . . . . . . . 1 11 4 3 6 Projectile 4 | . . . . . . . . . . . 4 . . . . . AOE 210 | . . 17 . 9 11 21 31 32 69 . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Fac Low Low Fac Fac Res Res Acc Total 17435 | 53 313 656 444 203 1569 368 2116 478 1588 1438 678 2294 2518 708 1059 952 Wait 1244 | . 2 19 . . 80 6 323 83 296 30 4 151 144 43 54 9 Move 15356 | 39 281 628 441 198 1243 348 1623 368 1230 1393 654 2072 2316 645 952 925 Hop 75 | . . . . . . . 21 2 9 . . 16 13 3 4 7 Pick Up 109 | 8 9 2 1 1 43 1 10 2 10 1 1 3 6 3 8 . Fast Attach 50 | . . 1 . 1 5 . 8 1 6 3 2 6 2 4 9 2 Attach 102 | 6 2 . . . 28 . 21 4 12 . 1 8 6 3 10 1 Detach 53 | . 1 1 . . 10 . 12 3 8 . . 9 2 . 7 . Swap 30 | . . 1 . . 18 2 3 2 1 . 1 1 1 . . . Drop 74 | . 1 1 2 1 28 1 12 3 5 3 1 5 4 1 6 . Fire 224 | . 17 3 . 2 114 10 48 5 7 5 5 3 5 . . . Melee 70 | . . . . . . . 4 5 4 3 9 5 19 6 7 8 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . Escape Stasis 45 | . . . . . . . 30 . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Storage -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 445 | -10/Materials | Identified exit to Mines 588 | -10/Materials | Entered Mines 605 | -10/Mines | Learned location of Storage (-7) 608 | -10/Mines | Learned Materials terminal intel 609 | -10/Mines | Assembled infested the area 704 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 815 | -10/Mines | Found a hidden stash of uninstalled traps 1211 | -10/Mines | Discovered new exit (range 6) 1604 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1605 | -10/Mines | Discovered new exit (range 5) 1624 | -10/Mines | Entered Exiles 1624 | -10/Exiles | Accompanied by 2 allies 1664 | -10/Exiles | Met 8R-AWN 1688 | -10/Exiles | Met EX-HEX 1741 | -10/Exiles | Met EX-BIN 1764 | -10/Exiles | Aligned with FarCom system 1765 | -10/Exiles | Given EX-Vault access code 1836 | -10/Exiles | Opened EX-Vault 1873 | -10/Exiles | Found Cloak of Protection 1903 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1953 | -10/Exiles | Met EX-DEC 2035 | -10/Exiles | Visited The Gauntlet 2318 | -10/Exiles | Discovered new exit (range 10) 2332 | -10/Exiles | Left Exiles lab with Cloak of Protection 2332 | -10/Exiles | Entered Mines 2332 | -9/Mines | Accompanied by 2 allies 2605 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2643 | -9/Mines | Discovered new exit (range 8) 2656 | -9/Mines | Entered Materials 2656 | -8/Materials | Accompanied by 2 allies 2656 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2657 | -8/Materials | Loaded intel: 12 terminal locations 3519 | -8/Materials | Discovered new exit (range 15) 3677 | -8/Materials | Build established: Scavenger-Mutant 4552 | -8/Materials | Discovered new exit (range 4) 4596 | -8/Materials | Lost 3 parts (3n) 5212 | -8/Materials | Identified exit to Garrison 5214 | -8/Materials | Entered Garrison 5332 | -8/Garrison | Triggered checkpoint 5368 | -8/Garrison | Garrison Relay disabled 5430 | -8/Garrison | Triggered checkpoint 5479 | -8/Garrison | Discovered new exit (range 10) 5521 | -8/Garrison | Installed Relay Interface Framework 5577 | -8/Garrison | Garrison Relay disabled 5794 | -8/Garrison | Entered Factory 5794 | -7/Factory | Evolved 2 slots: Utility x2 6238 | -7/Factory | Build established: Hacker-Mutant 6300 | -7/Factory | Discovered new exit (range 11) 6341 | -7/Factory | Fabricated System Shield? 6425 | -7/Factory | Identified exit to Storage 6425 | -7/Factory | Identified exit to Lower Caves 6734 | -7/Factory | Lost 5 parts (3n1u1w) 6850 | -7/Factory | Identified exit to Factory 6925 | -7/Factory | Repaired Hvy. Particle Gun 6930 | -7/Factory | Assembled infested ambush trap array 7012 | -7/Factory | Build established: Hacker-Sprinter 7205 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7376 | -7/Factory | Entered Storage 7528 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7586 | -7/Storage | Met a pair of Derelict thieves 7595 | -7/Storage | Lost 6 allies 7607 | -7/Storage | Core integrity fell below 50% 7607 | -7/Storage | Entered Factory 7607 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7663 | -6/Factory | Repaired Imp. VTOL Module 7701 | -6/Factory | Repaired Imp. Utility Shielding 7762 | -6/Factory | Repaired Imp. VTOL Module 7770 | -6/Factory | Spotted B-75 Beast 7793 | -6/Factory | Discovered new exit (range 17) 7886 | -6/Factory | Fabricated Adv. Hacking Suite? 7902 | -6/Factory | Watched by a mysterious "MATRIX" hacker 7903 | -6/Factory | Discovered new exit (range 14) 8025 | -6/Factory | Fabricated Cld. VTOL Module? 8027 | -6/Factory | Fabricated Cld. VTOL Module? 8192 | -6/Factory | Build established: Wizard-Sprinter 8404 | -6/Factory | Entered Lower Caves 8535 | -6/Lower Caves | Encountered a Warlord checkpoint 8697 | -6/Lower Caves | Spotted B-75 Beast 8803 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8803 | -6/Lower Caves | Discovered new exit (range 8) 8804 | -6/Lower Caves | Learned Factory trap positions 8809 | -6/Lower Caves | Entered another Lower Caves area 8852 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8871 | -6/Lower Caves | Learned Factory emergency access door positions 8953 | -6/Lower Caves | Learned 8 Factory zone layouts 9016 | -6/Lower Caves | Discovered new exit (range 8) 9020 | -6/Lower Caves | Entered Factory 9020 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9021 | -5/Factory | Identified exit to Upper Caves 9022 | -5/Factory | Loaded intel: 90 trap records 9183 | -5/Factory | Fabricated Cld. VTOL Module? 9206 | -5/Factory | Identified exit to Factory 9353 | -5/Factory | Repaired Lgt. Angular Momentum Engine+ 9415 | -5/Factory | Fabricated Adv. System Shield? 9525 | -5/Factory | Identified exit to Extension 9623 | -5/Factory | Fabricated Cld. VTOL Module (x1) 9713 | -5/Factory | Entered another Factory area 9713 | -4/Factory | Evolved 2 slots: Utility x2 9942 | -4/Factory | Discovered new exit (range 16) 9953 | -4/Factory | Targeted by mysterious "MATRIX" hacker 9958 | -4/Factory | Fabricated Cld. VTOL Module? 10038 | -4/Factory | Discovered new exit (range 15) 10081 | -4/Factory | Identified exit to Upper Caves 10081 | -4/Factory | Identified exit to Armory 10081 | -4/Factory | Identified exit to Research 10398 | -4/Factory | Lost 3 parts (1p2u) 10412 | -4/Factory | Entered Research 10412 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10471 | -3/Research | Identified exit to Research 10582 | -3/Research | Repaired Power Maul+ 10621 | -3/Research | Entered another Research area 10621 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10869 | -2/Research | Identified exit to Access 10875 | -2/Research | Spotted B-90 Cyclops 10929 | -2/Research | Entered Access 10929 | -1/Access | Evolved 2 slots: Utility x2 10968 | -1/Access | Identified exit to Command 11058 | -1/Access | Identified exit to Surface 11122 | -1/Access | Spotted B-99 Colossus 11147 | *** | Escaped! Last Messages --------------- Dispatching Investigation squad. Cld. Field Propulsion Drive destroyed. Cld. VTOL Module destroyed. Adv. Reaction Control System destroyed. Knocked back. Acquired 7 matter. Penetrated by Slug. System Restoration Module destroyed. System Shield destroyed. Critical hit (Blast). Knocked back. Slug penetrates H-81 Overseer. ALERT: Security rotation in progress. ALERT: reinforcement squad 9CAIOBOPA6 is back on target with renewed vigor. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???# # #???????????################# | | ???# # #???????????# ???????? | | ???# / #???????????#=! ????????? | | ???# # #???????????#=! ????????? | | ???## ## """""" #???????????# ?????????? | | ????# ## """""" #???????????# ! ?????????? | | ????# ## """""" #???????????? ??????????? | | ????# ## """""" #???????????? ??????????? | | ????# ## """""? #????????????? ???????????? | | ????# ?########??####????????????? ???????????? | | ????# ??????#######################+############# | | ????# ?????? | | ????# ?????? | | ????###????????????## ""#####+#+########### | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 34 Energy Capacity 300 Matter Stores 390 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 5 Armor Coverage 300 Resistance: KI 20 Utility Shielding 66 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 48 Defensive Hacking 44 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Adv. Cooling System | -5/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Cld. VTOL Module | x1 | -5/Factory Cld. VTOL Module | x1 | -4/Factory Repaired ---------- Hvy. Particle Gun | 24% | -7/Factory Imp. Utility Shielding | 68% | -6/Factory Imp. VTOL Module | 52% | -6/Factory Lgt. Angular Momentum Engine | 56% | -5/Factory Power Maul | 7% | -3/Research Studied --------- Assault Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked VTOL Module | -7/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Lgt. Antimatter Reactor | -5/Factory | Hacked Remote Datajack | -5/Factory | Hacked Power Maul | -5/Factory | Hacked Impulse Thruster Array | -3/Research | Hacked Lgt. Particle Reactor | -3/Research | Hacked Imp. Plasma Cutter | -3/Research | Hacked Adv. Datajack | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Epsilon Run Speed Demon Supersonic The Better Part Of Valor Whoosh! Challenges ------------ None Game ------ Seed GodBattleSteel Manual? 0 Play Time 03:02:33 Cumulative 28.3 hours Start 2026.07.01 @ 12:51:54 End 2026.07.01 @ 16:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1d5a708-1460-4714-bfd4-bee41cb5fa0e