Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 15:34:08 Player: eb Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2611) 2611 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6761 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Improved Sensor Array Advanced Terrain Scanner Improved Targeting Computer Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon > --- INVENTORY -------- Component Analysis Suite Recalibrator Proton Cannon Proton Cannon Proton Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Flak Cannon [Rating: 43] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . 2 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 79 | 8 7 4 11 18 11 10 . 10 Power 11 | 1 1 . 1 4 1 2 . 1 Engine 5 | 1 1 . . 3 . . . . Core 6 | . . . 1 1 1 2 . 1 Reactor . | . . . . . . . . . Propulsion 21 | 4 . 2 6 4 4 1 . . Treads . | . . . . . . . . . Leg 10 | 2 . 1 6 . 1 . . . Wheel 11 | 2 . 1 . 4 3 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 1 2 7 3 5 . 4 Device 14 | . 1 1 . 4 1 4 . 3 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 2 1 2 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 4 1 2 3 3 2 . 5 Energy Gun 5 | . 1 . . 2 1 1 . . Energy Cannon 5 | . . . . . 2 . . 3 Ballistic Gun 7 | 2 2 . 2 1 . . . . Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 2 | . 1 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 41 | . 2 . 3 9 3 7 9 8 Power 8 | . . . 1 2 . 2 2 1 Propulsion 13 | . 1 . 2 4 . 3 2 1 Utility 10 | . . . . 2 . 1 3 4 Weapon 10 | . 1 . . 1 3 1 2 2 Highest Loss Streak 9 | . 1 . 1 7 1 4 9 6 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 12 14 13 12 14 10 8 11 Power 1 | . 1 1 . 2 2 1 . . Propulsion 2 | . 4 6 5 . 1 1 . . Utility 5 | . 3 4 4 4 7 7 8 4 Weapon 3 | . 2 2 3 4 3 1 . 6 Tool/Special . | . . . . . . . . . Unused Backups 35 | . 9 3 3 4 4 . . 12 Power 4 | . 1 . 1 2 . . . . Propulsion 9 | . 3 2 . . . . . 4 Utility 8 | . 3 . 1 . 3 . . 1 Weapon 14 | . 2 1 1 2 1 . . 7 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 94 100 99 90 95 85 63 35 Engine 4 | . 14 14 2 6 . . . . Core 6 | . . . 8 1 15 15 8 2 Leg 11 | . 14 21 43 4 . . . . Wheel 14 | . 13 7 . 24 26 23 13 4 Device 6 | . 8 14 2 3 5 9 13 9 Storage 9 | . 14 14 11 9 7 7 7 5 Processor 5 | . . . . 14 8 7 7 5 Protection 6 | . . . 8 7 14 12 . 1 Energy Gun 3 | . 1 2 . 14 3 2 5 . Energy Cannon 3 | . . . . . 11 5 . 4 Ballistic Gun 7 | . 20 14 16 3 . . . . Launcher 2 | . 6 11 5 . . . . . Peak Build Rating 43 | 6 11 12 18 27 41 42 40 43 Average Rating 22 | 5 8 10 15 24 38 37 24 20 On Entrance 17 | . 6 11 10 18 27 38 38 7 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . . Naked Turns 9 | . . . . . . . . 9 Heaviest Build 75 | 11 28 29 35 41 75 55 47 57 Greatest Support 52 | 26 26 26 40 46 52 52 50 12 Greatest Overweight (x) 6 | . 1 1 . 1 1 1 3 6 Average Overweight (x) . | . . 1 . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 14 8 15 Average Carried 12 | 1 12 14 13 12 14 10 8 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 14 15 14 9 8 5 Class Distribution -------------------- 77% | Mutant 14% | Scavenger-Mutant 4% | Skirmisher 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scientist-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1700 | 192 307 50 365 318 188 130 23 127 Remotely 78 | . . . . 78 . . . . Salvage Created 3114 | . 323 . 628 689 801 412 104 157 Parts 175 | . 27 . 40 33 36 21 10 8 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 14 16 . Prevented 7 | . . . . . . 7 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 73 | . 11 . 15 14 12 11 5 5 Guns 47 | . 11 . 13 13 3 4 3 . Cannons 17 | . . . . . 5 6 2 4 AOE 3 | . . . 2 . 1 . . . Classes Destroyed 12 | . 3 . 5 3 1 . . . Worker 1 | . . . 1 . . . . . Builder 2 | . . . 1 1 . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . . 1 1 . . . Operator 1 | . . . 1 . . . . . Watcher 6 | . 1 . 2 1 2 . . . Swarmer 35 | . 6 . 4 6 2 8 5 4 Grunt 22 | . 5 . 6 2 6 3 . . Brawler 1 | . . . . 1 . . . . Sentry 12 | . . . 5 4 3 . . . Hunter 2 | . . . . 1 . . . 1 Programmer 1 | . . . . . 1 . . . Decomposer 1 | . . . . . . 1 . . Best Kill Streak 10 | . 4 . 10 9 4 4 5 4 Combat Bots Only 9 | . 4 . 8 9 3 4 5 4 Max Kills in Single Turn 2 | . 2 . 2 2 1 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . . . 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 738 | . 79 . 102 104 146 79 81 147 Missed 223 | . 18 . 26 26 68 14 28 43 Hits 515 | . 61 . 76 78 78 65 53 104 Melee 3 | . . . . 1 . . . 2 Projectile 512 | . 61 . 76 77 78 65 53 102 AOE 3 | . . . . . . . . 3 Critical Strikes 11 | . . . 1 4 1 1 . 4 Damage Taken 6999 | . 600 . 1064 1067 863 1054 690 1661 Core 1596 | . 146 . 163 104 113 63 152 855 Absorbed by Shields 118 | . . . . . . . 118 . Ignored by Resistances 141 | . . . . . 141 . . . Regen/Repaired (Parts) 129 | . . . . 129 . . . . Core Remaining (%) 66 | 100 . 41 59 81 . . 53 . Volleys Fired 301 | . 56 . 69 43 47 51 12 23 Largest 2 | . 2 . 2 2 2 1 2 2 Hottest 150 | . 85 . 46 90 126 63 92 150 Shots Fired 452 | . 86 . 101 80 81 52 21 31 Gun 312 | . 86 . 97 80 14 23 12 . Cannon 136 | . . . . . 67 29 9 31 Launcher 4 | . . . 4 . . . . . Special . | . . . . . . . . . Kinetic 236 | . 82 . 97 38 . . 9 10 Thermal 39 | . 4 . . . . 23 12 . Explosive 4 | . . . 4 . . . . . Electromagnetic 173 | . . . . 42 81 29 . 21 Robot Hit Streak 15 | . 6 . 15 12 14 6 4 4 Robot Miss Streak 8 | . 4 . 3 8 2 4 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 . 5 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 309 | . 50 . 71 66 62 31 12 17 Core Hits 145 | . 21 . 32 31 30 15 9 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . 1 . . 1 2 . . 1 Burn 1 | . 1 . . . . . . . Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Corrupt 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6009 | . 480 . 1260 1340 1304 754 256 615 Guns 2988 | . 480 . 884 1092 146 252 134 . Cannons 2137 | . . . . . 956 444 122 615 Explosions 838 | . . . 366 245 169 58 . . Melee . | . . . . . . . . . Ramming 46 | . . . 10 3 33 . . . Kinetic 2078 | . 451 . 884 436 . . 122 185 Thermal 1060 | . 29 . 173 245 169 310 134 . Explosive 193 | . . . 193 . . . . . Electromagnetic 2632 | . . . . 656 1102 444 . 430 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 3 3 3 9 Average Corruption 3 | . . . . . 2 3 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . 1 17 1 3 Message Errors 6 | . . . . . . 5 1 . Matter Fused 2 | . . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 4 | . . . . . . 2 . 2 Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Misfires 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . . 43 36 28 . . 5 Projectiles 33 | . . . . . 28 . . 5 Explosions 79 | . . . 43 36 . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 3 3 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 3 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 344 | . . . 183 78 45 38 . . Shots 9 | . . . 4 3 1 1 . . Rammed 2 | . . . . 1 1 . . . Targets Rammed 5 | . . . 3 1 1 . . . Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 431 | . 50 . 28 245 431 255 96 174 Average Temperature 97 | . 15 . 7 67 167 48 55 69 Received Heat Transfer 1020 | . 213 . 264 234 201 108 . . Effects 7 | . . . . . 7 . . . Shutdowns 4 | . . . . . 4 . . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . 1 3 1 . 1 Combat Hostiles 6 | . . . . 1 3 1 . 1 Parts Fried 25 | . . . . 7 12 3 . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1675 | . 148 . 150 350 200 568 259 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . 5 3 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 1 1 . . . Low Security (%) 81 | 100 100 100 89 18 88 . . 100 Level 1 18 | . . . 10 81 11 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 329 | . 101 4 329 296 217 . . 63 Initial 137 | . . 4 . 137 103 . . 60 Average 93 | . 33 . 81 221 152 . . 17 Influence Increases 2507 | . 331 . 617 492 421 385 125 136 Destroy 0b10 Robot/C 1460 | . 220 . 300 280 240 220 100 100 Destroy 0b10 Robot/NC 65 | . 5 . 30 15 15 . . . Destroy Leader 354 | . 42 . 86 82 84 30 10 20 Successful Hack 72 | . 4 . 14 25 29 . . . Disable Machine 120 | . . . 90 15 15 . . . Destroy Structure 121 | . . . 82 30 8 . . 1 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 300 | . 60 . 15 30 30 135 15 15 Influence Decreases 2492 | . 319 12 290 590 458 476 130 217 Entered New Map 452 | . . 8 . 190 126 72 20 36 Time Decay 1681 | . 302 4 270 310 302 334 20 139 Lost Part 359 | . 17 . 20 90 30 70 90 42 Squads Dispatched 18 | . 1 . 2 3 7 . . 5 Investigation 4 | . . . 1 . 2 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 5 | . 1 . 1 . . . . 3 Assault . | . . . . . . . . . Garrison 7 | . . . . 3 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 22 . 24 19 19 19 8 15 Peak Tracking Total 12 | . 5 . 9 7 4 5 7 12 Tactical Retreats 13 | . 3 . 1 1 1 5 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 8 | . . . 6 1 1 . . . Max in Single Turn 2 | . . . 2 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 23 | . 5 . 4 5 6 . . 3 Terminals 11 | . 4 . 2 2 2 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . . 1 2 . . . Recycling Units 4 | . 1 . . . 1 . . 2 Scanalyzers 4 | . . . 2 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 63 | . 10 . 16 20 12 . . 5 Successful 37 | . 5 . 10 16 6 . . . Failed 25 | . 5 . 5 4 6 . . 5 Catastrophic 3 | . 1 . . . 1 . . 1 Database Lockouts 1 | . . . 1 . . . . . Manual 5 | . . . . . 4 . . 1 Terminals 22 | . 6 . 5 5 4 . . 2 Fabricators 3 | . . . . . 3 . . . Repair Stations 8 | . . . . 4 4 . . . Recycling Units 8 | . 4 . . . 1 . . 3 Scanalyzers 22 | . . . 11 11 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 . 2 4 3 . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 4 | . 1 . . 1 2 . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 5 | . . . . 4 1 . . . Scan Component 3 | . . . . 2 1 . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 16 | . . . 8 8 . . . . Insert Component 5 | . . . 3 2 . . . . Analyze 2 | . . . 2 . . . . . Retrieve Study 9 | . . . 3 6 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 . 3 4 6 . . 3 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 31 | . . . . . 31 . . . Total Part Build Rating 4 | . . . . . 4 . . . Part Studies Acquired 9 | . . . 3 6 . . . . Parts Repaired 2 | . . . . 2 . . . . Time 64 | . . . . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 134 | . 134 . . . . . . . Retrieved Matter 193 | . 193 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 486 | . . 39 204 26 . 38 38 141 Sensors 410 | . . 39 204 26 . . . 141 Terrain 139 | . . . . . . . . 139 Traps 140 | . . . . . . . . 140 Jamming 76 | . . . . . . 38 38 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 4637 | 75 821 192 798 687 665 752 53 594 Spaces Moved 3218 | 60 440 115 496 474 498 680 21 434 Core 133 | 4 . . . . . . . 129 Treads . | . . . . . . . . . Legs 824 | 22 187 68 496 51 . . . . Wheels 2261 | 34 253 47 . 423 498 680 21 305 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 105 80 91 83 83 50 Average Speed 106 | 98 135 155 115 91 96 89 93 114 Slowest Speed 350 | 120 190 190 120 175 101 101 125 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 58 31 44 33 8 77 6 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 143 | . . . 93 33 9 7 . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 142 | . . . 93 33 9 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3983 | 71 596 127 631 645 601 773 33 506 Wait 205 | . 54 3 22 75 21 22 . 8 Move 3210 | 59 439 114 495 473 497 679 20 434 Hop . | . . . . . . . . . Pick Up 98 | 4 25 2 15 21 12 3 . 16 Fast Attach 17 | 6 1 . . 5 2 . . 3 Attach 42 | . 3 . 5 12 5 9 1 7 Detach 8 | . . . . . 1 2 . 5 Swap 39 | 2 5 5 9 6 5 6 . 1 Drop 58 | . 13 3 13 9 10 1 . 9 Fire 301 | . 56 . 69 43 47 51 12 23 Melee . | . . . . . . . . . Ram 2 | . . . . 1 1 . . . Kick 3 | . . . 3 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 10) 718 | -10/Materials | Discovered new exit (range 9) 817 | -10/Materials | Core integrity fell below 50% 835 | -10/Materials | Discovered new exit (range 9) 897 | -10/Materials | Entered Mines 904 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1031 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1035 | -10/Mines | Found Prototype Device 1082 | -10/Mines | Discovered new exit (range 4) 1089 | -10/Mines | Entered Materials 1089 | -9/Materials | Evolved 2 slots: Propulsion x2 1498 | -9/Materials | Identified Exp. Sensor Array 1591 | -9/Materials | Build established: Scavenger-Mutant 1618 | -9/Materials | Central database locked down 1734 | -9/Materials | Discovered new exit (range 4) 1841 | -9/Materials | Destroyed 8 combat bots 1887 | -9/Materials | Entered another Materials area 1887 | -8/Materials | Evolved 2 slots: Utility x2 1956 | -8/Materials | Garrison activated, responded to threat 2050 | -8/Materials | Lost 7 parts (2p2n2u1w) 2063 | -8/Materials | Destroyed 9 combat bots 2228 | -8/Materials | Build established: Mutant 2294 | -8/Materials | Repaired Imp. Ion Engine+ 2319 | -8/Materials | Discovered new exit (range 5) 2472 | -8/Materials | Repaired Arm. Wheel+ 2574 | -8/Materials | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2615 | -7/Factory | Fabricated Arm. Wheel? 2704 | -7/Factory | Discovered new exit (range 16) 2723 | -7/Factory | Garrison activated, responded to threat 3157 | -7/Factory | Garrison activated, responded to threat 3239 | -7/Factory | Entered Lower Caves 3908 | -7/Lower Caves | Lost 4 parts (1p2n1w) 3983 | -7/Lower Caves | Discovered new exit (range 10) 3991 | -7/Lower Caves | Entered another Lower Caves area 3999 | -7/Lower Caves | Discovered new exit (range 16) 4044 | -7/Lower Caves | Entered Factory 4044 | -6/Factory | Evolved 2 slots: Utility x2 4065 | -6/Factory | Lost 9 parts (2p2n3u2w) 4482 | -6/Factory | Lost 6 parts (1p1n2u2w) 4561 | -6/Factory | Core integrity fell below 50% 4626 | -6/Factory | Core integrity fell below 20% 4638 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 04597_ Acquired Prototype Hover Unit. 04599_ Dropped Hvy. Flak Cannon. 04599_ Acquired Prototype Hover Unit. 04601_ Dropped Proton Cannon. 04601_ Acquired Prototype Hover Unit. 04602_ Matter Pump disabled. 04606_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04610_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 04621_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04622_ Matter Pump disabled. 04625_ Knocked back. 04626_ K-01 Serf destroyed. 04628_ System corrupted: Energy discharge (-20). 04629_ Imp. Targeting Computer destroyed. 04629_ System corrupted by crushing effect (+1). 04629_ Knocked back. 04629_ C-17 Slicer knocked back. 04635_ K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | """" """" """" #?????????????? | | """" """" """" #?????????????? | | #?????????????? | | %% ?????????????? | | % % ##???????????????? | | % % #????????????????? | | #????????????????? | | ###################### #????????????????? | | ####################?? #????????????????? | | # #?? ?????????????????? | | # #?? ????????????????? | | # #? ? ?????????????????? | | # #?? "????????????????????? | | + #?? "????????????????????? | | # #? ""???????????????????? | | # #? ""???????????????????? | | # #? ??????????????????? | | ###############+####? """??????????????????? | | % #????????????# #???? """""" ??? ??????????? | | = ##????????????# #???? """""" ??????????? | | " ?????????????# #???? """""" !??????????? | | " #?????????????#c##### !A?????????? | | " #?????????????# !!?????????? | | #?????????????# ????????? | | #???????????### c ????????? | | #?????????+ k @ ####????????????? | | !!#?????????## k #???????????????? | | == #??????????# """ """ #???????????????? | | " #??????????# """ """ #???????????????? | | " #??????????# """ """ #???????????????? | | % #??????????# #???????????????? | | #??????????# ** ?? ???????????????? | | #??????????# *= ??????????????????? | | #??????????# k [ ?????????????????? | | #??????????# ??????????????????? | | #??????????# #?##+##??????????????????? | | ??????????# #????????????????????????? | | ??????????? ? ?????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 12 Particle Charging 15 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Repaired ---------- Imp. Ion Engine | 7% | -8/Materials Arm. Wheel | 36% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Wheel | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed BoltSwarmSink Manual? 0 Play Time 01:30:16 Cumulative 42.1 hours Start 2026.01.25 @ 14:03:15 End 2026.01.25 @ 15:34:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65a573ef-2275-4b15-9667-aeeece4c5b03