Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 01:10:24

Player: RNGesus

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (447)      447
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (-170)               -170
              TOTAL SCORE: 1497

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -470

 Cogmind 
---------
Core Integrity             0/250
Matter                     186/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -10/Exiles

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
    Armored Wheel
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
      Heavy Assault Rifle
      Heavy Assault Rifle
>           --- INVENTORY (15) ---
   Improved Heat Sink
            Chronowheel
      Heavy Assault Rifle
            Autogun
            Autogun
            Grenade Launcher
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
>           --- WEAPON -----------
            Autogun
            Autogun
>           --- INVENTORY --------
    Armored Wheel
      Large Matter Pod
      Light Armor Plating
            Hacking Suite
            Chronowheel
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
            Autogun
            Autogun
            Grenade Launcher
  Makeshift Axe
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   10  2   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   7   2   4   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 1   5   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      4    | .   .   .   4   
Average Slot Usage (%)     98   | .   98  100 97  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   28  28  26  
  Device                   12   | .   12  14  12  
  Storage                  14   | .   14  14  14  
  Ballistic Gun            27   | .   26  27  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  24  24  34  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         10   | 7   9   10  13  
  Most Carried             12   | 3   10  10  12  
  Average Carried          9    | 1   9   9   10  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            10   | 3   10  10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           850  | 210 395 53  192 
  Remotely                 .    | .   .   .   .   
Salvage Created            672  | .   558 89  25  
  Parts                    59   | .   48  11  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  20   | .   13  3   4   
  Guns                     7    | .   7   .   .   
  AOE                      13   | .   6   3   4   
Classes Destroyed          9    | .   8   .   1   
  Worker                   6    | .   3   3   .   
  Builder                  3    | .   2   1   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    7    | .   7   .   .   
  Assembled                7    | .   .   .   7   
Best Kill Streak           7    | .   7   4   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1094 | .    229  65   800  
  Core                     263  | .    65   28   170  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              81   | .    44   7    30   
  Largest                  2    | .    2    2    2    
  Hottest                  70   | .    70   46   46   
Shots Fired                148  | .    82   11   55   
  Gun                      136  | .    76   8    52   
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    6    3    3    
  Special                  .    | .    .    .    .    
  Kinetic                  127  | .    67   8    52   
  Thermal                  9    | .    9    .    .    
  Explosive                12   | .    6    3    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | .    18   6    20   
  Robot Miss Streak        3    | .    3    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           102  | .    53   5    44   
  Core Hits                66   | .    39   6    21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    .    1    
    Burn                   1    | .    1    .    .    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2258 | .    1098 163  997  
  Guns                     1374 | .    670  76   628  
  Cannons                  .    | .    .    .    .    
  Explosions               884  | .    428  87   369  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1259 | .    555  76   628  
  Thermal                  115  | .    115  .    .    
  Explosive                884  | .    428  87   369  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            43   | .    3    15   25   
  Projectiles              .    | .    .    .    .    
  Explosions               43   | .    3    15   25   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        136  | .    136  .    68   
  Average Temperature      46   | .    58   .    37   
  Received Heat Transfer   75   | .    75   .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         407  | .    407  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             341  | .   341 114 .   
  Initial                  32   | .   .   32  .   
  Average                  132  | .   189 60  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         79   | 100 65  100 .   
  Level 1                  20   | .   34  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   21  3   5   
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          4    | .   2   .   2   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   9   .   7   
  Successful               11   | .   4   .   7   
  Failed                   5    | .   5   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   5   .   1   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   .   7   
  Record                   6    | .   .   .   6   
  Robot Analysis           3    | .   3   .   .   
  Locate Traps             1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               3431 | 79   1430 974  948  
Spaces Moved               1960 | 44   790  596  530  
  Core                     2    | 2    .    .    .    
  Treads                   1958 | 42   790  596  530  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 155  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       72   | 3    98   99   88   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          35   | .    19   14   2    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      35   | .    19   14   2    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      2137 | 52  892 606 587 
  Wait                     14   | .   11  .   3   
  Move                     1957 | 43  789 595 530 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 3   20  1   8   
  Fast Attach              7    | 6   1   .   .   
  Attach                   4    | .   1   .   3   
  Detach                   1    | .   1   .   .   
  Swap                     14   | .   8   2   4   
  Drop                     27   | .   17  1   9   
  Fire                     81   | .   44  7   30  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 11)
  306 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 8)
  547 | -10/Materials | Discovered new exit (range 15)
  898 | -10/Materials | Discovered new exit (range 8)
 1195 | -10/Materials | Discovered new exit (range 13)
 1510 | -10/Materials | Entered Mines
 1646 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1703 | -10/Mines     | Discovered new exit (range 9)
 1772 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1950 | -10/Mines     | Discovered new exit (range 16)
 1969 | -10/Mines     | Learned location of 1 exit from Materials
 1983 | -10/Mines     | Learned Materials emergency access door positions
 2478 | -10/Mines     | Discovered new exit (range 5)
 2484 | -10/Mines     | Entered Exiles
 2523 | -10/Exiles    | Met 8R-AWN
 2631 | -10/Exiles    | Met EX-HEX
 2701 | -10/Exiles    | Met EX-DEC
 2711 | -10/Exiles    | Learned location of Zion (-6)
 2842 | -10/Exiles    | Discovered new exit (range 14)
 2956 | -10/Exiles    | Visited The Gauntlet
 3160 | -10/Exiles    | Met EX-BIN
 3189 | -10/Exiles    | Aligned with FarCom system
 3190 | -10/Exiles    | Given EX-Vault access code
 3234 | -10/Exiles    | Opened EX-Vault
 3243 | -10/Exiles    | Found Chronowheel
 3281 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3349 | -10/Exiles    | Attacked by the Exiles
 3368 | -10/Exiles    | Core integrity fell below 50%
 3384 | -10/Exiles    | Core integrity fell below 20%
 3432 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
03389_ Lgt. Treads destroyed.
03389_ Penetrated by HV Slug. <x5>
03396_ Imp. Ion Engine destroyed.
03396_ Penetrated by HV Slug. <x6>
03403_ Critical hit (Destroy).
03403_ Penetrated by HV Slug.
03403_ Lgt. Armor Plating destroyed.
03405_ 8R-AWN suffers critical hit (Destroy).
03407_ Penetrated by HV Slug. <x2>
03407_ Critical hit (Destroy).
03407_ Autogun destroyed.
03411_ Penetrated by HV Slug.
03411_ HV Slug penetrates Wall. <x2>
03416_ Penetrated by HV Slug. <x3>
03424_ Critical hit (Destroy).
03424_ Autogun destroyed.
03424_ Penetrated by HV Slug. <x3>
03430_ Destroyed Prototype Protection.
03432_ HV Slug penetrates Wall. <x2>
03432_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
|            """#??????????????????????????????????? |
|            """#??????????????????????????????????? |
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|                    " "##?????????##"  #??????????? |
|                       "###???????#"   #??????????? |
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| #"""                    "#????###      ###???????? |
| #####"""                 ##???#          ######### |
| ????##"""               !@##?##           #""""##  |
| ?????#""""                 ;##                     |
| ????##""                   g       ##              |
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|   ##""" " "  ""#"% %   % ##??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferSwarmShielding
  Manual?         0
Play Time         00:14:32
  Cumulative      338.4 hours
  Start           2022.04.17 @ 00:58:58
  End             2022.04.17 @ 01:10:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          497
  Rogue           497
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1534911-3ab8-4d32-80d8-df4053413445