Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.17 @ 17:34:24 Player: Nagash Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (78) 390 Value Destroyed (3198) 3198 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9588 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Flying (100) Ox1 Location -3/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Improved Diametric Drive > --- UTILITY (8) ------ Visual Processing Unit Experimental Shield Generator Experimental Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Linear Gravjet Component Analysis Suite Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Long-range Terrain Scanner Advanced ECM Suite Improved Core Shielding Improved Hacking Suite Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Thunder Leg Centrium Wheel Centrium Wheel Centrium Wheel Experimental Energy Well Component Analysis Suite System Restoration Module High-powered Tractor Beam [Rating: 114] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Diametric Drive Utility Visual Processing Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Weapon Shielding Weapon Assault Cannon Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 2 . Power 3 | . . . . 1 . . . . 1 . 1 . Propulsion 4 | . . 1 . 1 . . . 1 1 . . . Utility 6 | . . 1 . . 2 . . 1 . 2 . . Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 92 | 6 1 9 . 13 6 1 . 5 10 12 29 . Power 16 | 1 . 1 . 1 3 . . 1 4 2 3 . Engine 9 | 1 . 1 . 1 3 . . 1 2 . . . Core 3 | . . . . . . . . . 2 . 1 . Reactor 4 | . . . . . . . . . . 2 2 . Propulsion 38 | 2 . 4 . 8 . . . 1 2 5 16 . Treads 15 | . . 3 . 8 . . . 1 2 . 1 . Leg 3 | . . . . . . . . . . . 3 . Wheel 11 | 2 . 1 . . . . . . . 5 3 . Hover 8 | . . . . . . . . . . . 8 . Flight 1 | . . . . . . . . . . . 1 . Utility 25 | 1 . 3 . 2 2 1 . 3 2 5 6 . Device 13 | . . 2 . . 1 1 . 2 1 2 4 . Storage 4 | 1 . . . 1 . . . . . . 2 . Processor 1 | . . 1 . . . . . . . . . . Hackware 2 | . . . . . . . . . . 2 . . Protection 5 | . . . . 1 1 . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 1 1 . 2 1 . . . 2 . 4 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 4 | . . 1 . 1 . . . . 2 . . . Launcher 4 | . 1 . . 1 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 2 . Parts Lost 51 | . . . . 1 . . . . 6 10 34 . Power 9 | . . . . . . . . . 2 1 6 . Propulsion 19 | . . . . . . . . . 1 4 14 . Utility 14 | . . . . . . . . . 2 3 9 . Weapon 9 | . . . . 1 . . . . 1 2 5 . Highest Loss Streak 10 | . . . . 1 . . . . 5 9 10 . To Critical Strikes 2 | . . . . . . . . . . 2 . . Average Backups 10 | 2 5 6 7 10 13 14 14 11 12 9 7 3 Power . | . 1 1 1 . 2 1 1 . . . . . Propulsion 2 | 1 4 2 2 2 2 3 3 2 1 4 4 2 Utility 4 | . . . 1 4 5 6 6 5 5 2 2 1 Weapon 2 | . . 2 3 3 3 4 4 4 4 2 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . . 1 . 5 2 1 . 3 . 1 . . Power 2 | . . 1 . . . . . 1 . . . . Propulsion 6 | . . . . 5 . . . . . 1 . . Utility 4 | . . . . . 1 1 . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 84 94 100 98 99 100 100 99 97 83 68 19 Engine 10 | . 14 11 11 17 14 15 15 13 10 6 . . Core 1 | . . . . . . . . . 3 1 2 . Reactor 1 | . . . . . . . . . . 5 5 . Treads 23 | . . 25 33 35 30 30 30 33 34 9 . . Wheel 5 | . 27 7 . . . . . . . 14 17 . Device 8 | . . 12 11 7 7 7 7 5 7 11 12 9 Storage 6 | . 14 11 11 9 7 7 7 6 5 5 5 . Processor 5 | . . 4 11 9 7 7 7 6 5 5 4 4 Hackware 1 | . . . . . . . . . . 6 5 . Protection 10 | . . . . 1 14 15 15 19 14 8 2 . Ballistic Gun 1 | . 16 11 11 . . . . . . . . . Ballistic Cannon 6 | . . 3 11 9 7 7 7 6 7 6 3 . Launcher 4 | . 11 7 . 7 7 7 7 6 2 . 1 . Peak Build Rating 114 | 6 6 15 15 31 41 44 44 50 62 91 114 30 Average Rating 49 | 4 5 13 15 20 38 41 44 48 57 73 82 30 On Entrance 32 | . 6 6 15 15 31 41 44 44 50 51 91 30 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . 2 14 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 14 15 22 22 55 62 62 62 64 67 69 96 8 Greatest Support 138 | 32 32 60 60 80 80 80 80 100 138 118 92 7 Greatest Overweight (x) 12 | . . . . . . . . . . 2 12 1 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 8 8 8 14 15 15 15 15 15 15 14 5 Most Carried 15 | 4 7 8 8 15 15 15 15 14 15 15 12 3 Average Carried 11 | 2 6 6 7 10 13 15 15 12 13 10 7 3 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 7 7 8 10 15 15 15 14 13 8 3 3 Class Distribution -------------------- 76% | Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Matter Collected 2755 | 258 . 64 196 373 177 198 . 75 611 356 447 . Remotely 1142 | . . 64 196 226 . . . . 241 356 59 . Salvage Created 2448 | 98 . 54 22 652 29 134 . 99 591 234 535 . Parts 128 | 3 . 6 . 45 . 6 . 7 28 8 25 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Combat Hostiles Destroyed 65 | . . 1 4 17 2 7 . 2 19 3 10 . Melee 6 | . . . . . . . . . . . 6 . Guns 3 | . . . 3 . . . . . . . . . Cannons 38 | . . 1 1 10 2 2 . 2 14 3 3 . AOE 18 | . . . . 7 . 5 . . 5 . 1 . Classes Destroyed 13 | 1 . 2 1 6 1 1 . . 1 . . . Worker 3 | . . . . 1 . . . . 1 . 1 . Builder 3 | . . . . 1 . . . . . 1 1 . Recycler 5 | 1 . . . 2 . . . . 1 1 . . Operator 1 | . . . . 1 . . . . . . . . Watcher 5 | . . 1 . 1 . . . 1 2 . . . Swarmer 16 | . . . . 4 . 3 . . 9 . . . Grunt 18 | . . . . 7 1 3 . . 3 . 4 . Duelist 1 | . . . . . . . . . 1 . . . Sentry 9 | . . 1 . 5 . . . 1 1 1 . . Hunter 6 | . . . . 1 . . . . 3 2 . . Programmer 10 | . . . . . 1 . . 1 2 . 6 . Assembled 4 | . . . 4 . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 . 1 3 6 1 3 . 1 8 2 6 . Combat Bots Only 7 | . . 1 3 6 1 3 . 1 7 1 2 . Max Kills in Single Turn 4 | 1 . 1 1 4 1 2 . 1 4 1 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 4 . 2 . . 3 . 1 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Hostile Shots Fired 963 | . . 31 34 60 48 27 . 26 157 149 419 12 Missed 280 | . . 8 8 19 12 8 . 9 45 52 116 3 Hits 683 | . . 23 26 41 36 19 . 17 112 97 303 9 Projectile 683 | . . 23 26 41 36 19 . 17 112 97 303 9 AOE 1 | . . . . . 1 . . . . . . . Critical Strikes 39 | . . . . 1 2 1 . . 4 3 28 . Actively Blocked 2 | . . . . . . . . . 1 . 1 . Part Disruptions 2 | . . . . . . . . . . . 2 . Damage Taken 9963 | . . 183 247 510 443 274 . 132 1503 1363 5143 165 Core 1672 | . . 35 17 54 12 . . 9 106 135 1208 96 Absorbed by Shields 13 | . . . . . . . . . . . 13 . Redirected to Shielding 306 | . . . . . 33 . . 11 102 111 49 . Ignored by Resistances 2854 | . . 57 74 145 124 78 . 42 428 386 1476 44 Core Remaining (%) 93 | 100 100 . 87 90 . . 98 98 89 88 . . Volleys Fired 205 | 4 . 5 9 42 20 16 . 7 63 24 15 . Largest 3 | 1 . 2 2 2 1 1 . 1 2 2 3 . Hottest 116 | 20 . 57 57 70 37 39 . 37 79 80 116 . Shots Fired 267 | 4 . 10 16 45 20 18 . 7 75 47 25 . Gun 16 | 4 . 5 7 . . . . . . . . . Cannon 229 | . . 5 9 41 20 13 . 7 68 47 19 . Launcher 22 | . . . . 4 . 5 . . 7 . 6 . Special . | . . . . . . . . . . . . . Kinetic 245 | 4 . 10 16 41 20 13 . 7 68 47 19 . Thermal . | . . . . . . . . . . . . . Explosive 22 | . . . . 4 . 5 . . 7 . 6 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 36 | 4 . 10 7 36 8 8 . 6 11 14 7 . Robot Miss Streak 4 | . . 2 2 1 1 4 . 1 3 3 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 246 | 4 . 8 9 42 17 12 . 6 53 40 55 . Core Hits 146 | 2 . 3 5 37 4 11 . 4 44 11 25 . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 27 | . . . 1 4 2 1 . . 3 5 11 . Destroy 1 | . . . 1 . . . . . . . . . Blast 16 | . . . . 4 2 1 . . 3 5 1 . Sever 10 | . . . . . . . . . . . 10 . Melee Attacks 40 | . . . . . . . . . . . 40 . Impact . | . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . 40 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8587 | 50 . 143 165 1363 472 831 . 164 2177 835 2384 3 Guns 160 | 50 . 49 61 . . . . . . . . . Cannons 4673 | . . 94 104 918 472 210 . 164 1372 832 507 . Explosions 2305 | . . . . 445 . 621 . . 805 . 434 . Melee 1421 | . . . . . . . . . . . 1421 . Ramming 28 | . . . . . . . . . . 3 22 3 Kinetic 4833 | 50 . 143 165 918 472 210 . 164 1372 832 507 . Thermal . | . . . . . . . . . . . . . Explosive 2305 | . . . . 445 . 621 . . 805 . 434 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1421 | . . . . . . . . . . . 1421 . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 3 3 . . 2 . 15 15 Average Corruption 4 | . . . . . 2 2 . . 1 . 6 15 Corruption Purged 4 | . . . . . . 3 . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . Effects 49 | . . . . . 4 15 . . 5 . 23 2 Message Errors 7 | . . . . . . 1 . . 1 . 4 1 Matter Fused 12 | . . . . . 2 5 . . 1 . 3 1 Heat Flow Errors 7 | . . . . . . 3 . . . . 4 . Energy Discharges 3 | . . . . . . 1 . . . . 2 . Parts Rejected 2 | . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 . . . 1 . 2 . Data Loss (major) 2 | . . . . . . 1 . . . . 1 . Misfires 3 | . . . . . . 2 . . . . 1 . Alerts 3 | . . . . . . 2 . . 1 . . . Misdirections 3 | . . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 247 | . . . . 1 12 10 . 8 60 22 134 . Projectiles 120 | . . . . 1 12 . . 8 48 22 29 . Explosions 35 | . . . . . . 10 . . 12 . 13 . Melee 92 | . . . . . . . . . . . 92 . Knockbacks 32 | . . . . 3 4 . . . 20 5 . . Impact . | . . . . . . . . . . . . . Kinetic 29 | . . . . 3 4 . . . 17 5 . . Secondary 3 | . . . . . . . . . 3 . . . Self-Inflicted Damage 53 | . . . . . . 38 . . 14 . . 1 Shots 2 | . . . . . . 1 . . 1 . . . Rammed 4 | . . . . . . . . . . 1 2 1 Targets Rammed 13 | . . . . . . . . . . 1 11 1 Kicked 9 | . . . . . . . . . . . 9 . Crushed . | . . . . . . . . . . . . . Highest Temperature 285 | . . 6 . 165 99 285 . 10 160 36 189 . Average Temperature 61 | . . 4 . 60 36 72 . 9 62 18 82 . Received Heat Transfer 1963 | . . 45 . 288 198 36 . 24 270 36 1045 21 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Maximum Alert Level 1 | . . . . 1 . . . . 1 . . . Low Security (%) 93 | 100 100 100 100 60 100 . . 100 88 100 100 100 Level 1 6 | . . . . 39 . . . . 11 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 310 | 5 . 30 2 280 93 . . 30 310 109 174 . Initial 109 | . . . 2 . 93 . . . . 109 . . Average 43 | 1 . 4 . 177 14 . . 2 71 25 30 . Influence Increases 2070 | 5 . 38 1 520 81 140 . 67 706 98 414 . Destroy 0b10 Robot/C 1200 | . . 20 . 340 40 120 . 40 380 60 200 . Destroy 0b10 Robot/NC 85 | 5 . 5 . 30 . . . 5 20 10 10 . Destroy Leader 280 | . . 12 . 82 10 20 . 22 74 20 40 . Successful Hack 8 | . . . . 8 . . . . . . . . Destroy Structure 257 | . . 1 1 30 1 . . . 112 8 104 . Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 225 | . . . . 30 30 . . . 120 . 45 . Influence Decreases 2070 | 5 . 30 9 280 301 160 . 67 446 358 414 . Entered New Map 313 | . . . 6 . 147 9 . . . 151 . . Time Decay 1472 | 5 . 30 3 270 154 151 . 67 386 132 274 . Lost Part 285 | . . . . 10 . . . . 60 75 140 . Squads Dispatched 9 | . . . . . 1 . . . 2 2 4 . Investigation 1 | . . . . . . . . . 1 . . . Extermination 6 | . . . . . 1 . . . 1 1 3 . Reinforcement 2 | . . . . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Distress Signals 8 | . . . . 2 . . . 1 . . 5 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 2 9 8 21 10 7 . 7 30 5 35 5 Peak Tracking Total 9 | . 2 7 2 5 6 3 . 4 7 3 9 5 Tactical Retreats 22 | . . . 2 2 2 . . . 6 2 8 . ECM-based Alert Blocks 13 | . . . . . . . . . . 2 11 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Traps Triggered 8 | . 2 . . . . . . . 1 . 4 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Machines Accessed 8 | . 1 . . 3 . . . 3 1 . . . Terminals 7 | . 1 . . 3 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 19 | . 4 . . 7 . . . 5 3 . . . Successful 12 | . 3 . . 6 . . . 1 2 . . . Failed 7 | . 1 . . 1 . . . 4 1 . . . Catastrophic 2 | . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . . 2 . . . 5 . . . . Terminals 16 | . 4 . . 7 . . . 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . 3 . . 6 . . . 1 . . . . Record 7 | . 3 . . 4 . . . . . . . . Level Access Points 2 | . . . . 1 . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 2 | . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . 2 1 . . . Full Trace Events 2 | . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Active Infowar (turns) 6539 | . . 149 207 568 971 828 308 610 1085 548 1213 52 Optics 6469 | . . 79 207 568 971 828 308 610 1085 548 1213 52 Sensors 1478 | . . . . . . . . 170 1085 223 . . Terrain 1040 | . . . . . . . . . . 173 867 . Traps 70 | . . 70 . . . . . . . . . . Seismic 1673 | . . . . . 971 702 . . . . . . ECM 1102 | . . . . . . . . . . 278 824 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Turns Passed 6810 | 59 194 167 207 568 971 828 308 610 1085 548 1213 52 Spaces Moved 3954 | 39 162 93 112 274 419 440 182 340 530 371 941 51 Core 46 | 3 . . . . . . . . . . 43 . Treads 2464 | . . 70 112 274 419 440 182 340 530 97 . . Legs 8 | . . . . . . . . . . . 8 . Wheels 1236 | 36 162 23 . . . . . . . 274 741 . Hover 135 | . . . . . . . . . . . 135 . Flight 65 | . . . . . . . . . . . 14 51 Fastest Speed 20 | 50 100 100 160 160 170 170 170 170 166 92 20 100 Average Speed 139 | 96 100 145 160 160 170 170 170 170 167 114 90 100 Slowest Speed 650 | 100 100 160 160 170 170 170 170 170 168 320 650 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 33 17 36 37 9 55 25 13 17 8 22 7 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . 1 . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 237 | . . 1 1 32 . 71 . . 60 5 67 . Melee . | . . . . . . . . . . . . . Projectile 12 | . . 1 1 2 . . . . 3 5 . . AOE 225 | . . . . 30 . 71 . . 57 . 67 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Arm Total 4893 | 53 192 116 124 368 660 504 181 366 647 444 1186 52 Wait 468 | . 23 . 3 4 199 46 . 6 33 23 131 . Move 3942 | 38 161 92 111 273 418 439 181 339 529 370 940 51 Hop . | . . . . . . . . . . . . . Pick Up 56 | 5 2 4 1 16 10 1 . 4 2 6 5 . Fast Attach 53 | 5 5 4 . . 1 . . 2 6 6 24 . Attach 43 | 1 . 4 . 10 3 . . 2 4 8 11 . Detach 7 | . 1 1 . 2 . . . 1 2 . . . Swap 23 | . . 1 . 5 2 1 . 1 6 2 5 . Drop 43 | . . 5 . 16 7 1 . 4 2 4 4 . Fire 205 | 4 . 5 9 42 20 16 . 7 63 24 15 . Melee 40 | . . . . . . . . . . . 40 . Ram 3 | . . . . . . . . . . . 2 1 Kick 9 | . . . . . . . . . . . 9 . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / Ext x2) -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 409 | -9/Materials | Discovered new exit (range 9) 421 | -9/Materials | Entered Mines 422 | -9/Mines | Assembled infested the area 427 | -9/Mines | Assisted by a Guerilla fighting off Assembled 428 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 617 | -9/Mines | Discovered new exit (range 8) 628 | -9/Mines | Entered Materials 628 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 829 | -8/Materials | Identified exit to Factory 1196 | -8/Materials | Entered Factory 1196 | -7/Factory | Evolved 2 slots: Utility x2 1892 | -7/Factory | Discovered new exit (range 11) 2167 | -7/Factory | Entered Lower Caves 2351 | -7/Lower Caves | Entered a destroyed Warlord outpost 2805 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2911 | -7/Lower Caves | Discovered new exit (range 12) 2995 | -7/Lower Caves | Entered another Lower Caves area 3038 | -7/Lower Caves | Learned Factory trap positions 3120 | -7/Lower Caves | Discovered new exit (range 13) 3150 | -7/Lower Caves | Learned Factory emergency access door positions 3303 | -7/Lower Caves | Entered Factory 3303 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3304 | -6/Factory | Identified exit to Extension 3305 | -6/Factory | Loaded intel: 81 trap records 3445 | -6/Factory | Identified exit to Factory 3913 | -6/Factory | Entered another Factory area 3913 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4903 | -5/Factory | Destroyed 7 combat bots 4933 | -5/Factory | Lost 5 parts (2p1n1u1w) 4973 | -5/Factory | Discovered new exit (range 15) 4998 | -5/Factory | Entered another Factory area 4998 | -4/Factory | Evolved 2 slots: Utility x2 5074 | -4/Factory | Discovered new exit (range 3) 5252 | -4/Factory | Lost 9 parts (1p4n3u1w) 5308 | -4/Factory | Build established: Hacker-Mutant 5546 | -4/Factory | Entered Research 5546 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5668 | -3/Research | Spotted B-86 Titan 6411 | -3/Research | Lost 6 parts (2p2n1u1w) 6458 | -3/Research | System corruption reached 10% 6482 | -3/Research | Lost 5 parts (4u1w) 6559 | -3/Research | Lost 6 parts (1p5n) 6639 | -3/Research | Lost 3 parts (2u1w) 6666 | -3/Research | Core integrity fell below 50% 6740 | -3/Research | Discovered new exit (range 18) 6742 | -3/Research | Core integrity fell below 20% 6742 | -3/Research | Found Prototype Device 6742 | -3/Research | Identified Exp. Shield Generator 6747 | -3/Research | Found Exp. Shield Generator 6750 | -3/Research | Lost 10 parts (7n2u1w) 6759 | -3/Research | Entered Armory 6811 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06745_ Identified Imp. Diametric Drive. 06745_ K-01 Serf collects debris. 06746_ Acquired 98 matter. 06747_ Acquired Exp. Shield Generator. 06750_ U-05 Engineer lays Concrete. 06755_ K-01 Serf collects debris. 06755_ U-05 Engineer lays Concrete. 06757_ U-05 Engineer destroyed. 06758_ K-01 Serf collects debris. [Achievement: Leap Before You Look] LOCATION=UNKNOWN GOAL=ESCAPE 06776_ W|&4RSGL7Z BBLYANP#AX|R< 06806_ Triggered Ambush Trap. 06806_ S-43 Plague emerges from a hatch in the floor. 06806_ G-67 Veteran emerges from a hatch in the floor. 06810_ System corrupted: Matter fused (-9). 06810_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????#"""""#??????????? | | ????????????????????????????????#"" F"#??????????? | | ????????????#####################"" ""############ | | ????????????#/ ! # | | ????????????# # | | ????????????# # | | ????????????# """ """ """ """ + """" """" """" | | ????????????# """ """ """ """ # """" """" """" | | ????????????# """ """ """ """ # """" """" """" | | ????????????# s # """" """" """" | | ????????????# # | | ????????????#############@###################+#### | | ??????????????????????? p p | | ????????????????????? | | ????????????????????###############/#########+#### | | ??????????????????????????????????????????? ?? | | ?????????????????????????????????????????!! !! | | ???????????????????????????????????????# !! !! | | ???????????????????????????????????????# !! !! | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 69 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 58 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Fancy Inventory Leap Before You Look Overwhelming That Tickles Challenges ------------ None Game ------ Seed NuclearRelayFragment Manual? 0 Play Time 01:49:20 Cumulative 129.4 hours Start 2026.02.17 @ 15:02:14 End 2026.02.17 @ 17:34:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 32 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dcdb09a-3a22-4ca7-b240-acd578906afa