Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 00:00:40 Player: EYE-VY Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2612) 2612 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1039) 1039 TOTAL SCORE: 6986 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 35 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Signal Interpreter Hacking Suite Relay Coupler [Brawler] > --- WEAPON ----------- High-powered Field Laser HERF Cannon Advanced Datajack > --- INVENTORY -------- Deuterium Engine Advanced Targeting Computer Light Armor Plating Relay Coupler [Sentry] Relay Coupler [Specialist] Field Laser Minigun Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 2 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 117 | 7 3 12 26 18 27 2 22 Power 19 | 1 1 1 5 2 3 1 5 Engine 14 | 1 1 1 5 1 2 1 2 Core 3 | . . . . 1 1 . 1 Reactor 2 | . . . . . . . 2 Propulsion 22 | 3 . 2 5 6 5 . 1 Treads . | . . . . . . . . Leg 21 | 2 . 2 5 6 5 . 1 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 1 5 6 4 6 1 5 Device 13 | . 1 2 4 4 2 . . Storage 3 | 1 . . . . 2 . . Processor 3 | . . 2 . . . . 1 Hackware 4 | . . . . . . 1 3 Protection 6 | . . 1 2 . 2 . 1 Artifact . | . . . . . . . . Weapon 47 | 2 1 4 10 6 13 . 11 Energy Gun 16 | . . 2 3 4 6 . 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 13 | 2 . 2 2 1 3 . 3 Ballistic Cannon 4 | . . . 1 1 2 . . Launcher 7 | . 1 . 3 . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . . 1 . . . 4 Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 35 | . . 1 5 1 11 . 17 Power 7 | . . . 1 1 2 . 3 Propulsion 7 | . . . 1 . 3 . 3 Utility 10 | . . 1 1 . 3 . 5 Weapon 11 | . . . 2 . 3 . 6 Highest Loss Streak 17 | . . 1 5 1 8 . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 95 98 99 89 89 90 Engine 12 | . 14 11 17 17 9 7 3 Core 1 | . . . . . 3 7 3 Leg 24 | . 28 22 26 27 22 23 19 Device 14 | . 13 17 15 18 12 7 6 Storage 9 | . 14 11 9 9 9 7 6 Processor 7 | . . 6 9 9 9 7 6 Hackware 1 | . . . . . . 4 12 Protection 2 | . . 4 2 . 4 7 1 Energy Gun 8 | . . 7 8 3 12 15 12 Ballistic Gun 6 | . 22 11 5 7 2 . 1 Ballistic Cannon 2 | . . . . 6 2 . . Launcher 1 | . 5 2 2 . . . . Naked Turns 15 | . . . . . . . 15 Heaviest Build 52 | 10 15 23 36 36 33 32 52 Greatest Support 42 | 20 20 20 40 40 42 42 42 Greatest Overweight (x) 10 | . . 1 1 1 10 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 3 7 8 8 8 8 8 8 Average Carried 7 | 1 5 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 7 7 8 8 8 7 1 Class Distribution -------------------- 59% | Scavenger-Mutant 31% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 1815 | 181 114 195 320 320 531 . 154 Remotely . | . . . . . . . . Salvage Created 2905 | . 115 420 453 620 1088 . 209 Parts 162 | . 10 24 32 42 46 . 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 68 | . 2 10 8 21 21 . 6 Guns 52 | . . 10 4 18 15 . 5 Cannons 10 | . . . 1 3 5 . 1 AOE 6 | . 2 . 3 . 1 . . Classes Destroyed 12 | . 3 3 3 1 2 . . Worker 1 | . . . . . 1 . . Builder 5 | . 1 . 3 . 1 . . Recycler 4 | . . . 2 . 2 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 3 | . 2 1 . . . . . Swarmer 20 | . . 3 . 12 2 . 3 Grunt 29 | . 2 2 4 5 13 . 3 Brawler 2 | . . 1 . . 1 . . Sentry 12 | . . 4 3 1 4 . . Hunter 2 | . . . 1 . 1 . . Programmer 3 | . . . . 3 . . . Best Kill Streak 8 | . 4 5 8 6 4 . 3 Combat Bots Only 6 | . 2 5 3 6 4 . 3 Max Kills in Single Turn 4 | . 3 2 4 2 2 . 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 2 | . 2 . 1 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 588 | . . 37 54 101 129 . 267 Missed 170 | . . 5 17 19 39 . 90 Damage Taken 5155 | . . 428 651 686 1341 . 2049 Core 1158 | . . 81 50 73 253 . 701 Absorbed by Shields 414 | . . . 39 268 107 . . Core Remaining (%) 77 | 100 100 79 . . 31 . . Volleys Fired 209 | . 6 26 25 50 80 . 22 Largest 3 | . 2 2 2 2 2 . 3 Hottest 221 | . 40 79 140 140 140 . 221 Shots Fired 382 | . 10 52 42 90 148 . 40 Gun 309 | . 9 52 35 72 116 . 25 Cannon 62 | . . . 2 18 28 . 14 Launcher 11 | . 1 . 5 . 4 . 1 Special . | . . . . . . . . Kinetic 131 | . 9 33 10 32 43 . 4 Thermal 226 | . . 19 27 58 101 . 21 Explosive 11 | . 1 . 5 . 4 . 1 Electromagnetic 14 | . . . . . . . 14 Robot Hit Streak 12 | . 6 9 5 12 12 . 6 Robot Miss Streak 6 | . 1 1 3 6 6 . 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 248 | . 7 43 30 52 88 . 28 Core Hits 146 | . 10 18 28 28 45 . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 18 | . . 2 4 4 6 . 2 Burn 17 | . . 2 4 4 5 . 2 Blast 1 | . . . . . 1 . . Melee Attacks 11 | . . . 5 . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5833 | . 135 544 977 1174 2322 . 681 Guns 3815 | . 56 544 332 1058 1468 . 357 Cannons 869 | . . . 39 116 450 . 264 Explosions 1135 | . 78 . 606 . 393 . 58 Melee . | . . . . . . . . Ramming 14 | . 1 . . . 11 . 2 Kinetic 1436 | . 56 339 94 261 607 . 79 Thermal 2984 | . . 205 277 913 1311 . 278 Explosive 1135 | . 78 . 606 . 393 . 58 Electromagnetic 264 | . . . . . . . 264 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 5 . 1 Average Corruption 4 | . . . . 4 5 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . 3 29 . . Message Errors 5 | . . . . 1 4 . . Matter Fused 13 | . . . . 1 12 . . Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 5 | . . . . . 5 . . Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . 4 . 32 . 8 Projectiles 8 | . . . . . . . 8 Explosions 36 | . . . 4 . 32 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . 1 4 . . Impact . | . . . . . . . . Kinetic 4 | . . . . 1 3 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 189 | . . . 90 . 69 . 30 Shots 8 | . . . 4 . 3 . 1 Rammed 2 | . . . . . . . 2 Targets Rammed 5 | . 1 . . . 2 . 2 Kicked 3 | . 1 . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 422 | . . 6 422 375 315 . 401 Average Temperature 134 | . . 4 162 156 85 . 224 Received Heat Transfer 1597 | . . 105 244 126 588 . 534 Effects 13 | . . . 4 3 . . 6 Shutdowns 6 | . . . 2 2 . . 2 Energy Bleed 1 | . . . . 1 . . . Interference 5 | . . . 2 . . . 3 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 17 | . . . . 14 1 . 2 Heat Transferred 6641 | . . 666 962 1665 2701 . 647 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 657 | . 87 288 306 657 448 152 96 Initial 319 | . . 36 70 68 319 152 1 Average 241 | . 39 97 156 412 300 50 33 Maximum Alert Level 2 | . . 1 1 2 2 . . Low Security (%) 42 | 100 100 95 63 7 9 100 100 Level 1 32 | . . 4 36 19 79 . . Level 2 24 | . . . . 72 11 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 . 2 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 8 | . 1 2 3 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 5 14 15 22 33 . 29 Peak Tracking Total 17 | . 3 8 5 6 6 . 17 Tactical Retreats 7 | . . . . 1 2 . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 19 | . 3 3 3 1 5 2 2 Terminals 15 | . 3 3 1 1 4 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 42 | . 9 7 6 3 10 4 3 Successful 19 | . 3 5 3 1 4 2 1 Failed 23 | . 6 2 3 2 6 2 2 Catastrophic 6 | . 2 . . . 2 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 9 7 3 3 9 3 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 15 | . 3 5 1 1 3 1 1 Record 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . . 1 . 1 . . 1 Alert Level 1 | . . 1 . . . . . Unreport Threat 4 | . 1 . . . 2 1 . Locate Traps 3 | . 1 1 . . 1 . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . Retrieve Components 2 | . . . 1 . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 1 2 1 4 2 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . . . 5 . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 4 | . . . 1 . . . 3 Non-combat 1 | . . . 1 . . . . Combat 3 | . . . . . . . 3 Robot Hacks Applied 6 | . . . 3 . . . 3 parse_system 2 | . . . 1 . . . 1 no_distress 1 | . . . 1 . . . . check_alert 1 | . . . 1 . . . . overwrite_iff 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Attached 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . 32 Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . . 3 Total Damage 132 | . . . . . . . 132 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 4064 | 71 194 514 426 1212 1130 59 458 Spaces Moved 1997 | 50 124 269 239 492 555 44 224 Core 44 | 3 . . . . 8 . 33 Treads . | . . . . . . . . Legs 1952 | 46 124 269 239 492 547 44 191 Wheels 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 50 Average Speed 144 | 115 120 139 121 174 135 123 152 Slowest Speed 550 | 120 120 190 190 190 550 123 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 23 28 23 66 42 2 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 76 | . 9 . 31 . 29 . 7 Melee . | . . . . . . . . Projectile 10 | . . . . . 10 . . AOE 66 | . 9 . 31 . 19 . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 2796 | 61 160 360 327 759 778 49 302 Wait 364 | . 20 31 15 175 104 . 19 Move 1991 | 49 123 268 238 491 554 44 224 Hop . | . . . . . . . . Pick Up 39 | 4 5 10 7 6 3 1 3 Fast Attach 28 | 6 1 2 5 1 12 . 1 Attach 23 | 1 . 2 4 1 4 1 10 Detach 1 | . . . . . . . 1 Swap 66 | . 2 8 17 16 11 1 11 Drop 54 | 1 2 13 11 14 8 2 3 Fire 209 | . 6 26 25 50 80 . 22 Melee 11 | . . . 5 . . . 6 Ram 2 | . . . . . . . 2 Kick 3 | . 1 . . . 2 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 757 | -9/Materials | Discovered new exit (range 13) 773 | -9/Materials | Identified exit to Materials 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1062 | -8/Materials | Lost 5 parts (1p1n1u2w) 1185 | -8/Materials | Identified exit to Garrison 1206 | -8/Materials | Entered Garrison 1528 | -8/Garrison | Triggered checkpoint 1626 | -8/Garrison | Build established: Scavenger-Mutant 1646 | -8/Garrison | Triggered checkpoint 1659 | -8/Garrison | Discovered new exit (range 11) 1698 | -8/Garrison | Identified exit to Materials 1749 | -8/Garrison | Installed Relay Interface Framework 2172 | -8/Garrison | Triggered checkpoint 2239 | -8/Garrison | Discovered exit to Materials (range 12) 2418 | -8/Garrison | Entered Materials 2787 | -8/Materials | Lost 3 parts (2n1u) 2880 | -8/Materials | Core integrity fell below 50% 2910 | -8/Materials | Lost 8 parts (2p1n2u3w) 3280 | -8/Materials | Discovered new exit (range 10) 3290 | -8/Materials | Identified exit to Factory 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3607 | -7/Factory | Identified exit to Garrison 3607 | -7/Factory | Entered Garrison 3722 | -7/Garrison | Spotted B-75 Beast 3805 | -7/Garrison | Triggered checkpoint 3957 | -7/Garrison | Triggered checkpoint 3980 | -7/Garrison | Triggered checkpoint 4030 | -7/Garrison | Core integrity fell below 50% 4050 | -7/Garrison | Released all parts (5) 4062 | -7/Garrison | Core integrity fell below 20% 4065 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Hacking Suite destroyed. Penetrated by Slug. G-50 Soldier destroyed. Released Relay Coupler [Specialist]. Released Relay Coupler [Sentry]. Released Adv. Targeting Computer. Released Sml. Storage Unit. Released Flak Gun. Acquired 5 matter. Acquired 53 matter. Slug penetrates Wall. Acquired Lgt. Nuclear Core. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. Garrison Door activated. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# %#????????????????????+??+???????????? | | ??????????# #????????????????+???+??+???????????? | | ??????????# #######?????????????????????????????? | | ??????????# ##Y #????????????? #??????????????? | | ?????????## ## ###+######## #??????????????? | | ?????##### gg #??????????????? | | ?????? b #??????????????? | | ???????? @ #??????????????? | | ?????????# ## ## gg##########???????????????? | | ???????### ## ## ###??????????????????????? | | ???????# "%#??????????????????????? | | ???????# " "#??????????????????????? | | ???????# "%" #??????????????????????? | | ???????# " #??????????????????????? | | ???????### = # ## ###??????????????????????? | | ######## %= # ## #????????????????????????? | | !! *[% #????????????????????????? | | %%[= +????????????????????????? | | [ ###### #????????????????????????? | | #????#### ## ## #????????????????????????? | | #???????# ### ## #????????????????????????? | | #???????# #?####### #????????????????????????? | | #???????# #???????? #????????????????????????? | | +??????? #???????? #????????????????????????? | | #???????###???????? #????????????????????????? | | #??????????????????? ????+?????????????+???????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | T#?????????????????????????????????????????????? | | ##???????????????????????++????????????????????? | | +??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitySubdwellerBoregun Manual? 0 Play Time 01:00:34 Cumulative 27.6 hours Start 2024.04.25 @ 22:58:35 End 2024.04.26 @ 00:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 988afcf6-5d2c-4433-b99d-d1eda66bc6a6