Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 00:00:40

Player: EYE-VY

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (83)      415
Value Destroyed (2612)     2612
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1039)               1039
              TOTAL SCORE: 6986

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      35
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     217/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
               Antimatter Reactor
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Small Storage Unit
               Signal Interpreter
               Hacking Suite
               Relay Coupler [Brawler]
>              --- WEAPON -----------
  High-powered Field Laser
               HERF Cannon
      Advanced Datajack
>              --- INVENTORY --------
               Deuterium Engine
      Advanced Targeting Computer
         Light Armor Plating
               Relay Coupler [Sentry]
               Relay Coupler [Specialist]
               Field Laser
               Minigun
          Mini Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Field Laser
  Energy Gun               High-powered Field Laser
  Energy Cannon            HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             117  | 7   3   12  26  18  27  2   22  
  Power                    19   | 1   1   1   5   2   3   1   5   
    Engine                 14   | 1   1   1   5   1   2   1   2   
    Core                   3    | .   .   .   .   1   1   .   1   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               22   | 3   .   2   5   6   5   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   2   5   6   5   .   1   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 1   1   5   6   4   6   1   5   
    Device                 13   | .   1   2   4   4   2   .   .   
    Storage                3    | 1   .   .   .   .   2   .   .   
    Processor              3    | .   .   2   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   1   3   
    Protection             6    | .   .   1   2   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   4   10  6   13  .   11  
    Energy Gun             16   | .   .   2   3   4   6   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          13   | 2   .   2   2   1   3   .   3   
    Ballistic Cannon       4    | .   .   .   1   1   2   .   .   
    Launcher               7    | .   1   .   3   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   1   .   .   .   4   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 35   | .   .   1   5   1   11  .   17  
  Power                    7    | .   .   .   1   1   2   .   3   
  Propulsion               7    | .   .   .   1   .   3   .   3   
  Utility                  10   | .   .   1   1   .   3   .   5   
  Weapon                   11   | .   .   .   2   .   3   .   6   
  Highest Loss Streak      17   | .   .   1   5   1   8   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  95  98  99  89  89  90  
  Engine                   12   | .   14  11  17  17  9   7   3   
  Core                     1    | .   .   .   .   .   3   7   3   
  Leg                      24   | .   28  22  26  27  22  23  19  
  Device                   14   | .   13  17  15  18  12  7   6   
  Storage                  9    | .   14  11  9   9   9   7   6   
  Processor                7    | .   .   6   9   9   9   7   6   
  Hackware                 1    | .   .   .   .   .   .   4   12  
  Protection               2    | .   .   4   2   .   4   7   1   
  Energy Gun               8    | .   .   7   8   3   12  15  12  
  Ballistic Gun            6    | .   22  11  5   7   2   .   1   
  Ballistic Cannon         2    | .   .   .   .   6   2   .   .   
  Launcher                 1    | .   5   2   2   .   .   .   .   
Naked Turns                15   | .   .   .   .   .   .   .   15  
Heaviest Build             52   | 10  15  23  36  36  33  32  52  
  Greatest Support         42   | 20  20  20  40  40  42  42  42  
  Greatest Overweight (x)  10   | .   .   1   1   1   10  .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             8    | 3   7   8   8   8   8   8   8   
  Average Carried          7    | 1   5   7   7   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 3   7   7   8   8   8   7   1   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 31% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Matter Collected           1815 | 181  114  195  320  320  531  .    154  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2905 | .    115  420  453  620  1088 .    209  
  Parts                    162  | .    10   24   32   42   46   .    8    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Combat Hostiles Destroyed  68   | .   2   10  8   21  21  .   6   
  Guns                     52   | .   .   10  4   18  15  .   5   
  Cannons                  10   | .   .   .   1   3   5   .   1   
  AOE                      6    | .   2   .   3   .   1   .   .   
Classes Destroyed          12   | .   3   3   3   1   2   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  5    | .   1   .   3   .   1   .   .   
  Recycler                 4    | .   .   .   2   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   
  Swarmer                  20   | .   .   3   .   12  2   .   3   
  Grunt                    29   | .   2   2   4   5   13  .   3   
  Brawler                  2    | .   .   1   .   .   1   .   .   
  Sentry                   12   | .   .   4   3   1   4   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   
Best Kill Streak           8    | .   4   5   8   6   4   .   3   
  Combat Bots Only         6    | .   2   5   3   6   4   .   3   
Max Kills in Single Turn   4    | .   3   2   4   2   2   .   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   
  Exploded                 2    | .   2   .   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Hostile Shots Fired        588  | .    .    37   54   101  129  .    267  
  Missed                   170  | .    .    5    17   19   39   .    90   
Damage Taken               5155 | .    .    428  651  686  1341 .    2049 
  Core                     1158 | .    .    81   50   73   253  .    701  
  Absorbed by Shields      414  | .    .    .    39   268  107  .    .    
Core Remaining (%)         77   | 100  100  79   .    .    31   .    .    
Volleys Fired              209  | .    6    26   25   50   80   .    22   
  Largest                  3    | .    2    2    2    2    2    .    3    
  Hottest                  221  | .    40   79   140  140  140  .    221  
Shots Fired                382  | .    10   52   42   90   148  .    40   
  Gun                      309  | .    9    52   35   72   116  .    25   
  Cannon                   62   | .    .    .    2    18   28   .    14   
  Launcher                 11   | .    1    .    5    .    4    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  131  | .    9    33   10   32   43   .    4    
  Thermal                  226  | .    .    19   27   58   101  .    21   
  Explosive                11   | .    1    .    5    .    4    .    1    
  Electromagnetic          14   | .    .    .    .    .    .    .    14   
  Robot Hit Streak         12   | .    6    9    5    12   12   .    6    
  Robot Miss Streak        6    | .    1    1    3    6    6    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    
Shots Hit Robots           248  | .    7    43   30   52   88   .    28   
  Core Hits                146  | .    10   18   28   28   45   .    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         18   | .    .    2    4    4    6    .    2    
    Burn                   17   | .    .    2    4    4    5    .    2    
    Blast                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              11   | .    .    .    5    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5833 | .    135  544  977  1174 2322 .    681  
  Guns                     3815 | .    56   544  332  1058 1468 .    357  
  Cannons                  869  | .    .    .    39   116  450  .    264  
  Explosions               1135 | .    78   .    606  .    393  .    58   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  14   | .    1    .    .    .    11   .    2    
  Kinetic                  1436 | .    56   339  94   261  607  .    79   
  Thermal                  2984 | .    .    205  277  913  1311 .    278  
  Explosive                1135 | .    78   .    606  .    393  .    58   
  Electromagnetic          264  | .    .    .    .    .    .    .    264  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    5    .    1    
  Average Corruption       4    | .    .    .    .    4    5    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    3    29   .    .    
    Message Errors         5    | .    .    .    .    1    4    .    .    
    Matter Fused           13   | .    .    .    .    1    12   .    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    .    
    Energy Discharges      5    | .    .    .    .    .    5    .    .    
    Parts Rejected         2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    4    .    32   .    8    
  Projectiles              8    | .    .    .    .    .    .    .    8    
  Explosions               36   | .    .    .    4    .    32   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    1    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    1    3    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      189  | .    .    .    90   .    69   .    30   
  Shots                    8    | .    .    .    4    .    3    .    1    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             5    | .    1    .    .    .    2    .    2    
  Kicked                   3    | .    1    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        422  | .    .    6    422  375  315  .    401  
  Average Temperature      134  | .    .    4    162  156  85   .    224  
  Received Heat Transfer   1597 | .    .    105  244  126  588  .    534  
  Effects                  13   | .    .    .    4    3    .    .    6    
    Shutdowns              6    | .    .    .    2    2    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           5    | .    .    .    2    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             17   | .    .    .    .    14   1    .    2    
  Heat Transferred         6641 | .    .    666  962  1665 2701 .    647  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Peak Influence             657  | .   87  288 306 657 448 152 96  
  Initial                  319  | .   .   36  70  68  319 152 1   
  Average                  241  | .   39  97  156 412 300 50  33  
Maximum Alert Level        2    | .   .   1   1   2   2   .   .   
  Low Security (%)         42   | 100 100 95  63  7   9   100 100 
  Level 1                  32   | .   .   4   36  19  79  .   .   
  Level 2                  24   | .   .   .   .   72  11  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Distress Signals           8    | .   1   2   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              118  | .   5   14  15  22  33  .   29  
  Peak Tracking Total      17   | .   3   8   5   6   6   .   17  
  Tactical Retreats        7    | .   .   .   .   1   2   .   4   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Traps Triggered            2    | .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Machines Accessed          19   | .   3   3   3   1   5   2   2   
  Terminals                15   | .   3   3   1   1   4   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   
Total Hacks                42   | .   9   7   6   3   10  4   3   
  Successful               19   | .   3   5   3   1   4   2   1   
  Failed                   23   | .   6   2   3   2   6   2   2   
    Catastrophic           6    | .   2   .   .   .   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                37   | .   9   7   3   3   9   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   .   1   .   
Terminal Hacks             15   | .   3   5   1   1   3   1   1   
  Record                   1    | .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   1   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   2   1   .   
  Locate Traps             3    | .   1   1   .   .   1   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   1   2   1   4   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   5   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   
Robots Hacked              4    | .   .   .   1   .   .   .   3   
  Non-combat               1    | .   .   .   1   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   3   
Robot Hacks Applied        6    | .   .   .   3   .   .   .   3   
  parse_system             2    | .   .   .   1   .   .   .   1   
  no_distress              1    | .   .   .   1   .   .   .   .   
  check_alert              1    | .   .   .   1   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Total Allies               2    | .   .   .   .   .   .   .   2   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      32   | .   .   .   .   .   .   .   32  
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   32  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   
  Total Damage             132  | .   .   .   .   .   .   .   132 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Turns Passed               4064 | 71   194  514  426  1212 1130 59   458  
Spaces Moved               1997 | 50   124  269  239  492  555  44   224  
  Core                     44   | 3    .    .    .    .    8    .    33   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1952 | 46   124  269  239  492  547  44   191  
  Wheels                   1    | 1    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  123  50   
  Average Speed            144  | 115  120  139  121  174  135  123  152  
  Slowest Speed            550  | 120  120  190  190  190  550  123  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    23   28   23   66   42   2    31   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    9    .    31   .    29   .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    10   .    .    
  AOE                      66   | .    9    .    31   .    19   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Total                      2796 | 61  160 360 327 759 778 49  302 
  Wait                     364  | .   20  31  15  175 104 .   19  
  Move                     1991 | 49  123 268 238 491 554 44  224 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  39   | 4   5   10  7   6   3   1   3   
  Fast Attach              28   | 6   1   2   5   1   12  .   1   
  Attach                   23   | 1   .   2   4   1   4   1   10  
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     66   | .   2   8   17  16  11  1   11  
  Drop                     54   | 1   2   13  11  14  8   2   3   
  Fire                     209  | .   6   26  25  50  80  .   22  
  Melee                    11   | .   .   .   5   .   .   .   6   
  Ram                      2    | .   .   .   .   .   .   .   2   
  Kick                     3    | .   1   .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Identified exit to Materials
  266 | -10/Materials | Entered another Materials area
  266 | -9/Materials  | Evolved 2 slots: Utility x2
  310 | -9/Materials  | Build established: Mutant
  757 | -9/Materials  | Discovered new exit (range 13)
  773 | -9/Materials  | Identified exit to Materials
  780 | -9/Materials  | Entered another Materials area
  780 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1062 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1185 | -8/Materials  | Identified exit to Garrison
 1206 | -8/Materials  | Entered Garrison
 1528 | -8/Garrison   | Triggered checkpoint
 1626 | -8/Garrison   | Build established: Scavenger-Mutant
 1646 | -8/Garrison   | Triggered checkpoint
 1659 | -8/Garrison   | Discovered new exit (range 11)
 1698 | -8/Garrison   | Identified exit to Materials
 1749 | -8/Garrison   | Installed Relay Interface Framework
 2172 | -8/Garrison   | Triggered checkpoint
 2239 | -8/Garrison   | Discovered exit to Materials (range 12)
 2418 | -8/Garrison   | Entered Materials
 2787 | -8/Materials  | Lost 3 parts (2n1u)
 2880 | -8/Materials  | Core integrity fell below 50%
 2910 | -8/Materials  | Lost 8 parts (2p1n2u3w)
 3280 | -8/Materials  | Discovered new exit (range 10)
 3290 | -8/Materials  | Identified exit to Factory
 3548 | -8/Materials  | Entered Factory
 3548 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3607 | -7/Factory    | Identified exit to Garrison
 3607 | -7/Factory    | Entered Garrison
 3722 | -7/Garrison   | Spotted B-75 Beast
 3805 | -7/Garrison   | Triggered checkpoint
 3957 | -7/Garrison   | Triggered checkpoint
 3980 | -7/Garrison   | Triggered checkpoint
 4030 | -7/Garrison   | Core integrity fell below 50%
 4050 | -7/Garrison   | Released all parts (5)
 4062 | -7/Garrison   | Core integrity fell below 20%
 4065 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Hacking Suite destroyed.
Penetrated by Slug.
G-50 Soldier destroyed.
Released Relay Coupler [Specialist].
Released Relay Coupler [Sentry].
Released Adv. Targeting Computer.
Released Sml. Storage Unit.
Released Flak Gun.
Acquired 5 matter.
Acquired 53 matter.
Slug penetrates Wall.
Acquired Lgt. Nuclear Core.
C-30 ARC bursts open, deploying its payload.
B-48 Gladiator unfolds itself.
G-47 Trooper unfolds itself. <x3>
Garrison Door activated.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x3>
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????+??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????  ????????????????????????????????????? |
| ???????????  ????????????????????????????????????? |
| ???????????  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????# %#????????????????????+??+???????????? |
| ??????????#  #????????????????+???+??+???????????? |
| ??????????#  #######?????????????????????????????? |
| ??????????#  ##Y   #????????????? #??????????????? |
| ?????????##  ##    ###+########   #??????????????? |
| ?????#####  gg                    #??????????????? |
| ??????        b                   #??????????????? |
| ????????                 @        #??????????????? |
| ?????????#   ##    ## gg##########???????????????? |
| ???????###   ##    ##   ###??????????????????????? |
| ???????#                "%#??????????????????????? |
| ???????#    "            "#??????????????????????? |
| ???????#   "%"            #??????????????????????? |
| ???????#    "             #??????????????????????? |
| ???????### =  #    ##   ###??????????????????????? |
| ########  %=  #    ##   #????????????????????????? |
| !!       *[%            #????????????????????????? |
| %%[=                    +????????????????????????? |
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|   #???????# #?#######   #????????????????????????? |
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|   +???????  #????????   #????????????????????????? |
|   #???????###????????   #????????????????????????? |
|   #??????????????????? ????+?????????????+???????? |
|   #??????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
|   T#?????????????????????????????????????????????? |
|   ##???????????????????????++????????????????????? |
|   +??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          30
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitySubdwellerBoregun
  Manual?         0
Play Time         01:00:34
  Cumulative      27.6 hours
  Start           2024.04.25 @ 22:58:35
  End             2024.04.26 @ 00:00:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          32
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 988afcf6-5d2c-4433-b99d-d1eda66bc6a6