Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.05 @ 22:10:58 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (370) 1850 Value Destroyed (16135) 16135 Prototype IDs (60) 1200 Alien Tech Used (4) 800 Bonus (11858) 11858 TOTAL SCORE: 41643 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2916 Follower Combat Kills 3054 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 968 Used Core Reset Matrix 3000 Friendly Fire -780 Cogmind --------- Core Integrity 1232/1450 Matter 3/300 Energy 660/660 System Corruption 16% Temperature Cool (0) Movement Walking (174) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Layered Heavy Armor Plating > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Neutron Missile Launcher > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Cooled Antimatter Reactor Cooled Antimatter Reactor Centrium Leg Improved Energy Well (400) Improved Armor Integrity Analyzer Advanced Particle Charger Graphene Brace Subatomic Replicator Enhanced Nova Cannon Improved Plasma Cutter Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Enhanced Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Coolant Network High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Phase Gun Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Enhanced Biometal Leg Enhanced Biometal Leg Improved Energy Well Experimental Targeting Computer Improved Armor Integrity Analyzer Advanced Particle Charger Zionite Weapon Casing Layered Medium Armor Plating Graphene Brace Advanced EM Disruption Field Subatomic Replicator Heavy Laser Phase Gun Neutron Missile Launcher Improved Plasma Cutter Core Stripper [Rating: 203] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cooled Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Neutron Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 2 . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 423 | 7 14 . 19 . . 11 33 27 7 5 4 26 . 5 . 10 45 15 2 10 11 41 7 5 20 4 21 13 61 Power 36 | 1 3 . 1 . . . 3 1 . . . 2 . . . 1 5 3 . 3 1 2 . 1 2 . 1 . 6 Engine 21 | 1 3 . 1 . . . 3 1 . . . 2 . . . . 5 3 . 2 . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Reactor 13 | . . . . . . . . . . . . . . . . 1 . . . 1 1 1 . . 2 . 1 . 6 Propulsion 77 | 2 5 . 4 . . 6 8 3 2 1 . 1 . . . 1 4 6 . . 3 11 2 . 7 . 1 2 8 Treads 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Leg 71 | 2 5 . 4 . . 6 8 3 2 1 . 1 . . . 1 4 . . . 3 11 2 . 7 . 1 2 8 Wheel 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 200 | 1 3 . 3 . . 5 9 19 5 4 1 19 . 5 . 2 26 2 2 4 5 13 3 2 11 4 17 8 27 Device 136 | . 1 . 3 . . 4 6 10 4 2 1 10 . 5 . 1 17 1 2 1 4 10 2 2 7 4 13 7 19 Storage 12 | 1 2 . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . 3 . 2 Processor 9 | . . . . . . . . 2 . 1 . 1 . . . . . . . . . 1 . . 2 . 1 . 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 42 | . . . . . . 1 1 7 1 1 . 7 . . . 1 8 1 . 2 1 2 1 . 2 . . 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 3 3 . 11 . . . 13 4 . . 3 4 . . . 6 10 4 . 3 2 15 2 2 . . 2 3 20 Energy Gun 57 | 2 3 . 10 . . . 12 1 . . . . . . . . 7 2 . 3 2 4 1 . . . 2 1 7 Energy Cannon 35 | . . . . . . . 1 3 . . 1 3 . . . 3 1 . . . . 11 1 1 . . . 2 8 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . 1 . . . . . . . 2 1 . . . 2 2 2 . . . . . 1 . . . . 5 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 1 . . . 3 . 1 . 2 2 . . . . 4 . . 4 . 5 . . 7 1 3 2 5 Corrupted Parts 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . . . System Corruption 14 | . . . . . . 6 . . . . . . . . . . . . . . . . . . 7 1 . . . Parts Lost 62 | . 1 . 1 . . 1 12 . . . . 1 . . . 1 12 1 . . 5 2 . 1 . . 1 2 21 Power 9 | . 1 . . . . . 1 . . . . . . . . . 3 1 . . 1 . . 1 . . 1 . . Propulsion 16 | . . . . . . 1 4 . . . . . . . . 1 5 . . . 2 . . . . . . . 3 Utility 23 | . . . . . . . 3 . . . . 1 . . . . 4 . . . 1 1 . . . . . . 13 Weapon 14 | . . . 1 . . . 4 . . . . . . . . . . . . . 1 1 . . . . . 2 5 Highest Loss Streak 6 | . 1 . 1 . . 1 3 . . . . 1 . . . 1 6 1 . . 3 1 . 1 . . 1 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 100 100 99 100 99 100 99 100 100 99 100 100 98 95 100 83 95 97 99 99 99 100 98 99 90 Engine 7 | . 14 14 11 11 11 11 8 7 7 7 7 12 12 12 12 7 7 10 11 11 7 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 4 2 . . . 3 5 5 . 4 10 9 9 6 Treads 1 | . . . . . . . . . . . . . . . . . . 13 27 27 22 . . . . . . . . Leg 22 | . 28 28 22 22 22 22 26 23 25 28 28 25 25 25 25 25 25 8 . . . 23 25 25 25 25 22 22 19 Device 17 | . 13 14 21 22 22 22 14 14 14 13 14 17 18 17 18 17 20 15 16 15 15 20 20 19 18 20 20 21 20 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 12 | . . . . . . . . 15 14 16 21 18 18 18 18 18 16 16 16 16 16 14 15 15 16 15 18 18 18 Hackware 1 | . . . . . . . 6 7 7 4 . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . 6 . . . . . . . . . 1 5 5 5 5 4 4 5 5 5 4 4 4 Energy Gun 11 | . 25 28 32 33 33 33 26 17 . . . . . . . . 11 15 16 . 15 12 5 5 5 5 4 3 1 Energy Cannon 9 | . . . . . . . . 5 22 21 20 18 18 18 18 17 4 . . . . 7 14 15 15 15 13 12 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 14 29 29 38 38 38 45 69 83 78 83 77 101 94 96 94 103 102 91 87 87 101 112 111 111 117 117 120 128 153 Greatest Support 150 | 20 20 20 20 20 20 28 46 51 71 71 71 72 72 72 72 74 89 116 116 116 116 128 131 131 146 146 146 148 150 Greatest Overweight (x) 5 | 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 5 . . 1 1 . . . . . . 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 13 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 9 14 14 15 15 14 19 19 19 19 19 19 20 19 20 19 19 18 20 19 19 18 19 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 13 15 15 15 15 15 20 20 20 19 20 20 20 20 20 20 17 20 20 20 16 20 20 20 20 20 20 20 14 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Scavenger-Skirmisher 14% | Scavenger-Mutant 12% | Gunner 4% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Messiah-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Matter Collected 5163 | 186 284 . 278 . . 60 345 264 80 50 40 255 . 43 . 227 479 356 49 . 243 450 107 106 282 30 214 145 590 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19080 | . 767 54 880 20 . 531 2226 1072 67 . 159 1022 . 20 . 918 1324 954 230 . 263 1015 278 88 302 . 919 1282 4689 Parts 750 | . 44 4 54 2 . 18 99 51 5 . 8 49 . 1 . 24 57 27 5 . 9 24 8 6 14 . 20 59 162 Haulers Intercepted 27 | . 2 . 4 . . . 6 3 . . . 3 . . . 1 1 . . . . 2 . . . . 1 2 2 Recyclers Shooed 9 | . 3 . 1 . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 175 | . . . . . . . . . 3 . 21 . . 1 . 31 . 9 5 . 7 . 7 1 90 . . . . Prevented 21 | . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 17 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 272 | . 13 3 22 . . 10 32 11 1 . 2 9 . . . 15 22 16 3 . 3 9 4 5 6 . 8 13 65 Guns 112 | . 13 3 8 . . 10 31 6 . . . . . . . . 15 9 2 . 2 5 1 1 1 . 1 2 2 Cannons 81 | . . . . . . . . 2 1 . 2 9 . . . 3 . . . . . 3 1 . 4 . 4 9 43 AOE 53 | . . . 14 . . . . . . . . . . . . 11 5 3 . . . . . 4 . . . . 16 Classes Destroyed 28 | . 5 . 3 1 . 1 6 1 1 . 2 1 . . . 1 . 2 . . . . . . 2 . . 1 1 Worker 10 | . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . 2 2 Builder 5 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Tunneler 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 27 | . 2 . 4 . . . 6 3 . . . 3 . . . 1 1 . . . . 2 . . . . 1 2 2 Recycler 14 | . 2 . 2 . . 1 3 2 . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 1 . Watcher 29 | . 2 . 4 . . . 4 5 . . . 2 . . . . 4 . . . . 1 . . . . . 2 5 Swarmer 63 | . 3 3 14 . . 1 7 . . . . . . . . . 10 3 . . . . . 5 . . . . 17 Cutter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 98 | . 10 . 4 . . 8 11 2 . . . 3 . . . 9 1 5 2 . . 4 3 . 3 . 5 7 21 Brawler 8 | . . . . . . . 1 . . . . . . . . 4 . 1 . . . . . . . . . 1 1 Duelist 7 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 5 Protector 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 Sentry 25 | . . . 4 . . . 7 5 . . . 2 . . . 1 3 1 . . . . . . . . . . 2 Demolisher 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 Specialist 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Hunter 16 | . . . . . . . 3 1 1 . . 1 . . . . 2 . . . 2 3 . . . . . . 3 Programmer 29 | . . . . . . . . 3 . . . 1 . . . . 6 . . . . 2 . . . . 2 4 11 Heavy 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | . 4 3 17 1 . 4 7 5 1 . 1 3 . 1 . 6 5 5 2 . 2 4 4 5 3 . 5 9 11 Combat Bots Only 14 | . 4 3 14 . . 3 5 2 1 . 1 3 . . . 6 5 5 2 . 2 3 4 5 3 . 5 5 9 Max Kills in Single Turn 6 | . 1 2 4 1 . 1 1 1 1 . 1 2 . 1 . 6 3 2 1 . 1 1 2 2 1 . 1 2 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploded 6 | . . . 4 . . . . . . . . . . . . 6 3 2 . . . . . 2 . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Damage Taken 17413 | . 671 32 431 . . 380 1751 823 . . 121 600 . . . 347 2377 340 196 . 620 759 451 148 333 . 428 1268 5337 Core 1736 | . 155 8 31 . . 33 310 73 . . . 76 . . . 39 280 56 22 . 37 143 63 . 74 . 24 94 218 Absorbed by Shields 425 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425 Redirected to Shielding 129 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Regen/Repaired (Parts) 961 | . . . 79 . . . 91 . . 469 . . . . . . . . . . . 322 . . . . . . . Core Remaining (%) 72 | 100 . 34 . . . 84 43 . . . 89 . . . . 86 . . . . 60 . . . . 75 . 81 . Volleys Fired 756 | . 58 2 43 1 . 24 118 52 5 . 10 35 1 3 . 17 68 33 7 . 11 42 9 9 22 5 19 53 109 Largest 4 | . 2 2 3 3 . 3 3 3 3 . 3 3 1 3 . 3 3 3 3 . 3 4 4 4 4 1 4 4 4 Hottest 473 | . 90 90 168 168 . 168 182 195 195 . 195 195 65 195 . 195 195 72 72 . 129 245 167 214 214 120 214 377 473 Shots Fired 2095 | . 116 4 110 3 . 72 349 148 13 . 28 95 1 9 . 35 169 94 22 . 29 122 36 14 76 5 65 158 322 Gun 1191 | . 116 4 102 3 . 72 338 93 . . . . . . . . 138 92 22 . 29 64 18 3 17 . 15 30 35 Cannon 871 | . . . . . . . 11 55 13 . 28 95 1 9 . 28 28 . . . . 58 18 8 59 5 50 128 277 Launcher 31 | . . . 8 . . . . . . . . . . . . 5 3 2 . . . . . 3 . . . . 10 Special 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Kinetic 28 | . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2027 | . 88 4 102 3 . 72 349 148 13 . 28 95 1 9 . 30 166 92 22 . 29 122 27 11 76 5 65 158 312 Explosive 31 | . . . 8 . . . . . . . . . . . . 5 3 2 . . . . . 3 . . . . 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Robot Hit Streak 31 | . 10 5 10 6 . 16 19 22 21 . 12 19 . 16 . 20 17 16 20 . 12 16 14 12 18 . 14 20 31 Robot Miss Streak 5 | . 5 . 2 . . 3 4 4 1 . 2 1 . . . 1 3 2 2 . 1 3 1 . 3 . 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 1 1 1 . . 2 . 2 . . . . . . . . 5 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . . . . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 1305 | . 74 3 68 1 . 47 224 94 9 . 16 66 . 2 . 23 90 62 16 . 23 73 27 3 52 . 41 81 210 Core Hits 634 | . 35 5 50 1 . 22 86 35 3 . 11 27 . 2 . 34 43 29 6 . 9 28 11 5 15 . 16 32 129 Critical Kills 11 | . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 3 2 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 88 | . 3 . 10 1 . 5 15 5 . . . . . . . 1 9 13 3 . 4 4 . . 1 . 4 3 7 Burn 77 | . 2 . 10 1 . 5 15 5 . . . . . . . . 9 13 3 . 4 3 . . . . 1 1 5 Meltdown 10 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 3 2 2 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44655 | 2 944 88 2126 15 . 777 4077 2201 252 . 424 1862 7 54 . 2466 3349 2009 402 . 615 2181 909 766 1608 11 1367 3178 12965 Guns 16427 | . 914 40 937 15 . 777 3898 1405 . . . . . . . . 2311 1492 402 . 615 1187 494 25 321 . 283 512 799 Cannons 18900 | . . . . . . . 137 774 252 . 424 1854 . 54 . 540 27 . . . . 872 415 . 1287 . 1053 2666 8545 Explosions 8856 | . . . 1189 . . . . . . . . . . . . 1919 1011 482 . . . . . 741 . . . . 3514 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 465 | 2 30 48 . . . . 42 22 . . . 8 7 . . . . 35 . . . 122 . . . 11 31 . 107 Kinetic 211 | . 211 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 35144 | . 703 40 937 15 . 777 4035 2179 252 . 424 1854 . 54 . 705 2338 1492 402 . 615 2059 605 25 1608 . 1336 3178 9511 Explosive 8531 | . . . 1189 . . . . . . . . . . . . 1761 1011 482 . . . . . 741 . . . . 3347 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 304 | . . . . . . . . . . . . . . . . . . . . . . . 304 . . . . . . Highest Corruption 16 | . . . . . . 6 . . . . . . . . . . 11 11 11 11 11 7 7 7 7 8 2 4 16 Average Corruption 7 | . . . . . . 5 . . . . . . . . . . 6 11 11 11 11 4 7 7 6 7 2 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . 15 . . . . . . . . . . . . . . . 15 . . . . Effects 305 | . . . . . . . . . . . . . . . . . 31 47 27 10 21 29 15 13 23 14 9 6 60 Message Errors 74 | . . . . . . . . . . . . . . . . . 6 11 3 2 4 8 3 4 7 4 4 1 17 Matter Fused 72 | . . . . . . . . . . . . . . . . . 9 13 8 3 2 5 4 2 7 5 1 . 13 Heat Flow Errors 38 | . . . . . . . . . . . . . . . . . 4 5 5 1 2 5 3 1 5 2 . . 5 Energy Discharges 36 | . . . . . . . . . . . . . . . . . 4 7 3 3 3 3 2 1 1 1 . 2 6 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Data Loss (minor) 34 | . . . . . . . . . . . . . . . . . 3 6 2 1 . 3 1 3 1 1 2 2 9 Data Loss (major) 16 | . . . . . . . . . . . . . . . . . 3 . 2 . 4 1 1 . 1 . 1 . 3 Misfires 11 | . . . . . . . . . . . . . . . . . . 2 1 . 1 1 . 2 1 . 1 . 2 Alerts 8 | . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 1 . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 12 | . . . . . . . . . . . . . . . . . 1 3 . . 3 2 . . . . . 1 2 Overload Shots 10 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . 1 . Overflow Damage 1734 | . . . 79 . . . . 14 35 . . 17 . . . 88 354 82 . . . 65 . 112 13 8 11 167 689 Projectiles 797 | . . . . . . . . 14 35 . . 17 . . . . . . . . . 62 . . 13 . 11 167 478 Explosions 905 | . . . 79 . . . . . . . . . . . . 88 354 82 . . . . . 112 . . . . 190 Melee 32 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 8 . . 21 Knockbacks 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 3 Impact 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 516 | . . . 24 . . . . . . . . . . . . . 100 . . . . . . 101 . . . . 291 Shots 7 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 4 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Targets Rammed 46 | 1 7 10 . . . . 5 4 . . . 1 2 . . . . 1 . . . 5 . . . 1 2 . 7 Kicked 45 | 1 7 10 . . . . 5 4 . . . 1 2 . . . . . . . . 5 . . . 1 2 . 7 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 153 . 54 18 . 107 237 173 39 . 99 12 . . . 22 232 177 236 81 174 226 227 135 128 89 38 304 390 Average Temperature 57 | . 45 . 14 12 . 42 60 45 23 . 33 7 . . . 13 104 75 102 49 64 66 66 60 21 89 26 108 78 Received Heat Transfer 3115 | . 351 . 87 . . 189 432 162 . . . 60 . . . 99 355 99 42 . 27 33 109 . 39 . 127 233 671 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 Robots Melted 29 | . . . . . . . 1 3 . . . . . . . 1 2 4 1 . 1 1 2 . 1 . 5 2 5 Combat Hostiles 26 | . . . . . . . 1 3 . . . . . . . 1 2 4 1 . 1 1 2 . 1 . 3 2 4 Parts Melted 216 | . 4 . 12 2 . 5 35 19 1 . 2 4 . . . 4 28 9 5 . 9 16 2 . 1 . 17 8 33 Heat Transferred 59116 | . 2042 99 3115 111 . 2146 9583 3885 333 . 462 2516 . 74 . 827 5487 4400 1100 . 1574 3708 1050 50 2035 . 2096 3876 8547 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Peak Influence 2150 | . 374 75 529 162 . 245 324 178 . . . 161 . . . . 666 . . . . 768 . . . . 814 658 2150 Initial 446 | . . 5 . 157 . . 25 112 . . . 6 . . . . 217 . . . . . . . . . . 446 369 Average 267 | . 160 5 293 60 . 121 164 74 . . . 61 . . . . 305 . . . . 197 . . . . 309 541 934 Maximum Alert Level 5 | . 1 . 2 . . 1 1 . . . . . . . . . 2 . . . . 3 . . . . 3 2 5 Low Security (%) 58 | 100 65 100 37 100 . 61 70 100 . . . 100 . . . . 9 . . . . 65 . . . . 36 . . Level 1 19 | . 34 . 21 . . 38 29 . . . . . . . . . 72 . . . . 15 . . . . 31 . 11 Level 2 15 | . . . 40 . . . . . . . . . . . . . 17 . . . . 17 . . . . 25 100 34 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 7 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 3 . 4 . . . 6 9 . . . 7 . . . 1 6 . . . . 12 . . . . 3 6 26 Investigation 7 | . 1 . . . . . 1 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . Extermination 19 | . . . . . . . . 3 . . . 2 . . . . 3 . . . . 3 . . . . 1 2 5 Reinforcement 30 | . 2 . 4 . . . 5 2 . . . 4 . . . . 1 . . . . 3 . . . . 2 3 4 Assault 21 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 1 17 Garrison 6 | . . . . . . . . 3 . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Distress Signals 35 | . 2 . 4 . . . 6 1 . . 17 1 . . . . . . . . . . . . . . 1 1 2 Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 2 Distress Signals 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 33 . Times Spotted 487 | . 26 3 36 . . 12 52 19 . . 5 20 . . . 16 35 17 4 . 3 24 4 4 65 . 18 25 99 Peak Tracking Total 17 | . 5 3 9 . . 3 4 2 . . 2 4 . . . 7 7 5 3 . 2 3 4 4 12 . 8 6 17 Tactical Retreats 28 | . 3 . . . . 1 5 . . . . 1 . . . 3 4 1 . . . . . . 4 . 1 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Traps Triggered 14 | . 1 . . . . . 2 . . . . 2 . . . . 3 . . . . 1 . . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 35 | . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . 32 . . . . Most Traps Carried 6 | . . . . . . . . . 3 3 3 3 3 6 6 6 6 6 6 6 6 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Disabled 34 | . . . 4 . . . 3 . . . 3 1 . . . 2 3 . . . . 5 . . . . 2 6 5 Max in Single Turn 2 | . . . 2 . . . 1 . . . 1 1 . . . 2 1 . . . . 1 . . . . 1 1 2 Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Accessed 58 | . 7 . 6 1 1 . 13 8 2 . . 2 . 2 4 . . 1 . 4 . 3 . . 1 . . 1 2 Terminals 28 | . 6 . 5 . . . 9 6 . . . 1 . . . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . Repair Stations 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . 1 1 Total Hacks 196 | . 27 . 22 1 5 . 40 24 5 . . 4 . 2 32 . . 2 . 16 . 8 . . 4 . . 1 3 Successful 141 | . 15 . 13 1 5 . 23 13 5 . . 4 . 2 32 . . 2 . 16 . 5 . . 4 . . . 1 Failed 54 | . 11 . 9 . . . 17 11 . . . . . . . . . . . . . 3 . . . . . 1 2 Catastrophic 6 | . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 147 | . 25 . 16 . . . 25 15 . 1 . 12 . . . . 6 . . . . 8 . . 1 . 13 6 19 Terminals 95 | . 26 . 18 . . . 31 17 . . . 1 . . . . . 2 . . . . . . . . . . . Fabricators 12 | . . . . . . . . 6 . . . 3 . . . . . . . . . 3 . . . . . . . Repair Stations 12 | . . . 4 . . . 4 . . . . . . . . . . . . . . 3 . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . . 1 2 Terminal Hacks 95 | . 9 . 3 1 5 . 10 5 5 . . 1 . 2 32 . . 2 . 16 . . . . 4 . . . . Record 32 | . . . . . 5 . . . 4 . . . . 1 11 . . 2 . 5 . . . . 4 . . . . Part Schematic 13 | . . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 2 . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . . . . Network Status 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 11 | . . . 4 . . . 4 . . . . . . . . . . . . . . 3 . . . . . . . Scan Component 6 | . . . 2 . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Repair 5 | . . . 2 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 25 | . 6 . 6 . . . 5 6 . . . 2 . . . . . . . . . . . . . . . . . Terminals 20 | . 5 . 6 . . . 5 4 . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 14 | . 3 . 4 . . . 5 2 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 6 . . . 12 6 . . . 1 . . . . . . . . . 3 . . . . . 1 1 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . . . . . . 10 . . . . 3 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . . . . . . . 102 . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Parts Repaired 5 | . . . 2 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Time 307 | . . . 70 . . . 187 . . . . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . 1 2 . . . . 1 . 1 . . 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . 1 2 . . . . 1 . 1 . . 2 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 1 1 1 1 1 . . . . Autooverrided 7 | . . . . . . . . . . . 1 2 . . . . 1 . 1 . . 2 . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total Allies 51 | . 1 2 . . . . . 1 . 6 1 8 . . . 3 2 . 1 . . 7 . . . . 10 . 9 Largest Group 8 | . 1 3 3 . . . . 1 . 6 7 6 . . . 3 2 . 1 . . 6 1 . . . 6 2 8 Highest-Rated Group 497 | . 10 48 48 . . . . 26 . 342 371 420 . . . 180 82 . 29 . . 497 103 . . . 412 187 333 Highest-Rated Ally 140 | . 10 31 31 . . . . 26 . 96 96 70 . . . 96 82 . 29 . . 103 103 . . . 103 96 140 Zionite Dispatches 12 | . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . 4 . 2 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 Light 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Ally Attacks 362 | . . . 35 . . . . . . . 49 53 . . . 48 4 . 4 . . 45 2 . . . 80 17 25 Total Damage 14500 | . . . 500 . . . . . . . 1708 1034 . . . 1523 49 . 55 . . 3153 184 . . . 4057 656 1581 Kills 79 | . . . 7 . . . . . . . 9 6 . . . 11 1 . . . . 16 . . . . 20 3 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 8 | . 2 . . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . . 1 2 . 2 2 . 1 . 2 . . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 2 Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Turns Passed 31200 | 57 1672 902 1207 1069 276 580 2520 2226 773 1895 1043 1727 697 873 152 1313 1456 1148 565 259 450 1657 452 401 1422 438 741 970 2259 Spaces Moved 15579 | 39 891 459 463 557 146 243 890 920 376 976 431 713 294 422 80 593 733 582 334 148 213 852 354 300 858 289 476 517 1430 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1031 | . . . . . . . . . . . . . . . . . . 337 334 148 212 . . . . . . . . Legs 14433 | 23 891 459 463 557 146 243 890 920 376 976 431 713 294 422 80 593 733 146 . . 1 852 354 300 858 289 476 517 1430 Wheels 99 | . . . . . . . . . . . . . . . . . . 99 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 190 192 192 122 192 192 192 192 192 122 160 160 160 160 118 116 116 104 104 104 104 106 Average Speed 161 | 111 154 190 190 190 190 190 190 192 192 192 191 192 192 192 192 192 147 171 160 160 186 142 116 116 113 104 104 107 118 Slowest Speed 260 | 250 190 190 190 190 190 190 260 193 193 192 192 192 192 192 192 192 260 240 160 160 240 190 118 116 116 104 104 108 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 55 | 3 96 91 52 95 55 49 91 28 43 88 58 28 50 58 70 72 31 66 50 60 41 20 60 49 83 54 20 59 43 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 19 | . 1 1 . . 1 . . . . 2 . 10 . . 1 . . . . 3 . . . . . . . . . Known Exits Taken 22 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . 1 . 2 . . 1 2 1 . 1 2 . 2 . 2 . . 1 . 2 3 . 3 . . . Spaces Dug 248 | . . . 29 . . . . 4 1 . . 2 1 1 . 26 18 33 . . . 6 . 40 . 5 4 18 60 Terrain Destroyed 939 | . . . 102 . . . 2 8 2 . . 13 1 2 . 115 138 69 . . . 14 7 75 4 5 14 41 327 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 204 | . . . . . . . 2 8 2 . . 13 1 2 . 2 18 . . . . 14 7 5 4 5 14 41 66 AOE 735 | . . . 102 . . . . . . . . . . . . 113 120 69 . . . . . 70 . . . . 261 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total 20261 | 48 1068 476 714 567 145 308 1462 1267 413 1000 628 997 424 479 79 734 989 676 353 169 250 1240 378 345 1281 421 690 834 1826 Wait 2930 | . 69 4 159 4 . 25 346 217 22 11 176 198 127 45 . 86 112 33 9 . 9 244 1 28 343 120 145 239 158 Move 15550 | 38 890 458 462 556 145 242 889 919 375 975 430 712 293 421 79 592 732 581 333 147 212 851 353 299 857 288 475 516 1430 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 222 | 2 16 2 12 3 . 1 42 21 1 4 2 12 . 2 . 4 11 8 1 2 3 21 3 1 11 . 9 4 24 Fast Attach 129 | 6 2 . 4 . . . 5 3 2 . 4 2 . 1 . 1 13 3 . 8 1 20 2 2 12 2 9 5 22 Attach 85 | . 1 . 2 . . 1 15 3 1 1 . 3 . 1 . 1 8 3 . . 6 5 . 1 1 1 5 2 24 Detach 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 Swap 214 | 1 11 . 13 . . 10 13 21 5 4 . 21 . 3 . 8 24 9 2 3 4 16 5 2 7 1 7 8 16 Drop 293 | . 14 . 19 3 . 5 29 27 2 5 5 13 . 3 . 4 16 5 1 9 4 36 5 2 28 2 18 7 31 Fire 756 | . 58 2 43 1 . 24 118 52 5 . 10 35 1 3 . 17 68 33 7 . 11 42 9 9 22 5 19 53 109 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 45 | 1 7 10 . . . . 5 4 . . . 1 2 . . . . . . . . 5 . . . 1 2 . 7 Crush 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . 1 . 1 . . 21 . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 571 | -10/Materials | Core integrity fell below 50% 601 | -10/Materials | Discovered new exit (range 8) 608 | -10/Materials | Build established: Scavenger-Mutant 795 | -10/Materials | Discovered new exit (range 11) 936 | -10/Materials | Discovered new exit (range 8) 1460 | -10/Materials | Central database locked down 1730 | -10/Materials | Entered Mines 1730 | -10/Mines | Accompanied by 1 ally 1954 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2039 | -10/Mines | Discovered new exit (range 8) 2102 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2121 | -10/Mines | Learned Materials emergency access door positions 2163 | -10/Mines | Found a hidden stash of uninstalled traps 2186 | -10/Mines | Discovered new exit (range 7) 2309 | -10/Mines | Learned location of Recycling (-9) 2632 | -10/Mines | Entered Materials 2632 | -9/Materials | Accompanied by 3 allies 2632 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2637 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3171 | -9/Materials | Build established: Scavenger-Gunner 3242 | -9/Materials | Discovered new exit (range 13) 3316 | -9/Materials | Destroyed 14 combat bots 3355 | -9/Materials | Repaired Imp. Heat Sink 3389 | -9/Materials | Repaired Beam Rifle 3615 | -9/Materials | Discovered new exit (range 9) 3839 | -9/Materials | Entered Mines 4033 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4037 | -9/Mines | Found Prototype Device 4063 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4063 | -9/Mines | Discovered new exit (range 5) 4418 | -9/Mines | Discovered new exit (range 4) 4424 | -9/Mines | Learned location of 1 exit from Materials 4429 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4718 | -9/Mines | Discovered new exit (range 9) 4908 | -9/Mines | Entered Exiles 4933 | -9/Exiles | Discovered new exit (range 15) 4956 | -9/Exiles | Met 8R-AWN 4986 | -9/Exiles | Met EX-HEX 5070 | -9/Exiles | Met EX-DEC 5104 | -9/Exiles | Learned location of Zion (-7) 5169 | -9/Exiles | Discovered new exit (range 10) 5184 | -9/Exiles | Entered Mines 5717 | -8/Mines | Discovered new exit (range 9) 5764 | -8/Mines | Entered Materials 5764 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5765 | -8/Materials | Identified exit to Factory 6094 | -8/Materials | Repaired Imp. Medium Laser 6380 | -8/Materials | Build established: Scavenger-Tank 6456 | -8/Materials | Discovered exit to Factory (range 10) 6936 | -8/Materials | Identified Exp. Sensor Array 7387 | -8/Materials | Build established: Tank 7692 | -8/Materials | Core integrity fell below 50% 7720 | -8/Materials | Lost 3 parts (1n2u) 7970 | -8/Materials | Build established: Scavenger-Gunner 7977 | -8/Materials | Repaired Broken Exp. Sensor Array? 8284 | -8/Materials | Entered Factory 8284 | -7/Factory | Evolved 2 slots: Utility x2 8594 | -7/Factory | Build established: Scavenger-Skirmisher 9390 | -7/Factory | Discovered new exit (range 13) 9445 | -7/Factory | Garrison activated, responded to threat 9877 | -7/Factory | Build established: Skirmisher 10150 | -7/Factory | Identified exit to Lower Caves 10510 | -7/Factory | Entered Lower Caves 10877 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10894 | -7/Lower Caves | Identified exit to Zion 10925 | -7/Lower Caves | Found Alien Artifact 10925 | -7/Lower Caves | Identified Core Expander 10925 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 11084 | -7/Lower Caves | Learned Armory security intel 11283 | -7/Lower Caves | Entered Zion 11414 | -7/Zion | Discovered new exit (range 12) 11510 | -7/Zion | Build established: Scavenger-Skirmisher 11886 | -7/Zion | Learned Factory repair station intel 12057 | -7/Zion | Learned location of Warlord (-4) 12358 | -7/Zion | Learned Factory stockpile data 12410 | -7/Zion | Given A8's code to call for help 12524 | -7/Zion | Visited the Megawrench Repair Shop 12524 | -7/Zion | Megawrench repaired 12 parts 12621 | -7/Zion | Learned Factory emergency access door positions 12773 | -7/Zion | Build established: Scavenger-Gunner 12804 | -7/Zion | Imprinted 12806 | -7/Zion | Declared Zion's savior 13139 | -7/Zion | Received a hallucinogenic algorithm 13142 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13144 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13168 | -7/Zion | Identified exit to Proximity Caves 13178 | -7/Zion | Entered Proximity Caves 13178 | -6/Proximity Caves | Accompanied by 6 allies 13322 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13680 | -6/Proximity Caves | Learned location of 1 exit from Factory 13757 | -6/Proximity Caves | Learned Factory stockpile data 13944 | -6/Proximity Caves | Discovered new exit (range 14) 14215 | -6/Proximity Caves | Identified exit to Factory 14221 | -6/Proximity Caves | Entered Factory 14221 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14222 | -6/Factory | Identified exit to Factory 14225 | -6/Factory | Loaded intel: 6 repair station locations 14516 | -6/Factory | Discovered exit to Factory (range 8) 14945 | -6/Factory | Cargo convoy interrupted 14951 | -6/Factory | Build established: Gunner 14975 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15214 | -6/Factory | Retrieved Zion intel report: Branch Access 15214 | -6/Factory | Identified exit to Lower Caves 15214 | -6/Factory | Identified exit to Extension 15215 | -6/Factory | Zion Light squad teleported in 15443 | -6/Factory | Zion Light squad teleported in 15682 | -6/Factory | Terminal network hard line cut 15765 | -6/Factory | Found Prototype Protection 15766 | -6/Factory | Identified Zio. Weapon Casing 15778 | -6/Factory | Found Zio. Weapon Casing 15948 | -6/Factory | Entered Lower Caves 16091 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 16379 | -6/Lower Caves | Encountered a Warlord checkpoint 16505 | -6/Lower Caves | Discovered new exit (range 14) 16528 | -6/Lower Caves | Identified exit to Lower Caves 16645 | -6/Lower Caves | Entered another Lower Caves area 16646 | -6/Lower Caves | Encountered a Warlord checkpoint 17412 | -6/Lower Caves | Discovered new exit (range 13) 17432 | -6/Lower Caves | Learned Factory security intel 17482 | -6/Lower Caves | Identified exit to Data Miner 17501 | -6/Lower Caves | Learned Factory garrison access intel 17518 | -6/Lower Caves | Entered Data Miner 17518 | -6/Data Miner | Discovered new exit (range 6) 17555 | -6/Data Miner | Met Data Miner 17591 | -6/Data Miner | Learned location of Section 7 (-2) 17591 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17618 | -6/Data Miner | Received God Mode back door access code from Data Miner 17668 | -6/Data Miner | Identified exit to Proximity Caves 17670 | -6/Data Miner | Entered Proximity Caves 17893 | -5/Proximity Caves | Escorted by Enhanced Grunt 17935 | -5/Proximity Caves | Spotted B-75 Beast 17945 | -5/Proximity Caves | Destroyed B-75 Beast 18223 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18510 | -5/Proximity Caves | Found Imp. Powered Armor 18534 | -5/Proximity Caves | Build established: Scavenger-Gunner 18735 | -5/Proximity Caves | Learned location of 1 exit from Factory 18938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18983 | -5/Proximity Caves | Entered Factory 18983 | -5/Factory | Accompanied by 1 ally 18983 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18984 | -5/Factory | Identified exit to Upper Caves 18985 | -5/Factory | Identified exit to Factory 18988 | -5/Factory | Loaded intel: 4 garrison access locations 19350 | -5/Factory | Discovered exit to Factory (range 22) 19557 | -5/Factory | Zion Thermal Resupply teleported in 19821 | -5/Factory | Incoming investigation squad redirected 19897 | -5/Factory | Lost 6 parts (2p3n1u) 20263 | -5/Factory | System corruption reached 10% 20296 | -5/Factory | Assembled infested ambush trap array 20300 | -5/Factory | Terminal network hard line cut 20325 | -5/Factory | Incoming assault squad redirected 20357 | -5/Factory | Lost 3 parts (2n1u) 20439 | -5/Factory | Entered Upper Caves 20556 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20956 | -5/Upper Caves | Attacked by a faux Warlord 21224 | -5/Upper Caves | Learned Factory emergency access door positions 21583 | -5/Upper Caves | Discovered new exit (range 3) 21585 | -5/Upper Caves | Identified exit to Upper Caves 21587 | -5/Upper Caves | Entered another Upper Caves area 21633 | -5/Upper Caves | Spotted B-75 Beast 21689 | -5/Upper Caves | Destroyed B-75 Beast 22058 | -5/Upper Caves | Discovered new exit (range 5) 22064 | -5/Upper Caves | Identified exit to Zhirov 22152 | -5/Upper Caves | Entered Zhirov 22154 | -5/Zhirov | Discovered new exit (range 3) 22183 | -5/Zhirov | Met Zhirov 22212 | -5/Zhirov | Learned location of Quarantine (-3) 22212 | -5/Zhirov | Learned location of Testing (-2) 22212 | -5/Zhirov | Learned location of Command (-1) 22226 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22252 | -5/Zhirov | Found Alien Artifact 22252 | -5/Zhirov | Identified Integrated Dissipator 22252 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22275 | -5/Zhirov | Found Alien Artifact 22409 | -5/Zhirov | Identified exit to Proximity Caves 22411 | -5/Zhirov | Entered Proximity Caves 22568 | -4/Proximity Caves | Spotted B-86 Titan 22587 | -4/Proximity Caves | Destroyed B-86 Titan 22713 | -4/Proximity Caves | Lost 3 parts (2n1u) 22794 | -4/Proximity Caves | Discovered exit to Factory (range 5) 22861 | -4/Proximity Caves | Entered Factory 22861 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22943 | -4/Factory | Incoming investigation squad redirected 23061 | -4/Factory | Repaired Lyr. Medium Armor Plating 23325 | -4/Factory | Fabricated Exp. Sensor Array? 23401 | -4/Factory | Found Unknown Device 23401 | -4/Factory | Identified Quantum Capacitor 23643 | -4/Factory | Zion Heavy squad teleported in 23700 | -4/Factory | Build established: Scavenger-Skirmisher 23711 | -4/Factory | Zion Heavy squad teleported in 23781 | -4/Factory | Found Prototype Device 23781 | -4/Factory | Identified Adv. EM Disruption Field 23939 | -4/Factory | Zion Infowar Resupply teleported in 23951 | -4/Factory | Local machine network offline 23958 | -4/Factory | Garrison activated, responded to threat 24054 | -4/Factory | Discovered new exit (range 21) 24138 | -4/Factory | Discovered new exit (range 20) 24267 | -4/Factory | Identified exit to Research 24362 | -4/Factory | Terminal network hard line cut 24410 | -4/Factory | First assault squad dispatched 24433 | -4/Factory | Incoming assault squad redirected 24512 | -4/Factory | Identified exit to Upper Caves 24518 | -4/Factory | Entered Upper Caves 24518 | -4/Upper Caves | Accompanied by 2 allies 24738 | -4/Upper Caves | Encountered a Warlord checkpoint 24750 | -4/Upper Caves | Build established: Messiah-Skirmisher 24783 | -4/Upper Caves | Identified exit to Upper Caves 24970 | -4/Upper Caves | Entered another Upper Caves area 25344 | -4/Upper Caves | Discovered new exit (range 12) 25357 | -4/Upper Caves | Identified exit to Warlord 25364 | -4/Upper Caves | Learned Research garrison access intel 25371 | -4/Upper Caves | Entered Warlord 25410 | -4/Warlord | System corruption cleaned by Quarantine Array 25445 | -4/Warlord | Build established: Scavenger-Mutant 25833 | -4/Warlord | Rebuked by Warlord 25844 | -4/Warlord | Opened Warlord's prototype stash 25853 | -4/Warlord | Found Prototype Reactor 25858 | -4/Warlord | Warlord's base attacked by MAIN.C 25862 | -4/Warlord | Found Prototype Device 25862 | -4/Warlord | Identified Thermal Barrier 25866 | -4/Warlord | Found Prototype Processor 25866 | -4/Warlord | Identified Exp. Core Analyzer 26089 | -4/Warlord | Warlord forces counterattacked 26211 | -4/Warlord | Found Exp. Core Analyzer 26258 | -4/Warlord | Spotted Striker 26464 | -4/Warlord | Spotted Striker 26483 | -4/Warlord | Spotted Executioner 26494 | -4/Warlord | Destroyed Executioner 26501 | -4/Warlord | Build established: Scavenger-Skirmisher 26521 | -4/Warlord | Found Prototype Processor 26521 | -4/Warlord | Identified Exp. Targeting Computer 26533 | -4/Warlord | Warlord base infiltrated, sounded retreat 26675 | -4/Warlord | Spotted Striker 26689 | -4/Warlord | Spotted Executioner 26692 | -4/Warlord | Destroyed Striker 26752 | -4/Warlord | Discovered new exit (range 14) 26759 | -4/Warlord | Spotted Striker 26761 | -4/Warlord | Spotted Striker 26765 | -4/Warlord | Identified exit to Proximity Caves 26793 | -4/Warlord | Entered Proximity Caves 27216 | -3/Proximity Caves | Discovered exit to Research (range 5) 27222 | -3/Proximity Caves | Build established: Scavenger-Mutant 27231 | -3/Proximity Caves | Entered Research 27231 | -3/Research | Evolved 2 slots: Utility x2 27232 | -3/Research | Identified exit to Armory 27232 | -3/Research | Identified exit to Quarantine 27233 | -3/Research | Loaded intel: 4 garrison access locations 27325 | -3/Research | Zion Heavy squad teleported in 27421 | -3/Research | Zion Fire squad teleported in 27764 | -3/Research | Zion Light squad teleported in 27787 | -3/Research | Spotted B-86 Titan 27787 | -3/Research | Allies destroyed B-86 Titan 27791 | -3/Research | Found Zio. Weapon Casing 27884 | -3/Research | Retrieved Zion intel report: Active Garrisons 27885 | -3/Research | Zion Resource Resupply teleported in 27927 | -3/Research | Spotted B-90 Cyclops 27930 | -3/Research | P-80 Master assimilated allied Q3-RP6(z) 27939 | -3/Research | Destroyed B-90 Cyclops 27948 | -3/Research | Found Zio. Weapon Casing 27955 | -3/Research | Discovered new exit (range 23) 27972 | -3/Research | Entered Quarantine 27972 | -3/Quarantine | Accompanied by 2 allies 28049 | -3/Quarantine | Found Alien Artifact 28049 | -3/Quarantine | Identified Core Reset Matrix 28049 | -3/Quarantine | Identified Transdimensional Reconstructor 28049 | -3/Quarantine | Used Core Reset Matrix 28053 | -3/Quarantine | Detected hypermatrix surge 28053 | -3/Quarantine | Sensed 12 artifacts in vicinity 28092 | -3/Quarantine | Build established: Scavenger-Skirmisher 28113 | -3/Quarantine | Spotted Alpha 7 28135 | -3/Quarantine | Destroyed Alpha 7 28145 | -3/Quarantine | Found Exp. Targeting Computer 28222 | -3/Quarantine | First assault squad dispatched 28264 | -3/Quarantine | Warped through subspace 28462 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 28577 | -3/Quarantine | Found Subatomic Replicator 28734 | -3/Quarantine | Cryocooling Duct disabled 28749 | -3/Quarantine | Ambient heat levels rising (+20) 28749 | -3/Quarantine | Non-combat units ordered to evacuate 28849 | -3/Quarantine | Discovered new exit (range 18) 28923 | -3/Quarantine | Found Core Stripper 28938 | -3/Quarantine | Identified exit to Research 28942 | -3/Quarantine | Entered Research 28942 | -2/Research | Evolved 2 slots: Utility x2 28945 | -2/Research | Identified Vortex Chain Reactor 28976 | -2/Research | Zion hero teleported in (1C-UTU) 29318 | -2/Research | Retrieved Zion intel report: Active Garrisons 29382 | -2/Research | Destroyed 9 combat bots 29389 | -2/Research | Lost 4 parts (1n2u1w) 29442 | -2/Research | First assault squad dispatched 29547 | -2/Research | Zion Heavy squad teleported in 29635 | -2/Research | Assembled infested ambush trap array 29641 | -2/Research | Build established: Scavenger-Gunner 29708 | -2/Research | Lost 4 parts (1n3u) 29962 | -2/Research | Incoming assault squad redirected 29963 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 30197 | -2/Research | Terminal network hard line cut 30208 | -2/Research | Incoming assault squad redirected 30284 | -2/Research | Found Prototype Device 30284 | -2/Research | Identified Exp. Shock Absorption System 30463 | -2/Research | Incoming assault squad redirected 30718 | -2/Research | Incoming assault squad redirected 30956 | -2/Research | System corruption reached 10% 30987 | -2/Research | High security lockdown imminent 31067 | -2/Research | High security lockdown engaged 31201 | -2/Research | Self-destructed Last Messages --------------- 31166_ Chain reaction triggered in Unknown Reactor. 31166_ G-73 Enforcer destroyed. 31170_ The unstable cave ceiling collapses. 31180_ System corrupted: Matter fused (-10). 31181_ The unstable cave ceiling collapses. 31182_ Enh. Nova Cannon destroyed. 31187_ ALERT: Assault forces dispatched. 31188_ Coolant Network destroyed. 31189_ The unstable cave ceiling collapses. 31189_ G-73 Enforcer unfolds itself. 31189_ Critical hit (Burn: +37). 31191_ The unstable cave ceiling collapses. 31191_ Penetrated by Slug. 31193_ The unstable cave ceiling collapses. 31194_ Penetrated by Slug. 31196_ The unstable cave ceiling collapses. 31197_ Penetrated by Slug. 31199_ Adv. Sensor Array destroyed. 31200_ SFQ0>RLO3LZW481U3GIK7B IMBZUPF6M 31200_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# ?????????????????????? | | ??????????????#######??# ?????????????????????? | | ????????????? ] ?+ ?? ???????????????????? | | ????????????? ?# ?? ?????????????????? | | ????????????? ## ?? ??????????????????? | | ???????????? # ? ??????????????????? | | ???????????? " ? ???????????????????? | | ??????????? ?% ???????????????????? | | ??????????? = ####g##################### | | ??????????# % Y g | | ??????????+ % | | ??????????# %[ | | ??????????# = | | ???????????### ## # # #+#############+######+ | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# " @ ]] #???????????????? | | ???????????? """ # ]] #???????????????? | | ?????????????? """ ## #???????????????? | | ??????????????? ?# #??????????????? | | ??????????????? ?# #??????????????? | | ????????????? ??# Y #?????????????? | | ?????????????? ???# ###?????????????? | | ????????????????#???### #???????????????? | | ??????????????????????## ##???????????????? | | ???????????????????????## # # #????????????????? | | ?????????????????????????#?######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 221 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Resistance: EM 50 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CombatTerrabombBooster Manual? 0 Play Time 03:34:20 Cumulative 1394.7 hours Start 2022.02.05 @ 16:00:25 End 2022.02.05 @ 22:10:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 490 Adventurer 0 Explorer 0 Win Type - Total 97 Types 22/12/38/5/1/2/15/1/1 Lore% 95 Gallery% 94 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42e2f706-177f-40ec-8bfe-b3e5b5b8da02