Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 18:28:57 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (527) 527 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2407 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 481/550 Matter 164/300 Energy 222/265 System Corruption 0% Temperature Cool (867) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Spread Laser > --- INVENTORY (10) --- Heat Sink Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating Spread Laser Spread Laser Spread Laser Spread Laser Spread Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser Spread Laser > --- INVENTORY -------- Heat Sink Structural Scanner Improved Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Spread Laser Spread Laser Spread Laser Spread Laser Spread Laser [Rating: 25] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 25 | 6 1 8 10 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 2 3 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 10 | 2 . 5 3 Energy Gun 10 | 2 . 5 3 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 2 6 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 5 | . . 2 5 Average Slot Usage (%) 88 | . 85 80 95 Engine 14 | . 14 10 17 Leg 23 | . 28 22 23 Device 6 | . . 5 9 Storage 10 | . 14 11 9 Protection 7 | . . 9 8 Energy Gun 25 | . 28 22 27 Naked Turns . | . . . . Heaviest Build 50 | 13 25 31 50 Greatest Support 37 | 20 20 20 37 Greatest Overweight (x) 2 | 1 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 6 10 10 Most Carried 10 | 1 4 10 10 Average Carried 8 | . 2 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 4 10 9 Class Distribution -------------------- 55% | Mutant 44% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 412 | 169 4 132 107 Remotely . | . . . . Salvage Created 461 | . . 132 329 Parts 29 | . . 12 17 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . . 6 8 Guns 14 | . . 6 8 Classes Destroyed 6 | . . 3 3 Hauler 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 4 | . . 4 . Grunt 4 | . . . 4 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 5 | . . 5 4 Combat Bots Only 5 | . . 5 4 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1112 | . 32 271 809 Core 115 | . . 46 69 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 100 88 . Volleys Fired 47 | . . 17 30 Largest 3 | . . 2 3 Hottest 195 | . . 130 195 Shots Fired 103 | . . 32 71 Gun 103 | . . 32 71 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 103 | . . 32 71 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . . 9 13 Robot Miss Streak 7 | . . 5 7 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 91 | . . 30 61 Core Hits 87 | . . 24 63 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 957 | . . 348 609 Guns 957 | . . 348 609 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 957 | . . 348 609 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 867 | . . 441 867 Average Temperature 246 | . . 138 306 Received Heat Transfer 405 | . . 45 360 Effects 33 | . . 5 28 Shutdowns 10 | . . 1 9 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Matter Decay 3 | . . . 3 Short Circuit 4 | . . . 4 Damage (minor) 4 | . . . 4 Damage (major) 6 | . . 4 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1190 | . . 440 750 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 172 | . 15 172 157 Initial 5 | . . 5 . Average 52 | . 14 64 64 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 1 7 16 Peak Tracking Total 9 | . . 5 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 1 | . 1 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1307 | 69 227 429 582 Spaces Moved 684 | 55 178 218 233 Core 16 | 16 . . . Treads . | . . . . Legs 668 | 39 178 218 233 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 143 | 108 125 150 159 Slowest Speed 180 | 150 150 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 34 21 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 923 | 61 182 291 389 Wait 137 | . . 36 101 Move 681 | 54 177 217 233 Hop . | . . . . Pick Up 18 | 1 3 8 6 Fast Attach 13 | 6 1 3 3 Attach 3 | . . 1 2 Detach . | . . . . Swap 9 | . . 4 5 Drop 15 | . 1 5 9 Fire 47 | . . 17 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 642 | -9/Materials | Discovered new exit (range 8) 726 | -9/Materials | Entered another Materials area 726 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1019 | -8/Materials | Build established: Tank 1264 | -8/Materials | Garrison activated, responded to threat 1308 | -8/Materials | Self-destructed Last Messages --------------- 01297_ Overheating: Short circuit. 01297_ Hrd. Medium Armor Plating destroyed. 01298_ Aluminum Leg destroyed. 01300_ Power failure, Deuterium Engine shutdown. 01300_ Overheating: Matter decay (-17). 01301_ Deuterium Engine destroyed. 01301_ Spread Laser destroyed. 01302_ K-01 Serf collects debris. 01303_ Spread Laser destroyed. 01304_ Beam Rifle melted. 01304_ Y-45 Defender destroyed. 01304_ K-01 Serf collects debris. 01305_ Overheating: Energy bleed (-37). 01306_ Power failure, Imp. Ion Engine shutdown. 01306_ K-01 Serf collects debris. 01306_ R-06 Scavenger collects Aluminum Leg. 01307_ Overheating: Broken Aluminum Leg damaged (-12). 01308_ Spread Laser permanently disabled. 01308_ Overheating: Short circuit. 01308_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | +??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #############??????????????????????????????????? | | ## ! ???????????????????????????????????? | | ## ???????????????????????????????????? | | ## """ """???????????????????????????????????? | | ## """""""""??????????????????????????????????? | | ## """"" #????"??????????????????????????? | | ## #???? ??????????????????????????? | | ###+###############+##??????#?????????????????? | | ????? #?????????????????? | | [ ????? #?????????????????? | | ???? ??????????????????? | | ###/############## #####g#####??????????????? | | #### !#?????????# # #??????????????? | | ???# #?????????# # k #??????????????? | | ???# #?????????+ r#! #??????????????? | | ???# " #?????????# %r#%!k #??????????????? | | ???# "" #?????????# rg%! #??????????????? | | ???# "" #?????????# #@[ ! #??????????????? | | ???# """ #?????????# #[ #??????????????? | | ???# "" ########### # #??????????????? | | ???# """ / ###########??????????????? | | ???# """ ############# #????????????????????????? | | ???# """ #???????????# #????????????????????????? | | ???# " #???????????#^#????????????????????????? | | ???# #???????????# #????????????????????????? | | ???########???????????# #????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ##????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularTerrainTerrabomb Manual? 0 Play Time 00:10:09 Cumulative 76.7 hours Start 2021.03.19 @ 18:20:28 End 2021.03.19 @ 18:28:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 58 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 807a6ed7-88f6-4ca3-8da2-253ca5aad130