Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 18:51:25 Player: Minty Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (2083) 2083 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1354) 1354 TOTAL SCORE: 6982 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 618 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 100/100 System Corruption 7% Temperature Cool (24) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Signal Interpreter Improved Signal Interpreter Improved Salvage Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Armored Exoskeleton Superbattery (1500) High-capacity Matter Pod (200) High-powered Shotgun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Target Analyzer > --- WEAPON ----------- Gauss Cannon > --- INVENTORY -------- Superbattery High-capacity Matter Pod [Rating: 48] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Machine Gun Energy Gun Small Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 58 | . 1 . 5 3 19 30 Power 4 | . . . 1 . 1 2 Engine 4 | . . . 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | . . . 2 . 8 9 Treads 5 | . . . . . 5 . Leg 6 | . . . . . . 6 Wheel 4 | . . . 2 . 2 . Hover 1 | . . . . . . 1 Flight 3 | . . . . . 1 2 Utility 16 | . 1 . . 2 5 8 Device 9 | . 1 . . 1 3 4 Storage 1 | . . . . 1 . . Processor 4 | . . . . . 1 3 Hackware 1 | . . . . . . 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 19 | . . . 2 1 5 11 Energy Gun 4 | . . . 1 . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . . . . 4 Ballistic Cannon 7 | . . . . . 3 4 Launcher 4 | . . . 1 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 20 | . 1 . . . 3 16 Power 3 | . 1 . . . 1 1 Propulsion 9 | . . . . . 1 8 Utility 2 | . . . . . . 2 Weapon 6 | . . . . . 1 5 Highest Loss Streak 7 | . 1 . . . 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 95 85 96 100 88 89 Engine 7 | . 12 . 12 14 7 6 Treads 13 | . . . . . 23 17 Leg 8 | . 28 28 16 . . 6 Wheel 3 | . . . 10 28 6 . Device 15 | . 10 14 14 3 15 17 Storage 9 | . 14 14 14 24 9 6 Processor 10 | . . . . . 2 16 Protection 1 | . . . . . 4 . Energy Gun 6 | . 28 28 21 11 2 . Ballistic Gun 4 | . . . . . . 7 Ballistic Cannon 4 | . . . . . 8 5 Launcher 2 | . . . 5 16 7 . Naked Turns . | . . . . . . . Heaviest Build 36 | 12 13 8 16 19 29 36 Greatest Support 80 | 20 20 20 20 20 80 80 Greatest Overweight (x) 3 | . . . 1 . 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 7 Most Carried 8 | . 7 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 8 5 Class Distribution -------------------- 35% | Mutant 30% | Scavenger-Mutant 25% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1932 | 200 10 . . 102 407 1213 Remotely . | . . . . . . . Salvage Created 1707 | . 221 . . 3 449 1034 Parts 88 | . 12 . . . 28 48 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 40 | . 4 . . 2 11 23 Melee 1 | . . . . . . 1 Guns 23 | . 4 . . . 4 15 Cannons 8 | . . . . . 3 5 AOE 8 | . . . . 2 4 2 Classes Destroyed 16 | . 2 . . 2 6 6 Worker 5 | . . . . . 1 4 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 2 | . . . . . 1 1 Recycler 1 | . . . . . . 1 Mechanic 1 | . 1 . . . . . Operator 1 | . . . . . 1 . Watcher 2 | . . . . . 1 1 Swarmer 3 | . . . . . . 3 Grunt 20 | . 4 . . . 5 11 Sentry 5 | . . . . . 4 1 Demolisher 1 | . . . . 1 . . Specialist 1 | . . . . . . 1 Hunter 3 | . . . . . 2 1 Programmer 6 | . . . . . . 6 Assembled 1 | . . . . 1 . . Best Kill Streak 7 | . 2 . . 2 6 7 Combat Bots Only 5 | . 2 . . 2 5 5 Max Kills in Single Turn 2 | . 1 . . 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 502 | . 35 . . . 64 403 Missed 210 | . 10 . . . 20 180 Damage Taken 4531 | . 350 . . . 767 3414 Core 963 | . 107 . . . 156 700 Absorbed by Shields 398 | . . . . . . 398 Regen/Repaired (Parts) 69 | . . . . . . 69 Core Remaining (%) 76 | 100 . . . 57 71 . Volleys Fired 165 | . 23 . . 2 42 98 Largest 2 | . 2 . . 2 2 2 Hottest 98 | . 80 . . 73 88 98 Shots Fired 282 | . 46 . . 4 70 162 Gun 174 | . 46 . . 2 10 116 Cannon 76 | . . . . . 34 42 Launcher 32 | . . . . 2 26 4 Special . | . . . . . . . Kinetic 178 | . . . . . 34 144 Thermal 48 | . 46 . . 2 . . Explosive 32 | . . . . 2 26 4 Electromagnetic 24 | . . . . . 10 14 Robot Hit Streak 9 | . 3 . . 3 4 9 Robot Miss Streak 7 | . 4 . . 1 5 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 159 | . 23 . . 3 39 94 Core Hits 127 | . 12 . . 2 33 80 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 11 | . . . . . 1 10 Destroy 5 | . . . . . . 5 Blast 6 | . . . . . 1 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5535 | . 261 . . 51 1383 3840 Guns 2127 | . 261 . . 11 156 1699 Cannons 908 | . . . . . 308 600 Explosions 2471 | . . . . 40 919 1512 Melee . | . . . . . . . Ramming 29 | . . . . . . 29 Kinetic 2426 | . . . . . 308 2118 Thermal 679 | . 261 . . 11 . 407 Explosive 2064 | . . . . 40 919 1105 Electromagnetic 337 | . . . . . 156 181 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 4 7 Average Corruption 4 | . . . . . 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 4 5 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 159 | . . . . . 44 115 Projectiles . | . . . . . . . Explosions 159 | . . . . . 44 115 Melee . | . . . . . . . Knockbacks 13 | . . . . . 6 7 Impact . | . . . . . . . Kinetic 13 | . . . . . 6 7 Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . . . . 58 276 Shots 6 | . . . . . 3 3 Rammed 7 | . . . . . . 7 Targets Rammed 8 | . . . . . . 8 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 421 | . 282 . . 12 264 421 Average Temperature 69 | . 102 . . 8 81 49 Received Heat Transfer 1057 | . 216 . . . 189 652 Effects 2 | . . . . . 1 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 825 | . 600 . . 25 . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1184 | . 122 47 . 38 894 1184 Initial 333 | . . 47 . . 14 333 Average 382 | . 59 47 . 9 585 431 Maximum Alert Level 4 | . . . . . 3 4 Low Security (%) 27 | . 100 100 . 100 17 8 Level 1 30 | . . . . . 7 45 Level 2 19 | . . . . . 17 26 Level 3 20 | . . . . . 57 16 Level 4 2 | . . . . . . 3 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 1 . . 1 4 19 Investigation 12 | . . . . . 3 9 Extermination 4 | . . . . . . 4 Reinforcement 4 | . 1 . . . 1 2 Assault 2 | . . . . 1 . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 6 . . 2 18 68 Peak Tracking Total 17 | . 2 . . . 5 17 Tactical Retreats 9 | . . . . . 1 8 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 11 | . . . . . 5 6 Max in Single Turn 2 | . . . . . 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 6 | . . . . . . 6 Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 20 | . 2 . 2 . 4 12 Terminals 11 | . 2 . . . 3 6 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 53 | . 5 . 2 . 13 33 Successful 30 | . 3 . 2 . 7 18 Failed 23 | . 2 . . . 6 15 Catastrophic 5 | . . . . . 1 4 Database Lockouts . | . . . . . . . Manual 16 | . 1 . 1 . 2 12 Terminals 29 | . 5 . . . 9 15 Fabricators 7 | . . . . . . 7 Repair Stations 2 | . . . . . . 2 Recycling Units 3 | . . . . . . 3 Scanalyzers 9 | . . . . . 4 5 Garrison Access 1 | . . . . . . 1 Terminal Hacks 11 | . 2 . 2 . 4 3 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 Emergency Access Points 2 | . . . . . 2 . Repair Station Index 1 | . 1 . . . . . Alert Level 4 | . 1 . . . 2 1 Locate Traps 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 6 | . . . . . 2 4 Insert Component 3 | . . . . . 1 2 Analyze 3 | . . . . . 1 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 1 . . . 1 5 Terminals 3 | . 1 . . . . 2 Botnet 3 | . 1 . . . . 2 Fabricators 1 | . . . . . . 1 Overload 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 1 1 Extract 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 . . . 3 11 Full Trace Events 8 | . . . . . 2 6 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . . 5 3 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 31 | . . . . . . 31 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . . . 7 Parts Scanalyzed 3 | . . . . . 1 2 Part Schematics Acquired 3 | . . . . . 1 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 6 | . . 3 . 1 . 2 Largest Group 4 | . . 3 3 4 . 2 Highest-Rated Group 71 | . . 40 40 71 . 32 Highest-Rated Ally 31 | . . 16 16 31 . 16 Total Orders . | . . . . . . . Ally Attacks 66 | . . . . 8 20 38 Total Damage 2640 | . . . . 96 1067 1477 Kills 26 | . . . . 1 11 14 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 3 | . . . . . 1 2 Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 3175 | . 263 99 292 185 476 1860 Spaces Moved 1951 | 1 160 76 231 151 264 1068 Core 19 | . . . . . . 19 Treads 659 | . . . . . 120 539 Legs 556 | 1 160 76 135 . . 184 Wheels 373 | . . . 96 151 126 . Hover . | . . . . . . . Flight 344 | . . . . . 18 326 Fastest Speed 35 | 120 120 120 80 80 50 35 Average Speed 116 | 120 120 120 103 80 120 123 Slowest Speed 330 | 120 120 120 120 80 240 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . . 8 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 25 21 61 29 29 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 276 | . . . . 22 175 79 Melee . | . . . . . . . Projectile 10 | . . . . . 6 4 AOE 266 | . . . . 22 169 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2564 | . 184 84 287 211 353 1445 Wait 324 | . . 8 36 51 9 220 Move 1930 | . 159 75 230 150 263 1053 Hop 7 | . . . . . . 7 Pick Up 19 | . 1 1 5 2 5 5 Fast Attach 45 | . 1 . 4 1 14 25 Attach 9 | . . . 1 1 3 4 Detach 5 | . . . . . 1 4 Swap 4 | . . . . 1 2 1 Drop 48 | . . . 11 3 14 20 Fire 165 | . 23 . . 2 42 98 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 7 | . . . . . . 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 264 | -10/Materials | Entered Mines 271 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Learned location of Zion (-7) 312 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 316 | -10/Mines | Build established: Mutant 349 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 349 | -10/Mines | Discovered new exit (range 5) 363 | -10/Mines | Entered Exiles 363 | -10/Exiles | Accompanied by 3 allies 393 | -10/Exiles | Met 8R-AWN 414 | -10/Exiles | Met EX-HEX 447 | -10/Exiles | Met EX-BIN 464 | -10/Exiles | Aligned with FarCom system 465 | -10/Exiles | Given EX-Vault access code 495 | -10/Exiles | Opened EX-Vault 507 | -10/Exiles | Found Superbattery 515 | -10/Exiles | Found Deploy-a-Sentry 517 | -10/Exiles | Found Deploy-a-Sentry 519 | -10/Exiles | Found Deploy-a-Sentry 524 | -10/Exiles | Found Flying Fortress v7 555 | -10/Exiles | Exiles lab attacked by MAIN.C 610 | -10/Exiles | Discovered new exit (range 14) 655 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Superbattery, Deploy-a-Sentry 655 | -10/Exiles | Entered Mines 655 | -9/Mines | Accompanied by 3 allies 656 | -9/Mines | Met a Derelict testing a Signal Generator 661 | -9/Mines | Found Signal Generator 670 | -9/Mines | Met a Derelict bent on vengeance 693 | -9/Mines | Assembled infested the area 806 | -9/Mines | Lost 4 allies 810 | -9/Mines | Discovered new exit (range 13) 840 | -9/Mines | Entered Materials 840 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 913 | -8/Materials | DAS Turret deployed 1274 | -8/Materials | Discovered new exit (range 14) 1314 | -8/Materials | Identified exit to Factory 1316 | -8/Materials | Entered Factory 1316 | -7/Factory | Evolved 2 slots: Utility x2 1318 | -7/Factory | FarCom data flow suspended 1568 | -7/Factory | Discovered new exit (range 3) 1571 | -7/Factory | Identified exit to Factory 1697 | -7/Factory | Repaired Assault Cannon 1829 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 1839 | -7/Factory | DAS Turret deployed 1990 | -7/Factory | Build established: Scavenger-Skirmisher 2360 | -7/Factory | Build established: Scavenger-Mutant 2385 | -7/Factory | DAS Turret deployed 2638 | -7/Factory | Garrison activated, responded to threat 2859 | -7/Factory | Lost 4 parts (2n2w) 2916 | -7/Factory | First assault squad dispatched 2947 | -7/Factory | Cargo convoy interrupted 2988 | -7/Factory | Lost 7 parts (1p3n2u1w) 3065 | -7/Factory | Core integrity fell below 50% 3176 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 03102_ Acquired Lgt. Armored Exoskeleton. 03107_ Identified Imp. Cesium-ion Thruster. 03116_ AHSJ5/HY 03157_ Acquired Imp. Signal Interpreter. 03176_ Power Conduit explodes. 03176_ Flak Gun destroyed. 03176_ Destroyed Flak Gun. 03176_ Power Conduit explodes. 03176_ Destroyed VTOL Module. 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""" ???????????????? ????? | | ??# ????????? #####???????????#####?????? | | ??# ??????????#;;;; #?????????????????????? | | ??# ###########;;;;;;;##????????????????????? | | ??# # #????????????????????? | | ??# # #????????????????????? | | ??# # ! ssss @ #????????????????????? | | ??# # ] #????????????????????? | | ??# # #????????????????????? | | ??# # """"""""" ! #????????????????????? | | ??# + #????????????????????? | | ??# # #????????????????????? | | ??# ####################????????????????????? | | ??# T## ????? #????????????????????????????? | | ??# ## ? #????????????????????????????? | | ??# ### #?????? #???????????????????? | | ??# #?# """" #???? #???????????????????? | | ??# #?# """" #??? #???????????????????? | | ??# #?# """" #? #???????????????????? | | ??# #?# """" # #???????????????????# | | ??# #?# + ???????????????????????# | | ??# #?# #????????????????????????????# | | ?## #######/######+####################+##### | | ^ ## | | ## | | ## | | T# | | # | | #########+#############+######+############ ## | | ??????? ???????????? ??# #????# ## | | ????? ??????????? # """ #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 1750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Shotgun | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Huge Storage Unit | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Hcp. Matter Pod | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed EM Pulse Cannon | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveGuidanceArmor Manual? 0 Play Time 00:29:16 Cumulative 785.9 hours Start 2024.07.06 @ 15:08:42 End 2024.07.06 @ 18:51:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 903 Rogue 625 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b18bca0-7b81-4e53-8ffc-f109abd141ed