Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 14:24:43

Player: Joshi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (978)      978
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2538

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     230/300
Energy                     275/275
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>           --- POWER (1) --------
            Deuterium Engine (fused)
>           --- PROPULSION (4) ---
   Improved Aluminum Leg
   Improved Aluminum Leg
   Improved Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
      Heavy Hammer
  Makeshift Sword
>           --- INVENTORY (15) ---
            Deuterium Engine
   Improved Aluminum Leg
   Improved Aluminum Leg
      Large Storage Unit
   Improved Terrain Scan Processor
            Seismic Detector
      Light Armor Plating
      Light Armor Plating
            Missile Launcher
            Missile Launcher
            Mining Laser

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
   Improved Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
   Hardened Light Armor Plating
>           --- WEAPON -----------
      Heavy Hammer
  Makeshift Sword
>           --- INVENTORY --------
            Deuterium Engine
   Improved Aluminum Leg
   Improved Aluminum Leg
      Large Storage Unit
   Improved Terrain Scan Processor
            Seismic Detector
      Light Armor Plating
      Light Armor Plating
            Missile Launcher
            Missile Launcher
            Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Makeshift Sword
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             80   | 6   19  4   46  5   
  Power                    8    | 2   1   .   5   .   
    Engine                 8    | 2   1   .   5   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   2   .   14  4   
    Treads                 3    | .   .   .   3   .   
    Leg                    16   | 2   .   .   10  4   
    Wheel                  3    | .   2   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  21   | .   7   2   11  1   
    Device                 5    | .   1   1   3   .   
    Storage                7    | .   5   .   2   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             7    | .   1   1   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   9   2   16  .   
    Energy Gun             8    | 1   5   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   .   3   .   
    Special Weapon         3    | .   .   .   3   .   
    Impact Weapon          3    | .   .   .   3   .   
    Slashing Weapon        4    | .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   4    | .   3   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   2   1   7   1   
  Power                    2    | .   .   .   2   .   
  Propulsion               5    | .   1   .   4   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      3    | .   2   1   3   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   80  70  88  99  
  Engine                   10   | .   14  14  8   11  
  Treads                   1    | .   .   .   3   .   
  Leg                      21   | .   11  .   30  44  
  Wheel                    6    | .   11  14  2   .   
  Device                   6    | .   5   12  6   .   
  Storage                  6    | .   6   .   7   11  
  Protection               5    | .   3   5   5   10  
  Energy Gun               7    | .   16  18  .   .   
  Ballistic Gun            4    | .   8   .   4   .   
  Impact Weapon            3    | .   .   .   5   11  
  Slashing Weapon          6    | .   .   5   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 7   13  10  37  39  
  Greatest Support         60   | 20  20  10  60  52  
  Greatest Overweight (x)  1    | .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  5   15  15  
  Average Capacity         7    | 5   6   5   8   15  
  Most Carried             15   | 5   6   5   13  15  
  Average Carried          6    | 3   5   4   7   10  
  Final Capacity           15   | 5   5   5   15  15  
  Final Carried            11   | 5   5   4   9   11  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           956  | 263 189 19  485 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1164 | 37  213 20  894 .   
  Parts                    63   | 2   13  .   48  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  28   | 1   7   1   19  .   
  Melee                    17   | .   .   1   16  .   
  Guns                     6    | 1   5   .   .   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          8    | 1   3   1   3   .   
  Recycler                 2    | .   1   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  5    | .   3   .   2   .   
  Grunt                    15   | 1   4   .   10  .   
  Sentry                   7    | .   .   .   7   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           6    | 1   4   1   6   .   
  Combat Bots Only         4    | 1   3   1   4   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    1    | .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        191  | 3    32   11   113  32   
  Missed                   46   | 2    8    4    24   8    
Damage Taken               2278 | 11   360  121  1475 311  
  Core                     530  | .    73   47   345  65   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  4    | .    .    .    4    .    
  Regen/Repaired (Parts)   56   | .    56   .    .    .    
Core Remaining (%)         76   | 100  .    52   .    .    
Volleys Fired              41   | 3    30   .    8    .    
  Largest                  2    | 2    2    .    2    .    
  Hottest                  100  | 60   80   .    100  .    
Shots Fired                67   | 6    52   .    9    .    
  Gun                      58   | 6    48   .    4    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 4    | .    4    .    .    .    
  Special                  5    | .    .    .    5    .    
  Kinetic                  25   | 3    20   .    2    .    
  Thermal                  24   | 3    16   .    5    .    
  Explosive                4    | .    4    .    .    .    
  Electromagnetic          14   | .    12   .    2    .    
  Robot Hit Streak         5    | 2    4    .    5    .    
  Robot Miss Streak        4    | 2    4    .    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           93   | 3    26   1    57   6    
  Core Hits                32   | 2    10   1    18   1    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         8    | .    .    .    7    1    
    Smash                  2    | .    .    .    1    1    
    Sever                  6    | .    .    .    6    .    
Melee Attacks              96   | .    7    1    80   8    
  Impact                   41   | .    .    .    33   8    
  Slashing                 48   | .    .    1    47   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            10   | .    5    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    6    .    
Damage Inflicted           3069 | 28   593  41   2221 186  
  Guns                     257  | 28   216  .    13   .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               377  | .    377  .    .    .    
  Melee                    2435 | .    .    41   2208 186  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  103  | 17   73   .    13   .    
  Thermal                  297  | 11   286  .    .    .    
  Explosive                182  | .    182  .    .    .    
  Electromagnetic          52   | .    52   .    .    .    
  Impact                   1036 | .    .    .    850  186  
  Slashing                 1399 | .    .    41   1358 .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            382  | .    122  .    230  30   
  Projectiles              6    | .    .    .    6    .    
  Explosions               122  | .    122  .    .    .    
  Melee                    254  | .    .    .    224  30   
Knockbacks                 5    | .    .    .    5    .    
  Impact                   4    | .    .    .    4    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      107  | .    107  .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        46   | 46   40   .    12   12   
  Average Temperature      15   | 21   19   .    6    6    
  Received Heat Transfer   720  | 6    66   .    474  174  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    1    .    2    .    
  Impact Corruptions       10   | .    .    .    9    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         325  | 25   300  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             261  | 20  185 56  261 113 
  Initial                  76   | .   13  36  21  76  
  Average                  93   | 7   88  41  122 89  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         92   | 100 100 100 83  100 
  Level 1                  7    | .   .   .   16  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   4   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   4   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | 1   23  11  29  6   
  Peak Tracking Total      7    | 1   4   7   5   7   
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            4    | .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          19   | .   6   1   7   5   
  Terminals                14   | .   5   1   4   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          3    | .   .   .   2   1   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   20  4   15  8   
  Successful               29   | .   15  1   11  2   
  Failed                   18   | .   5   3   4   6   
    Catastrophic           3    | .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                38   | .   17  4   10  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          4    | .   .   .   3   1   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   12  1   7   1   
  Record                   9    | .   7   .   2   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Alert Level              2    | .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   
  Investigation Status     1    | .   .   .   1   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   1   
  Report Inventory         3    | .   .   .   2   1   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   5   1   5   3   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   
  Non-combat               2    | .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        5    | .   5   .   .   .   
  parse_system             3    | .   3   .   .   .   
  no_distress              2    | .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               2840 | 217  847  282  1338 156  
Spaces Moved               2094 | 157  735  338  768  96   
  Core                     40   | 30   .    .    10   .    
  Treads                   144  | .    .    .    144  .    
  Legs                     1041 | 127  258  .    560  96   
  Wheels                   869  | .    477  338  54   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   50   120  
  Average Speed            106  | 106  95   80   126  120  
  Slowest Speed            190  | 120  120  80   190  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       38   | 8    61   52   57   13   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 14   | .    9    .    5    .    
Terrain Destroyed          31   | .    26   .    5    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    
  AOE                      26   | .    26   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      2518 | 200  827  347  1022 122  
  Wait                     109  | 25   9    3    69   3    
  Move                     2090 | 156  734  337  767  96   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  58   | 10   12   1    29   6    
  Fast Attach              17   | .    4    .    13   .    
  Attach                   24   | 5    5    1    13   .    
  Detach                   8    | .    3    .    5    .    
  Swap                     39   | 1    10   3    20   5    
  Drop                     43   | .    13   1    25   4    
  Fire                     41   | 3    30   .    8    .    
  Melee                    88   | .    7    1    72   8    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  131 | -11/Scrapyard | Discovered new exit (range 8)
  218 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  638 | -10/Materials | Discovered new exit (range 8)
  725 | -10/Materials | Discovered new exit (range 12)
  765 | -10/Materials | Repaired Ion Engine
 1065 | -10/Materials | Entered Mines
 1069 | -10/Mines     | Discovered new exit (range 12)
 1141 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1217 | -10/Mines     | Assembled infested the area
 1347 | -10/Mines     | Entered Materials
 1347 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1348 | -9/Materials  | Identified exit to Mines
 2005 | -9/Materials  | Build established: Scavenger-Mutant
 2243 | -9/Materials  | Discovered new exit (range 15)
 2261 | -9/Materials  | Discovered new exit (range 11)
 2493 | -9/Materials  | Lost 3 parts (3n)
 2580 | -9/Materials  | Crushed by falling debris
 2580 | -9/Materials  | Core integrity fell below 50%
 2580 | -9/Materials  | Core integrity fell below 20%
 2685 | -9/Materials  | Entered Storage
 2841 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
System corrupted: Deuterium Engine fused.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S004.
O-16 Technician locks terminal.
Critical hit (Burn: +37).
G-34 Mercenary suffers critical hit (Smash).
Destroyed Aluminum Leg.
G-34 Mercenary system corrupted by crushing
  effect.
Critical hit (Burn: +37).
Hrd. Light Armor Plating destroyed.
System corrupted: Matter fused (-5).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ?????##############""T""####" "######???????????? |
|  ?????#                              #???????????? |
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|  ?????#####+#######+##############   Y"#?????????? |
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|  ????????#  "????##  =#??????????#   ###?????????? |
|  ????????#  "?????# ==#??????????#   #???????????? |
|  ????????##T#?????#  =#??????????#   #???????????? |
|  ?????????###?????#####??????????#   #???????????? |
|  ????????????????????????????????#   #???????????? |
|  ????????????????????????????????#^  #???????????? |
|  ????????????????????????????????#   #???????????? |
|  ????????????????????????????????#   #???????????? |
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|  ??????????????????????#### ######   #???????????? |
|  ??????????????????????# g       #   #???????????? |
|  ??????????????????????# @"""" T #   #???????????? |
|  ??????????????????????#  """"g  #   #???????????? |
|  ??????????????????????#  """"   +   #???????????? |
|  ??????????????????????# g""""   #   #???????????? |
|  ??????????????????????#  Y  g   #   #???????????? |
|  ??????????????????????#         #   #???????????? |
|  ??????????????????????#       ! #     ??????????? |
|  ??????????????????????############/####?????????? |
|  ?????????????????????????????????   ????????????? |
|  ?????????????????????????????????"""????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Cld. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
I Survived The Infestation
One Hack Too Far
Part-time Mechanic
Safety First
Shopping List
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SmartbombAblativeInjector
  Manual?         0
Play Time         02:07:29
  Cumulative      2.1 hours
  Start           2024.05.16 @ 10:14:04
  End             2024.05.16 @ 14:24:43
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1391e885-c17d-4bf7-bb5b-16314016dbcc