Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 14:24:43 Player: Joshi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (978) 978 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2538 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 275/275 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine (fused) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Hammer Makeshift Sword > --- INVENTORY (15) --- Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Terrain Scan Processor Seismic Detector Light Armor Plating Light Armor Plating Missile Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Hammer Makeshift Sword > --- INVENTORY -------- Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Terrain Scan Processor Seismic Detector Light Armor Plating Light Armor Plating Missile Launcher Missile Launcher Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Weapon Shielding Weapon Makeshift Sword Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 80 | 6 19 4 46 5 Power 8 | 2 1 . 5 . Engine 8 | 2 1 . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 2 . 14 4 Treads 3 | . . . 3 . Leg 16 | 2 . . 10 4 Wheel 3 | . 2 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 21 | . 7 2 11 1 Device 5 | . 1 1 3 . Storage 7 | . 5 . 2 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 7 | . 1 1 4 1 Artifact . | . . . . . Weapon 29 | 2 9 2 16 . Energy Gun 8 | 1 5 . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon . | . . . . . Launcher 4 | . 1 . 3 . Special Weapon 3 | . . . 3 . Impact Weapon 3 | . . . 3 . Slashing Weapon 4 | . . 1 3 . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . 3 1 . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 2 1 7 1 Power 2 | . . . 2 . Propulsion 5 | . 1 . 4 . Utility 2 | . . . 1 1 Weapon 2 | . 1 1 . . Highest Loss Streak 3 | . 2 1 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 80 70 88 99 Engine 10 | . 14 14 8 11 Treads 1 | . . . 3 . Leg 21 | . 11 . 30 44 Wheel 6 | . 11 14 2 . Device 6 | . 5 12 6 . Storage 6 | . 6 . 7 11 Protection 5 | . 3 5 5 10 Energy Gun 7 | . 16 18 . . Ballistic Gun 4 | . 8 . 4 . Impact Weapon 3 | . . . 5 11 Slashing Weapon 6 | . . 5 10 11 Naked Turns . | . . . . . Heaviest Build 39 | 7 13 10 37 39 Greatest Support 60 | 20 20 10 60 52 Greatest Overweight (x) 1 | . 1 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 5 15 15 Average Capacity 7 | 5 6 5 8 15 Most Carried 15 | 5 6 5 13 15 Average Carried 6 | 3 5 4 7 10 Final Capacity 15 | 5 5 5 15 15 Final Carried 11 | 5 5 4 9 11 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 956 | 263 189 19 485 . Remotely . | . . . . . Salvage Created 1164 | 37 213 20 894 . Parts 63 | 2 13 . 48 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 28 | 1 7 1 19 . Melee 17 | . . 1 16 . Guns 6 | 1 5 . . . AOE 2 | . 2 . . . Classes Destroyed 8 | 1 3 1 3 . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 5 | . 3 . 2 . Grunt 15 | 1 4 . 10 . Sentry 7 | . . . 7 . Assembled 1 | . . 1 . . Best Kill Streak 6 | 1 4 1 6 . Combat Bots Only 4 | 1 3 1 4 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 191 | 3 32 11 113 32 Missed 46 | 2 8 4 24 8 Damage Taken 2278 | 11 360 121 1475 311 Core 530 | . 73 47 345 65 Absorbed by Shields . | . . . . . Redirected to Shielding 4 | . . . 4 . Regen/Repaired (Parts) 56 | . 56 . . . Core Remaining (%) 76 | 100 . 52 . . Volleys Fired 41 | 3 30 . 8 . Largest 2 | 2 2 . 2 . Hottest 100 | 60 80 . 100 . Shots Fired 67 | 6 52 . 9 . Gun 58 | 6 48 . 4 . Cannon . | . . . . . Launcher 4 | . 4 . . . Special 5 | . . . 5 . Kinetic 25 | 3 20 . 2 . Thermal 24 | 3 16 . 5 . Explosive 4 | . 4 . . . Electromagnetic 14 | . 12 . 2 . Robot Hit Streak 5 | 2 4 . 5 . Robot Miss Streak 4 | 2 4 . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 93 | 3 26 1 57 6 Core Hits 32 | 2 10 1 18 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . . . 7 1 Smash 2 | . . . 1 1 Sever 6 | . . . 6 . Melee Attacks 96 | . 7 1 80 8 Impact 41 | . . . 33 8 Slashing 48 | . . 1 47 . Piercing . | . . . . . Sneak Attacks 10 | . 5 . 5 . Combat Hostiles . | . . . . . Follow-up Attacks 6 | . . . 6 . Damage Inflicted 3069 | 28 593 41 2221 186 Guns 257 | 28 216 . 13 . Cannons . | . . . . . Explosions 377 | . 377 . . . Melee 2435 | . . 41 2208 186 Ramming . | . . . . . Kinetic 103 | 17 73 . 13 . Thermal 297 | 11 286 . . . Explosive 182 | . 182 . . . Electromagnetic 52 | . 52 . . . Impact 1036 | . . . 850 186 Slashing 1399 | . . 41 1358 . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 382 | . 122 . 230 30 Projectiles 6 | . . . 6 . Explosions 122 | . 122 . . . Melee 254 | . . . 224 30 Knockbacks 5 | . . . 5 . Impact 4 | . . . 4 . Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage 107 | . 107 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 46 | 46 40 . 12 12 Average Temperature 15 | 21 19 . 6 6 Received Heat Transfer 720 | 6 66 . 474 174 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 1 . 2 . Impact Corruptions 10 | . . . 9 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 325 | 25 300 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 261 | 20 185 56 261 113 Initial 76 | . 13 36 21 76 Average 93 | 7 88 41 122 89 Maximum Alert Level 1 | . . . 1 . Low Security (%) 92 | 100 100 100 83 100 Level 1 7 | . . . 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 4 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . 1 . 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | 1 23 11 29 6 Peak Tracking Total 7 | 1 4 7 5 7 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 19 | . 6 1 7 5 Terminals 14 | . 5 1 4 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . . . 2 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 47 | . 20 4 15 8 Successful 29 | . 15 1 11 2 Failed 18 | . 5 3 4 6 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 17 4 10 7 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 4 | . . . 3 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 21 | . 12 1 7 1 Record 9 | . 7 . 2 . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . . . 1 Alert Level 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 1 . . Investigation Status 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . . . 2 1 Report Inventory 3 | . . . 2 1 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 1 5 3 Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 2 | . 2 . . . Combat . | . . . . . Robot Hacks Applied 5 | . 5 . . . parse_system 3 | . 3 . . . no_distress 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2840 | 217 847 282 1338 156 Spaces Moved 2094 | 157 735 338 768 96 Core 40 | 30 . . 10 . Treads 144 | . . . 144 . Legs 1041 | 127 258 . 560 96 Wheels 869 | . 477 338 54 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 50 120 Average Speed 106 | 106 95 80 126 120 Slowest Speed 190 | 120 120 80 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 38 | 8 61 52 57 13 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 14 | . 9 . 5 . Terrain Destroyed 31 | . 26 . 5 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE 26 | . 26 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2518 | 200 827 347 1022 122 Wait 109 | 25 9 3 69 3 Move 2090 | 156 734 337 767 96 Hop . | . . . . . Pick Up 58 | 10 12 1 29 6 Fast Attach 17 | . 4 . 13 . Attach 24 | 5 5 1 13 . Detach 8 | . 3 . 5 . Swap 39 | 1 10 3 20 5 Drop 43 | . 13 1 25 4 Fire 41 | 3 30 . 8 . Melee 88 | . 7 1 72 8 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 131 | -11/Scrapyard | Discovered new exit (range 8) 218 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 8) 725 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Repaired Ion Engine 1065 | -10/Materials | Entered Mines 1069 | -10/Mines | Discovered new exit (range 12) 1141 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1217 | -10/Mines | Assembled infested the area 1347 | -10/Mines | Entered Materials 1347 | -9/Materials | Evolved 2 slots: Propulsion x2 1348 | -9/Materials | Identified exit to Mines 2005 | -9/Materials | Build established: Scavenger-Mutant 2243 | -9/Materials | Discovered new exit (range 15) 2261 | -9/Materials | Discovered new exit (range 11) 2493 | -9/Materials | Lost 3 parts (3n) 2580 | -9/Materials | Crushed by falling debris 2580 | -9/Materials | Core integrity fell below 50% 2580 | -9/Materials | Core integrity fell below 20% 2685 | -9/Materials | Entered Storage 2841 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). System corrupted: Deuterium Engine fused. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S004. O-16 Technician locks terminal. Critical hit (Burn: +37). G-34 Mercenary suffers critical hit (Smash). Destroyed Aluminum Leg. G-34 Mercenary system corrupted by crushing effect. Critical hit (Burn: +37). Hrd. Light Armor Plating destroyed. System corrupted: Matter fused (-5). 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I Survived The Infestation One Hack Too Far Part-time Mechanic Safety First Shopping List Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed SmartbombAblativeInjector Manual? 0 Play Time 02:07:29 Cumulative 2.1 hours Start 2024.05.16 @ 10:14:04 End 2024.05.16 @ 14:24:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1391e885-c17d-4bf7-bb5b-16314016dbcc