Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 13:34:18 Player: ambock Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1771) 1771 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5261 Bonus ------- None Cogmind --------- Core Integrity 346/850 Matter 300/300 Energy 665/665 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Neutrino Core Improved Medium Treads Cesium-ion Thruster Xenon Bombardment Thruster Small Storage Unit Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Energy Well Advanced Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Aluminum Leg Cesium-ion Thruster Xenon Bombardment Thruster Small Storage Unit Advanced Targeting Computer Heavy Assault Rifle Light Cannon Shock Bomb Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 5 | . . 1 2 2 . . Weapon 1 | . . . . . 1 . Parts Attached 69 | . 6 13 14 20 4 12 Power 12 | . . 4 3 3 . 2 Engine 5 | . . 4 . 1 . . Core 7 | . . . 3 2 . 2 Reactor . | . . . . . . . Propulsion 23 | . 2 4 6 5 3 3 Treads 15 | . . 1 5 4 3 2 Leg 4 | . 1 2 . . . 1 Wheel 4 | . 1 1 1 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 2 2 4 5 . 4 Device 3 | . . . . 2 . 1 Storage 4 | . 2 . 1 . . 1 Processor 6 | . . . 2 2 . 2 Hackware . | . . . . . . . Protection 4 | . . 2 1 1 . . Artifact . | . . . . . . . Weapon 17 | . 2 3 1 7 1 3 Energy Gun 2 | . . . . 2 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 10 | . 2 2 1 3 1 1 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 35 | . . 4 7 7 . 17 Power 4 | . . 1 2 . . 1 Propulsion 14 | . . 2 3 3 . 6 Utility 10 | . . 1 2 2 . 5 Weapon 7 | . . . . 2 . 5 Highest Loss Streak 6 | . . 3 6 2 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 96 96 81 83 84 88 Engine 3 | . 14 11 . 1 . . Core 4 | . . . 7 5 6 5 Treads 13 | . . . 13 17 18 19 Leg 5 | . 18 22 4 . . . Wheel 6 | . 9 10 9 4 6 5 Device 3 | . . . . 7 6 5 Storage 18 | . 24 22 18 15 13 18 Processor 7 | . . . 1 11 13 12 Protection 5 | . . 8 10 3 6 3 Energy Gun 4 | . 12 . . 3 13 8 Energy Cannon 1 | . . . . 5 . . Ballistic Gun 9 | . 15 20 18 5 . 4 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 47 52 57 64 61 66 Greatest Support 90 | 20 20 16 40 60 90 90 Greatest Overweight (x) 6 | . 4 5 3 6 5 6 Average Overweight (x) 2 | . 2 4 2 3 . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 15 Most Carried 15 | . 10 15 15 15 15 14 Average Carried 12 | . 7 10 12 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 10 9 14 15 14 9 Class Distribution -------------------- 51% | Mutant 29% | Scavenger-Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1458 | 200 73 337 205 404 . 239 Remotely . | . . . . . . . Salvage Created 1806 | . 73 504 236 508 . 485 Parts 106 | . 8 27 17 31 . 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 10 | . . . . . . 10 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 48 | . 2 15 5 16 . 10 Guns 35 | . 2 14 5 10 . 4 Cannons 10 | . . 1 . 6 . 3 AOE 2 | . . . . . . 2 Classes Destroyed 8 | . 1 3 1 3 . . Worker 2 | . . 1 . 1 . . Swarmer 19 | . . 7 . 9 . 3 Grunt 13 | . 2 3 1 2 . 5 Brawler 2 | . . . . 1 . 1 Duelist 2 | . . . . 1 . 1 Sentry 9 | . . 5 3 1 . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Best Kill Streak 6 | . 2 6 2 4 . 4 Combat Bots Only 5 | . 2 5 2 4 . 4 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 5988 | . 116 577 1072 1792 . 2431 Core 1055 | . 43 28 178 302 . 504 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 82 93 67 56 . . Volleys Fired 128 | . 8 31 21 45 . 23 Largest 3 | . 2 2 2 2 . 3 Hottest 158 | . 40 55 46 155 . 158 Shots Fired 244 | . 16 62 42 86 . 38 Gun 198 | . 16 61 42 56 . 23 Cannon 37 | . . 1 . 29 . 7 Launcher 8 | . . . . . . 8 Special 1 | . . . . 1 . . Kinetic 186 | . 16 62 42 50 . 16 Thermal 42 | . . . . 35 . 7 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 18 | . 4 14 10 18 . 13 Robot Miss Streak 6 | . 1 4 1 6 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . . 4 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 183 | . 11 42 34 65 . 31 Core Hits 116 | . 5 21 12 56 . 22 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 2 . . . . Destroy 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3543 | . 127 630 519 1284 . 983 Guns 2603 | . 127 613 519 900 . 444 Cannons 479 | . . 17 . 374 . 88 Explosions 451 | . . . . . . 451 Melee . | . . . . . . . Ramming 10 | . . . . 10 . . Kinetic 2303 | . 127 630 519 773 . 254 Thermal 749 | . . . . 501 . 248 Explosive . | . . . . . . . Electromagnetic 481 | . . . . . . 481 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 . 1 Average Corruption 1 | . . . 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 2 5 . 1 Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . 2 1 . . Heat Flow Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . . . 47 Projectiles . | . . . . . . . Explosions 47 | . . . . . . 47 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 125 | . . . . . . 125 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 218 | . 2 22 30 117 . 218 Average Temperature 44 | . 2 6 9 45 . 75 Received Heat Transfer 1194 | . 66 150 321 108 . 549 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . 6 . 1 Heat Transferred 1168 | . . . . 793 . 375 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 225 | . 59 225 151 223 32 . Initial 29 | . . 24 29 23 18 . Average 104 | . 26 154 74 123 19 . Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 91 | . 100 73 100 95 100 . Level 1 8 | . . 26 . 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 1 1 8 . . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 5 20 9 17 . 23 Peak Tracking Total 8 | . 4 8 4 4 . 7 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . 2 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 11 | . 2 3 4 1 1 . Terminals 10 | . 2 2 4 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 5 6 9 1 5 . Successful 14 | . 2 2 7 . 3 . Failed 12 | . 3 4 2 1 2 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 22 | . 4 6 5 2 5 . Terminals 25 | . 5 5 9 1 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 2 7 . 3 . Record 3 | . 1 . 2 . . . Level Access Points 2 | . . . 1 . 1 . Terminal Index 3 | . 1 . 1 . 1 . Alert Level 4 | . . 1 2 . 1 . Unreport Threat 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 2 . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3340 | . 243 541 509 911 108 1028 Spaces Moved 1677 | 1 148 274 227 379 62 586 Core . | . . . . . . . Treads 859 | . . . 78 146 51 584 Legs 63 | 1 62 . . . . . Wheels 755 | . 86 274 149 233 11 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 140 130 130 155 160 Average Speed 163 | 120 135 146 178 183 160 161 Slowest Speed 245 | 120 190 155 245 245 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 2 29 21 24 6 3 65 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . . . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 2026 | . 172 352 291 508 73 630 Wait 78 | . 9 24 13 27 . 5 Move 1671 | . 147 273 226 378 61 586 Hop . | . . . . . . . Pick Up 35 | . 1 3 10 16 3 2 Fast Attach 23 | . 2 5 4 7 1 4 Attach 29 | . . 5 8 7 1 8 Detach 13 | . 1 4 5 2 . 1 Swap 17 | . 4 3 2 6 2 . Drop 22 | . . 4 2 11 5 . Fire 128 | . 8 31 21 45 . 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis 8 | . . . . 8 . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 7) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 727 | -9/Materials | Lost 3 parts (1p1n1u) 764 | -9/Materials | Discovered new exit (range 14) 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Utility x2 871 | -8/Materials | Identified exit to Factory 1222 | -8/Materials | Lost 6 parts (2p2n2u) 1294 | -8/Materials | Entered Factory 1294 | -7/Factory | Evolved 2 slots: Utility x2 1594 | -7/Factory | Garrison activated, responded to threat 1643 | -7/Factory | Build established: Scavenger-Mutant 1913 | -7/Factory | Garrison activated, responded to threat 2188 | -7/Factory | Discovered new exit (range 8) 2205 | -7/Factory | Entered another Factory area 2205 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2301 | -6/Factory | Identified exit to Factory 2301 | -6/Factory | Discovered new exit (range 7) 2313 | -6/Factory | Entered Lower Caves 2623 | -6/Lower Caves | Build established: Scavenger-Gunner 2678 | -6/Lower Caves | Learned location of 1 exit from Factory 2957 | -6/Lower Caves | Spotted B-75 Beast 3018 | -6/Lower Caves | Lost 5 parts (1p2u2w) 3088 | -6/Lower Caves | Lost 5 parts (1n2u2w) 3095 | -6/Lower Caves | Learned Factory garrison access intel 3262 | -6/Lower Caves | Attracted the attention of an 0b10 base 3280 | -6/Lower Caves | Build established: Mutant 3292 | -6/Lower Caves | Core integrity fell below 50% 3341 | -6/Lower Caves | Self-destructed Last Messages --------------- 03197_ VTOL Module fries itself beyond repair. 03200_ Acquired 24 matter. 03202_ Acquired 4 matter. 03203_ VTOL Module fries itself beyond repair. 03221_ Acquired Neutrino Core. 03223_ Acquired 15 matter. 03228_ Acquired Neutrino Core. 03261_ S-27 Virus springs to life. 03261_ G-50 Soldier springs to life. 03264_ Critical hit (Burn: +37). 03264_ Slug penetrates S-27 Virus. 03264_ Machine disabled. 03284_ Imp. Medium Treads destroyed. 03301_ Aluminum Leg destroyed. 03306_ Lrg. Storage Unit destroyed. 03308_ Critical hit (Burn: +37). 03310_ Lgt. Cannon destroyed. 03326_ Critical hit (Burn: +37). 03326_ S-27 Virus destroyed. 03330_ Imp. Medium Treads destroyed. 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