Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.22 @ 16:14:00 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (245) 1225 Value Destroyed (8459) 8459 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1336) 1336 TOTAL SCORE: 15560 Bonus ------- High Alert Combat Kills 1336 Cogmind --------- Core Integrity 0/1150 Matter 212/500 Energy 321/1000 System Corruption 4% Temperature Critical (932) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Energy Well High-capacity Matter Pod Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- HERF Cannon KE Penetrator KE Penetrator > --- INVENTORY (20) --- VSS Leg Myomer Leg High-capacity Matter Pod (200) Core Shielding Coil Gun Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Precision Matter Filter Improved Kinecellerator Hacking Suite > --- WEAPON ----------- Railgun Antimatter Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Enhanced Fission Core Enhanced Fission Core VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Improved Heat Sink Improved Energy Well High-capacity Matter Pod High-capacity Matter Pod Core Shielding Coil Gun KE Penetrator Rocket Launcher Chainsword [Rating: 112] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion 4 | . . 2 . . . 2 . Utility 6 | . . . . 2 2 . 2 Weapon 2 | . . . 2 . . . . Parts Attached 127 | 8 4 9 9 8 21 48 20 Power 17 | 2 1 3 2 1 2 4 2 Engine 10 | 2 1 3 2 . 2 . . Core 6 | . . . . 1 . 3 2 Reactor 1 | . . . . . . 1 . Propulsion 52 | 2 2 2 3 3 11 23 6 Treads . | . . . . . . . . Leg 52 | 2 2 2 3 3 11 23 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 1 1 . 4 7 7 6 Device 12 | . . . . 3 2 5 2 Storage 11 | 1 1 1 . 1 2 2 3 Processor 3 | 1 . . . . 2 . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 30 | 2 . 3 4 . 1 14 6 Energy Gun 1 | . . 1 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 19 | 2 . 2 3 . 1 6 5 Ballistic Cannon 7 | . . . 1 . . 6 . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 . 4 . Parts Lost 28 | . . . . . 2 13 13 Power 2 | . . . . . . . 2 Propulsion 11 | . . . . . 1 5 5 Utility 5 | . . . . . 1 2 2 Weapon 10 | . . . . . . 6 4 Highest Loss Streak 12 | . . . . . 2 3 12 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 98 | . 99 99 97 100 99 96 98 Engine 8 | . 24 19 16 11 6 2 . Core 4 | . . . . 2 6 6 9 Leg 29 | . 25 40 31 28 25 32 29 Device 9 | . . . . 14 11 13 17 Storage 9 | . 12 10 8 7 11 8 7 Processor 8 | . 12 10 8 7 6 11 9 Protection 1 | . . . . . 5 . . Ballistic Gun 18 | . 25 20 29 21 18 12 5 Ballistic Cannon 5 | . . . 2 7 6 6 13 Naked Turns . | . . . . . . . . Heaviest Build 114 | 18 31 60 67 73 80 110 114 Greatest Support 120 | 20 26 52 53 58 63 120 120 Greatest Overweight (x) 5 | 5 5 1 1 2 2 1 2 Average Overweight (x) . | 1 . . 1 1 1 . . Largest Inventory Capacity 20 | 10 15 20 20 20 20 20 20 Average Capacity 19 | 9 14 19 20 20 20 20 20 Most Carried 20 | 5 14 17 18 20 20 20 20 Average Carried 17 | 2 11 14 16 18 19 19 18 Final Capacity 20 | 10 15 20 20 20 20 20 20 Final Carried 20 | 5 14 17 18 20 20 20 7 Class Distribution -------------------- 68% | Hacker-Gunner 16% | Hacker-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 6300 | 189 379 290 361 242 2065 1965 809 Remotely . | . . . . . . . . Salvage Created 10638 | . 383 744 706 303 2787 4061 1654 Parts 545 | . 23 50 51 19 155 193 54 Haulers Intercepted 12 | . 1 3 4 . . 4 . Recyclers Shooed 10 | . . 2 . . 4 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 130 | . 6 10 5 6 26 45 32 Guns 79 | . 6 10 5 5 20 27 6 Cannons 47 | . . . . 1 6 16 24 AOE 4 | . . . . . . 2 2 Classes Destroyed 17 | . 6 3 2 1 3 1 1 Worker 30 | . 4 . 3 . 7 12 4 Builder 20 | . 3 . 3 . 9 4 1 Tunneler 4 | . . . . . 1 3 . Hauler 12 | . 1 3 4 . . 4 . Recycler 21 | . . 3 1 . 7 9 1 Carrier 1 | . . . . . . . 1 Mechanic 1 | . . . . . 1 . . Operator 6 | . . 1 . . 2 1 2 Watcher 20 | . 1 2 3 2 4 8 . Swarmer 25 | . 4 5 . 2 2 8 4 Grunt 57 | . 2 4 2 . 16 17 16 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 1 . . 1 . Sentry 17 | . . 1 1 2 3 6 4 Hunter 12 | . . . 1 1 . 6 4 Programmer 15 | . . . . 1 4 6 4 Behemoth 1 | . . . . . . 1 . Best Kill Streak 24 | . 7 6 7 2 12 21 24 Combat Bots Only 18 | . 2 3 2 2 3 11 18 Max Kills in Single Turn 5 | . 2 2 2 1 2 3 5 Gunslinging 1 | . . 1 . . . 1 . Exploded 2 | . . . . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 7245 | . 97 205 166 226 1017 2231 3303 Core 1570 | . 14 59 . 30 71 234 1162 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 6 | . . . . . 6 . . Regen/Repaired (Parts) 382 | . . 16 39 . 20 194 113 Core Remaining (%) 91 | 100 94 85 100 95 91 76 . Volleys Fired 383 | . 41 40 23 18 77 119 65 Largest 4 | . 2 2 4 4 4 4 4 Hottest 193 | . 40 46 101 101 111 166 193 Shots Fired 1305 | . 82 80 89 72 309 429 244 Gun 907 | . 82 80 81 54 232 296 82 Cannon 392 | . . . 8 18 77 127 162 Launcher 6 | . . . . . . 6 . Special . | . . . . . . . . Kinetic 1296 | . 82 80 89 72 309 423 241 Thermal . | . . . . . . . . Explosive 6 | . . . . . . 6 . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 70 | . 24 19 32 21 70 36 28 Robot Miss Streak 3 | . 3 1 1 2 1 3 3 Penetration Max 2 | . . . . . 1 1 2 Secondary Targets 5 | . . 4 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 968 | . 65 64 65 45 224 330 175 Core Hits 532 | . 22 32 35 21 120 226 76 Critical Kills 31 | . 1 1 . . 2 23 4 Critical Parts Destroyed 38 | . . . . . 1 21 16 Critical Strikes 96 | . 1 1 1 . 5 55 33 Destroy 72 | . 1 1 . . 3 47 20 Blast 24 | . . . 1 . 2 8 13 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22548 | . 720 798 991 675 4608 8021 6735 Guns 12194 | . 708 798 863 511 3578 3857 1879 Cannons 8194 | . . . 128 164 859 2859 4184 Explosions 2048 | . . . . . 171 1249 628 Melee . | . . . . . . . . Ramming 112 | . 12 . . . . 56 44 Kinetic 20351 | . 708 798 991 675 4437 6716 6026 Thermal 628 | . . . . . . . 628 Explosive 1420 | . . . . . 171 1249 . Electromagnetic 37 | . . . . . . . 37 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 4 4 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . 20 19 6 Message Errors 11 | . . . . . 5 5 1 Matter Fused 9 | . . . . . 5 4 . Heat Flow Errors 4 | . . . . . 3 1 . Energy Discharges 10 | . . . . . 3 6 1 Data Loss (minor) 4 | . . . . . 2 2 . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 298 | . . . . . 14 64 220 Projectiles 159 | . . . . . 14 44 101 Explosions 118 | . . . . . . 20 98 Melee 21 | . . . . . . . 21 Knockbacks 57 | . . . . 1 5 14 37 Impact . | . . . . . . . . Kinetic 50 | . . . . 1 5 14 30 Secondary 7 | . . . . . . . 7 Self-Inflicted Damage 114 | . . . . . . 110 4 Shots 3 | . . . . . . 2 1 Rammed . | . . . . . . . . Targets Rammed 6 | . 1 . . . 1 2 2 Kicked 6 | . 1 . . . 1 2 2 Crushed . | . . . . . . . . Highest Temperature 1068 | . 24 40 139 15 239 378 1068 Average Temperature 114 | . 9 11 39 3 22 93 303 Received Heat Transfer 2319 | . 15 144 27 30 624 630 849 Effects 40 | . . . . . . 3 37 Shutdowns 5 | . . . . . . . 5 Energy Bleed 6 | . . . . . . 1 5 Interference 7 | . . . . . . 1 6 Matter Decay 4 | . . . . . . 1 3 Short Circuit 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 Damage (major) 8 | . . . . . . . 8 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . 1 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 350 | . . . . . . . 350 Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 1201 | . 277 236 114 171 279 1201 1011 Initial 268 | . . . 34 24 5 96 268 Average 230 | . 61 71 45 58 74 658 482 Maximum Alert Level 4 | . 1 1 . . 1 4 3 Low Security (%) 68 | 100 83 81 100 100 86 22 . Level 1 9 | . 16 18 . . 13 1 38 Level 2 8 | . . . . . . 22 46 Level 3 11 | . . . . . . 46 15 Level 4 1 | . . . . . . 7 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . . 1 1 1 10 11 8 Investigation 9 | . . 1 1 . 3 1 3 Extermination 8 | . . . . 1 3 2 2 Reinforcement 8 | . . . . . 2 3 3 Assault 4 | . . . . . 1 3 . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 Haulers Reinforced 3 | . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 4 2 . . 1 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 15 13 8 12 31 61 40 Peak Tracking Total 9 | . 5 5 2 4 4 5 9 Tactical Retreats 6 | . 1 1 . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 3 . . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 54 | . . . 2 . 6 37 9 Max in Single Turn 8 | . . . 1 . 3 8 4 Garrison Access 3 | . . . . 1 1 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 26 | . 1 2 3 2 9 6 3 Terminals 14 | . 1 1 2 1 6 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 7 | . . 1 1 . 2 2 1 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 1 . 2 Garrison Access 1 | . . . . 1 . . . Total Hacks 69 | . 2 4 7 2 23 20 11 Successful 52 | . 1 3 5 2 16 15 10 Failed 17 | . 1 1 2 . 7 5 1 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 11 | . 2 . 3 . 4 2 . Terminals 29 | . 2 1 4 1 14 7 . Fabricators 4 | . . . . . . 4 . Repair Stations 21 | . . 3 3 . 4 9 2 Recycling Units . | . . . . . . . . Scanalyzers 14 | . . . . . 5 . 9 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 20 | . 1 1 3 1 8 6 . Part Schematic 2 | . . . . . . 2 . Robot Schematic 1 | . . . . . . 1 . Open DSF 3 | . . . . 1 2 . . Locate Traps 9 | . 1 1 2 . 3 2 . Zone Layout 5 | . . . 1 . 3 1 . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks 15 | . . 2 2 . 3 6 2 Scan Component 8 | . . 1 1 . 2 3 1 Repair 7 | . . 1 1 . 1 3 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . . . 4 . 8 Insert Component 6 | . . . . . 2 . 4 Analyze 6 | . . . . . 2 . 4 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Mechanics 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 5 | . . 1 . . 2 1 1 Used . | . . . . . . . . Hacking Detections 15 | . 1 1 1 . 6 3 3 Full Trace Events 8 | . . 1 1 . 3 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 2 3 Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired 7 | . . 1 1 . 1 3 1 Time 297 | . . 26 26 . 13 207 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 . 3 Part Schematics Acquired 5 | . . . . . 2 . 3 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 2 1 . Machine Destruction 3 | . . . . . 2 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 9226 | 91 616 596 1109 899 3151 2120 644 Spaces Moved 4363 | 55 265 280 522 414 1431 1101 295 Core 30 | 28 2 . . . . . . Treads . | . . . . . . . . Legs 4333 | 27 263 280 522 414 1431 1101 295 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 186 187 186 115 120 Average Speed 162 | 137 180 146 187 187 187 120 120 Slowest Speed 300 | 300 300 190 190 265 265 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 43 30 40 8 29 32 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 329 | . . . . . 53 192 84 Melee . | . . . . . . . . Projectile 77 | . . . . . 5 23 49 AOE 252 | . . . . . 48 169 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 5612 | 66 327 389 593 491 1710 1607 429 Wait 654 | . 8 55 39 48 158 313 33 Move 4356 | 54 264 279 521 413 1430 1100 295 Hop . | . . . . . . . . Pick Up 39 | 4 8 2 1 3 7 8 6 Fast Attach 28 | 7 . 4 1 2 2 12 . Attach 47 | . 1 2 4 3 4 18 15 Detach 5 | . . 1 . . . 4 . Swap 52 | 1 3 3 4 3 15 18 5 Drop 42 | . 1 3 . 1 16 13 8 Fire 383 | . 41 40 23 18 77 119 65 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . 1 . . . 1 2 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 16) 92 | -11/Junkyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered exit to Mines (range 15) 308 | -10/Materials | Build established: Hacker-Mutant 656 | -10/Materials | Identified exit to Materials 656 | -10/Materials | Discovered exit to Materials (range 16) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x2 871 | -9/Materials | Repaired Lgt. Ion Engine 1265 | -9/Materials | Identified exit to Materials 1265 | -9/Materials | Discovered exit to Materials (range 15) 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Weapon x2 1595 | -8/Materials | Build established: Hacker-Gunner 1647 | -8/Materials | Repaired Assault Rifle 2335 | -8/Materials | Identified exit to Factory 2335 | -8/Materials | Discovered exit to Factory (range 16) 2413 | -8/Materials | Entered Factory 2413 | -7/Factory | Evolved 2 slots: Utility x2 3291 | -7/Factory | Identified exit to Factory 3291 | -7/Factory | Discovered exit to Factory (range 9) 3312 | -7/Factory | Entered another Factory area 3312 | -6/Factory | Evolved 2 slots: Utility x2 3818 | -6/Factory | Identified exit to Lower Caves 3818 | -6/Factory | Discovered exit to Lower Caves (range 3) 5046 | -6/Factory | Garrison activated, responded to threat 6102 | -6/Factory | Repaired Med. Matter Pod 6389 | -6/Factory | Identified exit to Factory 6389 | -6/Factory | Discovered exit to Factory (range 10) 6463 | -6/Factory | Entered another Factory area 6463 | -5/Factory | Evolved 2 slots: Propulsion x2 6748 | -5/Factory | Build established: Scavenger-Gunner 6891 | -5/Factory | Spotted B-75 Beast 6906 | -5/Factory | Destroyed B-75 Beast 7150 | -5/Factory | Lost 3 parts (1n2w) 7151 | -5/Factory | Destroyed 11 combat bots 7529 | -5/Factory | Fabricated Myomer Leg (x2) 7544 | -5/Factory | Identified exit to Upper Caves 7544 | -5/Factory | Discovered exit to Upper Caves (range 5) 7592 | -5/Factory | Garrison activated, responded to threat 7740 | -5/Factory | Lost 3 parts (2n1u) 7920 | -5/Factory | Build established: Hacker-Gunner 8144 | -5/Factory | Repaired Antimatter Cannon 8183 | -5/Factory | Repaired Carbon-fiber Leg 8263 | -5/Factory | First assault squad dispatched 8274 | -5/Factory | Repaired Enh. Fission Core 8502 | -5/Factory | Identified exit to Factory 8502 | -5/Factory | Discovered exit to Factory (range 6) 8583 | -5/Factory | Entered another Factory area 8583 | -4/Factory | Evolved 2 slots: Utility x2 8869 | -4/Factory | Repaired Flexi-carbon Leg 9182 | -4/Factory | Destroyed 18 combat bots 9211 | -4/Factory | Core integrity fell below 50% 9221 | -4/Factory | Core integrity fell below 20% 9228 | -4/Factory | Core destroyed Last Messages --------------- 09220_ Power failure averted by Imp. Cryofiber Web. 09220_ Overheating: Imp. Heat Sink damaged (-7). 09220_ Overheating: Broken Flexi-carbon Leg damaged (-10). 09220_ Overheating: Flexi-carbon Leg damaged (-34). 09220_ System corrupted: Substantial component data lost. 09221_ Overheating: Core damaged (-230). 09222_ Slug penetrates G-67 Veteran. 09223_ Power failure averted by Imp. Cryofiber Web. 09224_ K-01 Serf cleans the Neutrino Reactor. 09225_ Short circuit averted by Imp. Cryofiber Web. 09226_ Power failure averted by Imp. Cryofiber Web. 09226_ System interference averted by Imp. Cryofiber Web. 09226_ Slug penetrates G-67 Veteran. 09226_ G-67 Veteran destroyed. 09226_ Critical hit (Burn: +50). 09226_ Broken Flexi-carbon Leg destroyed. 09226_ R-10 Processor collects Lgt. Ion Engine. 09227_ Energy bleed averted by Imp. Cryofiber Web. 09228_ Power failure averted by Imp. Cryofiber Web. 09228_ Overheating: Core damaged (-115). 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[#? ""?????????????? | | # """" #??# """ # % R#???? ""?????????????? | | # """" #??# """ ; +????? ??????????????? | | # """" #??# """ ;% % # ?????""?????????????? | | # """" #??# #[ # ???????????????????? | | # """" #??####+##### #? ???????????????????? | | # #??# % ! %%% #? ??????????????????? | | #####/##[#### % #?? ?????????????????? | | * % %% " %%%% #??##?????????????????? | | *%= ""F"" %%% #?????????????????????? | | % "" "" "%% #?????????????????????? | | ##########"#" #?????????????????????? | | ?????????#### ??????????????????????? | | #???????????# ???????????????????????? | | #???????????# ? ???????????????????????? | | ############# ? ???????????????????????? | | [ ## ##### ?? ??????????????????????? | | !% ## #??????????????????????????????? | | % #####+##??????????????????????????????? | | %[ #?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 80 Energy Generation 37 Energy Capacity 1000 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Imp. Aluminum Leg | -6/Factory | Scanalyzed Aluminum Leg | -6/Factory | Scanalyzed Railgun | -5/Factory | Hacked Myomer Leg | -5/Factory | Hacked Imp. Carbon-fiber Leg | -4/Factory | Scanalyzed Core Shielding | -4/Factory | Scanalyzed Coil Gun | -4/Factory | Scanalyzed Robot Schematics ------------------ E-15 Imp | -5/Factory | Hacked Fabricated ------------ Myomer Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FirePointyMicrothruster Manual? 0 Play Time 01:11:00 Cumulative 1490.9 hours Start 2023.09.20 @ 17:47:20 End 2023.09.22 @ 16:14:00 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 890 Rogue 62 Adventurer 0 Explorer 828 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2111a43-c924-4f49-8c09-de3baaf5c72e