Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:43:37 Player: Compilatron Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2021) 2021 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 5026 Bonus ------- High Alert Combat Kills 22 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 17/300 Energy 100/100 System Corruption 4% Temperature Cool (6) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Targeting Computer Improved Targeting Computer Improved Light Armor Plating System Shield Multitool Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Bore Cannon > --- INVENTORY -------- Improved Heat Sink Structural Scanner Trap Scanner Seismic Detector Targeting Computer Improved Propulsion Shielding Heavy Armor Plating Improved Light Armor Plating System Shield Advanced Beam Rifle Improved EM Pulse Cannon Missile Launcher [Rating: 45] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Bore Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 72 | 5 5 7 13 14 18 10 Power 7 | 1 . 1 3 1 . 1 Engine 3 | 1 . 1 1 . . . Core 4 | . . . 2 1 . 1 Reactor . | . . . . . . . Propulsion 24 | 2 . 1 5 5 9 2 Treads 8 | 2 . . . . 5 1 Leg 9 | . . . 1 5 3 . Wheel 7 | . . 1 4 . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 1 . 4 5 2 Device 4 | . 1 . . 1 2 . Storage 2 | 1 1 . . . . . Processor 4 | . 1 1 . 1 1 . Hackware 1 | . . . . 1 . . Protection 5 | . . . . 1 2 2 Artifact . | . . . . . . . Weapon 25 | 1 2 4 5 4 4 5 Energy Gun 6 | 1 . 2 1 1 . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 6 | . 2 1 2 1 . . Ballistic Cannon 3 | . . . . 1 2 . Launcher 5 | . . . 1 . 1 3 Special Weapon 2 | . . 1 . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 31 | . . 1 2 7 4 17 Power 3 | . . . . 1 . 2 Propulsion 9 | . . 1 1 1 1 5 Utility 8 | . . . . 1 3 4 Weapon 11 | . . . 1 4 . 6 Highest Loss Streak 9 | . . 1 2 6 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 88 99 90 88 91 63 Engine 5 | . 14 14 7 . . . Core 5 | . . . 6 7 7 4 Treads 11 | . 28 23 1 . 17 11 Leg 5 | . . . 1 21 5 . Wheel 6 | . . 4 16 9 . . Device 5 | . 2 . . 6 13 8 Storage 10 | . 11 14 14 9 7 7 Processor 12 | . 4 14 14 9 15 15 Hackware 2 | . . . . 6 5 . Protection 1 | . . . . 1 1 3 Energy Gun 6 | . 14 14 5 5 2 2 Ballistic Gun 5 | . 13 11 9 2 . . Ballistic Cannon 3 | . . . . 6 8 5 Launcher 2 | . . . 7 . 1 1 Slashing Weapon 1 | . . . 5 2 . . Naked Turns . | . . . . . . . Heaviest Build 59 | 12 29 32 42 57 59 56 Greatest Support 82 | 40 40 40 40 47 82 62 Greatest Overweight (x) 9 | 3 . 3 3 2 1 9 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 Most Carried 15 | 5 7 15 15 15 15 14 Average Carried 12 | 3 4 11 14 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 7 15 15 15 15 8 Class Distribution -------------------- 59% | Mutant 17% | Skirmisher 16% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Matter Collected 1482 | 181 90 198 173 238 394 208 Remotely . | . . . . . . . Salvage Created 1844 | . 125 386 95 265 695 278 Parts 110 | . 19 23 4 15 37 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Combat Hostiles Destroyed 42 | . 6 9 2 6 14 5 Melee 3 | . . . 1 1 . 1 Guns 18 | . 6 9 1 2 . . Cannons 15 | . . . . 3 10 2 AOE 5 | . . . . . 4 1 Classes Destroyed 11 | . 2 3 1 . 2 3 Worker 4 | . . . . . 3 1 Builder 1 | . . . . . . 1 Tunneler 1 | . . 1 . . . . Recycler 2 | . . . . . . 2 Watcher 6 | . 2 . . . 4 . Swarmer 6 | . 6 . . . . . Grunt 26 | . . 7 . 5 12 2 Sentry 5 | . . 2 . 1 . 2 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . 2 . Subdweller 2 | . . . 2 . . . Best Kill Streak 12 | . 7 5 1 2 12 5 Combat Bots Only 7 | . 3 4 1 2 7 3 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Hostile Shots Fired 716 | . 27 55 14 105 127 388 Missed 237 | . 8 12 5 24 40 148 Damage Taken 5786 | . 151 585 308 1204 1454 2084 Core 1291 | . 15 131 63 378 6 698 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . . 101 Regen/Repaired (Parts) 56 | . . . . 47 9 . Core Remaining (%) 49 | 100 . . 16 31 . . Volleys Fired 185 | . 13 45 14 21 60 32 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 70 100 85 118 126 130 Shots Fired 268 | . 24 73 20 24 88 39 Gun 132 | . 24 56 18 16 4 14 Cannon 100 | . . . . 7 81 12 Launcher 18 | . . . 2 . 3 13 Special 18 | . . 17 . 1 . . Kinetic 153 | . 13 28 14 20 68 10 Thermal 79 | . 11 45 1 4 4 14 Explosive 16 | . . . 2 . 3 11 Electromagnetic 20 | . . . 3 . 13 4 Robot Hit Streak 16 | . 4 12 4 11 6 16 Robot Miss Streak 10 | . 2 2 1 2 10 3 Penetration Max 2 | . . . . . 2 . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 167 | . 14 36 17 31 39 30 Core Hits 87 | . 10 16 5 9 28 19 Critical Kills 8 | . . . . 2 6 . Critical Parts Destroyed 10 | . . . . 2 8 . Critical Strikes 26 | . . 1 1 7 15 2 Burn 2 | . . 1 . . . 1 Destroy 19 | . . . 1 4 14 . Blast 2 | . . . . . 1 1 Sever 3 | . . . . 3 . . Melee Attacks 49 | . . . 29 20 . . Impact . | . . . . . . . Slashing 49 | . . . 29 20 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5061 | . 141 496 409 775 2022 1218 Guns 1348 | . 141 489 231 202 25 260 Cannons 1564 | . . . . 86 1246 232 Explosions 1450 | . . . 46 . 746 658 Melee 595 | . . . 132 463 . . Ramming 80 | . . 7 . . 5 68 Kinetic 1827 | . 67 231 204 268 873 184 Thermal 942 | . 74 258 . 44 306 260 Explosive 1138 | . . . 46 . 465 627 Electromagnetic 479 | . . . 27 . 373 79 Impact . | . . . . . . . Slashing 595 | . . . 132 463 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 2 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . 9 6 Message Errors 4 | . . . . . 2 2 Matter Fused 4 | . . . . . 2 2 Energy Discharges 2 | . . . . . 1 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 147 | . . . . 32 75 40 Projectiles 67 | . . . . 23 44 . Explosions 71 | . . . . . 31 40 Melee 9 | . . . . 9 . . Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 6 | . . . . . 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 149 | . . . . . 82 67 Shots 4 | . . . . . 1 3 Rammed 17 | . . 1 . . 2 14 Targets Rammed 19 | . . 2 . . 2 15 Kicked . | . . . . . . . Crushed 2 | . . 1 . . . 1 Highest Temperature 454 | . 70 454 258 117 312 95 Average Temperature 78 | . 25 99 141 32 81 46 Received Heat Transfer 2285 | . . 303 299 549 543 591 Effects 8 | . . 4 1 . 3 . Shutdowns 1 | . . 1 . . . . Energy Bleed 5 | . . 1 1 . 3 . Short Circuit 1 | . . 1 . . . . Damage (major) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . 2 . . 1 Heat Transferred 1841 | . 222 740 . 87 237 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Peak Influence 446 | . 174 124 . 121 446 334 Initial 153 | . . 14 . . . 153 Average 122 | . 115 81 . 29 189 226 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 75 | 100 100 100 . 100 43 44 Level 1 21 | . . . . . 47 55 Level 2 3 | . . . . . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 . . 5 3 Investigation 3 | . 1 1 . . . 1 Extermination 1 | . . . . . 1 . Reinforcement 6 | . . . . . 4 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Distress Signals 5 | . 1 2 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 9 10 16 11 32 9 Peak Tracking Total 6 | . 6 4 3 5 5 3 Tactical Retreats 3 | . . . . 3 . . Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Traps Triggered 4 | . 1 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . 3 . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Disabled 14 | . . . . . 10 4 Max in Single Turn 3 | . . . . . 3 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Accessed 26 | . 3 1 . 10 8 4 Terminals 16 | . 3 . . 6 4 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 4 | . . . . 2 1 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 61 | . 12 1 . 24 17 7 Successful 29 | . 5 1 . 14 8 1 Failed 32 | . 7 . . 10 9 6 Catastrophic 10 | . 3 . . 3 1 3 Database Lockouts . | . . . . . . . Manual 14 | . 5 . . 2 4 3 Terminals 42 | . 12 . . 16 9 5 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 2 . Recycling Units 8 | . . . . 4 2 2 Scanalyzers 2 | . . . . . 2 . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 19 | . 5 1 . 9 4 . Record 5 | . . . . 4 1 . Robot Analysis 3 | . 1 . . 1 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . . 1 1 . Locate Traps 3 | . 1 . . 1 1 . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . . 2 1 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 2 1 1 Reject 4 | . . . . 2 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 3 . . 10 7 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 70 | . . . . 38 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . 1 . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Robot Analysis Total 3 | . 1 . . 1 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Turns Passed 5552 | 60 525 847 1358 964 1423 375 Spaces Moved 3202 | 34 298 453 994 577 727 119 Core 22 | 11 . . . . . 11 Treads 1180 | 23 298 253 7 . 502 97 Legs 507 | . . . 12 309 186 . Wheels 1493 | . . 200 975 268 39 11 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 125 110 120 120 95 Average Speed 139 | 137 160 144 119 123 155 208 Slowest Speed 500 | 200 160 160 240 130 200 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 59 83 56 57 24 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 1 3 . . . Spaces Dug 26 | . . 14 12 . . . Terrain Destroyed 179 | . . 14 34 1 35 95 Melee 12 | . . . 12 . . . Projectile 34 | . . 14 . 1 18 1 AOE 133 | . . . 22 . 17 94 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Total 3919 | 47 324 536 1100 777 937 198 Wait 275 | . . 14 24 120 99 18 Move 3196 | 33 297 452 993 576 726 119 Hop . | . . . . . . . Pick Up 81 | 9 7 13 11 19 18 4 Fast Attach 5 | . . . 3 . 2 . Attach 44 | 5 2 2 2 11 12 10 Detach 1 | . . . . . 1 . Swap 23 | . 3 5 8 3 4 . Drop 41 | . 2 3 16 7 13 . Fire 185 | . 13 45 14 21 60 32 Melee 49 | . . . 29 20 . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 18 | . . 2 . . 2 14 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 186 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Identified exit to Materials 586 | -10/Materials | Entered Mines 604 | -10/Mines | Met a Derelict bent on vengeance 670 | -10/Mines | Discovered exit to Materials (range 14) 839 | -10/Mines | Excavation squad dispatched 839 | -10/Mines | A large section of the Mines collapsed 901 | -10/Mines | Found a hidden stash of uninstalled traps 1089 | -10/Mines | Excavation squad dispatched 1155 | -10/Mines | Core integrity fell below 50% 1237 | -10/Mines | Discovered exit to Materials (range 13) 1360 | -10/Mines | Met a Derelict shopkeep closing up shop 1422 | -10/Mines | Discovered new exit (range 10) 1432 | -10/Mines | Identified exit to Subcaves 1433 | -10/Mines | Entered Subcaves 1485 | -10/Subcaves | Ambushed by swarm of Subdwellers 1987 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2564 | -10/Subcaves | Discovered new exit (range 13) 2581 | -10/Subcaves | Identified exit to Materials 2586 | -10/Subcaves | A Subdweller sparked back to life 2586 | -10/Subcaves | A Subdweller sparked back to life 2586 | -10/Subcaves | A Subdweller sparked back to life 2659 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2669 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2749 | -10/Subcaves | Core integrity fell below 20% 2791 | -10/Subcaves | Entered Materials 2791 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3037 | -8/Materials | Core integrity fell below 50% 3079 | -8/Materials | Lost 6 parts (1p1n1u3w) 3384 | -8/Materials | Build established: Scavenger-Mutant 3619 | -8/Materials | Repaired Missile Launcher 3641 | -8/Materials | Discovered new exit (range 16) 3754 | -8/Materials | Identified exit to Factory 3755 | -8/Materials | Entered Factory 3755 | -7/Factory | Evolved 2 slots: Utility x2 4053 | -7/Factory | Build established: Scavenger-Skirmisher 4250 | -7/Factory | Repaired Multitool 4380 | -7/Factory | Build established: Skirmisher 4383 | -7/Factory | Destroyed 7 combat bots 5152 | -7/Factory | Discovered new exit (range 13) 5173 | -7/Factory | Identified exit to Storage 5178 | -7/Factory | Entered Storage 5387 | -7/Storage | Lost 9 parts (1p3n2u3w) 5486 | -7/Storage | Core integrity fell below 50% 5531 | -7/Storage | Core integrity fell below 20% 5553 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05531_ U-05 Engineer builds a Wall. 05531_ U-05 Engineer lays Concrete. 05533_ K-01 Serf collects debris. 05533_ U-05 Engineer lays Concrete. 05534_ The unstable cave ceiling collapses. 05535_ U-05 Engineer lays Concrete. 05536_ U-05 Engineer builds a Wall. 05536_ K-01 Serf collects debris. 05538_ U-05 Engineer lays Concrete. 05539_ U-05 Engineer builds a Wall. 05540_ K-01 Serf collects debris. 05540_ U-05 Engineer builds a Wall. 05544_ K-01 Serf collects debris. 05546_ U-05 Engineer lays Concrete. 05547_ U-05 Engineer builds a Wall. 05548_ K-01 Serf collects debris. 05551_ U-05 Engineer lays Concrete. 05552_ K-01 Serf collects debris. 05552_ U-05 Engineer builds a Wall. 05553_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??##########????##?#???#?????????????????????????? | | ###########???###?#??#????#??????????????????????? | | ?##?##?####?#?####?#?#?#?????????????????????????? | | ###############??#?##?##?#???????????????????????? | | ####"""#"""""###?#???#??????#???????????????????? | | #####"Y"#""T""########### #??????????????????? | | = #??????????????????? | | =[* ^ ??????????????????? | | ^ #??????????????????? | | +############ ########## #??????????????????? | | ######?# #??????##?????????????????????????? | | ""#?#### #########?????????????????????????? | | T"##### o # #############+#####???????????? | | ""###?# ] ????????? | | ####### @ ????????? | | ####### ## ########+???????????????? | | ####### ## #???????????????????? | | # = ## """#???????????????????? | | # """ = R"#???????????????????? | | "T"### + #####=% """#???????????????????? | | """### u Y #???????????????????? | | ####?# # #### #???????????????????? | | #?#### " ## # # #???????????????????? | | ##??# # # #???????????????????? | | #???## ## # # ### ###???????????????????? | | ?#??# # # ## #?????????????????????? | | ???# # ## ##########?????????????????????? | | ???# # ####??????????????????????????????? | | ???# # ##????????????????????????????????? | | #?### ## #?????????????????????????????????? | | ????# ?# ??????????????????????????????????? | | ?#??########?# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 800 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepSignalMantle Manual? 0 Play Time 01:04:43 Cumulative 24.5 hours Start 2024.04.03 @ 18:18:07 End 2024.04.03 @ 19:43:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 5 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f99fab0-cb6a-49ed-83e3-864f5eee4cd3