Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.10 @ 18:08:54 Player: netctrl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1132) 1132 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4094 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Precision Shock Rifle Power Maul > --- INVENTORY -------- Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . 1 . 1 . Propulsion 3 | . . . 1 . 1 1 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Parts Attached 40 | 6 1 . 7 9 12 5 Power 12 | 1 . . 4 3 3 1 Engine 11 | 1 . . 4 3 3 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 1 3 . Treads . | . . . . . . . Leg 5 | 2 . . 2 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 4 | 1 1 . . 1 1 . Device . | . . . . . . . Storage 3 | 1 . . . 1 1 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 . . 1 4 5 4 Energy Gun 6 | . . . . . 2 4 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 1 3 . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 20 | . . . 2 1 6 11 Power 6 | . . . 1 . 3 2 Propulsion 5 | . . . 1 1 . 3 Utility 2 | . . . . . 1 1 Weapon 7 | . . . . . 2 5 Highest Loss Streak 11 | . . . 1 1 4 11 Average Slot Usage (%) 84 | . 95 100 98 82 71 55 Engine 16 | . 14 14 21 21 14 5 Leg 19 | . 28 28 31 21 . . Flight 6 | . . . . . 24 19 Storage 9 | . 14 14 11 6 7 7 Processor 9 | . 9 14 11 11 9 6 Energy Gun 1 | . . . . . 5 5 Ballistic Gun 16 | . 28 28 22 18 . . Ballistic Cannon 1 | . . . . 3 5 . Impact Weapon 1 | . . . . . 3 4 Naked Turns . | . . . . . . . Heaviest Build 37 | 11 11 11 15 15 28 37 Greatest Support 30 | 20 20 20 30 23 23 18 Greatest Overweight (x) 5 | 2 . . . 1 4 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 Average Capacity 5 | 4 6 6 6 4 4 10 Most Carried 4 | 4 4 4 3 4 4 4 Average Carried 2 | 1 2 4 1 2 3 3 Final Capacity 10 | 6 6 6 6 4 10 10 Final Carried 4 | 1 4 4 1 3 3 3 Class Distribution -------------------- 74% | Mutant 17% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 925 | 159 231 . 198 125 157 55 Remotely . | . . . . . . . Salvage Created 1323 | . 134 . 261 204 566 158 Parts 84 | . 8 . 21 17 23 15 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 36 | . 5 . 8 10 10 3 Melee 3 | . . . . . 2 1 Guns 26 | . 5 . 8 10 1 2 Cannons 4 | . . . . . 4 . Classes Destroyed 8 | . 2 . 1 1 3 1 Builder 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Swarmer 14 | . 3 . 3 8 . . Grunt 15 | . 2 . 4 1 7 1 Duelist 1 | . . . . 1 . . Sentry 3 | . . . 1 . 2 . Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 3 . 3 4 4 2 Combat Bots Only 4 | . 3 . 3 4 4 2 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 3222 | . 286 . 403 334 872 1327 Core 1250 | . 46 . 49 97 351 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 81 . 63 36 . Volleys Fired 111 | . 20 . 29 20 16 26 Largest 2 | . 2 . 2 2 2 1 Hottest 89 | . 40 . 40 59 89 65 Shots Fired 193 | . 40 . 58 40 29 26 Gun 177 | . 40 . 58 37 16 26 Cannon 16 | . . . . 3 13 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 151 | . 40 . 58 40 13 . Thermal 2 | . . . . . . 2 Explosive . | . . . . . . . Electromagnetic 40 | . . . . . 16 24 Robot Hit Streak 21 | . 4 . 7 11 5 21 Robot Miss Streak 4 | . 2 . 4 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 1 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 155 | . 24 . 38 27 42 24 Core Hits 65 | . 7 . 15 14 16 13 Critical Hits 2 | . . . . . 1 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 21 | . . . . . 21 . Impact 21 | . . . . . 21 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2324 | . 271 . 377 251 1204 221 Guns 1343 | . 271 . 377 228 263 204 Cannons 198 | . . . . 23 175 . Explosions 63 | . . . . . 63 . Melee 692 | . . . . . 692 . Ramming 28 | . . . . . 11 17 Kinetic 1074 | . 271 . 377 251 175 . Thermal 79 | . . . . . 63 16 Explosive . | . . . . . . . Electromagnetic 451 | . . . . . 263 188 Impact 692 | . . . . . 692 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 203 | . . . . 3 200 . Projectiles 3 | . . . . 3 . . Explosions 33 | . . . . . 33 . Melee 167 | . . . . . 167 . Knockbacks 5 | . . . . 1 4 . Impact 3 | . . . . . 3 . Kinetic 1 | . . . . 1 . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 13 | . . . . . 5 8 Shots . | . . . . . . . Rammed 8 | . . . . . 1 7 Targets Rammed 8 | . . . . . 1 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 284 | . . . 14 30 192 284 Average Temperature 65 | . . . 5 7 74 119 Received Heat Transfer 1119 | . 90 . 123 48 387 471 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 3 1 Impact Corruptions 8 | . . . . . 8 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 87 | . . . . . 50 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 418 | . 115 28 170 296 418 163 Initial 98 | . . 28 10 66 56 98 Average 125 | . 36 28 73 228 240 132 Maximum Alert Level 2 | . . . . 1 2 . Low Security (%) 77 | 100 100 100 100 31 38 100 Level 1 19 | . . . . 68 45 . Level 2 2 | . . . . . 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 5 . . . . 2 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 4 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 15 . 16 10 18 9 Peak Tracking Total 6 | . 4 . 6 3 6 4 Tactical Retreats 4 | . 2 . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 4 | . . . 2 . 1 1 Terminals 3 | . . . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . . . 6 . 4 1 Successful 8 | . . . 4 . 3 1 Failed 3 | . . . 2 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . . . 3 . 4 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 2 . 3 1 Record 2 | . . . . . 2 . Alert Level 1 | . . . 1 . . . Disarm Traps 1 | . . . . . 1 . Investigation Status 1 | . . . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2552 | 60 534 58 701 448 424 327 Spaces Moved 1877 | 51 386 40 455 304 459 182 Core 32 | 25 . . . . 2 5 Treads . | . . . . . . . Legs 1230 | 26 386 40 455 304 19 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 615 | . . . . . 438 177 Fastest Speed 29 | 50 120 120 120 120 29 99 Average Speed 105 | 93 120 120 120 120 58 135 Slowest Speed 300 | 150 120 120 120 150 250 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 35 12 19 63 21 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . . 8 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 7 | . . . . . 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2238 | 63 417 50 556 358 559 235 Wait 117 | . 7 11 61 2 26 10 Move 1869 | 50 385 39 454 303 456 182 Hop 1 | . . . . . 1 . Pick Up 44 | 7 4 . 2 11 15 5 Fast Attach . | . . . . . . . Attach 39 | 6 1 . 6 9 12 5 Detach 8 | . . . 2 5 1 . Swap 1 | . . . 1 . . . Drop 19 | . . . 1 8 10 . Fire 111 | . 20 . 29 20 16 26 Melee 21 | . . . . . 21 . Ram 8 | . . . . . 1 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 11) 595 | -10/Materials | Entered Mines 603 | -10/Mines | Learned 2 Materials zone layouts 646 | -10/Mines | Discovered new exit (range 6) 653 | -10/Mines | Entered Materials 653 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 654 | -9/Materials | Identified exit to Mines 654 | -9/Materials | Identified exit to Materials 1148 | -9/Materials | Repaired Aluminum Leg 1354 | -9/Materials | Entered Mines 1441 | -9/Mines | Found a hidden stash of uninstalled traps 1467 | -9/Mines | Learned Materials stockpile data 1553 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1704 | -9/Mines | Build established: Scavenger-Mutant 1797 | -9/Mines | Discovered exit to Materials (range 5) 1802 | -9/Mines | Entered Materials 1802 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2120 | -8/Materials | Core integrity fell below 50% 2153 | -8/Materials | Lost 4 parts (1p1u2w) 2211 | -8/Materials | Discovered new exit (range 16) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2472 | -7/Factory | Build established: Mutant 2522 | -7/Factory | Core integrity fell below 50% 2534 | -7/Factory | Discovered new exit (range 11) 2550 | -7/Factory | Core integrity fell below 20% 2553 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02475_ Slammed into P-60 Hacker. 02476_ Lgt. Angular Momentum Engine destroyed. 02477_ Slammed into P-60 Hacker. 02477_ Target Analyzer fried. 02477_ P-60 Hacker destroyed. 02479_ Acquired Shock Rifle. 02485_ G-47 Trooper destroyed. 02487_ Shock Rifle destroyed. 02490_ Acquired Shock Rifle. 02501_ Shock Rifle destroyed. 02507_ System corrupted: Energy discharge (-9). 02508_ Slammed into G-47 Trooper. 02512_ Acquired 6 matter. 02514_ Acquired Particle Gun. 02520_ Particle Gun destroyed. 02522_ Acquired 5 matter. 02524_ System corrupted: Heat flow error (+196). 02534_ EXIT=FOUND 02535_ Imp. VTOL Module destroyed. 02546_ Targeting Computer destroyed. 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